1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
13 Base class for custom wxPropertyGrid editors.
16 - Names of built-in property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
18 editors include SpinCtrl and DatePickerCtrl, but using them requires
19 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
21 - Pointer to built-in editor is available as wxPGEditor_EditorName
22 (eg. wxPGEditor_TextCtrl).
24 - Before you start using new editor you just created, you need to register
25 it using static function
26 wxPropertyGrid::RegisterEditorClass(), with code like this:
28 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
30 After that, wxPropertyGrid will take ownership of the given object, but
31 you should still store editorPointer somewhere, so you can pass it to
32 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
37 class wxPGEditor
: public wxObject
45 virtual ~wxPGEditor();
48 Returns pointer to the name of the editor. For example,
49 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
50 your custom editor by string name, then you do not need to implement
53 virtual wxString
GetName() const;
56 Instantiates editor controls.
59 wxPropertyGrid to which the property belongs (use as parent for control).
62 Property for which this method is called.
65 Position, inside wxPropertyGrid, to create control(s) to.
68 Initial size for control(s).
71 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
72 shall use wxPG_SUBID2.
73 - Unlike in previous version of wxPropertyGrid, it is no longer
74 necessary to call wxEvtHandler::Connect() for interesting editor
75 events. Instead, all events from control are now automatically
76 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
78 virtual wxPGWindowList
CreateControls( wxPropertyGrid
* propgrid
,
79 wxPGProperty
* property
,
81 const wxSize
& size
) const = 0;
83 /** Loads value from property to the control. */
84 virtual void UpdateControl( wxPGProperty
* property
, wxWindow
* ctrl
) const = 0;
87 Draws value for given property.
89 virtual void DrawValue( wxDC
& dc
, const wxRect
& rect
,
90 wxPGProperty
* property
, const wxString
& text
) const;
93 Handles events. Returns @true if value in control was modified
94 (see wxPGProperty::OnEvent() for more information).
96 @remarks wxPropertyGrid will automatically unfocus the editor when
97 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
98 property value being modified. This happens regardless of
99 editor type (ie. behavior is same for any wxTextCtrl and
100 wxComboBox based editor).
102 virtual bool OnEvent( wxPropertyGrid
* propgrid
, wxPGProperty
* property
,
103 wxWindow
* wnd_primary
, wxEvent
& event
) const = 0;
106 Returns value from control, via parameter 'variant'.
107 Usually ends up calling property's StringToValue() or IntToValue().
108 Returns @true if value was different.
110 virtual bool GetValueFromControl( wxVariant
& variant
, wxPGProperty
* property
,
111 wxWindow
* ctrl
) const;
113 /** Sets value in control to unspecified. */
114 virtual void SetValueToUnspecified( wxPGProperty
* property
,
115 wxWindow
* ctrl
) const = 0;
117 /** Sets control's value specifically from string. */
118 virtual void SetControlStringValue( wxPGProperty
* property
,
119 wxWindow
* ctrl
, const wxString
& txt
) const;
121 /** Sets control's value specifically from int (applies to choice etc.). */
122 virtual void SetControlIntValue( wxPGProperty
* property
,
123 wxWindow
* ctrl
, int value
) const;
126 Inserts item to existing control. Index -1 means end of list.
127 Default implementation does nothing. Returns index of item added.
129 virtual int InsertItem( wxWindow
* ctrl
, const wxString
& label
, int index
) const;
132 Deletes item from existing control.
133 Default implementation does nothing.
135 virtual void DeleteItem( wxWindow
* ctrl
, int index
) const;
138 Extra processing when control gains focus.
139 For example, wxTextCtrl based controls should select all text.
141 virtual void OnFocus( wxPGProperty
* property
, wxWindow
* wnd
) const;
144 Returns @true if control itself can contain the custom image.
145 Default implementation returns @false.
147 virtual bool CanContainCustomImage() const;
153 @class wxPGMultiButton
155 This class can be used to have multiple buttons in a property editor.
156 You will need to create a new property editor class, override CreateControls,
157 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
159 For instance, here we add three buttons to a TextCtrl editor:
162 #include <wx/propgrid/editors.h>
164 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
166 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
168 wxSampleMultiButtonEditor() {}
169 virtual ~wxSampleMultiButtonEditor() {}
171 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
173 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
174 wxPGProperty* property,
176 const wxSize& sz ) const;
177 virtual bool OnEvent( wxPropertyGrid* propGrid,
178 wxPGProperty* property,
180 wxEvent& event ) const;
183 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
185 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
186 wxPGProperty* property,
188 const wxSize& sz ) const
190 // Create and populate buttons-subwindow
191 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
193 // Add two regular buttons
194 buttons->Add( "..." );
196 // Add a bitmap button
197 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
199 // Create the 'primary' editor control (textctrl in this case)
200 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
201 ( propGrid, property, pos,
202 buttons->GetPrimarySize() );
204 // Finally, move buttons-subwindow to correct position and make sure
205 // returned wxPGWindowList contains our custom button list.
206 buttons->Finalize(propGrid, pos);
208 wndList.SetSecondary( buttons );
212 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
213 wxPGProperty* property,
215 wxEvent& event ) const
217 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
219 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
221 if ( event.GetId() == buttons->GetButtonId(0) )
223 // Do something when the first button is pressed
224 // Return true if the action modified the value in editor.
227 if ( event.GetId() == buttons->GetButtonId(1) )
229 // Do something when the second button is pressed
232 if ( event.GetId() == buttons->GetButtonId(2) )
234 // Do something when the third button is pressed
238 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
242 Further to use this editor, code like this can be used:
245 // Register editor class - needs only to be called once
246 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
247 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
249 // Insert the property that will have multiple buttons
250 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
252 // Change property to use editor created in the previous code segment
253 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
259 class WXDLLIMPEXP_PROPGRID wxPGMultiButton
: public wxWindow
265 wxPGMultiButton( wxPropertyGrid
* pg
, const wxSize
& sz
);
270 virtual ~wxPGMultiButton() { }
273 Adds new button, with given label.
275 void Add( const wxString
& label
, int id
= -2 );
278 Adds new bitmap button.
280 void Add( const wxBitmap
& bitmap
, int id
= -2 );
283 Call this in CreateControls() of your custom editor class
284 after all buttons have been added.
287 wxPropertyGrid given in CreateControls().
290 wxPoint given in CreateControls().
292 void Finalize( wxPropertyGrid
* propGrid
, const wxPoint
& pos
);
295 Returns pointer to one of the buttons.
297 wxWindow
* GetButton( unsigned int i
);
300 Returns Id of one of the buttons.
301 This is utility function to be used in event handlers.
303 int GetButtonId( unsigned int i
) const;
306 Returns number of buttons.
308 unsigned int GetCount();
311 Returns size of primary editor control, as appropriately
312 reduced by number of buttons present.
314 wxSize
GetPrimarySize() const;