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[wxWidgets.git] / src / univ / scrarrow.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/scrarrow.cpp
3 // Purpose: wxScrollArrows class implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.01.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #endif
28
29 #include "wx/univ/scrtimer.h"
30 #include "wx/univ/scrarrow.h"
31
32 #include "wx/univ/renderer.h"
33 #include "wx/univ/inphand.h"
34 #include "wx/univ/theme.h"
35
36 // ----------------------------------------------------------------------------
37 // wxScrollArrowCaptureData: contains the data used while the arrow is being
38 // pressed by the user
39 // ----------------------------------------------------------------------------
40
41 struct wxScrollArrowCaptureData
42 {
43 wxScrollArrowCaptureData()
44 {
45 m_arrowPressed = wxScrollArrows::Arrow_None;
46 m_window = NULL;
47 m_btnCapture = -1;
48 #if wxUSE_TIMER
49 m_timerScroll = NULL;
50 #endif // wxUSE_TIMER
51 }
52
53 ~wxScrollArrowCaptureData()
54 {
55 if ( m_window )
56 m_window->ReleaseMouse();
57
58 #if wxUSE_TIMER
59 delete m_timerScroll;
60 #endif // wxUSE_TIMER
61 }
62
63 // the arrow being held pressed (may be Arrow_None)
64 wxScrollArrows::Arrow m_arrowPressed;
65
66 // the mouse button which started the capture (-1 if none)
67 int m_btnCapture;
68
69 // the window which has captured the mouse
70 wxWindow *m_window;
71
72 #if wxUSE_TIMER
73 // the timer for generating the scroll events
74 wxScrollTimer *m_timerScroll;
75 #endif
76 };
77
78 // ----------------------------------------------------------------------------
79 // wxScrollArrowTimer: a wxScrollTimer which calls OnArrow()
80 // ----------------------------------------------------------------------------
81
82 #if wxUSE_TIMER
83
84 class wxScrollArrowTimer : public wxScrollTimer
85 {
86 public:
87 wxScrollArrowTimer(wxControlWithArrows *control,
88 wxScrollArrows::Arrow arrow)
89 {
90 m_control = control;
91 m_arrow = arrow;
92
93 StartAutoScroll();
94 }
95
96 protected:
97 virtual bool DoNotify()
98 {
99 return m_control->OnArrow(m_arrow);
100 }
101
102 wxControlWithArrows *m_control;
103 wxScrollArrows::Arrow m_arrow;
104 };
105
106 #endif // wxUSE_TIMER
107
108 // ============================================================================
109 // implementation of wxScrollArrows
110 // ============================================================================
111
112 // ----------------------------------------------------------------------------
113 // con/destruction
114 // ----------------------------------------------------------------------------
115
116 wxScrollArrows::wxScrollArrows(wxControlWithArrows *control)
117 {
118 m_control = control;
119 m_captureData = NULL;
120 }
121
122 wxScrollArrows::~wxScrollArrows()
123 {
124 // it should have been destroyed
125 wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollArrows") );
126 }
127
128 // ----------------------------------------------------------------------------
129 // drawing
130 // ----------------------------------------------------------------------------
131
132 void wxScrollArrows::DrawArrow(Arrow arrow,
133 wxDC& dc,
134 const wxRect& rect,
135 bool scrollbarLike) const
136 {
137 static const wxDirection arrowDirs[2][Arrow_Max] =
138 {
139 { wxLEFT, wxRIGHT },
140 { wxUP, wxDOWN }
141 };
142
143 if ( scrollbarLike )
144 m_control->GetRenderer()->DrawScrollbarArrow(
145 dc,
146 arrowDirs[m_control->IsVertical()][arrow],
147 rect,
148 m_control->GetArrowState(arrow));
149 else
150 m_control->GetRenderer()->DrawArrow(
151 dc,
152 arrowDirs[m_control->IsVertical()][arrow],
153 rect,
154 m_control->GetArrowState(arrow));
155 }
156
157 // ----------------------------------------------------------------------------
158 // input handling
159 // ----------------------------------------------------------------------------
160
161 void wxScrollArrows::UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const
162 {
163 m_control->SetArrowFlag(arrow, wxCONTROL_CURRENT, arrow == arrowCur);
164 }
165
166 bool wxScrollArrows::HandleMouseMove(const wxMouseEvent& event) const
167 {
168 Arrow arrow;
169 if ( event.Leaving() )
170 {
171 // no arrow has mouse if it left the window completely
172 arrow = Arrow_None;
173 }
174 else // Moving() or Entering(), treat them the same here
175 {
176 arrow = m_control->HitTest(event.GetPosition());
177 }
178
179 #if wxUSE_TIMER
180 if ( m_captureData && m_captureData->m_timerScroll)
181 {
182 // the mouse is captured, we may want to pause scrolling if it goes
183 // outside the arrow or to resume it if we had paused it before
184 wxTimer *timer = m_captureData->m_timerScroll;
185 if ( !timer->IsRunning() )
186 {
187 // timer is paused
188 if ( arrow == m_captureData->m_arrowPressed )
189 {
190 // resume now
191 m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true);
192 timer->Start();
193
194 return true;
195 }
196 }
197 else // if ( 1 ) FIXME: m_control->ShouldPauseScrolling() )
198 {
199 // we may want to stop it
200 if ( arrow != m_captureData->m_arrowPressed )
201 {
202 // stop as the mouse left the arrow
203 m_control->SetArrowFlag(m_captureData->m_arrowPressed,
204 wxCONTROL_PRESSED, false);
205 timer->Stop();
206
207 return true;
208 }
209 }
210
211 return false;
212 }
213 #endif // wxUSE_TIMER
214
215 // reset the wxCONTROL_CURRENT flag for the arrows which don't have the
216 // mouse and set it for the one which has
217 UpdateCurrentFlag(Arrow_First, arrow);
218 UpdateCurrentFlag(Arrow_Second, arrow);
219
220 // return true if it was really an event for an arrow
221 return !event.Leaving() && arrow != Arrow_None;
222 }
223
224 bool wxScrollArrows::HandleMouse(const wxMouseEvent& event) const
225 {
226 int btn = event.GetButton();
227 if ( btn == -1 )
228 {
229 // we only care about button press/release events
230 return false;
231 }
232
233 if ( event.ButtonDown() || event.ButtonDClick() )
234 {
235 if ( !m_captureData )
236 {
237 Arrow arrow = m_control->HitTest(event.GetPosition());
238 if ( arrow == Arrow_None )
239 {
240 // mouse pressed over something else
241 return false;
242 }
243
244 if ( m_control->GetArrowState(arrow) & wxCONTROL_DISABLED )
245 {
246 // don't allow to press disabled arrows
247 return true;
248 }
249
250 wxConstCast(this, wxScrollArrows)->m_captureData =
251 new wxScrollArrowCaptureData;
252 m_captureData->m_arrowPressed = arrow;
253 m_captureData->m_btnCapture = btn;
254 m_captureData->m_window = m_control->GetWindow();
255 m_captureData->m_window->CaptureMouse();
256
257 #if wxUSE_TIMER
258 // start scrolling
259 wxScrollArrowTimer *tmpTimerScroll =
260 new wxScrollArrowTimer(m_control, arrow);
261 #endif // wxUSE_TIMER
262
263 // Because in some cases wxScrollArrowTimer can cause
264 // m_captureData to be destructed we need to test if it
265 // is still valid before using.
266 if (m_captureData)
267 {
268 #if wxUSE_TIMER
269 m_captureData->m_timerScroll = tmpTimerScroll;
270 #endif // wxUSE_TIMER
271
272 m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true);
273 }
274 else
275 {
276 #if wxUSE_TIMER
277 delete tmpTimerScroll;
278 #endif // wxUSE_TIMER
279 }
280 }
281 //else: mouse already captured, nothing to do
282 }
283 // release mouse if the *same* button went up
284 else if ( m_captureData && (btn == m_captureData->m_btnCapture) )
285 {
286 Arrow arrow = m_captureData->m_arrowPressed;
287
288 delete m_captureData;
289 wxConstCast(this, wxScrollArrows)->m_captureData = NULL;
290
291 m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, false);
292 }
293 else
294 {
295 // we don't process this
296 return false;
297 }
298
299 return true;
300 }
301