1 \section{\class{wxThread
}}\label{wxthread
}
3 A thread is basically a path of execution through a program. Threads are also
4 sometimes called
{\it light-weight processes
}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as
\helpref{mutexes
}{wxmutex
} and/or
\helpref{critical sections
}{wxcriticalsection
} is recommended.
11 There are two types of threads in wxWindows:
{\it detached
} and
{\it joinable
}
12 ones, just as in POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinbale threads
14 can return a return code - it is returned by Wait() function. The detached
15 threads (default) can not be waited for.
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you
{\bf must
} Wait() for a joinable thread of the
19 system resources used by it will never be freed and you also must delete the
20 corresponding wxThread object yourself, while detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
24 This means, of course, that all detached threads
{\bf must
} be created on the
25 heap because the thread will call
{\tt delete this;
} upon termination. The
26 joinable threads may be created on stack (don't create global thread objects
27 because they allocate memory in their constructor which is a badthing to do),
28 although usually they will be created on the heap as well.
30 \wxheading{Derived from
}
34 \wxheading{Include files
}
40 \helpref{wxMutex
}{wxmutex
},
\helpref{wxCondition
}{wxcondition
},
\helpref{wxCriticalSection
}{wxcriticalsection
}
42 \latexignore{\rtfignore{\wxheading{Members
}}}
44 \membersection{wxThread::wxThread
}\label{wxthreadctor
}
46 \func{}{wxThread
}{\void}
48 Constructor creates a new detached (default) or joinable C++ thread object. It
49 does not create (or starts execution of) the real thread - for this you should
50 use
\helpref{Create
}{wxthreadcreate
} and
\helpref{Run
}{wxthreadrun
} methods.
52 \membersection{wxThread::
\destruct{wxThread
}}
54 \func{}{\destruct{wxThread
}}{\void}
56 Destructor frees the ressources associated with the thread. Notice that you
57 should never delete a detached thread - you may only call
58 \helpref{Delete
}{wxthreaddelete
} on it or wait until it terminates (and auto
59 destructs) itself. Because the detached threads delete themselves, they can
60 only be allocated on the heap.
62 The joinable threads, however, may and should be deleted explicitly and
63 \helpref{Delete
}{wxthreaddelete
} and
\helpref{Kill
}{wxthreadkill
} functions
64 will not delete the C++ thread object. It is also safe to allocate them on
67 \membersection{wxThread::Create
}\label{wxthreadcreate
}
69 \func{wxThreadError
}{Create
}{\void}
71 Creates a new thread. The thread object is created in the suspended state, you
72 should call
\helpref{Run
}{wxthreadrun
} to start running it.
74 \wxheading{Return value
}
79 \begin{twocollist
}\itemsep=
0pt
80 \twocolitem{{\bf wxTHREAD
\_NO\_ERROR}}{There was no error.
}
81 \twocolitem{{\bf wxTHREAD
\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.
}
82 \twocolitem{{\bf wxTHREAD
\_RUNNING}}{The thread is already running.
}
85 \membersection{wxThread::Delete
}\label{wxthreaddelete
}
87 \func{void
}{Delete
}{\void}
89 Calling
\helpref{Delete
}{wxthreaddelete
} is a graceful way to terminate the
90 thread. It asks the thread to terminate and, if the thread code is well
91 written, the thread will terminate after the next call to
92 \helpref{TestDestroy
}{wxthreadtestdestroy
} which should happen quiet soon.
94 However, if the thread doesn't call
\helpref{TestDestroy
}{wxthreadtestdestroy
}
95 often enough (or at all), the function will not return immediately, but wait
96 until the thread terminates. As it may take a long time, the message processing
97 is not stopped during this function execution, so the message handlers may be
98 called from inside it!
100 Delete() may be called for thread in any state: running, paused or even not yet
101 created. Moreover, it must be called if
\helpref{Create
}{wxthreadcreate
} or
102 \helpref{Run
}{wxthreadrun
} failed for a detached thread to free the memory
103 occupied by the thread object (it will be done in the destructor for joinable
106 Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
107 it must be called if
\helpref{Create
}{wxthreadcreate
} or
\helpref{Run
}{wxthreadrun
} fail to free
108 the memory occupied by the thread object. However, you should not call Delete()
109 on a detached thread which already terminated - doing so will probably result
110 in a crash because the thread object doesn't exist any more.
112 For detached threads Delete() will also delete the C++ thread object, but it
113 will not do this for joinable ones.
115 This function can only be called from another thread context.
117 \membersection{wxThread::Entry
}\label{wxthreadentry
}
119 \func{virtual ExitCode
}{Entry
}{\void}
121 This is the entry point of the thread. This function is pure virtual and must
122 be implemented by any derived class. The thread execution will start here.
124 The returned value is the thread exit code which is only useful for the
125 joinable threads and is the value returned by
\helpref{Wait
}{wxthreadwait
}.
127 This function is called by wxWindows itself and should never be called
130 \membersection{wxThread::Exit
}\label{wxthreadexit
}
132 \func{void
}{Exit
}{\param{ExitCode
}{exitcode =
0}}
134 This is a protected function of wxThread class and thus can be called only
135 from a derived class. It also can be called only in the context of this
136 thread, i.e. a thread can only exit from itself, not from another thread.
138 This function will terminate the OS thread (i.e. stop the associated path of
139 execution) and also delete the associated C++ object for detached threads.
140 \helpref{wxThread::OnExit
}{wxthreadonexit
} will be called just before exiting.
142 \membersection{wxThread::GetCPUCount
}\label{wxthreadgetcpucount
}
144 \func{static int
}{GetCPUCount
}{\void}
146 Returns the number of system CPUs or -
1 if the value is unknown.
150 \helpref{SetConcurrency
}{wxthreadsetconcurrency
}
152 \membersection{wxThread::GetId
}\label{wxthreadgetid
}
154 \constfunc{unsigned long
}{GetId
}{\void}
156 Gets the thread identifier: this is a platform dependent number which uniquely identifies the
157 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
159 \membersection{wxThread::GetPriority
}\label{wxthreadgetpriority
}
161 \constfunc{int
}{GetPriority
}{\void}
163 Gets the priority of the thread, between zero and
100.
165 The following priorities are defined:
168 \begin{twocollist
}\itemsep=
0pt
169 \twocolitem{{\bf WXTHREAD
\_MIN\_PRIORITY}}{0}
170 \twocolitem{{\bf WXTHREAD
\_DEFAULT\_PRIORITY}}{50}
171 \twocolitem{{\bf WXTHREAD
\_MAX\_PRIORITY}}{100}
174 \membersection{wxThread::IsAlive
}\label{wxthreadisalive
}
176 \constfunc{bool
}{IsAlive
}{\void}
178 Returns TRUE if the thread is alive (i.e. started and not terminating).
180 \membersection{wxThread::IsDetached
}\label{wxthreadisdetached
}
182 \constfunc{bool
}{IsDetached
}{\void}
184 Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
186 \membersection{wxThread::IsMain
}\label{wxthreadismain
}
188 \func{static bool
}{IsMain
}{\void}
190 Returns TRUE if the calling thread is the main application thread.
192 \membersection{wxThread::IsPaused
}\label{wxthreadispaused
}
194 \constfunc{bool
}{IsPaused
}{\void}
196 Returns TRUE if the thread is paused.
198 \membersection{wxThread::IsRunning
}\label{wxthreadisrunning
}
200 \constfunc{bool
}{IsRunning
}{\void}
202 Returns TRUE if the thread is running.
204 \membersection{wxThread::Kill
}\label{wxthreadkill
}
206 \func{wxThreadError
}{Kill
}{\void}
208 Immediately terminates the target thread.
{\bf This function is dangerous and should
209 be used with extreme care (and not used at all whenever possible)!
} The resources
210 allocated to the thread will not be freed and the state of the C runtime library
211 may become inconsistent. Use
\helpref{Delete()
}{wxthreaddelete
} instead.
213 For detached threads Kill() will also delete the associated C++ object,
214 however this will not happen for joinable threads and this means that you will
215 still have to delete the wxThread object yourself to avoid memory leaks.
216 In neither case
\helpref{OnExit
}{wxthreadonexit
} of the dying thread will be
217 called, so no thread-specific cleanup will be performed.
219 This function can only be called from another thread context, i.e. a thread
222 It is also an error to call this function for a thread which is not running or
223 paused (in the latter case, the thread will be resumed first) - if you do it,
224 {\tt wxTHREAD
\_NOT\_RUNNING} error will be returned.
226 \membersection{wxThread::OnExit
}\label{wxthreadonexit
}
228 \func{void
}{OnExit
}{\void}
230 Called when the thread exits. This function is called in the context of the
231 thread associated with the wxThread object, not in the context of the main
232 thread. This function will not be called if the thread was
233 \helpref{killed
}{wxthreadkill
}.
235 This function should never be called directly.
237 \membersection{wxThread::Pause
}\label{wxthreadpause
}
239 \func{wxThreadError
}{Pause
}{\void}
241 Suspends the thread. Under some implementations (Win32), the thread is
242 suspended immediately, under others it will only be suspended when it calls
243 \helpref{TestDestroy
}{wxthreadtestdestroy
} for the next time (hence, if the
244 thread doesn't call it at all, it won't be suspended).
246 This function can only be called from another thread context.
248 \membersection{wxThread::Run
}\label{wxthreadrun
}
250 \func{wxThreadError
}{Run
}{\void}
252 Starts the thread execution. Should be called after
253 \helpref{Create
}{wxthreadcreate
}.
255 This function can only be called from another thread context.
257 \membersection{wxThread::SetPriority
}\label{wxthreadsetpriority
}
259 \func{void
}{SetPriority
}{\param{int
}{ priority
}}
261 Sets the priority of the thread, between zero and
100. This must be set before the thread is created.
263 The following priorities are already defined:
266 \begin{twocollist
}\itemsep=
0pt
267 \twocolitem{{\bf WXTHREAD
\_MIN\_PRIORITY}}{0}
268 \twocolitem{{\bf WXTHREAD
\_DEFAULT\_PRIORITY}}{50}
269 \twocolitem{{\bf WXTHREAD
\_MAX\_PRIORITY}}{100}
272 \membersection{wxThread::Sleep
}\label{wxthreadsleep
}
274 \func{static void
}{Sleep
}{\param{unsigned long
}{milliseconds
}}
276 Pauses the thread execution for the given amount of time.
278 This function should be used instead of
\helpref{wxSleep
}{wxsleep
} by all worker
279 (i.e. all except the main one) threads.
281 \membersection{wxThread::Resume
}\label{wxthreadresume
}
283 \func{wxThreadError
}{Resume
}{\void}
285 Resumes a thread suspended by the call to
\helpref{Pause
}{wxthreadpause
}.
287 This function can only be called from another thread context.
289 \membersection{wxThread::SetConcurrency
}\label{wxthreadsetconcurrency
}
291 \func{static bool
}{SetConcurrency
}{\param{size
\_t }{level
}}
293 Sets the thread concurrency level for this process. This is, roughly, the
294 number of threads that the system tries to schedule to run in parallel.
295 The value of $
0$ for
{\it level
} may be used to set the default one.
297 Returns TRUE on success or FALSE otherwise (for example, if this function is
298 not implemented for this platform (currently everything except Solaris)).
300 \membersection{wxThread::TestDestroy
}\label{wxthreadtestdestroy
}
302 \func{bool
}{TestDestroy
}{\void}
304 This function should be periodically called by the thread to ensure that calls
305 to
\helpref{Pause
}{wxthreadpause
} and
\helpref{Delete
}{wxthreaddelete
} will
306 work. If it returns TRUE, the thread should exit as soon as possible.
308 \membersection{wxThread::This
}\label{wxthreadthis
}
310 \func{static wxThread *
}{This
}{\void}
312 Return the thread object for the calling thread. NULL is returned if the calling thread
313 is the main (GUI) thread, but
\helpref{IsMain
}{wxthreadismain
} should be used to test
314 whether the thread is really the main one because NULL may also be returned for the thread
315 not created with wxThread class. Generally speaking, the return value for such thread
318 \membersection{wxThread::Yield
}\label{wxthreadyield
}
320 \func{void
}{Yield
}{\void}
322 Give the rest of the thread time slice to the system allowing the other threads to run.
323 See also
\helpref{Sleep()
}{wxthreadsleep
}.
325 \membersection{wxThread::Wait
}\label{wxthreadwait
}
327 \constfunc{ExitCode
}{Wait
}{\void}
329 Waits until the thread terminates and returns its exit code or
{\tt
330 (ExitCode)-
1} on error.
332 You can only Wait() for joinable (not detached) threads.
334 This function can only be called from another thread context.