1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
438 int i
, dock_count
, j
, pane_count
;
439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
441 wxAuiDockInfo
& dock
= *docks
.Item(i
);
443 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
444 dock
.panes
.Item(j
)->dock_row
= i
;
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
452 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
455 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
457 wxAuiPaneInfo
& pane
= panes
.Item(i
);
458 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
459 if (pane
.window
== active_pane
)
460 pane
.state
|= wxAuiPaneInfo::optionActive
;
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
468 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
472 // -- wxAuiManager class implementation --
475 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
477 EVT_AUI_RENDER(wxAuiManager::OnRender
)
478 EVT_PAINT(wxAuiManager::OnPaint
)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
480 EVT_SIZE(wxAuiManager::OnSize
)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
484 EVT_MOTION(wxAuiManager::OnMotion
)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
503 m_dock_constraint_x
= 0.3;
504 m_dock_constraint_y
= 0.3;
509 SetManagedWindow(managed_wnd
);
513 wxAuiManager::~wxAuiManager()
515 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
518 if (pinfo
.window
&& !pinfo
.window
->GetParent())
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
541 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
544 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
547 if (p
.window
== window
)
550 return wxAuiNullPaneInfo
;
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
558 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
560 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
564 return wxAuiNullPaneInfo
;
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
578 wxAuiDockUIPart
* result
= NULL
;
581 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
583 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item
->type
== wxAuiDockUIPart::typeDock
)
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item
->type
== wxAuiDockUIPart::typePane
||
596 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
599 // if the point is inside the rectangle, we have a hit
600 if (item
->rect
.Contains(x
,y
))
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags
)
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd
= false;
614 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
615 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
616 wxAUI_MGR_RECTANGLE_HINT
;
617 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
618 update_hint_wnd
= true;
626 UpdateHintWindowConfig();
630 unsigned int wxAuiManager::GetFlags() const
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame
* frame
)
640 SetManagedWindow((wxWindow
*)frame
);
643 wxFrame
* wxAuiManager::GetFrame() const
645 return (wxFrame
*)m_frame
;
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
656 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
657 evt
.SetManager(NULL
);
658 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
659 if (!window
->ProcessEvent(evt
))
662 return evt
.GetManager();
666 void wxAuiManager::UpdateHintWindowConfig()
668 // find out if the the system can do transparent frames
669 bool can_do_transparent
= false;
671 wxWindow
* w
= m_frame
;
674 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
676 wxFrame
* f
= static_cast<wxFrame
*>(w
);
677 can_do_transparent
= f
->CanSetTransparent();
684 // if there is an existing hint window, delete it
687 m_hint_wnd
->Destroy();
694 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
699 wxDefaultPosition
, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW
|
701 wxFRAME_FLOAT_ON_PARENT
|
705 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
710 wxDefaultPosition
, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW
);
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel
* p
= new wxPanel(m_hint_wnd
);
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
721 p
->SetBackgroundColour(*wxBLUE
);
727 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
728 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
737 wxFRAME_TOOL_WINDOW
|
738 wxFRAME_FLOAT_ON_PARENT
|
741 m_hint_fademax
= 128;
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
752 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
755 m_frame
->PushEventHandler(this);
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
762 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
764 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
765 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
767 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
769 AddPane(client_window
,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
773 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
775 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
776 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
777 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
779 AddPane(client_window
,
780 wxAuiPaneInfo().Name(wxT("mdiclient")).
781 CenterPane().PaneBorder(false));
786 UpdateHintWindowConfig();
790 // UnInit() must be called, usually in the destructor
791 // of the frame class. If it is not called, usually this
792 // will result in a crash upon program exit
793 void wxAuiManager::UnInit()
797 m_frame
->RemoveEventHandler(this);
801 // GetManagedWindow() returns the window pointer being managed
802 wxWindow
* wxAuiManager::GetManagedWindow() const
807 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
812 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
814 // first, give the owner frame a chance to override
817 if (m_frame
->ProcessEvent(event
))
824 // SetArtProvider() instructs wxAuiManager to use the
825 // specified art provider for all drawing calls. This allows
826 // plugable look-and-feel features. The pointer that is
827 // passed to this method subsequently belongs to wxAuiManager,
828 // and is deleted in the frame manager destructor
829 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
831 // delete the last art provider, if any
834 // assign the new art provider
835 m_art
= art_provider
;
839 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
841 // check if the pane has a valid window
845 // check if the window is already managed by us
846 if (GetPane(pane_info
.window
).IsOk())
849 // check if the pane name already exists, this could reveal a
850 // bug in the library user's application
851 bool already_exists
= false;
852 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
854 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
855 already_exists
= true;
858 // if the new pane is docked then we should undo maximize
859 if (pane_info
.IsDocked())
860 RestoreMaximizedPane();
862 m_panes
.Add(pane_info
);
864 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
866 // set the pane window
867 pinfo
.window
= window
;
870 // if the pane's name identifier is blank, create a random string
871 if (pinfo
.name
.empty() || already_exists
)
873 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
874 ((unsigned long)pinfo
.window
) & 0xffffffff,
875 (unsigned int)time(NULL
),
877 (unsigned int)GetTickCount(),
879 (unsigned int)clock(),
881 (unsigned long)m_panes
.GetCount());
884 // set initial proportion (if not already set)
885 if (pinfo
.dock_proportion
== 0)
886 pinfo
.dock_proportion
= 100000;
888 if (pinfo
.HasMaximizeButton())
890 wxAuiPaneButton button
;
891 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
892 pinfo
.buttons
.Add(button
);
895 if (pinfo
.HasPinButton())
897 wxAuiPaneButton button
;
898 button
.button_id
= wxAUI_BUTTON_PIN
;
899 pinfo
.buttons
.Add(button
);
902 if (pinfo
.HasCloseButton())
904 wxAuiPaneButton button
;
905 button
.button_id
= wxAUI_BUTTON_CLOSE
;
906 pinfo
.buttons
.Add(button
);
909 if (pinfo
.best_size
== wxDefaultSize
&&
912 pinfo
.best_size
= pinfo
.window
->GetClientSize();
914 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
916 // GetClientSize() doesn't get the best size for
917 // a toolbar under some newer versions of wxWidgets,
918 // so use GetBestSize()
919 pinfo
.best_size
= pinfo
.window
->GetBestSize();
921 // for some reason, wxToolBar::GetBestSize() is returning
922 // a size that is a pixel shy of the correct amount.
923 // I believe this to be the correct action, until
924 // wxToolBar::GetBestSize() is fixed. Is this assumption
929 if (pinfo
.min_size
!= wxDefaultSize
)
931 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
932 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
933 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
934 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
941 bool wxAuiManager::AddPane(wxWindow
* window
,
943 const wxString
& caption
)
946 pinfo
.Caption(caption
);
949 case wxTOP
: pinfo
.Top(); break;
950 case wxBOTTOM
: pinfo
.Bottom(); break;
951 case wxLEFT
: pinfo
.Left(); break;
952 case wxRIGHT
: pinfo
.Right(); break;
953 case wxCENTER
: pinfo
.CenterPane(); break;
955 return AddPane(window
, pinfo
);
958 bool wxAuiManager::AddPane(wxWindow
* window
,
959 const wxAuiPaneInfo
& pane_info
,
960 const wxPoint
& drop_pos
)
962 if (!AddPane(window
, pane_info
))
965 wxAuiPaneInfo
& pane
= GetPane(window
);
967 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
972 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
975 // shift the panes around, depending on the insert level
976 switch (insert_level
)
978 case wxAUI_INSERT_PANE
:
979 DoInsertPane(m_panes
,
980 pane_info
.dock_direction
,
981 pane_info
.dock_layer
,
985 case wxAUI_INSERT_ROW
:
986 DoInsertDockRow(m_panes
,
987 pane_info
.dock_direction
,
988 pane_info
.dock_layer
,
991 case wxAUI_INSERT_DOCK
:
992 DoInsertDockLayer(m_panes
,
993 pane_info
.dock_direction
,
994 pane_info
.dock_layer
);
998 // if the window already exists, we are basically just moving/inserting the
999 // existing window. If it doesn't exist, we need to add it and insert it
1000 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1001 if (!existing_pane
.IsOk())
1003 return AddPane(window
, pane_info
);
1007 if (pane_info
.IsFloating())
1009 existing_pane
.Float();
1010 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1011 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1012 if (pane_info
.floating_size
!= wxDefaultSize
)
1013 existing_pane
.FloatingSize(pane_info
.floating_size
);
1017 // if the new pane is docked then we should undo maximize
1018 RestoreMaximizedPane();
1020 existing_pane
.Direction(pane_info
.dock_direction
);
1021 existing_pane
.Layer(pane_info
.dock_layer
);
1022 existing_pane
.Row(pane_info
.dock_row
);
1023 existing_pane
.Position(pane_info
.dock_pos
);
1031 // DetachPane() removes a pane from the frame manager. This
1032 // method will not destroy the window that is removed.
1033 bool wxAuiManager::DetachPane(wxWindow
* window
)
1036 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1038 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1039 if (p
.window
== window
)
1043 // we have a floating frame which is being detached. We need to
1044 // reparent it to m_frame and destroy the floating frame
1047 p
.window
->SetSize(1,1);
1049 if (p
.frame
->IsShown())
1050 p
.frame
->Show(false);
1052 // reparent to m_frame and destroy the pane
1053 if (m_action_window
== p
.frame
)
1055 m_action_window
= NULL
;
1058 p
.window
->Reparent(m_frame
);
1059 p
.frame
->SetSizer(NULL
);
1064 // make sure there are no references to this pane in our uiparts,
1065 // just in case the caller doesn't call Update() immediately after
1066 // the DetachPane() call. This prevets obscure crashes which would
1067 // happen at window repaint if the caller forgets to call Update()
1069 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1071 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1072 if (part
.pane
== &p
)
1074 m_uiparts
.RemoveAt(pi
);
1081 m_panes
.RemoveAt(i
);
1088 // ClosePane() destroys or hides the pane depending on its
1090 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1092 // if we were maximized, restore
1093 if (pane_info
.IsMaximized())
1095 RestorePane(pane_info
);
1098 // first, hide the window
1099 if (pane_info
.window
&& pane_info
.window
->IsShown())
1101 pane_info
.window
->Show(false);
1104 // make sure that we are the parent of this window
1105 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1107 pane_info
.window
->Reparent(m_frame
);
1110 // if we have a frame, destroy it
1111 if (pane_info
.frame
)
1113 pane_info
.frame
->Destroy();
1114 pane_info
.frame
= NULL
;
1117 // now we need to either destroy or hide the pane
1118 if (pane_info
.IsDestroyOnClose())
1120 wxWindow
* window
= pane_info
.window
;
1133 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1137 // un-maximize and hide all other panes
1138 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1140 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1145 // save hidden state
1146 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1147 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1149 // hide the pane, because only the newly
1150 // maximized pane should show
1155 // mark ourselves maximized
1156 pane_info
.Maximize();
1158 m_has_maximized
= true;
1160 // last, show the window
1161 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1163 pane_info
.window
->Show(true);
1167 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1171 // restore all the panes
1172 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1174 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1177 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1178 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1182 // mark ourselves non-maximized
1183 pane_info
.Restore();
1184 m_has_maximized
= false;
1186 // last, show the window
1187 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1189 pane_info
.window
->Show(true);
1193 void wxAuiManager::RestoreMaximizedPane()
1197 // restore all the panes
1198 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1200 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1201 if (p
.IsMaximized())
1209 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1210 // in the input string. This is an internal functions which is
1211 // used for saving perspectives
1212 static wxString
EscapeDelimiters(const wxString
& s
)
1215 result
.Alloc(s
.length());
1216 const wxChar
* ch
= s
.c_str();
1219 if (*ch
== wxT(';') || *ch
== wxT('|'))
1220 result
+= wxT('\\');
1227 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1229 wxString result
= wxT("name=");
1230 result
+= EscapeDelimiters(pane
.name
);
1233 result
+= wxT("caption=");
1234 result
+= EscapeDelimiters(pane
.caption
);
1237 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1238 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1239 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1240 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1241 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1242 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1243 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1244 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1245 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1246 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1247 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1248 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1249 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1250 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1251 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1252 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1257 // Load a "pane" with the pane infor settings in pane_part
1258 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1260 // replace escaped characters so we can
1261 // split up the string easily
1262 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1263 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1267 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1268 pane_part
= pane_part
.AfterFirst(wxT(';'));
1269 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1270 wxString value
= val_part
.AfterFirst(wxT('='));
1271 val_name
.MakeLower();
1272 val_name
.Trim(true);
1273 val_name
.Trim(false);
1277 if (val_name
.empty())
1280 if (val_name
== wxT("name"))
1282 else if (val_name
== wxT("caption"))
1283 pane
.caption
= value
;
1284 else if (val_name
== wxT("state"))
1285 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1286 else if (val_name
== wxT("dir"))
1287 pane
.dock_direction
= wxAtoi(value
.c_str());
1288 else if (val_name
== wxT("layer"))
1289 pane
.dock_layer
= wxAtoi(value
.c_str());
1290 else if (val_name
== wxT("row"))
1291 pane
.dock_row
= wxAtoi(value
.c_str());
1292 else if (val_name
== wxT("pos"))
1293 pane
.dock_pos
= wxAtoi(value
.c_str());
1294 else if (val_name
== wxT("prop"))
1295 pane
.dock_proportion
= wxAtoi(value
.c_str());
1296 else if (val_name
== wxT("bestw"))
1297 pane
.best_size
.x
= wxAtoi(value
.c_str());
1298 else if (val_name
== wxT("besth"))
1299 pane
.best_size
.y
= wxAtoi(value
.c_str());
1300 else if (val_name
== wxT("minw"))
1301 pane
.min_size
.x
= wxAtoi(value
.c_str());
1302 else if (val_name
== wxT("minh"))
1303 pane
.min_size
.y
= wxAtoi(value
.c_str());
1304 else if (val_name
== wxT("maxw"))
1305 pane
.max_size
.x
= wxAtoi(value
.c_str());
1306 else if (val_name
== wxT("maxh"))
1307 pane
.max_size
.y
= wxAtoi(value
.c_str());
1308 else if (val_name
== wxT("floatx"))
1309 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1310 else if (val_name
== wxT("floaty"))
1311 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1312 else if (val_name
== wxT("floatw"))
1313 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1314 else if (val_name
== wxT("floath"))
1315 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1317 wxFAIL_MSG(wxT("Bad Perspective String"));
1321 // replace escaped characters so we can
1322 // split up the string easily
1323 pane
.name
.Replace(wxT("\a"), wxT("|"));
1324 pane
.name
.Replace(wxT("\b"), wxT(";"));
1325 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1326 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1327 pane_part
.Replace(wxT("\a"), wxT("|"));
1328 pane_part
.Replace(wxT("\b"), wxT(";"));
1334 // SavePerspective() saves all pane information as a single string.
1335 // This string may later be fed into LoadPerspective() to restore
1336 // all pane settings. This save and load mechanism allows an
1337 // exact pane configuration to be saved and restored at a later time
1339 wxString
wxAuiManager::SavePerspective()
1343 result
= wxT("layout2|");
1345 int pane_i
, pane_count
= m_panes
.GetCount();
1346 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1348 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1349 result
+= SavePaneInfo(pane
)+wxT("|");
1352 int dock_i
, dock_count
= m_docks
.GetCount();
1353 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1355 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1357 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1358 dock
.dock_direction
, dock
.dock_layer
,
1359 dock
.dock_row
, dock
.size
);
1365 // LoadPerspective() loads a layout which was saved with SavePerspective()
1366 // If the "update" flag parameter is true, the GUI will immediately be updated
1368 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1370 wxString input
= layout
;
1373 // check layout string version
1374 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1375 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1376 part
= input
.BeforeFirst(wxT('|'));
1377 input
= input
.AfterFirst(wxT('|'));
1380 if (part
!= wxT("layout2"))
1383 // mark all panes currently managed as docked and hidden
1384 int pane_i
, pane_count
= m_panes
.GetCount();
1385 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1386 m_panes
.Item(pane_i
).Dock().Hide();
1388 // clear out the dock array; this will be reconstructed
1391 // replace escaped characters so we can
1392 // split up the string easily
1393 input
.Replace(wxT("\\|"), wxT("\a"));
1394 input
.Replace(wxT("\\;"), wxT("\b"));
1400 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1401 input
= input
.AfterFirst(wxT('|'));
1402 pane_part
.Trim(true);
1404 // if the string is empty, we're done parsing
1405 if (pane_part
.empty())
1408 if (pane_part
.Left(9) == wxT("dock_size"))
1410 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1411 wxString value
= pane_part
.AfterFirst(wxT('='));
1413 long dir
, layer
, row
, size
;
1414 wxString piece
= val_name
.AfterFirst(wxT('('));
1415 piece
= piece
.BeforeLast(wxT(')'));
1416 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1417 piece
= piece
.AfterFirst(wxT(','));
1418 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1419 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1420 value
.ToLong(&size
);
1423 dock
.dock_direction
= dir
;
1424 dock
.dock_layer
= layer
;
1425 dock
.dock_row
= row
;
1431 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1432 // name so it can be called by external callers
1433 pane_part
.Replace(wxT("\a"), wxT("|"));
1434 pane_part
.Replace(wxT("\b"), wxT(";"));
1436 LoadPaneInfo(pane_part
, pane
);
1438 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1441 // the pane window couldn't be found
1442 // in the existing layout
1456 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1457 wxArrayInt
& positions
,
1460 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1461 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1462 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1467 int offset
, action_pane
= -1;
1468 int pane_i
, pane_count
= dock
.panes
.GetCount();
1470 // find the pane marked as our action pane
1471 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1473 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1475 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1477 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1478 action_pane
= pane_i
;
1482 // set up each panes default position, and
1483 // determine the size (width or height, depending
1484 // on the dock's orientation) of each pane
1485 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1487 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1488 positions
.Add(pane
.dock_pos
);
1491 if (pane
.HasBorder())
1492 size
+= (pane_border_size
*2);
1494 if (dock
.IsHorizontal())
1496 if (pane
.HasGripper() && !pane
.HasGripperTop())
1497 size
+= gripper_size
;
1498 size
+= pane
.best_size
.x
;
1502 if (pane
.HasGripper() && pane
.HasGripperTop())
1503 size
+= gripper_size
;
1505 if (pane
.HasCaption())
1506 size
+= caption_size
;
1507 size
+= pane
.best_size
.y
;
1513 // if there is no action pane, just return the default
1514 // positions (as specified in pane.pane_pos)
1515 if (action_pane
== -1)
1519 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1521 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1526 positions
[pane_i
] -= -amount
;
1528 offset
+= sizes
[pane_i
];
1531 // if the dock mode is fixed, make sure none of the panes
1532 // overlap; we will bump panes that overlap
1534 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1536 int amount
= positions
[pane_i
] - offset
;
1540 positions
[pane_i
] += -amount
;
1542 offset
+= sizes
[pane_i
];
1547 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1548 wxAuiDockInfo
& dock
,
1549 wxAuiPaneInfo
& pane
,
1550 wxAuiDockUIPartArray
& uiparts
,
1553 wxAuiDockUIPart part
;
1554 wxSizerItem
* sizer_item
;
1556 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1557 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1558 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1559 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1561 // find out the orientation of the item (orientation for panes
1562 // is the same as the dock's orientation)
1564 if (dock
.IsHorizontal())
1565 orientation
= wxHORIZONTAL
;
1567 orientation
= wxVERTICAL
;
1569 // this variable will store the proportion
1570 // value that the pane will receive
1571 int pane_proportion
= pane
.dock_proportion
;
1573 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1574 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1576 if (pane
.HasGripper())
1578 if (pane
.HasGripperTop())
1579 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1581 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1583 part
.type
= wxAuiDockUIPart::typeGripper
;
1587 part
.orientation
= orientation
;
1588 part
.cont_sizer
= horz_pane_sizer
;
1589 part
.sizer_item
= sizer_item
;
1593 if (pane
.HasCaption())
1595 // create the caption sizer
1596 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1598 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1600 part
.type
= wxAuiDockUIPart::typeCaption
;
1604 part
.orientation
= orientation
;
1605 part
.cont_sizer
= vert_pane_sizer
;
1606 part
.sizer_item
= sizer_item
;
1607 int caption_part_idx
= uiparts
.GetCount();
1610 // add pane buttons to the caption
1611 int i
, button_count
;
1612 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1613 i
< button_count
; ++i
)
1615 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1617 sizer_item
= caption_sizer
->Add(pane_button_size
,
1621 part
.type
= wxAuiDockUIPart::typePaneButton
;
1624 part
.button
= &button
;
1625 part
.orientation
= orientation
;
1626 part
.cont_sizer
= caption_sizer
;
1627 part
.sizer_item
= sizer_item
;
1631 // if we have buttons, add a little space to the right
1632 // of them to ease visual crowding
1633 if (button_count
>= 1)
1635 caption_sizer
->Add(3,1);
1638 // add the caption sizer
1639 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1641 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1644 // add the pane window itself
1647 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1651 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1652 // Don't do this because it breaks the pane size in floating windows
1653 // BIW: Right now commenting this out is causing problems with
1654 // an mdi client window as the center pane.
1655 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1658 part
.type
= wxAuiDockUIPart::typePane
;
1662 part
.orientation
= orientation
;
1663 part
.cont_sizer
= vert_pane_sizer
;
1664 part
.sizer_item
= sizer_item
;
1668 // determine if the pane should have a minimum size; if the pane is
1669 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1670 // if the pane.min_size is set, we must use that value as well
1672 wxSize min_size
= pane
.min_size
;
1675 if (min_size
== wxDefaultSize
)
1677 min_size
= pane
.best_size
;
1678 pane_proportion
= 0;
1682 if (min_size
!= wxDefaultSize
)
1684 vert_pane_sizer
->SetItemMinSize(
1685 vert_pane_sizer
->GetChildren().GetCount()-1,
1686 min_size
.x
, min_size
.y
);
1690 // add the verticle sizer (caption, pane window) to the
1691 // horizontal sizer (gripper, verticle sizer)
1692 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1694 // finally, add the pane sizer to the dock sizer
1696 if (pane
.HasBorder())
1698 // allowing space for the pane's border
1699 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1700 wxEXPAND
| wxALL
, pane_border_size
);
1702 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1706 part
.orientation
= orientation
;
1707 part
.cont_sizer
= cont
;
1708 part
.sizer_item
= sizer_item
;
1713 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1717 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1718 wxAuiDockInfo
& dock
,
1719 wxAuiDockUIPartArray
& uiparts
,
1722 wxSizerItem
* sizer_item
;
1723 wxAuiDockUIPart part
;
1725 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1726 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1728 // resizable bottom and right docks have a sash before them
1729 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1730 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1732 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1734 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1735 part
.orientation
= orientation
;
1739 part
.cont_sizer
= cont
;
1740 part
.sizer_item
= sizer_item
;
1744 // create the sizer for the dock
1745 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1747 // add each pane to the dock
1748 bool has_maximized_pane
= false;
1749 int pane_i
, pane_count
= dock
.panes
.GetCount();
1753 wxArrayInt pane_positions
, pane_sizes
;
1755 // figure out the real pane positions we will
1756 // use, without modifying the each pane's pane_pos member
1757 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1760 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1762 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1763 int pane_pos
= pane_positions
.Item(pane_i
);
1765 if (pane
.IsMaximized())
1766 has_maximized_pane
= true;
1769 int amount
= pane_pos
- offset
;
1772 if (dock
.IsVertical())
1773 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1775 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1777 part
.type
= wxAuiDockUIPart::typeBackground
;
1781 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1782 part
.cont_sizer
= dock_sizer
;
1783 part
.sizer_item
= sizer_item
;
1789 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1791 offset
+= pane_sizes
.Item(pane_i
);
1794 // at the end add a very small stretchable background area
1795 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1797 part
.type
= wxAuiDockUIPart::typeBackground
;
1801 part
.orientation
= orientation
;
1802 part
.cont_sizer
= dock_sizer
;
1803 part
.sizer_item
= sizer_item
;
1808 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1810 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1812 if (pane
.IsMaximized())
1813 has_maximized_pane
= true;
1815 // if this is not the first pane being added,
1816 // we need to add a pane sizer
1817 if (!m_has_maximized
&& pane_i
> 0)
1819 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1821 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1823 part
.pane
= dock
.panes
.Item(pane_i
-1);
1825 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1826 part
.cont_sizer
= dock_sizer
;
1827 part
.sizer_item
= sizer_item
;
1831 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1835 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1836 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1838 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1840 part
.type
= wxAuiDockUIPart::typeDock
;
1844 part
.orientation
= orientation
;
1845 part
.cont_sizer
= cont
;
1846 part
.sizer_item
= sizer_item
;
1849 if (dock
.IsHorizontal())
1850 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1852 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1854 // top and left docks have a sash after them
1855 if (!m_has_maximized
&&
1857 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1858 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1860 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1862 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1866 part
.orientation
= orientation
;
1867 part
.cont_sizer
= cont
;
1868 part
.sizer_item
= sizer_item
;
1873 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1874 wxAuiDockInfoArray
& docks
,
1875 wxAuiDockUIPartArray
& uiparts
,
1878 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1880 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1881 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1882 wxSize cli_size
= m_frame
->GetClientSize();
1883 int i
, dock_count
, pane_count
;
1886 // empty all docks out
1887 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1889 wxAuiDockInfo
& dock
= docks
.Item(i
);
1891 // empty out all panes, as they will be readded below
1896 // always reset fixed docks' sizes, because
1897 // the contained windows may have been resized
1903 // iterate through all known panes, filing each
1904 // of them into the appropriate dock. If the
1905 // pane does not exist in the dock, add it
1906 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1908 wxAuiPaneInfo
& p
= panes
.Item(i
);
1910 // find any docks with the same dock direction, dock layer, and
1911 // dock row as the pane we are working on
1912 wxAuiDockInfo
* dock
;
1913 wxAuiDockInfoPtrArray arr
;
1914 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1916 if (arr
.GetCount() > 0)
1918 // found the right dock
1923 // dock was not found, so we need to create a new one
1925 d
.dock_direction
= p
.dock_direction
;
1926 d
.dock_layer
= p
.dock_layer
;
1927 d
.dock_row
= p
.dock_row
;
1929 dock
= &docks
.Last();
1933 if (p
.IsDocked() && p
.IsShown())
1935 // remove the pane from any existing docks except this one
1936 RemovePaneFromDocks(docks
, p
, dock
);
1938 // pane needs to be added to the dock,
1939 // if it doesn't already exist
1940 if (!FindPaneInDock(*dock
, p
.window
))
1941 dock
->panes
.Add(&p
);
1945 // remove the pane from any existing docks
1946 RemovePaneFromDocks(docks
, p
);
1951 // remove any empty docks
1952 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1954 if (docks
.Item(i
).panes
.GetCount() == 0)
1958 // configure the docks further
1959 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1961 wxAuiDockInfo
& dock
= docks
.Item(i
);
1962 int j
, dock_pane_count
= dock
.panes
.GetCount();
1964 // sort the dock pane array by the pane's
1965 // dock position (dock_pos), in ascending order
1966 dock
.panes
.Sort(PaneSortFunc
);
1968 // for newly created docks, set up their initial size
1973 for (j
= 0; j
< dock_pane_count
; ++j
)
1975 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1976 wxSize pane_size
= pane
.best_size
;
1977 if (pane_size
== wxDefaultSize
)
1978 pane_size
= pane
.min_size
;
1979 if (pane_size
== wxDefaultSize
)
1980 pane_size
= pane
.window
->GetSize();
1982 if (dock
.IsHorizontal())
1983 size
= wxMax(pane_size
.y
, size
);
1985 size
= wxMax(pane_size
.x
, size
);
1988 // add space for the border (two times), but only
1989 // if at least one pane inside the dock has a pane border
1990 for (j
= 0; j
< dock_pane_count
; ++j
)
1992 if (dock
.panes
.Item(j
)->HasBorder())
1994 size
+= (pane_border_size
*2);
1999 // if pane is on the top or bottom, add the caption height,
2000 // but only if at least one pane inside the dock has a caption
2001 if (dock
.IsHorizontal())
2003 for (j
= 0; j
< dock_pane_count
; ++j
)
2005 if (dock
.panes
.Item(j
)->HasCaption())
2007 size
+= caption_size
;
2014 // new dock's size may not be more than the dock constraint
2015 // parameter specifies. See SetDockSizeConstraint()
2017 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2018 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2020 if (dock
.IsHorizontal())
2021 size
= wxMin(size
, max_dock_y_size
);
2023 size
= wxMin(size
, max_dock_x_size
);
2025 // absolute minimum size for a dock is 10 pixels
2033 // determine the dock's minimum size
2034 bool plus_border
= false;
2035 bool plus_caption
= false;
2036 int dock_min_size
= 0;
2037 for (j
= 0; j
< dock_pane_count
; ++j
)
2039 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2040 if (pane
.min_size
!= wxDefaultSize
)
2042 if (pane
.HasBorder())
2044 if (pane
.HasCaption())
2045 plus_caption
= true;
2046 if (dock
.IsHorizontal())
2048 if (pane
.min_size
.y
> dock_min_size
)
2049 dock_min_size
= pane
.min_size
.y
;
2053 if (pane
.min_size
.x
> dock_min_size
)
2054 dock_min_size
= pane
.min_size
.x
;
2060 dock_min_size
+= (pane_border_size
*2);
2061 if (plus_caption
&& dock
.IsHorizontal())
2062 dock_min_size
+= (caption_size
);
2064 dock
.min_size
= dock_min_size
;
2067 // if the pane's current size is less than it's
2068 // minimum, increase the dock's size to it's minimum
2069 if (dock
.size
< dock
.min_size
)
2070 dock
.size
= dock
.min_size
;
2073 // determine the dock's mode (fixed or proportional);
2074 // determine whether the dock has only toolbars
2075 bool action_pane_marked
= false;
2077 dock
.toolbar
= true;
2078 for (j
= 0; j
< dock_pane_count
; ++j
)
2080 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2081 if (!pane
.IsFixed())
2083 if (!pane
.IsToolbar())
2084 dock
.toolbar
= false;
2085 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2086 action_pane_marked
= true;
2090 // if the dock mode is proportional and not fixed-pixel,
2091 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2092 // e.g. remove gaps like 1, 2, 30, 500
2095 for (j
= 0; j
< dock_pane_count
; ++j
)
2097 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2102 // if the dock mode is fixed, and none of the panes
2103 // are being moved right now, make sure the panes
2104 // do not overlap each other. If they do, we will
2105 // adjust the positions of the panes
2106 if (dock
.fixed
&& !action_pane_marked
)
2108 wxArrayInt pane_positions
, pane_sizes
;
2109 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2112 for (j
= 0; j
< dock_pane_count
; ++j
)
2114 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2115 pane
.dock_pos
= pane_positions
[j
];
2117 int amount
= pane
.dock_pos
- offset
;
2121 pane
.dock_pos
+= -amount
;
2123 offset
+= pane_sizes
[j
];
2128 // discover the maximum dock layer
2130 for (i
= 0; i
< dock_count
; ++i
)
2131 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2134 // clear out uiparts
2137 // create a bunch of box sizers,
2138 // from the innermost level outwards.
2139 wxSizer
* cont
= NULL
;
2140 wxSizer
* middle
= NULL
;
2144 for (layer
= 0; layer
<= max_layer
; ++layer
)
2146 wxAuiDockInfoPtrArray arr
;
2148 // find any docks in this layer
2149 FindDocks(docks
, -1, layer
, -1, arr
);
2151 // if there aren't any, skip to the next layer
2155 wxSizer
* old_cont
= cont
;
2157 // create a container which will hold this layer's
2158 // docks (top, bottom, left, right)
2159 cont
= new wxBoxSizer(wxVERTICAL
);
2162 // find any top docks in this layer
2163 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2164 RenumberDockRows(arr
);
2167 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2168 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2172 // fill out the middle layer (which consists
2173 // of left docks, content area and right docks)
2175 middle
= new wxBoxSizer(wxHORIZONTAL
);
2177 // find any left docks in this layer
2178 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2179 RenumberDockRows(arr
);
2182 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2183 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2186 // add content dock (or previous layer's sizer
2190 // find any center docks
2191 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2194 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2195 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2197 else if (!m_has_maximized
)
2199 // there are no center docks, add a background area
2200 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2201 wxAuiDockUIPart part
;
2202 part
.type
= wxAuiDockUIPart::typeBackground
;
2206 part
.cont_sizer
= middle
;
2207 part
.sizer_item
= sizer_item
;
2213 middle
->Add(old_cont
, 1, wxEXPAND
);
2216 // find any right docks in this layer
2217 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2218 RenumberDockRows(arr
);
2221 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2222 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2225 cont
->Add(middle
, 1, wxEXPAND
);
2229 // find any bottom docks in this layer
2230 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2231 RenumberDockRows(arr
);
2234 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2235 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2242 // no sizer available, because there are no docks,
2243 // therefore we will create a simple background area
2244 cont
= new wxBoxSizer(wxVERTICAL
);
2245 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2246 wxAuiDockUIPart part
;
2247 part
.type
= wxAuiDockUIPart::typeBackground
;
2251 part
.cont_sizer
= middle
;
2252 part
.sizer_item
= sizer_item
;
2256 container
->Add(cont
, 1, wxEXPAND
);
2261 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2262 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2263 // not be larger than half of the window's size
2265 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2267 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2268 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2271 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2274 *width_pct
= m_dock_constraint_x
;
2277 *height_pct
= m_dock_constraint_y
;
2282 // Update() updates the layout. Whenever changes are made to
2283 // one or more panes, this function should be called. It is the
2284 // external entry point for running the layout engine.
2286 void wxAuiManager::Update()
2289 int i
, pane_count
= m_panes
.GetCount();
2292 // destroy floating panes which have been
2293 // redocked or are becoming non-floating
2294 for (i
= 0; i
< pane_count
; ++i
)
2296 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2298 if (!p
.IsFloating() && p
.frame
)
2300 // because the pane is no longer in a floating, we need to
2301 // reparent it to m_frame and destroy the floating frame
2304 p
.window
->SetSize(1,1);
2307 // the following block is a workaround for bug #1531361
2308 // (see wxWidgets sourceforge page). On wxGTK (only), when
2309 // a frame is shown/hidden, a move event unfortunately
2310 // also gets fired. Because we may be dragging around
2311 // a pane, we need to cancel that action here to prevent
2312 // a spurious crash.
2313 if (m_action_window
== p
.frame
)
2315 if (wxWindow::GetCapture() == m_frame
)
2316 m_frame
->ReleaseMouse();
2317 m_action
= actionNone
;
2318 m_action_window
= NULL
;
2322 if (p
.frame
->IsShown())
2323 p
.frame
->Show(false);
2325 // reparent to m_frame and destroy the pane
2326 if (m_action_window
== p
.frame
)
2328 m_action_window
= NULL
;
2331 p
.window
->Reparent(m_frame
);
2332 p
.frame
->SetSizer(NULL
);
2339 // delete old sizer first
2340 m_frame
->SetSizer(NULL
);
2342 // create a layout for all of the panes
2343 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2345 // hide or show panes as necessary,
2346 // and float panes as necessary
2347 for (i
= 0; i
< pane_count
; ++i
)
2349 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2353 if (p
.frame
== NULL
)
2355 // we need to create a frame for this
2356 // pane, which has recently been floated
2357 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2359 // on MSW and Mac, if the owner desires transparent dragging, and
2360 // the dragging is happening right now, then the floating
2361 // window should have this style by default
2362 if (m_action
== actionDragFloatingPane
&&
2363 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2364 frame
->SetTransparent(150);
2366 frame
->SetPaneWindow(p
);
2369 if (p
.IsShown() && !frame
->IsShown())
2374 // frame already exists, make sure it's position
2375 // and size reflect the information in wxAuiPaneInfo
2376 if (p
.frame
->GetPosition() != p
.floating_pos
)
2378 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2379 p
.floating_size
.x
, p
.floating_size
.y
,
2380 wxSIZE_USE_EXISTING
);
2382 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2383 wxDefaultCoord, wxDefaultCoord,
2384 wxSIZE_USE_EXISTING);
2385 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2389 if (p
.frame
->IsShown() != p
.IsShown())
2390 p
.frame
->Show(p
.IsShown());
2395 if (p
.window
->IsShown() != p
.IsShown())
2396 p
.window
->Show(p
.IsShown());
2399 // if "active panes" are no longer allowed, clear
2400 // any optionActive values from the pane states
2401 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2403 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2408 // keep track of the old window rectangles so we can
2409 // refresh those windows whose rect has changed
2410 wxAuiRectArray old_pane_rects
;
2411 for (i
= 0; i
< pane_count
; ++i
)
2414 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2416 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2419 old_pane_rects
.Add(r
);
2425 // apply the new sizer
2426 m_frame
->SetSizer(sizer
);
2427 m_frame
->SetAutoLayout(false);
2432 // now that the frame layout is done, we need to check
2433 // the new pane rectangles against the old rectangles that
2434 // we saved a few lines above here. If the rectangles have
2435 // changed, the corresponding panes must also be updated
2436 for (i
= 0; i
< pane_count
; ++i
)
2438 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2439 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2441 if (p
.rect
!= old_pane_rects
[i
])
2443 p
.window
->Refresh();
2452 // set frame's minimum size
2455 // N.B. More work needs to be done on frame minimum sizes;
2456 // this is some intresting code that imposes the minimum size,
2457 // but we may want to include a more flexible mechanism or
2458 // options for multiple minimum-size modes, e.g. strict or lax
2459 wxSize min_size = sizer->GetMinSize();
2460 wxSize frame_size = m_frame->GetSize();
2461 wxSize client_size = m_frame->GetClientSize();
2463 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2464 min_size.y+frame_size.y-client_size.y );
2466 m_frame->SetMinSize(minframe_size);
2468 if (frame_size.x < minframe_size.x ||
2469 frame_size.y < minframe_size.y)
2470 sizer->Fit(m_frame);
2475 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2476 // on the frame's main sizer, then measures all the various UI items
2477 // and updates their internal rectangles. This should always be called
2478 // instead of calling m_frame->Layout() directly
2480 void wxAuiManager::DoFrameLayout()
2485 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2487 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2489 // get the rectangle of the UI part
2490 // originally, this code looked like this:
2491 // part.rect = wxRect(part.sizer_item->GetPosition(),
2492 // part.sizer_item->GetSize());
2493 // this worked quite well, with one exception: the mdi
2494 // client window had a "deferred" size variable
2495 // that returned the wrong size. It looks like
2496 // a bug in wx, because the former size of the window
2497 // was being returned. So, we will retrieve the part's
2498 // rectangle via other means
2501 part
.rect
= part
.sizer_item
->GetRect();
2502 int flag
= part
.sizer_item
->GetFlag();
2503 int border
= part
.sizer_item
->GetBorder();
2506 part
.rect
.y
-= border
;
2507 part
.rect
.height
+= border
;
2511 part
.rect
.x
-= border
;
2512 part
.rect
.width
+= border
;
2514 if (flag
& wxBOTTOM
)
2515 part
.rect
.height
+= border
;
2517 part
.rect
.width
+= border
;
2520 if (part
.type
== wxAuiDockUIPart::typeDock
)
2521 part
.dock
->rect
= part
.rect
;
2522 if (part
.type
== wxAuiDockUIPart::typePane
)
2523 part
.pane
->rect
= part
.rect
;
2527 // GetPanePart() looks up the pane the pane border UI part (or the regular
2528 // pane part if there is no border). This allows the caller to get the exact
2529 // rectangle of the pane in question, including decorations like
2530 // caption and border (if any).
2532 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2535 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2537 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2538 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2539 part
.pane
&& part
.pane
->window
== wnd
)
2542 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2544 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2545 if (part
.type
== wxAuiDockUIPart::typePane
&&
2546 part
.pane
&& part
.pane
->window
== wnd
)
2554 // GetDockPixelOffset() is an internal function which returns
2555 // a dock's offset in pixels from the left side of the window
2556 // (for horizontal docks) or from the top of the window (for
2557 // vertical docks). This value is necessary for calculating
2558 // fixel-pane/toolbar offsets when they are dragged.
2560 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2562 // the only way to accurately calculate the dock's
2563 // offset is to actually run a theoretical layout
2565 int i
, part_count
, dock_count
;
2566 wxAuiDockInfoArray docks
;
2567 wxAuiPaneInfoArray panes
;
2568 wxAuiDockUIPartArray uiparts
;
2569 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2572 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2573 wxSize client_size
= m_frame
->GetClientSize();
2574 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2577 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2579 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2580 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2581 part
.sizer_item
->GetSize());
2582 if (part
.type
== wxAuiDockUIPart::typeDock
)
2583 part
.dock
->rect
= part
.rect
;
2588 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2590 wxAuiDockInfo
& dock
= docks
.Item(i
);
2591 if (test
.dock_direction
== dock
.dock_direction
&&
2592 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2594 if (dock
.IsVertical())
2606 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2607 // if a dock operation is allowed, the new dock position is copied into
2608 // the target info. If the operation was allowed, the function returns true.
2610 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2611 const wxAuiPaneInfo
& new_pos
)
2613 bool allowed
= false;
2614 switch (new_pos
.dock_direction
)
2616 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2617 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2618 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2619 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2629 // DoDrop() is an important function. It basically takes a mouse position,
2630 // and determines where the pane's new position would be. If the pane is to be
2631 // dropped, it performs the drop operation using the specified dock and pane
2632 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2633 // scenario can be performed, giving precise coordinates for drop hints.
2634 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2635 // as parameters, the changes will be made to the main state arrays
2637 const int auiInsertRowPixels
= 10;
2638 const int auiNewRowPixels
= 40;
2639 const int auiLayerInsertPixels
= 40;
2640 const int auiLayerInsertOffset
= 5;
2642 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2643 wxAuiPaneInfoArray
& panes
,
2644 wxAuiPaneInfo
& target
,
2646 const wxPoint
& offset
)
2648 wxSize cli_size
= m_frame
->GetClientSize();
2650 wxAuiPaneInfo drop
= target
;
2653 // The result should always be shown
2657 // Check to see if the pane has been dragged outside of the window
2658 // (or near to the outside of the window), if so, dock it along the edge
2661 int layer_insert_offset
= auiLayerInsertOffset
;
2662 if (drop
.IsToolbar())
2663 layer_insert_offset
= 0;
2666 if (pt
.x
< layer_insert_offset
&&
2667 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2669 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2670 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2671 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2673 if (drop
.IsToolbar())
2674 new_layer
= auiToolBarLayer
;
2679 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2680 return ProcessDockResult(target
, drop
);
2682 else if (pt
.y
< layer_insert_offset
&&
2683 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2685 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2686 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2687 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2689 if (drop
.IsToolbar())
2690 new_layer
= auiToolBarLayer
;
2695 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2696 return ProcessDockResult(target
, drop
);
2698 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2699 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2701 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2702 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2703 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2705 if (drop
.IsToolbar())
2706 new_layer
= auiToolBarLayer
;
2708 drop
.Dock().Right().
2711 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2712 return ProcessDockResult(target
, drop
);
2714 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2715 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2717 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2718 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2719 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2721 if (drop
.IsToolbar())
2722 new_layer
= auiToolBarLayer
;
2724 drop
.Dock().Bottom().
2727 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2728 return ProcessDockResult(target
, drop
);
2732 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2735 if (drop
.IsToolbar())
2737 if (!part
|| !part
->dock
)
2740 // calculate the offset from where the dock begins
2741 // to the point where the user dropped the pane
2742 int dock_drop_offset
= 0;
2743 if (part
->dock
->IsHorizontal())
2744 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2746 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2749 // toolbars may only be moved in and to fixed-pane docks,
2750 // otherwise we will try to float the pane. Also, the pane
2751 // should float if being dragged over center pane windows
2752 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2754 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2760 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2761 (drop
.IsFloatable() ||
2762 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2763 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2770 return ProcessDockResult(target
, drop
);
2773 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2775 return ProcessDockResult(target
, drop
);
2780 m_last_rect
= part
->dock
->rect
;
2781 m_last_rect
.Inflate( 15, 15 );
2784 Direction(part
->dock
->dock_direction
).
2785 Layer(part
->dock
->dock_layer
).
2786 Row(part
->dock
->dock_row
).
2787 Position(dock_drop_offset
);
2790 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2791 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2792 ) && part
->dock
->panes
.GetCount() > 1)
2794 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2795 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2797 int row
= drop
.dock_row
;
2798 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2799 part
->dock
->dock_layer
,
2800 part
->dock
->dock_row
);
2801 drop
.dock_row
= row
;
2805 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2806 part
->dock
->dock_layer
,
2807 part
->dock
->dock_row
+1);
2808 drop
.dock_row
= part
->dock
->dock_row
+1;
2813 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2814 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2815 ) && part
->dock
->panes
.GetCount() > 1)
2817 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2818 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2820 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2821 part
->dock
->dock_layer
,
2822 part
->dock
->dock_row
+1);
2823 drop
.dock_row
= part
->dock
->dock_row
+1;
2827 int row
= drop
.dock_row
;
2828 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2829 part
->dock
->dock_layer
,
2830 part
->dock
->dock_row
);
2831 drop
.dock_row
= row
;
2835 return ProcessDockResult(target
, drop
);
2844 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2845 part
->type
== wxAuiDockUIPart::typeCaption
||
2846 part
->type
== wxAuiDockUIPart::typeGripper
||
2847 part
->type
== wxAuiDockUIPart::typePaneButton
||
2848 part
->type
== wxAuiDockUIPart::typePane
||
2849 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2850 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2851 part
->type
== wxAuiDockUIPart::typeBackground
)
2853 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2855 if (part
->dock
->panes
.GetCount() != 1)
2857 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2864 // If a normal frame is being dragged over a toolbar, insert it
2865 // along the edge under the toolbar, but over all other panes.
2866 // (this could be done much better, but somehow factoring this
2867 // calculation with the one at the beginning of this function)
2868 if (part
->dock
&& part
->dock
->toolbar
)
2872 switch (part
->dock
->dock_direction
)
2874 case wxAUI_DOCK_LEFT
:
2875 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2876 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2877 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2879 case wxAUI_DOCK_TOP
:
2880 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2881 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2882 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2884 case wxAUI_DOCK_RIGHT
:
2885 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2886 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2887 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2889 case wxAUI_DOCK_BOTTOM
:
2890 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2891 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2892 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2896 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2899 Direction(part
->dock
->dock_direction
).
2900 Layer(layer
).Row(0).Position(0);
2901 return ProcessDockResult(target
, drop
);
2908 part
= GetPanePart(part
->pane
->window
);
2912 bool insert_dock_row
= false;
2913 int insert_row
= part
->pane
->dock_row
;
2914 int insert_dir
= part
->pane
->dock_direction
;
2915 int insert_layer
= part
->pane
->dock_layer
;
2917 switch (part
->pane
->dock_direction
)
2919 case wxAUI_DOCK_TOP
:
2920 if (pt
.y
>= part
->rect
.y
&&
2921 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2922 insert_dock_row
= true;
2924 case wxAUI_DOCK_BOTTOM
:
2925 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2926 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2927 insert_dock_row
= true;
2929 case wxAUI_DOCK_LEFT
:
2930 if (pt
.x
>= part
->rect
.x
&&
2931 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2932 insert_dock_row
= true;
2934 case wxAUI_DOCK_RIGHT
:
2935 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2936 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2937 insert_dock_row
= true;
2939 case wxAUI_DOCK_CENTER
:
2941 // "new row pixels" will be set to the default, but
2942 // must never exceed 20% of the window size
2943 int new_row_pixels_x
= auiNewRowPixels
;
2944 int new_row_pixels_y
= auiNewRowPixels
;
2946 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2947 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2949 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2950 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2953 // determine if the mouse pointer is in a location that
2954 // will cause a new row to be inserted. The hot spot positions
2955 // are along the borders of the center pane
2958 insert_dock_row
= true;
2959 const wxRect
& pr
= part
->rect
;
2960 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2961 insert_dir
= wxAUI_DOCK_LEFT
;
2962 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2963 insert_dir
= wxAUI_DOCK_TOP
;
2964 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2965 pt
.x
< pr
.x
+ pr
.width
)
2966 insert_dir
= wxAUI_DOCK_RIGHT
;
2967 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2968 pt
.y
< pr
.y
+ pr
.height
)
2969 insert_dir
= wxAUI_DOCK_BOTTOM
;
2973 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2977 if (insert_dock_row
)
2979 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2980 drop
.Dock().Direction(insert_dir
).
2981 Layer(insert_layer
).
2984 return ProcessDockResult(target
, drop
);
2987 // determine the mouse offset and the pane size, both in the
2988 // direction of the dock itself, and perpendicular to the dock
2992 if (part
->orientation
== wxVERTICAL
)
2994 offset
= pt
.y
- part
->rect
.y
;
2995 size
= part
->rect
.GetHeight();
2999 offset
= pt
.x
- part
->rect
.x
;
3000 size
= part
->rect
.GetWidth();
3003 int drop_position
= part
->pane
->dock_pos
;
3005 // if we are in the top/left part of the pane,
3006 // insert the pane before the pane being hovered over
3007 if (offset
<= size
/2)
3009 drop_position
= part
->pane
->dock_pos
;
3011 part
->pane
->dock_direction
,
3012 part
->pane
->dock_layer
,
3013 part
->pane
->dock_row
,
3014 part
->pane
->dock_pos
);
3017 // if we are in the bottom/right part of the pane,
3018 // insert the pane before the pane being hovered over
3019 if (offset
> size
/2)
3021 drop_position
= part
->pane
->dock_pos
+1;
3023 part
->pane
->dock_direction
,
3024 part
->pane
->dock_layer
,
3025 part
->pane
->dock_row
,
3026 part
->pane
->dock_pos
+1);
3030 Direction(part
->dock
->dock_direction
).
3031 Layer(part
->dock
->dock_layer
).
3032 Row(part
->dock
->dock_row
).
3033 Position(drop_position
);
3034 return ProcessDockResult(target
, drop
);
3041 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3043 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3045 m_hint_fadetimer
.Stop();
3049 m_hint_fadeamt
+= 4;
3050 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3053 void wxAuiManager::ShowHint(const wxRect
& rect
)
3057 // if the hint rect is the same as last time, don't do anything
3058 if (m_last_hint
== rect
)
3062 m_hint_fadeamt
= m_hint_fademax
;
3064 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3065 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3066 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3070 m_hint_wnd
->SetSize(rect
);
3071 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3073 if (!m_hint_wnd
->IsShown())
3076 // if we are dragging a floating pane, set the focus
3077 // back to that floating pane (otherwise it becomes unfocused)
3078 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3079 m_action_window
->SetFocus();
3081 m_hint_wnd
->Raise();
3084 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3086 // start fade in timer
3087 m_hint_fadetimer
.SetOwner(this, 101);
3088 m_hint_fadetimer
.Start(5);
3091 else // Not using a transparent hint window...
3093 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3096 if (m_last_hint
!= rect
)
3098 // remove the last hint rectangle
3104 wxScreenDC screendc
;
3105 wxRegion
clip(1, 1, 10000, 10000);
3107 // clip all floating windows, so we don't draw over them
3109 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3111 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3113 if (pane
.IsFloating() &&
3114 pane
.frame
->IsShown())
3116 wxRect rect
= pane
.frame
->GetRect();
3118 // wxGTK returns the client size, not the whole frame size
3124 clip
.Subtract(rect
);
3128 // As we can only hide the hint by redrawing the managed window, we
3129 // need to clip the region to the managed window too or we get
3130 // nasty redrawn problems.
3131 clip
.Intersect(m_frame
->GetRect());
3133 screendc
.SetClippingRegion(clip
);
3135 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3136 wxBrush
brush(stipple
);
3137 screendc
.SetBrush(brush
);
3138 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3140 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3141 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3142 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3143 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3147 void wxAuiManager::HideHint()
3149 // hides a transparent window hint, if there is one
3152 if (m_hint_wnd
->IsShown())
3153 m_hint_wnd
->Show(false);
3154 m_hint_wnd
->SetTransparent(0);
3155 m_hint_fadetimer
.Stop();
3156 m_last_hint
= wxRect();
3160 // hides a painted hint by redrawing the frame window
3161 if (!m_last_hint
.IsEmpty())
3165 m_last_hint
= wxRect();
3171 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3172 const wxPoint
& offset
)
3174 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3178 if (pane
.IsToolbar())
3180 m_action
= actionDragToolbarPane
;
3184 m_action
= actionDragFloatingPane
;
3187 m_action_window
= pane_window
;
3188 m_action_offset
= offset
;
3189 m_frame
->CaptureMouse();
3193 // CalculateHintRect() calculates the drop hint rectangle. The method
3194 // first calls DoDrop() to determine the exact position the pane would
3195 // be at were if dropped. If the pane would indeed become docked at the
3196 // specified drop point, the the rectangle hint will be returned in
3197 // screen coordinates. Otherwise, an empty rectangle is returned.
3198 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3199 // the mouse position, in client coordinates. |offset| describes the offset
3200 // that the mouse is from the upper-left corner of the item being dragged
3202 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3204 const wxPoint
& offset
)
3208 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3209 // we will create a new temporary layout and then measure the resulting
3210 // rectangle; we will create a copy of the docking structures (m_dock)
3211 // so that we don't modify the real thing on screen
3213 int i
, pane_count
, part_count
;
3214 wxAuiDockInfoArray docks
;
3215 wxAuiPaneInfoArray panes
;
3216 wxAuiDockUIPartArray uiparts
;
3217 wxAuiPaneInfo hint
= GetPane(pane_window
);
3218 hint
.name
= wxT("__HINT__");
3219 hint
.PaneBorder(true);
3225 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3227 // remove any pane already there which bears the same window;
3228 // this happens when you are moving a pane around in a dock
3229 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3231 if (panes
.Item(i
).window
== pane_window
)
3233 RemovePaneFromDocks(docks
, panes
.Item(i
));
3239 // find out where the new pane would be
3240 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3247 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3248 wxSize client_size
= m_frame
->GetClientSize();
3249 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3252 for (i
= 0, part_count
= uiparts
.GetCount();
3253 i
< part_count
; ++i
)
3255 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3257 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3258 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3260 rect
= wxRect(part
.sizer_item
->GetPosition(),
3261 part
.sizer_item
->GetSize());
3273 // actually show the hint rectangle on the screen
3274 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3276 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3278 // Mirror rectangle in RTL mode
3279 rect
.x
-= rect
.GetWidth();
3285 // DrawHintRect() calculates the hint rectangle by calling
3286 // CalculateHintRect(). If there is a rectangle, it shows it
3287 // by calling ShowHint(), otherwise it hides any hint
3288 // rectangle currently shown
3289 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3291 const wxPoint
& offset
)
3293 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3305 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3307 // try to find the pane
3308 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3309 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3311 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3312 pane
.frame
->SetTransparent(150);
3315 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3317 // try to find the pane
3318 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3319 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3321 wxPoint pt
= ::wxGetMousePosition();
3324 // Adapt pt to direction
3327 // move to pane's upper border
3329 pos
= wnd
->ClientToScreen( pos
);
3331 // and some more pixels for the title bar
3334 else if (dir
== wxWEST
)
3336 // move to pane's left border
3338 pos
= wnd
->ClientToScreen( pos
);
3341 else if (dir
== wxEAST
)
3343 // move to pane's right border
3344 wxPoint
pos( wnd
->GetSize().x
, 0 );
3345 pos
= wnd
->ClientToScreen( pos
);
3348 else if (dir
== wxSOUTH
)
3350 // move to pane's bottom border
3351 wxPoint
pos( 0, wnd
->GetSize().y
);
3352 pos
= wnd
->ClientToScreen( pos
);
3359 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3361 // calculate the offset from the upper left-hand corner
3362 // of the frame to the mouse pointer
3363 wxPoint frame_pos
= pane
.frame
->GetPosition();
3364 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3366 // no hint for toolbar floating windows
3367 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3369 wxAuiDockInfoArray docks
;
3370 wxAuiPaneInfoArray panes
;
3371 wxAuiDockUIPartArray uiparts
;
3372 wxAuiPaneInfo hint
= pane
;
3374 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3376 // find out where the new pane would be
3377 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3379 if (hint
.IsFloating())
3383 m_action
= actionDragToolbarPane
;
3384 m_action_window
= pane
.window
;
3392 // if a key modifier is pressed while dragging the frame,
3393 // don't dock the window
3394 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3401 DrawHintRect(wnd
, client_pt
, action_offset
);
3404 // this cleans up some screen artifacts that are caused on GTK because
3405 // we aren't getting the exact size of the window (see comment
3415 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3417 // try to find the pane
3418 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3419 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3421 wxPoint pt
= ::wxGetMousePosition();
3424 // Adapt pt to direction
3427 // move to pane's upper border
3429 pos
= wnd
->ClientToScreen( pos
);
3431 // and some more pixels for the title bar
3434 else if (dir
== wxWEST
)
3436 // move to pane's left border
3438 pos
= wnd
->ClientToScreen( pos
);
3441 else if (dir
== wxEAST
)
3443 // move to pane's right border
3444 wxPoint
pos( wnd
->GetSize().x
, 0 );
3445 pos
= wnd
->ClientToScreen( pos
);
3448 else if (dir
== wxSOUTH
)
3450 // move to pane's bottom border
3451 wxPoint
pos( 0, wnd
->GetSize().y
);
3452 pos
= wnd
->ClientToScreen( pos
);
3459 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3461 // calculate the offset from the upper left-hand corner
3462 // of the frame to the mouse pointer
3463 wxPoint frame_pos
= pane
.frame
->GetPosition();
3464 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3467 // if a key modifier is pressed while dragging the frame,
3468 // don't dock the window
3469 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3471 // do the drop calculation
3472 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3475 // if the pane is still floating, update it's floating
3476 // position (that we store)
3477 if (pane
.IsFloating())
3479 pane
.floating_pos
= pane
.frame
->GetPosition();
3481 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3482 pane
.frame
->SetTransparent(255);
3484 else if (m_has_maximized
)
3486 RestoreMaximizedPane();
3494 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3496 // try to find the pane
3497 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3498 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3500 pane
.floating_size
= size
;
3504 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3506 // try to find the pane
3507 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3508 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3511 // fire pane close event
3512 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3514 e
.SetCanVeto(evt
.CanVeto());
3530 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3532 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3534 // try to find the pane
3535 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3537 SetActivePane(m_panes
, wnd
);
3542 // OnRender() draws all of the pane captions, sashes,
3543 // backgrounds, captions, grippers, pane borders and buttons.
3544 // It renders the entire user interface.
3546 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3548 // if the frame is about to be deleted, don't bother
3549 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3552 wxDC
* dc
= evt
.GetDC();
3558 for (i
= 0, part_count
= m_uiparts
.GetCount();
3559 i
< part_count
; ++i
)
3561 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3563 // don't draw hidden pane items
3564 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3569 case wxAuiDockUIPart::typeDockSizer
:
3570 case wxAuiDockUIPart::typePaneSizer
:
3571 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3573 case wxAuiDockUIPart::typeBackground
:
3574 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3576 case wxAuiDockUIPart::typeCaption
:
3577 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3579 case wxAuiDockUIPart::typeGripper
:
3580 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3582 case wxAuiDockUIPart::typePaneBorder
:
3583 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3585 case wxAuiDockUIPart::typePaneButton
:
3586 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3587 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3594 // Render() fire a render event, which is normally handled by
3595 // wxAuiManager::OnRender(). This allows the render function to
3596 // be overridden via the render event. This can be useful for paintin
3597 // custom graphics in the main window. Default behavior can be
3598 // invoked in the overridden function by calling OnRender()
3600 void wxAuiManager::Render(wxDC
* dc
)
3602 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3608 void wxAuiManager::Repaint(wxDC
* dc
)
3613 m_frame
->Refresh() ;
3619 m_frame
->GetClientSize(&w
, &h
);
3621 // figure out which dc to use; if one
3622 // has been specified, use it, otherwise
3624 wxClientDC
* client_dc
= NULL
;
3627 client_dc
= new wxClientDC(m_frame
);
3631 // if the frame has a toolbar, the client area
3632 // origin will not be (0,0).
3633 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3634 if (pt
.x
!= 0 || pt
.y
!= 0)
3635 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3637 // render all the items
3640 // if we created a client_dc, delete it
3645 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3647 wxPaintDC
dc(m_frame
);
3651 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3660 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3668 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3670 // for MDI parent frames, this event must not
3671 // be "skipped". In other words, the parent frame
3672 // must not be allowed to resize the client window
3673 // after we are finished processing sizing changes
3681 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3683 // get the window we are managing, if none, return NULL
3684 wxWindow
* window
= GetManagedWindow();
3687 evt
.SetManager(NULL
);
3691 // if we are managing a child frame, get the 'real' manager
3692 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3694 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3695 evt
.SetManager(float_frame
->GetOwnerManager());
3699 // return pointer to ourself
3700 evt
.SetManager(this);
3703 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3706 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3707 wxCursor cursor
= wxNullCursor
;
3711 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3712 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3714 // a dock may not be resized if it has a single
3715 // pane which is not resizable
3716 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3717 part
->dock
->panes
.GetCount() == 1 &&
3718 part
->dock
->panes
.Item(0)->IsFixed())
3721 // panes that may not be resized do not get a sizing cursor
3722 if (part
->pane
&& part
->pane
->IsFixed())
3725 if (part
->orientation
== wxVERTICAL
)
3726 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3728 cursor
= wxCursor(wxCURSOR_SIZENS
);
3730 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3732 cursor
= wxCursor(wxCURSOR_SIZING
);
3736 event
.SetCursor(cursor
);
3741 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3742 const wxMouseEvent
& event
)
3744 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3745 if (!hit_test
|| !button_ui_part
)
3748 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3750 if (hit_test
== button_ui_part
)
3752 if (event
.LeftDown())
3753 state
= wxAUI_BUTTON_STATE_PRESSED
;
3755 state
= wxAUI_BUTTON_STATE_HOVER
;
3759 if (event
.LeftDown())
3760 state
= wxAUI_BUTTON_STATE_HOVER
;
3763 // now repaint the button with hover state
3764 wxClientDC
cdc(m_frame
);
3766 // if the frame has a toolbar, the client area
3767 // origin will not be (0,0).
3768 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3769 if (pt
.x
!= 0 || pt
.y
!= 0)
3770 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3774 m_art
->DrawPaneButton(cdc
, m_frame
,
3775 button_ui_part
->button
->button_id
,
3777 button_ui_part
->rect
,
3782 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3784 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3787 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3788 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3790 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3793 // a dock may not be resized if it has a single
3794 // pane which is not resizable
3795 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3796 part
->dock
->panes
.GetCount() == 1 &&
3797 part
->dock
->panes
.Item(0)->IsFixed())
3800 // panes that may not be resized should be ignored here
3801 if (part
->pane
&& part
->pane
->IsFixed())
3804 m_action
= actionResize
;
3805 m_action_part
= part
;
3806 m_action_hintrect
= wxRect();
3807 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3808 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3809 event
.m_y
- part
->rect
.y
);
3810 m_frame
->CaptureMouse();
3812 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3814 m_action
= actionClickButton
;
3815 m_action_part
= part
;
3816 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3817 m_frame
->CaptureMouse();
3819 UpdateButtonOnScreen(part
, event
);
3821 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3822 part
->type
== wxAuiDockUIPart::typeGripper
)
3824 // if we are managing a wxAuiFloatingFrame window, then
3825 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3826 // We want to initiate a toolbar drag in our owner manager
3827 wxWindow
* managed_wnd
= GetManagedWindow();
3830 part
->pane
->window
&&
3832 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3834 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3835 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3836 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3837 wxPoint(event
.m_x
- part
->rect
.x
,
3838 event
.m_y
- part
->rect
.y
));
3844 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3847 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3849 // set the caption as active
3850 SetActivePane(m_panes
, part
->pane
->window
);
3854 m_action
= actionClickCaption
;
3855 m_action_part
= part
;
3856 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3857 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3858 event
.m_y
- part
->rect
.y
);
3859 m_frame
->CaptureMouse();
3879 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3881 if (m_action
== actionResize
)
3883 m_frame
->ReleaseMouse();
3885 // get rid of the hint rectangle
3887 DrawResizeHint(dc
, m_action_hintrect
);
3889 // resize the dock or the pane
3890 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3892 wxRect
& rect
= m_action_part
->dock
->rect
;
3894 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3895 event
.m_y
- m_action_offset
.y
);
3897 switch (m_action_part
->dock
->dock_direction
)
3899 case wxAUI_DOCK_LEFT
:
3900 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3902 case wxAUI_DOCK_TOP
:
3903 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3905 case wxAUI_DOCK_RIGHT
:
3906 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3907 new_pos
.x
- m_action_part
->rect
.GetWidth();
3909 case wxAUI_DOCK_BOTTOM
:
3910 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3911 new_pos
.y
- m_action_part
->rect
.GetHeight();
3918 else if (m_action_part
&&
3919 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3921 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3922 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3924 int total_proportion
= 0;
3925 int dock_pixels
= 0;
3926 int new_pixsize
= 0;
3928 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3929 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3930 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3932 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3933 event
.m_y
- m_action_offset
.y
);
3935 // determine the pane rectangle by getting the pane part
3936 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3937 wxASSERT_MSG(pane_part
,
3938 wxT("Pane border part not found -- shouldn't happen"));
3940 // determine the new pixel size that the user wants;
3941 // this will help us recalculate the pane's proportion
3942 if (dock
.IsHorizontal())
3943 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3945 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3947 // determine the size of the dock, based on orientation
3948 if (dock
.IsHorizontal())
3949 dock_pixels
= dock
.rect
.GetWidth();
3951 dock_pixels
= dock
.rect
.GetHeight();
3953 // determine the total proportion of all resizable panes,
3954 // and the total size of the dock minus the size of all
3956 int i
, dock_pane_count
= dock
.panes
.GetCount();
3957 int pane_position
= -1;
3958 for (i
= 0; i
< dock_pane_count
; ++i
)
3960 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3961 if (p
.window
== pane
.window
)
3964 // while we're at it, subtract the pane sash
3965 // width from the dock width, because this would
3966 // skew our proportion calculations
3968 dock_pixels
-= sash_size
;
3970 // also, the whole size (including decorations) of
3971 // all fixed panes must also be subtracted, because they
3972 // are not part of the proportion calculation
3975 if (dock
.IsHorizontal())
3976 dock_pixels
-= p
.best_size
.x
;
3978 dock_pixels
-= p
.best_size
.y
;
3982 total_proportion
+= p
.dock_proportion
;
3986 // find a pane in our dock to 'steal' space from or to 'give'
3987 // space to -- this is essentially what is done when a pane is
3988 // resized; the pane should usually be the first non-fixed pane
3989 // to the right of the action pane
3990 int borrow_pane
= -1;
3991 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3993 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4002 // demand that the pane being resized is found in this dock
4003 // (this assert really never should be raised)
4004 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4006 // prevent division by zero
4007 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4009 m_action
= actionNone
;
4013 // calculate the new proportion of the pane
4014 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4016 // default minimum size
4019 // check against the pane's minimum size, if specified. please note
4020 // that this is not enough to ensure that the minimum size will
4021 // not be violated, because the whole frame might later be shrunk,
4022 // causing the size of the pane to violate it's minimum size
4023 if (pane
.min_size
.IsFullySpecified())
4027 if (pane
.HasBorder())
4028 min_size
+= (pane_border_size
*2);
4030 // calculate minimum size with decorations (border,caption)
4031 if (pane_part
->orientation
== wxVERTICAL
)
4033 min_size
+= pane
.min_size
.y
;
4034 if (pane
.HasCaption())
4035 min_size
+= caption_size
;
4039 min_size
+= pane
.min_size
.x
;
4044 // for some reason, an arithmatic error somewhere is causing
4045 // the proportion calculations to always be off by 1 pixel;
4046 // for now we will add the 1 pixel on, but we really should
4047 // determine what's causing this.
4050 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4052 if (new_proportion
< min_proportion
)
4053 new_proportion
= min_proportion
;
4057 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4059 // borrow the space from our neighbor pane to the
4060 // right or bottom (depending on orientation)
4061 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4062 pane
.dock_proportion
= new_proportion
;
4069 else if (m_action
== actionClickButton
)
4071 m_hover_button
= NULL
;
4072 m_frame
->ReleaseMouse();
4073 UpdateButtonOnScreen(m_action_part
, event
);
4075 // make sure we're still over the item that was originally clicked
4076 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4078 // fire button-click event
4079 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4081 e
.SetPane(m_action_part
->pane
);
4082 e
.SetButton(m_action_part
->button
->button_id
);
4086 else if (m_action
== actionClickCaption
)
4088 m_frame
->ReleaseMouse();
4090 else if (m_action
== actionDragFloatingPane
)
4092 m_frame
->ReleaseMouse();
4094 else if (m_action
== actionDragToolbarPane
)
4096 m_frame
->ReleaseMouse();
4098 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4099 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4101 // save the new positions
4102 wxAuiDockInfoPtrArray docks
;
4103 FindDocks(m_docks
, pane
.dock_direction
,
4104 pane
.dock_layer
, pane
.dock_row
, docks
);
4105 if (docks
.GetCount() == 1)
4107 wxAuiDockInfo
& dock
= *docks
.Item(0);
4109 wxArrayInt pane_positions
, pane_sizes
;
4110 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4112 int i
, dock_pane_count
= dock
.panes
.GetCount();
4113 for (i
= 0; i
< dock_pane_count
; ++i
)
4114 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4117 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4125 m_action
= actionNone
;
4126 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4130 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4132 // sometimes when Update() is called from inside this method,
4133 // a spurious mouse move event is generated; this check will make
4134 // sure that only real mouse moves will get anywhere in this method;
4135 // this appears to be a bug somewhere, and I don't know where the
4136 // mouse move event is being generated. only verified on MSW
4138 wxPoint mouse_pos
= event
.GetPosition();
4139 if (m_last_mouse_move
== mouse_pos
)
4141 m_last_mouse_move
= mouse_pos
;
4144 if (m_action
== actionResize
)
4146 wxPoint pos
= m_action_part
->rect
.GetPosition();
4147 if (m_action_part
->orientation
== wxHORIZONTAL
)
4148 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4150 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4152 wxRect
rect(m_frame
->ClientToScreen(pos
),
4153 m_action_part
->rect
.GetSize());
4156 if (!m_action_hintrect
.IsEmpty())
4157 DrawResizeHint(dc
, m_action_hintrect
);
4158 DrawResizeHint(dc
, rect
);
4159 m_action_hintrect
= rect
;
4161 else if (m_action
== actionClickCaption
)
4163 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4164 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4166 // caption has been clicked. we need to check if the mouse
4167 // is now being dragged. if it is, we need to change the
4168 // mouse action to 'drag'
4169 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4170 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4172 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4174 if (!pane_info
->IsToolbar())
4176 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4177 pane_info
->IsFloatable())
4179 m_action
= actionDragFloatingPane
;
4181 // set initial float position
4182 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4183 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4184 pt
.y
- m_action_offset
.y
);
4187 if (pane_info
->IsMaximized())
4188 RestorePane(*pane_info
);
4192 m_action_window
= pane_info
->frame
;
4194 // action offset is used here to make it feel "natural" to the user
4195 // to drag a docked pane and suddenly have it become a floating frame.
4196 // Sometimes, however, the offset where the user clicked on the docked
4197 // caption is bigger than the width of the floating frame itself, so
4198 // in that case we need to set the action offset to a sensible value
4199 wxSize frame_size
= m_action_window
->GetSize();
4200 if (frame_size
.x
<= m_action_offset
.x
)
4201 m_action_offset
.x
= 30;
4206 m_action
= actionDragToolbarPane
;
4207 m_action_window
= pane_info
->window
;
4211 else if (m_action
== actionDragFloatingPane
)
4213 if (m_action_window
)
4215 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4216 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4217 pt
.y
- m_action_offset
.y
);
4220 else if (m_action
== actionDragToolbarPane
)
4222 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4223 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4225 pane
.state
|= wxAuiPaneInfo::actionPane
;
4227 wxPoint pt
= event
.GetPosition();
4228 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4230 // if DoDrop() decided to float the pane, set up
4231 // the floating pane's initial position
4232 if (pane
.IsFloating())
4234 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4235 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4236 pt
.y
- m_action_offset
.y
);
4239 // this will do the actiual move operation;
4240 // in the case that the pane has been floated,
4241 // this call will create the floating pane
4242 // and do the reparenting
4245 // if the pane has been floated, change the mouse
4246 // action actionDragFloatingPane so that subsequent
4247 // EVT_MOTION() events will move the floating pane
4248 if (pane
.IsFloating())
4250 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4251 m_action
= actionDragFloatingPane
;
4252 m_action_window
= pane
.frame
;
4257 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4258 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4260 if (part
!= m_hover_button
)
4262 // make the old button normal
4265 UpdateButtonOnScreen(m_hover_button
, event
);
4269 // mouse is over a button, so repaint the
4270 // button in hover mode
4271 UpdateButtonOnScreen(part
, event
);
4272 m_hover_button
= part
;
4280 m_hover_button
= NULL
;
4291 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4295 m_hover_button
= NULL
;
4300 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4302 // when a child pane has it's focus set, we should change the
4303 // pane's active state to reflect this. (this is only true if
4304 // active panes are allowed by the owner)
4305 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4307 if (GetPane(event
.GetWindow()).IsOk())
4309 SetActivePane(m_panes
, event
.GetWindow());
4318 // OnPaneButton() is an event handler that is called
4319 // when a pane button has been pressed.
4320 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4322 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4324 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4326 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4328 // fire pane close event
4329 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4331 e
.SetPane(evt
.pane
);
4340 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4342 // fire pane close event
4343 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4345 e
.SetPane(evt
.pane
);
4354 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4356 // fire pane close event
4357 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4359 e
.SetPane(evt
.pane
);
4368 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4370 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&