bool wxBitmap::CreateFromXpm( const char **bits )
{
+ UnRef();
+
wxCHECK_MSG( bits != NULL, FALSE, wxT("invalid bitmap data") )
GdkVisual *visual = wxTheApp->GetGdkVisual();
bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
{
+ UnRef();
+
wxCHECK_MSG( image.Ok(), FALSE, wxT("invalid image") )
wxCHECK_MSG( depth == -1 || depth == 1, FALSE, wxT("invalid bitmap depth") )
// We handle 8-bit bitmaps ourselves using the colour cube, 12-bit
// visuals are not supported by GDK so we do these ourselves, too.
// 15-bit and 16-bit should actually work and 24-bit certainly does.
+#ifdef __sgi
+ if (!image.HasMask() && (bpp > 16))
+#else
if (!image.HasMask() && (bpp > 12))
+#endif
{
static bool s_hasInitialized = FALSE;
if (bpp > 8)
{
if ((visual->red_mask > visual->green_mask) && (visual->green_mask > visual->blue_mask)) b_o = RGB;
- else if ((visual->red_mask > visual->blue_mask) && (visual->blue_mask > visual->green_mask)) b_o = RGB;
+ else if ((visual->red_mask > visual->blue_mask) && (visual->blue_mask > visual->green_mask)) b_o = RBG;
else if ((visual->blue_mask > visual->red_mask) && (visual->red_mask > visual->green_mask)) b_o = BRG;
else if ((visual->blue_mask > visual->green_mask) && (visual->green_mask > visual->red_mask)) b_o = BGR;
else if ((visual->green_mask > visual->red_mask) && (visual->red_mask > visual->blue_mask)) b_o = GRB;