Get/SetTitle only for wxTopLevelWindow (wxMSW part).
[wxWidgets.git] / include / wx / toplevel.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: declares wxTopLevelWindow class, the base class for all
4 // top level windows (such as frames and dialogs)
5 // Author: Vadim Zeitlin, Vaclav Slavik
6 // Modified by:
7 // Created: 06.08.01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 // Vaclav Slavik <vaclav@wxwidgets.org>
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_TOPLEVEL_BASE_H_
15 #define _WX_TOPLEVEL_BASE_H_
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 #include "wx/window.h"
22 #include "wx/iconbndl.h"
23
24 // the default names for various classs
25 extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
26
27 class WXDLLEXPORT wxTopLevelWindowBase;
28
29 // ----------------------------------------------------------------------------
30 // constants
31 // ----------------------------------------------------------------------------
32
33 // style common to both wxFrame and wxDialog
34 #define wxSTAY_ON_TOP 0x8000
35 #define wxICONIZE 0x4000
36 #define wxMINIMIZE wxICONIZE
37 #define wxMAXIMIZE 0x2000
38 #define wxCLOSE_BOX 0x1000
39
40 #define wxSYSTEM_MENU 0x0800
41 #define wxMINIMIZE_BOX 0x0400
42 #define wxMAXIMIZE_BOX 0x0200
43 #define wxTINY_CAPTION_HORIZ 0x0100
44 #define wxTINY_CAPTION_VERT 0x0080
45 #define wxRESIZE_BORDER 0x0040
46
47 // deprecated versions defined for compatibility reasons
48 #define wxRESIZE_BOX wxMAXIMIZE_BOX
49 #define wxTHICK_FRAME wxRESIZE_BORDER
50
51 // obsolete styles, unused any more
52 #define wxDIALOG_MODAL 0
53 #define wxDIALOG_MODELESS 0
54 #define wxNO_3D 0
55 #define wxUSER_COLOURS 0
56
57 // default style
58 //
59 // under Windows CE (at least when compiling with eVC 4) we should create
60 // top level windows without any styles at all for them to appear
61 // "correctly", i.e. as full screen windows with a "hide" button (same as
62 // "close" but round instead of squared and just hides the applications
63 // instead of closing it) in the title bar
64 #if defined(__WXWINCE__)
65 #if defined(__SMARTPHONE__)
66 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
67 #elif defined(__WINCE_STANDARDSDK__)
68 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
69 #else
70 #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
71 #endif
72 #else // !__WXWINCE__
73 #define wxDEFAULT_FRAME_STYLE \
74 (wxSYSTEM_MENU | \
75 wxRESIZE_BORDER | \
76 wxMINIMIZE_BOX | \
77 wxMAXIMIZE_BOX | \
78 wxCLOSE_BOX | \
79 wxCAPTION | \
80 wxCLIP_CHILDREN)
81 #endif
82
83
84 // Dialogs are created in a special way
85 #define wxTOPLEVEL_EX_DIALOG 0x00000008
86
87 // Styles for ShowFullScreen
88 // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
89 // wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
90 enum
91 {
92 wxFULLSCREEN_NOMENUBAR = 0x0001,
93 wxFULLSCREEN_NOTOOLBAR = 0x0002,
94 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
95 wxFULLSCREEN_NOBORDER = 0x0008,
96 wxFULLSCREEN_NOCAPTION = 0x0010,
97
98 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
99 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
100 wxFULLSCREEN_NOCAPTION
101 };
102
103 // Styles for RequestUserAttention
104 enum
105 {
106 wxUSER_ATTENTION_INFO = 1,
107 wxUSER_ATTENTION_ERROR = 2
108 };
109
110 // ----------------------------------------------------------------------------
111 // wxTopLevelWindow: a top level (as opposed to child) window
112 // ----------------------------------------------------------------------------
113
114 class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
115 {
116 public:
117 // construction
118 wxTopLevelWindowBase();
119 virtual ~wxTopLevelWindowBase();
120
121 // top level wnd state
122 // --------------------
123
124 // maximize = true => maximize, otherwise - restore
125 virtual void Maximize(bool maximize = true) = 0;
126
127 // undo Maximize() or Iconize()
128 virtual void Restore() = 0;
129
130 // iconize = true => iconize, otherwise - restore
131 virtual void Iconize(bool iconize = true) = 0;
132
133 // return true if the frame is maximized
134 virtual bool IsMaximized() const = 0;
135
136 // return true if the frame is iconized
137 virtual bool IsIconized() const = 0;
138
139 // get the frame icon
140 const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
141
142 // get the frame icons
143 const wxIconBundle& GetIcons() const { return m_icons; }
144
145 // set the frame icon
146 virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
147
148 // set the frame icons
149 virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
150
151 // maximize the window to cover entire screen
152 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
153
154 // return true if the frame is in fullscreen mode
155 virtual bool IsFullScreen() const = 0;
156
157 #ifdef __WXMSW__
158 // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
159 // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
160 // and continue on other platforms
161
162 // the title (or label, see below) of the window: the text which the
163 // window shows
164 virtual void SetTitle(const wxString& title) = 0;
165 virtual wxString GetTitle() const = 0;
166 #endif
167
168 // Set the shape of the window to the given region.
169 // Returns true if the platform supports this feature (and the
170 // operation is successful.)
171 virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
172
173 // Attracts the users attention to this window if the application is
174 // inactive (should be called when a background event occurs)
175 virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
176
177 // Is this the active frame (highlighted in the taskbar)?
178 virtual bool IsActive()
179 { return (wxGetTopLevelParent(FindFocus()) == this); }
180
181 #if defined(__SMARTPHONE__)
182 virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
183 virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
184 #endif // __SMARTPHONE__
185
186 // implementation only from now on
187 // -------------------------------
188
189 // override some base class virtuals
190 virtual bool Destroy();
191 virtual bool IsTopLevel() const { return true; }
192 virtual wxSize GetMaxSize() const;
193
194 // event handlers
195 void OnCloseWindow(wxCloseEvent& event);
196 void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
197
198 // Get rect to be used to center top-level children
199 virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
200
201 // this should go away, but for now it's called from docview.cpp,
202 // so should be there for all platforms
203 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
204
205 // do the window-specific processing after processing the update event
206 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
207
208 // Reserved for future use
209 virtual void ReservedTopLevelWindowFunc1() {}
210 virtual void ReservedTopLevelWindowFunc2() {}
211 virtual void ReservedTopLevelWindowFunc3() {}
212 virtual void ReservedTopLevelWindowFunc4() {}
213 virtual void ReservedTopLevelWindowFunc5() {}
214 virtual void ReservedTopLevelWindowFunc6() {}
215 virtual void ReservedTopLevelWindowFunc7() {}
216 virtual void ReservedTopLevelWindowFunc8() {}
217 virtual void ReservedTopLevelWindowFunc9() {}
218
219 protected:
220 // the frame client to screen translation should take account of the
221 // toolbar which may shift the origin of the client area
222 virtual void DoClientToScreen(int *x, int *y) const;
223 virtual void DoScreenToClient(int *x, int *y) const;
224
225 // test whether this window makes part of the frame
226 // (menubar, toolbar and statusbar are excluded from automatic layout)
227 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
228 { return false; }
229
230 // check if we should exit the program after deleting this top level
231 // window (this is used in common dtor and wxMSW code)
232 bool IsLastBeforeExit() const;
233
234 // send the iconize event, return true if processed
235 bool SendIconizeEvent(bool iconized = true);
236
237 // do TLW-specific layout: we resize our unique child to fill the entire
238 // client area
239 void DoLayout();
240
241 // Get the default size for the new window if no explicit size given. If
242 // there are better default sizes then these can be changed, just as long
243 // as they are not too small for TLWs (and not larger than screen).
244 static wxSize GetDefaultSize();
245 static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
246 static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
247
248 // the frame icon
249 wxIconBundle m_icons;
250
251 DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
252 DECLARE_EVENT_TABLE()
253 };
254
255
256 // include the real class declaration
257 #if defined(__WXPALMOS__)
258 #include "wx/palmos/toplevel.h"
259 #define wxTopLevelWindowNative wxTopLevelWindowPalm
260 #elif defined(__WXMSW__)
261 #include "wx/msw/toplevel.h"
262 #define wxTopLevelWindowNative wxTopLevelWindowMSW
263 #elif defined(__WXGTK__)
264 #include "wx/gtk/toplevel.h"
265 #define wxTopLevelWindowNative wxTopLevelWindowGTK
266 #elif defined(__WXX11__)
267 #include "wx/x11/toplevel.h"
268 #define wxTopLevelWindowNative wxTopLevelWindowX11
269 #elif defined(__WXMGL__)
270 #include "wx/mgl/toplevel.h"
271 #define wxTopLevelWindowNative wxTopLevelWindowMGL
272 #elif defined(__WXMAC__)
273 #include "wx/mac/toplevel.h"
274 #define wxTopLevelWindowNative wxTopLevelWindowMac
275 #elif defined(__WXCOCOA__)
276 #include "wx/cocoa/toplevel.h"
277 #define wxTopLevelWindowNative wxTopLevelWindowCocoa
278 #elif defined(__WXPM__)
279 #include "wx/os2/toplevel.h"
280 #define wxTopLevelWindowNative wxTopLevelWindowOS2
281 #elif defined(__WXMOTIF__)
282 #include "wx/motif/toplevel.h"
283 #define wxTopLevelWindowNative wxTopLevelWindowMotif
284 #endif
285
286 #ifdef __WXUNIVERSAL__
287 #include "wx/univ/toplevel.h"
288 #else // !__WXUNIVERSAL__
289 #ifdef wxTopLevelWindowNative
290 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
291 {
292 public:
293 // construction
294 wxTopLevelWindow() { Init(); }
295 wxTopLevelWindow(wxWindow *parent,
296 wxWindowID winid,
297 const wxString& title,
298 const wxPoint& pos = wxDefaultPosition,
299 const wxSize& size = wxDefaultSize,
300 long style = wxDEFAULT_FRAME_STYLE,
301 const wxString& name = wxFrameNameStr)
302 {
303 Init();
304 Create(parent, winid, title, pos, size, style, name);
305 }
306
307 DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
308 };
309 #endif // wxTopLevelWindowNative
310 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
311
312
313 #endif // _WX_TOPLEVEL_BASE_H_