1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: streaming runtime metadata information (extended class info)
4 // Author: Stefan Csomor
8 // Copyright: (c) 2003 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_XTISTRMH__
13 #define _WX_XTISTRMH__
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "xtistrm.h"
21 #if wxUSE_EXTENDED_RTTI
23 const int wxInvalidObjectID
= -2 ;
24 const int wxNullObjectID
= -1 ;
26 // Filer contains the interfaces for streaming objects in and out of XML,
27 // rendering them either to objects in memory, or to code. Note: We
28 // consider the process of generating code to be one of *depersisting* the
29 // object from xml, *not* of persisting the object to code from an object
30 // in memory. This distincation can be confusing, and should be kept
31 // in mind when looking at the property streamers and callback interfaces
35 Main interfaces for streaming out objects.
38 // ----------------------------------------------------------------------------
41 // This class will be asked during the streaming-out process about every single
42 // property or object instance. It can veto streaming out by returning false
43 // or modify the value before it is streamed-out.
44 // ----------------------------------------------------------------------------
52 // will be called before an object is written, may veto by returning false
53 virtual bool BeforeWriteObject( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
) , const wxClassInfo
*WXUNUSED(classInfo
) , wxxVariantArray
&WXUNUSED(metadata
)) { return true ; }
55 // will be called after this object has been written, may be needed for adjusting stacks
56 virtual void AfterWriteObject( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
) , const wxClassInfo
*WXUNUSED(classInfo
) ) {}
58 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
59 // writing that property at all by returning false
60 virtual bool BeforeWriteProperty( wxWriter
*WXUNUSED(writer
) , const wxPropertyInfo
*WXUNUSED(propInfo
) , wxxVariant
&WXUNUSED(value
) ) { return true ; }
62 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
63 // writing that property at all by returning false
64 virtual bool BeforeWriteProperty( wxWriter
*WXUNUSED(writer
) , const wxPropertyInfo
*WXUNUSED(propInfo
) , wxxVariantArray
&WXUNUSED(value
) ) { return true ; }
66 // will be called after a property has been written out, may be needed for adjusting stacks
67 virtual void AfterWriteProperty( wxWriter
*WXUNUSED(writer
) , const wxPropertyInfo
*WXUNUSED(propInfo
) ) {}
69 // will be called before this delegate gets written
70 virtual bool BeforeWriteDelegate( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
), const wxClassInfo
* WXUNUSED(classInfo
) , const wxPropertyInfo
*WXUNUSED(propInfo
) ,
71 const wxObject
*&WXUNUSED(eventSink
) , const wxHandlerInfo
* &WXUNUSED(handlerInfo
) ) { return true ; }
73 virtual void AfterWriteDelegate( wxWriter
*WXUNUSED(writer
) , const wxObject
*WXUNUSED(object
), const wxClassInfo
* WXUNUSED(classInfo
) , const wxPropertyInfo
*WXUNUSED(propInfo
) ,
74 const wxObject
*&WXUNUSED(eventSink
) , const wxHandlerInfo
* &WXUNUSED(handlerInfo
) ) { }
77 class wxWriter
: public wxObject
83 // with this call you start writing out a new top-level object
84 void WriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, wxPersister
*persister
, const wxString
&name
, wxxVariantArray
&WXUNUSED(metadata
)) ;
87 // Managing the object identity table a.k.a context
89 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
90 // made without wanting to have duplicate objects written, the object identity table will be reset manually
92 virtual void ClearObjectContext() ;
94 // gets the object Id for a passed in object in the context
95 int GetObjectID(const wxObject
*obj
) ;
97 // returns true if this object has already been written in this context
98 bool IsObjectKnown( const wxObject
*obj
) ;
101 // streaming callbacks
103 // these callbacks really write out the values in the stream format
105 // begins writing out a new toplevel entry which has the indicated unique name
106 virtual void DoBeginWriteTopLevelEntry( const wxString
&name
) = 0 ;
108 // ends writing out a new toplevel entry which has the indicated unique name
109 virtual void DoEndWriteTopLevelEntry( const wxString
&name
) = 0 ;
111 // start of writing an object having the passed in ID
112 virtual void DoBeginWriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, int objectID
, wxxVariantArray
&metadata
) = 0 ;
114 // end of writing an toplevel object name param is used for unique identification within the container
115 virtual void DoEndWriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, int objectID
) = 0 ;
117 // writes a simple property in the stream format
118 virtual void DoWriteSimpleType( wxxVariant
&value
) = 0 ;
120 // start of writing a complex property into the stream (
121 virtual void DoBeginWriteProperty( const wxPropertyInfo
*propInfo
) = 0 ;
123 // end of writing a complex property into the stream
124 virtual void DoEndWriteProperty( const wxPropertyInfo
*propInfo
) = 0;
126 virtual void DoBeginWriteElement() = 0 ;
127 virtual void DoEndWriteElement() = 0 ;
128 // insert an object reference to an already written object
129 virtual void DoWriteRepeatedObject( int objectID
) = 0 ;
131 // insert a null reference
132 virtual void DoWriteNullObject() = 0 ;
134 // writes a delegate in the stream format
135 virtual void DoWriteDelegate( const wxObject
*object
, const wxClassInfo
* classInfo
, const wxPropertyInfo
*propInfo
,
136 const wxObject
*eventSink
, int sinkObjectID
, const wxClassInfo
* eventSinkClassInfo
, const wxHandlerInfo
* handlerIndo
) = 0;
139 struct wxWriterInternal
;
140 wxWriterInternal
* m_data
;
142 struct wxWriterInternalPropertiesData
;
144 void WriteAllProperties( const wxObject
* obj
, const wxClassInfo
* ci
, wxPersister
*persister
, wxWriterInternalPropertiesData
* data
) ;
145 void WriteOneProperty( const wxObject
*obj
, const wxClassInfo
* ci
, const wxPropertyInfo
* pi
, wxPersister
*persister
, wxWriterInternalPropertiesData
*data
) ;
146 void WriteObject(const wxObject
*object
, const wxClassInfo
*classInfo
, wxPersister
*persister
, bool isEmbedded
, wxxVariantArray
&metadata
) ;
147 void FindConnectEntry(const wxEvtHandler
* evSource
,const wxDelegateTypeInfo
* dti
, const wxObject
* &sink
, const wxHandlerInfo
*&handler
) ;
152 Streaming callbacks for depersisting XML to code, or running objects
155 class wxDepersister
;
158 wxReader handles streaming in a class from a arbitrary format. While walking through
159 it issues calls out to interfaces to depersist the guts from the underlying storage format.
162 class wxReader
: public wxObject
168 // the only thing wxReader knows about is the class info by object ID
169 wxClassInfo
*GetObjectClassInfo(int objectID
) ;
170 bool HasObjectClassInfo( int objectID
) ;
171 void SetObjectClassInfo(int objectID
, wxClassInfo
* classInfo
);
173 // Reads the component the reader is pointed at from the underlying format.
174 // The return value is the root object ID, which can
175 // then be used to ask the depersister about that object
176 virtual int ReadObject( const wxString
&name
, wxDepersister
*depersist
) = 0 ;
179 struct wxReaderInternal
;
180 wxReaderInternal
*m_data
;
183 // This abstract class matches the allocate-init/create model of creation of objects.
184 // At runtime, these will create actual instances, and manipulate them.
185 // When generating code, these will just create statements of C++
186 // code to create the objects.
191 // allocate the new object on the heap, that object will have the passed in ID
192 virtual void AllocateObject(int objectID
, wxClassInfo
*classInfo
, wxxVariantArray
&metadata
) = 0;
194 // initialize the already allocated object having the ID objectID with the Create method
195 // creation parameters which are objects are having their Ids passed in objectIDValues
196 // having objectId <> wxInvalidObjectID
198 virtual void CreateObject(int objectID
,
199 const wxClassInfo
*classInfo
,
201 wxxVariant
*VariantValues
,
202 int *objectIDValues
,
203 const wxClassInfo
**objectClassInfos
,
204 wxxVariantArray
&metadata
) = 0;
206 // destroy the heap-allocated object having the ID objectID, this may be used if an object
207 // is embedded in another object and set via value semantics, so the intermediate
208 // object can be destroyed after safely
209 virtual void DestroyObject(int objectID
, wxClassInfo
*classInfo
) = 0;
211 // set the corresponding property
212 virtual void SetProperty(int objectID
,
213 const wxClassInfo
*classInfo
,
214 const wxPropertyInfo
* propertyInfo
,
215 const wxxVariant
&VariantValue
) = 0;
217 // sets the corresponding property (value is an object)
218 virtual void SetPropertyAsObject(int objectID
,
219 const wxClassInfo
*classInfo
,
220 const wxPropertyInfo
* propertyInfo
,
221 int valueObjectId
) = 0;
223 // adds an element to a property collection
224 virtual void AddToPropertyCollection( int objectID
,
225 const wxClassInfo
*classInfo
,
226 const wxPropertyInfo
* propertyInfo
,
227 const wxxVariant
&VariantValue
) = 0;
229 // sets the corresponding property (value is an object)
230 virtual void AddToPropertyCollectionAsObject(int objectID
,
231 const wxClassInfo
*classInfo
,
232 const wxPropertyInfo
* propertyInfo
,
233 int valueObjectId
) = 0;
235 // sets the corresponding event handler
236 virtual void SetConnect(int EventSourceObjectID
,
237 const wxClassInfo
*EventSourceClassInfo
,
238 const wxDelegateTypeInfo
*delegateInfo
,
239 const wxClassInfo
*EventSinkClassInfo
,
240 const wxHandlerInfo
* handlerInfo
,
241 int EventSinkObjectID
) = 0;
245 wxRuntimeDepersister implements the callbacks that will depersist
246 an object into a running memory image, as opposed to writing
247 C++ initialization code to bring the object to life.
249 class wxRuntimeDepersister
: public wxDepersister
251 struct wxRuntimeDepersisterInternal
;
252 wxRuntimeDepersisterInternal
* m_data
;
254 wxRuntimeDepersister() ;
255 ~wxRuntimeDepersister() ;
257 // returns the object having the corresponding ID fully constructed
258 wxObject
*GetObject(int objectID
) ;
260 // allocate the new object on the heap, that object will have the passed in ID
261 virtual void AllocateObject(int objectID
, wxClassInfo
*classInfo
,
262 wxxVariantArray
&metadata
) ;
264 // initialize the already allocated object having the ID objectID with the Create method
265 // creation parameters which are objects are having their Ids passed in objectIDValues
266 // having objectId <> wxInvalidObjectID
268 virtual void CreateObject(int objectID
,
269 const wxClassInfo
*classInfo
,
271 wxxVariant
*VariantValues
,
273 const wxClassInfo
**objectClassInfos
,
274 wxxVariantArray
&metadata
277 // destroy the heap-allocated object having the ID objectID, this may be used if an object
278 // is embedded in another object and set via value semantics, so the intermediate
279 // object can be destroyed after safely
280 virtual void DestroyObject(int objectID
, wxClassInfo
*classInfo
) ;
282 // set the corresponding property
283 virtual void SetProperty(int objectID
,
284 const wxClassInfo
*classInfo
,
285 const wxPropertyInfo
* propertyInfo
,
286 const wxxVariant
&variantValue
);
288 // sets the corresponding property (value is an object)
289 virtual void SetPropertyAsObject(int objectId
,
290 const wxClassInfo
*classInfo
,
291 const wxPropertyInfo
* propertyInfo
,
294 // adds an element to a property collection
295 virtual void AddToPropertyCollection( int objectID
,
296 const wxClassInfo
*classInfo
,
297 const wxPropertyInfo
* propertyInfo
,
298 const wxxVariant
&VariantValue
) ;
300 // sets the corresponding property (value is an object)
301 virtual void AddToPropertyCollectionAsObject(int objectID
,
302 const wxClassInfo
*classInfo
,
303 const wxPropertyInfo
* propertyInfo
,
306 // sets the corresponding event handler
307 virtual void SetConnect(int eventSourceObjectID
,
308 const wxClassInfo
*eventSourceClassInfo
,
309 const wxDelegateTypeInfo
*delegateInfo
,
310 const wxClassInfo
*eventSinkClassInfo
,
311 const wxHandlerInfo
* handlerInfo
,
312 int eventSinkObjectID
) ;
316 wxDepersisterCode implements the callbacks that will depersist
317 an object into a C++ initialization function.
320 class wxTextOutputStream
;
322 class wxCodeDepersister
: public wxDepersister
325 struct wxCodeDepersisterInternal
;
326 wxCodeDepersisterInternal
* m_data
;
327 wxTextOutputStream
*m_fp
;
328 wxString
ValueAsCode( const wxxVariant
¶m
) ;
330 wxCodeDepersister(wxTextOutputStream
*out
) ;
331 ~wxCodeDepersister() ;
333 // allocate the new object on the heap, that object will have the passed in ID
334 virtual void AllocateObject(int objectID
, wxClassInfo
*classInfo
,
335 wxxVariantArray
&metadata
) ;
337 // initialize the already allocated object having the ID objectID with the Create method
338 // creation parameters which are objects are having their Ids passed in objectIDValues
339 // having objectId <> wxInvalidObjectID
341 virtual void CreateObject(int objectID
,
342 const wxClassInfo
*classInfo
,
344 wxxVariant
*variantValues
,
346 const wxClassInfo
**objectClassInfos
,
347 wxxVariantArray
&metadata
350 // destroy the heap-allocated object having the ID objectID, this may be used if an object
351 // is embedded in another object and set via value semantics, so the intermediate
352 // object can be destroyed after safely
353 virtual void DestroyObject(int objectID
, wxClassInfo
*classInfo
) ;
355 // set the corresponding property
356 virtual void SetProperty(int objectID
,
357 const wxClassInfo
*classInfo
,
358 const wxPropertyInfo
* propertyInfo
,
359 const wxxVariant
&variantValue
);
361 // sets the corresponding property (value is an object)
362 virtual void SetPropertyAsObject(int objectId
,
363 const wxClassInfo
*classInfo
,
364 const wxPropertyInfo
* propertyInfo
,
367 // adds an element to a property collection
368 virtual void AddToPropertyCollection( int objectID
,
369 const wxClassInfo
*classInfo
,
370 const wxPropertyInfo
* propertyInfo
,
371 const wxxVariant
&VariantValue
) ;
373 // sets the corresponding property (value is an object)
374 virtual void AddToPropertyCollectionAsObject(int objectID
,
375 const wxClassInfo
*classInfo
,
376 const wxPropertyInfo
* propertyInfo
,
379 // sets the corresponding event handler
380 virtual void SetConnect(int eventSourceObjectID
,
381 const wxClassInfo
*eventSourceClassInfo
,
382 const wxDelegateTypeInfo
*delegateInfo
,
383 const wxClassInfo
*eventSinkClassInfo
,
384 const wxHandlerInfo
* handlerInfo
,
385 int eventSinkObjectID
) ;
388 #endif // wxUSE_EXTENDED_RTTI