1 Installing wxWidgets 2.7.0
2 -----------------------------------------------------------
4 This is wxWidgets 2.7.0 for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
16 http://sourceforge.net/patch/?group_id=9863
18 Please report bugs using the SourceForge bug tracker:
20 http://sourceforge.net/bugs/?group_id=9863
23 ============================================================
25 A setup program is provided (setup.exe) to automatically copy
26 files to a directory on your hard disk. Do not install into a
27 path that contains spaces.
29 The setup program contains the following:
31 - All common, generic and MSW-specific wxWidgets source;
33 - documentation in MS HTML Help format;
34 - makefiles for most Windows compilers, plus CodeWarrior,
35 BC++ and VC++ IDE files;
36 - JPEG library source;
37 - TIFF library source;
38 - Object Graphics Library, Tex2RTF, wxSTC, etc.
40 Alternatively, you may unarchive the .zip form by hand:
41 wxMSW-x.y.z.zip where x.y.z is the version number.
43 Unarchive the required files plus any optional documentation
44 files into a suitable directory such as c:\wx.
46 General installation notes
47 ==========================
49 If installing from the CVS server, copy include/wx/msw/setup0.h to
50 include/wx/msw/setup.h and edit the resulting file to choose
51 the features you would like to compile wxWidgets with[out].
56 The following sections explain how to compile wxWidgets with each supported
57 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
58 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
60 All makefiles and project are located in build\msw directory.
62 Where compiled files are stored
63 -------------------------------
65 After successful compilation you'll find the libraries in a subdirectory
66 of lib directory named after the compiler and DLL/static settings.
69 lib\vc_lib VC++ compiled static libraries
71 lib\bcc_lib Static libraries for Borland C++
72 lib\wat_dll Watcom C++ DLLs
74 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
75 depend on GUI components begin with "wxbase" followed by version number and
76 letters indicating if the library is compiled as Unicode ('u') and/or debug
77 build ('d'). Last component of them name is name of wxWidgets component
78 (unless you built the library as single monolithic library; look for
79 "Configuring the build" below). This is a typical set of release ANSI build
80 libraries (release versions on left, debug on right side):
82 wxbase25.lib wxbase25d.lib
83 wxbase25_net.lib wxbase25d_net.lib
84 wxbase25_xml.lib wxbase25d_xml.lib
85 wxmsw25_core.lib wxmsw25d_core.lib
86 wxmsw25_html.lib wxmsw25d_html.lib
87 wxmsw25_adv.lib wxmsw25d_adv.lib
89 Their Unicode debug counterparts in wxUniversal build would be
93 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
94 wxmswuniv25ud_core.lib
95 wxmswuniv25ud_html.lib
98 These directories also contain subdirectory with wx/setup.h header. This
99 subdirectory is named after port, Unicode, wxUniv and debug settings and
100 you must add it to include paths when compiling your application. Some
103 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
104 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
105 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
107 Below are compiler specific notes followed by customizing instructions that
108 apply to all compilers (search for "Configuring the build").
110 Microsoft Visual C++ compilation
111 ----------------------------------------------------------------
113 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
114 informal and more detailed description of the process summarized below.
116 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
118 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
119 you will have trouble with internal compiler errors. It is available for
120 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
122 Using project files (VC++ 6 and later):
124 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
125 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
126 2. Open build\msw\wx.dsw, which has configurations for static
127 compilation or DLL compilation, and each of these available in
128 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
129 Normally you'll use a static linking ANSI configuration.
130 Choose the Win32 Debug or Win32 Release configuration (or any other that
131 suits your needs) and use Batch Build to compile _all_ projects. If you
132 know you won't need some of the libraries (i.e. html part), you don't have
133 to compile it. It will also produce similar variations on jpeg.lib,
134 png.lib, tiff.lib, zlib.lib, and regex.lib.
136 If you want to build DLLs, you have to either build them one by one in
137 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
138 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
139 Unfortunately, VC++ 6 (but not VC++ 7 and later) doesn't always respect the
140 dependencies among the projects so you may still get linking errors due to
141 wrong build order. If this happens, please just start the build again and
142 eventually all the libraries will be built.
143 3. Open a sample project file, choose a configuration such as
144 Win32 Debug using Build | Set Active Configuration..., and compile.
145 The project files don't use precompiled headers, to save disk
146 space, but you can switch PCH compiling on for greater speed.
147 NOTE: you may also use samples/samples.dsw to access all
148 sample projects without opening each workspace individually.
149 You can use the Batch Build facility to make several samples
154 1. Change directory to build\msw. Type:
156 'nmake -f makefile.vc'
158 to make the wxWidgets core library as release DLL.
159 See "Configuring the build" for instruction how to build debug or static
162 2. Change directory to samples and type 'nmake -f makefile.vc'
163 to make all the samples. You can also make them individually.
167 Use the 'clean' target to clean all objects, libraries and
170 Note (1): if you wish to use templates, please edit
171 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
172 Without this, the redefinition of 'new' will cause problems in
173 the headers. Alternatively, #undef new before including template headers.
174 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
175 using templates, to avoid the non-template stream files being included
178 Note (2): libraries and applications generated with makefiles and
179 project files are now (hopefully) compatible where static libraries
180 are concerned, but please exercise caution nevertheless and if
181 possible, use one method or the other.
183 Note (3): some crash problems can be due to inconsistent compiler
184 options. If strange/weird/impossible things start to happen please
185 check (dumping IDE project file as makefile and doing text comparison
186 if necessary) that the project settings, especially the list of defined
187 symbols, struct packing, etc. are exactly the same for all items in
188 the project. After this, delete everything (including PCH) and recompile.
190 Note (4): to create your own IDE files, copy .dsp and .dsw
191 files from an existing wxWidgets sample and adapt them, or
192 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
194 Microsoft Visual C++ compilation for 64-bit Windows
195 ----------------------------------------------------------------
197 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
198 default; you need to select them during the installation. Both native 64-bit
199 compilers and 32-bit hosted cross compilers are included, so you do not need a
200 64-bit machine to use them (though you do to run the created executables).
201 Visual C++ Express Edition does not include 64-bit compilers.
203 64-bit compilers are also available in various SDKs, for example
204 the .NET Framework SDK:
205 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
209 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
210 convert the projects to the current Visual C++ project format.
212 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
213 Manager...'. In the 'Active solution platform' drop down choose '<new>',
214 then you can choose either 'Itanium' or 'x64'.
216 For more detailed instructions see:
217 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
219 Note: 64-bit targets created this way will use the build directory of the
220 corresponding 32-bit target for some files. Therefore after building
221 for one CPU it is necessary to clean the build before building the
222 equivalent target for another CPU. We've reported the problem to MS
223 but they say it is not possible to fix it.
225 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
226 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
228 This will build a debug version of the static libs. The section above on
229 Visual C++ in general has more information about adjusting the settings to
230 build other configurations.
232 4. To compile one of the samples open one of the sample projects, such as
233 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
234 step 1, then add a 64-bit target as in step 2, and build.
238 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
239 directory to build\msw. Then for x64 type:
241 nmake -f makefile.vc TARGET_CPU=AMD64
245 nmake -f makefile.vc TARGET_CPU=IA64
247 This will build a debug version of wxWidgets DLLs. See "Configuring the
248 build" for instruction how to build other configurations such as a release
249 build or static libraries.
251 2. Change to the directory of one of the samples such as samples\minimal. Type
252 the same command used to build the main library, for example for x64:
254 nmake -f makefile.vc TARGET_CPU=AMD64
258 The versions of the VC++ 8 compiler included with some SDKs requires an
259 additional library to be linked or the following error is received.
261 LNK2001 unresolved external symbol __security_check_cookie
263 If you receive this error add bufferoverflowu.lib to link, e.g.:
265 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
267 See http://support.microsoft.com/?id=894573 for more information.
269 Borland C++ compilation
270 ----------------------------------------------------------------
272 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
273 2.4.2), which can be downloaded for free from:
274 http://www.borland.com/products/downloads/download_cbuilder.html#
276 Compiling using the makefiles:
278 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
279 make the wxWidgets core library. Ignore the compiler warnings.
280 This produces a couple of libraries in the lib\bcc_lib directory.
282 2. Change directory to a sample or demo such as samples\minimal, and type
283 'make -f makefile.bcc'. This produces a windows exe file - by default
284 in the bcc_mswd subdirectory.
286 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
287 make sure that your own project or makefile settings use the
288 same alignment, or you could experience mysterious crashes. To
289 change the alignment, change CPPFLAGS in build\msw\config.bcc.
291 Note (2): if you get undefined _SQL... symbols at link time,
292 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
293 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
294 recompile wxWidgets. The same applies if compiling using the IDE.
296 Note (3): If you wish debug messages to be sent to the console in
297 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
299 Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
300 you may have to copy make.exe from the 5.5 download to the new bin directory.
301 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
302 (v1-v6): not supported
307 In all of your wxWidgets applications, your source code should include
308 the following preprocessor directive:
314 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
317 Borland 16 Bit compilation for Windows 3.1
318 ----------------------------------------------------------------
320 The last version of wxWidgets to support 16-bit compilation with Borland was
321 2.2.7 - Please download and read the instructions in that release
323 Watcom C++ 10.6/11 and OpenWatcom compilation
324 ----------------------------------------------------------------
326 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
327 make the wxWidgets core library.
329 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
330 to make this sample. Repeat for other samples of interest.
332 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
333 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
334 from lib\watcom directory. See the notes in that directory.
336 Note (2): if variant.cpp is compiled with date/time class options, the linker
337 gives up. So the date/time option is switched off for Watcom C++.
338 Also, wxAutomationObject is not compiled with Watcom C++ 10.
340 Note (3): RawBitmaps won't work at present because they use unsupported template
343 Note (4): if Watcom can't read the precompiled header when building a sample,
344 try deleting .pch files in build\msw\wat_* and compiling
347 Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
348 compiler doesn't come with standard C++ library headers by default.
349 If you install STLPort or another STL implementation, you'll need to
350 edit wx/string.h and remove the check for Digital Mars in it (search
354 Metrowerks CodeWarrior compilation
355 ----------------------------------------------------------------
357 ** NOTE: We don't use Metrowerks compiler any more and so depend on
358 ** your contributions to keep it up to date. It is possible that
359 ** the project files mentioned below are out of date due to recently
360 ** added files, please add them manually if you get linking errors.
361 ** The authoritative list of files is in build/bakefiles/files.bkl
363 1. CodeWarrior Pro 7 project files in XML format are already
364 included in wxMSW-2.7.0.zip and the setup version.
366 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
367 you are working from the CVS version) to make sure the settings reflect
368 what you want. If you aren't sure, leave it alone and go with the
369 default settings. A few notes:
370 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
371 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
372 will be rather confusing due to interactions with the MSL ANSI
375 3. The project file to build the Win32 wxWidgets libraries relies on the
376 Batch File Runner plug-in. This plug-in is not installed as part of
377 a normal CW7 installation. However, you can find this plug-in on the
378 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
379 "Batch File Post Linker".
381 4. If you choose not to install the Batch File Runner plug-in, then you
382 need to do the following by hand:
383 (1) Create the directories lib\cw7msw\include\wx and copy the file
384 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
385 working from the CVS version) to lib\cw7msw\include\wx\setup.h
386 (2) Create the directories lib\cw7mswd\include\wx and copy the file
387 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
388 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
390 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
391 Store this project file in directory src. You may get warnings about
392 not being able to find certain project paths; ignore these warnings, the
393 appropriate paths will be created during the build by the Batch File Runner.
395 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
396 will get some warnings about hidden virtual functions, illegal conversions
397 from const pointers to pointers, etc., all of which you can safely ignore.
398 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
399 stop the build and build again. These errors occur because sometimes the
400 compiler starts doing its thing before the copying of setup.h has completed.
402 7. The following libraries will be produced depending on chosen
404 - wx_x86.lib ANSI Release (static)
405 - wx_x86_d.lib ANSI Debug (static)
407 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
408 Volunteers for this are welcome (as neither DLLs nor unicode builds are
409 big priorities for me ;).
411 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
412 of the samples. In particular, there are project files for the minimal,
413 controls, dialogs, dnd, nd docview samples. You can use these project
414 files as templates for the other samples and for your own projects.
415 - For example, to make a project file for the "grid" sample,
416 just copy the project file for the "minimal" sample, minimalW7.mcp
417 (made by importing minimalW7.xml into CodeWarrior), into the
418 sample/grid directory, calling it gridW7.mcp. Open
419 newgridW7.mcp and revise the project by deleting the files
420 minimal.rc and minimal.cpp and adding the files griddemo.rc and
421 griddemo.cpp. Build and run....
424 Cygwin/MinGW compilation
425 ----------------------------------------------------------------
427 wxWidgets supports Cygwin (formerly GnuWin32) betas and
428 releases, and MinGW. Cygwin can be downloaded from:
430 http://sources.redhat.com/cygwin/
434 http://www.mingw.org/
436 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
437 installed in case of MinGW). You will need new enough MinGW version, preferably
438 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
439 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
441 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
442 section (see OLD VERSIONS)
444 There are two methods of compiling wxWidgets, by using the
445 makefiles provided or by using 'configure'.
447 Retrieve and install the latest version of Cygwin, or MinGW, as per
448 the instructions with either of these packages.
450 If using MinGW, you can download the add-on MSYS package to
451 provide Unix-like tools that you'll need to build wxWidgets using configure.
453 Using makefiles directly
454 ----------------------------------------------------------------
456 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
457 Windows command interpreter (command.com/cmd.exe), they won't work in
458 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
459 to use configure instead, see the section below)
461 Here are the steps required using the provided makefiles:
463 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
466 - Use the makefile.gcc files for compiling wxWidgets and samples,
467 e.g. to compile a debugging version of wxWidgets:
469 > make -f makefile.gcc BUILD=debug
470 > cd c:\wx\samples\minimal
471 > make -f makefile.gcc BUILD=debug
472 (See below for more options.)
474 Ignore the warning about the default entry point.
476 - Use the 'strip' command to reduce executable/dll size (note that
477 stripping an executable/dll will remove debug information!).
479 All targets have 'clean' targets to allow removal of object files
480 and other intermediate compiler files.
483 ----------------------------------------------------------------
485 Instead of using the makefiles, you can use the configure
486 system to generate appropriate makefiles, as used on Unix
487 and Mac OS X systems.
489 Change directory to the root of the wxWidgets distribution,
490 make a build directory, and run configure and make in this directory.
497 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
499 make install % This step is optional, see note (6) below.
506 1. See also the Cygwin/MinGW on the web site or CD-ROM for
507 further information about using wxWidgets with these compilers.
509 2. libwx.a is 100 MB or more - but much less if compiled with no
510 debug info (-g0) and level 4 optimization (-O4).
512 3. If you get a link error under MinGW 2.95.2 referring to:
514 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
516 then you need to edit the file objidl.h at line 663 and add
517 a missing PURE keyword:
519 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
521 4. There's a bug in MinGW headers for some early distributions.
523 in include/windows32/defines.h, where it says:
525 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
529 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
533 5. OpenGL support should work with MinGW as-is. However,
534 if you wish to generate import libraries appropriate either for
535 the MS OpenGL libraries or the SGI OpenGL libraries, go to
536 include/wx/msw/gl and use:
538 dlltool -k -d opengl.def -llibopengl.a
542 dlltool -k -d opengl32.def -llibopengl32.a
544 and similarly for glu[32].def.
546 6. The 'make install' step is optional, and copies files
549 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
550 /usr/local/include/wx - wxWidgets header files
551 /usr/local/bin - wx-config
553 You may need to do this if using wx-config with the
556 7. With Cygwin, you can invoke gdb --nw myfile.exe to
557 debug an executable. If there are memory leaks, they will be
558 flagged when the program quits. You can use Cygwin gdb
559 to debug MinGW executables.
561 8. Note that gcc's precompiled headers do not work on current versions of
562 Cygwin. If your version of Cygwin is affected you will need to use the
563 --disable-precomp-headers configure option.
567 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
568 to set up appropriate variables, if necessary mounting drives.
569 Run it before compiling.
571 - For Cygwin, make sure there's a \tmp directory on your
572 Windows drive or bison will crash (actually you don't need
573 bison for ordinary wxWidgets compilation: a pre-generated .c file is
576 - If using GnuWin32 b18, you will need to copy windres.exe
577 from e.g. the MinGW distribution, to a directory in your path.
580 Symantec & DigitalMars C++ compilation
581 ----------------------------------------------------------------
583 The DigitalMars compiler is a free succssor to the Symantec compiler
584 and can be downloaded from http://www.digitalmars.com/
586 1. You need to download and unzip in turn (later packages will overwrite
588 Digital Mars C/C++ Compiler Version 8.40 or later
590 from http://www.digitalmars.com/download/freecompiler.html
592 2. Change directory to build\msw and type 'make -f makefile.dmc' to
593 make the wxWidgets core library.
595 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
596 to make this sample. Most of the other samples also work.
599 Note that if you don't have the files makefile.dmc you may create them yourself
600 using bakefile tool according to the instructions in build\bakefiles\README:
603 bakefile_gen -f dmars -b wx.bkl
604 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
607 Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
608 compiler doesn't come with standard C++ library headers by default. If you
609 install STLPort or another STL implementation, you'll need to edit wx/string.h
610 and remove the check for Digital Mars in it (search for __DMC__).
613 16-bit compilation is no longer supported.
615 Configuring the build
616 ================================================================
618 So far the instructions only explained how to build release DLLs of wxWidgets
619 and did not cover any configuration. It is possible to change many aspects of
620 the build, including debug/release and ANSI/Unicode settings. All makefiles in
621 build\msw directory use same options (with a few exceptions documented below)
622 and the only difference between them is in object files and library directory
623 names and in make invocation command.
625 Changing the settings
626 ----------------------------------------------------------------
628 There are two ways to modify the settings: either by passing the values as
629 arguments when invoking make or by editing build\msw\config.$(compiler) file
630 where $(compiler) is same extension as the makefile you use has (see below).
631 The latter is good for setting options that never change in your development
632 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
633 wxWidgets and use them side by side, the former method is better. Settings in
634 config.* files are shared by all makefiles (samples, contrib, main library),
635 but if you pass the options as arguments, you must use same arguments you used
636 for the library when building samples or contrib libraries!
638 Examples of invoking make in Unicode debug build (other options described
639 below are set analogically):
642 > nmake -f makefile.vc BUILD=debug UNICODE=1
645 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
646 (Note that you have to use -D to set the variable, unlike in other make
650 > wmake -f makefile.wat BUILD=debug UNICODE=1
652 MinGW using native makefiles:
653 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
655 MinGW using configure:
656 > ./configure --enable-debug --enable-unicode
657 (see ./configure --help on details; configure is not covered in this
660 Cygwin using configure:
661 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
662 (use --disable-precomp-headers if Cygwin doesn't support precompiled
665 Brief explanation of options and possible values is in every
666 build\msw\config.* file; more detailed description follows.
669 ----------------------------------------------------------------
672 Builds release version of the library. It differs from default 'debug'
673 in lack of appended 'd' in name of library, does not define __WXDEBUG__
674 and not include debug information compiled into object files and the
678 Build shared libraries (DLLs). By default, DLLs are not built
682 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
683 (default is UNICODE=0). If you want to be able to use Unicode version on
684 Windows9x, you will need to set MSLU=1 as well.
686 This option affect name of the library ('u' is appended) and the directory
687 where the library and setup.h are store (ditto).
690 Build wxUniversal instead of native wxMSW (see
691 http://www.wxwidgets.org/wxuniv.htm for more information).
694 ----------------------------------------------------------------
697 Starting with version 2.5.1, wxWidgets has the ability to be built as
698 several smaller libraries instead of single big one as used to be the case
699 in 2.4 and older versions. This is called "multilib build" and is the
700 default behaviour of makefiles. You can still build single library
701 ("monolithic build") by setting MONOLITHIC variable to 1.
704 Disable building GUI parts of the library, build only wxBase components used
705 by console applications. Note that if you leave USE_GUI=1 then both wxBase
706 and GUI libraries are built. If you are building monolithic library, then
707 you should set wxUSE_GUI to 1 in setup.h.
710 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
711 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
712 OpenGL library is always built as additional library, even in monolithic
716 Build two additional libraries in multilib mode, one with database
717 classes and one with wxGrid database support. You must
718 #define wxUSE_ODBC 1 in setup.h
721 Do not build wxHTML library. If MONOLITHIC=1, then you must also
722 #define wxUSE_HTML 1 in setup.h.
725 Do not build XRC resources library. If MONOLITHIC=1, then you must also
726 #define wxUSE_HTML 1 in setup.h.
729 Links static version of C and C++ runtime libraries into the executable, so
730 that the program does not depend on DLLs provided with the compiler (e.g.
731 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
732 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
735 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
736 used together with UNICODE=1. If you want to be able to use Unicode version
737 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
738 and import lib. The former can be downloaded from Microsoft, the latter is
739 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
740 details). An alternative implementation of import library can be downloaded
741 from http://libunicows.sourceforge.net - unlike the official one, this one
742 works with other compilers and does not require 300+ MB Platform SDK update.
746 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
747 sanity checks at runtime. If set to 0, don't do it. By default, this is
748 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
749 but it is sometimes desirable to modify default behaviour and e.g. define
750 __WXDEBUG__ even in release builds.
754 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
755 information is included in the executable or not.
757 VENDOR=<your company name>
758 Set this to a short string identifying your company if you are planning to
759 distribute wxWidgets DLLs with your application. Default value is 'custom'.
760 This string is included as part of DLL name. wxWidgets DLLs contain compiler
761 name, version information and vendor name in them. For example
762 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
763 default settings. If you set VENDOR=mycorp, the name will change to
764 wxmsw250_core_bcc_mycorp.dll.
766 CFG=<configuration name>
767 Sets configuration name so that you can have multiple wxWidgets builds with
768 different setup.h settings coexisting in same tree. See "Object and library
769 directories" below for more information.
771 Compiler specific options
772 ----------------------------------------------------------------
776 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
777 2.95. In build\msw\config.gcc, change
786 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
787 msvcrtd.dll is used only if the executable contains debug info and
788 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
789 and still link against msvcrt.dll (e.g. when you want to ship the app to
790 customers and still have usable .pdb files with debug information) and this
791 setting makes it possible.
793 Fine-tuning the compiler
794 ----------------------------------------------------------------
796 All makefiles have variables that you can use to specify additional options
797 passed to the compiler or linker. You won't need this in most cases, but if you
798 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
799 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
801 Object and library directories
802 ----------------------------------------------------------------
804 All object files produced during library build are stored in a directory under
805 build\msw. It's name is derived from build settings and CFG variable and from
806 compiler name. Examples of directory names:
808 build\msw\bcc_msw SHARED=0
809 build\msw\bcc_mswdll SHARED=1
810 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
811 build\msw\vc_mswunivd ditto, with Visual C++
813 Libraries and DLLs are copied into subdirectory of lib directory with
814 name derived from compiler and static/DLL setting and setup.h into directory
815 with name that contains other settings:
818 lib\bcc_lib\msw\wx\setup.h
820 lib\bcc_dll\msw\wx\setup.h
822 lib\bcc_lib\mswunivd\wx\setup.h
824 lib\vc_lib\mswunivd\wx\setup.h
826 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
827 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
828 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
829 all samples and should be used by your apps as well. If you are doing changes
830 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
832 If you set CFG to something, the value is appended to directory names. E.g.
833 for CFG=MyBuild, you'll have object files in
835 build\msw\bcc_mswMyBuild
836 build\msw\bcc_mswdllMyBuild
845 By now it is clear what CFG is for: builds with different CFG settings don't
846 share any files and they use different setup.h files. This allows you to e.g.
847 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
848 enabled (without CFG, both of them would be put into same directory and there
849 would be conflicts between the files).
852 =================================================================
854 - Debugging: under Windows 95, debugging output isn't output in
855 the same way that it is under NT or Windows 3.1.
856 Please see DebugView available from http://www.sysinternals.com.