Add a separate wxControlRenderer::DrawButtonLabel() too.
[wxWidgets.git] / src / univ / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/button.cpp
3 // Purpose: wxButton
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_BUTTON
27
28 #ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/dcscreen.h"
31 #include "wx/button.h"
32 #include "wx/validate.h"
33 #include "wx/settings.h"
34 #endif
35
36 #include "wx/univ/renderer.h"
37 #include "wx/univ/inphand.h"
38 #include "wx/univ/theme.h"
39 #include "wx/univ/colschem.h"
40 #include "wx/stockitem.h"
41
42 // ----------------------------------------------------------------------------
43 // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
44 // click into button press/release actions
45 // ----------------------------------------------------------------------------
46
47 class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
48 {
49 public:
50 wxStdButtonInputHandler(wxInputHandler *inphand);
51
52 virtual bool HandleKey(wxInputConsumer *consumer,
53 const wxKeyEvent& event,
54 bool pressed);
55 virtual bool HandleMouse(wxInputConsumer *consumer,
56 const wxMouseEvent& event);
57 virtual bool HandleMouseMove(wxInputConsumer *consumer,
58 const wxMouseEvent& event);
59 virtual bool HandleFocus(wxInputConsumer *consumer,
60 const wxFocusEvent& event);
61 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
62
63 private:
64 // the window (button) which has capture or NULL and the flag telling if
65 // the mouse is inside the button which captured it or not
66 wxWindow *m_winCapture;
67 bool m_winHasMouse;
68 };
69
70 // ----------------------------------------------------------------------------
71 // constants
72 // ----------------------------------------------------------------------------
73
74 // default margins around the image
75 static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
76 static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
77
78 // ============================================================================
79 // implementation
80 // ============================================================================
81
82 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
83
84 // ----------------------------------------------------------------------------
85 // creation
86 // ----------------------------------------------------------------------------
87
88 void wxButton::Init()
89 {
90 m_isPressed =
91 m_isDefault = false;
92 }
93
94 bool wxButton::Create(wxWindow *parent,
95 wxWindowID id,
96 const wxBitmap& bitmap,
97 const wxString &lbl,
98 const wxPoint &pos,
99 const wxSize &size,
100 long style,
101 const wxValidator& validator,
102 const wxString &name)
103 {
104 wxString label(lbl);
105 if (label.empty() && wxIsStockID(id))
106 label = wxGetStockLabel(id);
107
108 long ctrl_style = style & ~wxBU_ALIGN_MASK;
109 ctrl_style = ctrl_style & ~wxALIGN_MASK;
110
111 if((style & wxBU_RIGHT) == wxBU_RIGHT)
112 ctrl_style |= wxALIGN_RIGHT;
113 else if((style & wxBU_LEFT) == wxBU_LEFT)
114 ctrl_style |= wxALIGN_LEFT;
115 else
116 ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
117
118 if((style & wxBU_TOP) == wxBU_TOP)
119 ctrl_style |= wxALIGN_TOP;
120 else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
121 ctrl_style |= wxALIGN_BOTTOM;
122 else
123 ctrl_style |= wxALIGN_CENTRE_VERTICAL;
124
125 if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
126 return false;
127
128 SetLabel(label);
129
130 if (bitmap.Ok())
131 SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
132 else
133 SetInitialSize(size);
134
135 CreateInputHandler(wxINP_HANDLER_BUTTON);
136
137 return true;
138 }
139
140 wxButton::~wxButton()
141 {
142 }
143
144 // ----------------------------------------------------------------------------
145 // size management
146 // ----------------------------------------------------------------------------
147
148 /* static */
149 wxSize wxButtonBase::GetDefaultSize()
150 {
151 static wxSize s_sizeBtn;
152
153 if ( s_sizeBtn.x == 0 )
154 {
155 wxScreenDC dc;
156
157 // this corresponds more or less to wxMSW standard in Win32 theme (see
158 // wxWin32Renderer::AdjustSize())
159 // s_sizeBtn.x = 8*dc.GetCharWidth();
160 // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
161 // Otto Wyss, Patch 664399
162 s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
163 s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
164 }
165
166 return s_sizeBtn;
167 }
168
169 wxSize wxButton::DoGetBestClientSize() const
170 {
171 wxClientDC dc(wxConstCast(this, wxButton));
172 wxCoord width, height;
173 dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
174
175 if ( m_bitmap.Ok() )
176 {
177 // allocate extra space for the bitmap
178 wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
179 if ( height < heightBmp )
180 height = heightBmp;
181
182 width += m_bitmap.GetWidth() + 2*m_marginBmpX;
183 }
184
185 // The default size should not be adjusted, so the code is moved into the
186 // renderer. This is conceptual wrong but currently the only solution.
187 // (Otto Wyss, Patch 664399)
188
189 /*
190 // for compatibility with other ports, the buttons default size is never
191 // less than the standard one, but not when display not PDAs.
192 if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
193 {
194 if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
195 {
196 wxSize szDef = GetDefaultSize();
197 if ( width < szDef.x )
198 width = szDef.x;
199 }
200 }
201 */
202 return wxSize(width, height);
203 }
204
205 // ----------------------------------------------------------------------------
206 // drawing
207 // ----------------------------------------------------------------------------
208
209 void wxButton::DoDraw(wxControlRenderer *renderer)
210 {
211 if ( !(GetWindowStyle() & wxBORDER_NONE) )
212 {
213 renderer->DrawButtonBorder();
214 }
215
216 renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
217 }
218
219 bool wxButton::DoDrawBackground(wxDC& dc)
220 {
221 wxRect rect;
222 wxSize size = GetSize();
223 rect.width = size.x;
224 rect.height = size.y;
225
226 if ( GetBackgroundBitmap().Ok() )
227 {
228 // get the bitmap and the flags
229 int alignment;
230 wxStretch stretch;
231 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
232 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
233 }
234 else
235 {
236 m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
237 rect, GetStateFlags());
238 }
239
240 return true;
241 }
242
243 // ----------------------------------------------------------------------------
244 // input processing
245 // ----------------------------------------------------------------------------
246
247 void wxButton::Press()
248 {
249 if ( !m_isPressed )
250 {
251 m_isPressed = true;
252
253 Refresh();
254 }
255 }
256
257 void wxButton::Release()
258 {
259 if ( m_isPressed )
260 {
261 m_isPressed = false;
262
263 Refresh();
264 }
265 }
266
267 void wxButton::Toggle()
268 {
269 if ( m_isPressed )
270 Release();
271 else
272 Press();
273
274 if ( !m_isPressed )
275 {
276 // releasing button after it had been pressed generates a click event
277 Click();
278 }
279 }
280
281 void wxButton::Click()
282 {
283 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
284 InitCommandEvent(event);
285 Command(event);
286 }
287
288 bool wxButton::PerformAction(const wxControlAction& action,
289 long numArg,
290 const wxString& strArg)
291 {
292 if ( action == wxACTION_BUTTON_TOGGLE )
293 Toggle();
294 else if ( action == wxACTION_BUTTON_CLICK )
295 Click();
296 else if ( action == wxACTION_BUTTON_PRESS )
297 Press();
298 else if ( action == wxACTION_BUTTON_RELEASE )
299 Release();
300 else
301 return wxControl::PerformAction(action, numArg, strArg);
302
303 return true;
304 }
305
306 /* static */
307 wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
308 {
309 static wxStdButtonInputHandler s_handlerBtn(handlerDef);
310
311 return &s_handlerBtn;
312 }
313
314 // ----------------------------------------------------------------------------
315 // misc
316 // ----------------------------------------------------------------------------
317
318 void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
319 {
320 // we support only one bitmap right now, although this wouldn't be
321 // difficult to change
322 if ( which == State_Normal )
323 m_bitmap = bitmap;
324
325 SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
326 }
327
328 void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
329 {
330 m_marginBmpX = x + 2;
331 m_marginBmpY = y + 2;
332
333 SetInitialSize(wxDefaultSize);
334 }
335
336 wxWindow *wxButton::SetDefault()
337 {
338 m_isDefault = true;
339
340 return wxButtonBase::SetDefault();
341 }
342
343 // ============================================================================
344 // wxStdButtonInputHandler
345 // ============================================================================
346
347 wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
348 : wxStdInputHandler(handler)
349 {
350 m_winCapture = NULL;
351 m_winHasMouse = false;
352 }
353
354 bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
355 const wxKeyEvent& event,
356 bool pressed)
357 {
358 int keycode = event.GetKeyCode();
359 if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
360 {
361 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
362
363 return true;
364 }
365
366 return wxStdInputHandler::HandleKey(consumer, event, pressed);
367 }
368
369 bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
370 const wxMouseEvent& event)
371 {
372 // the button has 2 states: pressed and normal with the following
373 // transitions between them:
374 //
375 // normal -> left down -> capture mouse and go to pressed state
376 // pressed -> left up inside -> generate click -> go to normal
377 // outside ------------------>
378 //
379 // the other mouse buttons are ignored
380 if ( event.Button(1) )
381 {
382 if ( event.LeftDown() || event.LeftDClick() )
383 {
384 m_winCapture = consumer->GetInputWindow();
385 m_winCapture->CaptureMouse();
386 m_winHasMouse = true;
387
388 consumer->PerformAction(wxACTION_BUTTON_PRESS);
389
390 return true;
391 }
392 else if ( event.LeftUp() )
393 {
394 if ( m_winCapture )
395 {
396 m_winCapture->ReleaseMouse();
397 m_winCapture = NULL;
398 }
399
400 if ( m_winHasMouse )
401 {
402 // this will generate a click event
403 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
404
405 return true;
406 }
407 //else: the mouse was released outside the window, this doesn't
408 // count as a click
409 }
410 //else: don't do anything special about the double click
411 }
412
413 return wxStdInputHandler::HandleMouse(consumer, event);
414 }
415
416 bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
417 const wxMouseEvent& event)
418 {
419 // we only have to do something when the mouse leaves/enters the pressed
420 // button and don't care about the other ones
421 if ( event.GetEventObject() == m_winCapture )
422 {
423 // leaving the button should remove its pressed state
424 if ( event.Leaving() )
425 {
426 // remember that the mouse is now outside
427 m_winHasMouse = false;
428
429 // we do have a pressed button, so release it
430 consumer->GetInputWindow()->SetCurrent(false);
431 consumer->PerformAction(wxACTION_BUTTON_RELEASE);
432
433 return true;
434 }
435 // and entering it back should make it pressed again if it had been
436 // pressed
437 else if ( event.Entering() )
438 {
439 // the mouse is (back) inside the button
440 m_winHasMouse = true;
441
442 // we did have a pressed button which we released when leaving the
443 // window, press it again
444 consumer->GetInputWindow()->SetCurrent(true);
445 consumer->PerformAction(wxACTION_BUTTON_PRESS);
446
447 return true;
448 }
449 }
450
451 return wxStdInputHandler::HandleMouseMove(consumer, event);
452 }
453
454 bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
455 const wxFocusEvent& WXUNUSED(event))
456 {
457 // buttons change appearance when they get/lose focus, so return true to
458 // refresh
459 return true;
460 }
461
462 bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
463 bool WXUNUSED(activated))
464 {
465 // the default button changes appearance when the app is [de]activated, so
466 // return true to refresh
467 return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
468 }
469
470 #endif // wxUSE_BUTTON
471