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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.cpp
3 // Purpose: wxGauge class
4 // Author: David Webster
5 // Modified by:
6 // Created: 10/06/99
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifndef WX_PRECOMP
15 #include "wx/defs.h"
16 #include "wx/utils.h"
17 #endif
18
19 #include "wx/os2/private.h"
20 #include "wx/gauge.h"
21
22 /* gas gauge graph control messages--class "zYzGauge" */
23 #define ZYZG_SETRANGE (WM_USER + 0)
24 #define ZYZG_GETRANGE (WM_USER + 1)
25 #define ZYZG_SETPOSITION (WM_USER + 2)
26 #define ZYZG_GETPOSITION (WM_USER + 3)
27 #define ZYZG_SETORIENTATION (WM_USER + 4)
28 #define ZYZG_GETORIENTATION (WM_USER + 5)
29 #define ZYZG_SETFGCOLOR (WM_USER + 6)
30 #define ZYZG_GETFGCOLOR (WM_USER + 7)
31 #define ZYZG_SETBKCOLOR (WM_USER + 8)
32 #define ZYZG_GETBKCOLOR (WM_USER + 9)
33 #define ZYZG_SETWIDTH3D (WM_USER + 10)
34 #define ZYZG_GETWIDTH3D (WM_USER + 11)
35 #define ZYZG_SETBEZELFACE (WM_USER + 12)
36 #define ZYZG_GETBEZELFACE (WM_USER + 13)
37 #define ZYZG_SETDELTAPOS (WM_USER + 14)
38
39 /* orientations for ZYZG_WW_ORIENTATION */
40 #define ZYZG_ORIENT_LEFTTORIGHT 0
41 #define ZYZG_ORIENT_RIGHTTOLEFT 1
42 #define ZYZG_ORIENT_BOTTOMTOTOP 2
43 #define ZYZG_ORIENT_TOPTOBOTTOM 3
44
45 /* gauge styles */
46 #define ZYZGS_3D 0x8000L /* control will be 3D */
47
48 /* public function prototypes */
49 // BOOL _Optlink gaugeInit(HINSTANCE hInstance);
50
51 #if !USE_SHARED_LIBRARY
52 IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
53 #endif
54
55 bool wxGauge::Create(wxWindow *parent, wxWindowID id,
56 int range,
57 const wxPoint& pos,
58 const wxSize& size,
59 long style,
60 #if wxUSE_VALIDATORS
61 const wxValidator& validator,
62 #endif
63 const wxString& name)
64 {
65 static bool wxGaugeOS2Initialised = FALSE;
66
67 if ( !wxGaugeOS2Initialised )
68 {
69 //TODO:
70 /*
71 if (!gaugeInit((HINSTANCE) wxGetInstance()))
72 wxFatalError("Cannot initalize Gauge library");
73 */
74 wxGaugeOS2Initialised = TRUE;
75 }
76
77 SetName(name);
78 #if wxUSE_VALIDATORS
79 SetValidator(validator);
80 #endif
81 if (parent) parent->AddChild(this);
82 m_rangeMax = range;
83 m_gaugePos = 0;
84
85 m_windowStyle = style;
86
87 if ( id == -1 )
88 m_windowId = (int)NewControlId();
89 else
90 m_windowId = id;
91
92 int x = pos.x;
93 int y = pos.y;
94 int width = size.x;
95 int height = size.y;
96
97 // TODO
98 /*
99 int x = pos.x;
100 int y = pos.y;
101 int width = size.x;
102 int height = size.y;
103
104 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
105 msFlags |= ZYZGS_3D;
106
107 HWND wx_button =
108 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
109 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
110 wxGetInstance(), NULL);
111
112 m_hWnd = (WXHWND)wx_button;
113
114 // Subclass again for purposes of dialog editing mode
115 SubclassWin((WXHWND)wx_button);
116
117 int wOrient = 0;
118
119 if (m_windowStyle & wxGA_HORIZONTAL)
120 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
121 else
122 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
123
124 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
125 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
126
127 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
128 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
129
130 SetFont(parent->GetFont());
131
132 if (width == -1)
133 width = 50;
134 if (height == -1)
135 height = 50;
136 SetSize(x, y, width, height);
137
138 ShowWindow(GetHwnd(), SW_SHOW);
139 */
140 return TRUE;
141 }
142
143 void wxGauge::SetShadowWidth(int w)
144 {
145 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
146 }
147
148 void wxGauge::SetBezelFace(int w)
149 {
150 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
151 }
152
153 void wxGauge::SetRange(int r)
154 {
155 m_rangeMax = r;
156 // TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
157 }
158
159 void wxGauge::SetValue(int pos)
160 {
161 m_gaugePos = pos;
162 // TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
163 }
164
165 int wxGauge::GetShadowWidth() const
166 {
167 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
168 return 0;
169 }
170
171 int wxGauge::GetBezelFace() const
172 {
173 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
174 return 0;
175 }
176
177 int wxGauge::GetRange() const
178 {
179 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
180 return m_rangeMax;
181 }
182
183 int wxGauge::GetValue() const
184 {
185 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
186 return m_gaugePos;
187 }
188
189 bool wxGauge::SetForegroundColour(const wxColour& col)
190 {
191 if ( !wxControl::SetForegroundColour(col) )
192 return FALSE;
193
194 // TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
195
196 return TRUE;
197 }
198
199 bool wxGauge::SetBackgroundColour(const wxColour& col)
200 {
201 if ( !wxControl::SetBackgroundColour(col) )
202 return FALSE;
203
204 // TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
205
206 return TRUE;
207 }
208
209 ///** zyz3d.c
210 // *
211 // * DESCRIPTION:
212 // * This module contains functions for creating nifty 3D borders
213 // * around controls like zYzGauge.
214 // *
215 // * HISTORY:
216 // * 3/14/91 cjp put in this comment
217 // * 6/19/92 cjp touched it a bit
218 // *
219 // ** cjp */
220 // COPYRIGHT:
221 //
222 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
223 //
224 // You have a royalty-free right to use, modify, reproduce and
225 // distribute the Sample Files (and/or any modified version) in
226 // any way you find useful, provided that you agree that
227 // Microsoft has no warranty obligations or liability for any
228 // Sample Application Files which are modified.
229 //
230
231
232 ///* get the includes we need */
233 //#define INCL_PM
234 //#include <os2.h>
235
236 ///* misc. control flag defines */
237 //#define DRAW3D_IN 0x0001
238 //#define DRAW3D_OUT 0x0002
239
240 //#define DRAW3D_TOPLINE 0x0004
241 //#define DRAW3D_BOTTOMLINE 0x0008
242 //#define DRAW3D_LEFTLINE 0x0010
243 //#define DRAW3D_RIGHTLINE 0x0020
244
245
246 ///* public function prototypes */
247 //void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
248 //void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
249 //void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
250
251
252 ///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
253 // *
254 // * DESCRIPTION:
255 // * This function draws a flat frame with the current button-face
256 // * color.
257 // *
258 // * ARGUMENTS:
259 // * HDC hdc : The DC to draw into.
260 // *
261 // * LPRECT rc : The containing rect for the new frame.
262 // *
263 // * WORD wWidth : The width of the frame to draw.
264 // *
265 // * RETURN (void _Optlink):
266 // * The frame will have been drawn into the DC.
267 // *
268 // * NOTES:
269 // *
270 // ** cjp */
271
272 //void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
273 //{
274 // RECTL rc1;
275 // DWORD rgbOld;
276
277 // /* don't go through a bunch of work if we don't have to */
278 // if (!wWidth)
279 // return;
280
281 // /* set up color to be button-face color--so it may not be gray */
282 // rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
283
284 // /* perform CopyRect w/o bloody windows style overhead */
285 // rc1 = *rc;
286
287 /* top */
288 // rc1.top = rc->top;
289 // rc1.left = rc->left;
290 // rc1.bottom = rc->top + wWidth;
291 // rc1.right = rc->right;
292
293 /* blast it out */
294 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
295
296 /* right */
297 // rc1.left = rc->right - wWidth;
298 // rc1.bottom = rc->bottom;
299
300 /* blast this part now */
301 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
302
303 /* left */
304 // rc1.left = rc->left;
305 // rc1.right = rc->left + wWidth;
306
307 /* and another part */
308 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
309
310 /* bottom */
311 // rc1.right = rc->right;
312 // rc1.top = rc->bottom - wWidth;
313
314 /* finish it off */
315 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
316
317 /* restore the old bk color */
318 // SetBkColor(hdc, rgbOld);
319 //} /* Draw3DFaceFrame() */
320
321
322 ///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
323 // *
324 // * DESCRIPTION:
325 // * Draws a 3D rectangle that is shaded. wFlags can be used to
326 // * control how the rectangle looks.
327 // *
328 // * ARGUMENTS:
329 // * HDC hdc : Handle to the device context that will be
330 // * used to display the rectangle.
331 // *
332 // * RECT rect : A rectangle describing the dimensions of
333 // * the rectangle in device coordinates.
334 // *
335 // * WORD wShadowWidth : Width of the shadow in device coordinates.
336 // *
337 // * WORD wFlags : The following flags may be passed to describe
338 // * the style of the rectangle:
339 // *
340 // * DRAW3D_IN : The shadow is drawn such that
341 // * the box appears to be sunk in to the screen.
342 // * This is default if 0 is passed.
343 // *
344 // * DRAW3D_OUT : The shadow is drawn such that
345 // * the box appears to be sticking out of the
346 // * screen.
347 // *
348 // * RETURN (void _Optlink):
349 // * The 3D looking rectangle will have been drawn into the DC.
350 // *
351 // * NOTES:
352 // *
353 // ** cjp */
354
355 //void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
356 // WORD wShadowWidth, WORD wFlags)
357 //{
358 // /* sanity check--don't work if you don't have to! */
359 // if (!wShadowWidth || !RectVisible(hdc, lpRect))
360 // return;
361
362 /* draw the top line */
363 // Draw3DLine(hdc, lpRect->left, lpRect->top,
364 // lpRect->right - lpRect->left,
365 // wShadowWidth, DRAW3D_TOPLINE | wFlags);
366
367 /* right line */
368 // Draw3DLine(hdc, lpRect->right, lpRect->top,
369 // lpRect->bottom - lpRect->top,
370 // wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
371
372 /* bottom line */
373 // Draw3DLine(hdc, lpRect->left, lpRect->bottom,
374 // lpRect->right - lpRect->left,
375 // wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
376
377 /* left line */
378 // Draw3DLine(hdc, lpRect->left, lpRect->top,
379 // lpRect->bottom - lpRect->top,
380 // wShadowWidth, DRAW3D_LEFTLINE | wFlags);
381 //} /* Draw3DRect() */
382
383
384 ///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
385 // *
386 // * DESCRIPTION:
387 // * Draws a 3D line that can be used to make a 3D box.
388 // *
389 // * ARGUMENTS:
390 // * HDC hdc : Handle to the device context that will be
391 // * used to display the 3D line.
392 // *
393 // * WORD x, y : Coordinates of the beginning of the line.
394 // * These coordinates are in device units and
395 // * represent the _outside_ most point. Horiz-
396 // * ontal lines are drawn from left to right and
397 // * vertical lines are drawn from top to bottom.
398 // *
399 // * WORD wShadowWidth : Width of the shadow in device coordinates.
400 // *
401 // * WORD wFlags : The following flags may be passed to
402 // * describe the style of the 3D line:
403 // *
404 // * DRAW3D_IN : The shadow is drawn such that
405 // * the box appears to be sunk in to the screen.
406 // * This is default if 0 is passed.
407 // *
408 // * DRAW3D_OUT : The shadow is drawn such that
409 // * the box appears to be sticking out of the
410 // * screen.
411 // *
412 // * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
413 // * _RIGHTLINE : Specifies that a "top",
414 // * "Bottom", "Left", or"Right" line is to be
415 // * drawn.
416 // *
417 // * RETURN (void _Optlink):
418 // * The line will have been drawn into the DC.
419 // *
420 // * NOTES:
421 // *
422 // ** cjp */
423
424 //void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
425 // WORD wShadowWidth, WORD wFlags)
426 //{
427 // HBRUSH hOldBrush;
428 // HPEN hOldPen;
429 // BOOL fDark;
430 // POINT Point[ 4 ]; /* define a polgon with 4 points */
431
432 // /* if width is zero, don't do nothin'! */
433 // if (!wShadowWidth)
434 // return;
435
436 /* define shape of polygon--origin is always the same */
437 // Point[0].x = x;
438 // Point[0].y = y;
439
440 // /* To do this we'll simply draw a polygon with four sides, using
441 // * the appropriate brush. I dare you to ask me why this isn't a
442 // * switch/case!
443 // */
444 // if (wFlags & DRAW3D_TOPLINE)
445 // {
446 // /* across to right */
447 // Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
448 // Point[1].y = y;
449
450 /* down/left */
451 // Point[2].x = x + nLen - wShadowWidth;
452 // Point[2].y = y + wShadowWidth;
453
454 /* accross to left */
455 // Point[3].x = x + wShadowWidth;
456 // Point[3].y = y + wShadowWidth;
457
458 /* select 'dark' brush if 'in'--'light' for 'out' */
459 // fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
460 // }
461
462 /* possibly the bottom? */
463 // else if (wFlags & DRAW3D_BOTTOMLINE)
464 // {
465 /* across to right */
466 // Point[1].x = x + nLen;
467 // Point[1].y = y;
468
469 /* up/left */
470 // Point[2].x = x + nLen - wShadowWidth;
471 // Point[2].y = y - wShadowWidth;
472
473 /* accross to left */
474 // Point[3].x = x + wShadowWidth;
475 // Point[3].y = y - wShadowWidth;
476
477 /* select 'light' brush if 'in' */
478 // fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
479 // }
480
481 /* ok, it's gotta be left? */
482 // else if (wFlags & DRAW3D_LEFTLINE)
483 // {
484 /* down */
485 // Point[1].x = x;
486 // Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
487
488 /* up/right */
489 // Point[2].x = x + wShadowWidth;
490 // Point[2].y = y + nLen - wShadowWidth;
491
492 /* down */
493 // Point[3].x = x + wShadowWidth;
494 // Point[3].y = y + wShadowWidth;
495
496 /* select 'dark' brush if 'in'--'light' for 'out' */
497 // fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
498 // }
499
500 /* well maybe it's for the right side? */
501 // else if (wFlags & DRAW3D_RIGHTLINE)
502 // {
503 /* down */
504 // Point[1].x = x;
505 // Point[1].y = y + nLen;
506
507 /* up/left */
508 // Point[2].x = x - wShadowWidth;
509 // Point[2].y = y + nLen - wShadowWidth;
510
511 /* up */
512 // Point[3].x = x - wShadowWidth;
513 // Point[3].y = y + wShadowWidth;
514
515 /* select 'light' brush if 'in' */
516 // fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
517 // }
518
519 /* bad drugs? */
520 // else return;
521
522 /* select NULL_PEN for no borders */
523 // hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
524
525 /* select the appropriate color for the fill */
526 // if (fDark)
527 // hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
528 // else
529 // hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
530
531 /* finally, draw the dern thing */
532 // Polygon(hdc, (LPPOINT)&Point, 4);
533
534 /* restore what we killed */
535 // SelectObject(hdc, hOldBrush);
536 // SelectObject(hdc, hOldPen);
537 //} /* Draw3DLine() */
538
539 /** EOF: zyz3d.c **/
540
541 ///** zyzgauge.c
542 // *
543 // * DESCRIPTION:
544 // * Yet another 'Gas Gauge Custom Control.' This control gives you
545 // * a 'progress bar' class (named zYzGauge) for use in your applications.
546 // * You can set the range, position, font, color, orientation, and 3d
547 // * effect of the gauge by sending messages to the control.
548 // *
549 // * Before you can use this control, you MUST first export the window
550 // * procedure for the control (or define it with the _export keyword):
551 // *
552 // * EXPORTS gaugeWndProc
553 // *
554 // * You then need initialize the class before you use it:
555 // *
556 // * if (!gaugeInit(hInstance))
557 // * die a horrible death
558 // * else
559 // * you are good to go
560 // *
561 // * The colors used by the control default to black and white if you
562 // * are running on a mono-display. They default to blue and white
563 // * if you are on a color display. You enable the 3D effect by setting
564 // * the ZYZGS_3D style flag in the styles field of the control (like
565 // * any other control).
566 // *
567 // * To select your own colors, you can send the ZYZG_SETFGCOLOR and
568 // * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
569 // * background (percent not done) colors. The lParam is the RGB()
570 // * value--wParam is ignored.
571 // *
572 // * In all of the following ZYZG_??? messages, the arguments are
573 // * WORDS. If you are setting parameters, the value is sent as
574 // * the wParam (lParam is ignored). If you are getting parameters,
575 // * the value is returned as a LONG and should be cast to a *signed*
576 // * integer.
577 // *
578 // * To set the depth of the 3D effect (if enabled), you can send the
579 // * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
580 // * is the flat top on the 3D border--its color will be that of the
581 // * button-face. The 3D width is the width of the bezel itself; inside
582 // * and outside. The light color is white, the dark color is gray.
583 // * Both widths *can* be zero--both default to 2 which looks to me.
584 // *
585 // * The range of the control can be set by sending the ZYZG_SETRANGE
586 // * message to the control. It can be any integer from 1 to 32767.
587 // * What this specifies is the number of pieces that create a whole.
588 // * The default is 100. You can get the current range setting by
589 // * sending the ZYZG_GETRANGE message to the control.
590 // *
591 // * The position (number of pieces out of the whole have been used) is
592 // * set with the ZYZG_SETPOSITION message. It can be any integer from
593 // * 0 to the current range setting of the control--it will be clipped
594 // * if the position is out of bounds. The default position is 0. You
595 // * can get the current position at any time with the ZYZG_GETPOSITION
596 // * message.
597 // *
598 // * You can also set the range using a delta from the current range.
599 // * This is done by sending the ZYZG_SETDELTAPOS message with wParam
600 // * set to a _signed_ integer value within the range of the control.
601 // *
602 // * The font used for the percentage text can be set using the standard
603 // * WM_SETFONT message. You can get the current font at any time with
604 // * the WM_GETFONT message.
605 // *
606 // * The orientation can be left to right, right to left, bottom to top,
607 // * or top to bottom. Whatever suits your needs. You set this by
608 // * sending the ZYZG_ORIENTATION message to the control with one of
609 // * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
610 // *
611 // * ZYZG_ORIENT_LEFTTORIGHT (0)
612 // * ZYZG_ORIENT_RIGHTTOLEFT (1)
613 // * ZYZG_ORIENT_BOTTOMTOTOP (2)
614 // * ZYZG_ORIENT_TOPTOBOTTOM (3)
615 // *
616 // * HISTORY:
617 // * 3/12/91 cjp put in this comment
618 // * 6/19/92 cjp touched it a bit
619 // *
620 // ** cjp */
621 // COPYRIGHT:
622 //
623 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
624 //
625 // You have a royalty-free right to use, modify, reproduce and
626 // distribute the Sample Files (and/or any modified version) in
627 // any way you find useful, provided that you agree that
628 // Microsoft has no warranty obligations or liability for any
629 // Sample Application Files which are modified.
630 //
631
632
633 /* get the includes we need */
634 //#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
635 //#include <malloc.h>
636 //#endif
637 //#include <stdio.h>
638 //#include <string.h>
639 //#include <stdlib.h>
640 // #include "zyz3d.h"
641 // #include "zyzgauge.h"
642
643
644 /* static global variables */
645 //static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
646
647
648 /* window word position definitions */
649 //#define ZYZG_WW_PZYZGAUGE 0
650 /* #define ZYZG_WW_EXTRABYTES 2 */
651 //#define ZYZG_WW_EXTRABYTES 4
652
653
654 /* control block structure typedef */
655 //typedef struct tZYZGAUGE
656 //{
657 // WORD wRange;
658 // WORD wPosition;
659 // WORD wOrientation;
660 // WORD wWidth3D;
661 // WORD wWidthBezelFace;
662 // HFONT hFont;
663 // DWORD rgbTextColor;
664 // DWORD rgbBkColor;
665
666 //} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
667
668
669 /* some default values for the control */
670 //#define ZYZG_DEF_RANGE 100
671 //#define ZYZG_DEF_POSITION 0
672 //#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
673 //#define ZYZG_DEF_WIDTH3D 2
674 //#define ZYZG_DEF_BEZELFACE 2
675
676
677
678 /* the default settings for drawing colors--display dependent */
679 //static DWORD rgbDefTextColor;
680 //static DWORD rgbDefBkColor;
681 //static BOOL fSupport3D;
682
683 //#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
684 //#define APIENTRY _Optlink
685 //#endif
686
687 //#ifdef __WIN32__
688 //#define _EXPORT /**/
689 //#else
690 //#define _EXPORT _export
691 //typedef signed short int SHORT ;
692 //#endif
693
694 /* internal function prototypes */
695 //static void PASCAL gaugePaint(HWND, HDC);
696 /* LRESULT _Optlink */
697 //LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
698
699
700
701 ///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
702 // *
703 // * DESCRIPTION:
704 // * Registers the window class for the zYzGauge control. Performs
705 // * other initialization for the zYzGauge text control. This must
706 // * be done before the zYzGauge control is used--or it will fail
707 // * and your dialog box will not open!
708 // *
709 // * ARGUMENTS:
710 // * HINSTANCE hInstance : Instance handle to register class with.
711 // *
712 // * RETURN (BOOL FAR):
713 // * The return value is TRUE if the zYzGauge class was successfully
714 // * registered. It is FALSE if the initialization fails.
715 // *
716 // * NOTES:
717 // *
718 // ** cjp */
719
720 //#pragma alloc_text(init, gaugeInit)
721
722 //BOOL _Optlink gaugeInit(HINSTANCE hInstance)
723 //{
724 // static BOOL fRegistered = FALSE;
725 // WNDCLASS wc;
726 // HDC hdc;
727
728 /* assume already registered if not first instance */
729 // if (fRegistered)
730 // return (TRUE);
731
732 /* fill in the class structure for the zyzgauge control */
733 // wc.hCursor = LoadCursor(NULL, IDC_ARROW);
734 // wc.hIcon = NULL;
735 // wc.lpszMenuName = NULL;
736 // wc.lpszClassName = gszzYzGaugeClass;
737 // wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
738 // wc.hInstance = hInstance;
739
740 //#ifdef ZYZGAUGE_DLL
741 // wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
742 //#else
743 // wc.style = CS_HREDRAW | CS_VREDRAW;
744 //#endif
745
746 // wc.lpfnWndProc = gaugeWndProc;
747 // wc.cbClsExtra = 0;
748 // wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
749
750 /* attempt to register it--return FALSE if fail */
751 // if (!RegisterClass(&wc))
752 // return (FALSE);
753
754 /* Get a DC to determine whether device is mono or not, and set
755 * default foreground/background colors as appropriate.
756 */
757 // hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
758 // if (hdc)
759 // {
760 /* check for mono-display */
761 // if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
762 // (GetDeviceCaps(hdc, PLANES) == 1))
763 // {
764 /* using a mono DC--white foreground, black background */
765 // rgbDefTextColor = RGB(255, 255, 255);
766 // rgbDefBkColor = RGB(0, 0, 0);
767 // }
768
769 /* good! we have color: blue foreground, white background */
770 // else
771 // {
772 // rgbDefTextColor = RGB(0, 0, 255);
773 // rgbDefBkColor = RGB(255, 255, 255);
774 // }
775
776 /* need at _least_ 8 for two shades of gray (>=VGA) */
777 // fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
778
779 /* get rid of the DC (IC) */
780 // DeleteDC(hdc);
781 // }
782
783 /* uh-oh... can't get DC (IC)... fail */
784 // else
785 // {
786 /* unregister the class */
787 // UnregisterClass(gszzYzGaugeClass, hInstance);
788 // return (FALSE);
789 // }
790
791 /* return success */
792 // return (fRegistered = TRUE);
793 //} /* gaugeInit() */
794
795
796 /** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
797 // *
798 // * DESCRIPTION:
799 // * This function is responsible for painting the zYzGauge control.
800 // *
801 // * ARGUMENTS:
802 // * HWND hwnd : The window handle for the gauge.
803 // *
804 // * HDC hdc : The DC for the gauge's window.
805 // *
806 // * RETURN (void):
807 // * The control will have been painted.
808 // *
809 // * NOTES:
810 // *
811 // ** cjp */
812
813 //static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
814 //{
815 // PZYZGAUGE pgauge;
816 // WORD iRange, iPos;
817 // WORD Offset = 1;
818 // DWORD dwExtent;
819 // RECT rc1, rc2;
820 // HFONT hFont;
821 // wxChar ach[ 6 ];
822 // WORD dx, dy, wGomerX, wGomerY;
823 ///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
824 // * which needs a SIZE* parameter */
825 //#if defined(__WIN32__)
826 // SIZE size;
827 //#endif
828
829 // /* get pointer to the control's control block */
830 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
831 // pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
832
833 /* set the colors into for the gauge into the control */
834 // SetTextColor(hdc, pgauge->rgbTextColor);
835 // SetBkColor(hdc, pgauge->rgbBkColor);
836
837 /* draw black rectangle for gauge */
838 // GetClientRect(hwnd, &rc1);
839
840 /* draw a black border on the _outside_ */
841 // FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
842
843 /* we want to draw _just inside_ the black border */
844 // InflateRect(&rc1, -1, -1);
845
846 /* one line thick so far... */
847 // Offset = (WORD) 1;
848
849 /* for 3D stuff, we need to have at least two shades of gray */
850 // if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
851 // {
852 // Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
853 // InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
854
855 // Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
856 // InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
857
858 // Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
859 // InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
860
861 /* draw a black border on the _inside_ */
862 // FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
863
864 /* we want to draw _just inside_ the black border */
865 // InflateRect(&rc1, -1, -1);
866
867 /* add all the other pixels into the border width */
868 // Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
869 // }
870
871 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
872 // rc2 = rc1;
873
874 /* get the range--make sure it's a valid range */
875 // if ((iRange = pgauge->wRange) <= 0)
876 // iRange = 1;
877
878 /* get the position--greater than 100% would be bad */
879 // if ((iPos = pgauge->wPosition) > iRange)
880 // iPos = iRange;
881
882 /* compute the actual size of the gauge */
883 // dx = rc1.right - rc1.left;
884 // dy = rc1.bottom - rc1.top;
885 // wGomerX = (WORD)((DWORD)iPos * dx / iRange);
886 // wGomerY = (WORD)((DWORD)iPos * dy / iRange);
887
888 /* get the orientation and munge rects accordingly */
889 // switch (pgauge->wOrientation)
890 // {
891 // case ZYZG_ORIENT_RIGHTTOLEFT:
892 // rc1.left = rc2.right = rc1.right - wGomerX;
893 // break;
894
895 // case ZYZG_ORIENT_BOTTOMTOTOP:
896 // rc1.top = rc2.bottom = rc1.bottom - wGomerY;
897 // break;
898
899 // case ZYZG_ORIENT_TOPTOBOTTOM:
900 // rc1.bottom = rc2.top += wGomerY;
901 // break;
902
903 // default:
904 // rc1.right = rc2.left += wGomerX;
905 // break;
906 // } /* switch () */
907
908 /* select the correct font */
909 // hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
910
911 /* build up a string to blit out--ie the meaning of life: "42%" */
912 // wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
913 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
914 //#if defined(__WIN32__)
915 // GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
916 // dwExtent = size.cx;
917 //#else
918 // dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
919 //#endif
920
921
922 /* Draw the finished (ie the percent done) side of box. If
923 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
924 * draws the meaning of life (42%) bar.
925 */
926 // ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
927 // (dy - HIWORD(dwExtent)) / 2 + Offset,
928 // ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
929
930 /* Reverse fore and back colors for drawing the undone (ie the non-
931 * finished) side of the box.
932 */
933 // SetBkColor(hdc, pgauge->rgbTextColor);
934 // SetTextColor(hdc, pgauge->rgbBkColor);
935
936 // ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
937 // (dy - HIWORD(dwExtent)) / 2 + Offset,
938 // ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
939
940 /* unselect the font */
941 // SelectObject(hdc, hFont);
942 //} /* gaugePaint() */
943
944
945 /** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
946 // *
947 // * DESCRIPTION:
948 // * This is the control's window procedure. Its purpose is to handle
949 // * special messages for this custom control.
950 // *
951 // * The special control messages for the gauge control are:
952 // *
953 // * ZYZG_SETRANGE : Sets the range of the gauge. In other
954 // * words, the number of parts that make a
955 // * whole.
956 // *
957 // * ZYZG_GETRANGE : Returns the current range of the gauge.
958 // *
959 // * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
960 // * can be one of the ZYZG_ORIENT_?? msgs.
961 // *
962 // * ZYZG_GETORIENTATION : Gets the current orientation of the
963 // * gauge.
964 // *
965 // * ZYZG_SETPOSITION : Sets the current position of the gauge.
966 // * In other words, how many pieces of the
967 // * whole have been used.
968 // *
969 // * ZYZG_GETPOSITION : Gets the current position of the gauge.
970 // *
971 // * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
972 // * specified amount.
973 // *
974 // * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
975 // *
976 // * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
977 // *
978 // * ZYZG_SETBKCOLOR : Sets the background (percent not done)
979 // * color.
980 // *
981 // * ZYZG_GETBKCOLOR : Gets the background (percent not done)
982 // * color.
983 // *
984 // * WM_SETFONT : Sets the font to use for the percentage
985 // * text of the gauge.
986 // *
987 // * WM_GETFONT : Gets the current font in use by the
988 // * gauge.
989 // *
990 // * NOTES:
991 // *
992 // ** cjp */
993
994 /* LRESULT _Optlink */
995
996 //LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
997 //{
998 // HFONT hFont;
999 // PAINTSTRUCT ps;
1000 // PZYZGAUGE pgauge;
1001 // RECT rc;
1002
1003 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1004 // pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1005
1006 /* break to get DefWindowProc() */
1007 // switch (uMsg)
1008 // {
1009 // case WM_CREATE:
1010 /* need to allocate a control block */
1011 // pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1012 // pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1013 // if (!pgauge)
1014 // return (0L);
1015
1016 /* hang on to this control block */
1017 // SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1018 // SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1019
1020 /* fill control block with defaults */
1021 // pgauge->wRange = ZYZG_DEF_RANGE;
1022 // pgauge->wPosition = ZYZG_DEF_POSITION;
1023 // pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1024 // pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1025 // pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1026 // pgauge->rgbTextColor = rgbDefTextColor;
1027 // pgauge->rgbBkColor = rgbDefBkColor;
1028
1029 /* use system font */
1030 // SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1031
1032 /* go to DefWindowProc() to finish the job */
1033 // break;
1034
1035 // case WM_DESTROY:
1036 /* get rid of the control's memory */
1037 // if (pgauge)
1038 // LocalFree((HANDLE)pgauge);
1039 // free(pgauge);
1040 // break;
1041
1042 // case ZYZG_GETPOSITION:
1043 // return (pgauge->wPosition);
1044
1045 // case ZYZG_GETRANGE:
1046 // return (pgauge->wRange);
1047
1048 // case ZYZG_GETORIENTATION:
1049 // return (pgauge->wOrientation);
1050
1051 // case ZYZG_GETWIDTH3D:
1052 // return (pgauge->wWidth3D);
1053
1054 // case ZYZG_GETBEZELFACE:
1055 // return (pgauge->wWidthBezelFace);
1056
1057 // case ZYZG_GETBKCOLOR:
1058 // return (pgauge->rgbTextColor);
1059
1060 // case ZYZG_GETFGCOLOR:
1061 // return (pgauge->rgbBkColor);
1062
1063 // case ZYZG_SETBKCOLOR:
1064 // pgauge->rgbBkColor = lParam;
1065 // return (0L);
1066
1067 // case ZYZG_SETFGCOLOR:
1068 // pgauge->rgbTextColor = lParam;
1069 // return (0L);
1070
1071
1072 // case ZYZG_SETPOSITION:
1073 // pgauge->wPosition = wParam;
1074
1075 //zyzgForceRepaint:
1076 // GetClientRect(hwnd, &rc);
1077 // if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1078 // {
1079 // wParam = (2 * pgauge->wWidth3D) +
1080 // pgauge->wWidthBezelFace + 2;
1081 // }
1082
1083 // else
1084 // wParam = 1;
1085
1086 // InflateRect(&rc, ~(wParam), ~(wParam));
1087 // InvalidateRect(hwnd, &rc, FALSE);
1088 // UpdateWindow(hwnd);
1089 // return (0L);
1090
1091 // case ZYZG_SETRANGE:
1092 // pgauge->wRange = wParam;
1093 // goto zyzgForceRepaint;
1094
1095 // case ZYZG_SETORIENTATION:
1096 // pgauge->wOrientation = wParam;
1097 // goto zyzgForceRepaint;
1098
1099 // case ZYZG_SETWIDTH3D:
1100 // pgauge->wWidth3D = wParam;
1101
1102 //zyzgForceRepaint3D:
1103 // InvalidateRect(hwnd, NULL, FALSE);
1104 // UpdateWindow(hwnd);
1105 // return (0L);
1106
1107 // case ZYZG_SETBEZELFACE:
1108 // pgauge->wWidthBezelFace = wParam;
1109 // goto zyzgForceRepaint3D;
1110
1111 // case ZYZG_SETDELTAPOS:
1112 ///* Watcom doesn't like the following line so removing typecasts */
1113 ///* (int)pgauge->wPosition += (int)wParam; */
1114 // pgauge->wPosition += wParam;
1115 // goto zyzgForceRepaint;
1116
1117 // case WM_PAINT:
1118 // BeginPaint(hwnd, &ps);
1119 // gaugePaint(hwnd, ps.hdc);
1120 // EndPaint(hwnd, &ps);
1121 // return (0L);
1122
1123 // case WM_GETFONT:
1124 // hFont = pgauge->hFont;
1125
1126 // /* if system font, then return NULL handle */
1127 // return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1128
1129 // case WM_SETFONT:
1130 /* if NULL hFont, use system font */
1131 // hFont = (HFONT)wParam ;
1132 // if (!hFont)
1133 // hFont = (HFONT) GetStockObject(SYSTEM_FONT);
1134
1135 // pgauge->hFont = hFont;
1136
1137 /* redraw if indicated in message */
1138 // if ((BOOL)lParam)
1139 // {
1140 // InvalidateRect(hwnd, NULL, TRUE);
1141 // UpdateWindow(hwnd);
1142 // }
1143 // return (0L);
1144 // } /* switch () */
1145
1146 /* let the dialog mangler take care of this message */
1147 // return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1148 //} /* gaugeWndProc() */
1149
1150
1151 /** EOF: zyzgauge.c **/
1152
1153