1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // ----------------------------------------------------------------------------
27 // ----------------------------------------------------------------------------
31 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
32 wxMUTEX_INVALID
, // mutex hasn't been initialized
33 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
34 wxMUTEX_BUSY
, // mutex is already locked by another thread
35 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
36 wxMUTEX_TIMEOUT
, // LockTimeout() has timed out
37 wxMUTEX_MISC_ERROR
// any other error
44 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
51 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
52 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
53 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
54 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
60 wxTHREAD_NO_ERROR
= 0, // No error
61 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
62 wxTHREAD_RUNNING
, // The thread is already running
63 wxTHREAD_NOT_RUNNING
, // The thread isn't running
64 wxTHREAD_KILLED
, // Thread we waited for had to be killed
65 wxTHREAD_MISC_ERROR
// Some other error
77 wxTHREAD_WAIT_YIELD
, // process events while waiting; MSW only
79 // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
80 // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
81 // dangerous and not portable.
82 #if WXWIN_COMPATIBILITY_2_8
83 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_YIELD
85 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_BLOCK
89 // defines the interval of priority
92 WXTHREAD_MIN_PRIORITY
= 0u,
93 WXTHREAD_DEFAULT_PRIORITY
= 50u,
94 WXTHREAD_MAX_PRIORITY
= 100u
97 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
98 // to lock a normal mutex by a thread which already owns it results in
99 // undefined behaviour (it always works under Windows, it will almost always
100 // result in a deadlock under Unix). Locking a recursive mutex in such
101 // situation always succeeds and it must be unlocked as many times as it has
104 // However recursive mutexes have several important drawbacks: first, in the
105 // POSIX implementation, they're less efficient. Second, and more importantly,
106 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
107 // wxCondition will work under Windows and some Unices (notably Linux) but will
108 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
109 // to ensure that a recursive mutex is not used with wxCondition, it is a good
110 // idea to avoid using recursive mutexes at all. Also, the last problem with
111 // them is that some (older) Unix versions don't support this at all -- which
112 // results in a configure warning when building and a deadlock when using them.
115 // normal mutex: try to always use this one
118 // recursive mutex: don't use these ones with wxCondition
122 // forward declarations
123 class WXDLLIMPEXP_FWD_BASE wxThreadHelper
;
124 class WXDLLIMPEXP_FWD_BASE wxConditionInternal
;
125 class WXDLLIMPEXP_FWD_BASE wxMutexInternal
;
126 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal
;
127 class WXDLLIMPEXP_FWD_BASE wxThreadInternal
;
129 // ----------------------------------------------------------------------------
130 // A mutex object is a synchronization object whose state is set to signaled
131 // when it is not owned by any thread, and nonsignaled when it is owned. Its
132 // name comes from its usefulness in coordinating mutually-exclusive access to
133 // a shared resource. Only one thread at a time can own a mutex object.
134 // ----------------------------------------------------------------------------
136 // you should consider wxMutexLocker whenever possible instead of directly
137 // working with wxMutex class - it is safer
138 class WXDLLIMPEXP_BASE wxMutex
141 // constructor & destructor
142 // ------------------------
144 // create either default (always safe) or recursive mutex
145 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
147 // destroys the mutex kernel object
150 // test if the mutex has been created successfully
156 // Lock the mutex, blocking on it until it is unlocked by the other thread.
157 // The result of locking a mutex already locked by the current thread
158 // depend on the mutex type.
160 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
163 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
164 // during the given number of milliseconds
165 wxMutexError
LockTimeout(unsigned long ms
);
167 // Try to lock the mutex: if it is currently locked, return immediately
168 // with an error. Otherwise the caller must call Unlock().
169 wxMutexError
TryLock();
171 // Unlock the mutex. It is an error to unlock an already unlocked mutex
172 wxMutexError
Unlock();
175 wxMutexInternal
*m_internal
;
177 friend class wxConditionInternal
;
179 wxDECLARE_NO_COPY_CLASS(wxMutex
);
182 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
183 // this ensures that mutex is always unlocked, even if the function returns or
184 // throws an exception before it reaches the end
185 class WXDLLIMPEXP_BASE wxMutexLocker
188 // lock the mutex in the ctor
189 wxMutexLocker(wxMutex
& mutex
)
190 : m_isOk(false), m_mutex(mutex
)
191 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
193 // returns true if mutex was successfully locked in ctor
197 // unlock the mutex in dtor
199 { if ( IsOk() ) m_mutex
.Unlock(); }
202 // no assignment operator nor copy ctor
203 wxMutexLocker(const wxMutexLocker
&);
204 wxMutexLocker
& operator=(const wxMutexLocker
&);
210 // ----------------------------------------------------------------------------
211 // Critical section: this is the same as mutex but is only visible to the
212 // threads of the same process. For the platforms which don't have native
213 // support for critical sections, they're implemented entirely in terms of
216 // NB: wxCriticalSection object does not allocate any memory in its ctor
217 // which makes it possible to have static globals of this class
218 // ----------------------------------------------------------------------------
220 // in order to avoid any overhead under platforms where critical sections are
221 // just mutexes make all wxCriticalSection class functions inline
222 #if !defined(__WINDOWS__)
223 #define wxCRITSECT_IS_MUTEX 1
225 #define wxCRITSECT_INLINE WXEXPORT inline
227 #define wxCRITSECT_IS_MUTEX 0
229 #define wxCRITSECT_INLINE
232 enum wxCriticalSectionType
234 // recursive critical section
237 // non-recursive critical section
238 wxCRITSEC_NON_RECURSIVE
241 // you should consider wxCriticalSectionLocker whenever possible instead of
242 // directly working with wxCriticalSection class - it is safer
243 class WXDLLIMPEXP_BASE wxCriticalSection
247 wxCRITSECT_INLINE
wxCriticalSection( wxCriticalSectionType critSecType
= wxCRITSEC_DEFAULT
);
248 wxCRITSECT_INLINE
~wxCriticalSection();
249 // enter the section (the same as locking a mutex)
250 wxCRITSECT_INLINE
void Enter();
252 // try to enter the section (the same as trying to lock a mutex)
253 wxCRITSECT_INLINE
bool TryEnter();
255 // leave the critical section (same as unlocking a mutex)
256 wxCRITSECT_INLINE
void Leave();
259 #if wxCRITSECT_IS_MUTEX
261 #elif defined(__WINDOWS__)
262 // we can't allocate any memory in the ctor, so use placement new -
263 // unfortunately, we have to hardcode the sizeof() here because we can't
264 // include windows.h from this public header and we also have to use the
265 // union to force the correct (i.e. maximal) alignment
267 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
268 // thread.cpp and will need to increase the buffer size
270 typedef char wxCritSectBuffer
[40];
272 typedef char wxCritSectBuffer
[24];
276 unsigned long m_dummy1
;
279 wxCritSectBuffer m_buffer
;
281 #endif // Unix&OS2/Win32
283 wxDECLARE_NO_COPY_CLASS(wxCriticalSection
);
286 #if wxCRITSECT_IS_MUTEX
287 // implement wxCriticalSection using mutexes
288 inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType
)
289 : m_mutex( critSecType
== wxCRITSEC_DEFAULT
? wxMUTEX_RECURSIVE
: wxMUTEX_DEFAULT
) { }
290 inline wxCriticalSection::~wxCriticalSection() { }
292 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
293 inline bool wxCriticalSection::TryEnter() { return m_mutex
.TryLock() == wxMUTEX_NO_ERROR
; }
294 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
295 #endif // wxCRITSECT_IS_MUTEX
297 #undef wxCRITSECT_INLINE
298 #undef wxCRITSECT_IS_MUTEX
300 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
302 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
305 wxCriticalSectionLocker(wxCriticalSection
& cs
)
311 ~wxCriticalSectionLocker()
317 wxCriticalSection
& m_critsect
;
319 wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
);
322 // ----------------------------------------------------------------------------
323 // wxCondition models a POSIX condition variable which allows one (or more)
324 // thread(s) to wait until some condition is fulfilled
325 // ----------------------------------------------------------------------------
327 class WXDLLIMPEXP_BASE wxCondition
330 // Each wxCondition object is associated with a (single) wxMutex object.
331 // The mutex object MUST be locked before calling Wait()
332 wxCondition(wxMutex
& mutex
);
334 // dtor is not virtual, don't use this class polymorphically
337 // return true if the condition has been created successfully
340 // NB: the associated mutex MUST be locked beforehand by the calling thread
342 // it atomically releases the lock on the associated mutex
343 // and starts waiting to be woken up by a Signal()/Broadcast()
344 // once its signaled, then it will wait until it can reacquire
345 // the lock on the associated mutex object, before returning.
348 // exactly as Wait() except that it may also return if the specified
349 // timeout elapses even if the condition hasn't been signalled: in this
350 // case, the return value is false, otherwise (i.e. in case of a normal
351 // return) it is true
353 // the timeout parameter specifies an interval that needs to be waited for
355 wxCondError
WaitTimeout(unsigned long milliseconds
);
357 // NB: the associated mutex may or may not be locked by the calling thread
359 // this method unblocks one thread if any are blocking on the condition.
360 // if no thread is blocking in Wait(), then the signal is NOT remembered
361 // The thread which was blocking on Wait() will then reacquire the lock
362 // on the associated mutex object before returning
363 wxCondError
Signal();
365 // NB: the associated mutex may or may not be locked by the calling thread
367 // this method unblocks all threads if any are blocking on the condition.
368 // if no thread is blocking in Wait(), then the signal is NOT remembered
369 // The threads which were blocking on Wait() will then reacquire the lock
370 // on the associated mutex object before returning.
371 wxCondError
Broadcast();
374 #if WXWIN_COMPATIBILITY_2_6
375 // deprecated version, don't use
376 wxDEPRECATED( bool Wait(unsigned long milliseconds
) );
377 #endif // WXWIN_COMPATIBILITY_2_6
380 wxConditionInternal
*m_internal
;
382 wxDECLARE_NO_COPY_CLASS(wxCondition
);
385 #if WXWIN_COMPATIBILITY_2_6
386 inline bool wxCondition::Wait(unsigned long milliseconds
)
387 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
388 #endif // WXWIN_COMPATIBILITY_2_6
390 // ----------------------------------------------------------------------------
391 // wxSemaphore: a counter limiting the number of threads concurrently accessing
393 // ----------------------------------------------------------------------------
395 class WXDLLIMPEXP_BASE wxSemaphore
398 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
399 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
400 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
402 // dtor is not virtual, don't use this class polymorphically
405 // return true if the semaphore has been created successfully
408 // wait indefinitely, until the semaphore count goes beyond 0
409 // and then decrement it and return (this method might have been called
413 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
414 // successful and wxSEMA_BUSY if the count is currently zero
415 wxSemaError
TryWait();
417 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
418 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
419 wxSemaError
WaitTimeout(unsigned long milliseconds
);
421 // increments the semaphore count and signals one of the waiting threads
425 wxSemaphoreInternal
*m_internal
;
427 wxDECLARE_NO_COPY_CLASS(wxSemaphore
);
430 // ----------------------------------------------------------------------------
431 // wxThread: class encapsulating a thread of execution
432 // ----------------------------------------------------------------------------
434 // there are two different kinds of threads: joinable and detached (default)
435 // ones. Only joinable threads can return a return code and only detached
436 // threads auto-delete themselves - the user should delete the joinable
439 // NB: in the function descriptions the words "this thread" mean the thread
440 // created by the wxThread object while "main thread" is the thread created
441 // during the process initialization (a.k.a. the GUI thread)
443 // On VMS thread pointers are 64 bits (also needed for other systems???
445 typedef unsigned long long wxThreadIdType
;
447 typedef unsigned long wxThreadIdType
;
450 class WXDLLIMPEXP_BASE wxThread
453 // the return type for the thread function
454 typedef void *ExitCode
;
457 // Returns the wxThread object for the calling thread. NULL is returned
458 // if the caller is the main thread (but it's recommended to use
459 // IsMain() and only call This() for threads other than the main one
460 // because NULL is also returned on error). If the thread wasn't
461 // created with wxThread class, the returned value is undefined.
462 static wxThread
*This();
464 // Returns true if current thread is the main thread.
466 // Notice that it also returns true if main thread id hadn't been
467 // initialized yet on the assumption that it's too early in wx startup
468 // process for any other threads to have been created in this case.
471 return !ms_idMainThread
|| GetCurrentId() == ms_idMainThread
;
474 // Return the main thread id
475 static wxThreadIdType
GetMainId() { return ms_idMainThread
; }
477 // Release the rest of our time slice letting the other threads run
480 // Sleep during the specified period of time in milliseconds
482 // This is the same as wxMilliSleep().
483 static void Sleep(unsigned long milliseconds
);
485 // get the number of system CPUs - useful with SetConcurrency()
486 // (the "best" value for it is usually number of CPUs + 1)
488 // Returns -1 if unknown, number of CPUs otherwise
489 static int GetCPUCount();
491 // Get the platform specific thread ID and return as a long. This
492 // can be used to uniquely identify threads, even if they are not
493 // wxThreads. This is used by wxPython.
494 static wxThreadIdType
GetCurrentId();
496 // sets the concurrency level: this is, roughly, the number of threads
497 // the system tries to schedule to run in parallel. 0 means the
498 // default value (usually acceptable, but may not yield the best
499 // performance for this process)
501 // Returns true on success, false otherwise (if not implemented, for
503 static bool SetConcurrency(size_t level
);
505 // constructor only creates the C++ thread object and doesn't create (or
506 // start) the real thread
507 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
509 // functions that change the thread state: all these can only be called
510 // from _another_ thread (typically the thread that created this one, e.g.
511 // the main thread), not from the thread itself
513 // create a new thread and optionally set the stack size on
514 // platforms that support that - call Run() to start it
515 // (special cased for watcom which won't accept 0 default)
517 wxThreadError
Create(unsigned int stackSize
= 0);
519 // starts execution of the thread - from the moment Run() is called
520 // the execution of wxThread::Entry() may start at any moment, caller
521 // shouldn't suppose that it starts after (or before) Run() returns.
524 // stops the thread if it's running and deletes the wxThread object if
525 // this is a detached thread freeing its memory - otherwise (for
526 // joinable threads) you still need to delete wxThread object
529 // this function only works if the thread calls TestDestroy()
530 // periodically - the thread will only be deleted the next time it
533 // will fill the rc pointer with the thread exit code if it's !NULL
534 wxThreadError
Delete(ExitCode
*rc
= NULL
,
535 wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
537 // waits for a joinable thread to finish and returns its exit code
539 // Returns (ExitCode)-1 on error (for example, if the thread is not
541 ExitCode
Wait(wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
543 // kills the thread without giving it any chance to clean up - should
544 // not be used under normal circumstances, use Delete() instead.
545 // It is a dangerous function that should only be used in the most
548 // The wxThread object is deleted by Kill() if the thread is
549 // detachable, but you still have to delete it manually for joinable
551 wxThreadError
Kill();
553 // pause a running thread: as Delete(), this only works if the thread
554 // calls TestDestroy() regularly
555 wxThreadError
Pause();
557 // resume a paused thread
558 wxThreadError
Resume();
561 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
563 // NB: the priority can only be set before the thread is created
564 void SetPriority(unsigned int prio
);
566 // Get the current priority.
567 unsigned int GetPriority() const;
569 // thread status inquiries
570 // Returns true if the thread is alive: i.e. running or suspended
571 bool IsAlive() const;
572 // Returns true if the thread is running (not paused, not killed).
573 bool IsRunning() const;
574 // Returns true if the thread is suspended
575 bool IsPaused() const;
577 // is the thread of detached kind?
578 bool IsDetached() const { return m_isDetached
; }
580 // Get the thread ID - a platform dependent number which uniquely
581 // identifies a thread inside a process
582 wxThreadIdType
GetId() const;
584 wxThreadKind
GetKind() const
585 { return m_isDetached
? wxTHREAD_DETACHED
: wxTHREAD_JOINABLE
; }
587 // Returns true if the thread was asked to terminate: this function should
588 // be called by the thread from time to time, otherwise the main thread
589 // will be left forever in Delete()!
590 virtual bool TestDestroy();
592 // dtor is public, but the detached threads should never be deleted - use
593 // Delete() instead (or leave the thread terminate by itself)
597 // exits from the current thread - can be called only from this thread
598 void Exit(ExitCode exitcode
= 0);
600 // entry point for the thread - called by Run() and executes in the context
602 virtual void *Entry() = 0;
605 // Callbacks which may be overridden by the derived class to perform some
606 // specific actions when the thread is deleted or killed. By default they
609 // This one is called by Delete() before actually deleting the thread and
610 // is executed in the context of the thread that called Delete().
611 virtual void OnDelete() {}
613 // This one is called by Kill() before killing the thread and is executed
614 // in the context of the thread that called Kill().
615 virtual void OnKill() {}
618 // no copy ctor/assignment operator
619 wxThread(const wxThread
&);
620 wxThread
& operator=(const wxThread
&);
622 // called when the thread exits - in the context of this thread
624 // NB: this function will not be called if the thread is Kill()ed
625 virtual void OnExit() { }
627 friend class wxThreadInternal
;
628 friend class wxThreadModule
;
631 // the main thread identifier, should be set on startup
632 static wxThreadIdType ms_idMainThread
;
634 // the (platform-dependent) thread class implementation
635 wxThreadInternal
*m_internal
;
637 // protects access to any methods of wxThreadInternal object
638 wxCriticalSection m_critsect
;
640 // true if the thread is detached, false if it is joinable
644 // wxThreadHelperThread class
645 // --------------------------
647 class WXDLLIMPEXP_BASE wxThreadHelperThread
: public wxThread
650 // constructor only creates the C++ thread object and doesn't create (or
651 // start) the real thread
652 wxThreadHelperThread(wxThreadHelper
& owner
, wxThreadKind kind
)
653 : wxThread(kind
), m_owner(owner
)
657 // entry point for the thread -- calls Entry() in owner.
658 virtual void *Entry();
661 // the owner of the thread
662 wxThreadHelper
& m_owner
;
664 // no copy ctor/assignment operator
665 wxThreadHelperThread(const wxThreadHelperThread
&);
666 wxThreadHelperThread
& operator=(const wxThreadHelperThread
&);
669 // ----------------------------------------------------------------------------
670 // wxThreadHelper: this class implements the threading logic to run a
671 // background task in another object (such as a window). It is a mix-in: just
672 // derive from it to implement a threading background task in your class.
673 // ----------------------------------------------------------------------------
675 class WXDLLIMPEXP_BASE wxThreadHelper
680 // If wxThreadHelperThread is detached and is about to finish, it will
681 // set m_thread to NULL so don't delete it then.
682 // But if KillThread is called before wxThreadHelperThread (in detached mode)
683 // sets it to NULL, then the thread object still exists and can be killed
684 wxCriticalSectionLocker
locker(m_critSection
);
690 if ( m_kind
== wxTHREAD_JOINABLE
)
698 // constructor only initializes m_thread to NULL
699 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
)
700 : m_thread(NULL
), m_kind(kind
) { }
702 // destructor deletes m_thread
703 virtual ~wxThreadHelper() { KillThread(); }
705 #if WXWIN_COMPATIBILITY_2_8
706 wxDEPRECATED( wxThreadError
Create(unsigned int stackSize
= 0) );
709 // create a new thread (and optionally set the stack size on platforms that
710 // support/need that), call Run() to start it
711 wxThreadError
CreateThread(wxThreadKind kind
= wxTHREAD_JOINABLE
,
712 unsigned int stackSize
= 0)
717 m_thread
= new wxThreadHelperThread(*this, m_kind
);
719 return m_thread
->Create(stackSize
);
722 // entry point for the thread - called by Run() and executes in the context
724 virtual void *Entry() = 0;
726 // returns a pointer to the thread which can be used to call Run()
727 wxThread
*GetThread() const
729 wxCriticalSectionLocker
locker((wxCriticalSection
&)m_critSection
);
731 wxThread
* thread
= m_thread
;
739 wxCriticalSection m_critSection
; // To guard the m_thread variable
741 friend class wxThreadHelperThread
;
744 #if WXWIN_COMPATIBILITY_2_8
745 inline wxThreadError
wxThreadHelper::Create(unsigned int stackSize
)
746 { return CreateThread(m_kind
, stackSize
); }
749 // call Entry() in owner, put it down here to avoid circular declarations
750 inline void *wxThreadHelperThread::Entry()
752 void * const result
= m_owner
.Entry();
754 wxCriticalSectionLocker
locker(m_owner
.m_critSection
);
756 // Detached thread will be deleted after returning, so make sure
757 // wxThreadHelper::GetThread will not return an invalid pointer.
758 // And that wxThreadHelper::KillThread will not try to kill
759 // an already deleted thread
760 if ( m_owner
.m_kind
== wxTHREAD_DETACHED
)
761 m_owner
.m_thread
= NULL
;
766 // ----------------------------------------------------------------------------
767 // Automatic initialization
768 // ----------------------------------------------------------------------------
770 // GUI mutex handling.
771 void WXDLLIMPEXP_BASE
wxMutexGuiEnter();
772 void WXDLLIMPEXP_BASE
wxMutexGuiLeave();
774 // macros for entering/leaving critical sections which may be used without
775 // having to take them inside "#if wxUSE_THREADS"
776 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
777 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
778 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
779 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
780 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
782 // function for checking if we're in the main thread which may be used whether
783 // wxUSE_THREADS is 0 or 1
784 inline bool wxIsMainThread() { return wxThread::IsMain(); }
786 #else // !wxUSE_THREADS
789 inline void wxMutexGuiEnter() { }
790 inline void wxMutexGuiLeave() { }
792 // macros for entering/leaving critical sections which may be used without
793 // having to take them inside "#if wxUSE_THREADS"
794 // (the implementation uses dummy structs to force semicolon after the macro;
795 // also notice that Watcom doesn't like declaring a struct as a member so we
796 // need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
797 #define wxENTER_CRIT_SECT(cs) do {} while (0)
798 #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
799 #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
800 #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
801 #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
803 // if there is only one thread, it is always the main one
804 inline bool wxIsMainThread() { return true; }
806 #endif // wxUSE_THREADS/!wxUSE_THREADS
808 // mark part of code as being a critical section: this macro declares a
809 // critical section with the given name and enters it immediately and leaves
810 // it at the end of the current scope
816 // static int s_counter = 0;
818 // wxCRITICAL_SECTION(counter);
820 // return ++s_counter;
823 // this function is MT-safe in presence of the threads but there is no
824 // overhead when the library is compiled without threads
825 #define wxCRITICAL_SECTION(name) \
826 wxCRIT_SECT_DECLARE(s_cs##name); \
827 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
829 // automatically lock GUI mutex in ctor and unlock it in dtor
830 class WXDLLIMPEXP_BASE wxMutexGuiLocker
833 wxMutexGuiLocker() { wxMutexGuiEnter(); }
834 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
837 // -----------------------------------------------------------------------------
838 // implementation only until the end of file
839 // -----------------------------------------------------------------------------
843 #if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__DARWIN__)
844 // unlock GUI if there are threads waiting for and lock it back when
845 // there are no more of them - should be called periodically by the main
847 extern void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter();
849 // returns true if the main thread has GUI lock
850 extern bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread();
852 // wakes up the main thread if it's sleeping inside ::GetMessage()
853 extern void WXDLLIMPEXP_BASE
wxWakeUpMainThread();
856 // return true if the main thread is waiting for some other to terminate:
857 // wxApp then should block all "dangerous" messages
858 extern bool WXDLLIMPEXP_BASE
wxIsWaitingForThread();
862 #endif // wxUSE_THREADS
864 #endif // _WX_THREAD_H_