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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/scrolbar.cpp
3 // Purpose: wxScrollBar implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "univscrolbar.h"
22 #endif
23
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #if wxUSE_SCROLLBAR
31
32 #ifndef WX_PRECOMP
33 #include "wx/timer.h"
34
35 #include "wx/dcclient.h"
36 #include "wx/scrolbar.h"
37 #include "wx/validate.h"
38 #endif
39
40 #include "wx/univ/scrtimer.h"
41
42 #include "wx/univ/renderer.h"
43 #include "wx/univ/inphand.h"
44 #include "wx/univ/theme.h"
45
46 #define WXDEBUG_SCROLLBAR
47
48 #ifndef __WXDEBUG__
49 #undef WXDEBUG_SCROLLBAR
50 #endif // !__WXDEBUG__
51
52 // ----------------------------------------------------------------------------
53 // wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
54 // when the mouse is help pressed on the arrow or on the bar. It generates the
55 // given scroll action command periodically.
56 // ----------------------------------------------------------------------------
57
58 class wxScrollBarTimer : public wxScrollTimer
59 {
60 public:
61 wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
62 const wxControlAction& action,
63 wxScrollBar *control);
64
65 protected:
66 virtual bool DoNotify();
67
68 private:
69 wxStdScrollBarInputHandler *m_handler;
70 wxControlAction m_action;
71 wxScrollBar *m_control;
72 };
73
74 // ============================================================================
75 // implementation
76 // ============================================================================
77
78 IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
79
80 BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
81 EVT_IDLE(wxScrollBar::OnIdle)
82 END_EVENT_TABLE()
83
84 // ----------------------------------------------------------------------------
85 // creation
86 // ----------------------------------------------------------------------------
87
88 #ifdef __VISUALC__
89 // warning C4355: 'this' : used in base member initializer list
90 #pragma warning(disable:4355) // so what? disable it...
91 #endif
92
93 wxScrollBar::wxScrollBar()
94 : m_arrows(this)
95 {
96 Init();
97 }
98
99 wxScrollBar::wxScrollBar(wxWindow *parent,
100 wxWindowID id,
101 const wxPoint& pos,
102 const wxSize& size,
103 long style,
104 const wxValidator& validator,
105 const wxString& name)
106 : m_arrows(this)
107 {
108 Init();
109
110 (void)Create(parent, id, pos, size, style, validator, name);
111 }
112
113 #ifdef __VISUALC__
114 // warning C4355: 'this' : used in base member initializer list
115 #pragma warning(default:4355)
116 #endif
117
118 void wxScrollBar::Init()
119 {
120 m_range =
121 m_thumbSize =
122 m_thumbPos =
123 m_pageSize = 0;
124
125 m_thumbPosOld = -1;
126
127 for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
128 {
129 m_elementsState[n] = 0;
130 }
131
132 m_dirty = FALSE;
133 }
134
135 bool wxScrollBar::Create(wxWindow *parent,
136 wxWindowID id,
137 const wxPoint &pos,
138 const wxSize &size,
139 long style,
140 const wxValidator& validator,
141 const wxString &name)
142 {
143 // the scrollbars never have the border
144 style &= ~wxBORDER_MASK;
145
146 if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
147 return FALSE;
148
149 SetBestSize(size);
150
151 // override the cursor of the target window (if any)
152 SetCursor(wxCURSOR_ARROW);
153
154 CreateInputHandler(wxINP_HANDLER_SCROLLBAR);
155
156 return TRUE;
157 }
158
159 wxScrollBar::~wxScrollBar()
160 {
161 }
162
163 // ----------------------------------------------------------------------------
164 // scrollbar API
165 // ----------------------------------------------------------------------------
166
167 void wxScrollBar::DoSetThumb(int pos)
168 {
169 // don't assert hecks here, we're a private function which is meant to be
170 // called with any args at all
171 if ( pos < 0 )
172 {
173 pos = 0;
174 }
175 else if ( pos > m_range - m_thumbSize )
176 {
177 pos = m_range - m_thumbSize;
178 }
179
180 if ( m_thumbPos == pos )
181 {
182 // nothing changed, avoid refreshes which would provoke flicker
183 return;
184 }
185
186 if ( m_thumbPosOld == -1 )
187 {
188 // remember the old thumb position
189 m_thumbPosOld = m_thumbPos;
190 }
191
192 m_thumbPos = pos;
193
194 // we have to refresh the part of the bar which was under the thumb and the
195 // thumb itself
196 m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY;
197 m_elementsState[m_thumbPos > m_thumbPosOld
198 ? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY;
199 m_dirty = TRUE;
200 }
201
202 int wxScrollBar::GetThumbPosition() const
203 {
204 return m_thumbPos;
205 }
206
207 int wxScrollBar::GetThumbSize() const
208 {
209 return m_thumbSize;
210 }
211
212 int wxScrollBar::GetPageSize() const
213 {
214 return m_pageSize;
215 }
216
217 int wxScrollBar::GetRange() const
218 {
219 return m_range;
220 }
221
222 void wxScrollBar::SetThumbPosition(int pos)
223 {
224 wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
225
226 DoSetThumb(pos);
227 }
228
229 void wxScrollBar::SetScrollbar(int position, int thumbSize,
230 int range, int pageSize,
231 bool refresh)
232 {
233 // we only refresh everythign when the range changes, thumb position
234 // changes are handled in OnIdle
235 bool needsRefresh = (range != m_range) ||
236 (thumbSize != m_thumbSize) ||
237 (pageSize != m_pageSize);
238
239 // set all parameters
240 m_range = range;
241 m_thumbSize = thumbSize;
242 SetThumbPosition(position);
243 m_pageSize = pageSize;
244
245 // ignore refresh parameter unless we really need to refresh everything -
246 // there ir a lot of existing code which just calls SetScrollbar() without
247 // specifying the last parameter even though it doesn't need at all to
248 // refresh the window immediately
249 if ( refresh && needsRefresh )
250 {
251 // and update the window
252 Refresh();
253 Update();
254 }
255 }
256
257 // ----------------------------------------------------------------------------
258 // geometry
259 // ----------------------------------------------------------------------------
260
261 wxSize wxScrollBar::DoGetBestClientSize() const
262 {
263 // this dimension is completely arbitrary
264 static const wxCoord SIZE = 140;
265
266 wxSize size = m_renderer->GetScrollbarArrowSize();
267 if ( IsVertical() )
268 {
269 size.y = SIZE;
270 }
271 else // horizontal
272 {
273 size.x = SIZE;
274 }
275
276 return size;
277 }
278
279 wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const
280 {
281 switch ( m_renderer->HitTestScrollbar(this, pt) )
282 {
283 case wxHT_SCROLLBAR_ARROW_LINE_1:
284 return wxScrollArrows::Arrow_First;
285
286 case wxHT_SCROLLBAR_ARROW_LINE_2:
287 return wxScrollArrows::Arrow_Second;
288
289 default:
290 return wxScrollArrows::Arrow_None;
291 }
292 }
293
294 // ----------------------------------------------------------------------------
295 // drawing
296 // ----------------------------------------------------------------------------
297
298 void wxScrollBar::OnIdle(wxIdleEvent& event)
299 {
300 if ( m_dirty )
301 {
302 for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
303 {
304 if ( m_elementsState[n] & wxCONTROL_DIRTY )
305 {
306 wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
307
308 if ( rect.width && rect.height )
309 {
310 // we try to avoid redrawing the entire shaft (which might
311 // be quite long) if possible by only redrawing the area
312 // wich really changed
313 if ( (n == Element_Bar_1 || n == Element_Bar_2) &&
314 (m_thumbPosOld != -1) )
315 {
316 // the less efficient but more reliable (i.e. this will
317 // probably work everywhere) version: refresh the
318 // distance covered by thumb since the last update
319 #if 0
320 wxRect rectOld =
321 GetRenderer()->GetScrollbarRect(this,
322 (Element)n,
323 m_thumbPosOld);
324 if ( IsVertical() )
325 {
326 if ( n == Element_Bar_1 )
327 rect.SetTop(rectOld.GetBottom());
328 else
329 rect.SetBottom(rectOld.GetBottom());
330 }
331 else // horizontal
332 {
333 if ( n == Element_Bar_1 )
334 rect.SetLeft(rectOld.GetRight());
335 else
336 rect.SetRight(rectOld.GetRight());
337 }
338 #else // efficient version: only repaint the area occupied by
339 // the thumb previously - we can't do better than this
340 rect = GetRenderer()->GetScrollbarRect(this,
341 Element_Thumb,
342 m_thumbPosOld);
343 #endif // 0/1
344 }
345
346 #ifdef WXDEBUG_SCROLLBAR
347 static bool s_refreshDebug = FALSE;
348 if ( s_refreshDebug )
349 {
350 wxClientDC dc(this);
351 dc.SetBrush(*wxCYAN_BRUSH);
352 dc.SetPen(*wxTRANSPARENT_PEN);
353 dc.DrawRectangle(rect);
354
355 // under Unix we use "--sync" X option for this
356 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
357 ::GdiFlush();
358 ::Sleep(200);
359 #endif // __WXMSW__
360 }
361 #endif // WXDEBUG_SCROLLBAR
362
363 Refresh(TRUE, &rect);
364 }
365
366 m_elementsState[n] &= ~wxCONTROL_DIRTY;
367 }
368 }
369
370 m_dirty = FALSE;
371 }
372
373 event.Skip();
374 }
375
376 void wxScrollBar::DoDraw(wxControlRenderer *renderer)
377 {
378 renderer->DrawScrollbar(this, m_thumbPosOld);
379
380 // clear all dirty flags
381 m_dirty = FALSE;
382 m_thumbPosOld = -1;
383 }
384
385 // ----------------------------------------------------------------------------
386 // state flags
387 // ----------------------------------------------------------------------------
388
389 static inline wxScrollBar::Element ElementForArrow(wxScrollArrows::Arrow arrow)
390 {
391 return arrow == wxScrollArrows::Arrow_First
392 ? wxScrollBar::Element_Arrow_Line_1
393 : wxScrollBar::Element_Arrow_Line_2;
394 }
395
396 int wxScrollBar::GetArrowState(wxScrollArrows::Arrow arrow) const
397 {
398 return GetState(ElementForArrow(arrow));
399 }
400
401 void wxScrollBar::SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set)
402 {
403 Element which = ElementForArrow(arrow);
404 int state = GetState(which);
405 if ( set )
406 state |= flag;
407 else
408 state &= ~flag;
409
410 SetState(which, state);
411 }
412
413 int wxScrollBar::GetState(Element which) const
414 {
415 // if the entire scrollbar is disabled, all of its elements are too
416 int flags = m_elementsState[which];
417 if ( !IsEnabled() )
418 flags |= wxCONTROL_DISABLED;
419
420 return flags;
421 }
422
423 void wxScrollBar::SetState(Element which, int flags)
424 {
425 if ( (int)(m_elementsState[which] & ~wxCONTROL_DIRTY) != flags )
426 {
427 m_elementsState[which] = flags | wxCONTROL_DIRTY;
428
429 m_dirty = TRUE;
430 }
431 }
432
433 // ----------------------------------------------------------------------------
434 // input processing
435 // ----------------------------------------------------------------------------
436
437 bool wxScrollBar::OnArrow(wxScrollArrows::Arrow arrow)
438 {
439 int oldThumbPos = GetThumbPosition();
440 PerformAction(arrow == wxScrollArrows::Arrow_First
441 ? wxACTION_SCROLL_LINE_UP
442 : wxACTION_SCROLL_LINE_DOWN);
443
444 // did we scroll till the end?
445 return GetThumbPosition() != oldThumbPos;
446 }
447
448 bool wxScrollBar::PerformAction(const wxControlAction& action,
449 long numArg,
450 const wxString& strArg)
451 {
452 int thumbOld = m_thumbPos;
453
454 bool notify = FALSE; // send an event about the change?
455
456 wxEventType scrollType;
457
458 // test for thumb move first as these events happen in quick succession
459 if ( action == wxACTION_SCROLL_THUMB_MOVE )
460 {
461 DoSetThumb(numArg);
462
463 scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
464 }
465 else if ( action == wxACTION_SCROLL_LINE_UP )
466 {
467 scrollType = wxEVT_SCROLLWIN_LINEUP;
468 ScrollLines(-1);
469 }
470 else if ( action == wxACTION_SCROLL_LINE_DOWN )
471 {
472 scrollType = wxEVT_SCROLLWIN_LINEDOWN;
473 ScrollLines(1);
474 }
475 else if ( action == wxACTION_SCROLL_PAGE_UP )
476 {
477 scrollType = wxEVT_SCROLLWIN_PAGEUP;
478 ScrollPages(-1);
479 }
480 else if ( action == wxACTION_SCROLL_PAGE_DOWN )
481 {
482 scrollType = wxEVT_SCROLLWIN_PAGEDOWN;
483 ScrollPages(1);
484 }
485 else if ( action == wxACTION_SCROLL_START )
486 {
487 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
488 ScrollToStart();
489 }
490 else if ( action == wxACTION_SCROLL_END )
491 {
492 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
493 ScrollToEnd();
494 }
495 else if ( action == wxACTION_SCROLL_THUMB_DRAG )
496 {
497 // we won't use it but this line suppresses the compiler
498 // warning about "variable may be used without having been
499 // initialized"
500 scrollType = wxEVT_NULL;
501 }
502 else if ( action == wxACTION_SCROLL_THUMB_RELEASE )
503 {
504 // always notify about this
505 notify = TRUE;
506 scrollType = wxEVT_SCROLLWIN_THUMBRELEASE;
507 }
508 else
509 return wxControl::PerformAction(action, numArg, strArg);
510
511 // has scrollbar position changed?
512 bool changed = m_thumbPos != thumbOld;
513 if ( notify || changed )
514 {
515 wxScrollWinEvent event(scrollType, m_thumbPos,
516 IsVertical() ? wxVERTICAL : wxHORIZONTAL);
517 event.SetEventObject(this);
518 GetParent()->GetEventHandler()->ProcessEvent(event);
519 }
520
521 return TRUE;
522 }
523
524 void wxScrollBar::ScrollToStart()
525 {
526 DoSetThumb(0);
527 }
528
529 void wxScrollBar::ScrollToEnd()
530 {
531 DoSetThumb(m_range - m_thumbSize);
532 }
533
534 bool wxScrollBar::ScrollLines(int nLines)
535 {
536 DoSetThumb(m_thumbPos + nLines);
537 return TRUE;
538 }
539
540 bool wxScrollBar::ScrollPages(int nPages)
541 {
542 DoSetThumb(m_thumbPos + nPages*m_pageSize);
543 return TRUE;
544 }
545
546 // ============================================================================
547 // scroll bar input handler
548 // ============================================================================
549
550 // ----------------------------------------------------------------------------
551 // wxScrollBarTimer
552 // ----------------------------------------------------------------------------
553
554 wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
555 const wxControlAction& action,
556 wxScrollBar *control)
557 {
558 m_handler = handler;
559 m_action = action;
560 m_control = control;
561 }
562
563 bool wxScrollBarTimer::DoNotify()
564 {
565 return m_handler->OnScrollTimer(m_control, m_action);
566 }
567
568 // ----------------------------------------------------------------------------
569 // wxStdScrollBarInputHandler
570 // ----------------------------------------------------------------------------
571
572 wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer,
573 wxInputHandler *handler)
574 : wxStdInputHandler(handler)
575 {
576 m_renderer = renderer;
577 m_winCapture = NULL;
578 m_htLast = wxHT_NOWHERE;
579 m_timerScroll = NULL;
580 }
581
582 wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler()
583 {
584 // normally, it's NULL by now but just in case the user somehow managed to
585 // keep the mouse captured until now...
586 delete m_timerScroll;
587 }
588
589 void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control,
590 int flag,
591 bool doIt)
592 {
593 if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST )
594 {
595 wxScrollBar::Element
596 elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1);
597
598 int flags = control->GetState(elem);
599 if ( doIt )
600 flags |= flag;
601 else
602 flags &= ~flag;
603 control->SetState(elem, flags);
604 }
605 }
606
607 bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
608 const wxControlAction& action)
609 {
610 int oldThumbPos = scrollbar->GetThumbPosition();
611 scrollbar->PerformAction(action);
612 if ( scrollbar->GetThumbPosition() != oldThumbPos )
613 return TRUE;
614
615 // we scrolled till the end
616 m_timerScroll->Stop();
617
618 return FALSE;
619 }
620
621 void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control)
622 {
623 // return everything to the normal state
624 if ( m_winCapture )
625 {
626 m_winCapture->ReleaseMouse();
627 m_winCapture = NULL;
628 }
629
630 m_btnCapture = -1;
631
632 if ( m_timerScroll )
633 {
634 delete m_timerScroll;
635 m_timerScroll = NULL;
636 }
637
638 // unpress the arrow and highlight the current element
639 Press(control, FALSE);
640 }
641
642 wxCoord
643 wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar,
644 const wxMouseEvent& event) const
645 {
646 wxPoint pt = event.GetPosition();
647 return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
648 }
649
650 void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
651 const wxMouseEvent& event)
652 {
653 int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
654 thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
655 scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
656 }
657
658 bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer,
659 const wxKeyEvent& event,
660 bool pressed)
661 {
662 // we only react to the key presses here
663 if ( pressed )
664 {
665 wxControlAction action;
666 switch ( event.GetKeyCode() )
667 {
668 case WXK_DOWN:
669 case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break;
670 case WXK_UP:
671 case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
672 case WXK_HOME: action = wxACTION_SCROLL_START; break;
673 case WXK_END: action = wxACTION_SCROLL_END; break;
674 case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
675 case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
676 }
677
678 if ( !!action )
679 {
680 consumer->PerformAction(action);
681
682 return TRUE;
683 }
684 }
685
686 return wxStdInputHandler::HandleKey(consumer, event, pressed);
687 }
688
689 bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
690 const wxMouseEvent& event)
691 {
692 // is this a click event from an acceptable button?
693 int btn = event.GetButton();
694 if ( (btn != -1) && IsAllowedButton(btn) )
695 {
696 // determine which part of the window mouse is in
697 wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
698 wxHitTest ht = m_renderer->HitTestScrollbar
699 (
700 scrollbar,
701 event.GetPosition()
702 );
703
704 // when the mouse is pressed on any scrollbar element, we capture it
705 // and hold capture until the same mouse button is released
706 if ( event.ButtonDown() || event.ButtonDClick() )
707 {
708 if ( !m_winCapture )
709 {
710 m_btnCapture = btn;
711 m_winCapture = consumer->GetInputWindow();
712 m_winCapture->CaptureMouse();
713
714 // generate the command
715 bool hasAction = TRUE;
716 wxControlAction action;
717 switch ( ht )
718 {
719 case wxHT_SCROLLBAR_ARROW_LINE_1:
720 action = wxACTION_SCROLL_LINE_UP;
721 break;
722
723 case wxHT_SCROLLBAR_ARROW_LINE_2:
724 action = wxACTION_SCROLL_LINE_DOWN;
725 break;
726
727 case wxHT_SCROLLBAR_BAR_1:
728 action = wxACTION_SCROLL_PAGE_UP;
729 m_ptStartScrolling = event.GetPosition();
730 break;
731
732 case wxHT_SCROLLBAR_BAR_2:
733 action = wxACTION_SCROLL_PAGE_DOWN;
734 m_ptStartScrolling = event.GetPosition();
735 break;
736
737 case wxHT_SCROLLBAR_THUMB:
738 consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
739 m_ofsMouse = GetMouseCoord(scrollbar, event) -
740 m_renderer->ScrollbarToPixel(scrollbar);
741
742 // fall through: there is no immediate action
743
744 default:
745 hasAction = FALSE;
746 }
747
748 // remove highlighting
749 Highlight(scrollbar, FALSE);
750 m_htLast = ht;
751
752 // and press the arrow or highlight thumb now instead
753 if ( m_htLast == wxHT_SCROLLBAR_THUMB )
754 Highlight(scrollbar, TRUE);
755 else
756 Press(scrollbar, TRUE);
757
758 // start dragging
759 if ( hasAction )
760 {
761 m_timerScroll = new wxScrollBarTimer(this, action,
762 scrollbar);
763 m_timerScroll->StartAutoScroll();
764 }
765 //else: no (immediate) action
766
767 }
768 //else: mouse already captured, nothing to do
769 }
770 // release mouse if the *same* button went up
771 else if ( btn == m_btnCapture )
772 {
773 if ( m_winCapture )
774 {
775 StopScrolling(scrollbar);
776
777 // if we were dragging the thumb, send the last event
778 if ( m_htLast == wxHT_SCROLLBAR_THUMB )
779 {
780 scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE);
781 }
782
783 m_htLast = ht;
784 Highlight(scrollbar, TRUE);
785 }
786 else
787 {
788 // this is not supposed to happen as the button can't go up
789 // without going down previously and then we'd have
790 // m_winCapture by now
791 wxFAIL_MSG( _T("logic error in mouse capturing code") );
792 }
793 }
794 }
795
796 return wxStdInputHandler::HandleMouse(consumer, event);
797 }
798
799 bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
800 const wxMouseEvent& event)
801 {
802 wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
803
804 if ( m_winCapture )
805 {
806 if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Moving() )
807 {
808 // make the thumb follow the mouse by keeping the same offset
809 // between the mouse position and the top/left of the thumb
810 HandleThumbMove(scrollbar, event);
811
812 return TRUE;
813 }
814
815 // no other changes are possible while the mouse is captured
816 return FALSE;
817 }
818
819 bool isArrow = scrollbar->GetArrows().HandleMouseMove(event);
820
821 if ( event.Moving() )
822 {
823 wxHitTest ht = m_renderer->HitTestScrollbar
824 (
825 scrollbar,
826 event.GetPosition()
827 );
828 if ( ht == m_htLast )
829 {
830 // nothing changed
831 return FALSE;
832 }
833
834 #ifdef DEBUG_MOUSE
835 wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht);
836 #endif // DEBUG_MOUSE
837
838 Highlight(scrollbar, FALSE);
839 m_htLast = ht;
840
841 if ( !isArrow )
842 Highlight(scrollbar, TRUE);
843 //else: already done by wxScrollArrows::HandleMouseMove
844 }
845 else if ( event.Leaving() )
846 {
847 if ( !isArrow )
848 Highlight(scrollbar, FALSE);
849
850 m_htLast = wxHT_NOWHERE;
851 }
852 else // event.Entering()
853 {
854 // we don't process this event
855 return FALSE;
856 }
857
858 // we did something
859 return TRUE;
860 }
861
862 #endif // wxUSE_SCROLLBAR
863
864 // ----------------------------------------------------------------------------
865 // wxScrollTimer
866 // ----------------------------------------------------------------------------
867
868 wxScrollTimer::wxScrollTimer()
869 {
870 m_skipNext = FALSE;
871 }
872
873 void wxScrollTimer::StartAutoScroll()
874 {
875 // start scrolling immediately
876 if ( !DoNotify() )
877 {
878 // ... and end it too
879 return;
880 }
881
882 // there is an initial delay before the scrollbar starts scrolling -
883 // implement it by ignoring the first timer expiration and only start
884 // scrolling from the second one
885 m_skipNext = TRUE;
886 Start(200); // FIXME: hardcoded delay
887 }
888
889 void wxScrollTimer::Notify()
890 {
891 if ( m_skipNext )
892 {
893 // scroll normally now - reduce the delay
894 Stop();
895 Start(50); // FIXME: hardcoded delay
896
897 m_skipNext = FALSE;
898 }
899 else
900 {
901 // if DoNotify() returns false, we're already deleted by the timer
902 // event handler, so don't do anything else here
903 (void)DoNotify();
904 }
905 }
906