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1 \section{Event handling overview}\label{eventhandlingoverview}
2
3 Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent}
4
5 \subsection{Introduction}
6
7 Before version 2.0 of wxWindows, events were handled by the application
8 either by supplying callback functions, or by overriding virtual member
9 functions such as {\bf OnSize}.
10
11 From wxWindows 2.0, {\it event tables} are used instead, with a few exceptions.
12
13 An event table is placed in an implementation file to tell wxWindows how to map
14 events to member functions. These member functions are not virtual functions, but
15 they are all similar in form: they take a single wxEvent-derived argument, and have a void return
16 type.
17
18 Here's an example of an event table.
19
20 \begin{verbatim}
21 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
23 EVT_MENU (DO_TEST, MyFrame::DoTest)
24 EVT_SIZE ( MyFrame::OnSize)
25 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
26 END_EVENT_TABLE()
27 \end{verbatim}
28
29 The first two entries map menu commands to two different member functions. The EVT\_SIZE macro
30 doesn't need a window identifier, since normally you are only interested in the
31 current window's size events. (In fact you could intercept a particular window's size event
32 by using EVT\_CUSTOM(wxEVT\_SIZE, id, func).)
33
34 The EVT\_BUTTON macro demonstrates that the originating event does not have to come from
35 the window class implementing the event table - if the event source is a button within a panel within a frame, this will still
36 work, because event tables are searched up through the hierarchy of windows. In this
37 case, the button's event table will be searched, then the parent panel's, then the frame's.
38
39 As mentioned before, the member functions that handle events do not have to be virtual.
40 Indeed, the member functions should not be virtual as the event handler ignores that
41 the functions are virtual, i.e. overriding a virtual member function in a derived class
42 will not have any effect.
43 These member functions take an event argument, and the class of event differs according
44 to the type of event and the class of the originating window. For size
45 events, \helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most control
46 commands (such as button presses), \helpref{wxCommandEvent}{wxcommandevent} is used.
47 When controls get more complicated, then specific event classes are used, such
48 as \helpref{wxTreeEvent}{wxtreeevent} for events from \helpref{wxTreeCtrl}{wxtreectrl} windows.
49
50 As well as the event table in the implementation file, there must be a DECLARE\_EVENT\_TABLE
51 macro in the class definition. For example:
52
53 {\small%
54 \begin{verbatim}
55 class MyFrame: public wxFrame {
56
57 DECLARE_DYNAMIC_CLASS(MyFrame)
58
59 public:
60 ...
61 void OnExit(wxCommandEvent& event);
62 void OnSize(wxSizeEvent& event);
63 protected:
64 int m_count;
65 ...
66 DECLARE_EVENT_TABLE()
67 };
68 \end{verbatim}
69 }%
70
71 \subsection{How events are processed}\label{eventprocessing}
72
73 When an event is received from the windowing system, wxWindows calls \helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on
74 the first event handler object belonging to the window generating the event.
75
76 It may be noted that wxWindows' event processing system implements something
77 very close to virtual methods in normal C++, i.e. it is possible to alter
78 the behaviour of a class by overriding its event handling functions. In
79 many cases this works even for changing the behaviour of native controls.
80 For example it is possible to filter out a number of key events sent by the
81 system to a native text control by overriding wxTextCtrl and defining a
82 handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
83 any key events from being sent to the native control - which might not be
84 what is desired. In this case the event handler function has to call Skip()
85 so as to indicate that the search for the event handler should continue.
86
87 To summarize, instead of explicitly calling the base class version as you
88 would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
89 you should instead call \helpref{Skip}{wxeventskip}.
90
91 In practice, this would look like this if the derived text control only
92 accepts 'a' to 'z' and 'A' to 'Z':
93
94 {\small%
95 \begin{verbatim}
96 void MyTextCtrl::OnChar(wxKeyEvent& event)
97 {
98 if ( isalpha( event.KeyCode() ) )
99 {
100 // key code is within legal range. we call event.Skip() so the
101 // event can be processed either in the base wxWindows class
102 // or the native control.
103
104 event.Skip();
105 }
106 else
107 {
108 // illegal key hit. we don't call event.Skip() so the
109 // event is not processed anywhere else.
110
111 wxBell();
112 }
113 }
114 \end{verbatim}
115 }%
116
117
118 The normal order of event table searching by ProcessEvent is as follows:
119
120 \begin{enumerate}\itemsep=0pt
121 \item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
122 the function skips to step (6).
123 \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
124 \helpref{wxValidator}{wxvalidator}. If this returns TRUE, the function exits.
125 \item {\bf SearchEventTable} is called for this event handler. If this fails, the base
126 class table is tried, and so on until no more tables exist or an appropriate function was found,
127 in which case the function exits.
128 \item The search is applied down the entire chain of event handlers (usually the chain has a length
129 of one). If this succeeds, the function exits.
130 \item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is
131 recursively applied to the parent window's event handler. If this returns TRUE, the function exits.
132 \item Finally, {\bf ProcessEvent} is called on the wxApp object.
133 \end{enumerate}
134
135 {\bf Pay close attention to Step 5.} People often overlook or get
136 confused by this powerful feature of the wxWindows event processing
137 system. To put it a different way, events derived either directly or
138 indirectly from wxCommandEvent will travel up the containment
139 hierarchy from child to parent until an event handler is found that
140 doesn't call event.Skip(). Events not derived from wxCommandEvent are
141 sent only to the window they occurred in and then stop.
142
143 Typically events that deal with a window as a window (size, motion,
144 paint, mouse, keyboard, etc.) are sent only to the window. Events
145 that have a higher level of meaning and/or are generated by the window
146 itself, (button click, menu select, tree expand, etc.) are command
147 events and are sent up to the parent to see if it is interested in the
148 event.
149
150 Note that your application may wish to override ProcessEvent to redirect processing of
151 events. This is done in the document/view framework, for example, to allow event handlers
152 to be defined in the document or view. To test for command events (which will probably
153 be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for
154 efficiency, instead of using the slower run-time type system.
155
156 As mentioned above, only command events are recursively applied to the parents event
157 handler. As this quite often causes confusion for users, here is a list of system
158 events which will NOT get sent to the parent's event handler:
159
160 \begin{twocollist}\itemsep=0pt
161 \twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
162 \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
163 \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
164 \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
165 \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
166 \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
167 \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
168 \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
169 \twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
170 \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
171 \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
172 \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
173 \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
174 \twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
175 \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
176 \twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
177 \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
178 \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
179 \end{twocollist}
180
181 In some cases, it might be desired by the programmer to get a certain number
182 of system events in a parent window, for example all key events sent to, but not
183 used by, the native controls in a dialog. In this case, a special event handler
184 will have to be written that will override ProcessEvent() in order to pass
185 all events (or any selection of them) to the parent window.
186
187 % VZ: it doesn't work like this, but just in case we ever reenable this
188 % behaviour, I leave it here
189 %
190 % \subsection{Redirection of command events to the window with the focus}
191 %
192 % The usual upward search through the window hierarchy for command event
193 % handlers does not always meet an application's requirements. Say you have two
194 % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
195 % buttons. To avoid the need to define event handlers in the frame
196 % and redirect them explicitly to the window with the focus, command events
197 % are sent to the window with the focus first, for
198 % menu and toolbar command and UI update events only. This means that
199 % each window can handle its own commands and UI updates independently. In
200 % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
201 % requests, so no extra coding is required to support them in your menus and
202 % toolbars.
203
204 \subsection{Pluggable event handlers}
205
206 In fact, you don't have to derive a new class from a window class
207 if you don't want to. You can derive a new class from wxEvtHandler instead,
208 defining the appropriate event table, and then call
209 \rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
210 \rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
211 event handler the object that responds to events. This way, you can avoid
212 a lot of class derivation, and use the same event handler object to
213 handle events from instances of different classes. If you ever have to call a window's event handler
214 manually, use the GetEventHandler function to retrieve the window's event handler and use that
215 to call the member function. By default, GetEventHandler returns a pointer to the window itself
216 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
217
218 One use of PushEventHandler is to temporarily or permanently change the
219 behaviour of the GUI. For example, you might want to invoke a dialog editor
220 in your application that changes aspects of dialog boxes. You can
221 grab all the input for an existing dialog box, and edit it `in situ',
222 before restoring its behaviour to normal. So even if the application
223 has derived new classes to customize behaviour, your utility can indulge
224 in a spot of body-snatching. It could be a useful technique for on-line
225 tutorials, too, where you take a user through a serious of steps and
226 don't want them to diverge from the lesson. Here, you can examine the events
227 coming from buttons and windows, and if acceptable, pass them through to
228 the original event handler. Use PushEventHandler/PopEventHandler
229 to form a chain of event handlers, where each handler processes a different
230 range of events independently from the other handlers.
231
232 \subsection{Window identifiers}\label{windowids}
233
234 \index{identifiers}\index{wxID}Window identifiers are integers, and are used to uniquely determine window identity in the
235 event system (though you can use it for other purposes). In fact, identifiers do not need
236 to be unique across your entire application just so long as they are unique within a particular context you're interested
237 in, such as a frame and its children. You may use the wxID\_OK identifier, for example, on
238 any number of dialogs so long as you don't have several within the same dialog.
239
240 If you pass -1 to a window constructor, an identifier will be generated for you, but beware:
241 if things don't respond in the way they should, it could be because of an id conflict. It is safer
242 to supply window ids at all times. Automatic generation of identifiers starts at 1 so may well conflict
243 with your own identifiers.
244
245 The following standard identifiers are supplied. You can use wxID\_HIGHEST to determine the
246 number above which it is safe to define your own identifiers. Or, you can use identifiers below
247 wxID\_LOWEST.
248
249 \begin{verbatim}
250 #define wxID_LOWEST 4999
251
252 #define wxID_OPEN 5000
253 #define wxID_CLOSE 5001
254 #define wxID_NEW 5002
255 #define wxID_SAVE 5003
256 #define wxID_SAVEAS 5004
257 #define wxID_REVERT 5005
258 #define wxID_EXIT 5006
259 #define wxID_UNDO 5007
260 #define wxID_REDO 5008
261 #define wxID_HELP 5009
262 #define wxID_PRINT 5010
263 #define wxID_PRINT_SETUP 5011
264 #define wxID_PREVIEW 5012
265 #define wxID_ABOUT 5013
266 #define wxID_HELP_CONTENTS 5014
267 #define wxID_HELP_COMMANDS 5015
268 #define wxID_HELP_PROCEDURES 5016
269 #define wxID_HELP_CONTEXT 5017
270
271 #define wxID_CUT 5030
272 #define wxID_COPY 5031
273 #define wxID_PASTE 5032
274 #define wxID_CLEAR 5033
275 #define wxID_FIND 5034
276 #define wxID_DUPLICATE 5035
277 #define wxID_SELECTALL 5036
278
279 #define wxID_FILE1 5050
280 #define wxID_FILE2 5051
281 #define wxID_FILE3 5052
282 #define wxID_FILE4 5053
283 #define wxID_FILE5 5054
284 #define wxID_FILE6 5055
285 #define wxID_FILE7 5056
286 #define wxID_FILE8 5057
287 #define wxID_FILE9 5058
288
289 #define wxID_OK 5100
290 #define wxID_CANCEL 5101
291 #define wxID_APPLY 5102
292 #define wxID_YES 5103
293 #define wxID_NO 5104
294 #define wxID_STATIC 5105
295
296 #define wxID_HIGHEST 5999
297 \end{verbatim}
298
299 \subsection{Event macros summary}\label{eventmacros}
300
301 \wxheading{Generic event table macros}
302
303 \twocolwidtha{8cm}%
304 \begin{twocollist}\itemsep=0pt
305 \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
306 entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
307 and a member function to call.}
308 \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
309 but responds to a range of window identifiers.}
310 \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
311 expects a member function with a wxCommandEvent argument.}
312 \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
313 expects a member function with a wxCommandEvent argument.}
314 \end{twocollist}
315
316 \wxheading{Macros listed by event class}
317
318 The documentation for specific event macros is organised by event class. Please refer
319 to these sections for details.
320
321 \twocolwidtha{8cm}%
322 \begin{twocollist}\itemsep=0pt
323 \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
324 activation and deactivation events.}
325 \twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
326 \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
327 called via \helpref{wxWindow::Close}{wxwindowclose}.}
328 \twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
329 file drop events.}
330 \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
331 \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
332 \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR and EVT\_CHAR\_HOOK macros handle keyboard
333 input for any window.}
334 \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
335 (to process background tasks, for example).}
336 \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
337 to handle dialog initialisation.}
338 \twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.}
339 \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
340 \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
341 mouse events or all mouse events.}
342 \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
343 \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
344 \twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from
345 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.}
346 \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
347 \twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
348 and EVT\_SPLITTER\_DOUBLECLICKED macros are used to handle the various splitter window events.}
349 \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
350 events informing the application that the user has changed the system colours (Windows only).}
351 \twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
352 \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
353 update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
354 toolbars and controls.}
355 \end{twocollist}
356