1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
17 #if wxUSE_DYNLIB_CLASS
19 #include "wx/string.h"
20 #include "wx/dynarray.h"
22 #if defined(__OS2__) || defined(__EMX__)
23 #include "wx/os2/private.h"
27 #include "wx/msw/private.h"
30 #if defined(HAVE_DLERROR) && !defined(__EMX__)
31 #define wxHAVE_DYNLIB_ERROR
34 class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator
;
36 // ----------------------------------------------------------------------------
37 // conditional compilation
38 // ----------------------------------------------------------------------------
40 // Note: __OS2__/EMX has to be tested first, since we want to use
41 // native version, even if configure detected presence of DLOPEN.
42 #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
43 typedef HMODULE wxDllType
;
44 #elif defined(HAVE_DLOPEN)
46 typedef void *wxDllType
;
47 #elif defined(HAVE_SHL_LOAD)
49 typedef shl_t wxDllType
;
50 #elif defined(__DARWIN__)
51 typedef void *wxDllType
;
52 #elif defined(__WXMAC__)
53 #include <CodeFragments.h>
54 typedef CFragConnectionID wxDllType
;
56 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
59 // ----------------------------------------------------------------------------
61 // ----------------------------------------------------------------------------
65 wxDL_LAZY
= 0x00000001, // resolve undefined symbols at first use
66 // (only works on some Unix versions)
67 wxDL_NOW
= 0x00000002, // resolve undefined symbols on load
68 // (default, always the case under Win32)
69 wxDL_GLOBAL
= 0x00000004, // export extern symbols to subsequently
71 wxDL_VERBATIM
= 0x00000008, // attempt to load the supplied library
72 // name without appending the usual dll
73 // filename extension.
74 wxDL_NOSHARE
= 0x00000010, // load new DLL, don't reuse already loaded
75 // (only for wxPluginManager)
77 wxDL_DEFAULT
= wxDL_NOW
// default flags correspond to Win32
80 enum wxDynamicLibraryCategory
82 wxDL_LIBRARY
, // standard library
83 wxDL_MODULE
// loadable module/plugin
88 wxDL_PLUGIN_GUI
, // plugin that uses GUI classes
89 wxDL_PLUGIN_BASE
// wxBase-only plugin
92 // ----------------------------------------------------------------------------
94 // ----------------------------------------------------------------------------
96 // when loading a function from a DLL you always have to cast the returned
97 // "void *" pointer to the correct type and, even more annoyingly, you have to
98 // repeat this type twice if you want to declare and define a function pointer
101 // this macro makes this slightly less painful by allowing you to specify the
102 // type only once, as the first parameter, and creating a variable of this type
103 // called "pfn<name>" initialized with the "name" from the "dynlib"
104 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
105 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
107 // ----------------------------------------------------------------------------
108 // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
109 // ----------------------------------------------------------------------------
111 class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
114 // ctor, normally never used as these objects are only created by
115 // wxDynamicLibrary::ListLoaded()
116 wxDynamicLibraryDetails() { m_address
= NULL
; m_length
= 0; }
118 // get the (base) name
119 wxString
GetName() const { return m_name
; }
121 // get the full path of this object
122 wxString
GetPath() const { return m_path
; }
124 // get the load address and the extent, return true if this information is
126 bool GetAddress(void **addr
, size_t *len
) const
139 // return the version of the DLL (may be empty if no version info)
140 wxString
GetVersion() const
153 friend class wxDynamicLibraryDetailsCreator
;
156 WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails
,
157 wxDynamicLibraryDetailsArray
,
160 // ----------------------------------------------------------------------------
161 // wxDynamicLibrary: represents a handle to a DLL/shared object
162 // ----------------------------------------------------------------------------
164 class WXDLLIMPEXP_BASE wxDynamicLibrary
167 // return a valid handle for the main program itself or NULL if back
168 // linking is not supported by the current platform (e.g. Win32)
169 static wxDllType
GetProgramHandle();
171 // return the platform standard DLL extension (with leading dot)
172 static const wxChar
*GetDllExt() { return ms_dllext
; }
174 wxDynamicLibrary() : m_handle(0) { }
175 wxDynamicLibrary(const wxString
& libname
, int flags
= wxDL_DEFAULT
)
178 Load(libname
, flags
);
181 // NOTE: this class is (deliberately) not virtual, do not attempt
182 // to use it polymorphically.
183 ~wxDynamicLibrary() { Unload(); }
185 // return true if the library was loaded successfully
186 bool IsLoaded() const { return m_handle
!= 0; }
188 // load the library with the given name (full or not), return true if ok
189 bool Load(const wxString
& libname
, int flags
= wxDL_DEFAULT
);
191 // raw function for loading dynamic libs: always behaves as if
192 // wxDL_VERBATIM were specified and doesn't log error message if the
193 // library couldn't be loaded but simply returns NULL
194 static wxDllType
RawLoad(const wxString
& libname
, int flags
= wxDL_DEFAULT
);
196 // detach the library object from its handle, i.e. prevent the object from
197 // unloading the library in its dtor -- the caller is now responsible for
199 wxDllType
Detach() { wxDllType h
= m_handle
; m_handle
= 0; return h
; }
201 // unload the given library handle (presumably returned by Detach() before)
202 static void Unload(wxDllType handle
);
204 // unload the library, also done automatically in dtor
205 void Unload() { if ( IsLoaded() ) { Unload(m_handle
); m_handle
= 0; } }
207 // Return the raw handle from dlopen and friends.
208 wxDllType
GetLibHandle() const { return m_handle
; }
210 // check if the given symbol is present in the library, useful to verify if
211 // a loadable module is our plugin, for example, without provoking error
212 // messages from GetSymbol()
213 bool HasSymbol(const wxString
& name
) const
216 DoGetSymbol(name
, &ok
);
220 // resolve a symbol in a loaded DLL, such as a variable or function name.
221 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
222 // export unmangled names)
224 // Since it is perfectly valid for the returned symbol to actually be NULL,
225 // that is not always indication of an error. Pass and test the parameter
226 // 'success' for a true indication of success or failure to load the
229 // Returns a pointer to the symbol on success, or NULL if an error occurred
230 // or the symbol wasn't found.
231 void *GetSymbol(const wxString
& name
, bool *success
= NULL
) const;
233 // low-level version of GetSymbol()
234 static void *RawGetSymbol(wxDllType handle
, const wxString
& name
);
235 void *RawGetSymbol(const wxString
& name
) const
237 #if defined (__WXPM__) || defined(__EMX__)
238 return GetSymbol(name
);
240 return RawGetSymbol(m_handle
, name
);
245 // this function is useful for loading functions from the standard Windows
246 // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
247 // wide character build) suffix if they take string parameters
248 static void *RawGetSymbolAorW(wxDllType handle
, const wxString
& name
)
262 void *GetSymbolAorW(const wxString
& name
) const
264 return RawGetSymbolAorW(m_handle
, name
);
268 // return all modules/shared libraries in the address space of this process
270 // returns an empty array if not implemented or an error occurred
271 static wxDynamicLibraryDetailsArray
ListLoaded();
273 // return platform-specific name of dynamic library with proper extension
274 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
275 static wxString
CanonicalizeName(const wxString
& name
,
276 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
278 // return name of wxWidgets plugin (adds compiler and version info
281 CanonicalizePluginName(const wxString
& name
,
282 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
284 // return plugin directory on platforms where it makes sense and empty
286 static wxString
GetPluginsDirectory();
290 // common part of GetSymbol() and HasSymbol()
291 void *DoGetSymbol(const wxString
& name
, bool *success
= 0) const;
293 #ifdef wxHAVE_DYNLIB_ERROR
294 // log the error after a dlxxx() function failure
296 #endif // wxHAVE_DYNLIB_ERROR
299 // platform specific shared lib suffix.
300 static const wxChar
*ms_dllext
;
302 // the handle to DLL or NULL
305 // no copy ctor/assignment operators (or we'd try to unload the library
307 DECLARE_NO_COPY_CLASS(wxDynamicLibrary
)
311 // ----------------------------------------------------------------------------
312 // Interesting defines
313 // ----------------------------------------------------------------------------
315 #define WXDLL_ENTRY_FUNCTION() \
316 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
317 const wxClassInfo *wxGetClassFirst() { \
318 return wxClassInfo::GetFirst(); \
321 #endif // wxUSE_DYNLIB_CLASS
323 #endif // _WX_DYNLIB_H__