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1
2 import wx
3 import images
4
5 #----------------------------------------------------------------------
6
7 class DragShape:
8 def __init__(self, bmp):
9 self.bmp = bmp
10 self.pos = (0,0)
11 self.shown = True
12 self.text = None
13 self.fullscreen = False
14
15 def HitTest(self, pt):
16 rect = self.GetRect()
17 return rect.InsideXY(pt.x, pt.y)
18
19 def GetRect(self):
20 return wx.Rect(self.pos[0], self.pos[1],
21 self.bmp.GetWidth(), self.bmp.GetHeight())
22
23 def Draw(self, dc, op = wx.COPY):
24 if self.bmp.Ok():
25 memDC = wx.MemoryDC()
26 memDC.SelectObject(self.bmp)
27
28 dc.Blit(self.pos[0], self.pos[1],
29 self.bmp.GetWidth(), self.bmp.GetHeight(),
30 memDC, 0, 0, op, True)
31
32 return True
33 else:
34 return False
35
36
37
38 #----------------------------------------------------------------------
39
40 class DragCanvas(wx.ScrolledWindow):
41 def __init__(self, parent, ID):
42 wx.ScrolledWindow.__init__(self, parent, ID)
43 self.shapes = []
44 self.dragImage = None
45 self.dragShape = None
46 self.hiliteShape = None
47
48 self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
49 self.bg_bmp = images.getBackgroundBitmap()
50 self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
51
52 # Make a shape from an image and mask. This one will demo
53 # dragging outside the window
54 bmp = images.getTestStarBitmap()
55 #bmp = wx.Bitmap('bitmaps/toucan.png')
56 shape = DragShape(bmp)
57 shape.pos = (5, 5)
58 shape.fullscreen = True
59 self.shapes.append(shape)
60
61 bmp = images.getTheKidBitmap()
62 shape = DragShape(bmp)
63 shape.pos = (200, 5)
64 self.shapes.append(shape)
65
66 # Make a shape from some text
67 text = "Some Text"
68 bg_colour = wx.Colour(57, 115, 57) # matches the bg image
69 font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD)
70 textExtent = self.GetFullTextExtent(text, font)
71
72 # create a bitmap the same size as our text
73 bmp = wx.EmptyBitmap(textExtent[0], textExtent[1])
74
75 # 'draw' the text onto the bitmap
76 dc = wx.MemoryDC()
77 dc.SelectObject(bmp)
78 dc.SetBackground(wx.Brush(bg_colour, wx.SOLID))
79 dc.Clear()
80 dc.SetTextForeground(wx.RED)
81 dc.SetFont(font)
82 dc.DrawText(text, 0, 0)
83 dc.SelectObject(wx.NullBitmap)
84 mask = wx.Mask(bmp, bg_colour)
85 bmp.SetMask(mask)
86 shape = DragShape(bmp)
87 shape.pos = (5, 100)
88 shape.text = "Some dragging text"
89 self.shapes.append(shape)
90
91
92 self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
93 self.Bind(wx.EVT_PAINT, self.OnPaint)
94 self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
95 self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
96 self.Bind(wx.EVT_MOTION, self.OnMotion)
97 self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
98
99
100 # We're not doing anything here, but you might have reason to.
101 # for example, if you were dragging something, you might elect to
102 # 'drop it' when the cursor left the window.
103 def OnLeaveWindow(self, evt):
104 pass
105
106
107 # tile the background bitmap
108 def TileBackground(self, dc):
109 sz = self.GetClientSize()
110 w = self.bg_bmp.GetWidth()
111 h = self.bg_bmp.GetHeight()
112
113 x = 0
114
115 while x < sz.width:
116 y = 0
117
118 while y < sz.height:
119 dc.DrawBitmap(self.bg_bmp, x, y)
120 y = y + h
121
122 x = x + w
123
124
125 # Go through our list of shapes and draw them in whatever place they are.
126 def DrawShapes(self, dc):
127 for shape in self.shapes:
128 if shape.shown:
129 shape.Draw(dc)
130
131 # This is actually a sophisticated 'hit test', but in this
132 # case we're also determining which shape, if any, was 'hit'.
133 def FindShape(self, pt):
134 for shape in self.shapes:
135 if shape.HitTest(pt):
136 return shape
137 return None
138
139 # Remove a shape from the display
140 def EraseShape(self, shape, dc):
141 r = shape.GetRect()
142 dc.SetClippingRect(r)
143 self.TileBackground(dc)
144 self.DrawShapes(dc)
145 dc.DestroyClippingRegion()
146
147 # Clears the background, then redraws it. If the DC is passed, then
148 # we only do so in the area so designated. Otherwise, it's the whole thing.
149 def OnEraseBackground(self, evt):
150 dc = evt.GetDC()
151
152 if not dc:
153 dc = wx.ClientDC(self)
154 rect = self.GetUpdateRegion().GetBox()
155 dc.SetClippingRect(rect)
156 self.TileBackground(dc)
157
158 # Fired whenever a paint event occurs
159 def OnPaint(self, evt):
160 dc = wx.PaintDC(self)
161 self.PrepareDC(dc)
162 self.DrawShapes(dc)
163
164 # Left mouse button is down.
165 def OnLeftDown(self, evt):
166 # Did the mouse go down on one of our shapes?
167 shape = self.FindShape(evt.GetPosition())
168
169 # If a shape was 'hit', then set that as the shape we're going to
170 # drag around. Get our start position. Dragging has not yet started.
171 # That will happen once the mouse moves, OR the mouse is released.
172 if shape:
173 self.dragShape = shape
174 self.dragStartPos = evt.GetPosition()
175
176 # Left mouse button up.
177 def OnLeftUp(self, evt):
178 if not self.dragImage or not self.dragShape:
179 self.dragImage = None
180 self.dragShape = None
181 return
182
183 # Hide the image, end dragging, and nuke out the drag image.
184 self.dragImage.Hide()
185 self.dragImage.EndDrag()
186 self.dragImage = None
187
188 if self.hiliteShape:
189 self.RefreshRect(self.hiliteShape.GetRect())
190 self.hiliteShape = None
191
192 # reposition and draw the shape
193
194 # Note by jmg 11/28/03
195 # Here's the original:
196 #
197 # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
198 #
199 # So if there are any problems associated with this, use that as
200 # a starting place in your investigation. I've tried to simulate the
201 # wx.Point __add__ method here -- it won't work for tuples as we
202 # have now from the various methods
203 #
204 # There must be a better way to do this :-)
205 #
206
207 self.dragShape.pos = (
208 self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0],
209 self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1]
210 )
211
212 self.dragShape.shown = True
213 self.RefreshRect(self.dragShape.GetRect())
214 self.dragShape = None
215
216
217 # The mouse is moving
218 def OnMotion(self, evt):
219 # Ignore mouse movement if we're not dragging.
220 if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown():
221 return
222
223 # if we have a shape, but haven't started dragging yet
224 if self.dragShape and not self.dragImage:
225
226 # only start the drag after having moved a couple pixels
227 tolerance = 2
228 pt = evt.GetPosition()
229 dx = abs(pt.x - self.dragStartPos.x)
230 dy = abs(pt.y - self.dragStartPos.y)
231 if dx <= tolerance and dy <= tolerance:
232 return
233
234 # erase the shape since it will be drawn independently now
235 dc = wx.ClientDC(self)
236 self.dragShape.shown = False
237 self.EraseShape(self.dragShape, dc)
238
239
240 if self.dragShape.text:
241 self.dragImage = wx.DragString(self.dragShape.text,
242 wx.StockCursor(wx.CURSOR_HAND))
243 else:
244 self.dragImage = wx.DragImage(self.dragShape.bmp,
245 wx.StockCursor(wx.CURSOR_HAND))
246
247 hotspot = self.dragStartPos - self.dragShape.pos
248 self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)
249
250 self.dragImage.Move(pt)
251 self.dragImage.Show()
252
253
254 # if we have shape and image then move it, posibly highlighting another shape.
255 elif self.dragShape and self.dragImage:
256 onShape = self.FindShape(evt.GetPosition())
257 unhiliteOld = False
258 hiliteNew = False
259
260 # figure out what to hilite and what to unhilite
261 if self.hiliteShape:
262 if onShape is None or self.hiliteShape is not onShape:
263 unhiliteOld = True
264
265 if onShape and onShape is not self.hiliteShape and onShape.shown:
266 hiliteNew = True
267
268 # if needed, hide the drag image so we can update the window
269 if unhiliteOld or hiliteNew:
270 self.dragImage.Hide()
271
272 if unhiliteOld:
273 dc = wx.ClientDC(self)
274 self.hiliteShape.Draw(dc)
275 self.hiliteShape = None
276
277 if hiliteNew:
278 dc = wx.ClientDC(self)
279 self.hiliteShape = onShape
280 self.hiliteShape.Draw(dc, wx.INVERT)
281
282 # now move it and show it again if needed
283 self.dragImage.Move(evt.GetPosition())
284 if unhiliteOld or hiliteNew:
285 self.dragImage.Show()
286
287
288 #----------------------------------------------------------------------
289
290 def runTest(frame, nb, log):
291
292 win = wx.Panel(nb, -1)
293 canvas = DragCanvas(win, -1)
294
295 def onSize(evt, panel=win, canvas=canvas):
296 canvas.SetSize(panel.GetSize())
297
298 win.Bind(wx.EVT_SIZE, onSize)
299 return win
300
301 #----------------------------------------------------------------------
302
303
304
305 overview = """\
306 DragImage is used when you wish to drag an object on the screen, and a simple
307 cursor is not enough.
308
309 On Windows, the WIN32 API is used to do achieve smooth dragging. On other
310 platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use
311 <code>GenericDragImage</code> on Windows, too.
312
313 <b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all
314 platforms, but uses the <code>DragImage</code> name.
315
316 To use this class, when you wish to start dragging an image, create a
317 <code>DragImage</code> object and store it somewhere you can access it as the
318 drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move
319 the image, initially call Show and then Move. If you wish to update the screen
320 contents during the drag (for example, highlight an item as in the example), first
321 call Hide, update the screen, call Move, and then call Show.
322
323 You can drag within one window, or you can use full-screen dragging either across
324 the whole screen, or just restricted to one area of the screen to save resources.
325 If you want the user to drag between two windows, then you will need to use
326 full-screen dragging.
327
328 """
329
330
331 if __name__ == '__main__':
332 import sys,os
333 import run
334 run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
335