X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/09fcd88955f6460d1f0d3d506118ce52c1090621..d21d2e5adf7a5acf3b496a9c4e87eab220bd75d8:/src/msw/fontutil.cpp diff --git a/src/msw/fontutil.cpp b/src/msw/fontutil.cpp index b8daf3dcdb..5fdf917e37 100644 --- a/src/msw/fontutil.cpp +++ b/src/msw/fontutil.cpp @@ -41,11 +41,10 @@ #include "wx/tokenzr.h" -// If 1, use the screen resolution to calculate font sizes. -// This is OK for screen fonts but might have implications when the -// same font is used for printing. -// If 0, assume 96 DPI. -#define wxUSE_SCREEN_DPI 1 +// for MSVC5 and old w32api +#ifndef HANGUL_CHARSET +# define HANGUL_CHARSET 129 +#endif // ============================================================================ // implementation @@ -69,8 +68,6 @@ bool wxNativeEncodingInfo::FromString(const wxString& s) encoding = (wxFontEncoding)enc; facename = tokenizer.GetNextToken(); - if ( !facename ) - return FALSE; wxString tmp = tokenizer.GetNextToken(); if ( !tmp ) @@ -129,7 +126,26 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, info->charset = ANSI_CHARSET; break; -#if !defined(__WIN16__) +#if !defined(__WIN16__) && !defined(__WXMICROWIN__) + + // The following four fonts are multi-byte charsets + case wxFONTENCODING_CP932: + info->charset = SHIFTJIS_CHARSET; + break; + + case wxFONTENCODING_CP936: + info->charset = GB2312_CHARSET; + break; + + case wxFONTENCODING_CP949: + info->charset = HANGUL_CHARSET; + break; + + case wxFONTENCODING_CP950: + info->charset = CHINESEBIG5_CHARSET; + break; + + // The rest are single byte encodings case wxFONTENCODING_CP1250: info->charset = EASTEUROPE_CHARSET; break; @@ -161,6 +177,8 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, case wxFONTENCODING_CP874: info->charset = THAI_CHARSET; break; + + #endif // !Win16 case wxFONTENCODING_CP437: @@ -219,7 +237,7 @@ wxFontEncoding wxGetFontEncFromCharSet(int cs) fontEncoding = wxFONTENCODING_CP1252; break; -#ifdef __WIN32__ +#if defined(__WIN32__) && !defined(__WXMICROWIN__) case EASTEUROPE_CHARSET: fontEncoding = wxFONTENCODING_CP1250; break; @@ -251,6 +269,23 @@ wxFontEncoding wxGetFontEncFromCharSet(int cs) case THAI_CHARSET: fontEncoding = wxFONTENCODING_CP437; break; + + case SHIFTJIS_CHARSET: + fontEncoding = wxFONTENCODING_CP932; + break; + + case GB2312_CHARSET: + fontEncoding = wxFONTENCODING_CP936; + break; + + case HANGUL_CHARSET: + fontEncoding = wxFONTENCODING_CP949; + break; + + case CHINESEBIG5_CHARSET: + fontEncoding = wxFONTENCODING_CP950; + break; + #endif // Win32 case OEM_CHARSET: @@ -339,24 +374,28 @@ void wxFillLogFont(LOGFONT *logFont, const wxFont *font) break; } -#if wxUSE_SCREEN_DPI - HDC dc = ::GetDC(NULL); - static const int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY); - ::ReleaseDC(NULL, dc); -#else + // VZ: I'm reverting this as we clearly must use the real screen + // resolution instead of hardcoded one or it surely will fail to work + // in some cases. + // + // If there are any problems with this code, please let me know about + // it instead of reverting this change, thanks! +#if 1 // wxUSE_SCREEN_DPI + const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY); +#else // 0 // New behaviour: apparently ppInch varies according to Large/Small Fonts // setting in Windows. This messes up fonts. So, set ppInch to a constant // 96 dpi. static const int ppInch = 96; -#endif // 0/1 +#endif // 1/0 + int pointSize = font->GetPointSize(); #if wxFONT_SIZE_COMPATIBILITY // Incorrect, but compatible with old wxWindows behaviour - int nHeight = (font->GetPointSize()*ppInch/72); + int nHeight = (pointSize*ppInch)/72; #else // Correct for Windows compatibility -// int nHeight = - (font->GetPointSize()*ppInch/72); - int nHeight = - (int) ( (font->GetPointSize()*((double)ppInch)/72.0) + 0.5); + int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5); #endif wxString facename = font->GetFaceName(); @@ -371,7 +410,9 @@ void wxFillLogFont(LOGFONT *logFont, const wxFont *font) wxFontEncoding encoding = font->GetEncoding(); if ( !wxGetNativeFontEncoding(encoding, &info) ) { +#if wxUSE_FONTMAP if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) ) +#endif // wxUSE_FONTMAP { // unsupported encoding, replace with the default info.charset = ANSI_CHARSET;