1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 #if WXWIN_COMPATIBILITY_2_2
56 // ----------------------------------------------------------------------------
58 // ----------------------------------------------------------------------------
60 static const int wxPRINT_WINDOWS
= 1;
61 static const int wxPRINT_POSTSCRIPT
= 2;
63 // ----------------------------------------------------------------------------
64 // support for framebuffer ports
65 // ----------------------------------------------------------------------------
68 // VS: Fullscreen/framebuffer application needs to choose display mode prior
69 // to wxWindows initialization. This class holds information about display
70 // mode. It is used by wxApp::Set/GetDisplayMode.
71 class WXDLLEXPORT wxDisplayModeInfo
74 wxDisplayModeInfo() : m_ok(FALSE
) {}
75 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
76 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
78 unsigned GetWidth() const { return m_width
; }
79 unsigned GetHeight() const { return m_height
; }
80 unsigned GetDepth() const { return m_depth
; }
81 bool IsOk() const { return m_ok
; }
84 unsigned m_width
, m_height
, m_depth
;
89 // ----------------------------------------------------------------------------
90 // the common part of wxApp implementations for all platforms
91 // ----------------------------------------------------------------------------
93 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
95 DECLARE_NO_COPY_CLASS(wxAppBase
)
101 // the virtual functions which may/must be overridden in the derived class
102 // -----------------------------------------------------------------------
104 // called during the program initialization, returning FALSE from here
105 // prevents the program from continuing - it's a good place to create
106 // the top level program window and return TRUE.
108 // Override: always in GUI application, rarely in console ones.
109 virtual bool OnInit();
112 // a platform-dependent version of OnInit(): the code here is likely to
113 // depend on the toolkit. default version does nothing.
116 virtual bool OnInitGui();
119 // called to start program execution - the default version just enters
120 // the main GUI loop in which events are received and processed until
121 // the last window is not deleted (if GetExitOnFrameDelete) or
122 // ExitMainLoop() is called. In console mode programs, the execution
123 // of the program really starts here
125 // Override: rarely in GUI applications, always in console ones.
127 virtual int OnRun() { return MainLoop(); };
129 virtual int OnRun() = 0;
132 // called after the main loop termination. This is a good place for
133 // cleaning up (it may be too late in dtor) and is also useful if you
134 // want to return some non-default exit code - this is just the return
135 // value of this method.
138 virtual int OnExit();
140 // called when a fatal exception occurs, this function should take care
141 // not to do anything which might provoke a nested exception! It may be
142 // overridden if you wish to react somehow in non-default way (core
143 // dump under Unix, application crash under Windows) to fatal program
144 // errors, however extreme care should be taken if you don't want this
145 // function to crash.
148 virtual void OnFatalException() { }
150 // the worker functions - usually not used directly by the user code
151 // -----------------------------------------------------------------
154 // execute the main GUI loop, the function returns when the loop ends
155 virtual int MainLoop() = 0;
157 // exit the main GUI loop during the next iteration (i.e. it does not
158 // stop the program immediately!)
159 virtual void ExitMainLoop() = 0;
161 // returns TRUE if the program is initialized
162 virtual bool Initialized() = 0;
164 // returns TRUE if there are unprocessed events in the event queue
165 virtual bool Pending() = 0;
167 // process the first event in the event queue (blocks until an event
168 // apperas if there are none currently)
169 virtual void Dispatch() = 0;
171 // process all currently pending events right now
173 // it is an error to call Yield() recursively unless the value of
174 // onlyIfNeeded is TRUE
176 // WARNING: this function is dangerous as it can lead to unexpected
177 // reentrancies (i.e. when called from an event handler it
178 // may result in calling the same event handler again), use
179 // with _extreme_ care or, better, don't use at all!
180 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
183 // application info: name, description, vendor
184 // -------------------------------------------
186 // NB: all these should be set by the application itself, there are no
187 // reasonable default except for the application name which is taken to
190 // set/get the application name
191 wxString
GetAppName() const
198 void SetAppName(const wxString
& name
) { m_appName
= name
; }
200 // set/get the app class name
201 wxString
GetClassName() const { return m_className
; }
202 void SetClassName(const wxString
& name
) { m_className
= name
; }
204 // set/get the vendor name
205 const wxString
& GetVendorName() const { return m_vendorName
; }
206 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
209 // top level window functions
210 // --------------------------
212 // return TRUE if our app has focus
213 virtual bool IsActive() const { return m_isActive
; }
215 // set the "main" top level window
216 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
218 // return the "main" top level window (if it hadn't been set previously
219 // with SetTopWindow(), will return just some top level window and, if
220 // there are none, will return NULL)
221 virtual wxWindow
*GetTopWindow() const
225 else if (wxTopLevelWindows
.GetCount() > 0)
226 return wxTopLevelWindows
.GetFirst()->GetData();
228 return (wxWindow
*)NULL
;
231 // control the exit behaviour: by default, the program will exit the
232 // main loop (and so, usually, terminate) when the last top-level
233 // program window is deleted. Beware that if you disabel this (with
234 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
235 // explicitly from somewhere.
236 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
237 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
241 // cmd line parsing stuff
242 // ----------------------
244 // all of these methods may be overridden in the derived class to
245 // customize the command line parsing (by default only a few standard
246 // options are handled)
248 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
251 #if wxUSE_CMDLINE_PARSER
252 // this one is called from OnInit() to add all supported options
253 // to the given parser
254 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
256 // called after successfully parsing the command line, return TRUE
257 // to continue and FALSE to exit
258 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
260 // called if "--help" option was specified, return TRUE to continue
262 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
264 // called if incorrect command line options were given, return
265 // FALSE to abort and TRUE to continue
266 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
267 #endif // wxUSE_CMDLINE_PARSER
269 // miscellaneous customization functions
270 // -------------------------------------
273 // override this function to create default log target of arbitrary
274 // user-defined class (default implementation creates a wxLogGui
275 // object) - this log object is used by default by all wxLogXXX()
277 virtual wxLog
*CreateLogTarget()
278 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
279 { return new wxLogGui
; }
281 { return new wxLogStderr
; }
287 #if WXWIN_COMPATIBILITY_2_2
288 // get the standard icon used by wxWin dialogs - this allows the user
289 // to customize the standard dialogs. The 'which' parameter is one of
291 virtual wxIcon
GetStdIcon(int WXUNUSED(which
)) const { return wxNullIcon
; }
294 // Get display mode that is used use. This is only used in framebuffer wxWin ports
296 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
297 // Set display mode to use. This is only used in framebuffer wxWin ports
298 // (such as wxMGL). This method should be called from wxApp:OnInitGui
299 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
301 // set use of best visual flag (see below)
302 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
303 bool GetUseBestVisual() const { return m_useBestVisual
; }
305 // set/get printing mode: see wxPRINT_XXX constants.
307 // default behaviour is the normal one for Unix: always use PostScript
309 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
310 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
312 // called by toolkit-specific code to set the app status: active (we have
313 // focus) or not and also the last window which had focus before we were
315 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
318 // this method allows to filter all the events processed by the program, so
319 // you should try to return quickly from it to avoid slowing down the
320 // program to the crawl
322 // return value should be -1 to continue with the normal event processing,
323 // or TRUE or FALSE to stop further processing and pretend that the event
324 // had been already processed or won't be processed at all, respectively
325 virtual int FilterEvent(wxEvent
& event
);
330 // this function is called when an assert failure occurs, the base class
331 // version does the normal processing (i.e. shows the usual assert failure
334 // the arguments are the place where the assert occured, the text of the
335 // assert itself and the user-specified message
337 virtual void OnAssert(const wxChar
*file
,
341 #endif // __WXDEBUG__
343 // check that the wxBuildOptions object (constructed in the application
344 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
345 // options of the library and abort if it doesn't
346 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
);
348 // deprecated functions, please updae your code to not use them!
349 // -------------------------------------------------------------
351 #if WXWIN_COMPATIBILITY_2_2
352 // used by obsolete wxDebugMsg only
353 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
354 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
356 // TRUE if the application wants to get debug output
357 bool m_wantDebugOutput
;
358 #endif // WXWIN_COMPATIBILITY_2_2
360 // implementation only from now on
361 // -------------------------------
363 // helpers for dynamic wxApp construction
364 static void SetInitializerFunction(wxAppInitializerFunction fn
)
365 { m_appInitFn
= fn
; }
366 static wxAppInitializerFunction
GetInitializerFunction()
367 { return m_appInitFn
; }
369 // process all events in the wxPendingEvents list
370 virtual void ProcessPendingEvents();
372 // access to the command line arguments
377 // function used for dynamic wxApp creation
378 static wxAppInitializerFunction m_appInitFn
;
380 // application info (must be set from the user code)
381 wxString m_vendorName
, // vendor name (ACME Inc)
382 m_appName
, // app name
383 m_className
; // class name
386 // the main top level window - may be NULL
387 wxWindow
*m_topWindow
;
389 // if TRUE, exit the main loop when the last top level window is deleted
390 bool m_exitOnFrameDelete
;
392 // TRUE if the apps whats to use the best visual on systems where
393 // more than one are available (Sun, SGI, XFree86 4.0 ?)
394 bool m_useBestVisual
;
396 // does any of our windows has focus?
401 // ----------------------------------------------------------------------------
402 // now include the declaration of the real class
403 // ----------------------------------------------------------------------------
406 #if defined(__WXMSW__)
407 #include "wx/msw/app.h"
408 #elif defined(__WXMOTIF__)
409 #include "wx/motif/app.h"
410 #elif defined(__WXMGL__)
411 #include "wx/mgl/app.h"
412 #elif defined(__WXGTK__)
413 #include "wx/gtk/app.h"
414 #elif defined(__WXX11__)
415 #include "wx/x11/app.h"
416 #elif defined(__WXMAC__)
417 #include "wx/mac/app.h"
418 #elif defined(__WXPM__)
419 #include "wx/os2/app.h"
420 #elif defined(__WXSTUBS__)
421 #include "wx/stubs/app.h"
424 // can't use typedef because wxApp forward declared as a class
425 class WXDLLEXPORT wxApp
: public wxAppBase
430 // ----------------------------------------------------------------------------
432 // ----------------------------------------------------------------------------
434 // the one and only application object - use of wxTheApp in application code
435 // is discouraged, consider using DECLARE_APP() after which you may call
436 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
438 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
440 // ----------------------------------------------------------------------------
442 // ----------------------------------------------------------------------------
444 // event loop related functions only work in GUI programs
445 // ------------------------------------------------------
447 // Force an exit from main loop
448 extern void WXDLLEXPORT
wxExit();
450 // Yield to other apps/messages
451 extern bool WXDLLEXPORT
wxYield();
453 // Yield to other apps/messages
454 extern void WXDLLEXPORT
wxWakeUpIdle();
456 // Post a message to the given eventhandler which will be processed during the
457 // next event loop iteration
458 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
460 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
463 dest
->AddPendingEvent(event
);
465 dest
->ProcessEvent(event
);
469 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
470 // and call these functions instead at the program startup and termination
471 // -------------------------------------------------------------------------
475 // initialize the library (may be called as many times as needed, but each
476 // call to wxInitialize() must be matched by wxUninitialize())
477 extern bool WXDLLEXPORT
wxInitialize();
479 // clean up - the library can't be used any more after the last call to
481 extern void WXDLLEXPORT
wxUninitialize();
483 // create an object of this class on stack to initialize/cleanup thel ibrary
485 class WXDLLEXPORT wxInitializer
488 // initialize the library
489 wxInitializer() { m_ok
= wxInitialize(); }
491 // has the initialization been successful? (explicit test)
492 bool IsOk() const { return m_ok
; }
494 // has the initialization been successful? (implicit test)
495 operator bool() const { return m_ok
; }
497 // dtor only does clean up if we initialized the library properly
498 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
506 // ----------------------------------------------------------------------------
507 // macros for dynamic creation of the application object
508 // ----------------------------------------------------------------------------
510 // Having a global instance of this class allows wxApp to be aware of the app
511 // creator function. wxApp can then call this function to create a new app
512 // object. Convoluted, but necessary.
514 class WXDLLEXPORT wxAppInitializer
517 wxAppInitializer(wxAppInitializerFunction fn
)
518 { wxApp::SetInitializerFunction(fn
); }
521 // Here's a macro you can use if your compiler really, really wants main() to
522 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
525 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
526 #define IMPLEMENT_WXWIN_MAIN \
527 extern int wxEntry( int argc, char *argv[] ); \
528 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
529 #elif defined(__WXMAC__) && defined(__UNIX__)
530 // wxMac seems to have a specific wxEntry prototype
531 #define IMPLEMENT_WXWIN_MAIN \
532 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
533 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
534 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
535 // NT defines APIENTRY, 3.x not
536 #if !defined(WXAPIENTRY)
537 #define WXAPIENTRY WXFAR wxSTDCALL
541 #include "wx/msw/winundef.h"
543 #define IMPLEMENT_WXWIN_MAIN \
544 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
545 HINSTANCE hPrevInstance,\
546 LPSTR m_lpCmdLine, int nCmdShow)\
548 return wxEntry((WXHINSTANCE) hInstance,\
549 (WXHINSTANCE) hPrevInstance,\
550 m_lpCmdLine, nCmdShow);\
553 #define IMPLEMENT_WXWIN_MAIN
556 #ifdef __WXUNIVERSAL__
557 #include "wx/univ/theme.h"
559 #define IMPLEMENT_WX_THEME_SUPPORT \
560 WX_USE_THEME(win32); \
563 #define IMPLEMENT_WX_THEME_SUPPORT
566 // Use this macro if you want to define your own main() or WinMain() function
567 // and call wxEntry() from there.
568 #define IMPLEMENT_APP_NO_MAIN(appname) \
569 wxApp *wxCreateApp() \
571 wxApp::CheckBuildOptions(wxBuildOptions()); \
572 return new appname; \
574 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
575 appname& wxGetApp() { return *(appname *)wxTheApp; }
577 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
578 // wxUniversal builds
579 #define IMPLEMENT_APP_NO_THEMES(appname) \
580 IMPLEMENT_APP_NO_MAIN(appname) \
583 // Use this macro exactly once, the argument is the name of the wxApp-derived
584 // class which is the class of your application.
585 #define IMPLEMENT_APP(appname) \
586 IMPLEMENT_APP_NO_THEMES(appname) \
587 IMPLEMENT_WX_THEME_SUPPORT
589 // this macro can be used multiple times and just allows you to use wxGetApp()
591 #define DECLARE_APP(appname) extern appname& wxGetApp();