1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
71 #include "wx/msw/wrapwin.h"
72 #include "wx/msw/private.h"
73 #include "wx/msw/dc.h"
76 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
77 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
81 const int auiToolBarLayer
= 10;
86 class wxPseudoTransparentFrame
: public wxFrame
89 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
90 wxWindowID id
= wxID_ANY
,
91 const wxString
& title
= wxEmptyString
,
92 const wxPoint
& pos
= wxDefaultPosition
,
93 const wxSize
& size
= wxDefaultSize
,
94 long style
= wxDEFAULT_FRAME_STYLE
,
95 const wxString
&name
= wxT("frame"))
96 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
98 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
105 m_CanSetShape
= false; // have to wait for window create event on GTK
107 m_CanSetShape
= true;
109 m_Region
= wxRegion(0, 0, 0, 0);
113 virtual bool SetTransparent(wxByte alpha
)
117 int w
=100; // some defaults
119 GetClientSize(&w
, &h
);
125 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 for (int y
=0; y
<m_MaxHeight
; y
++)
130 // Reverse the order of the bottom 4 bits
131 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
132 if ((j
*16+8)<m_Amount
)
133 m_Region
.Union(0, y
, m_MaxWidth
, 1);
142 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
146 if (m_Region
.IsEmpty())
150 dc
.SetBrush(wxColour(128, 192, 255));
152 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
154 dc
.SetPen(*wxTRANSPARENT_PEN
);
156 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
160 wxRect
rect(upd
.GetRect());
161 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
168 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
175 void OnSize(wxSizeEvent
& event
)
177 // We sometimes get surplus size events
178 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
179 (event
.GetSize().GetHeight() == m_lastHeight
))
184 m_lastWidth
= event
.GetSize().GetWidth();
185 m_lastHeight
= event
.GetSize().GetHeight();
187 SetTransparent(m_Amount
);
188 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
189 event
.GetSize().GetHeight());
200 int m_lastWidth
,m_lastHeight
;
204 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
205 DECLARE_EVENT_TABLE()
209 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
211 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
212 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
213 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
215 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
226 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
228 wxSize disp
= wxGetDisplaySize();
231 for (int y
=0; y
<disp
.y
; y
++)
233 // Reverse the order of the bottom 4 bits
234 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
236 region
.Union(0, y
, disp
.x
, 1);
238 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
242 class wxPseudoTransparentFrame
: public wxFrame
245 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
246 wxWindowID id
= wxID_ANY
,
247 const wxString
& title
= wxEmptyString
,
248 const wxPoint
& pos
= wxDefaultPosition
,
249 const wxSize
& size
= wxDefaultSize
,
250 long style
= wxDEFAULT_FRAME_STYLE
,
251 const wxString
&name
= wxT("frame"))
253 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
258 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_signal_connect( m_widget
, "realize",
261 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
265 col
.green
= 192 * 256;
266 col
.blue
= 255 * 256;
267 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
270 bool SetTransparent(wxByte
WXUNUSED(alpha
))
276 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
279 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
286 // -- static utility functions --
288 static wxBitmap
wxPaneCreateStippleBitmap()
290 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
291 wxImage
img(2,2,data
,true);
292 return wxBitmap(img
);
295 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
297 wxBitmap stipple
= wxPaneCreateStippleBitmap();
298 wxBrush
brush(stipple
);
301 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
302 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
304 dc
.SetPen(*wxTRANSPARENT_PEN
);
306 dc
.SetLogicalFunction(wxXOR
);
307 dc
.DrawRectangle(rect
);
313 // CopyDocksAndPanes() - this utility function creates copies of
314 // the dock and pane info. wxAuiDockInfo's usually contain pointers
315 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
316 // reconstruct that relationship in the new dock info and pane info arrays
318 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
319 wxAuiPaneInfoArray
& dest_panes
,
320 const wxAuiDockInfoArray
& src_docks
,
321 const wxAuiPaneInfoArray
& src_panes
)
323 dest_docks
= src_docks
;
324 dest_panes
= src_panes
;
325 int i
, j
, k
, dock_count
, pc1
, pc2
;
326 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
328 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
329 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
330 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
331 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
332 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
336 // GetMaxLayer() is an internal function which returns
337 // the highest layer inside the specified dock
338 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
341 int i
, dock_count
, max_layer
= 0;
342 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
344 wxAuiDockInfo
& dock
= docks
.Item(i
);
345 if (dock
.dock_direction
== dock_direction
&&
346 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
347 max_layer
= dock
.dock_layer
;
353 // GetMaxRow() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
357 int i
, pane_count
, max_row
= 0;
358 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
360 wxAuiPaneInfo
& pane
= panes
.Item(i
);
361 if (pane
.dock_direction
== direction
&&
362 pane
.dock_layer
== layer
&&
363 pane
.dock_row
> max_row
)
364 max_row
= pane
.dock_row
;
371 // DoInsertDockLayer() is an internal function that inserts a new dock
372 // layer by incrementing all existing dock layer values by one
373 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
378 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
380 wxAuiPaneInfo
& pane
= panes
.Item(i
);
381 if (!pane
.IsFloating() &&
382 pane
.dock_direction
== dock_direction
&&
383 pane
.dock_layer
>= dock_layer
)
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // row by incrementing all existing dock row values by one
390 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
396 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
398 wxAuiPaneInfo
& pane
= panes
.Item(i
);
399 if (!pane
.IsFloating() &&
400 pane
.dock_direction
== dock_direction
&&
401 pane
.dock_layer
== dock_layer
&&
402 pane
.dock_row
>= dock_row
)
407 // DoInsertDockLayer() is an internal function that inserts a space for
408 // another dock pane by incrementing all existing dock row values by one
409 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
416 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
418 wxAuiPaneInfo
& pane
= panes
.Item(i
);
419 if (!pane
.IsFloating() &&
420 pane
.dock_direction
== dock_direction
&&
421 pane
.dock_layer
== dock_layer
&&
422 pane
.dock_row
== dock_row
&&
423 pane
.dock_pos
>= dock_pos
)
428 // FindDocks() is an internal function that returns a list of docks which meet
429 // the specified conditions in the parameters and returns a sorted array
430 // (sorted by layer and then row)
431 static void FindDocks(wxAuiDockInfoArray
& docks
,
435 wxAuiDockInfoPtrArray
& arr
)
437 int begin_layer
= dock_layer
;
438 int end_layer
= dock_layer
;
439 int begin_row
= dock_row
;
440 int end_row
= dock_row
;
441 int dock_count
= docks
.GetCount();
442 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
444 // discover the maximum dock layer and the max row
445 for (i
= 0; i
< dock_count
; ++i
)
447 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
448 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
451 // if no dock layer was specified, search all dock layers
452 if (dock_layer
== -1)
455 end_layer
= max_layer
;
458 // if no dock row was specified, search all dock row
467 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
468 for (row
= begin_row
; row
<= end_row
; ++row
)
469 for (i
= 0; i
< dock_count
; ++i
)
471 wxAuiDockInfo
& d
= docks
.Item(i
);
472 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
474 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
480 // FindPaneInDock() looks up a specified window pointer inside a dock.
481 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
482 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
484 int i
, count
= dock
.panes
.GetCount();
485 for (i
= 0; i
< count
; ++i
)
487 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
488 if (p
->window
== window
)
494 // RemovePaneFromDocks() removes a pane window from all docks
495 // with a possible exception specified by parameter "ex_cept"
496 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
498 wxAuiDockInfo
* ex_cept
= NULL
)
501 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
503 wxAuiDockInfo
& d
= docks
.Item(i
);
506 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
513 // This function works fine, and may be used in the future
515 // RenumberDockRows() takes a dock and assigns sequential numbers
516 // to existing rows. Basically it takes out the gaps; so if a
517 // dock has rows with numbers 0,2,5, they will become 0,1,2
518 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
521 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
523 wxAuiDockInfo& dock = *docks.Item(i);
527 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
528 dock.panes.Item(j)->dock_row = i;
534 // SetActivePane() sets the active pane, as well as cycles through
535 // every other pane and makes sure that all others' active flags
537 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
540 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
542 wxAuiPaneInfo
& pane
= panes
.Item(i
);
543 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
544 if (pane
.window
== active_pane
)
545 pane
.state
|= wxAuiPaneInfo::optionActive
;
550 // this function is used to sort panes by dock position
551 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
553 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
557 // -- wxAuiManager class implementation --
560 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
561 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
562 EVT_AUI_RENDER(wxAuiManager::OnRender
)
563 EVT_PAINT(wxAuiManager::OnPaint
)
564 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
565 EVT_SIZE(wxAuiManager::OnSize
)
566 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
567 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
568 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
569 EVT_MOTION(wxAuiManager::OnMotion
)
570 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
571 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
572 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
573 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
577 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
579 m_action
= actionNone
;
580 m_last_mouse_move
= wxPoint();
581 m_hover_button
= NULL
;
582 m_art
= new wxAuiDefaultDockArt
;
586 m_has_maximized
= false;
588 m_dock_constraint_x
= 0.3;
589 m_dock_constraint_y
= 0.3;
594 SetManagedWindow(managed_wnd
);
598 wxAuiManager::~wxAuiManager()
600 // NOTE: It's possible that the windows have already been destroyed by the
601 // time this dtor is called, so this loop can result in memory access via
602 // invalid pointers, resulting in a crash. So it will be disabled while
603 // waiting for a better solution.
605 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
607 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
608 if (pinfo
.window
&& !pinfo
.window
->GetParent())
616 // creates a floating frame for the windows
617 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
618 const wxAuiPaneInfo
& pane_info
)
620 return new wxAuiFloatingFrame(parent
, this, pane_info
);
623 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
625 // if a key modifier is pressed while dragging the frame,
626 // don't dock the window
627 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
630 // GetPane() looks up a wxAuiPaneInfo structure based
631 // on the supplied window pointer. Upon failure, GetPane()
632 // returns an empty wxAuiPaneInfo, a condition which can be checked
633 // by calling wxAuiPaneInfo::IsOk().
635 // The pane info's structure may then be modified. Once a pane's
636 // info is modified, wxAuiManager::Update() must be called to
637 // realize the changes in the UI.
639 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
642 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
644 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
645 if (p
.window
== window
)
648 return wxAuiNullPaneInfo
;
651 // this version of GetPane() looks up a pane based on a
652 // 'pane name', see above comment for more info
653 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
656 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
658 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
662 return wxAuiNullPaneInfo
;
665 // GetAllPanes() returns a reference to all the pane info structures
666 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
671 // HitTest() is an internal function which determines
672 // which UI item the specified coordinates are over
673 // (x,y) specify a position in client coordinates
674 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
676 wxAuiDockUIPart
* result
= NULL
;
679 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
681 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
683 // we are not interested in typeDock, because this space
684 // isn't used to draw anything, just for measurements;
685 // besides, the entire dock area is covered with other
686 // rectangles, which we are interested in.
687 if (item
->type
== wxAuiDockUIPart::typeDock
)
690 // if we already have a hit on a more specific item, we are not
691 // interested in a pane hit. If, however, we don't already have
692 // a hit, returning a pane hit is necessary for some operations
693 if ((item
->type
== wxAuiDockUIPart::typePane
||
694 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
697 // if the point is inside the rectangle, we have a hit
698 if (item
->rect
.Contains(x
,y
))
706 // SetFlags() and GetFlags() allow the owner to set various
707 // options which are global to wxAuiManager
708 void wxAuiManager::SetFlags(unsigned int flags
)
710 // find out if we have to call UpdateHintWindowConfig()
711 bool update_hint_wnd
= false;
712 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
713 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
714 wxAUI_MGR_RECTANGLE_HINT
;
715 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
716 update_hint_wnd
= true;
724 UpdateHintWindowConfig();
728 unsigned int wxAuiManager::GetFlags() const
734 // don't use these anymore as they are deprecated
735 // use Set/GetManagedFrame() instead
736 void wxAuiManager::SetFrame(wxFrame
* frame
)
738 SetManagedWindow((wxWindow
*)frame
);
741 wxFrame
* wxAuiManager::GetFrame() const
743 return (wxFrame
*)m_frame
;
747 // this function will return the aui manager for a given
748 // window. The |window| parameter should be any child window
749 // or grand-child window (and so on) of the frame/window
750 // managed by wxAuiManager. The |window| parameter does not
751 // need to be managed by the manager itself.
752 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
754 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
755 evt
.SetManager(NULL
);
756 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
757 if (!window
->ProcessEvent(evt
))
760 return evt
.GetManager();
764 void wxAuiManager::UpdateHintWindowConfig()
766 // find out if the the system can do transparent frames
767 bool can_do_transparent
= false;
769 wxWindow
* w
= m_frame
;
772 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
774 wxFrame
* f
= static_cast<wxFrame
*>(w
);
775 can_do_transparent
= f
->CanSetTransparent();
783 // if there is an existing hint window, delete it
786 m_hint_wnd
->Destroy();
793 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
795 // Make a window to use for a transparent hint
796 #if defined(__WXMSW__) || defined(__WXGTK__)
797 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
798 wxDefaultPosition
, wxSize(1,1),
799 wxFRAME_TOOL_WINDOW
|
800 wxFRAME_FLOAT_ON_PARENT
|
804 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
805 #elif defined(__WXMAC__)
806 // Using a miniframe with float and tool styles keeps the parent
807 // frame activated and highlighted as such...
808 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
809 wxDefaultPosition
, wxSize(1,1),
810 wxFRAME_FLOAT_ON_PARENT
811 | wxFRAME_TOOL_WINDOW
);
813 // Can't set the bg colour of a Frame in wxMac
814 wxPanel
* p
= new wxPanel(m_hint_wnd
);
816 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
817 // color that is really hard to see, especially transparent.
818 // Until a better system color is decided upon we'll just use
820 p
->SetBackgroundColour(*wxBLUE
);
826 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
827 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
829 // system can't support transparent fade, or the venetian
830 // blinds effect was explicitly requested
831 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
836 wxFRAME_TOOL_WINDOW
|
837 wxFRAME_FLOAT_ON_PARENT
|
840 m_hint_fademax
= 128;
846 // SetManagedWindow() is usually called once when the frame
847 // manager class is being initialized. "frame" specifies
848 // the frame which should be managed by the frame mananger
849 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
851 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
854 m_frame
->PushEventHandler(this);
857 // if the owner is going to manage an MDI parent frame,
858 // we need to add the MDI client window as the default
861 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
863 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
864 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
866 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
868 AddPane(client_window
,
869 wxAuiPaneInfo().Name(wxT("mdiclient")).
870 CenterPane().PaneBorder(false));
872 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
874 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
875 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
876 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
878 AddPane(client_window
,
879 wxAuiPaneInfo().Name(wxT("mdiclient")).
880 CenterPane().PaneBorder(false));
885 UpdateHintWindowConfig();
889 // UnInit() must be called, usually in the destructor
890 // of the frame class. If it is not called, usually this
891 // will result in a crash upon program exit
892 void wxAuiManager::UnInit()
896 m_frame
->RemoveEventHandler(this);
900 // GetManagedWindow() returns the window pointer being managed
901 wxWindow
* wxAuiManager::GetManagedWindow() const
906 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
911 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
913 // first, give the owner frame a chance to override
916 if (m_frame
->ProcessEvent(event
))
923 // SetArtProvider() instructs wxAuiManager to use the
924 // specified art provider for all drawing calls. This allows
925 // plugable look-and-feel features. The pointer that is
926 // passed to this method subsequently belongs to wxAuiManager,
927 // and is deleted in the frame manager destructor
928 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
930 // delete the last art provider, if any
933 // assign the new art provider
934 m_art
= art_provider
;
938 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
940 // check if the pane has a valid window
944 // check if the window is already managed by us
945 if (GetPane(pane_info
.window
).IsOk())
948 // check if the pane name already exists, this could reveal a
949 // bug in the library user's application
950 bool already_exists
= false;
951 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
953 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
954 already_exists
= true;
957 // if the new pane is docked then we should undo maximize
958 if (pane_info
.IsDocked())
959 RestoreMaximizedPane();
961 m_panes
.Add(pane_info
);
963 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
965 // set the pane window
966 pinfo
.window
= window
;
969 // if the pane's name identifier is blank, create a random string
970 if (pinfo
.name
.empty() || already_exists
)
972 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
973 ((unsigned long)pinfo
.window
) & 0xffffffff,
974 (unsigned int)time(NULL
),
976 (unsigned int)GetTickCount(),
978 (unsigned int)clock(),
980 (unsigned long)m_panes
.GetCount());
983 // set initial proportion (if not already set)
984 if (pinfo
.dock_proportion
== 0)
985 pinfo
.dock_proportion
= 100000;
987 if (pinfo
.HasMaximizeButton())
989 wxAuiPaneButton button
;
990 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
991 pinfo
.buttons
.Add(button
);
994 if (pinfo
.HasPinButton())
996 wxAuiPaneButton button
;
997 button
.button_id
= wxAUI_BUTTON_PIN
;
998 pinfo
.buttons
.Add(button
);
1001 if (pinfo
.HasCloseButton())
1003 wxAuiPaneButton button
;
1004 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1005 pinfo
.buttons
.Add(button
);
1008 if (pinfo
.best_size
== wxDefaultSize
&&
1011 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1013 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1015 // GetClientSize() doesn't get the best size for
1016 // a toolbar under some newer versions of wxWidgets,
1017 // so use GetBestSize()
1018 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1020 // for some reason, wxToolBar::GetBestSize() is returning
1021 // a size that is a pixel shy of the correct amount.
1022 // I believe this to be the correct action, until
1023 // wxToolBar::GetBestSize() is fixed. Is this assumption
1025 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1026 // pinfo.best_size.y++;
1029 if (pinfo
.min_size
!= wxDefaultSize
)
1031 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1032 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1033 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1034 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1041 bool wxAuiManager::AddPane(wxWindow
* window
,
1043 const wxString
& caption
)
1045 wxAuiPaneInfo pinfo
;
1046 pinfo
.Caption(caption
);
1049 case wxTOP
: pinfo
.Top(); break;
1050 case wxBOTTOM
: pinfo
.Bottom(); break;
1051 case wxLEFT
: pinfo
.Left(); break;
1052 case wxRIGHT
: pinfo
.Right(); break;
1053 case wxCENTER
: pinfo
.CenterPane(); break;
1055 return AddPane(window
, pinfo
);
1058 bool wxAuiManager::AddPane(wxWindow
* window
,
1059 const wxAuiPaneInfo
& pane_info
,
1060 const wxPoint
& drop_pos
)
1062 if (!AddPane(window
, pane_info
))
1065 wxAuiPaneInfo
& pane
= GetPane(window
);
1067 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1072 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1075 // shift the panes around, depending on the insert level
1076 switch (insert_level
)
1078 case wxAUI_INSERT_PANE
:
1079 DoInsertPane(m_panes
,
1080 pane_info
.dock_direction
,
1081 pane_info
.dock_layer
,
1083 pane_info
.dock_pos
);
1085 case wxAUI_INSERT_ROW
:
1086 DoInsertDockRow(m_panes
,
1087 pane_info
.dock_direction
,
1088 pane_info
.dock_layer
,
1089 pane_info
.dock_row
);
1091 case wxAUI_INSERT_DOCK
:
1092 DoInsertDockLayer(m_panes
,
1093 pane_info
.dock_direction
,
1094 pane_info
.dock_layer
);
1098 // if the window already exists, we are basically just moving/inserting the
1099 // existing window. If it doesn't exist, we need to add it and insert it
1100 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1101 if (!existing_pane
.IsOk())
1103 return AddPane(window
, pane_info
);
1107 if (pane_info
.IsFloating())
1109 existing_pane
.Float();
1110 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1111 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1112 if (pane_info
.floating_size
!= wxDefaultSize
)
1113 existing_pane
.FloatingSize(pane_info
.floating_size
);
1117 // if the new pane is docked then we should undo maximize
1118 RestoreMaximizedPane();
1120 existing_pane
.Direction(pane_info
.dock_direction
);
1121 existing_pane
.Layer(pane_info
.dock_layer
);
1122 existing_pane
.Row(pane_info
.dock_row
);
1123 existing_pane
.Position(pane_info
.dock_pos
);
1131 // DetachPane() removes a pane from the frame manager. This
1132 // method will not destroy the window that is removed.
1133 bool wxAuiManager::DetachPane(wxWindow
* window
)
1136 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1138 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1139 if (p
.window
== window
)
1143 // we have a floating frame which is being detached. We need to
1144 // reparent it to m_frame and destroy the floating frame
1147 p
.window
->SetSize(1,1);
1149 if (p
.frame
->IsShown())
1150 p
.frame
->Show(false);
1152 // reparent to m_frame and destroy the pane
1153 if (m_action_window
== p
.frame
)
1155 m_action_window
= NULL
;
1158 p
.window
->Reparent(m_frame
);
1159 p
.frame
->SetSizer(NULL
);
1164 // make sure there are no references to this pane in our uiparts,
1165 // just in case the caller doesn't call Update() immediately after
1166 // the DetachPane() call. This prevets obscure crashes which would
1167 // happen at window repaint if the caller forgets to call Update()
1169 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1171 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1172 if (part
.pane
== &p
)
1174 m_uiparts
.RemoveAt(pi
);
1181 m_panes
.RemoveAt(i
);
1188 // ClosePane() destroys or hides the pane depending on its flags
1189 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1191 // if we were maximized, restore
1192 if (pane_info
.IsMaximized())
1194 RestorePane(pane_info
);
1197 // first, hide the window
1198 if (pane_info
.window
&& pane_info
.window
->IsShown())
1200 pane_info
.window
->Show(false);
1203 // make sure that we are the parent of this window
1204 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1206 pane_info
.window
->Reparent(m_frame
);
1209 // if we have a frame, destroy it
1210 if (pane_info
.frame
)
1212 pane_info
.frame
->Destroy();
1213 pane_info
.frame
= NULL
;
1216 // now we need to either destroy or hide the pane
1217 if (pane_info
.IsDestroyOnClose())
1219 wxWindow
* window
= pane_info
.window
;
1232 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1236 // un-maximize and hide all other panes
1237 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1239 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1244 // save hidden state
1245 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1246 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1248 // hide the pane, because only the newly
1249 // maximized pane should show
1254 // mark ourselves maximized
1255 pane_info
.Maximize();
1257 m_has_maximized
= true;
1259 // last, show the window
1260 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1262 pane_info
.window
->Show(true);
1266 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1270 // restore all the panes
1271 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1273 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1276 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1277 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1281 // mark ourselves non-maximized
1282 pane_info
.Restore();
1283 m_has_maximized
= false;
1285 // last, show the window
1286 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1288 pane_info
.window
->Show(true);
1292 void wxAuiManager::RestoreMaximizedPane()
1296 // restore all the panes
1297 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1299 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1300 if (p
.IsMaximized())
1308 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1309 // in the input string. This is an internal functions which is
1310 // used for saving perspectives
1311 static wxString
EscapeDelimiters(const wxString
& s
)
1314 result
.Alloc(s
.length());
1315 const wxChar
* ch
= s
.c_str();
1318 if (*ch
== wxT(';') || *ch
== wxT('|'))
1319 result
+= wxT('\\');
1326 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1328 wxString result
= wxT("name=");
1329 result
+= EscapeDelimiters(pane
.name
);
1332 result
+= wxT("caption=");
1333 result
+= EscapeDelimiters(pane
.caption
);
1336 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1337 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1338 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1339 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1340 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1341 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1342 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1343 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1344 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1345 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1346 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1347 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1348 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1349 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1350 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1351 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1356 // Load a "pane" with the pane infor settings in pane_part
1357 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1359 // replace escaped characters so we can
1360 // split up the string easily
1361 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1362 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1366 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1367 pane_part
= pane_part
.AfterFirst(wxT(';'));
1368 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1369 wxString value
= val_part
.AfterFirst(wxT('='));
1370 val_name
.MakeLower();
1371 val_name
.Trim(true);
1372 val_name
.Trim(false);
1376 if (val_name
.empty())
1379 if (val_name
== wxT("name"))
1381 else if (val_name
== wxT("caption"))
1382 pane
.caption
= value
;
1383 else if (val_name
== wxT("state"))
1384 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1385 else if (val_name
== wxT("dir"))
1386 pane
.dock_direction
= wxAtoi(value
.c_str());
1387 else if (val_name
== wxT("layer"))
1388 pane
.dock_layer
= wxAtoi(value
.c_str());
1389 else if (val_name
== wxT("row"))
1390 pane
.dock_row
= wxAtoi(value
.c_str());
1391 else if (val_name
== wxT("pos"))
1392 pane
.dock_pos
= wxAtoi(value
.c_str());
1393 else if (val_name
== wxT("prop"))
1394 pane
.dock_proportion
= wxAtoi(value
.c_str());
1395 else if (val_name
== wxT("bestw"))
1396 pane
.best_size
.x
= wxAtoi(value
.c_str());
1397 else if (val_name
== wxT("besth"))
1398 pane
.best_size
.y
= wxAtoi(value
.c_str());
1399 else if (val_name
== wxT("minw"))
1400 pane
.min_size
.x
= wxAtoi(value
.c_str());
1401 else if (val_name
== wxT("minh"))
1402 pane
.min_size
.y
= wxAtoi(value
.c_str());
1403 else if (val_name
== wxT("maxw"))
1404 pane
.max_size
.x
= wxAtoi(value
.c_str());
1405 else if (val_name
== wxT("maxh"))
1406 pane
.max_size
.y
= wxAtoi(value
.c_str());
1407 else if (val_name
== wxT("floatx"))
1408 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1409 else if (val_name
== wxT("floaty"))
1410 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1411 else if (val_name
== wxT("floatw"))
1412 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1413 else if (val_name
== wxT("floath"))
1414 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1416 wxFAIL_MSG(wxT("Bad Perspective String"));
1420 // replace escaped characters so we can
1421 // split up the string easily
1422 pane
.name
.Replace(wxT("\a"), wxT("|"));
1423 pane
.name
.Replace(wxT("\b"), wxT(";"));
1424 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1425 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1426 pane_part
.Replace(wxT("\a"), wxT("|"));
1427 pane_part
.Replace(wxT("\b"), wxT(";"));
1433 // SavePerspective() saves all pane information as a single string.
1434 // This string may later be fed into LoadPerspective() to restore
1435 // all pane settings. This save and load mechanism allows an
1436 // exact pane configuration to be saved and restored at a later time
1438 wxString
wxAuiManager::SavePerspective()
1442 result
= wxT("layout2|");
1444 int pane_i
, pane_count
= m_panes
.GetCount();
1445 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1447 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1448 result
+= SavePaneInfo(pane
)+wxT("|");
1451 int dock_i
, dock_count
= m_docks
.GetCount();
1452 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1454 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1456 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1457 dock
.dock_direction
, dock
.dock_layer
,
1458 dock
.dock_row
, dock
.size
);
1464 // LoadPerspective() loads a layout which was saved with SavePerspective()
1465 // If the "update" flag parameter is true, the GUI will immediately be updated
1467 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1469 wxString input
= layout
;
1472 // check layout string version
1473 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1474 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1475 part
= input
.BeforeFirst(wxT('|'));
1476 input
= input
.AfterFirst(wxT('|'));
1479 if (part
!= wxT("layout2"))
1482 // mark all panes currently managed as docked and hidden
1483 int pane_i
, pane_count
= m_panes
.GetCount();
1484 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1485 m_panes
.Item(pane_i
).Dock().Hide();
1487 // clear out the dock array; this will be reconstructed
1490 // replace escaped characters so we can
1491 // split up the string easily
1492 input
.Replace(wxT("\\|"), wxT("\a"));
1493 input
.Replace(wxT("\\;"), wxT("\b"));
1499 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1500 input
= input
.AfterFirst(wxT('|'));
1501 pane_part
.Trim(true);
1503 // if the string is empty, we're done parsing
1504 if (pane_part
.empty())
1507 if (pane_part
.Left(9) == wxT("dock_size"))
1509 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1510 wxString value
= pane_part
.AfterFirst(wxT('='));
1512 long dir
, layer
, row
, size
;
1513 wxString piece
= val_name
.AfterFirst(wxT('('));
1514 piece
= piece
.BeforeLast(wxT(')'));
1515 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1516 piece
= piece
.AfterFirst(wxT(','));
1517 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1518 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1519 value
.ToLong(&size
);
1522 dock
.dock_direction
= dir
;
1523 dock
.dock_layer
= layer
;
1524 dock
.dock_row
= row
;
1530 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1531 // name so it can be called by external callers
1532 pane_part
.Replace(wxT("\a"), wxT("|"));
1533 pane_part
.Replace(wxT("\b"), wxT(";"));
1535 LoadPaneInfo(pane_part
, pane
);
1537 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1540 // the pane window couldn't be found
1541 // in the existing layout -- skip it
1554 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1555 wxArrayInt
& positions
,
1558 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1559 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1560 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1565 int offset
, action_pane
= -1;
1566 int pane_i
, pane_count
= dock
.panes
.GetCount();
1568 // find the pane marked as our action pane
1569 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1571 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1573 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1575 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1576 action_pane
= pane_i
;
1580 // set up each panes default position, and
1581 // determine the size (width or height, depending
1582 // on the dock's orientation) of each pane
1583 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1585 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1586 positions
.Add(pane
.dock_pos
);
1589 if (pane
.HasBorder())
1590 size
+= (pane_border_size
*2);
1592 if (dock
.IsHorizontal())
1594 if (pane
.HasGripper() && !pane
.HasGripperTop())
1595 size
+= gripper_size
;
1596 size
+= pane
.best_size
.x
;
1600 if (pane
.HasGripper() && pane
.HasGripperTop())
1601 size
+= gripper_size
;
1603 if (pane
.HasCaption())
1604 size
+= caption_size
;
1605 size
+= pane
.best_size
.y
;
1611 // if there is no action pane, just return the default
1612 // positions (as specified in pane.pane_pos)
1613 if (action_pane
== -1)
1617 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1619 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1624 positions
[pane_i
] -= -amount
;
1626 offset
+= sizes
[pane_i
];
1629 // if the dock mode is fixed, make sure none of the panes
1630 // overlap; we will bump panes that overlap
1632 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1634 int amount
= positions
[pane_i
] - offset
;
1638 positions
[pane_i
] += -amount
;
1640 offset
+= sizes
[pane_i
];
1645 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1646 wxAuiDockInfo
& dock
,
1647 wxAuiPaneInfo
& pane
,
1648 wxAuiDockUIPartArray
& uiparts
,
1651 wxAuiDockUIPart part
;
1652 wxSizerItem
* sizer_item
;
1654 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1655 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1656 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1657 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1659 // find out the orientation of the item (orientation for panes
1660 // is the same as the dock's orientation)
1662 if (dock
.IsHorizontal())
1663 orientation
= wxHORIZONTAL
;
1665 orientation
= wxVERTICAL
;
1667 // this variable will store the proportion
1668 // value that the pane will receive
1669 int pane_proportion
= pane
.dock_proportion
;
1671 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1672 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1674 if (pane
.HasGripper())
1676 if (pane
.HasGripperTop())
1677 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1679 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1681 part
.type
= wxAuiDockUIPart::typeGripper
;
1685 part
.orientation
= orientation
;
1686 part
.cont_sizer
= horz_pane_sizer
;
1687 part
.sizer_item
= sizer_item
;
1691 if (pane
.HasCaption())
1693 // create the caption sizer
1694 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1696 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1698 part
.type
= wxAuiDockUIPart::typeCaption
;
1702 part
.orientation
= orientation
;
1703 part
.cont_sizer
= vert_pane_sizer
;
1704 part
.sizer_item
= sizer_item
;
1705 int caption_part_idx
= uiparts
.GetCount();
1708 // add pane buttons to the caption
1709 int i
, button_count
;
1710 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1711 i
< button_count
; ++i
)
1713 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1715 sizer_item
= caption_sizer
->Add(pane_button_size
,
1719 part
.type
= wxAuiDockUIPart::typePaneButton
;
1722 part
.button
= &button
;
1723 part
.orientation
= orientation
;
1724 part
.cont_sizer
= caption_sizer
;
1725 part
.sizer_item
= sizer_item
;
1729 // if we have buttons, add a little space to the right
1730 // of them to ease visual crowding
1731 if (button_count
>= 1)
1733 caption_sizer
->Add(3,1);
1736 // add the caption sizer
1737 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1739 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1742 // add the pane window itself
1745 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1749 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1750 // Don't do this because it breaks the pane size in floating windows
1751 // BIW: Right now commenting this out is causing problems with
1752 // an mdi client window as the center pane.
1753 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1756 part
.type
= wxAuiDockUIPart::typePane
;
1760 part
.orientation
= orientation
;
1761 part
.cont_sizer
= vert_pane_sizer
;
1762 part
.sizer_item
= sizer_item
;
1766 // determine if the pane should have a minimum size; if the pane is
1767 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1768 // if the pane.min_size is set, we must use that value as well
1770 wxSize min_size
= pane
.min_size
;
1773 if (min_size
== wxDefaultSize
)
1775 min_size
= pane
.best_size
;
1776 pane_proportion
= 0;
1780 if (min_size
!= wxDefaultSize
)
1782 vert_pane_sizer
->SetItemMinSize(
1783 vert_pane_sizer
->GetChildren().GetCount()-1,
1784 min_size
.x
, min_size
.y
);
1788 // add the verticle sizer (caption, pane window) to the
1789 // horizontal sizer (gripper, verticle sizer)
1790 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1792 // finally, add the pane sizer to the dock sizer
1794 if (pane
.HasBorder())
1796 // allowing space for the pane's border
1797 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1798 wxEXPAND
| wxALL
, pane_border_size
);
1800 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1804 part
.orientation
= orientation
;
1805 part
.cont_sizer
= cont
;
1806 part
.sizer_item
= sizer_item
;
1811 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1815 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1816 wxAuiDockInfo
& dock
,
1817 wxAuiDockUIPartArray
& uiparts
,
1820 wxSizerItem
* sizer_item
;
1821 wxAuiDockUIPart part
;
1823 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1824 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1826 // resizable bottom and right docks have a sash before them
1827 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1828 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1830 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1832 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1833 part
.orientation
= orientation
;
1837 part
.cont_sizer
= cont
;
1838 part
.sizer_item
= sizer_item
;
1842 // create the sizer for the dock
1843 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1845 // add each pane to the dock
1846 bool has_maximized_pane
= false;
1847 int pane_i
, pane_count
= dock
.panes
.GetCount();
1851 wxArrayInt pane_positions
, pane_sizes
;
1853 // figure out the real pane positions we will
1854 // use, without modifying the each pane's pane_pos member
1855 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1858 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1860 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1861 int pane_pos
= pane_positions
.Item(pane_i
);
1863 if (pane
.IsMaximized())
1864 has_maximized_pane
= true;
1867 int amount
= pane_pos
- offset
;
1870 if (dock
.IsVertical())
1871 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1873 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1875 part
.type
= wxAuiDockUIPart::typeBackground
;
1879 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1880 part
.cont_sizer
= dock_sizer
;
1881 part
.sizer_item
= sizer_item
;
1887 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1889 offset
+= pane_sizes
.Item(pane_i
);
1892 // at the end add a very small stretchable background area
1893 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1895 part
.type
= wxAuiDockUIPart::typeBackground
;
1899 part
.orientation
= orientation
;
1900 part
.cont_sizer
= dock_sizer
;
1901 part
.sizer_item
= sizer_item
;
1906 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1908 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1910 if (pane
.IsMaximized())
1911 has_maximized_pane
= true;
1913 // if this is not the first pane being added,
1914 // we need to add a pane sizer
1915 if (!m_has_maximized
&& pane_i
> 0)
1917 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1919 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1921 part
.pane
= dock
.panes
.Item(pane_i
-1);
1923 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1924 part
.cont_sizer
= dock_sizer
;
1925 part
.sizer_item
= sizer_item
;
1929 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1933 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1934 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1936 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1938 part
.type
= wxAuiDockUIPart::typeDock
;
1942 part
.orientation
= orientation
;
1943 part
.cont_sizer
= cont
;
1944 part
.sizer_item
= sizer_item
;
1947 if (dock
.IsHorizontal())
1948 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1950 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1952 // top and left docks have a sash after them
1953 if (!m_has_maximized
&&
1955 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1956 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1958 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1960 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1964 part
.orientation
= orientation
;
1965 part
.cont_sizer
= cont
;
1966 part
.sizer_item
= sizer_item
;
1971 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1972 wxAuiDockInfoArray
& docks
,
1973 wxAuiDockUIPartArray
& uiparts
,
1976 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1978 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1979 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1980 wxSize cli_size
= m_frame
->GetClientSize();
1981 int i
, dock_count
, pane_count
;
1984 // empty all docks out
1985 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1987 wxAuiDockInfo
& dock
= docks
.Item(i
);
1989 // empty out all panes, as they will be readded below
1994 // always reset fixed docks' sizes, because
1995 // the contained windows may have been resized
2001 // iterate through all known panes, filing each
2002 // of them into the appropriate dock. If the
2003 // pane does not exist in the dock, add it
2004 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2006 wxAuiPaneInfo
& p
= panes
.Item(i
);
2008 // find any docks with the same dock direction, dock layer, and
2009 // dock row as the pane we are working on
2010 wxAuiDockInfo
* dock
;
2011 wxAuiDockInfoPtrArray arr
;
2012 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2014 if (arr
.GetCount() > 0)
2016 // found the right dock
2021 // dock was not found, so we need to create a new one
2023 d
.dock_direction
= p
.dock_direction
;
2024 d
.dock_layer
= p
.dock_layer
;
2025 d
.dock_row
= p
.dock_row
;
2027 dock
= &docks
.Last();
2031 if (p
.IsDocked() && p
.IsShown())
2033 // remove the pane from any existing docks except this one
2034 RemovePaneFromDocks(docks
, p
, dock
);
2036 // pane needs to be added to the dock,
2037 // if it doesn't already exist
2038 if (!FindPaneInDock(*dock
, p
.window
))
2039 dock
->panes
.Add(&p
);
2043 // remove the pane from any existing docks
2044 RemovePaneFromDocks(docks
, p
);
2049 // remove any empty docks
2050 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2052 if (docks
.Item(i
).panes
.GetCount() == 0)
2056 // configure the docks further
2057 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2059 wxAuiDockInfo
& dock
= docks
.Item(i
);
2060 int j
, dock_pane_count
= dock
.panes
.GetCount();
2062 // sort the dock pane array by the pane's
2063 // dock position (dock_pos), in ascending order
2064 dock
.panes
.Sort(PaneSortFunc
);
2066 // for newly created docks, set up their initial size
2071 for (j
= 0; j
< dock_pane_count
; ++j
)
2073 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2074 wxSize pane_size
= pane
.best_size
;
2075 if (pane_size
== wxDefaultSize
)
2076 pane_size
= pane
.min_size
;
2077 if (pane_size
== wxDefaultSize
)
2078 pane_size
= pane
.window
->GetSize();
2080 if (dock
.IsHorizontal())
2081 size
= wxMax(pane_size
.y
, size
);
2083 size
= wxMax(pane_size
.x
, size
);
2086 // add space for the border (two times), but only
2087 // if at least one pane inside the dock has a pane border
2088 for (j
= 0; j
< dock_pane_count
; ++j
)
2090 if (dock
.panes
.Item(j
)->HasBorder())
2092 size
+= (pane_border_size
*2);
2097 // if pane is on the top or bottom, add the caption height,
2098 // but only if at least one pane inside the dock has a caption
2099 if (dock
.IsHorizontal())
2101 for (j
= 0; j
< dock_pane_count
; ++j
)
2103 if (dock
.panes
.Item(j
)->HasCaption())
2105 size
+= caption_size
;
2112 // new dock's size may not be more than the dock constraint
2113 // parameter specifies. See SetDockSizeConstraint()
2115 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2116 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2118 if (dock
.IsHorizontal())
2119 size
= wxMin(size
, max_dock_y_size
);
2121 size
= wxMin(size
, max_dock_x_size
);
2123 // absolute minimum size for a dock is 10 pixels
2131 // determine the dock's minimum size
2132 bool plus_border
= false;
2133 bool plus_caption
= false;
2134 int dock_min_size
= 0;
2135 for (j
= 0; j
< dock_pane_count
; ++j
)
2137 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2138 if (pane
.min_size
!= wxDefaultSize
)
2140 if (pane
.HasBorder())
2142 if (pane
.HasCaption())
2143 plus_caption
= true;
2144 if (dock
.IsHorizontal())
2146 if (pane
.min_size
.y
> dock_min_size
)
2147 dock_min_size
= pane
.min_size
.y
;
2151 if (pane
.min_size
.x
> dock_min_size
)
2152 dock_min_size
= pane
.min_size
.x
;
2158 dock_min_size
+= (pane_border_size
*2);
2159 if (plus_caption
&& dock
.IsHorizontal())
2160 dock_min_size
+= (caption_size
);
2162 dock
.min_size
= dock_min_size
;
2165 // if the pane's current size is less than it's
2166 // minimum, increase the dock's size to it's minimum
2167 if (dock
.size
< dock
.min_size
)
2168 dock
.size
= dock
.min_size
;
2171 // determine the dock's mode (fixed or proportional);
2172 // determine whether the dock has only toolbars
2173 bool action_pane_marked
= false;
2175 dock
.toolbar
= true;
2176 for (j
= 0; j
< dock_pane_count
; ++j
)
2178 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2179 if (!pane
.IsFixed())
2181 if (!pane
.IsToolbar())
2182 dock
.toolbar
= false;
2183 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2185 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2186 action_pane_marked
= true;
2190 // if the dock mode is proportional and not fixed-pixel,
2191 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2192 // e.g. remove gaps like 1, 2, 30, 500
2195 for (j
= 0; j
< dock_pane_count
; ++j
)
2197 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2202 // if the dock mode is fixed, and none of the panes
2203 // are being moved right now, make sure the panes
2204 // do not overlap each other. If they do, we will
2205 // adjust the positions of the panes
2206 if (dock
.fixed
&& !action_pane_marked
)
2208 wxArrayInt pane_positions
, pane_sizes
;
2209 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2212 for (j
= 0; j
< dock_pane_count
; ++j
)
2214 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2215 pane
.dock_pos
= pane_positions
[j
];
2217 int amount
= pane
.dock_pos
- offset
;
2221 pane
.dock_pos
+= -amount
;
2223 offset
+= pane_sizes
[j
];
2228 // discover the maximum dock layer
2230 for (i
= 0; i
< dock_count
; ++i
)
2231 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2234 // clear out uiparts
2237 // create a bunch of box sizers,
2238 // from the innermost level outwards.
2239 wxSizer
* cont
= NULL
;
2240 wxSizer
* middle
= NULL
;
2244 for (layer
= 0; layer
<= max_layer
; ++layer
)
2246 wxAuiDockInfoPtrArray arr
;
2248 // find any docks in this layer
2249 FindDocks(docks
, -1, layer
, -1, arr
);
2251 // if there aren't any, skip to the next layer
2255 wxSizer
* old_cont
= cont
;
2257 // create a container which will hold this layer's
2258 // docks (top, bottom, left, right)
2259 cont
= new wxBoxSizer(wxVERTICAL
);
2262 // find any top docks in this layer
2263 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2266 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2267 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2271 // fill out the middle layer (which consists
2272 // of left docks, content area and right docks)
2274 middle
= new wxBoxSizer(wxHORIZONTAL
);
2276 // find any left docks in this layer
2277 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2280 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2281 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2284 // add content dock (or previous layer's sizer
2288 // find any center docks
2289 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2292 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2293 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2295 else if (!m_has_maximized
)
2297 // there are no center docks, add a background area
2298 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2299 wxAuiDockUIPart part
;
2300 part
.type
= wxAuiDockUIPart::typeBackground
;
2304 part
.cont_sizer
= middle
;
2305 part
.sizer_item
= sizer_item
;
2311 middle
->Add(old_cont
, 1, wxEXPAND
);
2314 // find any right docks in this layer
2315 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2318 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2319 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2322 if (middle
->GetChildren().GetCount() > 0)
2323 cont
->Add(middle
, 1, wxEXPAND
);
2327 // find any bottom docks in this layer
2328 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2331 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2332 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2339 // no sizer available, because there are no docks,
2340 // therefore we will create a simple background area
2341 cont
= new wxBoxSizer(wxVERTICAL
);
2342 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2343 wxAuiDockUIPart part
;
2344 part
.type
= wxAuiDockUIPart::typeBackground
;
2348 part
.cont_sizer
= middle
;
2349 part
.sizer_item
= sizer_item
;
2353 container
->Add(cont
, 1, wxEXPAND
);
2358 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2359 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2360 // not be larger than half of the window's size
2362 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2364 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2365 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2368 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2371 *width_pct
= m_dock_constraint_x
;
2374 *height_pct
= m_dock_constraint_y
;
2379 // Update() updates the layout. Whenever changes are made to
2380 // one or more panes, this function should be called. It is the
2381 // external entry point for running the layout engine.
2383 void wxAuiManager::Update()
2385 m_hover_button
= NULL
;
2388 int i
, pane_count
= m_panes
.GetCount();
2391 // destroy floating panes which have been
2392 // redocked or are becoming non-floating
2393 for (i
= 0; i
< pane_count
; ++i
)
2395 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2397 if (!p
.IsFloating() && p
.frame
)
2399 // because the pane is no longer in a floating, we need to
2400 // reparent it to m_frame and destroy the floating frame
2403 p
.window
->SetSize(1,1);
2406 // the following block is a workaround for bug #1531361
2407 // (see wxWidgets sourceforge page). On wxGTK (only), when
2408 // a frame is shown/hidden, a move event unfortunately
2409 // also gets fired. Because we may be dragging around
2410 // a pane, we need to cancel that action here to prevent
2411 // a spurious crash.
2412 if (m_action_window
== p
.frame
)
2414 if (wxWindow::GetCapture() == m_frame
)
2415 m_frame
->ReleaseMouse();
2416 m_action
= actionNone
;
2417 m_action_window
= NULL
;
2421 if (p
.frame
->IsShown())
2422 p
.frame
->Show(false);
2424 // reparent to m_frame and destroy the pane
2425 if (m_action_window
== p
.frame
)
2427 m_action_window
= NULL
;
2430 p
.window
->Reparent(m_frame
);
2431 p
.frame
->SetSizer(NULL
);
2438 // delete old sizer first
2439 m_frame
->SetSizer(NULL
);
2441 // create a layout for all of the panes
2442 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2444 // hide or show panes as necessary,
2445 // and float panes as necessary
2446 for (i
= 0; i
< pane_count
; ++i
)
2448 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2452 if (p
.frame
== NULL
)
2454 // we need to create a frame for this
2455 // pane, which has recently been floated
2456 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2458 // on MSW and Mac, if the owner desires transparent dragging, and
2459 // the dragging is happening right now, then the floating
2460 // window should have this style by default
2461 if (m_action
== actionDragFloatingPane
&&
2462 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2463 frame
->SetTransparent(150);
2465 frame
->SetPaneWindow(p
);
2468 if (p
.IsShown() && !frame
->IsShown())
2473 // frame already exists, make sure it's position
2474 // and size reflect the information in wxAuiPaneInfo
2475 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2477 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2478 p
.floating_size
.x
, p
.floating_size
.y
,
2479 wxSIZE_USE_EXISTING
);
2481 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2482 wxDefaultCoord, wxDefaultCoord,
2483 wxSIZE_USE_EXISTING);
2484 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2488 if (p
.frame
->IsShown() != p
.IsShown())
2489 p
.frame
->Show(p
.IsShown());
2494 if (p
.window
->IsShown() != p
.IsShown())
2495 p
.window
->Show(p
.IsShown());
2498 // if "active panes" are no longer allowed, clear
2499 // any optionActive values from the pane states
2500 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2502 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2507 // keep track of the old window rectangles so we can
2508 // refresh those windows whose rect has changed
2509 wxAuiRectArray old_pane_rects
;
2510 for (i
= 0; i
< pane_count
; ++i
)
2513 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2515 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2518 old_pane_rects
.Add(r
);
2524 // apply the new sizer
2525 m_frame
->SetSizer(sizer
);
2526 m_frame
->SetAutoLayout(false);
2531 // now that the frame layout is done, we need to check
2532 // the new pane rectangles against the old rectangles that
2533 // we saved a few lines above here. If the rectangles have
2534 // changed, the corresponding panes must also be updated
2535 for (i
= 0; i
< pane_count
; ++i
)
2537 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2538 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2540 if (p
.rect
!= old_pane_rects
[i
])
2542 p
.window
->Refresh();
2551 // set frame's minimum size
2554 // N.B. More work needs to be done on frame minimum sizes;
2555 // this is some intresting code that imposes the minimum size,
2556 // but we may want to include a more flexible mechanism or
2557 // options for multiple minimum-size modes, e.g. strict or lax
2558 wxSize min_size = sizer->GetMinSize();
2559 wxSize frame_size = m_frame->GetSize();
2560 wxSize client_size = m_frame->GetClientSize();
2562 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2563 min_size.y+frame_size.y-client_size.y );
2565 m_frame->SetMinSize(minframe_size);
2567 if (frame_size.x < minframe_size.x ||
2568 frame_size.y < minframe_size.y)
2569 sizer->Fit(m_frame);
2574 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2575 // on the frame's main sizer, then measures all the various UI items
2576 // and updates their internal rectangles. This should always be called
2577 // instead of calling m_frame->Layout() directly
2579 void wxAuiManager::DoFrameLayout()
2584 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2586 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2588 // get the rectangle of the UI part
2589 // originally, this code looked like this:
2590 // part.rect = wxRect(part.sizer_item->GetPosition(),
2591 // part.sizer_item->GetSize());
2592 // this worked quite well, with one exception: the mdi
2593 // client window had a "deferred" size variable
2594 // that returned the wrong size. It looks like
2595 // a bug in wx, because the former size of the window
2596 // was being returned. So, we will retrieve the part's
2597 // rectangle via other means
2600 part
.rect
= part
.sizer_item
->GetRect();
2601 int flag
= part
.sizer_item
->GetFlag();
2602 int border
= part
.sizer_item
->GetBorder();
2605 part
.rect
.y
-= border
;
2606 part
.rect
.height
+= border
;
2610 part
.rect
.x
-= border
;
2611 part
.rect
.width
+= border
;
2613 if (flag
& wxBOTTOM
)
2614 part
.rect
.height
+= border
;
2616 part
.rect
.width
+= border
;
2619 if (part
.type
== wxAuiDockUIPart::typeDock
)
2620 part
.dock
->rect
= part
.rect
;
2621 if (part
.type
== wxAuiDockUIPart::typePane
)
2622 part
.pane
->rect
= part
.rect
;
2626 // GetPanePart() looks up the pane the pane border UI part (or the regular
2627 // pane part if there is no border). This allows the caller to get the exact
2628 // rectangle of the pane in question, including decorations like
2629 // caption and border (if any).
2631 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2634 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2636 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2637 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2638 part
.pane
&& part
.pane
->window
== wnd
)
2641 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2643 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2644 if (part
.type
== wxAuiDockUIPart::typePane
&&
2645 part
.pane
&& part
.pane
->window
== wnd
)
2653 // GetDockPixelOffset() is an internal function which returns
2654 // a dock's offset in pixels from the left side of the window
2655 // (for horizontal docks) or from the top of the window (for
2656 // vertical docks). This value is necessary for calculating
2657 // fixel-pane/toolbar offsets when they are dragged.
2659 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2661 // the only way to accurately calculate the dock's
2662 // offset is to actually run a theoretical layout
2664 int i
, part_count
, dock_count
;
2665 wxAuiDockInfoArray docks
;
2666 wxAuiPaneInfoArray panes
;
2667 wxAuiDockUIPartArray uiparts
;
2668 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2671 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2672 wxSize client_size
= m_frame
->GetClientSize();
2673 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2676 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2678 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2679 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2680 part
.sizer_item
->GetSize());
2681 if (part
.type
== wxAuiDockUIPart::typeDock
)
2682 part
.dock
->rect
= part
.rect
;
2687 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2689 wxAuiDockInfo
& dock
= docks
.Item(i
);
2690 if (test
.dock_direction
== dock
.dock_direction
&&
2691 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2693 if (dock
.IsVertical())
2705 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2706 // if a dock operation is allowed, the new dock position is copied into
2707 // the target info. If the operation was allowed, the function returns true.
2709 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2710 const wxAuiPaneInfo
& new_pos
)
2712 bool allowed
= false;
2713 switch (new_pos
.dock_direction
)
2715 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2716 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2717 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2718 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2728 // DoDrop() is an important function. It basically takes a mouse position,
2729 // and determines where the pane's new position would be. If the pane is to be
2730 // dropped, it performs the drop operation using the specified dock and pane
2731 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2732 // scenario can be performed, giving precise coordinates for drop hints.
2733 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2734 // as parameters, the changes will be made to the main state arrays
2736 const int auiInsertRowPixels
= 10;
2737 const int auiNewRowPixels
= 40;
2738 const int auiLayerInsertPixels
= 40;
2739 const int auiLayerInsertOffset
= 5;
2741 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2742 wxAuiPaneInfoArray
& panes
,
2743 wxAuiPaneInfo
& target
,
2745 const wxPoint
& offset
)
2747 wxSize cli_size
= m_frame
->GetClientSize();
2749 wxAuiPaneInfo drop
= target
;
2752 // The result should always be shown
2756 // Check to see if the pane has been dragged outside of the window
2757 // (or near to the outside of the window), if so, dock it along the edge
2760 int layer_insert_offset
= auiLayerInsertOffset
;
2761 if (drop
.IsToolbar())
2762 layer_insert_offset
= 0;
2765 if (pt
.x
< layer_insert_offset
&&
2766 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2768 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2769 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2770 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2772 if (drop
.IsToolbar())
2773 new_layer
= auiToolBarLayer
;
2778 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2779 return ProcessDockResult(target
, drop
);
2781 else if (pt
.y
< layer_insert_offset
&&
2782 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2784 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2785 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2786 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2788 if (drop
.IsToolbar())
2789 new_layer
= auiToolBarLayer
;
2794 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2795 return ProcessDockResult(target
, drop
);
2797 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2798 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2800 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2801 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2802 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2804 if (drop
.IsToolbar())
2805 new_layer
= auiToolBarLayer
;
2807 drop
.Dock().Right().
2810 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2811 return ProcessDockResult(target
, drop
);
2813 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2814 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2816 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2817 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2818 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2820 if (drop
.IsToolbar())
2821 new_layer
= auiToolBarLayer
;
2823 drop
.Dock().Bottom().
2826 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2827 return ProcessDockResult(target
, drop
);
2831 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2834 if (drop
.IsToolbar())
2836 if (!part
|| !part
->dock
)
2839 // calculate the offset from where the dock begins
2840 // to the point where the user dropped the pane
2841 int dock_drop_offset
= 0;
2842 if (part
->dock
->IsHorizontal())
2843 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2845 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2848 // toolbars may only be moved in and to fixed-pane docks,
2849 // otherwise we will try to float the pane. Also, the pane
2850 // should float if being dragged over center pane windows
2851 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2853 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2859 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2860 (drop
.IsFloatable() ||
2861 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2862 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2869 return ProcessDockResult(target
, drop
);
2872 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2874 return ProcessDockResult(target
, drop
);
2879 m_last_rect
= part
->dock
->rect
;
2880 m_last_rect
.Inflate( 15, 15 );
2883 Direction(part
->dock
->dock_direction
).
2884 Layer(part
->dock
->dock_layer
).
2885 Row(part
->dock
->dock_row
).
2886 Position(dock_drop_offset
);
2889 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2890 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2891 ) && part
->dock
->panes
.GetCount() > 1)
2893 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2894 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2896 int row
= drop
.dock_row
;
2897 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2898 part
->dock
->dock_layer
,
2899 part
->dock
->dock_row
);
2900 drop
.dock_row
= row
;
2904 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2905 part
->dock
->dock_layer
,
2906 part
->dock
->dock_row
+1);
2907 drop
.dock_row
= part
->dock
->dock_row
+1;
2912 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2913 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2914 ) && part
->dock
->panes
.GetCount() > 1)
2916 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2917 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2919 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2920 part
->dock
->dock_layer
,
2921 part
->dock
->dock_row
+1);
2922 drop
.dock_row
= part
->dock
->dock_row
+1;
2926 int row
= drop
.dock_row
;
2927 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2928 part
->dock
->dock_layer
,
2929 part
->dock
->dock_row
);
2930 drop
.dock_row
= row
;
2934 return ProcessDockResult(target
, drop
);
2943 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2944 part
->type
== wxAuiDockUIPart::typeCaption
||
2945 part
->type
== wxAuiDockUIPart::typeGripper
||
2946 part
->type
== wxAuiDockUIPart::typePaneButton
||
2947 part
->type
== wxAuiDockUIPart::typePane
||
2948 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2949 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2950 part
->type
== wxAuiDockUIPart::typeBackground
)
2952 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2954 if (part
->dock
->panes
.GetCount() != 1)
2956 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2963 // If a normal frame is being dragged over a toolbar, insert it
2964 // along the edge under the toolbar, but over all other panes.
2965 // (this could be done much better, but somehow factoring this
2966 // calculation with the one at the beginning of this function)
2967 if (part
->dock
&& part
->dock
->toolbar
)
2971 switch (part
->dock
->dock_direction
)
2973 case wxAUI_DOCK_LEFT
:
2974 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2975 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2976 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2978 case wxAUI_DOCK_TOP
:
2979 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2980 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2981 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2983 case wxAUI_DOCK_RIGHT
:
2984 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2985 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2986 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2988 case wxAUI_DOCK_BOTTOM
:
2989 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2990 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2991 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2995 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2998 Direction(part
->dock
->dock_direction
).
2999 Layer(layer
).Row(0).Position(0);
3000 return ProcessDockResult(target
, drop
);
3007 part
= GetPanePart(part
->pane
->window
);
3011 bool insert_dock_row
= false;
3012 int insert_row
= part
->pane
->dock_row
;
3013 int insert_dir
= part
->pane
->dock_direction
;
3014 int insert_layer
= part
->pane
->dock_layer
;
3016 switch (part
->pane
->dock_direction
)
3018 case wxAUI_DOCK_TOP
:
3019 if (pt
.y
>= part
->rect
.y
&&
3020 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3021 insert_dock_row
= true;
3023 case wxAUI_DOCK_BOTTOM
:
3024 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3025 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3026 insert_dock_row
= true;
3028 case wxAUI_DOCK_LEFT
:
3029 if (pt
.x
>= part
->rect
.x
&&
3030 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3031 insert_dock_row
= true;
3033 case wxAUI_DOCK_RIGHT
:
3034 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3035 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3036 insert_dock_row
= true;
3038 case wxAUI_DOCK_CENTER
:
3040 // "new row pixels" will be set to the default, but
3041 // must never exceed 20% of the window size
3042 int new_row_pixels_x
= auiNewRowPixels
;
3043 int new_row_pixels_y
= auiNewRowPixels
;
3045 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3046 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3048 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3049 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3052 // determine if the mouse pointer is in a location that
3053 // will cause a new row to be inserted. The hot spot positions
3054 // are along the borders of the center pane
3057 insert_dock_row
= true;
3058 const wxRect
& pr
= part
->rect
;
3059 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3060 insert_dir
= wxAUI_DOCK_LEFT
;
3061 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3062 insert_dir
= wxAUI_DOCK_TOP
;
3063 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3064 pt
.x
< pr
.x
+ pr
.width
)
3065 insert_dir
= wxAUI_DOCK_RIGHT
;
3066 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3067 pt
.y
< pr
.y
+ pr
.height
)
3068 insert_dir
= wxAUI_DOCK_BOTTOM
;
3072 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3076 if (insert_dock_row
)
3078 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3079 drop
.Dock().Direction(insert_dir
).
3080 Layer(insert_layer
).
3083 return ProcessDockResult(target
, drop
);
3086 // determine the mouse offset and the pane size, both in the
3087 // direction of the dock itself, and perpendicular to the dock
3091 if (part
->orientation
== wxVERTICAL
)
3093 offset
= pt
.y
- part
->rect
.y
;
3094 size
= part
->rect
.GetHeight();
3098 offset
= pt
.x
- part
->rect
.x
;
3099 size
= part
->rect
.GetWidth();
3102 int drop_position
= part
->pane
->dock_pos
;
3104 // if we are in the top/left part of the pane,
3105 // insert the pane before the pane being hovered over
3106 if (offset
<= size
/2)
3108 drop_position
= part
->pane
->dock_pos
;
3110 part
->pane
->dock_direction
,
3111 part
->pane
->dock_layer
,
3112 part
->pane
->dock_row
,
3113 part
->pane
->dock_pos
);
3116 // if we are in the bottom/right part of the pane,
3117 // insert the pane before the pane being hovered over
3118 if (offset
> size
/2)
3120 drop_position
= part
->pane
->dock_pos
+1;
3122 part
->pane
->dock_direction
,
3123 part
->pane
->dock_layer
,
3124 part
->pane
->dock_row
,
3125 part
->pane
->dock_pos
+1);
3129 Direction(part
->dock
->dock_direction
).
3130 Layer(part
->dock
->dock_layer
).
3131 Row(part
->dock
->dock_row
).
3132 Position(drop_position
);
3133 return ProcessDockResult(target
, drop
);
3140 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3142 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3144 m_hint_fadetimer
.Stop();
3148 m_hint_fadeamt
+= 4;
3149 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3152 void wxAuiManager::ShowHint(const wxRect
& rect
)
3156 // if the hint rect is the same as last time, don't do anything
3157 if (m_last_hint
== rect
)
3161 m_hint_fadeamt
= m_hint_fademax
;
3163 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3164 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3165 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3169 m_hint_wnd
->SetSize(rect
);
3170 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3172 if (!m_hint_wnd
->IsShown())
3175 // if we are dragging a floating pane, set the focus
3176 // back to that floating pane (otherwise it becomes unfocused)
3177 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3178 m_action_window
->SetFocus();
3180 m_hint_wnd
->Raise();
3183 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3185 // start fade in timer
3186 m_hint_fadetimer
.SetOwner(this, 101);
3187 m_hint_fadetimer
.Start(5);
3190 else // Not using a transparent hint window...
3192 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3195 if (m_last_hint
!= rect
)
3197 // remove the last hint rectangle
3203 wxScreenDC screendc
;
3204 wxRegion
clip(1, 1, 10000, 10000);
3206 // clip all floating windows, so we don't draw over them
3208 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3210 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3212 if (pane
.IsFloating() &&
3213 pane
.frame
->IsShown())
3215 wxRect rect
= pane
.frame
->GetRect();
3217 // wxGTK returns the client size, not the whole frame size
3223 clip
.Subtract(rect
);
3227 // As we can only hide the hint by redrawing the managed window, we
3228 // need to clip the region to the managed window too or we get
3229 // nasty redrawn problems.
3230 clip
.Intersect(m_frame
->GetRect());
3232 screendc
.SetClippingRegion(clip
);
3234 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3235 wxBrush
brush(stipple
);
3236 screendc
.SetBrush(brush
);
3237 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3239 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3240 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3241 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3242 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3246 void wxAuiManager::HideHint()
3248 // hides a transparent window hint, if there is one
3251 if (m_hint_wnd
->IsShown())
3252 m_hint_wnd
->Show(false);
3253 m_hint_wnd
->SetTransparent(0);
3254 m_hint_fadetimer
.Stop();
3255 m_last_hint
= wxRect();
3259 // hides a painted hint by redrawing the frame window
3260 if (!m_last_hint
.IsEmpty())
3264 m_last_hint
= wxRect();
3270 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3271 const wxPoint
& offset
)
3273 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3277 if (pane
.IsToolbar())
3279 m_action
= actionDragToolbarPane
;
3283 m_action
= actionDragFloatingPane
;
3286 m_action_window
= pane_window
;
3287 m_action_offset
= offset
;
3288 m_frame
->CaptureMouse();
3292 // CalculateHintRect() calculates the drop hint rectangle. The method
3293 // first calls DoDrop() to determine the exact position the pane would
3294 // be at were if dropped. If the pane would indeed become docked at the
3295 // specified drop point, the the rectangle hint will be returned in
3296 // screen coordinates. Otherwise, an empty rectangle is returned.
3297 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3298 // the mouse position, in client coordinates. |offset| describes the offset
3299 // that the mouse is from the upper-left corner of the item being dragged
3301 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3303 const wxPoint
& offset
)
3307 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3308 // we will create a new temporary layout and then measure the resulting
3309 // rectangle; we will create a copy of the docking structures (m_dock)
3310 // so that we don't modify the real thing on screen
3312 int i
, pane_count
, part_count
;
3313 wxAuiDockInfoArray docks
;
3314 wxAuiPaneInfoArray panes
;
3315 wxAuiDockUIPartArray uiparts
;
3316 wxAuiPaneInfo hint
= GetPane(pane_window
);
3317 hint
.name
= wxT("__HINT__");
3318 hint
.PaneBorder(true);
3324 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3326 // remove any pane already there which bears the same window;
3327 // this happens when you are moving a pane around in a dock
3328 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3330 if (panes
.Item(i
).window
== pane_window
)
3332 RemovePaneFromDocks(docks
, panes
.Item(i
));
3338 // find out where the new pane would be
3339 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3346 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3347 wxSize client_size
= m_frame
->GetClientSize();
3348 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3351 for (i
= 0, part_count
= uiparts
.GetCount();
3352 i
< part_count
; ++i
)
3354 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3356 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3357 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3359 rect
= wxRect(part
.sizer_item
->GetPosition(),
3360 part
.sizer_item
->GetSize());
3372 // actually show the hint rectangle on the screen
3373 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3375 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3377 // Mirror rectangle in RTL mode
3378 rect
.x
-= rect
.GetWidth();
3384 // DrawHintRect() calculates the hint rectangle by calling
3385 // CalculateHintRect(). If there is a rectangle, it shows it
3386 // by calling ShowHint(), otherwise it hides any hint
3387 // rectangle currently shown
3388 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3390 const wxPoint
& offset
)
3392 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3404 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3406 // try to find the pane
3407 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3408 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3410 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3411 pane
.frame
->SetTransparent(150);
3414 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3416 // try to find the pane
3417 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3418 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3420 wxPoint pt
= ::wxGetMousePosition();
3423 // Adapt pt to direction
3426 // move to pane's upper border
3428 pos
= wnd
->ClientToScreen( pos
);
3430 // and some more pixels for the title bar
3433 else if (dir
== wxWEST
)
3435 // move to pane's left border
3437 pos
= wnd
->ClientToScreen( pos
);
3440 else if (dir
== wxEAST
)
3442 // move to pane's right border
3443 wxPoint
pos( wnd
->GetSize().x
, 0 );
3444 pos
= wnd
->ClientToScreen( pos
);
3447 else if (dir
== wxSOUTH
)
3449 // move to pane's bottom border
3450 wxPoint
pos( 0, wnd
->GetSize().y
);
3451 pos
= wnd
->ClientToScreen( pos
);
3458 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3460 // calculate the offset from the upper left-hand corner
3461 // of the frame to the mouse pointer
3462 wxPoint frame_pos
= pane
.frame
->GetPosition();
3463 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3465 // no hint for toolbar floating windows
3466 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3468 wxAuiDockInfoArray docks
;
3469 wxAuiPaneInfoArray panes
;
3470 wxAuiDockUIPartArray uiparts
;
3471 wxAuiPaneInfo hint
= pane
;
3473 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3475 // find out where the new pane would be
3476 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3478 if (hint
.IsFloating())
3482 m_action
= actionDragToolbarPane
;
3483 m_action_window
= pane
.window
;
3491 // if a key modifier is pressed while dragging the frame,
3492 // don't dock the window
3493 if (!CanDockPanel(pane
))
3500 DrawHintRect(wnd
, client_pt
, action_offset
);
3503 // this cleans up some screen artifacts that are caused on GTK because
3504 // we aren't getting the exact size of the window (see comment
3514 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3516 // try to find the pane
3517 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3518 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3520 wxPoint pt
= ::wxGetMousePosition();
3523 // Adapt pt to direction
3526 // move to pane's upper border
3528 pos
= wnd
->ClientToScreen( pos
);
3530 // and some more pixels for the title bar
3533 else if (dir
== wxWEST
)
3535 // move to pane's left border
3537 pos
= wnd
->ClientToScreen( pos
);
3540 else if (dir
== wxEAST
)
3542 // move to pane's right border
3543 wxPoint
pos( wnd
->GetSize().x
, 0 );
3544 pos
= wnd
->ClientToScreen( pos
);
3547 else if (dir
== wxSOUTH
)
3549 // move to pane's bottom border
3550 wxPoint
pos( 0, wnd
->GetSize().y
);
3551 pos
= wnd
->ClientToScreen( pos
);
3558 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3560 // calculate the offset from the upper left-hand corner
3561 // of the frame to the mouse pointer
3562 wxPoint frame_pos
= pane
.frame
->GetPosition();
3563 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3566 // if a key modifier is pressed while dragging the frame,
3567 // don't dock the window
3568 if (CanDockPanel(pane
))
3570 // do the drop calculation
3571 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3574 // if the pane is still floating, update it's floating
3575 // position (that we store)
3576 if (pane
.IsFloating())
3578 pane
.floating_pos
= pane
.frame
->GetPosition();
3580 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3581 pane
.frame
->SetTransparent(255);
3583 else if (m_has_maximized
)
3585 RestoreMaximizedPane();
3593 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3595 // try to find the pane
3596 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3597 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3599 pane
.floating_size
= size
;
3603 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3605 // try to find the pane
3606 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3607 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3610 // fire pane close event
3611 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3613 e
.SetCanVeto(evt
.CanVeto());
3623 // close the pane, but check that it
3624 // still exists in our pane array first
3625 // (the event handler above might have removed it)
3627 wxAuiPaneInfo
& check
= GetPane(wnd
);
3637 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3639 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3641 SetActivePane(m_panes
, wnd
);
3646 // OnRender() draws all of the pane captions, sashes,
3647 // backgrounds, captions, grippers, pane borders and buttons.
3648 // It renders the entire user interface.
3650 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3652 // if the frame is about to be deleted, don't bother
3653 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3656 wxDC
* dc
= evt
.GetDC();
3662 for (i
= 0, part_count
= m_uiparts
.GetCount();
3663 i
< part_count
; ++i
)
3665 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3667 // don't draw hidden pane items or items that aren't windows
3668 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3673 case wxAuiDockUIPart::typeDockSizer
:
3674 case wxAuiDockUIPart::typePaneSizer
:
3675 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3677 case wxAuiDockUIPart::typeBackground
:
3678 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3680 case wxAuiDockUIPart::typeCaption
:
3681 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3683 case wxAuiDockUIPart::typeGripper
:
3684 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3686 case wxAuiDockUIPart::typePaneBorder
:
3687 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3689 case wxAuiDockUIPart::typePaneButton
:
3690 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3691 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3698 // Render() fire a render event, which is normally handled by
3699 // wxAuiManager::OnRender(). This allows the render function to
3700 // be overridden via the render event. This can be useful for paintin
3701 // custom graphics in the main window. Default behavior can be
3702 // invoked in the overridden function by calling OnRender()
3704 void wxAuiManager::Render(wxDC
* dc
)
3706 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3712 void wxAuiManager::Repaint(wxDC
* dc
)
3717 m_frame
->Refresh() ;
3723 m_frame
->GetClientSize(&w
, &h
);
3725 // figure out which dc to use; if one
3726 // has been specified, use it, otherwise
3728 wxClientDC
* client_dc
= NULL
;
3731 client_dc
= new wxClientDC(m_frame
);
3735 // if the frame has a toolbar, the client area
3736 // origin will not be (0,0).
3737 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3738 if (pt
.x
!= 0 || pt
.y
!= 0)
3739 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3741 // render all the items
3744 // if we created a client_dc, delete it
3749 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3751 wxPaintDC
dc(m_frame
);
3755 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3764 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3772 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3774 // for MDI parent frames, this event must not
3775 // be "skipped". In other words, the parent frame
3776 // must not be allowed to resize the client window
3777 // after we are finished processing sizing changes
3785 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3787 // get the window we are managing, if none, return NULL
3788 wxWindow
* window
= GetManagedWindow();
3791 evt
.SetManager(NULL
);
3795 // if we are managing a child frame, get the 'real' manager
3796 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3798 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3799 evt
.SetManager(float_frame
->GetOwnerManager());
3803 // return pointer to ourself
3804 evt
.SetManager(this);
3807 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3810 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3811 wxCursor cursor
= wxNullCursor
;
3815 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3816 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3818 // a dock may not be resized if it has a single
3819 // pane which is not resizable
3820 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3821 part
->dock
->panes
.GetCount() == 1 &&
3822 part
->dock
->panes
.Item(0)->IsFixed())
3825 // panes that may not be resized do not get a sizing cursor
3826 if (part
->pane
&& part
->pane
->IsFixed())
3829 if (part
->orientation
== wxVERTICAL
)
3830 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3832 cursor
= wxCursor(wxCURSOR_SIZENS
);
3834 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3836 cursor
= wxCursor(wxCURSOR_SIZING
);
3840 event
.SetCursor(cursor
);
3845 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3846 const wxMouseEvent
& event
)
3848 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3849 if (!hit_test
|| !button_ui_part
)
3852 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3854 if (hit_test
== button_ui_part
)
3856 if (event
.LeftDown())
3857 state
= wxAUI_BUTTON_STATE_PRESSED
;
3859 state
= wxAUI_BUTTON_STATE_HOVER
;
3863 if (event
.LeftDown())
3864 state
= wxAUI_BUTTON_STATE_HOVER
;
3867 // now repaint the button with hover state
3868 wxClientDC
cdc(m_frame
);
3870 // if the frame has a toolbar, the client area
3871 // origin will not be (0,0).
3872 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3873 if (pt
.x
!= 0 || pt
.y
!= 0)
3874 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3878 m_art
->DrawPaneButton(cdc
, m_frame
,
3879 button_ui_part
->button
->button_id
,
3881 button_ui_part
->rect
,
3886 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3888 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3891 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3892 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3894 // Removing this restriction so that a centre pane can be resized
3895 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3898 // a dock may not be resized if it has a single
3899 // pane which is not resizable
3900 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3901 part
->dock
->panes
.GetCount() == 1 &&
3902 part
->dock
->panes
.Item(0)->IsFixed())
3905 // panes that may not be resized should be ignored here
3906 if (part
->pane
&& part
->pane
->IsFixed())
3909 m_action
= actionResize
;
3910 m_action_part
= part
;
3911 m_action_hintrect
= wxRect();
3912 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3913 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3914 event
.m_y
- part
->rect
.y
);
3915 m_frame
->CaptureMouse();
3917 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3919 m_action
= actionClickButton
;
3920 m_action_part
= part
;
3921 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3922 m_frame
->CaptureMouse();
3924 UpdateButtonOnScreen(part
, event
);
3926 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3927 part
->type
== wxAuiDockUIPart::typeGripper
)
3929 // if we are managing a wxAuiFloatingFrame window, then
3930 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3931 // We want to initiate a toolbar drag in our owner manager
3932 wxWindow
* managed_wnd
= GetManagedWindow();
3935 part
->pane
->window
&&
3937 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3939 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3940 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3941 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3942 wxPoint(event
.m_x
- part
->rect
.x
,
3943 event
.m_y
- part
->rect
.y
));
3949 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3951 // set the caption as active
3952 SetActivePane(m_panes
, part
->pane
->window
);
3956 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3959 m_action
= actionClickCaption
;
3960 m_action_part
= part
;
3961 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3962 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3963 event
.m_y
- part
->rect
.y
);
3964 m_frame
->CaptureMouse();
3984 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3986 if (m_action
== actionResize
)
3988 m_frame
->ReleaseMouse();
3990 // get rid of the hint rectangle
3992 DrawResizeHint(dc
, m_action_hintrect
);
3994 // resize the dock or the pane
3995 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3997 wxRect
& rect
= m_action_part
->dock
->rect
;
3999 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4000 event
.m_y
- m_action_offset
.y
);
4002 switch (m_action_part
->dock
->dock_direction
)
4004 case wxAUI_DOCK_LEFT
:
4005 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4007 case wxAUI_DOCK_TOP
:
4008 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4010 case wxAUI_DOCK_RIGHT
:
4011 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4012 new_pos
.x
- m_action_part
->rect
.GetWidth();
4014 case wxAUI_DOCK_BOTTOM
:
4015 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4016 new_pos
.y
- m_action_part
->rect
.GetHeight();
4023 else if (m_action_part
&&
4024 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4026 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4027 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4029 int total_proportion
= 0;
4030 int dock_pixels
= 0;
4031 int new_pixsize
= 0;
4033 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4034 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4035 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4037 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4038 event
.m_y
- m_action_offset
.y
);
4040 // determine the pane rectangle by getting the pane part
4041 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4042 wxASSERT_MSG(pane_part
,
4043 wxT("Pane border part not found -- shouldn't happen"));
4045 // determine the new pixel size that the user wants;
4046 // this will help us recalculate the pane's proportion
4047 if (dock
.IsHorizontal())
4048 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4050 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4052 // determine the size of the dock, based on orientation
4053 if (dock
.IsHorizontal())
4054 dock_pixels
= dock
.rect
.GetWidth();
4056 dock_pixels
= dock
.rect
.GetHeight();
4058 // determine the total proportion of all resizable panes,
4059 // and the total size of the dock minus the size of all
4061 int i
, dock_pane_count
= dock
.panes
.GetCount();
4062 int pane_position
= -1;
4063 for (i
= 0; i
< dock_pane_count
; ++i
)
4065 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4066 if (p
.window
== pane
.window
)
4069 // while we're at it, subtract the pane sash
4070 // width from the dock width, because this would
4071 // skew our proportion calculations
4073 dock_pixels
-= sash_size
;
4075 // also, the whole size (including decorations) of
4076 // all fixed panes must also be subtracted, because they
4077 // are not part of the proportion calculation
4080 if (dock
.IsHorizontal())
4081 dock_pixels
-= p
.best_size
.x
;
4083 dock_pixels
-= p
.best_size
.y
;
4087 total_proportion
+= p
.dock_proportion
;
4091 // find a pane in our dock to 'steal' space from or to 'give'
4092 // space to -- this is essentially what is done when a pane is
4093 // resized; the pane should usually be the first non-fixed pane
4094 // to the right of the action pane
4095 int borrow_pane
= -1;
4096 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4098 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4107 // demand that the pane being resized is found in this dock
4108 // (this assert really never should be raised)
4109 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4111 // prevent division by zero
4112 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4114 m_action
= actionNone
;
4118 // calculate the new proportion of the pane
4119 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4121 // default minimum size
4124 // check against the pane's minimum size, if specified. please note
4125 // that this is not enough to ensure that the minimum size will
4126 // not be violated, because the whole frame might later be shrunk,
4127 // causing the size of the pane to violate it's minimum size
4128 if (pane
.min_size
.IsFullySpecified())
4132 if (pane
.HasBorder())
4133 min_size
+= (pane_border_size
*2);
4135 // calculate minimum size with decorations (border,caption)
4136 if (pane_part
->orientation
== wxVERTICAL
)
4138 min_size
+= pane
.min_size
.y
;
4139 if (pane
.HasCaption())
4140 min_size
+= caption_size
;
4144 min_size
+= pane
.min_size
.x
;
4149 // for some reason, an arithmatic error somewhere is causing
4150 // the proportion calculations to always be off by 1 pixel;
4151 // for now we will add the 1 pixel on, but we really should
4152 // determine what's causing this.
4155 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4157 if (new_proportion
< min_proportion
)
4158 new_proportion
= min_proportion
;
4162 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4164 // borrow the space from our neighbor pane to the
4165 // right or bottom (depending on orientation)
4166 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4167 pane
.dock_proportion
= new_proportion
;
4174 else if (m_action
== actionClickButton
)
4176 m_hover_button
= NULL
;
4177 m_frame
->ReleaseMouse();
4178 UpdateButtonOnScreen(m_action_part
, event
);
4180 // make sure we're still over the item that was originally clicked
4181 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4183 // fire button-click event
4184 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4186 e
.SetPane(m_action_part
->pane
);
4187 e
.SetButton(m_action_part
->button
->button_id
);
4191 else if (m_action
== actionClickCaption
)
4193 m_frame
->ReleaseMouse();
4195 else if (m_action
== actionDragFloatingPane
)
4197 m_frame
->ReleaseMouse();
4199 else if (m_action
== actionDragToolbarPane
)
4201 m_frame
->ReleaseMouse();
4203 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4204 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4206 // save the new positions
4207 wxAuiDockInfoPtrArray docks
;
4208 FindDocks(m_docks
, pane
.dock_direction
,
4209 pane
.dock_layer
, pane
.dock_row
, docks
);
4210 if (docks
.GetCount() == 1)
4212 wxAuiDockInfo
& dock
= *docks
.Item(0);
4214 wxArrayInt pane_positions
, pane_sizes
;
4215 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4217 int i
, dock_pane_count
= dock
.panes
.GetCount();
4218 for (i
= 0; i
< dock_pane_count
; ++i
)
4219 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4222 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4230 m_action
= actionNone
;
4231 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4235 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4237 // sometimes when Update() is called from inside this method,
4238 // a spurious mouse move event is generated; this check will make
4239 // sure that only real mouse moves will get anywhere in this method;
4240 // this appears to be a bug somewhere, and I don't know where the
4241 // mouse move event is being generated. only verified on MSW
4243 wxPoint mouse_pos
= event
.GetPosition();
4244 if (m_last_mouse_move
== mouse_pos
)
4246 m_last_mouse_move
= mouse_pos
;
4249 if (m_action
== actionResize
)
4251 wxPoint pos
= m_action_part
->rect
.GetPosition();
4252 if (m_action_part
->orientation
== wxHORIZONTAL
)
4253 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4255 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4257 wxRect
rect(m_frame
->ClientToScreen(pos
),
4258 m_action_part
->rect
.GetSize());
4261 if (!m_action_hintrect
.IsEmpty())
4262 DrawResizeHint(dc
, m_action_hintrect
);
4263 DrawResizeHint(dc
, rect
);
4264 m_action_hintrect
= rect
;
4266 else if (m_action
== actionClickCaption
)
4268 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4269 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4271 // caption has been clicked. we need to check if the mouse
4272 // is now being dragged. if it is, we need to change the
4273 // mouse action to 'drag'
4274 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4275 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4277 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4279 if (!pane_info
->IsToolbar())
4281 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4282 pane_info
->IsFloatable())
4284 m_action
= actionDragFloatingPane
;
4286 // set initial float position
4287 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4288 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4289 pt
.y
- m_action_offset
.y
);
4292 if (pane_info
->IsMaximized())
4293 RestorePane(*pane_info
);
4297 m_action_window
= pane_info
->frame
;
4299 // action offset is used here to make it feel "natural" to the user
4300 // to drag a docked pane and suddenly have it become a floating frame.
4301 // Sometimes, however, the offset where the user clicked on the docked
4302 // caption is bigger than the width of the floating frame itself, so
4303 // in that case we need to set the action offset to a sensible value
4304 wxSize frame_size
= m_action_window
->GetSize();
4305 if (frame_size
.x
<= m_action_offset
.x
)
4306 m_action_offset
.x
= 30;
4311 m_action
= actionDragToolbarPane
;
4312 m_action_window
= pane_info
->window
;
4316 else if (m_action
== actionDragFloatingPane
)
4318 if (m_action_window
)
4320 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4321 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4322 pt
.y
- m_action_offset
.y
);
4325 else if (m_action
== actionDragToolbarPane
)
4327 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4328 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4330 pane
.state
|= wxAuiPaneInfo::actionPane
;
4332 wxPoint pt
= event
.GetPosition();
4333 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4335 // if DoDrop() decided to float the pane, set up
4336 // the floating pane's initial position
4337 if (pane
.IsFloating())
4339 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4340 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4341 pt
.y
- m_action_offset
.y
);
4344 // this will do the actiual move operation;
4345 // in the case that the pane has been floated,
4346 // this call will create the floating pane
4347 // and do the reparenting
4350 // if the pane has been floated, change the mouse
4351 // action actionDragFloatingPane so that subsequent
4352 // EVT_MOTION() events will move the floating pane
4353 if (pane
.IsFloating())
4355 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4356 m_action
= actionDragFloatingPane
;
4357 m_action_window
= pane
.frame
;
4362 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4363 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4365 if (part
!= m_hover_button
)
4367 // make the old button normal
4370 UpdateButtonOnScreen(m_hover_button
, event
);
4374 // mouse is over a button, so repaint the
4375 // button in hover mode
4376 UpdateButtonOnScreen(part
, event
);
4377 m_hover_button
= part
;
4385 m_hover_button
= NULL
;
4396 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4400 m_hover_button
= NULL
;
4405 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4407 // when a child pane has it's focus set, we should change the
4408 // pane's active state to reflect this. (this is only true if
4409 // active panes are allowed by the owner)
4410 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4412 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4413 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4415 SetActivePane(m_panes
, event
.GetWindow());
4424 // OnPaneButton() is an event handler that is called
4425 // when a pane button has been pressed.
4426 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4428 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4430 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4432 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4434 // fire pane close event
4435 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4437 e
.SetPane(evt
.pane
);
4442 // close the pane, but check that it
4443 // still exists in our pane array first
4444 // (the event handler above might have removed it)
4446 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4455 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4457 // fire pane close event
4458 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4460 e
.SetPane(evt
.pane
);
4469 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4471 // fire pane close event
4472 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4474 e
.SetPane(evt
.pane
);
4483 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4485 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&