X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/12148be28d2b14b27313bf7e26b218ff7d27194a..1b14412585d582acde42d422c8cd5d23d4daef14:/src/html/htmlwin.cpp diff --git a/src/html/htmlwin.cpp b/src/html/htmlwin.cpp index c89834231e..00be22276a 100644 --- a/src/html/htmlwin.cpp +++ b/src/html/htmlwin.cpp @@ -180,6 +180,7 @@ void wxHtmlWindow::Init() m_lastDoubleClick = 0; #endif // wxUSE_CLIPBOARD m_backBuffer = NULL; + m_eraseBgInOnPaint = false; } bool wxHtmlWindow::Create(wxWindow *parent, wxWindowID id, @@ -307,6 +308,7 @@ bool wxHtmlWindow::SetPage(const wxString& source) wxClientDC *dc = new wxClientDC(this); dc->SetMapMode(wxMM_TEXT); SetBackgroundColour(wxColour(0xFF, 0xFF, 0xFF)); + SetBackgroundImage(wxNullBitmap); m_OpenedPage = m_OpenedAnchor = m_OpenedPageTitle = wxEmptyString; m_Parser->SetDC(dc); if (m_Cell) @@ -850,18 +852,45 @@ void wxHtmlWindow::OnCellMouseHover(wxHtmlCell * WXUNUSED(cell), void wxHtmlWindow::OnEraseBackground(wxEraseEvent& event) { - // we do have to erase background now that we reuse it (instead of - // overwriting it) in OnPaint() below, but maybe we should set some flag if - // we get here as this would mean that user code doesn't paint background - // itself and then we wouldn't have to copy old bits to dcm below... - event.Skip(); + if ( !m_bmpBg.Ok() ) + { + // don't even skip the event, if we don't have a bg bitmap we're going + // to overwrite background in OnPaint() below anyhow, so letting the + // default handling take place would only result in flicker, just set a + // flag to erase the background below + m_eraseBgInOnPaint = true; + return; + } + + wxDC& dc = *event.GetDC(); + + // if the image is not fully opaque, we have to erase the background before + // drawing it, however avoid doing it for opaque images as this would just + // result in extra flicker without any other effect as background is + // completely covered anyhow + if ( m_bmpBg.GetMask() ) + { + dc.SetBackground(wxBrush(GetBackgroundColour(), wxSOLID)); + dc.Clear(); + } + + const wxSize sizeWin(GetClientSize()); + const wxSize sizeBmp(m_bmpBg.GetWidth(), m_bmpBg.GetHeight()); + for ( wxCoord x = 0; x < sizeWin.x; x += sizeBmp.x ) + { + for ( wxCoord y = 0; y < sizeWin.y; y += sizeBmp.y ) + { + dc.DrawBitmap(m_bmpBg, x, y, true /* use mask */); + } + } } void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); - if (m_tmpCanDrawLocks > 0 || m_Cell == NULL) return; + if (m_tmpCanDrawLocks > 0 || m_Cell == NULL) + return; int x, y; GetViewStart(&x, &y); @@ -872,16 +901,26 @@ void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) if ( !m_backBuffer ) m_backBuffer = new wxBitmap(sz.x, sz.y); dcm.SelectObject(*m_backBuffer); - PrepareDC(dcm); - // preserve the existing background, otherwise we'd erase anything the user - // code had drawn in its EVT_ERASE_BACKGROUND handler when we do the Blit - // back below - dcm.Blit(0, rect.GetTop(), - sz.x, rect.GetBottom() - rect.GetTop() + 1, - &dc, - 0, rect.GetTop()); + if ( m_eraseBgInOnPaint ) + { + dcm.SetBackground(wxBrush(GetBackgroundColour(), wxSOLID)); + dcm.Clear(); + m_eraseBgInOnPaint = false; + } + else // someone has already erased the background, keep it + { + // preserve the existing background, otherwise we'd erase anything the + // user code had drawn in its EVT_ERASE_BACKGROUND handler when we do + // the Blit back below + dcm.Blit(0, rect.GetTop(), + sz.x, rect.GetBottom() - rect.GetTop() + 1, + &dc, + 0, rect.GetTop()); + } + + PrepareDC(dcm); dcm.SetMapMode(wxMM_TEXT); dcm.SetBackgroundMode(wxTRANSPARENT);