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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_
13 #define _WX_GLCANVAS_H_
14
15 #include "wx/palette.h"
16 #include "wx/scrolwin.h"
17
18 #include <windows.h>
19 #include "wx/msw/winundef.h"
20
21 #include <GL/gl.h>
22
23 //---------------------------------------------------------------------------
24 // Constants for attriblist
25 //---------------------------------------------------------------------------
26
27 // The generic GL implementation doesn't support most of these options,
28 // such as stereo, auxiliary buffers, alpha channel, and accum buffer.
29 // Other implementations may actually support them.
30
31 enum
32 {
33 WX_GL_RGBA=1, /* use true color palette */
34 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
35 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
36 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
37 WX_GL_STEREO, /* use stereoscopic display */
38 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
39 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
40 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
41 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
42 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
43 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
44 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
45 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
46 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
47 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
48 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
49 };
50
51 class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
52
53 class WXDLLIMPEXP_GL wxGLContext: public wxObject
54 {
55 public:
56 wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ );
57 virtual ~wxGLContext();
58
59 void SetCurrent(const wxGLCanvas& win) const;
60 inline HGLRC GetGLRC() const { return m_glContext; }
61
62 protected:
63 HGLRC m_glContext;
64
65 private:
66 DECLARE_CLASS(wxGLContext)
67 };
68
69 class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
70 {
71 public:
72 // This ctor is identical to the next, except for the fact that it
73 // doesn't create an implicit wxGLContext.
74 // The attribList parameter has been moved to avoid overload clashes.
75 wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
76 int* attribList = 0,
77 const wxPoint& pos = wxDefaultPosition,
78 const wxSize& size = wxDefaultSize, long style = 0,
79 const wxString& name = wxGLCanvasName,
80 const wxPalette& palette = wxNullPalette);
81
82 wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
83 const wxPoint& pos = wxDefaultPosition,
84 const wxSize& size = wxDefaultSize, long style = 0,
85 const wxString& name = wxGLCanvasName, int *attribList = 0,
86 const wxPalette& palette = wxNullPalette);
87
88 wxGLCanvas(wxWindow *parent,
89 const wxGLContext *shared,
90 wxWindowID id = wxID_ANY,
91 const wxPoint& pos = wxDefaultPosition,
92 const wxSize& size = wxDefaultSize,
93 long style = 0,
94 const wxString& name = wxGLCanvasName,
95 int *attribList = (int *) NULL,
96 const wxPalette& palette = wxNullPalette);
97
98 wxGLCanvas(wxWindow *parent,
99 const wxGLCanvas *shared,
100 wxWindowID id = wxID_ANY,
101 const wxPoint& pos = wxDefaultPosition,
102 const wxSize& size = wxDefaultSize,
103 long style = 0,
104 const wxString& name = wxGLCanvasName,
105 int *attribList = 0,
106 const wxPalette& palette = wxNullPalette);
107
108 virtual ~wxGLCanvas();
109
110 // Replaces wxWindow::Create functionality, since
111 // we need to use a different window class
112 bool Create(wxWindow *parent, wxWindowID id,
113 const wxPoint& pos, const wxSize& size,
114 long style, const wxString& name);
115
116 void SetCurrent(const wxGLContext& RC) const;
117 void SetCurrent();
118
119 #ifdef __WXUNIVERSAL__
120 virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
121 #endif
122
123 void SetColour(const wxChar *colour);
124
125 void SwapBuffers();
126
127 void OnSize(wxSizeEvent& event);
128
129 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
130
131 void OnPaletteChanged(wxPaletteChangedEvent& event);
132
133 inline wxGLContext* GetContext() const { return m_glContext; }
134
135 inline WXHDC GetHDC() const { return m_hDC; }
136
137 void SetupPixelFormat(int *attribList = (int *) NULL);
138
139 void SetupPalette(const wxPalette& palette);
140
141 wxPalette CreateDefaultPalette();
142
143 inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
144
145 protected:
146 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
147 wxPalette m_palette;
148 WXHDC m_hDC;
149
150 private:
151 DECLARE_EVENT_TABLE()
152 DECLARE_CLASS(wxGLCanvas)
153 };
154
155 #endif
156 // _WX_GLCANVAS_H_
157