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1 # Microsoft Developer Studio Project File - Name="AnimateVC" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7 CFG=AnimateVC - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "AnimateVC.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "AnimateVC.mak" CFG="AnimateVC - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "AnimateVC - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "AnimateVC - Win32 Debug" (based on "Win32 (x86) Static Library")
22 !MESSAGE
23
24 # Begin Project
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
28 CPP=cl.exe
29 RSC=rc.exe
30
31 !IF "$(CFG)" == "AnimateVC - Win32 Release"
32
33 # PROP BASE Use_MFC 0
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
38 # PROP Use_MFC 0
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
42 # PROP Target_Dir ""
43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
44 # ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
45 # SUBTRACT CPP /YX
46 # ADD BASE RSC /l 0x809
47 # ADD RSC /l 0x809
48 BSC32=bscmake.exe
49 # ADD BASE BSC32 /nologo
50 # ADD BSC32 /nologo
51 LIB32=link.exe -lib
52 # ADD BASE LIB32 /nologo
53 # ADD LIB32 /nologo /out:"..\..\..\lib\anim.lib"
54
55 !ELSEIF "$(CFG)" == "AnimateVC - Win32 Debug"
56
57 # PROP BASE Use_MFC 0
58 # PROP BASE Use_Debug_Libraries 1
59 # PROP BASE Output_Dir "Debug"
60 # PROP BASE Intermediate_Dir "Debug"
61 # PROP BASE Target_Dir ""
62 # PROP Use_MFC 0
63 # PROP Use_Debug_Libraries 1
64 # PROP Output_Dir "Debug"
65 # PROP Intermediate_Dir "Debug"
66 # PROP Target_Dir ""
67 # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
68 # ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
69 # SUBTRACT CPP /YX
70 # ADD BASE RSC /l 0x809
71 # ADD RSC /l 0x809
72 BSC32=bscmake.exe
73 # ADD BASE BSC32 /nologo
74 # ADD BSC32 /nologo
75 LIB32=link.exe -lib
76 # ADD BASE LIB32 /nologo
77 # ADD LIB32 /nologo /out:"..\..\..\lib\animd.lib"
78
79 !ENDIF
80
81 # Begin Target
82
83 # Name "AnimateVC - Win32 Release"
84 # Name "AnimateVC - Win32 Debug"
85 # Begin Source File
86
87 SOURCE=.\animate.cpp
88 # End Source File
89 # Begin Source File
90
91 SOURCE=..\..\include\wx\animate\animate.h
92 # End Source File
93 # Begin Source File
94
95 SOURCE=.\readme.txt
96 # End Source File
97 # End Target
98 # End Project