1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
22 #define XtDisplay XTDISPLAY
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
32 #include "wx/scrolwin.h"
37 #include "wx/dcclient.h"
44 #include "wx/recguard.h"
47 #include <windows.h> // for DLGC_WANTARROWS
48 #include "wx/msw/winundef.h"
52 // For wxRETAINED implementation
53 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
54 //This code switches off the compiler warnings
55 # pragma message disable nosimpint
59 # pragma message enable nosimpint
65 style wxHSCROLL | wxVSCROLL
68 // ----------------------------------------------------------------------------
69 // wxScrollHelperEvtHandler: intercept the events from the window and forward
70 // them to wxScrollHelper
71 // ----------------------------------------------------------------------------
73 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
76 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
78 m_scrollHelper
= scrollHelper
;
81 virtual bool ProcessEvent(wxEvent
& event
);
83 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
86 wxScrollHelper
*m_scrollHelper
;
88 bool m_hasDrawnWindow
;
90 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
94 // ----------------------------------------------------------------------------
95 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
96 // a captured mouse is held outside the window
97 // ----------------------------------------------------------------------------
99 class wxAutoScrollTimer
: public wxTimer
102 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
103 wxEventType eventTypeToSend
,
104 int pos
, int orient
);
106 virtual void Notify();
110 wxScrollHelper
*m_scrollHelper
;
111 wxEventType m_eventType
;
115 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
118 // ============================================================================
120 // ============================================================================
122 // ----------------------------------------------------------------------------
124 // ----------------------------------------------------------------------------
126 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
127 wxScrollHelper
*scroll
,
128 wxEventType eventTypeToSend
,
132 m_scrollHelper
= scroll
;
133 m_eventType
= eventTypeToSend
;
138 void wxAutoScrollTimer::Notify()
140 // only do all this as long as the window is capturing the mouse
141 if ( wxWindow::GetCapture() != m_win
)
145 else // we still capture the mouse, continue generating events
147 // first scroll the window if we are allowed to do it
148 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
149 event1
.SetEventObject(m_win
);
150 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
151 m_win
->GetEventHandler()->ProcessEvent(event1
) )
153 // and then send a pseudo mouse-move event to refresh the selection
154 wxMouseEvent
event2(wxEVT_MOTION
);
155 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
157 // the mouse event coordinates should be client, not screen as
158 // returned by wxGetMousePosition
159 wxWindow
*parentTop
= m_win
;
160 while ( parentTop
->GetParent() )
161 parentTop
= parentTop
->GetParent();
162 wxPoint ptOrig
= parentTop
->GetPosition();
163 event2
.m_x
-= ptOrig
.x
;
164 event2
.m_y
-= ptOrig
.y
;
166 event2
.SetEventObject(m_win
);
168 // FIXME: we don't fill in the other members - ok?
170 m_win
->GetEventHandler()->ProcessEvent(event2
);
172 else // can't scroll further, stop
180 // ----------------------------------------------------------------------------
181 // wxScrollHelperEvtHandler
182 // ----------------------------------------------------------------------------
184 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
186 wxEventType evType
= event
.GetEventType();
188 // the explanation of wxEVT_PAINT processing hack: for historic reasons
189 // there are 2 ways to process this event in classes deriving from
190 // wxScrolledWindow. The user code may
192 // 1. override wxScrolledWindow::OnDraw(dc)
193 // 2. define its own OnPaint() handler
195 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
196 // always processes the draw event, so we can't just try the window
197 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
198 // (the latter would never be called in wxUniversal).
200 // So the solution is to have a flag telling us whether the user code drew
201 // anything in the window. We set it to true here but reset it to false in
202 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
203 // user code defined OnPaint() in the derived class)
204 m_hasDrawnWindow
= true;
206 // pass it on to the real handler
207 bool processed
= wxEvtHandler::ProcessEvent(event
);
209 // always process the size events ourselves, even if the user code handles
210 // them as well, as we need to AdjustScrollbars()
212 // NB: it is important to do it after processing the event in the normal
213 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
214 // scrollbar[s] (dis)appear and it should be seen by the user code
216 if ( evType
== wxEVT_SIZE
)
218 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
225 // normally, nothing more to do here - except if it was a paint event
226 // which wasn't really processed, then we'll try to call our
227 // OnDraw() below (from HandleOnPaint)
228 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
234 // reset the skipped flag to false as it might have been set to true in
235 // ProcessEvent() above
238 if ( evType
== wxEVT_PAINT
)
240 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
244 if ( evType
== wxEVT_SCROLLWIN_TOP
||
245 evType
== wxEVT_SCROLLWIN_BOTTOM
||
246 evType
== wxEVT_SCROLLWIN_LINEUP
||
247 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
248 evType
== wxEVT_SCROLLWIN_PAGEUP
||
249 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
250 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
251 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
253 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
254 return !event
.GetSkipped();
257 if ( evType
== wxEVT_ENTER_WINDOW
)
259 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
261 else if ( evType
== wxEVT_LEAVE_WINDOW
)
263 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
266 else if ( evType
== wxEVT_MOUSEWHEEL
)
268 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
270 #endif // wxUSE_MOUSEWHEEL
271 else if ( evType
== wxEVT_CHAR
)
273 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
274 return !event
.GetSkipped();
280 // ----------------------------------------------------------------------------
281 // wxScrollHelper construction
282 // ----------------------------------------------------------------------------
284 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
286 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
288 m_xScrollPixelsPerLine
=
289 m_yScrollPixelsPerLine
=
294 m_xScrollLinesPerPage
=
295 m_yScrollLinesPerPage
= 0;
297 m_xScrollingEnabled
=
298 m_yScrollingEnabled
= true;
307 m_targetWindow
= (wxWindow
*)NULL
;
309 m_timerAutoScroll
= (wxTimer
*)NULL
;
315 m_win
->SetScrollHelper( this );
317 // by default, the associated window is also the target window
318 DoSetTargetWindow(win
);
321 wxScrollHelper::~wxScrollHelper()
328 // ----------------------------------------------------------------------------
329 // setting scrolling parameters
330 // ----------------------------------------------------------------------------
332 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
342 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
345 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
346 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
348 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
349 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
350 (xPos
!= m_xScrollPosition
) ||
351 (yPos
!= m_yScrollPosition
)
354 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
355 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
356 m_xScrollPosition
= xPos
;
357 m_yScrollPosition
= yPos
;
359 int w
= noUnitsX
* pixelsPerUnitX
;
360 int h
= noUnitsY
* pixelsPerUnitY
;
362 // For better backward compatibility we set persisting limits
363 // here not just the size. It makes SetScrollbars 'sticky'
364 // emulating the old non-autoscroll behaviour.
365 // m_targetWindow->SetVirtualSizeHints( w, h );
367 // The above should arguably be deprecated, this however we still need.
369 // take care not to set 0 virtual size, 0 means that we don't have any
370 // scrollbars and hence we should use the real size instead of the virtual
371 // one which is indicated by using wxDefaultCoord
372 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
373 h
? h
: wxDefaultCoord
);
375 if (do_refresh
&& !noRefresh
)
376 m_targetWindow
->Refresh(true, GetScrollRect());
378 #ifndef __WXUNIVERSAL__
379 // If the target is not the same as the window with the scrollbars,
380 // then we need to update the scrollbars here, since they won't have
381 // been updated by SetVirtualSize().
382 if ( m_targetWindow
!= m_win
)
383 #endif // !__WXUNIVERSAL__
387 #ifndef __WXUNIVERSAL__
390 // otherwise this has been done by AdjustScrollbars, above
392 #endif // !__WXUNIVERSAL__
395 // ----------------------------------------------------------------------------
396 // [target] window handling
397 // ----------------------------------------------------------------------------
399 void wxScrollHelper::DeleteEvtHandler()
401 // search for m_handler in the handler list
402 if ( m_win
&& m_handler
)
404 if ( m_win
->RemoveEventHandler(m_handler
) )
408 //else: something is very wrong, so better [maybe] leak memory than
409 // risk a crash because of double deletion
415 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
417 m_targetWindow
= target
;
419 target
->MacSetClipChildren( true ) ;
422 // install the event handler which will intercept the events we're
423 // interested in (but only do it for our real window, not the target window
424 // which we scroll - we don't need to hijack its events)
425 if ( m_targetWindow
== m_win
)
427 // if we already have a handler, delete it first
430 m_handler
= new wxScrollHelperEvtHandler(this);
431 m_targetWindow
->PushEventHandler(m_handler
);
435 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
437 wxCHECK_RET( target
, wxT("target window must not be NULL") );
439 if ( target
== m_targetWindow
)
442 DoSetTargetWindow(target
);
445 wxWindow
*wxScrollHelper::GetTargetWindow() const
447 return m_targetWindow
;
450 // ----------------------------------------------------------------------------
451 // scrolling implementation itself
452 // ----------------------------------------------------------------------------
454 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
456 int nScrollInc
= CalcScrollInc(event
);
457 if ( nScrollInc
== 0 )
459 // can't scroll further
465 bool needsRefresh
= false;
467 // OS X blocks on immediate redraws, so make this a refresh
472 int orient
= event
.GetOrientation();
473 if (orient
== wxHORIZONTAL
)
475 if ( m_xScrollingEnabled
)
477 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
486 if ( m_yScrollingEnabled
)
488 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
498 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
499 // otherwise invalidated area could be updated incorrectly later when
500 // ScrollWindow() makes sure they're repainted before scrolling them
501 m_targetWindow
->Update();
504 if (orient
== wxHORIZONTAL
)
506 m_xScrollPosition
+= nScrollInc
;
507 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
511 m_yScrollPosition
+= nScrollInc
;
512 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
517 m_targetWindow
->Refresh(true, GetScrollRect());
521 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
525 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
527 int pos
= event
.GetPosition();
528 int orient
= event
.GetOrientation();
531 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
533 if (orient
== wxHORIZONTAL
)
534 nScrollInc
= - m_xScrollPosition
;
536 nScrollInc
= - m_yScrollPosition
;
538 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
540 if (orient
== wxHORIZONTAL
)
541 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
543 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
545 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
549 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
553 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
555 if (orient
== wxHORIZONTAL
)
556 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
558 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
560 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
562 if (orient
== wxHORIZONTAL
)
563 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
565 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
567 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
568 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
570 if (orient
== wxHORIZONTAL
)
571 nScrollInc
= pos
- m_xScrollPosition
;
573 nScrollInc
= pos
- m_yScrollPosition
;
576 if (orient
== wxHORIZONTAL
)
578 if (m_xScrollPixelsPerLine
> 0)
580 if ( m_xScrollPosition
+ nScrollInc
< 0 )
582 // As -ve as we can go
583 nScrollInc
= -m_xScrollPosition
;
585 else // check for the other bound
587 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
588 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
590 // As +ve as we can go
591 nScrollInc
= posMax
- m_xScrollPosition
;
596 m_targetWindow
->Refresh(true, GetScrollRect());
600 if ( m_yScrollPixelsPerLine
> 0 )
602 if ( m_yScrollPosition
+ nScrollInc
< 0 )
604 // As -ve as we can go
605 nScrollInc
= -m_yScrollPosition
;
607 else // check for the other bound
609 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
610 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
612 // As +ve as we can go
613 nScrollInc
= posMax
- m_yScrollPosition
;
619 // VZ: why do we do this? (FIXME)
620 m_targetWindow
->Refresh(true, GetScrollRect());
627 // Adjust the scrollbars - new version.
628 void wxScrollHelper::AdjustScrollbars()
630 static wxRecursionGuardFlag s_flagReentrancy
;
631 wxRecursionGuard
guard(s_flagReentrancy
);
632 if ( guard
.IsInside() )
634 // don't reenter AdjustScrollbars() while another call to
635 // AdjustScrollbars() is in progress because this may lead to calling
636 // ScrollWindow() twice and this can really happen under MSW if
637 // SetScrollbar() call below adds or removes the scrollbar which
638 // changes the window size and hence results in another
639 // AdjustScrollbars() call
646 int oldXScroll
= m_xScrollPosition
;
647 int oldYScroll
= m_yScrollPosition
;
649 // VZ: at least under Windows this loop is useless because when scrollbars
650 // [dis]appear we get a WM_SIZE resulting in another call to
651 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
652 // it here for now but it would be better to ensure that all ports
653 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
654 // necessary, and remove it later
655 // JACS: Stop potential infinite loop by limiting number of iterations
656 int iterationCount
= 0;
657 const int iterationMax
= 5;
662 GetTargetSize(&w
, 0);
664 // scroll lines per page: if 0, no scrolling is needed
667 if ( m_xScrollPixelsPerLine
== 0 )
669 // scrolling is disabled
671 m_xScrollPosition
= 0;
674 else // might need scrolling
676 // Round up integer division to catch any "leftover" client space.
677 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
678 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
680 // Calculate page size i.e. number of scroll units you get on the
681 // current client window.
682 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
684 // Special case. When client and virtual size are very close but
685 // the client is big enough, kill scrollbar.
686 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
688 if (linesPerPage
>= m_xScrollLines
)
690 // we're big enough to not need scrolling
693 m_xScrollPosition
= 0;
695 else // we do need a scrollbar
697 if ( linesPerPage
< 1 )
700 // Correct position if greater than extent of canvas minus
701 // the visible portion of it or if below zero
702 const int posMax
= m_xScrollLines
- linesPerPage
;
703 if ( m_xScrollPosition
> posMax
)
704 m_xScrollPosition
= posMax
;
705 else if ( m_xScrollPosition
< 0 )
706 m_xScrollPosition
= 0;
710 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
711 linesPerPage
, m_xScrollLines
);
713 // The amount by which we scroll when paging
714 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
716 GetTargetSize(0, &h
);
718 if ( m_yScrollPixelsPerLine
== 0 )
720 // scrolling is disabled
722 m_yScrollPosition
= 0;
725 else // might need scrolling
727 // Round up integer division to catch any "leftover" client space.
728 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
729 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
731 // Calculate page size i.e. number of scroll units you get on the
732 // current client window.
733 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
735 // Special case. When client and virtual size are very close but
736 // the client is big enough, kill scrollbar.
737 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
739 if (linesPerPage
>= m_yScrollLines
)
741 // we're big enough to not need scrolling
744 m_yScrollPosition
= 0;
746 else // we do need a scrollbar
748 if ( linesPerPage
< 1 )
751 // Correct position if greater than extent of canvas minus
752 // the visible portion of it or if below zero
753 const int posMax
= m_yScrollLines
- linesPerPage
;
754 if ( m_yScrollPosition
> posMax
)
755 m_yScrollPosition
= posMax
;
756 else if ( m_yScrollPosition
< 0 )
757 m_yScrollPosition
= 0;
761 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
762 linesPerPage
, m_yScrollLines
);
764 // The amount by which we scroll when paging
765 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
768 // If a scrollbar (dis)appeared as a result of this, adjust them again.
772 GetTargetSize( &w
, &h
);
773 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
776 // Sorry, some Motif-specific code to implement a backing pixmap
777 // for the wxRETAINED style. Implementing a backing store can't
778 // be entirely generic because it relies on the wxWindowDC implementation
779 // to duplicate X drawing calls for the backing pixmap.
781 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
783 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
785 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
786 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
787 if (m_targetWindow
->GetBackingPixmap() &&
788 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
789 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
791 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
792 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
795 if (!m_targetWindow
->GetBackingPixmap() &&
796 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
798 int depth
= wxDisplayDepth();
799 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
800 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
801 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
802 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
808 if (oldXScroll
!= m_xScrollPosition
)
810 if (m_xScrollingEnabled
)
811 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
814 m_targetWindow
->Refresh(true, GetScrollRect());
817 if (oldYScroll
!= m_yScrollPosition
)
819 if (m_yScrollingEnabled
)
820 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
823 m_targetWindow
->Refresh(true, GetScrollRect());
827 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
829 wxPoint pt
= dc
.GetDeviceOrigin();
831 // It may actually be correct to always query
832 // the m_sign from the DC here, but I leve the
833 // #ifdef GTK for now.
834 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
835 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
836 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
839 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
840 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
841 dc
.SetUserScale( m_scaleX
, m_scaleY
);
844 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
846 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
847 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
849 m_xScrollPixelsPerLine
= xstep
;
850 m_yScrollPixelsPerLine
= ystep
;
852 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
853 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
855 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
856 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
857 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
862 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
865 *x_unit
= m_xScrollPixelsPerLine
;
867 *y_unit
= m_yScrollPixelsPerLine
;
871 int wxScrollHelper::GetScrollLines( int orient
) const
873 if ( orient
== wxHORIZONTAL
)
874 return m_xScrollLines
;
876 return m_yScrollLines
;
879 int wxScrollHelper::GetScrollPageSize(int orient
) const
881 if ( orient
== wxHORIZONTAL
)
882 return m_xScrollLinesPerPage
;
884 return m_yScrollLinesPerPage
;
887 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
889 if ( orient
== wxHORIZONTAL
)
890 m_xScrollLinesPerPage
= pageSize
;
892 m_yScrollLinesPerPage
= pageSize
;
896 * Scroll to given position (scroll position, not pixel position)
898 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
903 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
904 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
907 GetTargetSize(&w
, &h
);
909 // compute new position:
910 int new_x
= m_xScrollPosition
;
911 int new_y
= m_yScrollPosition
;
913 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
917 // Calculate page size i.e. number of scroll units you get on the
918 // current client window
919 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
920 if (noPagePositions
< 1) noPagePositions
= 1;
922 // Correct position if greater than extent of canvas minus
923 // the visible portion of it or if below zero
924 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
925 new_x
= wxMax( 0, new_x
);
927 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
931 // Calculate page size i.e. number of scroll units you get on the
932 // current client window
933 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
934 if (noPagePositions
< 1) noPagePositions
= 1;
936 // Correct position if greater than extent of canvas minus
937 // the visible portion of it or if below zero
938 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
939 new_y
= wxMax( 0, new_y
);
942 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
943 return; // nothing to do, the position didn't change
945 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
946 // otherwise invalidated area could be updated incorrectly later when
947 // ScrollWindow() makes sure they're repainted before scrolling them
948 m_targetWindow
->Update();
950 // update the position and scroll the window now:
951 if (m_xScrollPosition
!= new_x
)
953 int old_x
= m_xScrollPosition
;
954 m_xScrollPosition
= new_x
;
955 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
956 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
960 if (m_yScrollPosition
!= new_y
)
962 int old_y
= m_yScrollPosition
;
963 m_yScrollPosition
= new_y
;
964 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
965 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
970 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
972 m_xScrollingEnabled
= x_scroll
;
973 m_yScrollingEnabled
= y_scroll
;
976 // Where the current view starts from
977 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
980 *x
= m_xScrollPosition
;
982 *y
= m_yScrollPosition
;
985 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
988 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
990 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
993 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
996 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
998 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1001 // ----------------------------------------------------------------------------
1003 // ----------------------------------------------------------------------------
1005 bool wxScrollHelper::ScrollLayout()
1007 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1009 // If we're the scroll target, take into account the
1010 // virtual size and scrolled position of the window.
1012 int x
= 0, y
= 0, w
= 0, h
= 0;
1013 CalcScrolledPosition(0,0, &x
,&y
);
1014 m_win
->GetVirtualSize(&w
, &h
);
1015 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1019 // fall back to default for LayoutConstraints
1020 return m_win
->wxWindow::Layout();
1023 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1025 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1028 if (m_win
->GetAutoLayout())
1032 // wxWindow's GetBestVirtualSize returns the actual window size,
1033 // whereas we want to return the virtual size
1034 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1036 wxSize
clientSize(m_win
->GetClientSize());
1037 if ( m_win
->GetSizer() )
1038 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1043 // return the window best size from the given best virtual size
1045 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const
1047 // Only use the content to set the window size in the direction
1048 // where there's no scrolling; otherwise we're going to get a huge
1049 // window in the direction in which scrolling is enabled
1051 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1053 wxSize minSize
= m_win
->GetMinSize();
1054 if ( !minSize
.IsFullySpecified() )
1055 minSize
= m_win
->GetSize();
1066 // ----------------------------------------------------------------------------
1068 // ----------------------------------------------------------------------------
1070 // Default OnSize resets scrollbars, if any
1071 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1073 if ( m_targetWindow
->GetAutoLayout() )
1075 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1077 // This will call ::Layout() and ::AdjustScrollbars()
1078 m_win
->SetVirtualSize( size
);
1086 // This calls OnDraw, having adjusted the origin according to the current
1088 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1090 // don't use m_targetWindow here, this is always called for ourselves
1091 wxPaintDC
dc(m_win
);
1097 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1098 // compatibility here - if we used OnKeyDown(), the programs which process
1099 // arrows themselves in their OnChar() would never get the message and like
1100 // this they always have the priority
1101 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1103 int stx
= 0, sty
= 0, // view origin
1104 szx
= 0, szy
= 0, // view size (total)
1105 clix
= 0, cliy
= 0; // view size (on screen)
1107 GetViewStart(&stx
, &sty
);
1108 GetTargetSize(&clix
, &cliy
);
1109 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1111 if( m_xScrollPixelsPerLine
)
1113 clix
/= m_xScrollPixelsPerLine
;
1114 szx
/= m_xScrollPixelsPerLine
;
1121 if( m_yScrollPixelsPerLine
)
1123 cliy
/= m_yScrollPixelsPerLine
;
1124 szy
/= m_yScrollPixelsPerLine
;
1132 int xScrollOld
= m_xScrollPosition
,
1133 yScrollOld
= m_yScrollPosition
;
1136 switch ( event
.GetKeyCode() )
1139 dsty
= sty
- (5 * cliy
/ 6);
1140 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1144 Scroll(-1, sty
+ (5 * cliy
/ 6));
1148 Scroll(0, event
.ControlDown() ? 0 : -1);
1152 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1156 Scroll(-1, sty
- 1);
1160 Scroll(-1, sty
+ 1);
1164 Scroll(stx
- 1, -1);
1168 Scroll(stx
+ 1, -1);
1176 if ( m_xScrollPosition
!= xScrollOld
)
1178 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1180 event
.SetEventObject(m_win
);
1181 m_win
->GetEventHandler()->ProcessEvent(event
);
1184 if ( m_yScrollPosition
!= yScrollOld
)
1186 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1188 event
.SetEventObject(m_win
);
1189 m_win
->GetEventHandler()->ProcessEvent(event
);
1193 // ----------------------------------------------------------------------------
1194 // autoscroll stuff: these functions deal with sending fake scroll events when
1195 // a captured mouse is being held outside the window
1196 // ----------------------------------------------------------------------------
1198 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1200 // only send the event if the window is scrollable in this direction
1201 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1202 return win
->HasScrollbar(event
.GetOrientation());
1205 void wxScrollHelper::StopAutoScrolling()
1208 if ( m_timerAutoScroll
)
1210 delete m_timerAutoScroll
;
1211 m_timerAutoScroll
= (wxTimer
*)NULL
;
1216 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1218 StopAutoScrolling();
1223 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1225 // don't prevent the usual processing of the event from taking place
1228 // when a captured mouse leave a scrolled window we start generate
1229 // scrolling events to allow, for example, extending selection beyond the
1230 // visible area in some controls
1231 if ( wxWindow::GetCapture() == m_targetWindow
)
1233 // where is the mouse leaving?
1235 wxPoint pt
= event
.GetPosition();
1238 orient
= wxHORIZONTAL
;
1241 else if ( pt
.y
< 0 )
1243 orient
= wxVERTICAL
;
1246 else // we're lower or to the right of the window
1248 wxSize size
= m_targetWindow
->GetClientSize();
1249 if ( pt
.x
> size
.x
)
1251 orient
= wxHORIZONTAL
;
1252 pos
= m_xScrollLines
;
1254 else if ( pt
.y
> size
.y
)
1256 orient
= wxVERTICAL
;
1257 pos
= m_yScrollLines
;
1259 else // this should be impossible
1261 // but seems to happen sometimes under wxMSW - maybe it's a bug
1262 // there but for now just ignore it
1264 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1270 // only start the auto scroll timer if the window can be scrolled in
1272 if ( !m_targetWindow
->HasScrollbar(orient
) )
1276 delete m_timerAutoScroll
;
1277 m_timerAutoScroll
= new wxAutoScrollTimer
1279 m_targetWindow
, this,
1280 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1281 : wxEVT_SCROLLWIN_LINEDOWN
,
1285 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1292 #if wxUSE_MOUSEWHEEL
1294 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1296 m_wheelRotation
+= event
.GetWheelRotation();
1297 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1298 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1303 wxScrollWinEvent newEvent
;
1305 newEvent
.SetPosition(0);
1306 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1307 newEvent
.SetEventObject(m_win
);
1309 if (event
.IsPageScroll())
1312 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1314 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1316 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1320 lines
*= event
.GetLinesPerAction();
1322 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1324 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1326 int times
= abs(lines
);
1327 for (; times
> 0; times
--)
1328 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1333 #endif // wxUSE_MOUSEWHEEL
1335 // ----------------------------------------------------------------------------
1336 // wxScrolledWindow implementation
1337 // ----------------------------------------------------------------------------
1339 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1341 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1342 EVT_PAINT(wxScrolledWindow::OnPaint
)
1345 bool wxScrolledWindow::Create(wxWindow
*parent
,
1350 const wxString
& name
)
1352 m_targetWindow
= this;
1354 MacSetClipChildren( true ) ;
1357 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
|wxHSCROLL
|wxVSCROLL
, name
);
1362 wxScrolledWindow::~wxScrolledWindow()
1366 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1368 // the user code didn't really draw the window if we got here, so set this
1369 // flag to try to call OnDraw() later
1370 m_handler
->ResetDrawnFlag();
1376 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1380 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1383 // we need to process arrows ourselves for scrolling
1384 if ( nMsg
== WM_GETDLGCODE
)
1386 rc
|= DLGC_WANTARROWS
;