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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sashwin.cpp
3 // Purpose: wxSashWindow implementation. A sash window has an optional
4 // sash on each edge, allowing it to be dragged. An event
5 // is generated when the sash is released.
6 // Author: Julian Smart
7 // Modified by:
8 // Created: 01/02/97
9 // RCS-ID: $Id$
10 // Copyright: (c) Julian Smart
11 // Licence: wxWindows license
12 /////////////////////////////////////////////////////////////////////////////
13
14 #ifdef __GNUG__
15 #pragma implementation "sashwin.h"
16 #endif
17
18 // For compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #ifndef WX_PRECOMP
26 #include "wx/wx.h"
27 #endif
28
29 #if wxUSE_SASH
30
31 #include <math.h>
32 #include <stdlib.h>
33
34 #include "wx/string.h"
35 #include "wx/dcscreen.h"
36 #include "wx/sashwin.h"
37 #include "wx/laywin.h"
38
39 IMPLEMENT_DYNAMIC_CLASS(wxSashWindow, wxWindow)
40 IMPLEMENT_DYNAMIC_CLASS(wxSashEvent, wxCommandEvent)
41
42 BEGIN_EVENT_TABLE(wxSashWindow, wxWindow)
43 EVT_PAINT(wxSashWindow::OnPaint)
44 EVT_SIZE(wxSashWindow::OnSize)
45 EVT_MOUSE_EVENTS(wxSashWindow::OnMouseEvent)
46 END_EVENT_TABLE()
47
48 wxSashWindow::wxSashWindow()
49 {
50 m_draggingEdge = wxSASH_NONE;
51 m_dragMode = wxSASH_DRAG_NONE;
52 m_oldX = 0;
53 m_oldY = 0;
54 m_firstX = 0;
55 m_firstY = 0;
56 m_borderSize = 3 ;
57 m_extraBorderSize = 0;
58 m_sashCursorWE = NULL;
59 m_sashCursorNS = NULL;
60
61 m_minimumPaneSizeX = 0;
62 m_minimumPaneSizeY = 0;
63 m_maximumPaneSizeX = 10000;
64 m_maximumPaneSizeY = 10000;
65 }
66
67 wxSashWindow::wxSashWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos,
68 const wxSize& size, long style, const wxString& name)
69 :wxWindow(parent, id, pos, size, style, name)
70 {
71 m_draggingEdge = wxSASH_NONE;
72 m_dragMode = wxSASH_DRAG_NONE;
73 m_oldX = 0;
74 m_oldY = 0;
75 m_firstX = 0;
76 m_firstY = 0;
77 m_borderSize = 3;
78 m_extraBorderSize = 0;
79 m_minimumPaneSizeX = 0;
80 m_minimumPaneSizeY = 0;
81 m_maximumPaneSizeX = 10000;
82 m_maximumPaneSizeY = 10000;
83 m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
84 m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
85
86 // Eventually, we'll respond to colour change messages
87 InitColours();
88 }
89
90 wxSashWindow::~wxSashWindow()
91 {
92 delete m_sashCursorWE;
93 delete m_sashCursorNS;
94 }
95
96 void wxSashWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
97 {
98 wxPaintDC dc(this);
99
100 // if ( m_borderSize > 0 )
101 DrawBorders(dc);
102
103 DrawSashes(dc);
104 }
105
106 void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
107 {
108 wxCoord x, y;
109 event.GetPosition(&x, &y);
110
111 wxSashEdgePosition sashHit = SashHitTest(x, y);
112
113 // reset the cursor
114 #ifdef __WXMOTIF__
115 SetCursor(* wxSTANDARD_CURSOR);
116 #endif
117 #ifdef __WXMSW__
118 SetCursor(wxNullCursor);
119 #endif
120
121 if (event.LeftDown())
122 {
123 CaptureMouse();
124
125 if ( sashHit != wxSASH_NONE )
126 {
127 // Required for X to specify that
128 // that we wish to draw on top of all windows
129 // - and we optimise by specifying the area
130 // for creating the overlap window.
131 // Find the first frame or dialog and use this to specify
132 // the area to draw on.
133 wxWindow* parent = this;
134
135 while (parent && !parent->IsKindOf(CLASSINFO(wxDialog)) &&
136 !parent->IsKindOf(CLASSINFO(wxFrame)))
137 parent = parent->GetParent();
138
139 wxScreenDC::StartDrawingOnTop(parent);
140
141 // We don't say we're dragging yet; we leave that
142 // decision for the Dragging() branch, to ensure
143 // the user has dragged a little bit.
144 m_dragMode = wxSASH_DRAG_LEFT_DOWN;
145 m_draggingEdge = sashHit;
146 m_firstX = x;
147 m_firstY = y;
148
149 if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
150 {
151 SetCursor(*m_sashCursorWE);
152 }
153 else
154 {
155 SetCursor(*m_sashCursorNS);
156 }
157 }
158 }
159 else if ( event.LeftUp() && m_dragMode == wxSASH_DRAG_LEFT_DOWN )
160 {
161 // Wasn't a proper drag
162 ReleaseMouse();
163 wxScreenDC::EndDrawingOnTop();
164 m_dragMode = wxSASH_DRAG_NONE;
165 m_draggingEdge = wxSASH_NONE;
166 }
167 else if (event.LeftUp() && m_dragMode == wxSASH_DRAG_DRAGGING)
168 {
169 // We can stop dragging now and see what we've got.
170 m_dragMode = wxSASH_DRAG_NONE;
171 ReleaseMouse();
172 // Erase old tracker
173 DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
174
175 // End drawing on top (frees the window used for drawing
176 // over the screen)
177 wxScreenDC::EndDrawingOnTop();
178
179 int w, h;
180 GetSize(&w, &h);
181 int xp, yp;
182 GetPosition(&xp, &yp);
183
184 wxSashEdgePosition edge = m_draggingEdge;
185 m_draggingEdge = wxSASH_NONE;
186
187 wxRect dragRect;
188 wxSashDragStatus status = wxSASH_STATUS_OK;
189
190 // the new height and width of the window - if -1, it didn't change
191 int newHeight = -1,
192 newWidth = -1;
193
194 // NB: x and y may be negative and they're relative to the sash window
195 // upper left corner, while xp and yp are expressed in the parent
196 // window system of coordinates, so adjust them! After this
197 // adjustment, all coordinates are relative to the parent window.
198 y += yp;
199 x += xp;
200
201 switch (edge)
202 {
203 case wxSASH_TOP:
204 if ( y > yp + h )
205 {
206 // top sash shouldn't get below the bottom one
207 status = wxSASH_STATUS_OUT_OF_RANGE;
208 }
209 else
210 {
211 newHeight = h - (y - yp);
212 }
213 break;
214
215 case wxSASH_BOTTOM:
216 if ( y < yp )
217 {
218 // bottom sash shouldn't get above the top one
219 status = wxSASH_STATUS_OUT_OF_RANGE;
220 }
221 else
222 {
223 newHeight = y - yp;
224 }
225 break;
226
227 case wxSASH_LEFT:
228 if ( x > xp + w )
229 {
230 // left sash shouldn't get beyond the right one
231 status = wxSASH_STATUS_OUT_OF_RANGE;
232 }
233 else
234 {
235 newWidth = w - (x - xp);
236 }
237 break;
238
239 case wxSASH_RIGHT:
240 if ( x < xp )
241 {
242 // and the right sash, finally, shouldn't be beyond the
243 // left one
244 status = wxSASH_STATUS_OUT_OF_RANGE;
245 }
246 else
247 {
248 newWidth = x - xp;
249 }
250 break;
251
252 case wxSASH_NONE:
253 // can this happen at all?
254 break;
255 }
256
257 if ( newHeight == -1 )
258 {
259 // didn't change
260 newHeight = h;
261 }
262 else
263 {
264 // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
265 newHeight = wxMax(newHeight, m_minimumPaneSizeY);
266 newHeight = wxMin(newHeight, m_maximumPaneSizeY);
267 }
268
269 if ( newWidth == -1 )
270 {
271 // didn't change
272 newWidth = w;
273 }
274 else
275 {
276 // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
277 newWidth = wxMax(newWidth, m_minimumPaneSizeX);
278 newWidth = wxMin(newWidth, m_maximumPaneSizeX);
279 }
280
281 dragRect = wxRect(x, y, newWidth, newHeight);
282
283 wxSashEvent event(GetId(), edge);
284 event.SetEventObject(this);
285 event.SetDragStatus(status);
286 event.SetDragRect(dragRect);
287 GetEventHandler()->ProcessEvent(event);
288 }
289 else if ( event.LeftUp() )
290 {
291 ReleaseMouse();
292 }
293 else if (event.Moving() && !event.Dragging())
294 {
295 // Just change the cursor if required
296 if ( sashHit != wxSASH_NONE )
297 {
298 if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
299 {
300 SetCursor(*m_sashCursorWE);
301 }
302 else
303 {
304 SetCursor(*m_sashCursorNS);
305 }
306 }
307 else
308 {
309 SetCursor(wxNullCursor);
310 }
311 }
312 else if ( event.Dragging() &&
313 ((m_dragMode == wxSASH_DRAG_DRAGGING) ||
314 (m_dragMode == wxSASH_DRAG_LEFT_DOWN)) )
315 {
316 if ( (m_draggingEdge == wxSASH_LEFT) || (m_draggingEdge == wxSASH_RIGHT) )
317 {
318 SetCursor(*m_sashCursorWE);
319 }
320 else
321 {
322 SetCursor(*m_sashCursorNS);
323 }
324
325 if (m_dragMode == wxSASH_DRAG_LEFT_DOWN)
326 {
327 m_dragMode = wxSASH_DRAG_DRAGGING;
328 DrawSashTracker(m_draggingEdge, x, y);
329 }
330 else
331 {
332 if ( m_dragMode == wxSASH_DRAG_DRAGGING )
333 {
334 // Erase old tracker
335 DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
336
337 // Draw new one
338 DrawSashTracker(m_draggingEdge, x, y);
339 }
340 }
341 m_oldX = x;
342 m_oldY = y;
343 }
344 else if ( event.LeftDClick() )
345 {
346 // Nothing
347 }
348 else
349 {
350 }
351 }
352
353 void wxSashWindow::OnSize(wxSizeEvent& WXUNUSED(event))
354 {
355 SizeWindows();
356 }
357
358 wxSashEdgePosition wxSashWindow::SashHitTest(int x, int y, int WXUNUSED(tolerance))
359 {
360 int cx, cy;
361 GetClientSize(& cx, & cy);
362
363 int i;
364 for (i = 0; i < 4; i++)
365 {
366 wxSashEdge& edge = m_sashes[i];
367 wxSashEdgePosition position = (wxSashEdgePosition) i ;
368
369 if (edge.m_show)
370 {
371 switch (position)
372 {
373 case wxSASH_TOP:
374 {
375 if (y >= 0 && y <= GetEdgeMargin(position))
376 return wxSASH_TOP;
377 break;
378 }
379 case wxSASH_RIGHT:
380 {
381 if ((x >= cx - GetEdgeMargin(position)) && (x <= cx))
382 return wxSASH_RIGHT;
383 break;
384 }
385 case wxSASH_BOTTOM:
386 {
387 if ((y >= cy - GetEdgeMargin(position)) && (y <= cy))
388 return wxSASH_BOTTOM;
389 break;
390 }
391 case wxSASH_LEFT:
392 {
393 if ((x <= GetEdgeMargin(position)) && (x >= 0))
394 return wxSASH_LEFT;
395 break;
396 }
397 case wxSASH_NONE:
398 {
399 break;
400 }
401 }
402 }
403 }
404 return wxSASH_NONE;
405 }
406
407 // Draw 3D effect borders
408 void wxSashWindow::DrawBorders(wxDC& dc)
409 {
410 int w, h;
411 GetClientSize(&w, &h);
412
413 wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
414 wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
415 wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
416 wxPen hilightPen(m_hilightColour, 1, wxSOLID);
417
418 if ( GetWindowStyleFlag() & wxSW_3D )
419 {
420 dc.SetPen(mediumShadowPen);
421 dc.DrawLine(0, 0, w-1, 0);
422 dc.DrawLine(0, 0, 0, h - 1);
423
424 dc.SetPen(darkShadowPen);
425 dc.DrawLine(1, 1, w-2, 1);
426 dc.DrawLine(1, 1, 1, h-2);
427
428 dc.SetPen(hilightPen);
429 dc.DrawLine(0, h-1, w-1, h-1);
430 dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1.
431 /// Anyway, h is required for MSW.
432
433 dc.SetPen(lightShadowPen);
434 dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side
435 dc.DrawLine(1, h-2, w-1, h-2); // Bottom
436 }
437 else if ( GetWindowStyleFlag() & wxSW_BORDER )
438 {
439 dc.SetBrush(*wxTRANSPARENT_BRUSH);
440 dc.SetPen(*wxBLACK_PEN);
441 dc.DrawRectangle(0, 0, w-1, h-1);
442 }
443
444 dc.SetPen(wxNullPen);
445 dc.SetBrush(wxNullBrush);
446 }
447
448 void wxSashWindow::DrawSashes(wxDC& dc)
449 {
450 int i;
451 for (i = 0; i < 4; i++)
452 if (m_sashes[i].m_show)
453 DrawSash((wxSashEdgePosition) i, dc);
454 }
455
456 // Draw the sash
457 void wxSashWindow::DrawSash(wxSashEdgePosition edge, wxDC& dc)
458 {
459 int w, h;
460 GetClientSize(&w, &h);
461
462 wxPen facePen(m_faceColour, 1, wxSOLID);
463 wxBrush faceBrush(m_faceColour, wxSOLID);
464 wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
465 wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
466 wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
467 wxPen hilightPen(m_hilightColour, 1, wxSOLID);
468 wxPen blackPen(wxColour(0, 0, 0), 1, wxSOLID);
469 wxPen whitePen(wxColour(255, 255, 255), 1, wxSOLID);
470
471 if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
472 {
473 int sashPosition = 0;
474 if (edge == wxSASH_LEFT)
475 sashPosition = 0;
476 else
477 sashPosition = w - GetEdgeMargin(edge);
478
479 dc.SetPen(facePen);
480 dc.SetBrush(faceBrush);
481 dc.DrawRectangle(sashPosition, 0, GetEdgeMargin(edge), h);
482
483 if (GetWindowStyleFlag() & wxSW_3D)
484 {
485 if (edge == wxSASH_LEFT)
486 {
487 // Draw a dark grey line on the left to indicate that the
488 // sash is raised
489 dc.SetPen(mediumShadowPen);
490 dc.DrawLine(GetEdgeMargin(edge), 0, GetEdgeMargin(edge), h);
491 }
492 else
493 {
494 // Draw a light grey line on the right to indicate that the
495 // sash is raised
496 dc.SetPen(lightShadowPen);
497 dc.DrawLine(w - GetEdgeMargin(edge), 0, w - GetEdgeMargin(edge), h);
498 }
499 }
500 }
501 else // top or bottom
502 {
503 int sashPosition = 0;
504 if (edge == wxSASH_TOP)
505 sashPosition = 0;
506 else
507 sashPosition = h - GetEdgeMargin(edge);
508
509 dc.SetPen(facePen);
510 dc.SetBrush(faceBrush);
511 dc.DrawRectangle(0, sashPosition, w, GetEdgeMargin(edge));
512
513 if (GetWindowStyleFlag() & wxSW_3D)
514 {
515 if (edge == wxSASH_BOTTOM)
516 {
517 // Draw a light grey line on the bottom to indicate that the
518 // sash is raised
519 dc.SetPen(lightShadowPen);
520 dc.DrawLine(0, h - GetEdgeMargin(edge), w, h - GetEdgeMargin(edge));
521 }
522 else
523 {
524 // Draw a drak grey line on the top to indicate that the
525 // sash is raised
526 dc.SetPen(mediumShadowPen);
527 dc.DrawLine(1, GetEdgeMargin(edge), w-1, GetEdgeMargin(edge));
528 }
529 }
530 }
531
532 dc.SetPen(wxNullPen);
533 dc.SetBrush(wxNullBrush);
534 }
535
536 // Draw the sash tracker (for whilst moving the sash)
537 void wxSashWindow::DrawSashTracker(wxSashEdgePosition edge, int x, int y)
538 {
539 int w, h;
540 GetClientSize(&w, &h);
541
542 wxScreenDC screenDC;
543 int x1, y1;
544 int x2, y2;
545
546 if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
547 {
548 x1 = x; y1 = 2;
549 x2 = x; y2 = h-2;
550
551 if ( (edge == wxSASH_LEFT) && (x1 > w) )
552 {
553 x1 = w; x2 = w;
554 }
555 else if ( (edge == wxSASH_RIGHT) && (x1 < 0) )
556 {
557 x1 = 0; x2 = 0;
558 }
559 }
560 else
561 {
562 x1 = 2; y1 = y;
563 x2 = w-2; y2 = y;
564
565 if ( (edge == wxSASH_TOP) && (y1 > h) )
566 {
567 y1 = h;
568 y2 = h;
569 }
570 else if ( (edge == wxSASH_BOTTOM) && (y1 < 0) )
571 {
572 y1 = 0;
573 y2 = 0;
574 }
575 }
576
577 ClientToScreen(&x1, &y1);
578 ClientToScreen(&x2, &y2);
579
580 wxPen sashTrackerPen(*wxBLACK, 2, wxSOLID);
581
582 screenDC.SetLogicalFunction(wxINVERT);
583 screenDC.SetPen(sashTrackerPen);
584 screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
585
586 screenDC.DrawLine(x1, y1, x2, y2);
587
588 screenDC.SetLogicalFunction(wxCOPY);
589
590 screenDC.SetPen(wxNullPen);
591 screenDC.SetBrush(wxNullBrush);
592 }
593
594 // Position and size subwindows.
595 // Note that the border size applies to each subwindow, not
596 // including the edges next to the sash.
597 void wxSashWindow::SizeWindows()
598 {
599 int cw, ch;
600 GetClientSize(&cw, &ch);
601
602 if (GetChildren().Number() == 1)
603 {
604 wxWindow* child = (wxWindow*) (GetChildren().First()->Data());
605
606 int x = 0;
607 int y = 0;
608 int width = cw;
609 int height = ch;
610
611 // Top
612 if (m_sashes[0].m_show)
613 {
614 y = m_borderSize;
615 height -= m_borderSize;
616 }
617 y += m_extraBorderSize;
618
619 // Left
620 if (m_sashes[3].m_show)
621 {
622 x = m_borderSize;
623 width -= m_borderSize;
624 }
625 x += m_extraBorderSize;
626
627 // Right
628 if (m_sashes[1].m_show)
629 {
630 width -= m_borderSize;
631 }
632 width -= 2*m_extraBorderSize;
633
634 // Bottom
635 if (m_sashes[2].m_show)
636 {
637 height -= m_borderSize;
638 }
639 height -= 2*m_extraBorderSize;
640
641 child->SetSize(x, y, width, height);
642 }
643 else if (GetChildren().Number() > 1)
644 {
645 // Perhaps multiple children are themselves sash windows.
646 // TODO: this doesn't really work because the subwindows sizes/positions
647 // must be set to leave a gap for the parent's sash (hit-test and decorations).
648 // Perhaps we can allow for this within LayoutWindow, testing whether the parent
649 // is a sash window, and if so, allowing some space for the edges.
650 wxLayoutAlgorithm layout;
651 layout.LayoutWindow(this);
652 }
653
654 wxClientDC dc(this);
655 DrawBorders(dc);
656 DrawSashes(dc);
657 }
658
659 // Initialize colours
660 void wxSashWindow::InitColours()
661 {
662 // Shadow colours
663 #if defined(__WIN95__)
664 m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
665 m_mediumShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW);
666 m_darkShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW);
667 m_lightShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT);
668 m_hilightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT);
669 #else
670 m_faceColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
671 m_mediumShadowColour = *(wxTheColourDatabase->FindColour("GREY"));
672 m_darkShadowColour = *(wxTheColourDatabase->FindColour("BLACK"));
673 m_lightShadowColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
674 m_hilightColour = *(wxTheColourDatabase->FindColour("WHITE"));
675 #endif
676 }
677
678 void wxSashWindow::SetSashVisible(wxSashEdgePosition edge, bool sash)
679 {
680 m_sashes[edge].m_show = sash;
681 if (sash)
682 m_sashes[edge].m_margin = m_borderSize;
683 else
684 m_sashes[edge].m_margin = 0;
685 }
686
687 #endif // wxUSE_SASH