// Name: game.h
// Purpose: Bombs game
// Author: P. Foggia 1996
-// Modified by: Wlodzimierz Skiba (ABX) 2003
+// Modified by: Wlodzimierz Skiba (ABX) since 2003
// Created: 1996
-// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#define BG_BOMB 0x200
#define BG_MARKED 0x400
#define BG_EXPLODED 0x800
-#define BG_MASK 0x0FF
+#define BG_SELECTED 0x080
+#define BG_MASK 0x03F
#include <stddef.h>
return Get(x,y) & BG_EXPLODED;
};
+ int IsSelected(int x, int y) const
+ {
+ return Get(x,y) & BG_SELECTED;
+ };
+
int GetNumBombs() const
{
return m_numBombCells;
return m_numRemainingCells;
};
+ int GetNumMarkedCells() const
+ {
+ return m_numMarkedCells;
+ };
- bool Init(int width, int height);
+ bool Init(int width, int height, bool easyCorner = false);
// Marks/unmarks a cell
void Mark(int x, int y);
// Unhides a cell
- void Unhide(int x, int y);
+ void Unhide(int x, int y, bool b_selected);
// Makes a cell exploded
void Explode(int x, int y);
int m_width, m_height;
short *m_field;
- int m_numBombCells, m_numRemainingCells;
+ int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
};