#include "wx/tokenzr.h"
-// If 1, use the screen resolution to calculate font sizes.
-// This is OK for screen fonts but might have implications when the
-// same font is used for printing.
-// If 0, assume 96 DPI.
-#define wxUSE_SCREEN_DPI 1
+// for MSVC5 and old w32api
+#ifndef HANGUL_CHARSET
+# define HANGUL_CHARSET 129
+#endif
// ============================================================================
// implementation
encoding = (wxFontEncoding)enc;
facename = tokenizer.GetNextToken();
- if ( !facename )
- return FALSE;
wxString tmp = tokenizer.GetNextToken();
if ( !tmp )
info->charset = ANSI_CHARSET;
break;
-#if !defined(__WIN16__)
+#if !defined(__WIN16__) && !defined(__WXMICROWIN__)
+
+ // The following four fonts are multi-byte charsets
+ case wxFONTENCODING_CP932:
+ info->charset = SHIFTJIS_CHARSET;
+ break;
+
+ case wxFONTENCODING_CP936:
+ info->charset = GB2312_CHARSET;
+ break;
+
+ case wxFONTENCODING_CP949:
+ info->charset = HANGUL_CHARSET;
+ break;
+
+ case wxFONTENCODING_CP950:
+ info->charset = CHINESEBIG5_CHARSET;
+ break;
+
+ // The rest are single byte encodings
case wxFONTENCODING_CP1250:
info->charset = EASTEUROPE_CHARSET;
break;
case wxFONTENCODING_CP874:
info->charset = THAI_CHARSET;
break;
+
+
#endif // !Win16
case wxFONTENCODING_CP437:
fontEncoding = wxFONTENCODING_CP1252;
break;
-#ifdef __WIN32__
+#if defined(__WIN32__) && !defined(__WXMICROWIN__)
case EASTEUROPE_CHARSET:
fontEncoding = wxFONTENCODING_CP1250;
break;
case THAI_CHARSET:
fontEncoding = wxFONTENCODING_CP437;
break;
+
+ case SHIFTJIS_CHARSET:
+ fontEncoding = wxFONTENCODING_CP932;
+ break;
+
+ case GB2312_CHARSET:
+ fontEncoding = wxFONTENCODING_CP936;
+ break;
+
+ case HANGUL_CHARSET:
+ fontEncoding = wxFONTENCODING_CP949;
+ break;
+
+ case CHINESEBIG5_CHARSET:
+ fontEncoding = wxFONTENCODING_CP950;
+ break;
+
#endif // Win32
case OEM_CHARSET:
break;
}
-#if wxUSE_SCREEN_DPI
- HDC dc = ::GetDC(NULL);
- static const int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY);
- ::ReleaseDC(NULL, dc);
-#else
+ // VZ: I'm reverting this as we clearly must use the real screen
+ // resolution instead of hardcoded one or it surely will fail to work
+ // in some cases.
+ //
+ // If there are any problems with this code, please let me know about
+ // it instead of reverting this change, thanks!
+#if 1 // wxUSE_SCREEN_DPI
+ const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
+#else // 0
// New behaviour: apparently ppInch varies according to Large/Small Fonts
// setting in Windows. This messes up fonts. So, set ppInch to a constant
// 96 dpi.
static const int ppInch = 96;
-#endif // 0/1
+#endif // 1/0
+ int pointSize = font->GetPointSize();
#if wxFONT_SIZE_COMPATIBILITY
// Incorrect, but compatible with old wxWindows behaviour
- int nHeight = (font->GetPointSize()*ppInch/72);
+ int nHeight = (pointSize*ppInch)/72;
#else
// Correct for Windows compatibility
-// int nHeight = - (font->GetPointSize()*ppInch/72);
- int nHeight = - (int) ( (font->GetPointSize()*((double)ppInch)/72.0) + 0.5);
+ int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5);
#endif
wxString facename = font->GetFaceName();
wxFontEncoding encoding = font->GetEncoding();
if ( !wxGetNativeFontEncoding(encoding, &info) )
{
+#if wxUSE_FONTMAP
if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) )
+#endif // wxUSE_FONTMAP
{
// unsupported encoding, replace with the default
info.charset = ANSI_CHARSET;