#include "wx/evtloop.h"
-#if wxUSE_EVENTLOOP_SOURCE
-
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/app.h"
#include "wx/osx/private.h"
#include "wx/osx/core/cfref.h"
+#include "wx/thread.h"
+
+#if wxUSE_GUI
+ #include "wx/nonownedwnd.h"
+#endif
// ============================================================================
// wxCFEventLoopSource and wxCFEventLoop implementation
// ============================================================================
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+#if wxUSE_EVENTLOOP_SOURCE
+
namespace
{
if ( !cffd )
return NULL;
- source->SetFileDescriptor(cffd.release());
-
wxCFRef<CFRunLoopSourceRef>
cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, cffd, 0));
if ( !cfsrc )
CFRunLoopRef cfloop = CFGetCurrentRunLoop();
CFRunLoopAddSource(cfloop, cfsrc, kCFRunLoopDefaultMode);
+ // Enable the callbacks initially.
+ EnableDescriptorCallBacks(cffd, source->GetFlags());
+
+ source->SetFileDescriptor(cffd.release());
+
return source.release();
}
CFRelease(m_cffd);
}
-#else // OS X < 10.5
+#endif // wxUSE_EVENTLOOP_SOURCE
-wxEventLoopSource *
-wxCFEventLoop::AddSourceForFD(int WXUNUSED(fd),
- wxEventLoopSourceHandler * WXUNUSED(handler),
- int WXUNUSED(flags))
+void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
{
- return NULL;
+ wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
+ if ( eventloop )
+ eventloop->CommonModeObserverCallBack(observer, activity);
}
-#endif // MAC_OS_X_VERSION_MAX_ALLOWED
+void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
+{
+ wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
+ if ( eventloop )
+ eventloop->DefaultModeObserverCallBack(observer, activity);
+}
+
+void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity)
+{
+ if ( activity & kCFRunLoopBeforeTimers )
+ {
+ // process pending wx events first as they correspond to low-level events
+ // which happened before, i.e. typically pending events were queued by a
+ // previous call to Dispatch() and if we didn't process them now the next
+ // call to it might enqueue them again (as happens with e.g. socket events
+ // which would be generated as long as there is input available on socket
+ // and this input is only removed from it when pending event handlers are
+ // executed)
+
+ if ( wxTheApp && ShouldProcessIdleEvents() )
+ wxTheApp->ProcessPendingEvents();
+ }
+
+ if ( activity & kCFRunLoopBeforeWaiting )
+ {
+ if ( ShouldProcessIdleEvents() && ProcessIdle() )
+ {
+ WakeUp();
+ }
+ else
+ {
+#if wxUSE_THREADS
+ wxMutexGuiLeaveOrEnter();
+#endif
+ }
+ }
+}
+
+void
+wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer),
+ int WXUNUSED(activity))
+{
+ /*
+ if ( activity & kCFRunLoopBeforeTimers )
+ {
+ }
+
+ if ( activity & kCFRunLoopBeforeWaiting )
+ {
+ }
+ */
+}
-#endif // wxUSE_EVENTLOOP_SOURCE
wxCFEventLoop::wxCFEventLoop()
{
m_shouldExit = false;
- m_sleepTime = 0.0;
+ m_processIdleEvents = true;
+
+#if wxUSE_UIACTIONSIMULATOR
+ m_shouldWaitForEvent = false;
+#endif
+
+ m_runLoop = CFGetCurrentRunLoop();
+
+ CFRunLoopObserverContext ctxt;
+ bzero( &ctxt, sizeof(ctxt) );
+ ctxt.info = this;
+ m_commonModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
+ (CFRunLoopObserverCallBack) wxCFEventLoop::OSXCommonModeObserverCallBack, &ctxt );
+ CFRunLoopAddObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
+
+ m_defaultModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
+ (CFRunLoopObserverCallBack) wxCFEventLoop::OSXDefaultModeObserverCallBack, &ctxt );
+ CFRunLoopAddObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
}
wxCFEventLoop::~wxCFEventLoop()
{
+ CFRunLoopRemoveObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
+ CFRunLoopRemoveObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
+
+ CFRelease(m_defaultModeRunLoopObserver);
+ CFRelease(m_commonModeRunLoopObserver);
}
-
+
CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
{
- return CFGetCurrentRunLoop();
+ return CFRunLoopGetCurrent();
}
void wxCFEventLoop::WakeUp()
{
- extern void wxMacWakeUp();
-
- wxMacWakeUp();
+ CFRunLoopWakeUp(m_runLoop);
+}
+
+#if wxUSE_BASE
+
+void wxMacWakeUp()
+{
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+
+ if ( loop )
+ loop->WakeUp();
}
+#endif
+
bool wxCFEventLoop::YieldFor(long eventsToProcess)
{
#if wxUSE_THREADS
return true;
}
#endif // wxUSE_THREADS
-
+
m_isInsideYield = true;
m_eventsToProcessInsideYield = eventsToProcess;
-
+
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
-
+
// process all pending events:
while ( DoProcessEvents() == 1 )
;
-
+
// it's necessary to call ProcessIdle() to update the frames sizes which
// might have been changed (it also will update other things set from
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
-
+
// if there are pending events, we must process them.
if (wxTheApp)
wxTheApp->ProcessPendingEvents();
-
+
#if wxUSE_LOG
wxLog::Resume();
#endif // wxUSE_LOG
m_isInsideYield = false;
-
+
return true;
}
int wxCFEventLoop::DoProcessEvents()
{
- // process pending wx events first as they correspond to low-level events
- // which happened before, i.e. typically pending events were queued by a
- // previous call to Dispatch() and if we didn't process them now the next
- // call to it might enqueue them again (as happens with e.g. socket events
- // which would be generated as long as there is input available on socket
- // and this input is only removed from it when pending event handlers are
- // executed)
- if ( wxTheApp )
- wxTheApp->ProcessPendingEvents();
-
- return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) );
+ if ( m_shouldWaitForEvent )
+ {
+ int handled = DispatchTimeout( 1000 );
+ wxASSERT_MSG( handled == 1, "No Event Available");
+ m_shouldWaitForEvent = false;
+ return handled;
+ }
+ else
+ return DispatchTimeout( 0 );
}
bool wxCFEventLoop::Dispatch()
{
- return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) ) != 0;
+ return DoProcessEvents() != 0;
}
int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
if ( !wxTheApp )
return 0;
- wxMacAutoreleasePool autoreleasepool;
-
int status = DoDispatchTimeout(timeout);
-
+
switch( status )
{
case 0:
case -1:
if ( m_shouldExit )
return 0;
-
- if ( ProcessIdle() )
- m_sleepTime = 0.0 ;
- else
- {
- m_sleepTime = 1.0;
-#if wxUSE_THREADS
- wxMutexGuiLeave();
- wxMilliSleep(20);
- wxMutexGuiEnter();
-#endif
- }
+
break;
case 1:
- m_sleepTime = 0;
break;
}
-
+
return status;
}
int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
-{
+{
SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
switch( status )
{
return 1;
}
+void wxCFEventLoop::DoRun()
+{
+ for ( ;; )
+ {
+ // generate and process idle events for as long as we don't
+ // have anything else to do
+ DoProcessEvents();
+
+ // if the "should exit" flag is set, the loop should terminate
+ // but not before processing any remaining messages so while
+ // Pending() returns true, do process them
+ if ( m_shouldExit )
+ {
+ while ( DoProcessEvents() == 1 )
+ ;
+
+ break;
+ }
+ }
+}
+
+void wxCFEventLoop::DoStop()
+{
+ CFRunLoopStop(CFGetCurrentRunLoop());
+}
+
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
int wxCFEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
-
+
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
-
+
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
try
{
#endif // wxUSE_EXCEPTIONS
- for ( ;; )
- {
- // generate and process idle events for as long as we don't
- // have anything else to do
- DoProcessEvents();
-
- // if the "should exit" flag is set, the loop should terminate
- // but not before processing any remaining messages so while
- // Pending() returns true, do process them
- if ( m_shouldExit )
- {
- while ( DoProcessEvents() == 1 )
- ;
-
- break;
- }
- }
-
+
+ DoRun();
+
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
}
#endif // wxUSE_EXCEPTIONS
-
+
return m_exitcode;
}
{
m_exitcode = rc;
m_shouldExit = true;
- m_sleepTime = 0;
+ DoStop();
+}
+
+wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents()
+{
+ wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
+ if ( cfl )
+ {
+ m_formerState = cfl->ShouldProcessIdleEvents();
+ cfl->SetProcessIdleEvents(false);
+ }
+ else
+ m_formerState = true;
}
+wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
+{
+ wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
+ if ( cfl )
+ cfl->SetProcessIdleEvents(m_formerState);
+}
+
+// TODO Move to thread_osx.cpp
+
+#if wxUSE_THREADS
+
+// ----------------------------------------------------------------------------
+// GUI Serialization copied from MSW implementation
+// ----------------------------------------------------------------------------
+
+// if it's false, some secondary thread is holding the GUI lock
+static bool gs_bGuiOwnedByMainThread = true;
+
+// critical section which controls access to all GUI functions: any secondary
+// thread (i.e. except the main one) must enter this crit section before doing
+// any GUI calls
+static wxCriticalSection *gs_critsectGui = NULL;
+
+// critical section which protects gs_nWaitingForGui variable
+static wxCriticalSection *gs_critsectWaitingForGui = NULL;
+
+// number of threads waiting for GUI in wxMutexGuiEnter()
+static size_t gs_nWaitingForGui = 0;
+
+void wxOSXThreadModuleOnInit()
+{
+ gs_critsectWaitingForGui = new wxCriticalSection();
+ gs_critsectGui = new wxCriticalSection();
+ gs_critsectGui->Enter();
+}
+
+
+void wxOSXThreadModuleOnExit()
+{
+ if ( gs_critsectGui )
+ {
+ if ( !wxGuiOwnedByMainThread() )
+ {
+ gs_critsectGui->Enter();
+ gs_bGuiOwnedByMainThread = true;
+ }
+
+ gs_critsectGui->Leave();
+ wxDELETE(gs_critsectGui);
+ }
+ wxDELETE(gs_critsectWaitingForGui);
+}
+
+
+// wake up the main thread
+void WXDLLIMPEXP_BASE wxWakeUpMainThread()
+{
+ wxMacWakeUp();
+}
+
+void wxMutexGuiEnterImpl()
+{
+ // this would dead lock everything...
+ wxASSERT_MSG( !wxThread::IsMain(),
+ wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
+
+ // the order in which we enter the critical sections here is crucial!!
+
+ // set the flag telling to the main thread that we want to do some GUI
+ {
+ wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+ gs_nWaitingForGui++;
+ }
+
+ wxWakeUpMainThread();
+
+ // now we may block here because the main thread will soon let us in
+ // (during the next iteration of OnIdle())
+ gs_critsectGui->Enter();
+}
+
+void wxMutexGuiLeaveImpl()
+{
+ wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+ if ( wxThread::IsMain() )
+ {
+ gs_bGuiOwnedByMainThread = false;
+ }
+ else
+ {
+ // decrement the number of threads waiting for GUI access now
+ wxASSERT_MSG( gs_nWaitingForGui > 0,
+ wxT("calling wxMutexGuiLeave() without entering it first?") );
+
+ gs_nWaitingForGui--;
+
+ wxWakeUpMainThread();
+ }
+
+ gs_critsectGui->Leave();
+}
+
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
+{
+ wxASSERT_MSG( wxThread::IsMain(),
+ wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
+
+ if ( !gs_critsectWaitingForGui )
+ return;
+
+ wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
+
+ if ( gs_nWaitingForGui == 0 )
+ {
+ // no threads are waiting for GUI - so we may acquire the lock without
+ // any danger (but only if we don't already have it)
+ if ( !wxGuiOwnedByMainThread() )
+ {
+ gs_critsectGui->Enter();
+
+ gs_bGuiOwnedByMainThread = true;
+ }
+ //else: already have it, nothing to do
+ }
+ else
+ {
+ // some threads are waiting, release the GUI lock if we have it
+ if ( wxGuiOwnedByMainThread() )
+ wxMutexGuiLeave();
+ //else: some other worker thread is doing GUI
+ }
+}
+
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
+{
+ return gs_bGuiOwnedByMainThread;
+}
+
+#endif