1 \section{wxString overview
}\label{wxstringoverview
} 
   3 Classes: 
\helpref{wxString
}{wxstring
}, 
\helpref{wxArrayString
}{wxarraystring
}, 
\helpref{wxStringTokenizer
}{wxstringtokenizer
} 
   5 \subsection{Introduction
} 
   7 wxString is a class which represents a character string of arbitrary length (limited by 
 
   8 {\it MAX
\_INT} which is usually 
2147483647 on 
32 bit machines) and containing
 
   9 arbitrary characters. The ASCII NUL character is allowed, although care should be
 
  10 taken when passing strings containing it to other functions.
 
  12 wxString only works with ASCII (
8 bit characters) strings as of this release,
 
  13 but support for UNICODE (
16 but characters) is planned for the next one.
 
  15 This class has all the standard operations you can expect to find in a string class:
 
  16 dynamic memory management (string extends to accomodate new characters),
 
  17 construction from other strings, C strings and characters, assignment operators,
 
  18 access to individual characters, string concatenation and comparison, substring
 
  19 extraction, case conversion, trimming and padding (with spaces), searching and
 
  20 replacing and both C-like 
\helpref{Printf()
}{wxstringprintf
} and stream-like
 
  21 insertion functions as well as much more - see 
\helpref{wxString
}{wxstring
}  
  22 for a list of all functions.
 
  24 \subsection{Comparison of wxString to other string classes
} 
  26 The advantages of using a special string class instead of working directly with
 
  27 C strings are so obvious that there is a huge number of such classes available.
 
  28 The most important advantage is the need to always
 
  29 remember to allocate/free memory for C strings; working with fixed size buffers almost
 
  30 inevitably leads to buffer overflows. At last, C++ has a standard string class
 
  31 (std::string). So why the need for wxString?
 
  33 There are several advantages:
 
  35 \begin{enumerate
}\itemsep=
0pt
 
  36 \item {\bf Efficiency
} This class was made to be as efficient as possible: both
 
  37 in terms of size (each wxString objects takes exactly the same space as a 
{\it 
  38 char *
} pointer, sing 
\helpref{reference counting
}{wxstringrefcount
}) and speed.
 
  39 It also provides performance 
\helpref{statistics gathering code
}{wxstringtuning
}  
  40 which may be enabled to fine tune the memory allocation strategy for your
 
  41 particular application - and the gain might be quite big.
 
  42 \item {\bf Compatibility
} This class tries to combine almost full compatibility
 
  43 with the old wxWindows 
1.xx wxString class, some reminiscence to MFC CString
 
  44 class and 
90\% of the functionality of std::string class.
 
  45 \item {\bf Rich set of functions
} Some of the functions present in wxString are
 
  46 very useful but don't exist in most of other string classes: for example, 
 
  47 \helpref{AfterFirst
}{wxstringafterfirst
}, 
 
  48 \helpref{BeforeLast
}{wxstringbeforelast
}, 
\helpref{operator<<
}{wxstringoperatorout
}  
  49 or 
\helpref{Printf
}{wxstringprintf
}. Of course, all the standard string
 
  50 operations are supported as well.
 
  51 \item {\bf UNICODE
} In this release, wxString only supports 
{\it construction
} from
 
  52 a UNICODE string, but in the next one it will be capable of also storing its
 
  53 internal data in either ASCII or UNICODE format.
 
  54 \item {\bf Used by wxWindows
} And, of course, this class is used everywhere
 
  55 inside wxWindows so there is no performance loss which would result from
 
  56 conversions of objects of any other string class (including std::string) to
 
  57 wxString internally by wxWindows.
 
  60 However, there are several problems as well. The most important one is probably
 
  61 that there are often several functions to do exactly the same thing: for
 
  62 example, to get the length of the string either one of 
 
  63 \helpref{length()
}{wxstringlength
}, 
\helpref{Len()
}{wxstringlen
} or 
 
  64 \helpref{Length()
}{wxstringLength
} may be used. The first function, as almost
 
  65 all the other functions in lowercase, is std::string compatible. The second one
 
  66 is "native" wxString version and the last one is wxWindows 
1.xx way. So the
 
  67 question is: which one is better to use? And the answer is that:
 
  69 {\bf The usage of std::string compatible functions is strongly advised!
} It will
 
  70 both make your code more familiar to other C++ programmers (who are supposed to
 
  71 have knowledge of std::string but not of wxString), let you reuse the same code
 
  72 in both wxWindows and other programs (by just typedefing wxString as std::string
 
  73 when used outside wxWindows) and by staying compatible with future versions of
 
  74 wxWindows which will probably start using std::string sooner or later too.
 
  76 In the situations where there is no correspondinw std::string function, please
 
  77 try to use the new wxString methods and not the old wxWindows 
1.xx variants
 
  78 which are deprecated and may disappear in future versions.
 
  80 \subsection{Some advice about using wxString
}\label{wxstringadvices
} 
  82 Probably the main trap with using this class is the implicit conversion operator to 
 
  83 {\it const char *
}. It is advised that you use 
\helpref{c
\_str()
}{wxstringcstr
} 
  84 instead to clearly indicate when the conversion is done. Specifically, the
 
  85 danger of this implicit conversion may be seen in the following code fragment:
 
  88 // this function converts the input string to uppercase, output it to the screen
 
  89 // and returns the result
 
  90 const char *SayHELLO(const wxString& input)
 
  92     wxString output = input.Upper();
 
  94     printf("Hello, 
%s!\n", output); 
 100 There are two nasty bugs in these three lines. First of them is in the call to the 
 
 101 {\it printf()
} function. Although the implicit conversion to C strings is applied
 
 102 automatically by the compiler in the case of
 
 108 because the argument of 
{\it puts()
} is known to be of the type 
{\it const char *
},
 
 109 this is 
{\bf not
} done for 
{\it printf()
} which is a function with variable
 
 110 number of arguments (and whose arguments are of unknown types). So this call may
 
 111 do anything at all (including displaying the correct string on screen), although
 
 112 the most likely result is a program crash. The solution is to use 
 
 113 \helpref{c
\_str()
}{wxstringcstr
}: just replace this line with
 
 116     printf("Hello, 
%s!\n", output.c_str()); 
 119 The second bug is that returning 
{\it output
} doesn't work. The implicit cast is
 
 120 used again, so the code compiles, but as it returns a pointer to a buffer
 
 121 belonging to a local variable which is deleted as soon as the function exits,
 
 122 its contents is totally arbitrary. The solution to this problem is also easy:
 
 123 just make the function return wxString instead of a C string.
 
 125 This leads us to the following general advice: all functions taking string
 
 126 arguments should take 
{\it const wxString\&
} (this makes assignment to the
 
 127 strings inside the function faster because of 
 
 128 \helpref{reference counting
}{wxstringrefcount
}) and all functions returning
 
 129 strings should return 
{\it wxString
} - this makes it safe to return local
 
 132 \subsection{Other string related functions and classes
} 
 134 As most programs use character strings, the standard C library provides quite a
 
 135 few functions to work with them. Unfortunately, some of them have rather
 
 136 counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
 
 137 string with a NULL) and are in general not very safe (passing NULL to them will
 
 138 probably lead to program crash). Moreover, some very useful functions are not
 
 139 standard at all. This is why in addition to all wxString functions, there are
 
 140 also a few global string functions which try to correct these problems: 
 
 141 \helpref{IsEmpty()
}{IsEmpty
} verifies whether the string is empty (returning
 
 142 TRUE for NULL pointers), 
\helpref{Strlen()
}{Strlen
} also handles NULLs correctly
 
 143 and returns 
0 for them and 
\helpref{Stricmp()
}{Stricmp
} is just a
 
 144 platform-independent version of case-insensitive string comparison function
 
 145 known either as stricmp() or strcasecmp() on different platforms.
 
 147 The 
{\tt <wx/string.h>
} header also defines 
\helpref{wxSnprintf
}{wxsnprintf
}  
 148 and 
\helpref{wxVsnprintf
}{wxvsnprintf
} functions which should be used instead
 
 149 of the inherently dangerous standard 
{\tt sprintf()
} and which use 
{\tt 
 150 snprintf()
} instead which does buffer size checks whenever possible. Of
 
 151 course, you may also use 
\helpref{wxString::Printf
}{wxstringprintf
} which is
 
 154 There is another class which might be useful when working with wxString: 
 
 155 \helpref{wxStringTokenizer
}{wxstringtokenizer
}. It is helpful when a string must
 
 156 be broken into tokens and replaces the standard C library 
{\it 
 159 And the very last string-related class is 
\helpref{wxArrayString
}{wxarraystring
}: it
 
 160 is just a version of the "template" dynamic array class which is specialized to work
 
 161 with strings. Please note that this class is specially optimized (using its
 
 162 knowledge of the internal structure of wxString) for storing strings and so it is
 
 163 vastly better from a performance point of view than a wxObjectArray of wxStrings.
 
 165 \subsection{Reference counting and why you shouldn't care about it
}\label{wxstringrefcount
} 
 167 wxString objects use a technique known as 
{\it copy on write
} (COW). This means
 
 168 that when a string is assigned to another, no copying really takes place: only
 
 169 the reference count on the shared string data is incremented and both strings
 
 172 But as soon as one of the two (or more) strings is modified, the data has to be
 
 173 copied because the changes to one of the strings shouldn't be seen in the
 
 174 otheres. As data copying only happens when the string is written to, this is
 
 177 What is important to understand is that all this happens absolutely
 
 178 transparently to the class users and that whether a string is shared or not is
 
 179 not seen from the outside of the class - in any case, the result of any
 
 180 operation on it is the same.
 
 182 Probably the unique case when you might want to think about reference
 
 183 counting is when a string character is taken from a string which is not a
 
 184 constant (or a constant reference). In this case, due to C++ rules, the
 
 185 "read-only" 
{\it operator
[]} (which is the same as 
 
 186 \helpref{GetChar()
}{wxstringgetchar
}) cannot be chosen and the "read/write" 
 
 187 {\it operator
[]} (the same as 
 
 188 \helpref{GetWritableChar()
}{wxstringgetwritablechar
}) is used instead. As the
 
 189 call to this operator may modify the string, its data is unshared (COW is done)
 
 190 and so if the string was really shared there is some performance loss (both in
 
 191 terms of speed and memory consumption). In the rare cases when this may be
 
 192 important, you might prefer using 
\helpref{GetChar()
}{wxstringgetchar
} instead
 
 193 of the array subscript operator for this reasons. Please note that 
 
 194 \helpref{at()
}{wxstringat
} method has the same problem as the subscript operator in
 
 195 this situation and so using it is not really better. Also note that if all
 
 196 string arguments to your functions are passed as 
{\it const wxString\&
} (see the
 
 197 section 
\helpref{Some advice
}{wxstringadvices
}) this situation will almost
 
 198 never arise because for constant references the correct operator is called automatically.
 
 200 \subsection{Tuning wxString for your application
}\label{wxstringtuning
} 
 202 \normalbox{{\bf Note:
} this section is strictly about performance issues and is
 
 203 absolutely not necessary to read for using wxString class. Please skip it unless
 
 204 you feel familiar with profilers and relative tools. If you do read it, please
 
 205 also read the preceding section about 
 
 206 \helpref{reference counting
}{wxstringrefcount
}.
} 
 208 For the performance reasons wxString doesn't allocate exactly the amount of
 
 209 memory needed for each string. Instead, it adds a small amount of space to each
 
 210 allocated block which allows it to not reallocate memory (a relatively
 
 211 expensive operation) too often as when, for example, a string is constructed by
 
 212 subsequently adding one character at a time to it, as for example in:
 
 215 // delete all vowels from the string
 
 216 wxString DeleteAllVowels(const wxString& original)
 
 220     size_t len = original.length();
 
 221     for ( size_t n = 
0; n < len; n++ )
 
 223         if ( strchr("aeuio", tolower(original
[n
])) == NULL )
 
 224             result += original
[n
];
 
 231 This is quite a common situation and not allocating extra memory at all would
 
 232 lead to very bad performance in this case because there would be as many memory
 
 233 (re)allocations as there are consonants in the original string. Allocating too
 
 234 much extra memory would help to improve the speed in this situation, but due to
 
 235 a great number of wxString objects typically used in a program would also
 
 236 increase the memory consumption too much.
 
 238 The very best solution in precisely this case would be to use 
 
 239 \helpref{Alloc()
}{wxstringalloc
} function to preallocate, for example, len bytes
 
 240 from the beginning - this will lead to exactly one memory allocation being
 
 241 performed (because the result is at most as long as the original string).
 
 243 However, using Alloc() is tedious and so wxString tries to do its best. The
 
 244 default algorithm assumes that memory allocation is done in granularity of at
 
 245 least 
16 bytes (which is the case on almost all of wide-spread platforms) and so
 
 246 nothing is lost if the amount of memory to allocate is rounded up to the next
 
 247 multiple of 
16. Like this, no memory is lost and 
15 iterations from 
16 in the
 
 248 example above won't allocate memory but use the already allocated pool.
 
 250 The default approach is quite conservative. Allocating more memory may bring
 
 251 important performance benefits for programs using (relatively) few very long
 
 252 strings. The amount of memory allocated is configured by the setting of 
{\it 
 253 EXTRA
\_ALLOC} in the file string.cpp during compilation (be sure to understand
 
 254 why its default value is what it is before modifying it!). You may try setting
 
 255 it to greater amount (say twice nLen) or to 
0 (to see performance degradation
 
 256 which will follow) and analyse the impact of it on your program. If you do it,
 
 257 you will probably find it helpful to also define WXSTRING
\_STATISTICS symbol
 
 258 which tells the wxString class to collect performance statistics and to show
 
 259 them on stderr on program termination. This will show you the average length of
 
 260 strings your program manipulates, their average initial length and also the
 
 261 percent of times when memory wasn't reallocated when string concatenation was
 
 262 done but the alread preallocated memory was used (this value should be about
 
 263 98\% for the default allocation policy, if it is less than 
90\% you should
 
 264 really consider fine tuning wxString for your application).
 
 266 It goes without saying that a profiler should be used to measure the precise
 
 267 difference the change to EXTRA
\_ALLOC makes to your program.