<wx/cursor.h>
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullCursor}
+
+Pointers:
+
+{\bf wxSTANDARD\_CURSOR\\
+wxHOURGLASS\_CURSOR\\
+wxCROSS\_CURSOR}
+
\wxheading{See also}
\helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxWindow::SetCursor}{wxwindowsetcursor},\rtfsp
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxBITMAP\_TYPE\_CUR}}{Load a cursor from a .cur cursor file (only if USE\_RESOURCE\_LOADING\_IN\_MSW
-is enabled in wx\_setup.h).}
+is enabled in setup.h).}
\twocolitem{\windowstyle{wxBITMAP\_TYPE\_CUR\_RESOURCE}}{Load a Windows resource (as specified in the .rc file).}
\twocolitem{\windowstyle{wxBITMAP\_TYPE\_ICO}}{Load a cursor from a .ico icon file (only if USE\_RESOURCE\_LOADING\_IN\_MSW
-is enabled in wx\_setup.h). Specify {\it hotSpotX} and {\it hotSpotY}.}
+is enabled in setup.h). Specify {\it hotSpotX} and {\it hotSpotY}.}
\end{twocollist}}
\docparam{cursorId}{A stock cursor identifier. May be one of:
\twocolitem{{\bf wxCURSOR\_SPRAYCAN}}{A spraycan cursor.}
\twocolitem{{\bf wxCURSOR\_WAIT}}{A wait cursor.}
\twocolitem{{\bf wxCURSOR\_WATCH}}{A watch cursor.}
+\twocolitem{{\bf wxCURSOR\_ARROWWAIT}}{A cursor with both an arrow and
+an hourglass, (windows.)}
\end{twocollist}\twocolwidtha{5cm}
Note that not all cursors are available on all platforms.}
\pythonnote{Constructors supported by wxPython are:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{wxCursor(name, flags, hotSpotX=0,
+\twocolitem{{\bf wxCursor(name, flags, hotSpotX=0,
hotSpotY=0)}}{Constructs a cursor from a filename}
-\twocolitem{\bf{wxStockCursor(id)}}{Constructs a stock cursor }
+\twocolitem{{\bf wxStockCursor(id)}}{Constructs a stock cursor }
\end{twocollist}}
}
+\perlnote{Contructors supported by wxPerl are:\par
+\begin{itemize}
+\item{Wx::Cursor->new( name, type, hotSpotX = 0, hotSpotY = 0 )}
+\item{Wx::Cursor->new( id )}
+\end{itemize}
+}
+
\membersection{wxCursor::\destruct{wxCursor}}
\func{}{\destruct{wxCursor}}{\void}
Destroys the cursor. A cursor can be reused for more
than one window, and does not get destroyed when the window is
destroyed. wxWindows destroys all cursors on application exit, although
-it's best to clean them up explicitly.
+it is best to clean them up explicitly.
\membersection{wxCursor::Ok}\label{wxcursorok}