merged wxDisplayModeInfo and wxVideoMode in a single class, extracted it in a separat...
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21
22 #if wxUSE_GUI
23 #include "wx/window.h" // for wxTopLevelWindows
24
25 #include "wx/vidmode.h"
26 #endif // wxUSE_GUI
27
28 #include "wx/build.h"
29 #include "wx/init.h" // we must declare wxEntry()
30
31 class WXDLLIMPEXP_BASE wxAppConsole;
32 class WXDLLIMPEXP_BASE wxAppTraits;
33 class WXDLLIMPEXP_BASE wxCmdLineParser;
34 class WXDLLIMPEXP_BASE wxLog;
35 class WXDLLIMPEXP_BASE wxMessageOutput;
36
37 // wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
38 // to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
39 // disappear a.s.a.p.
40 #ifdef __WXMAC__
41 #define wxUSE_EVTLOOP_IN_APP 0
42 #else
43 #define wxUSE_EVTLOOP_IN_APP 1
44 class WXDLLEXPORT wxEventLoop;
45 #endif
46
47 // ----------------------------------------------------------------------------
48 // typedefs
49 // ----------------------------------------------------------------------------
50
51 // the type of the function used to create a wxApp object on program start up
52 typedef wxAppConsole* (*wxAppInitializerFunction)();
53
54 // ----------------------------------------------------------------------------
55 // constants
56 // ----------------------------------------------------------------------------
57
58 enum
59 {
60 wxPRINT_WINDOWS = 1,
61 wxPRINT_POSTSCRIPT = 2
62 };
63
64 // ----------------------------------------------------------------------------
65 // wxAppConsole: wxApp for non-GUI applications
66 // ----------------------------------------------------------------------------
67
68 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
69 {
70 public:
71 // ctor and dtor
72 wxAppConsole();
73 virtual ~wxAppConsole();
74
75
76 // the virtual functions which may/must be overridden in the derived class
77 // -----------------------------------------------------------------------
78
79 // This is the very first function called for a newly created wxApp object,
80 // it is used by the library to do the global initialization. If, for some
81 // reason, you must override it (instead of just overriding OnInit(), as
82 // usual, for app-specific initializations), do not forget to call the base
83 // class version!
84 virtual bool Initialize(int& argc, wxChar **argv);
85
86 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
87 virtual bool CallOnInit() { return OnInit(); }
88
89 // Called before OnRun(), this is a good place to do initialization -- if
90 // anything fails, return false from here to prevent the program from
91 // continuing. The command line is normally parsed here, call the base
92 // class OnInit() to do it.
93 virtual bool OnInit();
94
95 // this is here only temproary hopefully (FIXME)
96 virtual bool OnInitGui() { return true; }
97
98 // This is the replacement for the normal main(): all program work should
99 // be done here. When OnRun() returns, the programs starts shutting down.
100 virtual int OnRun() = 0;
101
102 // This is only called if OnInit() returned true so it's a good place to do
103 // any cleanup matching the initializations done there.
104 virtual int OnExit();
105
106 // This is the very last function called on wxApp object before it is
107 // destroyed. If you override it (instead of overriding OnExit() as usual)
108 // do not forget to call the base class version!
109 virtual void CleanUp();
110
111 // Called when a fatal exception occurs, this function should take care not
112 // to do anything which might provoke a nested exception! It may be
113 // overridden if you wish to react somehow in non-default way (core dump
114 // under Unix, application crash under Windows) to fatal program errors,
115 // however extreme care should be taken if you don't want this function to
116 // crash.
117 virtual void OnFatalException() { }
118
119 #if wxUSE_EXCEPTIONS
120 // Called when an unhandled C++ exception occurs inside OnRun(): note that
121 // the exception type is lost by now, so if you really want to handle the
122 // exception you should override OnRun() and put a try/catch around
123 // MainLoop() call there
124 virtual void OnUnhandledException() { }
125 #endif // wxUSE_EXCEPTIONS
126
127 // Called from wxExit() function, should terminate the application a.s.a.p.
128 virtual void Exit();
129
130
131 // application info: name, description, vendor
132 // -------------------------------------------
133
134 // NB: all these should be set by the application itself, there are no
135 // reasonable default except for the application name which is taken to
136 // be argv[0]
137
138 // set/get the application name
139 wxString GetAppName() const
140 {
141 return m_appName.empty() ? m_className : m_appName;
142 }
143 void SetAppName(const wxString& name) { m_appName = name; }
144
145 // set/get the app class name
146 wxString GetClassName() const { return m_className; }
147 void SetClassName(const wxString& name) { m_className = name; }
148
149 // set/get the vendor name
150 const wxString& GetVendorName() const { return m_vendorName; }
151 void SetVendorName(const wxString& name) { m_vendorName = name; }
152
153
154 // cmd line parsing stuff
155 // ----------------------
156
157 // all of these methods may be overridden in the derived class to
158 // customize the command line parsing (by default only a few standard
159 // options are handled)
160 //
161 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
162 // this to work
163
164 #if wxUSE_CMDLINE_PARSER
165 // this one is called from OnInit() to add all supported options
166 // to the given parser (don't forget to call the base class version if you
167 // override it!)
168 virtual void OnInitCmdLine(wxCmdLineParser& parser);
169
170 // called after successfully parsing the command line, return TRUE
171 // to continue and FALSE to exit (don't forget to call the base class
172 // version if you override it!)
173 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
174
175 // called if "--help" option was specified, return TRUE to continue
176 // and FALSE to exit
177 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
178
179 // called if incorrect command line options were given, return
180 // FALSE to abort and TRUE to continue
181 virtual bool OnCmdLineError(wxCmdLineParser& parser);
182 #endif // wxUSE_CMDLINE_PARSER
183
184
185 // miscellaneous customization functions
186 // -------------------------------------
187
188 // create the app traits object to which we delegate for everything which
189 // either should be configurable by the user (then he can change the
190 // default behaviour simply by overriding CreateTraits() and returning his
191 // own traits object) or which is GUI/console dependent as then wxAppTraits
192 // allows us to abstract the differences behind the common façade
193 wxAppTraits *GetTraits();
194
195 // the functions below shouldn't be used now that we have wxAppTraits
196 #if WXWIN_COMPATIBILITY_2_4
197
198 #if wxUSE_LOG
199 // override this function to create default log target of arbitrary
200 // user-defined class (default implementation creates a wxLogGui
201 // object) -- this log object is used by default by all wxLogXXX()
202 // functions.
203 virtual wxLog *CreateLogTarget();
204 #endif // wxUSE_LOG
205
206 // similar to CreateLogTarget() but for the global wxMessageOutput
207 // object
208 virtual wxMessageOutput *CreateMessageOutput();
209
210 #endif // WXWIN_COMPATIBILITY_2_4
211
212
213 // event processing functions
214 // --------------------------
215
216 // this method allows to filter all the events processed by the program, so
217 // you should try to return quickly from it to avoid slowing down the
218 // program to the crawl
219 //
220 // return value should be -1 to continue with the normal event processing,
221 // or TRUE or FALSE to stop further processing and pretend that the event
222 // had been already processed or won't be processed at all, respectively
223 virtual int FilterEvent(wxEvent& event);
224
225 #if wxUSE_EXCEPTIONS
226 // call the specified handler on the given object with the given event
227 //
228 // this method only exists to allow catching the exceptions thrown by any
229 // event handler, it would lead to an extra (useless) virtual function call
230 // if the exceptions were not used, so it doesn't even exist in that case
231 virtual void HandleEvent(wxEvtHandler *handler,
232 wxEventFunction func,
233 wxEvent& event) const;
234 #endif // wxUSE_EXCEPTIONS
235
236 // process all events in the wxPendingEvents list -- it is necessary to
237 // call this function to process posted events. This happens during each
238 // event loop iteration in GUI mode but if there is no main loop, it may be
239 // also called directly.
240 virtual void ProcessPendingEvents();
241
242 // doesn't do anything in this class, just a hook for GUI wxApp
243 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
244
245 // make sure that idle events are sent again
246 virtual void WakeUpIdle() { }
247
248
249 // debugging support
250 // -----------------
251
252 // this function is called when an assert failure occurs, the base class
253 // version does the normal processing (i.e. shows the usual assert failure
254 // dialog box)
255 //
256 // the arguments are the place where the assert occured, the text of the
257 // assert itself and the user-specified message
258 #ifdef __WXDEBUG__
259 virtual void OnAssert(const wxChar *file,
260 int line,
261 const wxChar *cond,
262 const wxChar *msg);
263 #endif // __WXDEBUG__
264
265 // check that the wxBuildOptions object (constructed in the application
266 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
267 // options of the library and abort if it doesn't
268 static bool CheckBuildOptions(const char *optionsSignature,
269 const char *componentName);
270 #if WXWIN_COMPATIBILITY_2_4
271 static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
272 {
273 return CheckBuildOptions(buildOptions.m_signature, "your program");
274 }
275 #endif
276
277 // implementation only from now on
278 // -------------------------------
279
280 // helpers for dynamic wxApp construction
281 static void SetInitializerFunction(wxAppInitializerFunction fn)
282 { ms_appInitFn = fn; }
283 static wxAppInitializerFunction GetInitializerFunction()
284 { return ms_appInitFn; }
285
286 // accessors for ms_appInstance field (external code might wish to modify
287 // it, this is why we provide a setter here as well, but you should really
288 // know what you're doing if you call it), wxTheApp is usually used instead
289 // of GetInstance()
290 static wxAppConsole *GetInstance() { return ms_appInstance; }
291 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
292
293
294 // command line arguments (public for backwards compatibility)
295 int argc;
296 wxChar **argv;
297
298 protected:
299 // the function which creates the traits object when GetTraits() needs it
300 // for the first time
301 virtual wxAppTraits *CreateTraits();
302
303
304 // function used for dynamic wxApp creation
305 static wxAppInitializerFunction ms_appInitFn;
306
307 // the one and only global application object
308 static wxAppConsole *ms_appInstance;
309
310
311 // application info (must be set from the user code)
312 wxString m_vendorName, // vendor name (ACME Inc)
313 m_appName, // app name
314 m_className; // class name
315
316 // the class defining the application behaviour, NULL initially and created
317 // by GetTraits() when first needed
318 wxAppTraits *m_traits;
319
320
321 // the application object is a singleton anyhow, there is no sense in
322 // copying it
323 DECLARE_NO_COPY_CLASS(wxAppConsole)
324 };
325
326 // ----------------------------------------------------------------------------
327 // wxAppBase: the common part of wxApp implementations for all platforms
328 // ----------------------------------------------------------------------------
329
330 #if wxUSE_GUI
331
332 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
333 {
334 public:
335 wxAppBase();
336 virtual ~wxAppBase();
337
338 // the virtual functions which may/must be overridden in the derived class
339 // -----------------------------------------------------------------------
340
341 // very first initialization function
342 //
343 // Override: very rarely
344 virtual bool Initialize(int& argc, wxChar **argv);
345
346 // a platform-dependent version of OnInit(): the code here is likely to
347 // depend on the toolkit. default version does nothing.
348 //
349 // Override: rarely.
350 virtual bool OnInitGui();
351
352 // called to start program execution - the default version just enters
353 // the main GUI loop in which events are received and processed until
354 // the last window is not deleted (if GetExitOnFrameDelete) or
355 // ExitMainLoop() is called. In console mode programs, the execution
356 // of the program really starts here
357 //
358 // Override: rarely in GUI applications, always in console ones.
359 virtual int OnRun();
360
361 // a matching function for OnInit()
362 virtual int OnExit();
363
364 // very last clean up function
365 //
366 // Override: very rarely
367 virtual void CleanUp();
368
369
370 // the worker functions - usually not used directly by the user code
371 // -----------------------------------------------------------------
372
373 // execute the main GUI loop, the function returns when the loop ends
374 virtual int MainLoop();
375
376 // exit the main loop thus terminating the application
377 virtual void Exit();
378
379 // exit the main GUI loop during the next iteration (i.e. it does not
380 // stop the program immediately!)
381 virtual void ExitMainLoop();
382
383 // returns true if the program is initialized, i.e. OnInit() has been
384 // completed successfully
385 virtual bool Initialized() = 0;
386
387 // returns TRUE if there are unprocessed events in the event queue
388 virtual bool Pending();
389
390 // process the first event in the event queue (blocks until an event
391 // appears if there are none currently, use Pending() if this is not
392 // wanted), returns false if the event loop should stop and true
393 // otherwise
394 virtual bool Dispatch();
395
396 // process all currently pending events right now
397 //
398 // it is an error to call Yield() recursively unless the value of
399 // onlyIfNeeded is TRUE
400 //
401 // WARNING: this function is dangerous as it can lead to unexpected
402 // reentrancies (i.e. when called from an event handler it
403 // may result in calling the same event handler again), use
404 // with _extreme_ care or, better, don't use at all!
405 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
406
407 // this virtual function is called in the GUI mode when the application
408 // becomes idle and normally just sends wxIdleEvent to all interested
409 // parties
410 //
411 // it should return TRUE if more idle events are needed, FALSE if not
412 virtual bool ProcessIdle();
413
414 // Send idle event to window and all subwindows
415 // Returns TRUE if more idle time is requested.
416 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
417
418 // Perform standard OnIdle behaviour: call from port's OnIdle
419 void OnIdle(wxIdleEvent& event);
420
421
422 // top level window functions
423 // --------------------------
424
425 // return TRUE if our app has focus
426 virtual bool IsActive() const { return m_isActive; }
427
428 // set the "main" top level window
429 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
430
431 // return the "main" top level window (if it hadn't been set previously
432 // with SetTopWindow(), will return just some top level window and, if
433 // there are none, will return NULL)
434 virtual wxWindow *GetTopWindow() const
435 {
436 if (m_topWindow)
437 return m_topWindow;
438 else if (wxTopLevelWindows.GetCount() > 0)
439 return wxTopLevelWindows.GetFirst()->GetData();
440 else
441 return (wxWindow *)NULL;
442 }
443
444 // control the exit behaviour: by default, the program will exit the
445 // main loop (and so, usually, terminate) when the last top-level
446 // program window is deleted. Beware that if you disable this behaviour
447 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
448 // ExitMainLoop() explicitly from somewhere.
449 void SetExitOnFrameDelete(bool flag)
450 { m_exitOnFrameDelete = flag ? Yes : No; }
451 bool GetExitOnFrameDelete() const
452 { return m_exitOnFrameDelete == Yes; }
453
454
455 // display mode, visual, printing mode, ...
456 // ------------------------------------------------------------------------
457
458 // Get display mode that is used use. This is only used in framebuffer
459 // wxWin ports (such as wxMGL).
460 virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
461 // Set display mode to use. This is only used in framebuffer wxWin
462 // ports (such as wxMGL). This method should be called from
463 // wxApp::OnInitGui
464 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return TRUE; }
465
466 // set use of best visual flag (see below)
467 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
468 bool GetUseBestVisual() const { return m_useBestVisual; }
469
470 // set/get printing mode: see wxPRINT_XXX constants.
471 //
472 // default behaviour is the normal one for Unix: always use PostScript
473 // printing.
474 virtual void SetPrintMode(int WXUNUSED(mode)) { }
475 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
476
477
478 // command line parsing (GUI-specific)
479 // ------------------------------------------------------------------------
480
481 #if wxUSE_CMDLINE_PARSER
482 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
483 virtual void OnInitCmdLine(wxCmdLineParser& parser);
484 #endif
485
486 // miscellaneous other stuff
487 // ------------------------------------------------------------------------
488
489 // called by toolkit-specific code to set the app status: active (we have
490 // focus) or not and also the last window which had focus before we were
491 // deactivated
492 virtual void SetActive(bool isActive, wxWindow *lastFocus);
493
494
495 protected:
496 // delete all objects in wxPendingDelete list
497 void DeletePendingObjects();
498
499 // override base class method to use GUI traits
500 virtual wxAppTraits *CreateTraits();
501
502
503 #if wxUSE_EVTLOOP_IN_APP
504 // the main event loop of the application (may be NULL if the loop hasn't
505 // been started yet or has already terminated)
506 wxEventLoop *m_mainLoop;
507 #endif // wxUSE_EVTLOOP_IN_APP
508
509 // the main top level window (may be NULL)
510 wxWindow *m_topWindow;
511
512 // if Yes, exit the main loop when the last top level window is deleted, if
513 // No don't do it and if Later -- only do it once we reach our OnRun()
514 //
515 // the explanation for using this strange scheme is given in appcmn.cpp
516 enum
517 {
518 Later = -1,
519 No,
520 Yes
521 } m_exitOnFrameDelete;
522
523 // TRUE if the apps whats to use the best visual on systems where
524 // more than one are available (Sun, SGI, XFree86 4.0 ?)
525 bool m_useBestVisual;
526
527 // does any of our windows has focus?
528 bool m_isActive;
529
530
531 DECLARE_NO_COPY_CLASS(wxAppBase)
532 };
533
534 #endif // wxUSE_GUI
535
536 // ----------------------------------------------------------------------------
537 // now include the declaration of the real class
538 // ----------------------------------------------------------------------------
539
540 #if wxUSE_GUI
541 #if defined(__WXMSW__)
542 #include "wx/msw/app.h"
543 #elif defined(__WXMOTIF__)
544 #include "wx/motif/app.h"
545 #elif defined(__WXMGL__)
546 #include "wx/mgl/app.h"
547 #elif defined(__WXGTK__)
548 #include "wx/gtk/app.h"
549 #elif defined(__WXX11__)
550 #include "wx/x11/app.h"
551 #elif defined(__WXMAC__)
552 #include "wx/mac/app.h"
553 #elif defined(__WXCOCOA__)
554 #include "wx/cocoa/app.h"
555 #elif defined(__WXPM__)
556 #include "wx/os2/app.h"
557 #endif
558 #else // !GUI
559 // allow using just wxApp (instead of wxAppConsole) in console programs
560 typedef wxAppConsole wxApp;
561 #endif // GUI/!GUI
562
563 // ----------------------------------------------------------------------------
564 // the global data
565 // ----------------------------------------------------------------------------
566
567 // for compatibility, we define this macro to access the global application
568 // object of type wxApp
569 //
570 // note that instead of using of wxTheApp in application code you should
571 // consider using DECLARE_APP() after which you may call wxGetApp() which will
572 // return the object of the correct type (i.e. MyApp and not wxApp)
573 //
574 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
575 // console mode it does nothing at all
576 #define wxTheApp ((wxApp *)wxApp::GetInstance())
577
578 // ----------------------------------------------------------------------------
579 // global functions
580 // ----------------------------------------------------------------------------
581
582 // event loop related functions only work in GUI programs
583 // ------------------------------------------------------
584
585 // Force an exit from main loop
586 extern void WXDLLIMPEXP_BASE wxExit();
587
588 // Yield to other apps/messages
589 extern bool WXDLLIMPEXP_BASE wxYield();
590
591 // Yield to other apps/messages
592 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
593
594 // ----------------------------------------------------------------------------
595 // macros for dynamic creation of the application object
596 // ----------------------------------------------------------------------------
597
598 // Having a global instance of this class allows wxApp to be aware of the app
599 // creator function. wxApp can then call this function to create a new app
600 // object. Convoluted, but necessary.
601
602 class WXDLLIMPEXP_BASE wxAppInitializer
603 {
604 public:
605 wxAppInitializer(wxAppInitializerFunction fn)
606 { wxApp::SetInitializerFunction(fn); }
607 };
608
609 // Here's a macro you can use if your compiler really, really wants main() to
610 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
611 // code if required.
612
613 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
614 int main(int argc, char **argv) { return wxEntry(argc, argv); }
615
616 #if !wxUSE_GUI || !defined(__WXMSW__)
617 #define IMPLEMENT_WXWIN_MAIN \
618 IMPLEMENT_WXWIN_MAIN_CONSOLE
619 #elif defined(__WXMSW__)
620 // we need HINSTANCE declaration to define WinMain()
621 #include "wx/msw/wrapwin.h"
622
623 #ifdef SW_SHOWNORMAL
624 #define wxSW_SHOWNORMAL SW_SHOWNORMAL
625 #else
626 #define wxSW_SHOWNORMAL 0
627 #endif
628
629 #define IMPLEMENT_WXWIN_MAIN \
630 extern int wxEntry(HINSTANCE hInstance, \
631 HINSTANCE hPrevInstance = NULL, \
632 char *pCmdLine = NULL, \
633 int nCmdShow = wxSW_SHOWNORMAL); \
634 extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
635 HINSTANCE hPrevInstance, \
636 char *lpCmdLine, \
637 int nCmdShow) \
638 { \
639 return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
640 }
641 #else
642 #define IMPLEMENT_WXWIN_MAIN
643 #endif
644
645 #ifdef __WXUNIVERSAL__
646 #include "wx/univ/theme.h"
647
648 #define IMPLEMENT_WX_THEME_SUPPORT \
649 WX_USE_THEME(win32); \
650 WX_USE_THEME(gtk);
651 #else
652 #define IMPLEMENT_WX_THEME_SUPPORT
653 #endif
654
655 // Use this macro if you want to define your own main() or WinMain() function
656 // and call wxEntry() from there.
657 #define IMPLEMENT_APP_NO_MAIN(appname) \
658 wxAppConsole *wxCreateApp() \
659 { \
660 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
661 "your program"); \
662 return new appname; \
663 } \
664 wxAppInitializer \
665 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
666 appname& wxGetApp() { return *(appname *)wxTheApp; }
667
668 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
669 // wxUniversal builds
670 #define IMPLEMENT_APP_NO_THEMES(appname) \
671 IMPLEMENT_APP_NO_MAIN(appname) \
672 IMPLEMENT_WXWIN_MAIN
673
674 // Use this macro exactly once, the argument is the name of the wxApp-derived
675 // class which is the class of your application.
676 #define IMPLEMENT_APP(appname) \
677 IMPLEMENT_APP_NO_THEMES(appname) \
678 IMPLEMENT_WX_THEME_SUPPORT
679
680 // Same as IMPLEMENT_APP(), but for console applications.
681 #define IMPLEMENT_APP_CONSOLE(appname) \
682 IMPLEMENT_APP_NO_MAIN(appname) \
683 IMPLEMENT_WXWIN_MAIN_CONSOLE
684
685 // this macro can be used multiple times and just allows you to use wxGetApp()
686 // function
687 #define DECLARE_APP(appname) extern appname& wxGetApp();
688
689 #endif // _WX_APP_H_BASE_
690