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1 Installing wxWidgets for Windows
2 -----------------------------------------------------------
3
4 This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
6
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
9
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
14 SourceForge:
15
16 http://sourceforge.net/patch/?group_id=9863
17
18 Please report bugs using the SourceForge bug tracker:
19
20 http://sourceforge.net/bugs/?group_id=9863
21
22 Unarchiving
23 ============================================================
24
25 A setup program is provided (setup.exe) to automatically copy
26 files to a directory on your hard disk. Do not install into a
27 path that contains spaces.
28
29 The setup program contains the following:
30
31 - All common, generic and MSW-specific wxWidgets source;
32 - samples and demos;
33 - documentation in MS HTML Help format;
34 - makefiles for most Windows compilers, plus CodeWarrior,
35 BC++ and VC++ IDE files;
36 - JPEG library source;
37 - TIFF library source;
38 - Object Graphics Library, Tex2RTF, wxSTC, etc.
39
40 Alternatively, you may unarchive the .zip form by hand:
41 wxMSW-x.y.z.zip where x.y.z is the version number.
42
43 Unarchive the required files plus any optional documentation
44 files into a suitable directory such as c:\wx.
45
46 General installation notes
47 ==========================
48
49 If installing from the CVS server, copy include/wx/msw/setup0.h to
50 include/wx/msw/setup.h and edit the resulting file to choose
51 the features you would like to compile wxWidgets with[out].
52
53 Compilation
54 ===========
55
56 The following sections explain how to compile wxWidgets with each supported
57 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
58 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
59
60 All makefiles and project are located in build\msw directory.
61
62 Where compiled files are stored
63 -------------------------------
64
65 After successful compilation you'll find the libraries in a subdirectory
66 of lib directory named after the compiler and DLL/static settings.
67 A couple of examples:
68
69 lib\vc_lib VC++ compiled static libraries
70 lib\vc_dll VC++ DLLs
71 lib\bcc_lib Static libraries for Borland C++
72 lib\wat_dll Watcom C++ DLLs
73
74 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
75 depend on GUI components begin with "wxbase" followed by version number and
76 letters indicating if the library is compiled as Unicode ('u') and/or debug
77 build ('d'). Last component of them name is name of wxWidgets component
78 (unless you built the library as single monolithic library; look for
79 "Configuring the build" below). This is a typical set of release ANSI build
80 libraries (release versions on left, debug on right side):
81
82 wxbase28.lib wxbase28d.lib
83 wxbase28_net.lib wxbase28d_net.lib
84 wxbase28_xml.lib wxbase28d_xml.lib
85 wxmsw28_core.lib wxmsw28d_core.lib
86 wxmsw28_html.lib wxmsw28d_html.lib
87 wxmsw28_adv.lib wxmsw28d_adv.lib
88
89 Their Unicode debug counterparts in wxUniversal build would be
90
91 wxbase28ud.lib
92 wxbase28ud_net.lib
93 wxbase28ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
94 wxmswuniv28ud_core.lib
95 wxmswuniv28ud_html.lib
96 wxmswuniv28ud_adv.lib
97
98 These directories also contain subdirectory with wx/setup.h header. This
99 subdirectory is named after port, Unicode, wxUniv and debug settings and
100 you must add it to include paths when compiling your application. Some
101 examples:
102
103 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
104 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
105 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
106
107 Below are compiler specific notes followed by customizing instructions that
108 apply to all compilers (search for "Configuring the build").
109
110 Microsoft Visual C++ compilation
111 ----------------------------------------------------------------
112
113 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
114 informal and more detailed description of the process summarized below.
115
116 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
117
118 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
119 you will have trouble with internal compiler errors. It is available for
120 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
121
122 Using project files (VC++ 6 and later):
123
124 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
125 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
126 2. Open build\msw\wx.dsw, which has configurations for static
127 compilation or DLL compilation, and each of these available in
128 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
129 Normally you'll use a static linking ANSI configuration.
130 Choose the Win32 Debug or Win32 Release configuration (or any other that
131 suits your needs) and use Batch Build to compile _all_ projects. If you
132 know you won't need some of the libraries (i.e. html part), you don't have
133 to compile it. It will also produce similar variations on jpeg.lib,
134 png.lib, tiff.lib, zlib.lib, and regex.lib.
135
136 If you want to build DLL configurations in wx.dsw project you unfortunately
137 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
138 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext)
139 manually because VC6 doesn't always respect the correct build order.
140
141 Alternatively, use the special wx_dll.dsw project which adds the
142 dependencies to force the correct order (but, because of this, doesn't work
143 for the static libraries) or simply redo the build several times until all
144 DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
145 doesn't build if wxUSE_ODBC is set to 0 (default).
146 3. Open a sample project file, choose a configuration such as
147 Win32 Debug using Build | Set Active Configuration..., and compile.
148 The project files don't use precompiled headers, to save disk
149 space, but you can switch PCH compiling on for greater speed.
150 NOTE: you may also use samples/samples.dsw to access all
151 sample projects without opening each workspace individually.
152 You can use the Batch Build facility to make several samples
153 at a time.
154
155 Using makefiles:
156
157 1. Change directory to build\msw. Type:
158
159 'nmake -f makefile.vc'
160
161 to make the wxWidgets core library as release DLL.
162 See "Configuring the build" for instruction how to build debug or static
163 libraries.
164
165 2. Change directory to samples and type 'nmake -f makefile.vc'
166 to make all the samples. You can also make them individually.
167
168 Makefile notes:
169
170 Use the 'clean' target to clean all objects, libraries and
171 executables.
172
173 Note (1): if you wish to use templates, please edit
174 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
175 Without this, the redefinition of 'new' will cause problems in
176 the headers. Alternatively, #undef new before including template headers.
177 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
178 using templates, to avoid the non-template stream files being included
179 within wxWidgets.
180
181 Note (2): libraries and applications generated with makefiles and
182 project files are now (hopefully) compatible where static libraries
183 are concerned, but please exercise caution nevertheless and if
184 possible, use one method or the other.
185
186 Note (3): some crash problems can be due to inconsistent compiler
187 options. If strange/weird/impossible things start to happen please
188 check (dumping IDE project file as makefile and doing text comparison
189 if necessary) that the project settings, especially the list of defined
190 symbols, struct packing, etc. are exactly the same for all items in
191 the project. After this, delete everything (including PCH) and recompile.
192
193 Note (4): to create your own IDE files, copy .dsp and .dsw
194 files from an existing wxWidgets sample and adapt them, or
195 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
196
197 Microsoft Visual C++ compilation for 64-bit Windows
198 ----------------------------------------------------------------
199
200 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
201 default; you need to select them during the installation. Both native 64-bit
202 compilers and 32-bit hosted cross compilers are included, so you do not need a
203 64-bit machine to use them (though you do to run the created executables).
204 Visual C++ Express Edition does not include 64-bit compilers.
205
206 64-bit compilers are also available in various SDKs, for example
207 the .NET Framework SDK:
208 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
209
210 Using project files:
211
212 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
213 convert the projects to the current Visual C++ project format.
214
215 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
216 Manager...'. In the 'Active solution platform' drop down choose '<new>',
217 then you can choose either 'Itanium' or 'x64'.
218
219 For more detailed instructions see:
220 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
221
222 Note: 64-bit targets created this way will use the build directory of the
223 corresponding 32-bit target for some files. Therefore after building
224 for one CPU it is necessary to clean the build before building the
225 equivalent target for another CPU. We've reported the problem to MS
226 but they say it is not possible to fix it.
227
228 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
229 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
230
231 This will build a debug version of the static libs. The section above on
232 Visual C++ in general has more information about adjusting the settings to
233 build other configurations.
234
235 4. To compile one of the samples open one of the sample projects, such as
236 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
237 step 1, then add a 64-bit target as in step 2, and build.
238
239 Using makefiles:
240
241 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
242 directory to build\msw. Then for x64 type:
243
244 nmake -f makefile.vc TARGET_CPU=AMD64
245
246 or for Itanium:
247
248 nmake -f makefile.vc TARGET_CPU=IA64
249
250 This will build a debug version of wxWidgets DLLs. See "Configuring the
251 build" for instruction how to build other configurations such as a release
252 build or static libraries.
253
254 2. Change to the directory of one of the samples such as samples\minimal. Type
255 the same command used to build the main library, for example for x64:
256
257 nmake -f makefile.vc TARGET_CPU=AMD64
258
259 Notes:
260
261 The versions of the VC++ 8 compiler included with some SDKs requires an
262 additional library to be linked or the following error is received.
263
264 LNK2001 unresolved external symbol __security_check_cookie
265
266 If you receive this error add bufferoverflowu.lib to link, e.g.:
267
268 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
269
270 See http://support.microsoft.com/?id=894573 for more information.
271
272 Borland C++ compilation
273 ----------------------------------------------------------------
274
275 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
276 2.4.2), which can be downloaded for free from:
277 http://www.borland.com/products/downloads/download_cbuilder.html
278
279 The version 5.6 included in Borland C++ Builder 2006 works as well after the
280 following small change: please remove the test for __WINDOWS__ from line 88
281 of the file BCCDIR\include\stl\_threads.h.
282
283 Compiling using the makefiles:
284
285 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
286 make the wxWidgets core library. Ignore the compiler warnings.
287 This produces a couple of libraries in the lib\bcc_lib directory.
288
289 2. Change directory to a sample or demo such as samples\minimal, and type
290 'make -f makefile.bcc'. This produces a windows exe file - by default
291 in the bcc_mswd subdirectory.
292
293 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
294 make sure that your own project or makefile settings use the
295 same alignment, or you could experience mysterious crashes. To
296 change the alignment, change CPPFLAGS in build\msw\config.bcc.
297
298 Note (2): if you get undefined _SQL... symbols at link time,
299 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
300 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
301 recompile wxWidgets. The same applies if compiling using the IDE.
302
303 Note (3): If you wish debug messages to be sent to the console in
304 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
305
306 Using the Debugger and IDE in BDS or Turbo Explorer
307 ---------------------------------------------------
308
309
310 Doubleclick / open samples\minimal\borland.bdsproj. The current version
311 is to be used with a dynamic build of wxWidgets-made by running
312 make -f Makefile.bcc -DBUILD=debug -DSHARED=1
313 in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
314 directory in your PATH. The debugger tracks your source and aslo
315 travces into the wxWidgets sources.
316
317 To use this to debug other samples, copy the borland_ide.cpp
318 and borland.bdsproj files, then replace all occurences of
319 "minimal" with the name of the new project files
320
321 Compilation succeeds with CBuilderX personal edition and CBuilder6, but
322 you may have to copy make.exe from the 5.5 download to the new bin directory.
323
324 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
325 (v1-v6): not supported
326
327
328
329 ** REMEMBER **
330
331 In all of your wxWidgets applications, your source code should include
332 the following preprocessor directive:
333
334 #ifdef __BORLANDC__
335 #pragma hdrstop
336 #endif
337
338 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
339 more details)
340
341 Borland 16 Bit compilation for Windows 3.1
342 ----------------------------------------------------------------
343
344 The last version of wxWidgets to support 16-bit compilation with Borland was
345 2.2.7 - Please download and read the instructions in that release
346
347 Watcom C++ 10.6/11 and OpenWatcom compilation
348 ----------------------------------------------------------------
349
350 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
351 make the wxWidgets core library.
352
353 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
354 to make this sample. Repeat for other samples of interest.
355
356 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
357 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
358 from lib\watcom directory. See the notes in that directory.
359
360 Note (2): if variant.cpp is compiled with date/time class options, the linker
361 gives up. So the date/time option is switched off for Watcom C++.
362 Also, wxAutomationObject is not compiled with Watcom C++ 10.
363
364 Note (3): RawBitmaps won't work at present because they use unsupported template
365 classes
366
367 Note (4): if Watcom can't read the precompiled header when building a sample,
368 try deleting .pch files in build\msw\wat_* and compiling
369 the sample again.
370
371 Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
372 compiler doesn't come with standard C++ library headers by default.
373 If you install STLPort or another STL implementation, you'll need to
374 edit wx/string.h and remove the check for Digital Mars in it (search
375 for __WATCOM__).
376
377
378 Metrowerks CodeWarrior compilation
379 ----------------------------------------------------------------
380
381 ** NOTE: We don't use Metrowerks compiler any more and so depend on
382 ** your contributions to keep it up to date. It is possible that
383 ** the project files mentioned below are out of date due to recently
384 ** added files, please add them manually if you get linking errors.
385 ** The authoritative list of files is in build/bakefiles/files.bkl
386
387 1. CodeWarrior Pro 7 project files in XML format are already
388 included in wxMSW-2.8.x.zip and the setup version.
389
390 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
391 you are working from the CVS version) to make sure the settings reflect
392 what you want. If you aren't sure, leave it alone and go with the
393 default settings. A few notes:
394 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
395 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
396 will be rather confusing due to interactions with the MSL ANSI
397 and runtime libs.
398
399 3. The project file to build the Win32 wxWidgets libraries relies on the
400 Batch File Runner plug-in. This plug-in is not installed as part of
401 a normal CW7 installation. However, you can find this plug-in on the
402 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
403 "Batch File Post Linker".
404
405 4. If you choose not to install the Batch File Runner plug-in, then you
406 need to do the following by hand:
407 (1) Create the directories lib\cw7msw\include\wx and copy the file
408 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
409 working from the CVS version) to lib\cw7msw\include\wx\setup.h
410 (2) Create the directories lib\cw7mswd\include\wx and copy the file
411 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
412 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
413
414 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
415 Store this project file in directory src. You may get warnings about
416 not being able to find certain project paths; ignore these warnings, the
417 appropriate paths will be created during the build by the Batch File Runner.
418
419 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
420 will get some warnings about hidden virtual functions, illegal conversions
421 from const pointers to pointers, etc., all of which you can safely ignore.
422 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
423 stop the build and build again. These errors occur because sometimes the
424 compiler starts doing its thing before the copying of setup.h has completed.
425
426 7. The following libraries will be produced depending on chosen
427 target:
428 - wx_x86.lib ANSI Release (static)
429 - wx_x86_d.lib ANSI Debug (static)
430
431 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
432 Volunteers for this are welcome (as neither DLLs nor unicode builds are
433 big priorities for me ;).
434
435 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
436 of the samples. In particular, there are project files for the minimal,
437 controls, dialogs, dnd, nd docview samples. You can use these project
438 files as templates for the other samples and for your own projects.
439 - For example, to make a project file for the "grid" sample,
440 just copy the project file for the "minimal" sample, minimalW7.mcp
441 (made by importing minimalW7.xml into CodeWarrior), into the
442 sample/grid directory, calling it gridW7.mcp. Open
443 newgridW7.mcp and revise the project by deleting the files
444 minimal.rc and minimal.cpp and adding the files griddemo.rc and
445 griddemo.cpp. Build and run....
446
447
448 Cygwin/MinGW compilation
449 ----------------------------------------------------------------
450
451 wxWidgets supports Cygwin (formerly GnuWin32) betas and
452 releases, and MinGW. Cygwin can be downloaded from:
453
454 http://sources.redhat.com/cygwin/
455
456 and MinGW from:
457
458 http://www.mingw.org/
459
460 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
461 installed in case of MinGW). You will need new enough MinGW version, preferably
462 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
463 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
464
465 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
466 section (see OLD VERSIONS)
467
468 There are two methods of compiling wxWidgets, by using the
469 makefiles provided or by using 'configure'.
470
471 Retrieve and install the latest version of Cygwin, or MinGW, as per
472 the instructions with either of these packages.
473
474 If using MinGW, you can download the add-on MSYS package to
475 provide Unix-like tools that you'll need to build wxWidgets using configure.
476
477 Using makefiles directly
478 ----------------------------------------------------------------
479
480 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
481 Windows command interpreter (command.com/cmd.exe), they won't work in
482 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
483 to use configure instead, see the section below)
484
485 Here are the steps required using the provided makefiles:
486
487 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
488 variable to "2.95".
489
490 - Use the makefile.gcc files for compiling wxWidgets and samples,
491 e.g. to compile a debugging version of wxWidgets:
492 > cd c:\wx\build\msw
493 > make -f makefile.gcc BUILD=debug
494 > cd c:\wx\samples\minimal
495 > make -f makefile.gcc BUILD=debug
496 (See below for more options.)
497
498 Ignore the warning about the default entry point.
499
500 - Use the 'strip' command to reduce executable/dll size (note that
501 stripping an executable/dll will remove debug information!).
502
503 All targets have 'clean' targets to allow removal of object files
504 and other intermediate compiler files.
505
506 Using configure
507 ----------------------------------------------------------------
508
509 Instead of using the makefiles, you can use the configure
510 system to generate appropriate makefiles, as used on Unix
511 and Mac OS X systems.
512
513 Change directory to the root of the wxWidgets distribution,
514 make a build directory, and run configure and make in this directory.
515
516 For example:
517
518 cd $WXWIN
519 mkdir build-debug
520 cd build-debug
521 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
522 make
523 make install % This step is optional, see note (6) below.
524 cd samples/minimal
525 make
526 ./minimal.exe
527
528 Notes:
529
530 1. See also the Cygwin/MinGW on the web site or CD-ROM for
531 further information about using wxWidgets with these compilers.
532
533 2. libwx.a is 100 MB or more - but much less if compiled with no
534 debug info (-g0) and level 4 optimization (-O4).
535
536 3. If you get a link error under MinGW 2.95.2 referring to:
537
538 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
539
540 then you need to edit the file objidl.h at line 663 and add
541 a missing PURE keyword:
542
543 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
544
545 4. There's a bug in MinGW headers for some early distributions.
546
547 in include/windows32/defines.h, where it says:
548
549 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
550
551 it should say:
552
553 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
554
555 (a missing bracket).
556
557 5. OpenGL support should work with MinGW as-is. However,
558 if you wish to generate import libraries appropriate either for
559 the MS OpenGL libraries or the SGI OpenGL libraries, go to
560 include/wx/msw/gl and use:
561
562 dlltool -k -d opengl.def -llibopengl.a
563
564 for the SGI DLLs, or
565
566 dlltool -k -d opengl32.def -llibopengl32.a
567
568 and similarly for glu[32].def.
569
570 6. The 'make install' step is optional, and copies files
571 as follows:
572
573 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
574 /usr/local/include/wx - wxWidgets header files
575 /usr/local/bin - wx-config
576
577 You may need to do this if using wx-config with the
578 default root path.
579
580 7. With Cygwin, you can invoke gdb --nw myfile.exe to
581 debug an executable. If there are memory leaks, they will be
582 flagged when the program quits. You can use Cygwin gdb
583 to debug MinGW executables.
584
585 8. Note that gcc's precompiled headers do not work on current versions of
586 Cygwin. If your version of Cygwin is affected you will need to use the
587 --disable-precomp-headers configure option.
588
589 OLD VERSIONS:
590
591 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
592 to set up appropriate variables, if necessary mounting drives.
593 Run it before compiling.
594
595 - For Cygwin, make sure there's a \tmp directory on your
596 Windows drive or bison will crash (actually you don't need
597 bison for ordinary wxWidgets compilation: a pre-generated .c file is
598 supplied).
599
600 - If using GnuWin32 b18, you will need to copy windres.exe
601 from e.g. the MinGW distribution, to a directory in your path.
602
603
604 Symantec & DigitalMars C++ compilation
605 ----------------------------------------------------------------
606
607 The DigitalMars compiler is a free succssor to the Symantec compiler
608 and can be downloaded from http://www.digitalmars.com/
609
610 1. You need to download and unzip in turn (later packages will overwrite
611 older files)
612 Digital Mars C/C++ Compiler Version 8.40 or later
613 Basic utilities
614 from http://www.digitalmars.com/download/freecompiler.html
615
616 2. Change directory to build\msw and type 'make -f makefile.dmc' to
617 make the wxWidgets core library.
618
619 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
620 to make this sample. Most of the other samples also work.
621
622
623 Note that if you don't have the files makefile.dmc you may create them yourself
624 using bakefile tool according to the instructions in build\bakefiles\README:
625
626 cd build\bakefiles
627 bakefile_gen -f dmars -b wx.bkl
628 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
629
630
631 Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
632 compiler doesn't come with standard C++ library headers by default. If you
633 install STLPort or another STL implementation, you'll need to edit wx/string.h
634 and remove the check for Digital Mars in it (search for __DMC__).
635
636
637 16-bit compilation is no longer supported.
638
639 Configuring the build
640 ================================================================
641
642 So far the instructions only explained how to build release DLLs of wxWidgets
643 and did not cover any configuration. It is possible to change many aspects of
644 the build, including debug/release and ANSI/Unicode settings. All makefiles in
645 build\msw directory use same options (with a few exceptions documented below)
646 and the only difference between them is in object files and library directory
647 names and in make invocation command.
648
649 Changing the settings
650 ----------------------------------------------------------------
651
652 There are two ways to modify the settings: either by passing the values as
653 arguments when invoking make or by editing build\msw\config.$(compiler) file
654 where $(compiler) is same extension as the makefile you use has (see below).
655 The latter is good for setting options that never change in your development
656 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
657 wxWidgets and use them side by side, the former method is better. Settings in
658 config.* files are shared by all makefiles (samples, contrib, main library),
659 but if you pass the options as arguments, you must use same arguments you used
660 for the library when building samples or contrib libraries!
661
662 Examples of invoking make in Unicode debug build (other options described
663 below are set analogically):
664
665 Visual C++:
666 > nmake -f makefile.vc BUILD=debug UNICODE=1
667
668 Borland C++:
669 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
670 (Note that you have to use -D to set the variable, unlike in other make
671 tools!)
672
673 Watcom C/C++:
674 > wmake -f makefile.wat BUILD=debug UNICODE=1
675
676 MinGW using native makefiles:
677 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
678
679 MinGW using configure:
680 > ./configure --enable-debug --enable-unicode
681 (see ./configure --help on details; configure is not covered in this
682 section)
683
684 Cygwin using configure:
685 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
686 (use --disable-precomp-headers if Cygwin doesn't support precompiled
687 headers)
688
689 Brief explanation of options and possible values is in every
690 build\msw\config.* file; more detailed description follows.
691
692 Basic options
693 ----------------------------------------------------------------
694
695 BUILD=release
696 Builds release version of the library. It differs from default 'debug'
697 in lack of appended 'd' in name of library, does not define __WXDEBUG__
698 and not include debug information compiled into object files and the
699 executable.
700
701 SHARED=1
702 Build shared libraries (DLLs). By default, DLLs are not built
703 (SHARED=0).
704
705 UNICODE=0
706 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
707 (default is UNICODE=1). If you want to be able to use Unicode version on
708 Windows9x, you will need to set MSLU=1 as well.
709
710 This option affect name of the library ('u' is appended) and the directory
711 where the library and setup.h are store (ditto).
712
713 WXUNIV=1
714 Build wxUniversal instead of native wxMSW (see
715 http://www.wxwidgets.org/wxuniv.htm for more information).
716
717 Advanced options
718 ----------------------------------------------------------------
719
720 MONOLITHIC=1
721 Starting with version 2.5.1, wxWidgets has the ability to be built as
722 several smaller libraries instead of single big one as used to be the case
723 in 2.4 and older versions. This is called "multilib build" and is the
724 default behaviour of makefiles. You can still build single library
725 ("monolithic build") by setting MONOLITHIC variable to 1.
726
727 USE_GUI=0
728 Disable building GUI parts of the library, build only wxBase components used
729 by console applications. Note that if you leave USE_GUI=1 then both wxBase
730 and GUI libraries are built. If you are building monolithic library, then
731 you should set wxUSE_GUI to 1 in setup.h.
732
733 USE_OPENGL=1
734 Build wxmsw28_gl.lib library with OpenGL integration class wxGLCanvas.
735 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
736 OpenGL library is always built as additional library, even in monolithic
737 build!
738
739 USE_ODBC=1
740 Build two additional libraries in multilib mode, one with database
741 classes and one with wxGrid database support. You must
742 #define wxUSE_ODBC 1 in setup.h
743
744 USE_HTML=0
745 Do not build wxHTML library. If MONOLITHIC=1, then you must also
746 #define wxUSE_HTML 1 in setup.h.
747
748 USE_XRC=0
749 Do not build XRC resources library. If MONOLITHIC=1, then you must also
750 #define wxUSE_HTML 1 in setup.h.
751
752 RUNTIME_LIBS=static
753 Links static version of C and C++ runtime libraries into the executable, so
754 that the program does not depend on DLLs provided with the compiler (e.g.
755 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
756 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
757
758 MSLU=1
759 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
760 used together with UNICODE=1. If you want to be able to use Unicode version
761 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
762 and import lib. The former can be downloaded from Microsoft, the latter is
763 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
764 details). An alternative implementation of import library can be downloaded
765 from http://libunicows.sourceforge.net - unlike the official one, this one
766 works with other compilers and does not require 300+ MB Platform SDK update.
767
768 DEBUG_FLAG=0
769 DEBUG_FLAG=1
770 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
771 sanity checks at runtime. If set to 0, don't do it. By default, this is
772 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
773 but it is sometimes desirable to modify default behaviour and e.g. define
774 __WXDEBUG__ even in release builds.
775
776 DEBUG_INFO=0
777 DEBUG_INFO=1
778 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
779 information is included in the executable or not.
780
781 TARGET_CPU=AMD64|IA64
782 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
783 build is performed.
784
785 VENDOR=<your company name>
786 Set this to a short string identifying your company if you are planning to
787 distribute wxWidgets DLLs with your application. Default value is 'custom'.
788 This string is included as part of DLL name. wxWidgets DLLs contain compiler
789 name, version information and vendor name in them. For example
790 wxmsw280_core_bcc_custom.dll is one of DLLs build using Borland C++ with
791 default settings. If you set VENDOR=mycorp, the name will change to
792 wxmsw280_core_bcc_mycorp.dll.
793
794 CFG=<configuration name>
795 Sets configuration name so that you can have multiple wxWidgets builds with
796 different setup.h settings coexisting in same tree. See "Object and library
797 directories" below for more information.
798
799 COMPILER_PREFIX=<string>
800 If you build with multiple versions of the same compiler, you can put
801 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
802 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
803 convenience variable, you can achieve the same effect (but different dir
804 names) with the CFG option.
805
806
807 Compiler specific options
808 ----------------------------------------------------------------
809
810 * MinGW
811
812 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
813 2.95. In build\msw\config.gcc, change
814 > GCC_VERSION = 3
815 to
816 > GCC_VERSION = 2.95
817
818 * Visual C++
819
820 DEBUG_RUNTIME_LIBS=0
821 DEBUG_RUNTIME_LIBS=1
822 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
823 msvcrtd.dll is used only if the executable contains debug info and
824 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
825 and still link against msvcrt.dll (e.g. when you want to ship the app to
826 customers and still have usable .pdb files with debug information) and this
827 setting makes it possible.
828
829 Fine-tuning the compiler
830 ----------------------------------------------------------------
831
832 All makefiles have variables that you can use to specify additional options
833 passed to the compiler or linker. You won't need this in most cases, but if you
834 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
835 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
836
837 Object and library directories
838 ----------------------------------------------------------------
839
840 All object files produced during library build are stored in a directory under
841 build\msw. It's name is derived from build settings and CFG variable and from
842 compiler name. Examples of directory names:
843
844 build\msw\bcc_msw SHARED=0
845 build\msw\bcc_mswdll SHARED=1
846 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
847 build\msw\vc_mswunivd ditto, with Visual C++
848
849 Libraries and DLLs are copied into subdirectory of lib directory with
850 name derived from compiler and static/DLL setting and setup.h into directory
851 with name that contains other settings:
852
853 lib\bcc_msw
854 lib\bcc_lib\msw\wx\setup.h
855 lib\bcc_dll
856 lib\bcc_dll\msw\wx\setup.h
857 lib\bcc_lib
858 lib\bcc_lib\mswunivd\wx\setup.h
859 lib\vc_lib
860 lib\vc_lib\mswunivd\wx\setup.h
861
862 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
863 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
864 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
865 all samples and should be used by your apps as well. If you are doing changes
866 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
867
868 If you set CFG to something, the value is appended to directory names. E.g.
869 for CFG=MyBuild, you'll have object files in
870
871 build\msw\bcc_mswMyBuild
872 build\msw\bcc_mswdllMyBuild
873 etc.
874
875 and libraries in
876
877 lib\bcc_libMyBuild
878 lib\bcc_dllMyBuild
879 etc.
880
881 By now it is clear what CFG is for: builds with different CFG settings don't
882 share any files and they use different setup.h files. This allows you to e.g.
883 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
884 enabled (without CFG, both of them would be put into same directory and there
885 would be conflicts between the files).
886
887 General Notes
888 =================================================================
889
890 - Debugging: under Windows 95, debugging output isn't output in
891 the same way that it is under NT or Windows 3.1.
892 Please see DebugView available from http://www.sysinternals.com.
893