// We handle 8-bit bitmaps ourselves using the colour cube, 12-bit
// visuals are not supported by GDK so we do these ourselves, too.
// 15-bit and 16-bit should actually work and 24-bit certainly does.
// We handle 8-bit bitmaps ourselves using the colour cube, 12-bit
// visuals are not supported by GDK so we do these ourselves, too.
// 15-bit and 16-bit should actually work and 24-bit certainly does.