X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0056673c672ab444863c57344936c9a322124df6..f86190702bb433f139dc2c335e2c551755def81f:/src/osx/core/evtloop_cf.cpp diff --git a/src/osx/core/evtloop_cf.cpp b/src/osx/core/evtloop_cf.cpp index 3bd0c3c733..9eefc0d22b 100644 --- a/src/osx/core/evtloop_cf.cpp +++ b/src/osx/core/evtloop_cf.cpp @@ -25,8 +25,6 @@ #include "wx/evtloop.h" -#if wxUSE_EVENTLOOP_SOURCE - #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" @@ -38,12 +36,18 @@ #include "wx/osx/private.h" #include "wx/osx/core/cfref.h" +#include "wx/thread.h" + +#if wxUSE_GUI + #include "wx/nonownedwnd.h" +#endif // ============================================================================ // wxCFEventLoopSource and wxCFEventLoop implementation // ============================================================================ -#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 +#if wxUSE_EVENTLOOP_SOURCE + namespace { @@ -102,8 +106,6 @@ wxCFEventLoop::AddSourceForFD(int fd, if ( !cffd ) return NULL; - source->SetFileDescriptor(cffd.release()); - wxCFRef cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, cffd, 0)); if ( !cfsrc ) @@ -112,6 +114,11 @@ wxCFEventLoop::AddSourceForFD(int fd, CFRunLoopRef cfloop = CFGetCurrentRunLoop(); CFRunLoopAddSource(cfloop, cfsrc, kCFRunLoopDefaultMode); + // Enable the callbacks initially. + EnableDescriptorCallBacks(cffd, source->GetFlags()); + + source->SetFileDescriptor(cffd.release()); + return source.release(); } @@ -128,43 +135,124 @@ wxCFEventLoopSource::~wxCFEventLoopSource() CFRelease(m_cffd); } -#else // OS X < 10.5 +#endif // wxUSE_EVENTLOOP_SOURCE -wxEventLoopSource * -wxCFEventLoop::AddSourceForFD(int WXUNUSED(fd), - wxEventLoopSourceHandler * WXUNUSED(handler), - int WXUNUSED(flags)) +void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info) { - return NULL; + wxCFEventLoop * eventloop = static_cast(info); + if ( eventloop ) + eventloop->CommonModeObserverCallBack(observer, activity); } -#endif // MAC_OS_X_VERSION_MAX_ALLOWED +void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info) +{ + wxCFEventLoop * eventloop = static_cast(info); + if ( eventloop ) + eventloop->DefaultModeObserverCallBack(observer, activity); +} + +void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity) +{ + if ( activity & kCFRunLoopBeforeTimers ) + { + // process pending wx events first as they correspond to low-level events + // which happened before, i.e. typically pending events were queued by a + // previous call to Dispatch() and if we didn't process them now the next + // call to it might enqueue them again (as happens with e.g. socket events + // which would be generated as long as there is input available on socket + // and this input is only removed from it when pending event handlers are + // executed) + + if ( wxTheApp && ShouldProcessIdleEvents() ) + wxTheApp->ProcessPendingEvents(); + } + + if ( activity & kCFRunLoopBeforeWaiting ) + { + if ( ShouldProcessIdleEvents() && ProcessIdle() ) + { + WakeUp(); + } + else + { +#if wxUSE_THREADS + wxMutexGuiLeaveOrEnter(); +#endif + } + } +} + +void +wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), + int WXUNUSED(activity)) +{ + /* + if ( activity & kCFRunLoopBeforeTimers ) + { + } + + if ( activity & kCFRunLoopBeforeWaiting ) + { + } + */ +} -#endif // wxUSE_EVENTLOOP_SOURCE wxCFEventLoop::wxCFEventLoop() { m_shouldExit = false; - m_sleepTime = 0.0; + m_processIdleEvents = true; + +#if wxUSE_UIACTIONSIMULATOR + m_shouldWaitForEvent = false; +#endif + + m_runLoop = CFGetCurrentRunLoop(); + + CFRunLoopObserverContext ctxt; + bzero( &ctxt, sizeof(ctxt) ); + ctxt.info = this; + m_commonModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0, + (CFRunLoopObserverCallBack) wxCFEventLoop::OSXCommonModeObserverCallBack, &ctxt ); + CFRunLoopAddObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes); + + m_defaultModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0, + (CFRunLoopObserverCallBack) wxCFEventLoop::OSXDefaultModeObserverCallBack, &ctxt ); + CFRunLoopAddObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode); } wxCFEventLoop::~wxCFEventLoop() { + CFRunLoopRemoveObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes); + CFRunLoopRemoveObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode); + + CFRelease(m_defaultModeRunLoopObserver); + CFRelease(m_commonModeRunLoopObserver); } - + CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const { - return CFGetCurrentRunLoop(); + return CFRunLoopGetCurrent(); } void wxCFEventLoop::WakeUp() { - extern void wxMacWakeUp(); - - wxMacWakeUp(); + CFRunLoopWakeUp(m_runLoop); +} + +#if wxUSE_BASE + +void wxMacWakeUp() +{ + wxEventLoopBase * const loop = wxEventLoopBase::GetActive(); + + if ( loop ) + loop->WakeUp(); } +#endif + bool wxCFEventLoop::YieldFor(long eventsToProcess) { #if wxUSE_THREADS @@ -175,34 +263,34 @@ bool wxCFEventLoop::YieldFor(long eventsToProcess) return true; } #endif // wxUSE_THREADS - + m_isInsideYield = true; m_eventsToProcessInsideYield = eventsToProcess; - + #if wxUSE_LOG // disable log flushing from here because a call to wxYield() shouldn't // normally result in message boxes popping up &c wxLog::Suspend(); #endif // wxUSE_LOG - + // process all pending events: while ( DoProcessEvents() == 1 ) ; - + // it's necessary to call ProcessIdle() to update the frames sizes which // might have been changed (it also will update other things set from // OnUpdateUI() which is a nice (and desired) side effect) while ( ProcessIdle() ) {} - + // if there are pending events, we must process them. if (wxTheApp) wxTheApp->ProcessPendingEvents(); - + #if wxUSE_LOG wxLog::Resume(); #endif // wxUSE_LOG m_isInsideYield = false; - + return true; } @@ -214,22 +302,20 @@ bool wxCFEventLoop::Pending() const int wxCFEventLoop::DoProcessEvents() { - // process pending wx events first as they correspond to low-level events - // which happened before, i.e. typically pending events were queued by a - // previous call to Dispatch() and if we didn't process them now the next - // call to it might enqueue them again (as happens with e.g. socket events - // which would be generated as long as there is input available on socket - // and this input is only removed from it when pending event handlers are - // executed) - if ( wxTheApp ) - wxTheApp->ProcessPendingEvents(); - - return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) ); + if ( m_shouldWaitForEvent ) + { + int handled = DispatchTimeout( 1000 ); + wxASSERT_MSG( handled == 1, "No Event Available"); + m_shouldWaitForEvent = false; + return handled; + } + else + return DispatchTimeout( 0 ); } bool wxCFEventLoop::Dispatch() { - return DispatchTimeout( (unsigned long)(m_sleepTime * 1000.0) ) != 0; + return DoProcessEvents() != 0; } int wxCFEventLoop::DispatchTimeout(unsigned long timeout) @@ -237,10 +323,8 @@ int wxCFEventLoop::DispatchTimeout(unsigned long timeout) if ( !wxTheApp ) return 0; - wxMacAutoreleasePool autoreleasepool; - int status = DoDispatchTimeout(timeout); - + switch( status ) { case 0: @@ -248,29 +332,17 @@ int wxCFEventLoop::DispatchTimeout(unsigned long timeout) case -1: if ( m_shouldExit ) return 0; - - if ( ProcessIdle() ) - m_sleepTime = 0.0 ; - else - { - m_sleepTime = 1.0; -#if wxUSE_THREADS - wxMutexGuiLeave(); - wxMilliSleep(20); - wxMutexGuiEnter(); -#endif - } + break; case 1: - m_sleepTime = 0; break; } - + return status; } int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout) -{ +{ SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true); switch( status ) { @@ -290,18 +362,44 @@ int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout) return 1; } +void wxCFEventLoop::DoRun() +{ + for ( ;; ) + { + // generate and process idle events for as long as we don't + // have anything else to do + DoProcessEvents(); + + // if the "should exit" flag is set, the loop should terminate + // but not before processing any remaining messages so while + // Pending() returns true, do process them + if ( m_shouldExit ) + { + while ( DoProcessEvents() == 1 ) + ; + + break; + } + } +} + +void wxCFEventLoop::DoStop() +{ + CFRunLoopStop(CFGetCurrentRunLoop()); +} + // enters a loop calling OnNextIteration(), Pending() and Dispatch() and // terminating when Exit() is called int wxCFEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); - + // ProcessIdle() and ProcessEvents() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we // should undo wxEventLoopActivator activate(this); - + // we must ensure that OnExit() is called even if an exception is thrown // from inside ProcessEvents() but we must call it from Exit() in normal // situations because it is supposed to be called synchronously, @@ -313,24 +411,9 @@ int wxCFEventLoop::Run() try { #endif // wxUSE_EXCEPTIONS - for ( ;; ) - { - // generate and process idle events for as long as we don't - // have anything else to do - DoProcessEvents(); - - // if the "should exit" flag is set, the loop should terminate - // but not before processing any remaining messages so while - // Pending() returns true, do process them - if ( m_shouldExit ) - { - while ( DoProcessEvents() == 1 ) - ; - - break; - } - } - + + DoRun(); + #if wxUSE_EXCEPTIONS // exit the outer loop as well break; @@ -357,7 +440,7 @@ int wxCFEventLoop::Run() } } #endif // wxUSE_EXCEPTIONS - + return m_exitcode; } @@ -367,7 +450,160 @@ void wxCFEventLoop::Exit(int rc) { m_exitcode = rc; m_shouldExit = true; - m_sleepTime = 0; + DoStop(); +} + +wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents() +{ + wxCFEventLoop* cfl = dynamic_cast(wxEventLoopBase::GetActive()); + if ( cfl ) + { + m_formerState = cfl->ShouldProcessIdleEvents(); + cfl->SetProcessIdleEvents(false); + } + else + m_formerState = true; } +wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents() +{ + wxCFEventLoop* cfl = dynamic_cast(wxEventLoopBase::GetActive()); + if ( cfl ) + cfl->SetProcessIdleEvents(m_formerState); +} + +// TODO Move to thread_osx.cpp + +#if wxUSE_THREADS + +// ---------------------------------------------------------------------------- +// GUI Serialization copied from MSW implementation +// ---------------------------------------------------------------------------- + +// if it's false, some secondary thread is holding the GUI lock +static bool gs_bGuiOwnedByMainThread = true; + +// critical section which controls access to all GUI functions: any secondary +// thread (i.e. except the main one) must enter this crit section before doing +// any GUI calls +static wxCriticalSection *gs_critsectGui = NULL; + +// critical section which protects gs_nWaitingForGui variable +static wxCriticalSection *gs_critsectWaitingForGui = NULL; + +// number of threads waiting for GUI in wxMutexGuiEnter() +static size_t gs_nWaitingForGui = 0; + +void wxOSXThreadModuleOnInit() +{ + gs_critsectWaitingForGui = new wxCriticalSection(); + gs_critsectGui = new wxCriticalSection(); + gs_critsectGui->Enter(); +} + + +void wxOSXThreadModuleOnExit() +{ + if ( gs_critsectGui ) + { + if ( !wxGuiOwnedByMainThread() ) + { + gs_critsectGui->Enter(); + gs_bGuiOwnedByMainThread = true; + } + + gs_critsectGui->Leave(); + wxDELETE(gs_critsectGui); + } + wxDELETE(gs_critsectWaitingForGui); +} + + +// wake up the main thread +void WXDLLIMPEXP_BASE wxWakeUpMainThread() +{ + wxMacWakeUp(); +} + +void wxMutexGuiEnterImpl() +{ + // this would dead lock everything... + wxASSERT_MSG( !wxThread::IsMain(), + wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); + + // the order in which we enter the critical sections here is crucial!! + + // set the flag telling to the main thread that we want to do some GUI + { + wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); + + gs_nWaitingForGui++; + } + + wxWakeUpMainThread(); + + // now we may block here because the main thread will soon let us in + // (during the next iteration of OnIdle()) + gs_critsectGui->Enter(); +} + +void wxMutexGuiLeaveImpl() +{ + wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); + + if ( wxThread::IsMain() ) + { + gs_bGuiOwnedByMainThread = false; + } + else + { + // decrement the number of threads waiting for GUI access now + wxASSERT_MSG( gs_nWaitingForGui > 0, + wxT("calling wxMutexGuiLeave() without entering it first?") ); + + gs_nWaitingForGui--; + + wxWakeUpMainThread(); + } + + gs_critsectGui->Leave(); +} + +void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter() +{ + wxASSERT_MSG( wxThread::IsMain(), + wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); + + if ( !gs_critsectWaitingForGui ) + return; + + wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); + + if ( gs_nWaitingForGui == 0 ) + { + // no threads are waiting for GUI - so we may acquire the lock without + // any danger (but only if we don't already have it) + if ( !wxGuiOwnedByMainThread() ) + { + gs_critsectGui->Enter(); + + gs_bGuiOwnedByMainThread = true; + } + //else: already have it, nothing to do + } + else + { + // some threads are waiting, release the GUI lock if we have it + if ( wxGuiOwnedByMainThread() ) + wxMutexGuiLeave(); + //else: some other worker thread is doing GUI + } +} + +bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread() +{ + return gs_bGuiOwnedByMainThread; +} + +#endif