// Name: dcmemory.h
// Purpose:
// Author: Robert Roebling
-// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
-// Licence: wxWindows licence
+// Copyright: (c) 1998 Robert Roebling
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKDCMEMORYH__
#define __GTKDCMEMORYH__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface
#endif
// wxMemoryDC
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxMemoryDC: public wxPaintDC
+class wxMemoryDC : public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxMemoryDC)
-
- public:
- wxMemoryDC(void);
+public:
+ wxMemoryDC();
wxMemoryDC( wxDC *dc ); // Create compatible DC
- ~wxMemoryDC(void);
+ ~wxMemoryDC();
virtual void SelectObject( const wxBitmap& bitmap );
- void GetSize( int *width, int *height ) const;
-
- private:
- friend wxPaintDC;
+ void DoGetSize( int *width, int *height ) const;
+
+ // these get reimplemented for mono-bitmaps to behave
+ // more like their Win32 couterparts. They now interpret
+ // wxWHITE, wxWHITE_BRUSH and wxWHITE_PEN as drawing 0
+ // and everything else as drawing 1.
+ virtual void SetPen( const wxPen &pen );
+ virtual void SetBrush( const wxBrush &brush );
+ virtual void SetBackground( const wxBrush &brush );
+ virtual void SetTextForeground( const wxColour &col );
+ virtual void SetTextBackground( const wxColour &col );
+
+ // implementation
wxBitmap m_selected;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxMemoryDC)
};
#endif