Get/SetTitle only for wxTopLevelWindow (wxMac part).
[wxWidgets.git] / include / wx / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 #if !defined(__WXMSW__) && \
172 !defined(__WXMGL__) && \
173 !defined(__WXMOTIF__) && \
174 !defined(__WXPM__) && \
175 !defined(__WXMAC__) && \
176 !defined(__WXGTK__)
177
178 // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
179 // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
180 // and continue on other platforms
181
182 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
183 virtual wxString GetTitle() const { return wxEmptyString; }
184
185 // label is just the same as the title (but for, e.g., buttons it
186 // makes more sense to speak about labels)
187 virtual void SetLabel(const wxString& label) { SetTitle(label); }
188 virtual wxString GetLabel() const { return GetTitle(); }
189 #else
190 // label is just the same as the title (but for, e.g., buttons it
191 // makes more sense to speak about labels)
192 virtual void SetLabel(const wxString& label) = 0;
193 virtual wxString GetLabel() const = 0;
194 #endif
195
196 // the window name is used for ressource setting in X, it is not the
197 // same as the window title/label
198 virtual void SetName( const wxString &name ) { m_windowName = name; }
199 virtual wxString GetName() const { return m_windowName; }
200
201 // sets the window variant, calls internally DoSetVariant if variant has changed
202 void SetWindowVariant( wxWindowVariant variant ) ;
203 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
204
205
206 // window id uniquely identifies the window among its siblings unless
207 // it is wxID_ANY which means "don't care"
208 void SetId( wxWindowID winid ) { m_windowId = winid; }
209 wxWindowID GetId() const { return m_windowId; }
210
211 // generate a control id for the controls which were not given one by
212 // user
213 static int NewControlId() { return --ms_lastControlId; }
214 // get the id of the control following the one with the given
215 // (autogenerated) id
216 static int NextControlId(int winid) { return winid - 1; }
217 // get the id of the control preceding the one with the given
218 // (autogenerated) id
219 static int PrevControlId(int winid) { return winid + 1; }
220
221 // moving/resizing
222 // ---------------
223
224 // set the window size and/or position
225 void SetSize( int x, int y, int width, int height,
226 int sizeFlags = wxSIZE_AUTO )
227 { DoSetSize(x, y, width, height, sizeFlags); }
228
229 void SetSize( int width, int height )
230 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
231
232 void SetSize( const wxSize& size )
233 { SetSize( size.x, size.y); }
234
235 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
236 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
237
238 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
239 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
240
241 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
242 { Move(pt.x, pt.y, flags); }
243
244 // Z-order
245 virtual void Raise() = 0;
246 virtual void Lower() = 0;
247
248 // client size is the size of area available for subwindows
249 void SetClientSize( int width, int height )
250 { DoSetClientSize(width, height); }
251
252 void SetClientSize( const wxSize& size )
253 { DoSetClientSize(size.x, size.y); }
254
255 void SetClientSize(const wxRect& rect)
256 { SetClientSize( rect.width, rect.height ); }
257
258 // get the window position and/or size (pointers may be NULL)
259 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
260 wxPoint GetPosition() const
261 {
262 int w, h;
263 DoGetPosition(&w, &h);
264
265 return wxPoint(w, h);
266 }
267
268 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
269
270 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
271 wxSize GetSize() const
272 {
273 int w, h;
274 DoGetSize(& w, & h);
275 return wxSize(w, h);
276 }
277
278 wxRect GetRect() const
279 {
280 int x, y, w, h;
281 GetPosition(& x, & y);
282 GetSize(& w, & h);
283
284 return wxRect(x, y, w, h);
285 }
286
287 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
288 wxSize GetClientSize() const
289 {
290 int w, h;
291 DoGetClientSize(& w, & h);
292
293 return wxSize(w, h);
294 }
295
296 // get the origin of the client area of the window relative to the
297 // window top left corner (the client area may be shifted because of
298 // the borders, scrollbars, other decorations...)
299 virtual wxPoint GetClientAreaOrigin() const;
300
301 // get the client rectangle in window (i.e. client) coordinates
302 wxRect GetClientRect() const
303 {
304 return wxRect(GetClientAreaOrigin(), GetClientSize());
305 }
306
307 // get the size best suited for the window (in fact, minimal
308 // acceptable size using which it will still look "nice" in
309 // most situations)
310 wxSize GetBestSize() const
311 {
312 if (m_bestSizeCache.IsFullySpecified())
313 return m_bestSizeCache;
314 return DoGetBestSize();
315 }
316 void GetBestSize(int *w, int *h) const
317 {
318 wxSize s = GetBestSize();
319 if ( w )
320 *w = s.x;
321 if ( h )
322 *h = s.y;
323 }
324
325 // reset the cached best size value so it will be recalculated the
326 // next time it is needed.
327 void InvalidateBestSize();
328 void CacheBestSize(const wxSize& size) const
329 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
330
331 // There are times (and windows) where 'Best' size and 'Min' size
332 // are vastly out of sync. This should be remedied somehow, but in
333 // the meantime, this method will return the larger of BestSize
334 // (the window's smallest legible size), and any user specified
335 // MinSize hint.
336 wxSize GetAdjustedBestSize() const
337 {
338 wxSize s( GetBestSize() );
339 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
340 }
341
342 // This function will merge the window's best size into the window's
343 // minimum size, giving priority to the min size components, and
344 // returns the results.
345 wxSize GetBestFittingSize() const;
346
347 // A 'Smart' SetSize that will fill in default size values with 'best'
348 // size. Sets the minsize to what was passed in.
349 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
350
351 // the generic centre function - centers the window on parent by`
352 // default or on screen if it doesn't have parent or
353 // wxCENTER_ON_SCREEN flag is given
354 void Centre( int direction = wxBOTH );
355 void Center( int direction = wxBOTH ) { Centre(direction); }
356
357 // centre on screen (only works for top level windows)
358 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
359 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
360
361 // centre with respect to the the parent window
362 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
363 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
364
365 // set window size to wrap around its children
366 virtual void Fit();
367
368 // set virtual size to satisfy children
369 virtual void FitInside();
370
371 // set min/max size of the window
372 virtual void SetSizeHints( int minW, int minH,
373 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
374 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
375 {
376 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
377 }
378
379 void SetSizeHints( const wxSize& minSize,
380 const wxSize& maxSize=wxDefaultSize,
381 const wxSize& incSize=wxDefaultSize)
382 {
383 DoSetSizeHints(minSize.x, minSize.y,
384 maxSize.x, maxSize.y,
385 incSize.x, incSize.y);
386 }
387
388 virtual void DoSetSizeHints(int minW, int minH,
389 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
390 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
391
392 virtual void SetVirtualSizeHints( int minW, int minH,
393 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
394 void SetVirtualSizeHints( const wxSize& minSize,
395 const wxSize& maxSize=wxDefaultSize)
396 {
397 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
398 }
399
400 virtual int GetMinWidth() const { return m_minWidth; }
401 virtual int GetMinHeight() const { return m_minHeight; }
402 int GetMaxWidth() const { return m_maxWidth; }
403 int GetMaxHeight() const { return m_maxHeight; }
404
405 // Override this method to control the values given to Sizers etc.
406 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
407 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
408
409 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
410 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
411
412 // Methods for accessing the virtual size of a window. For most
413 // windows this is just the client area of the window, but for
414 // some like scrolled windows it is more or less independent of
415 // the screen window size. You may override the DoXXXVirtual
416 // methods below for classes where that is is the case.
417
418 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
419 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
420
421 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
422 void GetVirtualSize( int *x, int *y ) const
423 {
424 wxSize s( DoGetVirtualSize() );
425
426 if( x )
427 *x = s.GetWidth();
428 if( y )
429 *y = s.GetHeight();
430 }
431
432 // Override these methods for windows that have a virtual size
433 // independent of their client size. eg. the virtual area of a
434 // wxScrolledWindow.
435
436 virtual void DoSetVirtualSize( int x, int y );
437 virtual wxSize DoGetVirtualSize() const;
438
439 // Return the largest of ClientSize and BestSize (as determined
440 // by a sizer, interior children, or other means)
441
442 virtual wxSize GetBestVirtualSize() const
443 {
444 wxSize client( GetClientSize() );
445 wxSize best( GetBestSize() );
446
447 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
448 }
449
450 // window state
451 // ------------
452
453 // returns true if window was shown/hidden, false if the nothing was
454 // done (window was already shown/hidden)
455 virtual bool Show( bool show = true );
456 bool Hide() { return Show(false); }
457
458 // returns true if window was enabled/disabled, false if nothing done
459 virtual bool Enable( bool enable = true );
460 bool Disable() { return Enable(false); }
461
462 virtual bool IsShown() const { return m_isShown; }
463 virtual bool IsEnabled() const { return m_isEnabled; }
464
465 // get/set window style (setting style won't update the window and so
466 // is only useful for internal usage)
467 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
468 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
469
470 // just some (somewhat shorter) synonims
471 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
472 long GetWindowStyle() const { return GetWindowStyleFlag(); }
473
474 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
475 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
476
477 // extra style: the less often used style bits which can't be set with
478 // SetWindowStyleFlag()
479 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
480 long GetExtraStyle() const { return m_exStyle; }
481
482 // make the window modal (all other windows unresponsive)
483 virtual void MakeModal(bool modal = true);
484
485
486 // (primitive) theming support
487 // ---------------------------
488
489 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
490 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
491
492
493 // focus and keyboard handling
494 // ---------------------------
495
496 // set focus to this window
497 virtual void SetFocus() = 0;
498
499 // set focus to this window as the result of a keyboard action
500 virtual void SetFocusFromKbd() { SetFocus(); }
501
502 // return the window which currently has the focus or NULL
503 static wxWindow *FindFocus();
504
505 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
506
507 // can this window have focus?
508 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
509
510 // can this window be given focus by keyboard navigation? if not, the
511 // only way to give it focus (provided it accepts it at all) is to
512 // click it
513 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
514
515 // NB: these methods really don't belong here but with the current
516 // class hierarchy there is no other place for them :-(
517
518 // get the default child of this parent, i.e. the one which is
519 // activated by pressing <Enter>
520 virtual wxWindow *GetDefaultItem() const { return NULL; }
521
522 // set this child as default, return the old default
523 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
524 { return NULL; }
525
526 // set this child as temporary default
527 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
528
529 // navigates in the specified direction by sending a wxNavigationKeyEvent
530 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
531
532 // move this window just before/after the specified one in tab order
533 // (the other window must be our sibling!)
534 void MoveBeforeInTabOrder(wxWindow *win)
535 { DoMoveInTabOrder(win, MoveBefore); }
536 void MoveAfterInTabOrder(wxWindow *win)
537 { DoMoveInTabOrder(win, MoveAfter); }
538
539
540 // parent/children relations
541 // -------------------------
542
543 // get the list of children
544 const wxWindowList& GetChildren() const { return m_children; }
545 wxWindowList& GetChildren() { return m_children; }
546
547 // needed just for extended runtime
548 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
549
550 // get the parent or the parent of the parent
551 wxWindow *GetParent() const { return m_parent; }
552 inline wxWindow *GetGrandParent() const;
553
554 // is this window a top level one?
555 virtual bool IsTopLevel() const;
556
557 // it doesn't really change parent, use Reparent() instead
558 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
559 // change the real parent of this window, return true if the parent
560 // was changed, false otherwise (error or newParent == oldParent)
561 virtual bool Reparent( wxWindowBase *newParent );
562
563 // implementation mostly
564 virtual void AddChild( wxWindowBase *child );
565 virtual void RemoveChild( wxWindowBase *child );
566
567 // looking for windows
568 // -------------------
569
570 // find window among the descendants of this one either by id or by
571 // name (return NULL if not found)
572 wxWindow *FindWindow(long winid) const;
573 wxWindow *FindWindow(const wxString& name) const;
574
575 // Find a window among any window (all return NULL if not found)
576 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
577 static wxWindow *FindWindowByName( const wxString& name,
578 const wxWindow *parent = NULL );
579 static wxWindow *FindWindowByLabel( const wxString& label,
580 const wxWindow *parent = NULL );
581
582 // event handler stuff
583 // -------------------
584
585 // get the current event handler
586 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
587
588 // replace the event handler (allows to completely subclass the
589 // window)
590 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
591
592 // push/pop event handler: allows to chain a custom event handler to
593 // alreasy existing ones
594 void PushEventHandler( wxEvtHandler *handler );
595 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
596
597 // find the given handler in the event handler chain and remove (but
598 // not delete) it from the event handler chain, return true if it was
599 // found and false otherwise (this also results in an assert failure so
600 // this function should only be called when the handler is supposed to
601 // be there)
602 bool RemoveEventHandler(wxEvtHandler *handler);
603
604 // validators
605 // ----------
606
607 #if wxUSE_VALIDATORS
608 // a window may have an associated validator which is used to control
609 // user input
610 virtual void SetValidator( const wxValidator &validator );
611 virtual wxValidator *GetValidator() { return m_windowValidator; }
612 #endif // wxUSE_VALIDATORS
613
614
615 // dialog oriented functions
616 // -------------------------
617
618 // validate the correctness of input, return true if ok
619 virtual bool Validate();
620
621 // transfer data between internal and GUI representations
622 virtual bool TransferDataToWindow();
623 virtual bool TransferDataFromWindow();
624
625 virtual void InitDialog();
626
627 #if wxUSE_ACCEL
628 // accelerators
629 // ------------
630 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
631 { m_acceleratorTable = accel; }
632 wxAcceleratorTable *GetAcceleratorTable()
633 { return &m_acceleratorTable; }
634
635 #endif // wxUSE_ACCEL
636
637 #if wxUSE_HOTKEY
638 // hot keys (system wide accelerators)
639 // -----------------------------------
640
641 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
642 virtual bool UnregisterHotKey(int hotkeyId);
643 #endif // wxUSE_HOTKEY
644
645
646 // dialog units translations
647 // -------------------------
648
649 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
650 wxPoint ConvertDialogToPixels( const wxPoint& pt );
651 wxSize ConvertPixelsToDialog( const wxSize& sz )
652 {
653 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
654
655 return wxSize(pt.x, pt.y);
656 }
657
658 wxSize ConvertDialogToPixels( const wxSize& sz )
659 {
660 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
661
662 return wxSize(pt.x, pt.y);
663 }
664
665 // mouse functions
666 // ---------------
667
668 // move the mouse to the specified position
669 virtual void WarpPointer(int x, int y) = 0;
670
671 // start or end mouse capture, these functions maintain the stack of
672 // windows having captured the mouse and after calling ReleaseMouse()
673 // the mouse is not released but returns to the window which had had
674 // captured it previously (if any)
675 void CaptureMouse();
676 void ReleaseMouse();
677
678 // get the window which currently captures the mouse or NULL
679 static wxWindow *GetCapture();
680
681 // does this window have the capture?
682 virtual bool HasCapture() const
683 { return (wxWindow *)this == GetCapture(); }
684
685 // painting the window
686 // -------------------
687
688 // mark the specified rectangle (or the whole window) as "dirty" so it
689 // will be repainted
690 virtual void Refresh( bool eraseBackground = true,
691 const wxRect *rect = (const wxRect *) NULL ) = 0;
692
693 // a less awkward wrapper for Refresh
694 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
695 {
696 Refresh(eraseBackground, &rect);
697 }
698
699 // repaint all invalid areas of the window immediately
700 virtual void Update() { }
701
702 // clear the window background
703 virtual void ClearBackground();
704
705 // freeze the window: don't redraw it until it is thawed
706 virtual void Freeze() { }
707
708 // thaw the window: redraw it after it had been frozen
709 virtual void Thaw() { }
710
711 // adjust DC for drawing on this window
712 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
713
714 // the update region of the window contains the areas which must be
715 // repainted by the program
716 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
717 wxRegion& GetUpdateRegion() { return m_updateRegion; }
718
719 // get the update rectangleregion bounding box in client coords
720 wxRect GetUpdateClientRect() const;
721
722 // these functions verify whether the given point/rectangle belongs to
723 // (or at least intersects with) the update region
724 bool IsExposed( int x, int y ) const;
725 bool IsExposed( int x, int y, int w, int h ) const;
726
727 bool IsExposed( const wxPoint& pt ) const
728 { return IsExposed(pt.x, pt.y); }
729 bool IsExposed( const wxRect& rect ) const
730 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
731
732 // colours, fonts and cursors
733 // --------------------------
734
735 // get the default attributes for the controls of this class: we
736 // provide a virtual function which can be used to query the default
737 // attributes of an existing control and a static function which can
738 // be used even when no existing object of the given class is
739 // available, but which won't return any styles specific to this
740 // particular control, of course (e.g. "Ok" button might have
741 // different -- bold for example -- font)
742 virtual wxVisualAttributes GetDefaultAttributes() const
743 {
744 return GetClassDefaultAttributes(GetWindowVariant());
745 }
746
747 static wxVisualAttributes
748 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
749
750 // set/retrieve the window colours (system defaults are used by
751 // default): SetXXX() functions return true if colour was changed,
752 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
753 // value to prevent it from being inherited by our children
754 virtual bool SetBackgroundColour(const wxColour& colour);
755 void SetOwnBackgroundColour(const wxColour& colour)
756 {
757 if ( SetBackgroundColour(colour) )
758 m_inheritBgCol = false;
759 }
760 wxColour GetBackgroundColour() const;
761 bool InheritsBackgroundColour() const
762 {
763 return m_inheritBgCol;
764 }
765 bool UseBgCol() const
766 {
767 return m_hasBgCol;
768 }
769
770 virtual bool SetForegroundColour(const wxColour& colour);
771 void SetOwnForegroundColour(const wxColour& colour)
772 {
773 if ( SetForegroundColour(colour) )
774 m_inheritFgCol = false;
775 }
776 wxColour GetForegroundColour() const;
777
778 // Set/get the background style.
779 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
780 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
781 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
782
783 // returns true if the control has "transparent" areas such as a
784 // wxStaticText and wxCheckBox and the background should be adapted
785 // from a parent window
786 virtual bool HasTransparentBackground() { return false; }
787
788 // set/retrieve the font for the window (SetFont() returns true if the
789 // font really changed)
790 virtual bool SetFont(const wxFont& font) = 0;
791 void SetOwnFont(const wxFont& font)
792 {
793 if ( SetFont(font) )
794 m_inheritFont = false;
795 }
796 wxFont GetFont() const;
797
798 // set/retrieve the cursor for this window (SetCursor() returns true
799 // if the cursor was really changed)
800 virtual bool SetCursor( const wxCursor &cursor );
801 const wxCursor& GetCursor() const { return m_cursor; }
802
803 #if wxUSE_CARET
804 // associate a caret with the window
805 void SetCaret(wxCaret *caret);
806 // get the current caret (may be NULL)
807 wxCaret *GetCaret() const { return m_caret; }
808 #endif // wxUSE_CARET
809
810 // get the (average) character size for the current font
811 virtual int GetCharHeight() const = 0;
812 virtual int GetCharWidth() const = 0;
813
814 // get the width/height/... of the text using current or specified
815 // font
816 virtual void GetTextExtent(const wxString& string,
817 int *x, int *y,
818 int *descent = (int *) NULL,
819 int *externalLeading = (int *) NULL,
820 const wxFont *theFont = (const wxFont *) NULL)
821 const = 0;
822
823 // client <-> screen coords
824 // ------------------------
825
826 // translate to/from screen/client coordinates (pointers may be NULL)
827 void ClientToScreen( int *x, int *y ) const
828 { DoClientToScreen(x, y); }
829 void ScreenToClient( int *x, int *y ) const
830 { DoScreenToClient(x, y); }
831
832 // wxPoint interface to do the same thing
833 wxPoint ClientToScreen(const wxPoint& pt) const
834 {
835 int x = pt.x, y = pt.y;
836 DoClientToScreen(&x, &y);
837
838 return wxPoint(x, y);
839 }
840
841 wxPoint ScreenToClient(const wxPoint& pt) const
842 {
843 int x = pt.x, y = pt.y;
844 DoScreenToClient(&x, &y);
845
846 return wxPoint(x, y);
847 }
848
849 // test where the given (in client coords) point lies
850 wxHitTest HitTest(wxCoord x, wxCoord y) const
851 { return DoHitTest(x, y); }
852
853 wxHitTest HitTest(const wxPoint& pt) const
854 { return DoHitTest(pt.x, pt.y); }
855
856 // misc
857 // ----
858
859 // get the window border style from the given flags: this is different from
860 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
861 // translate wxBORDER_DEFAULT to something reasonable
862 wxBorder GetBorder(long flags) const;
863
864 // get border for the flags of this window
865 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
866
867 // send wxUpdateUIEvents to this window, and children if recurse is true
868 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
869
870 // do the window-specific processing after processing the update event
871 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
872
873 #if wxUSE_MENUS
874 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
875 { return DoPopupMenu(menu, pos.x, pos.y); }
876 bool PopupMenu(wxMenu *menu, int x, int y)
877 { return DoPopupMenu(menu, x, y); }
878 #endif // wxUSE_MENUS
879
880 // scrollbars
881 // ----------
882
883 // does the window have the scrollbar for this orientation?
884 bool HasScrollbar(int orient) const
885 {
886 return (m_windowStyle &
887 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
888 }
889
890 // configure the window scrollbars
891 virtual void SetScrollbar( int orient,
892 int pos,
893 int thumbvisible,
894 int range,
895 bool refresh = true ) = 0;
896 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
897 virtual int GetScrollPos( int orient ) const = 0;
898 virtual int GetScrollThumb( int orient ) const = 0;
899 virtual int GetScrollRange( int orient ) const = 0;
900
901 // scroll window to the specified position
902 virtual void ScrollWindow( int dx, int dy,
903 const wxRect* rect = (wxRect *) NULL ) = 0;
904
905 // scrolls window by line/page: note that not all controls support this
906 //
907 // return true if the position changed, false otherwise
908 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
909 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
910
911 // convenient wrappers for ScrollLines/Pages
912 bool LineUp() { return ScrollLines(-1); }
913 bool LineDown() { return ScrollLines(1); }
914 bool PageUp() { return ScrollPages(-1); }
915 bool PageDown() { return ScrollPages(1); }
916
917 // context-sensitive help
918 // ----------------------
919
920 // these are the convenience functions wrapping wxHelpProvider methods
921
922 #if wxUSE_HELP
923 // associate this help text with this window
924 void SetHelpText(const wxString& text);
925 // associate this help text with all windows with the same id as this
926 // one
927 void SetHelpTextForId(const wxString& text);
928 // get the help string associated with this window (may be empty)
929 wxString GetHelpText() const;
930 #else
931 // silently ignore SetHelpText() calls
932 void SetHelpText(const wxString& WXUNUSED(text)) { }
933 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
934 #endif // wxUSE_HELP
935
936 // tooltips
937 // --------
938
939 #if wxUSE_TOOLTIPS
940 // the easiest way to set a tooltip for a window is to use this method
941 void SetToolTip( const wxString &tip );
942 // attach a tooltip to the window
943 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
944 // get the associated tooltip or NULL if none
945 wxToolTip* GetToolTip() const { return m_tooltip; }
946 wxString GetToolTipText() const ;
947 #else
948 // make it much easier to compile apps in an environment
949 // that doesn't support tooltips, such as PocketPC
950 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
951 #endif // wxUSE_TOOLTIPS
952
953 // drag and drop
954 // -------------
955 #if wxUSE_DRAG_AND_DROP
956 // set/retrieve the drop target associated with this window (may be
957 // NULL; it's owned by the window and will be deleted by it)
958 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
959 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
960 #endif // wxUSE_DRAG_AND_DROP
961
962 // constraints and sizers
963 // ----------------------
964 #if wxUSE_CONSTRAINTS
965 // set the constraints for this window or retrieve them (may be NULL)
966 void SetConstraints( wxLayoutConstraints *constraints );
967 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
968
969 // implementation only
970 void UnsetConstraints(wxLayoutConstraints *c);
971 wxWindowList *GetConstraintsInvolvedIn() const
972 { return m_constraintsInvolvedIn; }
973 void AddConstraintReference(wxWindowBase *otherWin);
974 void RemoveConstraintReference(wxWindowBase *otherWin);
975 void DeleteRelatedConstraints();
976 void ResetConstraints();
977
978 // these methods may be overriden for special layout algorithms
979 virtual void SetConstraintSizes(bool recurse = true);
980 virtual bool LayoutPhase1(int *noChanges);
981 virtual bool LayoutPhase2(int *noChanges);
982 virtual bool DoPhase(int phase);
983
984 // these methods are virtual but normally won't be overridden
985 virtual void SetSizeConstraint(int x, int y, int w, int h);
986 virtual void MoveConstraint(int x, int y);
987 virtual void GetSizeConstraint(int *w, int *h) const ;
988 virtual void GetClientSizeConstraint(int *w, int *h) const ;
989 virtual void GetPositionConstraint(int *x, int *y) const ;
990
991 #endif // wxUSE_CONSTRAINTS
992
993 // when using constraints or sizers, it makes sense to update
994 // children positions automatically whenever the window is resized
995 // - this is done if autoLayout is on
996 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
997 bool GetAutoLayout() const { return m_autoLayout; }
998
999 // lay out the window and its children
1000 virtual bool Layout();
1001
1002 // sizers
1003 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1004 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1005
1006 wxSizer *GetSizer() const { return m_windowSizer; }
1007
1008 // Track if this window is a member of a sizer
1009 void SetContainingSizer(wxSizer* sizer);
1010 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1011
1012 // accessibility
1013 // ----------------------
1014 #if wxUSE_ACCESSIBILITY
1015 // Override to create a specific accessible object.
1016 virtual wxAccessible* CreateAccessible();
1017
1018 // Sets the accessible object.
1019 void SetAccessible(wxAccessible* accessible) ;
1020
1021 // Returns the accessible object.
1022 wxAccessible* GetAccessible() { return m_accessible; };
1023
1024 // Returns the accessible object, creating if necessary.
1025 wxAccessible* GetOrCreateAccessible() ;
1026 #endif
1027
1028 // implementation
1029 // --------------
1030
1031 // event handlers
1032 void OnSysColourChanged( wxSysColourChangedEvent& event );
1033 void OnInitDialog( wxInitDialogEvent &event );
1034 void OnMiddleClick( wxMouseEvent& event );
1035 #if wxUSE_HELP
1036 void OnHelp(wxHelpEvent& event);
1037 #endif // wxUSE_HELP
1038
1039 // virtual function for implementing internal idle
1040 // behaviour
1041 virtual void OnInternalIdle() {}
1042
1043 // call internal idle recursively
1044 // void ProcessInternalIdle() ;
1045
1046 // get the handle of the window for the underlying window system: this
1047 // is only used for wxWin itself or for user code which wants to call
1048 // platform-specific APIs
1049 virtual WXWidget GetHandle() const = 0;
1050 // associate the window with a new native handle
1051 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1052 // dissociate the current native handle from the window
1053 virtual void DissociateHandle() { }
1054
1055 #if wxUSE_PALETTE
1056 // Store the palette used by DCs in wxWindow so that the dcs can share
1057 // a palette. And we can respond to palette messages.
1058 wxPalette GetPalette() const { return m_palette; }
1059
1060 // When palette is changed tell the DC to set the system palette to the
1061 // new one.
1062 void SetPalette(const wxPalette& pal);
1063
1064 // return true if we have a specific palette
1065 bool HasCustomPalette() const { return m_hasCustomPalette; }
1066
1067 // return the first parent window with a custom palette or NULL
1068 wxWindow *GetAncestorWithCustomPalette() const;
1069 #endif // wxUSE_PALETTE
1070
1071 // inherit the parents visual attributes if they had been explicitly set
1072 // by the user (i.e. we don't inherit default attributes) and if we don't
1073 // have our own explicitly set
1074 virtual void InheritAttributes();
1075
1076 // returns false from here if this window doesn't want to inherit the
1077 // parents colours even if InheritAttributes() would normally do it
1078 //
1079 // this just provides a simple way to customize InheritAttributes()
1080 // behaviour in the most common case
1081 virtual bool ShouldInheritColours() const { return false; }
1082
1083 // Reserved for future use
1084 virtual void ReservedWindowFunc1() {}
1085 virtual void ReservedWindowFunc2() {}
1086 virtual void ReservedWindowFunc3() {}
1087 virtual void ReservedWindowFunc4() {}
1088 virtual void ReservedWindowFunc5() {}
1089 virtual void ReservedWindowFunc6() {}
1090 virtual void ReservedWindowFunc7() {}
1091 virtual void ReservedWindowFunc8() {}
1092 virtual void ReservedWindowFunc9() {}
1093
1094 protected:
1095 // event handling specific to wxWindow
1096 virtual bool TryValidator(wxEvent& event);
1097 virtual bool TryParent(wxEvent& event);
1098
1099 // common part of MoveBefore/AfterInTabOrder()
1100 enum MoveKind
1101 {
1102 MoveBefore, // insert before the given window
1103 MoveAfter // insert after the given window
1104 };
1105 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1106
1107 #if wxUSE_CONSTRAINTS
1108 // satisfy the constraints for the windows but don't set the window sizes
1109 void SatisfyConstraints();
1110 #endif // wxUSE_CONSTRAINTS
1111
1112 // Send the wxWindowDestroyEvent
1113 void SendDestroyEvent();
1114
1115 // returns the main window of composite control; this is the window
1116 // that FindFocus returns if the focus is in one of composite control's
1117 // windows
1118 virtual wxWindow *GetMainWindowOfCompositeControl()
1119 { return (wxWindow*)this; }
1120
1121 // the window id - a number which uniquely identifies a window among
1122 // its siblings unless it is wxID_ANY
1123 wxWindowID m_windowId;
1124
1125 // the parent window of this window (or NULL) and the list of the children
1126 // of this window
1127 wxWindow *m_parent;
1128 wxWindowList m_children;
1129
1130 // the minimal allowed size for the window (no minimal size if variable(s)
1131 // contain(s) wxDefaultCoord)
1132 int m_minWidth,
1133 m_minHeight,
1134 m_maxWidth,
1135 m_maxHeight;
1136
1137 // event handler for this window: usually is just 'this' but may be
1138 // changed with SetEventHandler()
1139 wxEvtHandler *m_eventHandler;
1140
1141 #if wxUSE_VALIDATORS
1142 // associated validator or NULL if none
1143 wxValidator *m_windowValidator;
1144 #endif // wxUSE_VALIDATORS
1145
1146 #if wxUSE_DRAG_AND_DROP
1147 wxDropTarget *m_dropTarget;
1148 #endif // wxUSE_DRAG_AND_DROP
1149
1150 // visual window attributes
1151 wxCursor m_cursor;
1152 wxFont m_font; // see m_hasFont
1153 wxColour m_backgroundColour, // m_hasBgCol
1154 m_foregroundColour; // m_hasFgCol
1155
1156 #if wxUSE_CARET
1157 wxCaret *m_caret;
1158 #endif // wxUSE_CARET
1159
1160 // the region which should be repainted in response to paint event
1161 wxRegion m_updateRegion;
1162
1163 #if wxUSE_ACCEL
1164 // the accelerator table for the window which translates key strokes into
1165 // command events
1166 wxAcceleratorTable m_acceleratorTable;
1167 #endif // wxUSE_ACCEL
1168
1169 // the tooltip for this window (may be NULL)
1170 #if wxUSE_TOOLTIPS
1171 wxToolTip *m_tooltip;
1172 #endif // wxUSE_TOOLTIPS
1173
1174 // constraints and sizers
1175 #if wxUSE_CONSTRAINTS
1176 // the constraints for this window or NULL
1177 wxLayoutConstraints *m_constraints;
1178
1179 // constraints this window is involved in
1180 wxWindowList *m_constraintsInvolvedIn;
1181 #endif // wxUSE_CONSTRAINTS
1182
1183 // this window's sizer
1184 wxSizer *m_windowSizer;
1185
1186 // The sizer this window is a member of, if any
1187 wxSizer *m_containingSizer;
1188
1189 // Layout() window automatically when its size changes?
1190 bool m_autoLayout:1;
1191
1192 // window state
1193 bool m_isShown:1;
1194 bool m_isEnabled:1;
1195 bool m_isBeingDeleted:1;
1196
1197 // was the window colours/font explicitly changed by user?
1198 bool m_hasBgCol:1;
1199 bool m_hasFgCol:1;
1200 bool m_hasFont:1;
1201
1202 // and should it be inherited by children?
1203 bool m_inheritBgCol:1;
1204 bool m_inheritFgCol:1;
1205 bool m_inheritFont:1;
1206
1207 // window attributes
1208 long m_windowStyle,
1209 m_exStyle;
1210 wxString m_windowName;
1211 bool m_themeEnabled;
1212 wxBackgroundStyle m_backgroundStyle;
1213 #if wxUSE_PALETTE
1214 wxPalette m_palette;
1215 bool m_hasCustomPalette;
1216 #endif // wxUSE_PALETTE
1217
1218 #if wxUSE_ACCESSIBILITY
1219 wxAccessible* m_accessible;
1220 #endif
1221
1222 // Virtual size (scrolling)
1223 wxSize m_virtualSize;
1224
1225 int m_minVirtualWidth; // VirtualSizeHints
1226 int m_minVirtualHeight;
1227 int m_maxVirtualWidth;
1228 int m_maxVirtualHeight;
1229
1230 wxWindowVariant m_windowVariant ;
1231
1232 // override this to change the default (i.e. used when no style is
1233 // specified) border for the window class
1234 virtual wxBorder GetDefaultBorder() const;
1235
1236 // Get the default size for the new window if no explicit size given. TLWs
1237 // have their own default size so this is just for non top-level windows.
1238 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1239 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1240
1241
1242 // Used to save the results of DoGetBestSize so it doesn't need to be
1243 // recalculated each time the value is needed.
1244 wxSize m_bestSizeCache;
1245
1246 // keep the old name for compatibility, at least until all the internal
1247 // usages of it are changed to SetBestFittingSize
1248 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1249
1250 // set the initial window size if none is given (i.e. at least one of the
1251 // components of the size passed to ctor/Create() is wxDefaultCoord)
1252 //
1253 // normally just calls SetBestSize() for controls, but can be overridden
1254 // not to do it for the controls which have to do some additional
1255 // initialization (e.g. add strings to list box) before their best size
1256 // can be accurately calculated
1257 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1258
1259
1260
1261 // more pure virtual functions
1262 // ---------------------------
1263
1264 // NB: we must have DoSomething() function when Something() is an overloaded
1265 // method: indeed, we can't just have "virtual Something()" in case when
1266 // the function is overloaded because then we'd have to make virtual all
1267 // the variants (otherwise only the virtual function may be called on a
1268 // pointer to derived class according to C++ rules) which is, in
1269 // general, absolutely not needed. So instead we implement all
1270 // overloaded Something()s in terms of DoSomething() which will be the
1271 // only one to be virtual.
1272
1273 // coordinates translation
1274 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1275 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1276
1277 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1278
1279 // capture/release the mouse, used by Capture/ReleaseMouse()
1280 virtual void DoCaptureMouse() = 0;
1281 virtual void DoReleaseMouse() = 0;
1282
1283 // retrieve the position/size of the window
1284 virtual void DoGetPosition( int *x, int *y ) const = 0;
1285 virtual void DoGetSize( int *width, int *height ) const = 0;
1286 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1287
1288 // get the size which best suits the window: for a control, it would be
1289 // the minimal size which doesn't truncate the control, for a panel - the
1290 // same size as it would have after a call to Fit()
1291 virtual wxSize DoGetBestSize() const;
1292
1293 // called from DoGetBestSize() to convert best virtual size (returned by
1294 // the window sizer) to the best size for the window itself; this is
1295 // overridden at wxScrolledWindow level to clump down virtual size to real
1296 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1297 {
1298 return size;
1299 }
1300
1301 // this is the virtual function to be overriden in any derived class which
1302 // wants to change how SetSize() or Move() works - it is called by all
1303 // versions of these functions in the base class
1304 virtual void DoSetSize(int x, int y,
1305 int width, int height,
1306 int sizeFlags = wxSIZE_AUTO) = 0;
1307
1308 // same as DoSetSize() for the client size
1309 virtual void DoSetClientSize(int width, int height) = 0;
1310
1311 // move the window to the specified location and resize it: this is called
1312 // from both DoSetSize() and DoSetClientSize() and would usually just
1313 // reposition this window except for composite controls which will want to
1314 // arrange themselves inside the given rectangle
1315 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1316
1317 #if wxUSE_TOOLTIPS
1318 virtual void DoSetToolTip( wxToolTip *tip );
1319 #endif // wxUSE_TOOLTIPS
1320
1321 #if wxUSE_MENUS
1322 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1323 #endif // wxUSE_MENUS
1324
1325 // Makes an adjustment to the window position to make it relative to the
1326 // parents client area, e.g. if the parent is a frame with a toolbar, its
1327 // (0, 0) is just below the toolbar
1328 virtual void AdjustForParentClientOrigin(int& x, int& y,
1329 int sizeFlags = 0) const;
1330
1331 // implements the window variants
1332 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1333
1334 // Reserved for future use
1335 void* m_windowReserved;
1336
1337 private:
1338 // contains the last id generated by NewControlId
1339 static int ms_lastControlId;
1340
1341 // the stack of windows which have captured the mouse
1342 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1343
1344 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1345 DECLARE_NO_COPY_CLASS(wxWindowBase)
1346 DECLARE_EVENT_TABLE()
1347 };
1348
1349 // ----------------------------------------------------------------------------
1350 // now include the declaration of wxWindow class
1351 // ----------------------------------------------------------------------------
1352
1353 // include the declaration of the platform-specific class
1354 #if defined(__WXPALMOS__)
1355 #ifdef __WXUNIVERSAL__
1356 #define wxWindowNative wxWindowPalm
1357 #else // !wxUniv
1358 #define wxWindowPalm wxWindow
1359 #endif // wxUniv/!wxUniv
1360 #include "wx/palmos/window.h"
1361 #elif defined(__WXMSW__)
1362 #ifdef __WXUNIVERSAL__
1363 #define wxWindowNative wxWindowMSW
1364 #else // !wxUniv
1365 #define wxWindowMSW wxWindow
1366 #endif // wxUniv/!wxUniv
1367 #include "wx/msw/window.h"
1368 #elif defined(__WXMOTIF__)
1369 #include "wx/motif/window.h"
1370 #elif defined(__WXGTK__)
1371 #ifdef __WXUNIVERSAL__
1372 #define wxWindowNative wxWindowGTK
1373 #else // !wxUniv
1374 #define wxWindowGTK wxWindow
1375 #endif // wxUniv
1376 #include "wx/gtk/window.h"
1377 #elif defined(__WXX11__)
1378 #ifdef __WXUNIVERSAL__
1379 #define wxWindowNative wxWindowX11
1380 #else // !wxUniv
1381 #define wxWindowX11 wxWindow
1382 #endif // wxUniv
1383 #include "wx/x11/window.h"
1384 #elif defined(__WXMGL__)
1385 #ifdef __WXUNIVERSAL__
1386 #define wxWindowNative wxWindowMGL
1387 #else // !wxUniv
1388 #define wxWindowMGL wxWindow
1389 #endif // wxUniv
1390 #include "wx/mgl/window.h"
1391 #elif defined(__WXMAC__)
1392 #ifdef __WXUNIVERSAL__
1393 #define wxWindowNative wxWindowMac
1394 #else // !wxUniv
1395 #define wxWindowMac wxWindow
1396 #endif // wxUniv
1397 #include "wx/mac/window.h"
1398 #elif defined(__WXCOCOA__)
1399 #ifdef __WXUNIVERSAL__
1400 #define wxWindowNative wxWindowCocoa
1401 #else // !wxUniv
1402 #define wxWindowCocoa wxWindow
1403 #endif // wxUniv
1404 #include "wx/cocoa/window.h"
1405 #elif defined(__WXPM__)
1406 #ifdef __WXUNIVERSAL__
1407 #define wxWindowNative wxWindowOS2
1408 #else // !wxUniv
1409 #define wxWindowOS2 wxWindow
1410 #endif // wxUniv/!wxUniv
1411 #include "wx/os2/window.h"
1412 #endif
1413
1414 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1415 // for the native ports we already have defined it above
1416 #if defined(__WXUNIVERSAL__)
1417 #ifndef wxWindowNative
1418 #error "wxWindowNative must be defined above!"
1419 #endif
1420
1421 #include "wx/univ/window.h"
1422 #endif // wxUniv
1423
1424 // ----------------------------------------------------------------------------
1425 // inline functions which couldn't be declared in the class body because of
1426 // forward dependencies
1427 // ----------------------------------------------------------------------------
1428
1429 inline wxWindow *wxWindowBase::GetGrandParent() const
1430 {
1431 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1432 }
1433
1434 // ----------------------------------------------------------------------------
1435 // global functions
1436 // ----------------------------------------------------------------------------
1437
1438 // Find the wxWindow at the current mouse position, also returning the mouse
1439 // position.
1440 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1441
1442 // Get the current mouse position.
1443 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1444
1445 // get the currently active window of this application or NULL
1446 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1447
1448 // get the (first) top level parent window
1449 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1450
1451 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1452 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1453
1454 #if wxUSE_ACCESSIBILITY
1455 // ----------------------------------------------------------------------------
1456 // accessible object for windows
1457 // ----------------------------------------------------------------------------
1458
1459 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1460 {
1461 public:
1462 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1463 virtual ~wxWindowAccessible() {}
1464
1465 // Overridables
1466
1467 // Can return either a child object, or an integer
1468 // representing the child element, starting from 1.
1469 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1470
1471 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1472 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1473
1474 // Navigates from fromId to toId/toObject.
1475 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1476 int* toId, wxAccessible** toObject);
1477
1478 // Gets the name of the specified object.
1479 virtual wxAccStatus GetName(int childId, wxString* name);
1480
1481 // Gets the number of children.
1482 virtual wxAccStatus GetChildCount(int* childCount);
1483
1484 // Gets the specified child (starting from 1).
1485 // If *child is NULL and return value is wxACC_OK,
1486 // this means that the child is a simple element and
1487 // not an accessible object.
1488 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1489
1490 // Gets the parent, or NULL.
1491 virtual wxAccStatus GetParent(wxAccessible** parent);
1492
1493 // Performs the default action. childId is 0 (the action for this object)
1494 // or > 0 (the action for a child).
1495 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1496 // window (e.g. an edit control).
1497 virtual wxAccStatus DoDefaultAction(int childId);
1498
1499 // Gets the default action for this object (0) or > 0 (the action for a child).
1500 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1501 // string if there is no action.
1502 // The retrieved string describes the action that is performed on an object,
1503 // not what the object does as a result. For example, a toolbar button that prints
1504 // a document has a default action of "Press" rather than "Prints the current document."
1505 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1506
1507 // Returns the description for this object or a child.
1508 virtual wxAccStatus GetDescription(int childId, wxString* description);
1509
1510 // Returns help text for this object or a child, similar to tooltip text.
1511 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1512
1513 // Returns the keyboard shortcut for this object or child.
1514 // Return e.g. ALT+K
1515 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1516
1517 // Returns a role constant.
1518 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1519
1520 // Returns a state constant.
1521 virtual wxAccStatus GetState(int childId, long* state);
1522
1523 // Returns a localized string representing the value for the object
1524 // or child.
1525 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1526
1527 // Selects the object or child.
1528 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1529
1530 // Gets the window with the keyboard focus.
1531 // If childId is 0 and child is NULL, no object in
1532 // this subhierarchy has the focus.
1533 // If this object has the focus, child should be 'this'.
1534 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1535
1536 // Gets a variant representing the selected children
1537 // of this object.
1538 // Acceptable values:
1539 // - a null variant (IsNull() returns true)
1540 // - a list variant (GetType() == wxT("list")
1541 // - an integer representing the selected child element,
1542 // or 0 if this object is selected (GetType() == wxT("long")
1543 // - a "void*" pointer to a wxAccessible child object
1544 virtual wxAccStatus GetSelections(wxVariant* selections);
1545 };
1546
1547 #endif // wxUSE_ACCESSIBILITY
1548
1549
1550 #endif // _WX_WINDOW_H_BASE_