1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
36 #include "wx/msw/private.h"
39 IMPLEMENT_CLASS(wxAuiFloatingFrame
, wxAuiFloatingFrameBaseClass
)
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow
* parent
,
42 wxAuiManager
* owner_mgr
,
43 const wxAuiPaneInfo
& pane
,
44 wxWindowID id
/*= wxID_ANY*/,
45 long style
/*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
49 : wxAuiFloatingFrameBaseClass(parent
, id
, wxEmptyString
,
50 pane
.floating_pos
, pane
.floating_size
,
52 (pane
.HasCloseButton()?wxCLOSE_BOX
:0) |
53 (pane
.HasMaximizeButton()?wxMAXIMIZE_BOX
:0) |
54 (pane
.IsFixed()?0:wxRESIZE_BORDER
)
57 m_owner_mgr
= owner_mgr
;
59 m_mgr
.SetManagedWindow(this);
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b
, 0);
67 m_solid_drag
= b
? true : false;
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE
);
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
75 // if we do not do this, then we can crash...
78 if(m_owner_mgr
->m_action_window
== this)
79 m_owner_mgr
->m_action_window
= NULL
;
80 m_owner_mgr
->UnregisterFloatingFrame(this);
86 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo
& pane
)
88 m_pane_window
= pane
.window
;
89 m_pane_window
->Reparent(this);
91 wxAuiPaneInfo contained_pane
= pane
;
92 contained_pane
.Dock().Center().Show().
93 CaptionVisible(false).
95 Layer(0).Row(0).Position(0);
97 // Carry over the minimum size
98 wxSize pane_min_size
= pane
.window
->GetMinSize();
100 // if the frame window's max size is greater than the min size
101 // then set the max size to the min size as well
102 wxSize cur_max_size
= GetMaxSize();
103 if (cur_max_size
.IsFullySpecified() &&
104 (cur_max_size
.x
< pane
.min_size
.x
||
105 cur_max_size
.y
< pane
.min_size
.y
)
108 SetMaxSize(pane_min_size
);
111 SetMinSize(pane
.window
->GetMinSize());
113 m_mgr
.AddPane(m_pane_window
, contained_pane
);
116 if (pane
.min_size
.IsFullySpecified())
118 // because SetSizeHints() calls Fit() too (which sets the window
119 // size to its minimum allowed), we keep the size before calling
120 // SetSizeHints() and reset it afterwards...
121 wxSize tmp
= GetSize();
122 GetSizer()->SetSizeHints(this);
126 SetTitle(pane
.caption
);
128 if (pane
.floating_size
!= wxDefaultSize
)
130 SetSize(pane
.floating_size
);
134 wxSize size
= pane
.best_size
;
135 if (size
== wxDefaultSize
)
136 size
= pane
.min_size
;
137 if (size
== wxDefaultSize
)
138 size
= m_pane_window
->GetSize();
139 if (m_owner_mgr
&& pane
.HasGripper())
141 if (pane
.HasGripperTop())
142 size
.y
+= m_owner_mgr
->m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
144 size
.x
+= m_owner_mgr
->m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
151 wxAuiManager
* wxAuiFloatingFrame::GetOwnerManager() const
156 void wxAuiFloatingFrame::SetOwnerManager(wxAuiManager
* owner_mgr
)
158 // we want to allow for NULL here to avoid crashing in dtor
159 m_owner_mgr
= owner_mgr
;
162 void wxAuiFloatingFrame::OnSize(wxSizeEvent
& event
)
166 m_owner_mgr
->OnFloatingPaneResized(m_pane_window
, event
.GetSize());
170 void wxAuiFloatingFrame::OnClose(wxCloseEvent
& evt
)
174 m_owner_mgr
->OnFloatingPaneClosed(m_pane_window
, evt
);
178 m_mgr
.DetachPane(m_pane_window
);
183 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent
& event
)
187 // systems without solid window dragging need to be
188 // handled slightly differently, due to the lack of
189 // the constant stream of EVT_MOVING events
193 OnMoving(event
.GetRect(), wxNORTH
);
199 wxRect win_rect
= GetRect();
201 if (win_rect
== m_last_rect
)
204 // skip the first move event
205 if (m_last_rect
.IsEmpty())
207 m_last_rect
= win_rect
;
211 // skip if moving too fast to avoid massive redraws and
212 // jumping hint windows
213 if ((abs(win_rect
.x
- m_last_rect
.x
) > 3) ||
214 (abs(win_rect
.y
- m_last_rect
.y
) > 3))
216 m_last3_rect
= m_last2_rect
;
217 m_last2_rect
= m_last_rect
;
218 m_last_rect
= win_rect
;
222 // prevent frame redocking during resize
223 if (m_last_rect
.GetSize() != win_rect
.GetSize())
225 m_last3_rect
= m_last2_rect
;
226 m_last2_rect
= m_last_rect
;
227 m_last_rect
= win_rect
;
231 wxDirection dir
= wxALL
;
233 int horiz_dist
= abs(win_rect
.x
- m_last3_rect
.x
);
234 int vert_dist
= abs(win_rect
.y
- m_last3_rect
.y
);
236 if (vert_dist
>= horiz_dist
)
238 if (win_rect
.y
< m_last3_rect
.y
)
245 if (win_rect
.x
< m_last3_rect
.x
)
251 m_last3_rect
= m_last2_rect
;
252 m_last2_rect
= m_last_rect
;
253 m_last_rect
= win_rect
;
264 if (m_last3_rect
.IsEmpty())
267 OnMoving(event
.GetRect(), dir
);
270 void wxAuiFloatingFrame::OnIdle(wxIdleEvent
& event
)
286 void wxAuiFloatingFrame::OnMoveStart()
288 // notify the owner manager that the pane has started to move
291 m_owner_mgr
->OnFloatingPaneMoveStart(m_pane_window
);
295 void wxAuiFloatingFrame::OnMoving(const wxRect
& WXUNUSED(window_rect
), wxDirection dir
)
297 // notify the owner manager that the pane is moving
300 m_owner_mgr
->OnFloatingPaneMoving(m_pane_window
, dir
);
302 m_lastDirection
= dir
;
305 void wxAuiFloatingFrame::OnMoveFinished()
307 // notify the owner manager that the pane has finished moving
310 m_owner_mgr
->OnFloatingPaneMoved(m_pane_window
, m_lastDirection
);
314 void wxAuiFloatingFrame::OnActivate(wxActivateEvent
& event
)
316 if (m_owner_mgr
&& event
.GetActive())
318 m_owner_mgr
->OnFloatingPaneActivated(m_pane_window
);
322 // utility function which determines the state of the mouse button
323 // (independant of having a wxMouseEvent handy) - utimately a better
324 // mechanism for this should be found (possibly by adding the
325 // functionality to wxWidgets itself)
326 bool wxAuiFloatingFrame::isMouseDown()
328 return wxGetMouseState().LeftDown();
332 BEGIN_EVENT_TABLE(wxAuiFloatingFrame
, wxAuiFloatingFrameBaseClass
)
333 EVT_SIZE(wxAuiFloatingFrame::OnSize
)
334 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent
)
335 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent
)
336 EVT_CLOSE(wxAuiFloatingFrame::OnClose
)
337 EVT_IDLE(wxAuiFloatingFrame::OnIdle
)
338 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate
)