Don't add default extension in wxDocument::SaveAs().
[wxWidgets.git] / src / common / socket.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/socket.cpp
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5 // Created: April 1997
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 1999-2000, Guillermo Rodriguez Garcia
8 // (C) 2008 Vadim Zeitlin
9 // RCS_ID: $Id$
10 // License: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ==========================================================================
14 // Declarations
15 // ==========================================================================
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #if wxUSE_SOCKETS
25
26 #include "wx/socket.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/object.h"
30 #include "wx/string.h"
31 #include "wx/intl.h"
32 #include "wx/log.h"
33 #include "wx/event.h"
34 #include "wx/app.h"
35 #include "wx/utils.h"
36 #include "wx/timer.h"
37 #include "wx/module.h"
38 #endif
39
40 #include "wx/apptrait.h"
41 #include "wx/sckaddr.h"
42 #include "wx/stopwatch.h"
43 #include "wx/thread.h"
44 #include "wx/evtloop.h"
45 #include "wx/link.h"
46
47 #include "wx/private/fd.h"
48 #include "wx/private/socket.h"
49
50 #ifdef __UNIX__
51 #include <errno.h>
52 #endif
53
54 // we use MSG_NOSIGNAL to avoid getting SIGPIPE when sending data to a remote
55 // host which closed the connection if it is available, otherwise we rely on
56 // SO_NOSIGPIPE existency
57 //
58 // this should cover all the current Unix systems (Windows never sends any
59 // signals anyhow) but if we find one that has neither we should explicitly
60 // ignore SIGPIPE for it
61 // OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample
62 // seems to work. Not sure if problems will show up on OpenVMS using sockets.
63 #ifdef MSG_NOSIGNAL
64 #define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL
65 #else // MSG_NOSIGNAL not available (BSD including OS X)
66 // next best possibility is to use SO_NOSIGPIPE socket option, this covers
67 // BSD systems (including OS X) -- but if we don't have it neither (AIX and
68 // old HP-UX do not), we have to fall back to the old way of simply
69 // disabling SIGPIPE temporarily, so define a class to do it in a safe way
70 #if defined(__UNIX__) && !defined(SO_NOSIGPIPE)
71 extern "C" { typedef void (*wxSigHandler_t)(int); }
72 namespace
73 {
74 class IgnoreSignal
75 {
76 public:
77 // ctor disables the given signal
78 IgnoreSignal(int sig)
79 : m_handler(signal(sig, SIG_IGN)),
80 m_sig(sig)
81 {
82 }
83
84 // dtor restores the old handler
85 ~IgnoreSignal()
86 {
87 signal(m_sig, m_handler);
88 }
89
90 private:
91 const wxSigHandler_t m_handler;
92 const int m_sig;
93
94 wxDECLARE_NO_COPY_CLASS(IgnoreSignal);
95 };
96 } // anonymous namespace
97
98 #define wxNEEDS_IGNORE_SIGPIPE
99 #endif // Unix without SO_NOSIGPIPE
100
101 #define wxSOCKET_MSG_NOSIGNAL 0
102 #endif
103
104 // DLL options compatibility check:
105 #include "wx/build.h"
106 WX_CHECK_BUILD_OPTIONS("wxNet")
107
108 // --------------------------------------------------------------------------
109 // macros and constants
110 // --------------------------------------------------------------------------
111
112 // event
113 wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent);
114
115 // discard buffer
116 #define MAX_DISCARD_SIZE (10 * 1024)
117
118 #define wxTRACE_Socket wxT("wxSocket")
119
120 // --------------------------------------------------------------------------
121 // wxWin macros
122 // --------------------------------------------------------------------------
123
124 IMPLEMENT_CLASS(wxSocketBase, wxObject)
125 IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
126 IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
127 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
128 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
129
130 // ----------------------------------------------------------------------------
131 // private functions
132 // ----------------------------------------------------------------------------
133
134 namespace
135 {
136
137 void SetTimeValFromMS(timeval& tv, unsigned long ms)
138 {
139 tv.tv_sec = (ms / 1000);
140 tv.tv_usec = (ms % 1000) * 1000;
141 }
142
143 } // anonymous namespace
144
145 // --------------------------------------------------------------------------
146 // private classes
147 // --------------------------------------------------------------------------
148
149 class wxSocketState : public wxObject
150 {
151 public:
152 wxSocketFlags m_flags;
153 wxSocketEventFlags m_eventmask;
154 bool m_notify;
155 void *m_clientData;
156
157 public:
158 wxSocketState() : wxObject() {}
159
160 wxDECLARE_NO_COPY_CLASS(wxSocketState);
161 };
162
163 // wxSocketWaitModeChanger: temporarily change the socket flags affecting its
164 // wait mode
165 class wxSocketWaitModeChanger
166 {
167 public:
168 // temporarily set the flags to include the flag value which may be either
169 // wxSOCKET_NOWAIT or wxSOCKET_WAITALL
170 wxSocketWaitModeChanger(wxSocketBase *socket, int flag)
171 : m_socket(socket),
172 m_oldflags(socket->GetFlags())
173
174 {
175 wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT,
176 "not a wait flag" );
177
178 // preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL
179 // mode but not when switching to wxSOCKET_NOWAIT as the latter is
180 // incompatible with wxSOCKET_BLOCK
181 if ( flag != wxSOCKET_NOWAIT )
182 flag |= m_oldflags & wxSOCKET_BLOCK;
183
184 socket->SetFlags(flag);
185 }
186
187 ~wxSocketWaitModeChanger()
188 {
189 m_socket->SetFlags(m_oldflags);
190 }
191
192 private:
193 wxSocketBase * const m_socket;
194 const int m_oldflags;
195
196 wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger);
197 };
198
199 // wxSocketRead/WriteGuard are instantiated before starting reading
200 // from/writing to the socket
201 class wxSocketReadGuard
202 {
203 public:
204 wxSocketReadGuard(wxSocketBase *socket)
205 : m_socket(socket)
206 {
207 wxASSERT_MSG( !m_socket->m_reading, "read reentrancy?" );
208
209 m_socket->m_reading = true;
210 }
211
212 ~wxSocketReadGuard()
213 {
214 m_socket->m_reading = false;
215
216 // connection could have been lost while reading, in this case calling
217 // ReenableEvents() would assert and is not necessary anyhow
218 wxSocketImpl * const impl = m_socket->m_impl;
219 if ( impl && impl->m_fd != INVALID_SOCKET )
220 impl->ReenableEvents(wxSOCKET_INPUT_FLAG);
221 }
222
223 private:
224 wxSocketBase * const m_socket;
225
226 wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard);
227 };
228
229 class wxSocketWriteGuard
230 {
231 public:
232 wxSocketWriteGuard(wxSocketBase *socket)
233 : m_socket(socket)
234 {
235 wxASSERT_MSG( !m_socket->m_writing, "write reentrancy?" );
236
237 m_socket->m_writing = true;
238 }
239
240 ~wxSocketWriteGuard()
241 {
242 m_socket->m_writing = false;
243
244 wxSocketImpl * const impl = m_socket->m_impl;
245 if ( impl && impl->m_fd != INVALID_SOCKET )
246 impl->ReenableEvents(wxSOCKET_OUTPUT_FLAG);
247 }
248
249 private:
250 wxSocketBase * const m_socket;
251
252 wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard);
253 };
254
255 // ============================================================================
256 // wxSocketManager
257 // ============================================================================
258
259 wxSocketManager *wxSocketManager::ms_manager = NULL;
260
261 /* static */
262 void wxSocketManager::Set(wxSocketManager *manager)
263 {
264 wxASSERT_MSG( !ms_manager, "too late to set manager now" );
265
266 ms_manager = manager;
267 }
268
269 /* static */
270 void wxSocketManager::Init()
271 {
272 wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" );
273
274 /*
275 Details: Initialize() creates a hidden window as a sink for socket
276 events, such as 'read completed'. wxMSW has only one message loop
277 for the main thread. If Initialize is called in a secondary thread,
278 the socket window will be created for the secondary thread, but
279 since there is no message loop on this thread, it will never
280 receive events and all socket operations will time out.
281 BTW, the main thread must not be stopped using sleep or block
282 on a semaphore (a bad idea in any case) or socket operations
283 will time out.
284
285 On the Mac side, Initialize() stores a pointer to the CFRunLoop for
286 the main thread. Because secondary threads do not have run loops,
287 adding event notifications to the "Current" loop would have no
288 effect at all, events would never fire.
289 */
290 wxASSERT_MSG( wxIsMainThread(),
291 "sockets must be initialized from the main thread" );
292
293 wxAppConsole * const app = wxAppConsole::GetInstance();
294 wxCHECK_RET( app, "sockets can't be initialized without wxApp" );
295
296 ms_manager = app->GetTraits()->GetSocketManager();
297 }
298
299 // ==========================================================================
300 // wxSocketImpl
301 // ==========================================================================
302
303 wxSocketImpl::wxSocketImpl(wxSocketBase& wxsocket)
304 : m_wxsocket(&wxsocket)
305 {
306 m_fd = INVALID_SOCKET;
307 m_error = wxSOCKET_NOERROR;
308 m_server = false;
309 m_stream = true;
310
311 SetTimeout(wxsocket.GetTimeout() * 1000);
312
313 m_establishing = false;
314 m_reusable = false;
315 m_broadcast = false;
316 m_dobind = true;
317 m_initialRecvBufferSize = -1;
318 m_initialSendBufferSize = -1;
319 }
320
321 wxSocketImpl::~wxSocketImpl()
322 {
323 if ( m_fd != INVALID_SOCKET )
324 Shutdown();
325 }
326
327 bool wxSocketImpl::PreCreateCheck(const wxSockAddressImpl& addr)
328 {
329 if ( m_fd != INVALID_SOCKET )
330 {
331 m_error = wxSOCKET_INVSOCK;
332 return false;
333 }
334
335 if ( !addr.IsOk() )
336 {
337 m_error = wxSOCKET_INVADDR;
338 return false;
339 }
340
341 return true;
342 }
343
344 void wxSocketImpl::PostCreation()
345 {
346 // FreeBSD variants can't use MSG_NOSIGNAL, and instead use a socket option
347 #ifdef SO_NOSIGPIPE
348 EnableSocketOption(SO_NOSIGPIPE);
349 #endif
350
351 if ( m_reusable )
352 EnableSocketOption(SO_REUSEADDR);
353
354 if ( m_broadcast )
355 {
356 wxASSERT_MSG( !m_stream, "broadcasting is for datagram sockets only" );
357
358 EnableSocketOption(SO_BROADCAST);
359 }
360
361 if ( m_initialRecvBufferSize >= 0 )
362 SetSocketOption(SO_RCVBUF, m_initialRecvBufferSize);
363 if ( m_initialSendBufferSize >= 0 )
364 SetSocketOption(SO_SNDBUF, m_initialSendBufferSize);
365
366 // we always put our sockets in unblocked mode and handle blocking
367 // ourselves in DoRead/Write() if wxSOCKET_WAITALL is specified
368 UnblockAndRegisterWithEventLoop();
369 }
370
371 wxSocketError wxSocketImpl::UpdateLocalAddress()
372 {
373 if ( !m_local.IsOk() )
374 {
375 // ensure that we have a valid object using the correct family: correct
376 // being the same one as our peer uses as we have no other way to
377 // determine it
378 m_local.Create(m_peer.GetFamily());
379 }
380
381 WX_SOCKLEN_T lenAddr = m_local.GetLen();
382 if ( getsockname(m_fd, m_local.GetWritableAddr(), &lenAddr) != 0 )
383 {
384 Close();
385 m_error = wxSOCKET_IOERR;
386 return m_error;
387 }
388
389 return wxSOCKET_NOERROR;
390 }
391
392 wxSocketError wxSocketImpl::CreateServer()
393 {
394 if ( !PreCreateCheck(m_local) )
395 return m_error;
396
397 m_server = true;
398 m_stream = true;
399
400 // do create the socket
401 m_fd = socket(m_local.GetFamily(), SOCK_STREAM, 0);
402
403 if ( m_fd == INVALID_SOCKET )
404 {
405 m_error = wxSOCKET_IOERR;
406 return wxSOCKET_IOERR;
407 }
408
409 PostCreation();
410
411 // and then bind to and listen on it
412 //
413 // FIXME: should we test for m_dobind here?
414 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
415 m_error = wxSOCKET_IOERR;
416
417 if ( IsOk() )
418 {
419 if ( listen(m_fd, 5) != 0 )
420 m_error = wxSOCKET_IOERR;
421 }
422
423 if ( !IsOk() )
424 {
425 Close();
426 return m_error;
427 }
428
429 // finally retrieve the address we effectively bound to
430 return UpdateLocalAddress();
431 }
432
433 wxSocketError wxSocketImpl::CreateClient(bool wait)
434 {
435 if ( !PreCreateCheck(m_peer) )
436 return m_error;
437
438 m_fd = socket(m_peer.GetFamily(), SOCK_STREAM, 0);
439
440 if ( m_fd == INVALID_SOCKET )
441 {
442 m_error = wxSOCKET_IOERR;
443 return wxSOCKET_IOERR;
444 }
445
446 PostCreation();
447
448 // If a local address has been set, then bind to it before calling connect
449 if ( m_local.IsOk() )
450 {
451 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
452 {
453 Close();
454 m_error = wxSOCKET_IOERR;
455 return m_error;
456 }
457 }
458
459 // Do connect now
460 int rc = connect(m_fd, m_peer.GetAddr(), m_peer.GetLen());
461 if ( rc == SOCKET_ERROR )
462 {
463 wxSocketError err = GetLastError();
464 if ( err == wxSOCKET_WOULDBLOCK )
465 {
466 m_establishing = true;
467
468 // block waiting for connection if we should (otherwise just return
469 // wxSOCKET_WOULDBLOCK to the caller)
470 if ( wait )
471 {
472 err = SelectWithTimeout(wxSOCKET_CONNECTION_FLAG)
473 ? wxSOCKET_NOERROR
474 : wxSOCKET_TIMEDOUT;
475 m_establishing = false;
476 }
477 }
478
479 m_error = err;
480 }
481 else // connected
482 {
483 m_error = wxSOCKET_NOERROR;
484 }
485
486 return m_error;
487 }
488
489
490 wxSocketError wxSocketImpl::CreateUDP()
491 {
492 if ( !PreCreateCheck(m_local) )
493 return m_error;
494
495 m_stream = false;
496 m_server = false;
497
498 m_fd = socket(m_local.GetFamily(), SOCK_DGRAM, 0);
499
500 if ( m_fd == INVALID_SOCKET )
501 {
502 m_error = wxSOCKET_IOERR;
503 return wxSOCKET_IOERR;
504 }
505
506 PostCreation();
507
508 if ( m_dobind )
509 {
510 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
511 {
512 Close();
513 m_error = wxSOCKET_IOERR;
514 return m_error;
515 }
516
517 return UpdateLocalAddress();
518 }
519
520 return wxSOCKET_NOERROR;
521 }
522
523 wxSocketImpl *wxSocketImpl::Accept(wxSocketBase& wxsocket)
524 {
525 wxSockAddressStorage from;
526 WX_SOCKLEN_T fromlen = sizeof(from);
527 const SOCKET fd = accept(m_fd, &from.addr, &fromlen);
528
529 // accepting is similar to reading in the sense that it resets "ready for
530 // read" flag on the socket
531 ReenableEvents(wxSOCKET_INPUT_FLAG);
532
533 if ( fd == INVALID_SOCKET )
534 return NULL;
535
536 wxSocketManager * const manager = wxSocketManager::Get();
537 if ( !manager )
538 return NULL;
539
540 wxSocketImpl * const sock = manager->CreateSocket(wxsocket);
541 if ( !sock )
542 return NULL;
543
544 sock->m_fd = fd;
545 sock->m_peer = wxSockAddressImpl(from.addr, fromlen);
546
547 sock->UnblockAndRegisterWithEventLoop();
548
549 return sock;
550 }
551
552
553 void wxSocketImpl::Close()
554 {
555 if ( m_fd != INVALID_SOCKET )
556 {
557 DoClose();
558 m_fd = INVALID_SOCKET;
559 }
560 }
561
562 void wxSocketImpl::Shutdown()
563 {
564 if ( m_fd != INVALID_SOCKET )
565 {
566 shutdown(m_fd, 1 /* SD_SEND */);
567 Close();
568 }
569 }
570
571 /*
572 * Sets the timeout for blocking calls. Time is expressed in
573 * milliseconds.
574 */
575 void wxSocketImpl::SetTimeout(unsigned long millis)
576 {
577 SetTimeValFromMS(m_timeout, millis);
578 }
579
580 void wxSocketImpl::NotifyOnStateChange(wxSocketNotify event)
581 {
582 m_wxsocket->OnRequest(event);
583 }
584
585 /* Address handling */
586 wxSocketError wxSocketImpl::SetLocal(const wxSockAddressImpl& local)
587 {
588 /* the socket must be initialized, or it must be a server */
589 if (m_fd != INVALID_SOCKET && !m_server)
590 {
591 m_error = wxSOCKET_INVSOCK;
592 return wxSOCKET_INVSOCK;
593 }
594
595 if ( !local.IsOk() )
596 {
597 m_error = wxSOCKET_INVADDR;
598 return wxSOCKET_INVADDR;
599 }
600
601 m_local = local;
602
603 return wxSOCKET_NOERROR;
604 }
605
606 wxSocketError wxSocketImpl::SetPeer(const wxSockAddressImpl& peer)
607 {
608 if ( !peer.IsOk() )
609 {
610 m_error = wxSOCKET_INVADDR;
611 return wxSOCKET_INVADDR;
612 }
613
614 m_peer = peer;
615
616 return wxSOCKET_NOERROR;
617 }
618
619 const wxSockAddressImpl& wxSocketImpl::GetLocal()
620 {
621 if ( !m_local.IsOk() )
622 UpdateLocalAddress();
623
624 return m_local;
625 }
626
627 // ----------------------------------------------------------------------------
628 // wxSocketImpl IO
629 // ----------------------------------------------------------------------------
630
631 // this macro wraps the given expression (normally a syscall) in a loop which
632 // ignores any interruptions, i.e. reevaluates it again if it failed and errno
633 // is EINTR
634 #ifdef __UNIX__
635 #define DO_WHILE_EINTR( rc, syscall ) \
636 do { \
637 rc = (syscall); \
638 } \
639 while ( rc == -1 && errno == EINTR )
640 #else
641 #define DO_WHILE_EINTR( rc, syscall ) rc = (syscall)
642 #endif
643
644 int wxSocketImpl::RecvStream(void *buffer, int size)
645 {
646 int ret;
647 DO_WHILE_EINTR( ret, recv(m_fd, static_cast<char *>(buffer), size, 0) );
648
649 if ( !ret )
650 {
651 // receiving 0 bytes for a TCP socket indicates that the connection was
652 // closed by peer so shut down our end as well (for UDP sockets empty
653 // datagrams are also possible)
654 m_establishing = false;
655 NotifyOnStateChange(wxSOCKET_LOST);
656
657 Shutdown();
658
659 // do not return an error in this case however
660 }
661
662 return ret;
663 }
664
665 int wxSocketImpl::SendStream(const void *buffer, int size)
666 {
667 #ifdef wxNEEDS_IGNORE_SIGPIPE
668 IgnoreSignal ignore(SIGPIPE);
669 #endif
670
671 int ret;
672 DO_WHILE_EINTR( ret, send(m_fd, static_cast<const char *>(buffer), size,
673 wxSOCKET_MSG_NOSIGNAL) );
674
675 return ret;
676 }
677
678 int wxSocketImpl::RecvDgram(void *buffer, int size)
679 {
680 wxSockAddressStorage from;
681 WX_SOCKLEN_T fromlen = sizeof(from);
682
683 int ret;
684 DO_WHILE_EINTR( ret, recvfrom(m_fd, static_cast<char *>(buffer), size,
685 0, &from.addr, &fromlen) );
686
687 if ( ret == SOCKET_ERROR )
688 return SOCKET_ERROR;
689
690 m_peer = wxSockAddressImpl(from.addr, fromlen);
691 if ( !m_peer.IsOk() )
692 return -1;
693
694 return ret;
695 }
696
697 int wxSocketImpl::SendDgram(const void *buffer, int size)
698 {
699 if ( !m_peer.IsOk() )
700 {
701 m_error = wxSOCKET_INVADDR;
702 return -1;
703 }
704
705 int ret;
706 DO_WHILE_EINTR( ret, sendto(m_fd, static_cast<const char *>(buffer), size,
707 0, m_peer.GetAddr(), m_peer.GetLen()) );
708
709 return ret;
710 }
711
712 int wxSocketImpl::Read(void *buffer, int size)
713 {
714 // server sockets can't be used for IO, only to accept new connections
715 if ( m_fd == INVALID_SOCKET || m_server )
716 {
717 m_error = wxSOCKET_INVSOCK;
718 return -1;
719 }
720
721 int ret = m_stream ? RecvStream(buffer, size)
722 : RecvDgram(buffer, size);
723
724 m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
725
726 return ret;
727 }
728
729 int wxSocketImpl::Write(const void *buffer, int size)
730 {
731 if ( m_fd == INVALID_SOCKET || m_server )
732 {
733 m_error = wxSOCKET_INVSOCK;
734 return -1;
735 }
736
737 int ret = m_stream ? SendStream(buffer, size)
738 : SendDgram(buffer, size);
739
740 m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
741
742 return ret;
743 }
744
745 // ==========================================================================
746 // wxSocketBase
747 // ==========================================================================
748
749 // --------------------------------------------------------------------------
750 // Initialization and shutdown
751 // --------------------------------------------------------------------------
752
753 namespace
754 {
755
756 // counts the number of calls to Initialize() minus the number of calls to
757 // Shutdown(): we don't really need it any more but it was documented that
758 // Shutdown() must be called the same number of times as Initialize() and using
759 // a counter helps us to check it
760 int gs_socketInitCount = 0;
761
762 } // anonymous namespace
763
764 bool wxSocketBase::IsInitialized()
765 {
766 wxASSERT_MSG( wxIsMainThread(), "unsafe to call from other threads" );
767
768 return gs_socketInitCount != 0;
769 }
770
771 bool wxSocketBase::Initialize()
772 {
773 wxCHECK_MSG( wxIsMainThread(), false,
774 "must be called from the main thread" );
775
776 if ( !gs_socketInitCount )
777 {
778 wxSocketManager * const manager = wxSocketManager::Get();
779 if ( !manager || !manager->OnInit() )
780 return false;
781 }
782
783 gs_socketInitCount++;
784
785 return true;
786 }
787
788 void wxSocketBase::Shutdown()
789 {
790 wxCHECK_RET( wxIsMainThread(), "must be called from the main thread" );
791
792 wxCHECK_RET( gs_socketInitCount > 0, "too many calls to Shutdown()" );
793
794 if ( !--gs_socketInitCount )
795 {
796 wxSocketManager * const manager = wxSocketManager::Get();
797 wxCHECK_RET( manager, "should have a socket manager" );
798
799 manager->OnExit();
800 }
801 }
802
803 // --------------------------------------------------------------------------
804 // Ctor and dtor
805 // --------------------------------------------------------------------------
806
807 void wxSocketBase::Init()
808 {
809 m_impl = NULL;
810 m_type = wxSOCKET_UNINIT;
811
812 // state
813 m_flags = 0;
814 m_connected =
815 m_establishing =
816 m_reading =
817 m_writing =
818 m_closed = false;
819 m_lcount = 0;
820 m_timeout = 600;
821 m_beingDeleted = false;
822
823 // pushback buffer
824 m_unread = NULL;
825 m_unrd_size = 0;
826 m_unrd_cur = 0;
827
828 // events
829 m_id = wxID_ANY;
830 m_handler = NULL;
831 m_clientData = NULL;
832 m_notify = false;
833 m_eventmask =
834 m_eventsgot = 0;
835
836 // when we create the first socket in the main thread we initialize the
837 // OS-dependent socket stuff: notice that this means that the user code
838 // needs to call wxSocket::Initialize() itself if the first socket it
839 // creates is not created in the main thread
840 if ( wxIsMainThread() )
841 {
842 if ( !Initialize() )
843 {
844 wxLogError(_("Cannot initialize sockets"));
845 }
846 }
847 }
848
849 wxSocketBase::wxSocketBase()
850 {
851 Init();
852 }
853
854 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
855 {
856 Init();
857
858 SetFlags(flags);
859
860 m_type = type;
861 }
862
863 wxSocketBase::~wxSocketBase()
864 {
865 // Shutdown and close the socket
866 if (!m_beingDeleted)
867 Close();
868
869 // Destroy the implementation object
870 delete m_impl;
871
872 // Free the pushback buffer
873 free(m_unread);
874 }
875
876 bool wxSocketBase::Destroy()
877 {
878 // Delayed destruction: the socket will be deleted during the next idle
879 // loop iteration. This ensures that all pending events have been
880 // processed.
881 m_beingDeleted = true;
882
883 // Shutdown and close the socket
884 Close();
885
886 // Suppress events from now on
887 Notify(false);
888
889 // Schedule this object for deletion instead of destroying it right now if
890 // possible as we may have other events pending for it
891 if ( wxTheApp )
892 {
893 wxTheApp->ScheduleForDestruction(this);
894 }
895 else // no app
896 {
897 // in wxBase we might have no app object at all, don't leak memory
898 delete this;
899 }
900
901 return true;
902 }
903
904 // ----------------------------------------------------------------------------
905 // simple accessors
906 // ----------------------------------------------------------------------------
907
908 void wxSocketBase::SetError(wxSocketError error)
909 {
910 m_impl->m_error = error;
911 }
912
913 wxSocketError wxSocketBase::LastError() const
914 {
915 return m_impl->GetError();
916 }
917
918 // --------------------------------------------------------------------------
919 // Basic IO calls
920 // --------------------------------------------------------------------------
921
922 // The following IO operations update m_lcount:
923 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
924 bool wxSocketBase::Close()
925 {
926 // Interrupt pending waits
927 InterruptWait();
928
929 ShutdownOutput();
930
931 m_connected = false;
932 m_establishing = false;
933 return true;
934 }
935
936 void wxSocketBase::ShutdownOutput()
937 {
938 if ( m_impl )
939 m_impl->Shutdown();
940 }
941
942 wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
943 {
944 wxSocketReadGuard read(this);
945
946 m_lcount = DoRead(buffer, nbytes);
947
948 return *this;
949 }
950
951 wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
952 {
953 wxCHECK_MSG( m_impl, 0, "socket must be valid" );
954
955 // We use pointer arithmetic here which doesn't work with void pointers.
956 char *buffer = static_cast<char *>(buffer_);
957 wxCHECK_MSG( buffer, 0, "NULL buffer" );
958
959 // Try the push back buffer first, even before checking whether the socket
960 // is valid to allow reading previously pushed back data from an already
961 // closed socket.
962 wxUint32 total = GetPushback(buffer, nbytes, false);
963 nbytes -= total;
964 buffer += total;
965
966 while ( nbytes )
967 {
968 // our socket is non-blocking so Read() will return immediately if
969 // there is nothing to read yet and it's more efficient to try it first
970 // before entering DoWait() which is going to start dispatching GUI
971 // events and, even more importantly, we must do this under Windows
972 // where we're not going to get notifications about socket being ready
973 // for reading before we read all the existing data from it
974 const int ret = !m_impl->m_stream || m_connected
975 ? m_impl->Read(buffer, nbytes)
976 : 0;
977 if ( ret == -1 )
978 {
979 if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
980 {
981 // if we don't want to wait, just return immediately
982 if ( m_flags & wxSOCKET_NOWAIT )
983 break;
984
985 // otherwise wait until the socket becomes ready for reading or
986 // an error occurs on it
987 if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
988 {
989 // and exit if the timeout elapsed before it did
990 SetError(wxSOCKET_TIMEDOUT);
991 break;
992 }
993
994 // retry reading
995 continue;
996 }
997 else // "real" error
998 {
999 SetError(wxSOCKET_IOERR);
1000 break;
1001 }
1002 }
1003 else if ( ret == 0 )
1004 {
1005 // for connection-oriented (e.g. TCP) sockets we can only read
1006 // 0 bytes if the other end has been closed, and for connectionless
1007 // ones (UDP) this flag doesn't make sense anyhow so we can set it
1008 // to true too without doing any harm
1009 m_closed = true;
1010
1011 // we're not going to read anything else and so if we haven't read
1012 // anything (or not everything in wxSOCKET_WAITALL case) already,
1013 // signal an error
1014 if ( (m_flags & wxSOCKET_WAITALL) || !total )
1015 SetError(wxSOCKET_IOERR);
1016 break;
1017 }
1018
1019 total += ret;
1020
1021 // if we are happy to read something and not the entire nbytes bytes,
1022 // then we're done
1023 if ( !(m_flags & wxSOCKET_WAITALL) )
1024 break;
1025
1026 nbytes -= ret;
1027 buffer += ret;
1028 }
1029
1030 return total;
1031 }
1032
1033 wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
1034 {
1035 struct
1036 {
1037 unsigned char sig[4];
1038 unsigned char len[4];
1039 } msg;
1040
1041 wxSocketReadGuard read(this);
1042
1043 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
1044
1045 bool ok = false;
1046 if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) )
1047 {
1048 wxUint32 sig = (wxUint32)msg.sig[0];
1049 sig |= (wxUint32)(msg.sig[1] << 8);
1050 sig |= (wxUint32)(msg.sig[2] << 16);
1051 sig |= (wxUint32)(msg.sig[3] << 24);
1052
1053 if ( sig == 0xfeeddead )
1054 {
1055 wxUint32 len = (wxUint32)msg.len[0];
1056 len |= (wxUint32)(msg.len[1] << 8);
1057 len |= (wxUint32)(msg.len[2] << 16);
1058 len |= (wxUint32)(msg.len[3] << 24);
1059
1060 wxUint32 len2;
1061 if (len > nbytes)
1062 {
1063 len2 = len - nbytes;
1064 len = nbytes;
1065 }
1066 else
1067 len2 = 0;
1068
1069 // Don't attempt to read if the msg was zero bytes long.
1070 m_lcount = len ? DoRead(buffer, len) : 0;
1071
1072 if ( len2 )
1073 {
1074 char discard_buffer[MAX_DISCARD_SIZE];
1075 long discard_len;
1076
1077 // NOTE: discarded bytes don't add to m_lcount.
1078 do
1079 {
1080 discard_len = len2 > MAX_DISCARD_SIZE
1081 ? MAX_DISCARD_SIZE
1082 : len2;
1083 discard_len = DoRead(discard_buffer, (wxUint32)discard_len);
1084 len2 -= (wxUint32)discard_len;
1085 }
1086 while ((discard_len > 0) && len2);
1087 }
1088
1089 if ( !len2 && DoRead(&msg, sizeof(msg)) == sizeof(msg) )
1090 {
1091 sig = (wxUint32)msg.sig[0];
1092 sig |= (wxUint32)(msg.sig[1] << 8);
1093 sig |= (wxUint32)(msg.sig[2] << 16);
1094 sig |= (wxUint32)(msg.sig[3] << 24);
1095
1096 if ( sig == 0xdeadfeed )
1097 ok = true;
1098 }
1099 }
1100 }
1101
1102 if ( !ok )
1103 SetError(wxSOCKET_IOERR);
1104
1105 return *this;
1106 }
1107
1108 wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
1109 {
1110 wxSocketReadGuard read(this);
1111
1112 m_lcount = DoRead(buffer, nbytes);
1113
1114 Pushback(buffer, m_lcount);
1115
1116 return *this;
1117 }
1118
1119 wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
1120 {
1121 wxSocketWriteGuard write(this);
1122
1123 m_lcount = DoWrite(buffer, nbytes);
1124
1125 return *this;
1126 }
1127
1128 // This function is a mirror image of DoRead() except that it doesn't use the
1129 // push back buffer and doesn't treat 0 return value specially (normally this
1130 // shouldn't happen at all here), so please see comments there for explanations
1131 wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
1132 {
1133 wxCHECK_MSG( m_impl, 0, "socket must be valid" );
1134
1135 const char *buffer = static_cast<const char *>(buffer_);
1136 wxCHECK_MSG( buffer, 0, "NULL buffer" );
1137
1138 wxUint32 total = 0;
1139 while ( nbytes )
1140 {
1141 if ( m_impl->m_stream && !m_connected )
1142 {
1143 if ( (m_flags & wxSOCKET_WAITALL) || !total )
1144 SetError(wxSOCKET_IOERR);
1145 break;
1146 }
1147
1148 const int ret = m_impl->Write(buffer, nbytes);
1149 if ( ret == -1 )
1150 {
1151 if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
1152 {
1153 if ( m_flags & wxSOCKET_NOWAIT )
1154 break;
1155
1156 if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
1157 {
1158 SetError(wxSOCKET_TIMEDOUT);
1159 break;
1160 }
1161
1162 continue;
1163 }
1164 else // "real" error
1165 {
1166 SetError(wxSOCKET_IOERR);
1167 break;
1168 }
1169 }
1170
1171 total += ret;
1172
1173 if ( !(m_flags & wxSOCKET_WAITALL) )
1174 break;
1175
1176 nbytes -= ret;
1177 buffer += ret;
1178 }
1179
1180 return total;
1181 }
1182
1183 wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
1184 {
1185 struct
1186 {
1187 unsigned char sig[4];
1188 unsigned char len[4];
1189 } msg;
1190
1191 wxSocketWriteGuard write(this);
1192
1193 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
1194
1195 msg.sig[0] = (unsigned char) 0xad;
1196 msg.sig[1] = (unsigned char) 0xde;
1197 msg.sig[2] = (unsigned char) 0xed;
1198 msg.sig[3] = (unsigned char) 0xfe;
1199
1200 msg.len[0] = (unsigned char) (nbytes & 0xff);
1201 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
1202 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
1203 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
1204
1205 bool ok = false;
1206 if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg) )
1207 {
1208 m_lcount = DoWrite(buffer, nbytes);
1209 if ( m_lcount == nbytes )
1210 {
1211 msg.sig[0] = (unsigned char) 0xed;
1212 msg.sig[1] = (unsigned char) 0xfe;
1213 msg.sig[2] = (unsigned char) 0xad;
1214 msg.sig[3] = (unsigned char) 0xde;
1215 msg.len[0] =
1216 msg.len[1] =
1217 msg.len[2] =
1218 msg.len[3] = (char) 0;
1219
1220 if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg))
1221 ok = true;
1222 }
1223 }
1224
1225 if ( !ok )
1226 SetError(wxSOCKET_IOERR);
1227
1228 return *this;
1229 }
1230
1231 wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
1232 {
1233 if (nbytes != 0)
1234 Pushback(buffer, nbytes);
1235
1236 SetError(wxSOCKET_NOERROR);
1237 m_lcount = nbytes;
1238
1239 return *this;
1240 }
1241
1242 wxSocketBase& wxSocketBase::Discard()
1243 {
1244 char *buffer = new char[MAX_DISCARD_SIZE];
1245 wxUint32 ret;
1246 wxUint32 total = 0;
1247
1248 wxSocketReadGuard read(this);
1249
1250 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
1251
1252 do
1253 {
1254 ret = DoRead(buffer, MAX_DISCARD_SIZE);
1255 total += ret;
1256 }
1257 while (ret == MAX_DISCARD_SIZE);
1258
1259 delete[] buffer;
1260 m_lcount = total;
1261 SetError(wxSOCKET_NOERROR);
1262
1263 return *this;
1264 }
1265
1266 // --------------------------------------------------------------------------
1267 // Wait functions
1268 // --------------------------------------------------------------------------
1269
1270 /*
1271 This function will check for the events specified in the flags parameter,
1272 and it will return a mask indicating which operations can be performed.
1273 */
1274 wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
1275 const timeval *timeout)
1276 {
1277 if ( m_fd == INVALID_SOCKET )
1278 return (wxSOCKET_LOST_FLAG & flags);
1279
1280 struct timeval tv;
1281 if ( timeout )
1282 tv = *timeout;
1283 else
1284 tv.tv_sec = tv.tv_usec = 0;
1285
1286 // prepare the FD sets, passing NULL for the one(s) we don't use
1287 fd_set
1288 readfds, *preadfds = NULL,
1289 writefds, *pwritefds = NULL,
1290 exceptfds; // always want to know about errors
1291
1292 if ( flags & wxSOCKET_INPUT_FLAG )
1293 {
1294 preadfds = &readfds;
1295 wxFD_ZERO(preadfds);
1296 wxFD_SET(m_fd, preadfds);
1297 }
1298
1299 // when using non-blocking connect() the socket becomes connected
1300 // (successfully or not) when it becomes writable
1301 if ( flags & (wxSOCKET_OUTPUT_FLAG | wxSOCKET_CONNECTION_FLAG) )
1302 {
1303 pwritefds = &writefds;
1304 wxFD_ZERO(pwritefds);
1305 wxFD_SET(m_fd, pwritefds);
1306 }
1307
1308 wxFD_ZERO(&exceptfds);
1309 wxFD_SET(m_fd, &exceptfds);
1310
1311 const int rc = select(m_fd + 1, preadfds, pwritefds, &exceptfds, &tv);
1312
1313 // check for errors first
1314 if ( rc == -1 || wxFD_ISSET(m_fd, &exceptfds) )
1315 {
1316 m_establishing = false;
1317
1318 return wxSOCKET_LOST_FLAG & flags;
1319 }
1320
1321 if ( rc == 0 )
1322 return 0;
1323
1324 wxASSERT_MSG( rc == 1, "unexpected select() return value" );
1325
1326 wxSocketEventFlags detected = 0;
1327 if ( preadfds && wxFD_ISSET(m_fd, preadfds) )
1328 detected |= wxSOCKET_INPUT_FLAG;
1329
1330 if ( pwritefds && wxFD_ISSET(m_fd, pwritefds) )
1331 {
1332 // check for the case of non-blocking connect()
1333 if ( m_establishing && !m_server )
1334 {
1335 int error;
1336 SOCKOPTLEN_T len = sizeof(error);
1337 m_establishing = false;
1338 getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
1339
1340 if ( error )
1341 detected = wxSOCKET_LOST_FLAG;
1342 else
1343 detected |= wxSOCKET_CONNECTION_FLAG;
1344 }
1345 else // not called to get non-blocking connect() status
1346 {
1347 detected |= wxSOCKET_OUTPUT_FLAG;
1348 }
1349 }
1350
1351 return detected & flags;
1352 }
1353
1354 int
1355 wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
1356 {
1357 // Use either the provided timeout or the default timeout value associated
1358 // with this socket.
1359 //
1360 // TODO: allow waiting forever, see #9443
1361 const long timeout = seconds == -1 ? m_timeout * 1000
1362 : seconds * 1000 + milliseconds;
1363
1364 return DoWait(timeout, flags);
1365 }
1366
1367 int
1368 wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
1369 {
1370 wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
1371
1372 // we're never going to become ready in a client if we're not connected any
1373 // more (OTOH a server can call this to precisely wait for a connection so
1374 // do wait for it in this case)
1375 if ( !m_impl->IsServer() && !m_connected && !m_establishing )
1376 return -1;
1377
1378 // This can be set to true from Interrupt() to exit this function a.s.a.p.
1379 m_interrupt = false;
1380
1381
1382 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
1383
1384 // Get the active event loop which we'll use for the message dispatching
1385 // when running in the main thread unless this was explicitly disabled by
1386 // setting wxSOCKET_BLOCK flag
1387 wxEventLoopBase *eventLoop;
1388 if ( !(m_flags & wxSOCKET_BLOCK) && wxIsMainThread() )
1389 {
1390 eventLoop = wxEventLoop::GetActive();
1391 }
1392 else // in worker thread
1393 {
1394 // We never dispatch messages from threads other than the main one.
1395 eventLoop = NULL;
1396 }
1397
1398 // Make sure the events we're interested in are enabled before waiting for
1399 // them: this is really necessary here as otherwise this could happen:
1400 // 1. DoRead(wxSOCKET_WAITALL) is called
1401 // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
1402 // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
1403 // is called and wxSOCKET_INPUT_FLAG events are disabled in it
1404 // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
1405 // are still disabled and we block forever
1406 //
1407 // More elegant solution would be nice but for now simply re-enabling the
1408 // events here will do
1409 m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
1410
1411
1412 // Wait until we receive the event we're waiting for or the timeout expires
1413 // (but note that we always execute the loop at least once, even if timeout
1414 // is 0 as this is used for polling)
1415 int rc = 0;
1416 for ( bool firstTime = true; !m_interrupt; firstTime = false )
1417 {
1418 long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
1419 if ( timeLeft < 0 )
1420 {
1421 if ( !firstTime )
1422 break; // timed out
1423
1424 timeLeft = 0;
1425 }
1426
1427 wxSocketEventFlags events;
1428 if ( eventLoop )
1429 {
1430 // reset them before starting to wait
1431 m_eventsgot = 0;
1432
1433 eventLoop->DispatchTimeout(timeLeft);
1434
1435 events = m_eventsgot;
1436 }
1437 else // no event loop or waiting in another thread
1438 {
1439 // as explained below, we should always check for wxSOCKET_LOST_FLAG
1440 timeval tv;
1441 SetTimeValFromMS(tv, timeLeft);
1442 events = m_impl->Select(flags | wxSOCKET_LOST_FLAG, &tv);
1443 }
1444
1445 // always check for wxSOCKET_LOST_FLAG, even if flags doesn't include
1446 // it, as continuing to wait for anything else after getting it is
1447 // pointless
1448 if ( events & wxSOCKET_LOST_FLAG )
1449 {
1450 m_connected = false;
1451 m_establishing = false;
1452 rc = -1;
1453 break;
1454 }
1455
1456 // otherwise mask out the bits we're not interested in
1457 events &= flags;
1458
1459 // Incoming connection (server) or connection established (client)?
1460 if ( events & wxSOCKET_CONNECTION_FLAG )
1461 {
1462 m_connected = true;
1463 m_establishing = false;
1464 rc = true;
1465 break;
1466 }
1467
1468 // Data available or output buffer ready?
1469 if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
1470 {
1471 rc = true;
1472 break;
1473 }
1474 }
1475
1476 return rc;
1477 }
1478
1479 bool wxSocketBase::Wait(long seconds, long milliseconds)
1480 {
1481 return DoWait(seconds, milliseconds,
1482 wxSOCKET_INPUT_FLAG |
1483 wxSOCKET_OUTPUT_FLAG |
1484 wxSOCKET_CONNECTION_FLAG) != 0;
1485 }
1486
1487 bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
1488 {
1489 // Check pushback buffer before entering DoWait
1490 if ( m_unread )
1491 return true;
1492
1493 // Check if the socket is not already ready for input, if it is, there is
1494 // no need to start waiting for it (worse, we'll actually never get a
1495 // notification about the socket becoming ready if it is already under
1496 // Windows)
1497 if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
1498 return true;
1499
1500 return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
1501 }
1502
1503
1504 bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
1505 {
1506 if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
1507 return true;
1508
1509 return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
1510 }
1511
1512 bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
1513 {
1514 return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
1515 }
1516
1517 // --------------------------------------------------------------------------
1518 // Miscellaneous
1519 // --------------------------------------------------------------------------
1520
1521 //
1522 // Get local or peer address
1523 //
1524
1525 bool wxSocketBase::GetPeer(wxSockAddress& addr) const
1526 {
1527 wxCHECK_MSG( m_impl, false, "invalid socket" );
1528
1529 const wxSockAddressImpl& peer = m_impl->GetPeer();
1530 if ( !peer.IsOk() )
1531 return false;
1532
1533 addr.SetAddress(peer);
1534
1535 return true;
1536 }
1537
1538 bool wxSocketBase::GetLocal(wxSockAddress& addr) const
1539 {
1540 wxCHECK_MSG( m_impl, false, "invalid socket" );
1541
1542 const wxSockAddressImpl& local = m_impl->GetLocal();
1543 if ( !local.IsOk() )
1544 return false;
1545
1546 addr.SetAddress(local);
1547
1548 return true;
1549 }
1550
1551 //
1552 // Save and restore socket state
1553 //
1554
1555 void wxSocketBase::SaveState()
1556 {
1557 wxSocketState *state;
1558
1559 state = new wxSocketState();
1560
1561 state->m_flags = m_flags;
1562 state->m_notify = m_notify;
1563 state->m_eventmask = m_eventmask;
1564 state->m_clientData = m_clientData;
1565
1566 m_states.Append(state);
1567 }
1568
1569 void wxSocketBase::RestoreState()
1570 {
1571 wxList::compatibility_iterator node;
1572 wxSocketState *state;
1573
1574 node = m_states.GetLast();
1575 if (!node)
1576 return;
1577
1578 state = (wxSocketState *)node->GetData();
1579
1580 m_flags = state->m_flags;
1581 m_notify = state->m_notify;
1582 m_eventmask = state->m_eventmask;
1583 m_clientData = state->m_clientData;
1584
1585 m_states.Erase(node);
1586 delete state;
1587 }
1588
1589 //
1590 // Timeout and flags
1591 //
1592
1593 void wxSocketBase::SetTimeout(long seconds)
1594 {
1595 m_timeout = seconds;
1596
1597 if (m_impl)
1598 m_impl->SetTimeout(m_timeout * 1000);
1599 }
1600
1601 void wxSocketBase::SetFlags(wxSocketFlags flags)
1602 {
1603 // Do some sanity checking on the flags used: not all values can be used
1604 // together.
1605 wxASSERT_MSG( !(flags & wxSOCKET_NOWAIT) ||
1606 !(flags & (wxSOCKET_WAITALL | wxSOCKET_BLOCK)),
1607 "Using wxSOCKET_WAITALL or wxSOCKET_BLOCK with "
1608 "wxSOCKET_NOWAIT doesn't make sense" );
1609
1610 m_flags = flags;
1611 }
1612
1613
1614 // --------------------------------------------------------------------------
1615 // Event handling
1616 // --------------------------------------------------------------------------
1617
1618 void wxSocketBase::OnRequest(wxSocketNotify notification)
1619 {
1620 wxSocketEventFlags flag = 0;
1621 switch ( notification )
1622 {
1623 case wxSOCKET_INPUT:
1624 flag = wxSOCKET_INPUT_FLAG;
1625 break;
1626
1627 case wxSOCKET_OUTPUT:
1628 flag = wxSOCKET_OUTPUT_FLAG;
1629 break;
1630
1631 case wxSOCKET_CONNECTION:
1632 flag = wxSOCKET_CONNECTION_FLAG;
1633
1634 // we're now successfully connected
1635 m_connected = true;
1636 m_establishing = false;
1637
1638 // error was previously set to wxSOCKET_WOULDBLOCK, but this is not
1639 // the case any longer
1640 SetError(wxSOCKET_NOERROR);
1641 break;
1642
1643 case wxSOCKET_LOST:
1644 flag = wxSOCKET_LOST_FLAG;
1645
1646 // if we lost the connection the socket is now closed and not
1647 // connected any more
1648 m_connected = false;
1649 m_closed = true;
1650 break;
1651
1652 default:
1653 wxFAIL_MSG( "unknown wxSocket notification" );
1654 }
1655
1656 // remember the events which were generated for this socket, we're going to
1657 // use this in DoWait()
1658 m_eventsgot |= flag;
1659
1660 // send the wx event if enabled and we're interested in it
1661 if ( m_notify && (m_eventmask & flag) && m_handler )
1662 {
1663 // don't generate the events when we're inside DoWait() called from our
1664 // own code as we are going to consume the data that has just become
1665 // available ourselves and the user code won't see it at all
1666 if ( (notification == wxSOCKET_INPUT && m_reading) ||
1667 (notification == wxSOCKET_OUTPUT && m_writing) )
1668 {
1669 return;
1670 }
1671
1672 wxSocketEvent event(m_id);
1673 event.m_event = notification;
1674 event.m_clientData = m_clientData;
1675 event.SetEventObject(this);
1676
1677 m_handler->AddPendingEvent(event);
1678 }
1679 }
1680
1681 void wxSocketBase::Notify(bool notify)
1682 {
1683 m_notify = notify;
1684 }
1685
1686 void wxSocketBase::SetNotify(wxSocketEventFlags flags)
1687 {
1688 m_eventmask = flags;
1689 }
1690
1691 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
1692 {
1693 m_handler = &handler;
1694 m_id = id;
1695 }
1696
1697 // --------------------------------------------------------------------------
1698 // Pushback buffer
1699 // --------------------------------------------------------------------------
1700
1701 void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
1702 {
1703 if (!size) return;
1704
1705 if (m_unread == NULL)
1706 m_unread = malloc(size);
1707 else
1708 {
1709 void *tmp;
1710
1711 tmp = malloc(m_unrd_size + size);
1712 memcpy((char *)tmp + size, m_unread, m_unrd_size);
1713 free(m_unread);
1714
1715 m_unread = tmp;
1716 }
1717
1718 m_unrd_size += size;
1719
1720 memcpy(m_unread, buffer, size);
1721 }
1722
1723 wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
1724 {
1725 wxCHECK_MSG( buffer, 0, "NULL buffer" );
1726
1727 if (!m_unrd_size)
1728 return 0;
1729
1730 if (size > (m_unrd_size-m_unrd_cur))
1731 size = m_unrd_size-m_unrd_cur;
1732
1733 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
1734
1735 if (!peek)
1736 {
1737 m_unrd_cur += size;
1738 if (m_unrd_size == m_unrd_cur)
1739 {
1740 free(m_unread);
1741 m_unread = NULL;
1742 m_unrd_size = 0;
1743 m_unrd_cur = 0;
1744 }
1745 }
1746
1747 return size;
1748 }
1749
1750
1751 // ==========================================================================
1752 // wxSocketServer
1753 // ==========================================================================
1754
1755 // --------------------------------------------------------------------------
1756 // Ctor
1757 // --------------------------------------------------------------------------
1758
1759 wxSocketServer::wxSocketServer(const wxSockAddress& addr,
1760 wxSocketFlags flags)
1761 : wxSocketBase(flags, wxSOCKET_SERVER)
1762 {
1763 wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") );
1764
1765 wxSocketManager * const manager = wxSocketManager::Get();
1766 m_impl = manager ? manager->CreateSocket(*this) : NULL;
1767
1768 if (!m_impl)
1769 {
1770 wxLogTrace( wxTRACE_Socket, wxT("*** Failed to create m_impl") );
1771 return;
1772 }
1773
1774 // Setup the socket as server
1775 m_impl->SetLocal(addr.GetAddress());
1776
1777 if (GetFlags() & wxSOCKET_REUSEADDR) {
1778 m_impl->SetReusable();
1779 }
1780 if (GetFlags() & wxSOCKET_BROADCAST) {
1781 m_impl->SetBroadcast();
1782 }
1783 if (GetFlags() & wxSOCKET_NOBIND) {
1784 m_impl->DontDoBind();
1785 }
1786
1787 if (m_impl->CreateServer() != wxSOCKET_NOERROR)
1788 {
1789 delete m_impl;
1790 m_impl = NULL;
1791
1792 wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") );
1793 return;
1794 }
1795
1796 wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd );
1797 }
1798
1799 // --------------------------------------------------------------------------
1800 // Accept
1801 // --------------------------------------------------------------------------
1802
1803 bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1804 {
1805 if ( !m_impl || (m_impl->m_fd == INVALID_SOCKET) || !m_impl->IsServer() )
1806 {
1807 wxFAIL_MSG( "can only be called for a valid server socket" );
1808
1809 SetError(wxSOCKET_INVSOCK);
1810
1811 return false;
1812 }
1813
1814 if ( wait )
1815 {
1816 // wait until we get a connection
1817 if ( !m_impl->SelectWithTimeout(wxSOCKET_INPUT_FLAG) )
1818 {
1819 SetError(wxSOCKET_TIMEDOUT);
1820
1821 return false;
1822 }
1823 }
1824
1825 sock.m_impl = m_impl->Accept(sock);
1826
1827 if ( !sock.m_impl )
1828 {
1829 SetError(m_impl->GetLastError());
1830
1831 return false;
1832 }
1833
1834 sock.m_type = wxSOCKET_BASE;
1835 sock.m_connected = true;
1836
1837 return true;
1838 }
1839
1840 wxSocketBase *wxSocketServer::Accept(bool wait)
1841 {
1842 wxSocketBase* sock = new wxSocketBase();
1843
1844 sock->SetFlags(m_flags);
1845
1846 if (!AcceptWith(*sock, wait))
1847 {
1848 sock->Destroy();
1849 sock = NULL;
1850 }
1851
1852 return sock;
1853 }
1854
1855 bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1856 {
1857 return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
1858 }
1859
1860 bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
1861 {
1862 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
1863
1864 SOCKOPTLEN_T lenreal = *optlen;
1865 if ( getsockopt(m_impl->m_fd, level, optname,
1866 static_cast<char *>(optval), &lenreal) != 0 )
1867 return false;
1868
1869 *optlen = lenreal;
1870
1871 return true;
1872 }
1873
1874 bool
1875 wxSocketBase::SetOption(int level, int optname, const void *optval, int optlen)
1876 {
1877 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
1878
1879 return setsockopt(m_impl->m_fd, level, optname,
1880 static_cast<const char *>(optval), optlen) == 0;
1881 }
1882
1883 bool wxSocketBase::SetLocal(const wxIPV4address& local)
1884 {
1885 m_localAddress = local;
1886
1887 return true;
1888 }
1889
1890 // ==========================================================================
1891 // wxSocketClient
1892 // ==========================================================================
1893
1894 // --------------------------------------------------------------------------
1895 // Ctor and dtor
1896 // --------------------------------------------------------------------------
1897
1898 wxSocketClient::wxSocketClient(wxSocketFlags flags)
1899 : wxSocketBase(flags, wxSOCKET_CLIENT)
1900 {
1901 m_initialRecvBufferSize =
1902 m_initialSendBufferSize = -1;
1903 }
1904
1905 // --------------------------------------------------------------------------
1906 // Connect
1907 // --------------------------------------------------------------------------
1908
1909 bool wxSocketClient::DoConnect(const wxSockAddress& remote,
1910 const wxSockAddress* local,
1911 bool wait)
1912 {
1913 if ( m_impl )
1914 {
1915 // Shutdown and destroy the old socket
1916 Close();
1917 delete m_impl;
1918 }
1919
1920 m_connected = false;
1921 m_establishing = false;
1922
1923 // Create and set up the new one
1924 wxSocketManager * const manager = wxSocketManager::Get();
1925 m_impl = manager ? manager->CreateSocket(*this) : NULL;
1926 if ( !m_impl )
1927 return false;
1928
1929 // Reuse makes sense for clients too, if we are trying to rebind to the same port
1930 if (GetFlags() & wxSOCKET_REUSEADDR)
1931 m_impl->SetReusable();
1932 if (GetFlags() & wxSOCKET_BROADCAST)
1933 m_impl->SetBroadcast();
1934 if (GetFlags() & wxSOCKET_NOBIND)
1935 m_impl->DontDoBind();
1936
1937 // Bind to the local IP address and port, when provided or if one had been
1938 // set before
1939 if ( !local && m_localAddress.GetAddress().IsOk() )
1940 local = &m_localAddress;
1941
1942 if ( local )
1943 m_impl->SetLocal(local->GetAddress());
1944
1945 m_impl->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
1946
1947 m_impl->SetPeer(remote.GetAddress());
1948
1949 // Finally do create the socket and connect to the peer
1950 const wxSocketError err = m_impl->CreateClient(wait);
1951
1952 if ( err != wxSOCKET_NOERROR )
1953 {
1954 if ( err == wxSOCKET_WOULDBLOCK )
1955 {
1956 wxASSERT_MSG( !wait, "shouldn't get this for blocking connect" );
1957
1958 m_establishing = true;
1959 }
1960
1961 return false;
1962 }
1963
1964 m_connected = true;
1965 return true;
1966 }
1967
1968 bool wxSocketClient::Connect(const wxSockAddress& remote, bool wait)
1969 {
1970 return DoConnect(remote, NULL, wait);
1971 }
1972
1973 bool wxSocketClient::Connect(const wxSockAddress& remote,
1974 const wxSockAddress& local,
1975 bool wait)
1976 {
1977 return DoConnect(remote, &local, wait);
1978 }
1979
1980 bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
1981 {
1982 if ( m_connected )
1983 {
1984 // this happens if the initial attempt to connect succeeded without
1985 // blocking
1986 return true;
1987 }
1988
1989 wxCHECK_MSG( m_establishing && m_impl, false,
1990 "No connection establishment attempt in progress" );
1991
1992 // notice that we return true even if DoWait() returned -1, i.e. if an
1993 // error occurred and connection was lost: this is intentional as we should
1994 // return false only if timeout expired without anything happening
1995 return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
1996 }
1997
1998 // ==========================================================================
1999 // wxDatagramSocket
2000 // ==========================================================================
2001
2002 wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr,
2003 wxSocketFlags flags )
2004 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
2005 {
2006 // Create the socket
2007 wxSocketManager * const manager = wxSocketManager::Get();
2008 m_impl = manager ? manager->CreateSocket(*this) : NULL;
2009
2010 if (!m_impl)
2011 return;
2012
2013 // Setup the socket as non connection oriented
2014 m_impl->SetLocal(addr.GetAddress());
2015 if (flags & wxSOCKET_REUSEADDR)
2016 {
2017 m_impl->SetReusable();
2018 }
2019 if (GetFlags() & wxSOCKET_BROADCAST)
2020 {
2021 m_impl->SetBroadcast();
2022 }
2023 if (GetFlags() & wxSOCKET_NOBIND)
2024 {
2025 m_impl->DontDoBind();
2026 }
2027
2028 if ( m_impl->CreateUDP() != wxSOCKET_NOERROR )
2029 {
2030 delete m_impl;
2031 m_impl = NULL;
2032 return;
2033 }
2034
2035 // Initialize all stuff
2036 m_connected = false;
2037 m_establishing = false;
2038 }
2039
2040 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
2041 void* buf,
2042 wxUint32 nBytes )
2043 {
2044 Read(buf, nBytes);
2045 GetPeer(addr);
2046 return (*this);
2047 }
2048
2049 wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr,
2050 const void* buf,
2051 wxUint32 nBytes )
2052 {
2053 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
2054
2055 m_impl->SetPeer(addr.GetAddress());
2056 Write(buf, nBytes);
2057 return (*this);
2058 }
2059
2060 // ==========================================================================
2061 // wxSocketModule
2062 // ==========================================================================
2063
2064 class wxSocketModule : public wxModule
2065 {
2066 public:
2067 virtual bool OnInit()
2068 {
2069 // wxSocketBase will call Initialize() itself only if sockets are
2070 // really used, don't do it from here
2071 return true;
2072 }
2073
2074 virtual void OnExit()
2075 {
2076 if ( wxSocketBase::IsInitialized() )
2077 wxSocketBase::Shutdown();
2078 }
2079
2080 private:
2081 DECLARE_DYNAMIC_CLASS(wxSocketModule)
2082 };
2083
2084 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
2085
2086 #if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER
2087 // NOTE: we need to force linking against socketiohandler.cpp otherwise in
2088 // static builds of wxWidgets the ManagerSetter::ManagerSetter ctor
2089 // contained there wouldn't be ever called
2090 wxFORCE_LINK_MODULE( socketiohandler )
2091 #endif
2092
2093 // same for ManagerSetter in the MSW file
2094 #ifdef __WXMSW__
2095 wxFORCE_LINK_MODULE( mswsocket )
2096 #endif
2097
2098 // and for OSXManagerSetter in the OS X one
2099 #ifdef __WXMAC__
2100 wxFORCE_LINK_MODULE( osxsocket )
2101 #endif
2102
2103 #endif // wxUSE_SOCKETS