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1 \section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
6
7 As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9 You have the option of handling the \helpref{OnPaint}{wxscrolledwindowonpaint} handler
10 or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11 a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
15 scroll position.
16
17 \wxheading{Derived from}
18
19 \helpref{wxWindow}{wxwindow}\\
20 \helpref{wxEvtHandler}{wxevthandler}\\
21 \helpref{wxObject}{wxobject}
22
23 \wxheading{Window styles}
24
25 \twocolwidtha{5cm}
26 \begin{twocollist}\itemsep=0pt
27 \twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
28 \end{twocollist}
29
30 See also \helpref{window styles overview}{windowstyles}.
31
32 \wxheading{Remarks}
33
34 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
35 where a `page' can be interpreted to be the current visible portion of the window. For
36 more sophisticated applications, use the wxScrolledWindow implementation as a guide
37 to build your own scroll behaviour.
38
39 \wxheading{See also}
40
41 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
42
43 \latexignore{\rtfignore{\wxheading{Members}}}
44
45 \membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
46
47 \func{}{wxScrolledWindow}{\void}
48
49 Default constructor.
50
51 \func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
52 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
53 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
54
55 Constructor.
56
57 \wxheading{Parameters}
58
59 \docparam{parent}{Parent window.}
60
61 \docparam{id}{Window identifier. A value of -1 indicates a default value.}
62
63 \docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
64 is chosen.}
65
66 \docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
67 appropriately.}
68
69 \docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
70
71 \docparam{name}{Window name.}
72
73 \wxheading{Remarks}
74
75 The window is initially created without visible scrollbars.
76 Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
77 specify how big the virtual window size should be.
78
79 \membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
80
81 \func{}{\destruct{wxScrolledWindow}}{\void}
82
83 Destructor.
84
85 \membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
86
87 \func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
88 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
89 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
90
91 Creates the window for two-step construction. Derived classes
92 should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
93 for details.
94
95 \membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
96
97 \func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
98
99 Enable or disable physical scrolling in the given direction. Physical
100 scrolling is the physical transfer of bits up or down the
101 screen when a scroll event occurs. If the application scrolls by a
102 variable amount (e.g. if there are different font sizes) then physical
103 scrolling will not work, and you should switch it off.
104
105 \wxheading{Parameters}
106
107 \docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
108
109 \docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
110
111 \wxheading{Remarks}
112
113 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
114 by default.
115
116 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
117
118 \constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
119
120 Get the number of pixels per scroll unit (line), in each direction, as set
121 by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
122 scrolling in that direction.
123
124 \wxheading{Parameters}
125
126 \docparam{xUnit}{Receives the number of pixels per horizontal unit.}
127
128 \docparam{yUnit}{Receives the number of pixels per vertical unit.}
129
130 \wxheading{See also}
131
132 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
133 \helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
134
135 \membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
136
137 \constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
138
139 Gets the size in device units of the scrollable window area (as
140 opposed to the client size, which is the area of the window currently
141 visible).
142
143 \wxheading{Parameters}
144
145 \docparam{x}{Receives the length of the scrollable window, in pixels.}
146
147 \docparam{y}{Receives the height of the scrollable window, in pixels.}
148
149 \wxheading{Remarks}
150
151 Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
152 to translate these units to logical units.
153
154 \wxheading{See also}
155
156 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
157 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
158
159 \membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
160
161 \constfunc{bool}{IsRetained}{\void}
162
163 TRUE if the window has a backing bitmap.
164
165 \membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
166
167 \func{void}{PrepareDC}{\param{wxDC\& }{dc}}
168
169 Call this function to prepare the device context for drawing a scrolled image. It
170 sets the device origin according to the current scroll position.
171
172 PrepareDC is called automatically within the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} event
173 handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
174 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
175 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
176 call this function yourself. For example:
177
178 \begin{verbatim}
179 void MyWindow::OnEvent(wxMouseEvent& event)
180 {
181 wxClientDC dc(this);
182 PrepareDC(dc);
183
184 dc.SetPen(*wxBLACK_PEN);
185 float x, y;
186 event.Position(&x, &y);
187 if (xpos > -1 && ypos > -1 && event.Dragging())
188 {
189 dc.DrawLine(xpos, ypos, x, y);
190 }
191 xpos = x;
192 ypos = y;
193 }
194 \end{verbatim}
195
196 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
197
198 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
199
200 Called by the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} implementation
201 to allow the application to define painting behaviour without having to worry about
202 calling \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
203
204 \membersection{wxScrolledWindow::OnPaint}\label{wxscrolledwindowonpaint}
205
206 \func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
207
208 Sent to the window when the window must be refreshed.
209
210 For more details, see \helpref{wxWindow::OnPaint}{wxwindowonpaint}.
211
212 The default implementation for wxScrolledWindow's OnPaint handler is simply:
213
214 \begin{verbatim}
215 void wxScrolledWindow::OnPaint(wxPaintEvent& event)
216 {
217 wxPaintDC dc(this);
218 PrepareDC(dc);
219
220 OnDraw(dc);
221 }
222 \end{verbatim}
223
224 \membersection{wxScrolledWindow::OnScroll}\label{wxscrolledwindowonscroll}
225
226 \func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
227
228 Override this function to intercept scroll events. This
229 member function implements the default scroll behaviour. If
230 you do not call the default function, you will have to manage
231 all scrolling behaviour including drawing the window contents
232 at an appropriate position relative to the scrollbars.
233
234 For more details, see \helpref{wxWindow::OnScroll}{wxwindowonscroll}.
235
236 \wxheading{See also}
237
238 \helpref{wxScrollEvent}{wxscrollevent}
239
240 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
241
242 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
243
244 Scrolls a window so the view start is at the given point.
245
246 \wxheading{Parameters}
247
248 \docparam{x}{The x position to scroll to, in scroll units.}
249
250 \docparam{y}{The y position to scroll to, in scroll units.}
251
252 \wxheading{Remarks}
253
254 The positions are in scroll units, not pixels, so to convert to pixels you
255 will have to multiply by the number of pixels per scroll increment.
256 If either parameter is -1, that position will be ignored (no change in
257 that direction).
258
259 \wxheading{See also}
260
261 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
262 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
263
264 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
265
266 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
267 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
268 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
269
270 Sets up vertical and/or horizontal scrollbars.
271
272 \wxheading{Parameters}
273
274 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
275
276 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
277
278 \docparam{noUnitsX}{Number of units in the horizontal direction.}
279
280 \docparam{noUnitsY}{Number of units in the vertical direction.}
281
282 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
283
284 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
285
286 \wxheading{Remarks}
287
288 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
289 moved when the up or down scroll arrows are pressed.
290 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
291 window.
292
293 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
294
295 For example, the following gives a window horizontal and vertical
296 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
297 pixels) in each direction.
298
299 \begin{verbatim}
300 window->SetScrollbars(20, 20, 50, 50);
301 \end{verbatim}
302
303 wxScrolledWindow manages the page size itself,
304 using the current client window size as the page size.
305
306 Note that for more sophisticated scrolling applications, for example where
307 scroll steps may be variable according to the position in the document, it will be
308 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
309 adjusting the scrollbars appropriately.
310
311 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
312
313 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
314
315 Get the position at which the visible portion of the window starts.
316
317 \wxheading{Parameters}
318
319 \docparam{x}{Receives the first visible x position in scroll units.}
320
321 \docparam{y}{Receives the first visible y position in scroll units.}
322
323 \wxheading{Remarks}
324
325 If either of the scrollbars is not at the home position, {\it x} and/or
326 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
327 the application can use this function to efficiently redraw only the
328 visible portion of the window. The positions are in logical scroll
329 units, not pixels, so to convert to pixels you will have to multiply
330 by the number of pixels per scroll increment.
331
332 \wxheading{See also}
333
334 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
335