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[wxWidgets.git] / include / wx / motif / colour.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/motif/colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_COLOUR_H_
13 #define _WX_COLOUR_H_
14
15 #include "wx/object.h"
16 #include "wx/string.h"
17
18 // Colour
19 class WXDLLEXPORT wxColour : public wxColourBase
20 {
21 DECLARE_DYNAMIC_CLASS(wxColour)
22 public:
23 // constructors
24 // ------------
25
26 // default
27 wxColour() { Init(); }
28 DEFINE_STD_WXCOLOUR_CONSTRUCTORS
29
30 // copy ctors and assignment operators
31 wxColour( const wxColour& col );
32 wxColour& operator = ( const wxColour& col );
33
34 // dtor
35 ~wxColour();
36
37
38 // accessors
39 bool Ok() const {return m_isInit; }
40 unsigned char Red() const { return m_red; }
41 unsigned char Green() const { return m_green; }
42 unsigned char Blue() const { return m_blue; }
43
44 int GetPixel() const { return m_pixel; };
45 void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
46
47 inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
48
49 inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
50
51 // Allocate a colour, or nearest colour, using the given display.
52 // If realloc is true, ignore the existing pixel, otherwise just return
53 // the existing one.
54 // Returns the allocated pixel.
55
56 // TODO: can this handle mono displays? If not, we should have an extra
57 // flag to specify whether this should be black or white by default.
58
59 int AllocColour(WXDisplay* display, bool realloc = false);
60
61 protected:
62 // Helper function
63 void Init();
64
65 virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue );
66
67 private:
68 bool m_isInit;
69 unsigned char m_red;
70 unsigned char m_blue;
71 unsigned char m_green;
72
73 public:
74 int m_pixel;
75 };
76
77 #endif
78 // _WX_COLOUR_H_