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[wxWidgets.git] / utils / glcanvas / samples / cube / cube.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: cube.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation
14 #pragma interface
15 #endif
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #ifndef WX_PRECOMP
25 #include "wx/wx.h"
26 #endif
27
28 #include "wx/log.h"
29
30 #include "cube.h"
31
32 // `Main program' equivalent, creating windows and returning main app frame
33 bool MyApp::OnInit(void)
34 {
35 wxLog::SetTraceMask(wxTraceMessages);
36
37 // Create the main frame window
38 MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
39
40 // Give it an icon
41 #ifdef wx_msw
42 frame->SetIcon(wxIcon("mondrian"));
43 #endif
44
45 // Make a menubar
46 wxMenu *fileMenu = new wxMenu;
47
48 fileMenu->Append(wxID_EXIT, "E&xit");
49 wxMenuBar *menuBar = new wxMenuBar;
50 menuBar->Append(fileMenu, "&File");
51 frame->SetMenuBar(menuBar);
52
53 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
54
55 // Show the frame
56 frame->Show(TRUE);
57
58 return TRUE;
59 }
60
61 IMPLEMENT_APP(MyApp)
62
63 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
64 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
65 END_EVENT_TABLE()
66
67 // My frame constructor
68 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
69 const wxSize& size, long style):
70 wxFrame(frame, -1, title, pos, size, style)
71 {
72 m_canvas = NULL;
73 }
74
75 // Intercept menu commands
76 void MyFrame::OnExit(wxCommandEvent& event)
77 {
78 Destroy();
79 }
80
81 bool MyFrame::OnClose(void)
82 {
83 return TRUE;
84 }
85
86 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
87 EVT_SIZE(TestGLCanvas::OnSize)
88 EVT_PAINT(TestGLCanvas::OnPaint)
89 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
90 END_EVENT_TABLE()
91
92 TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
93 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
94 wxGLCanvas(parent, id, pos, size, style, name)
95 {
96 m_init = FALSE;
97 }
98
99 TestGLCanvas::~TestGLCanvas(void)
100 {
101 }
102
103 void TestGLCanvas::OnPaint( wxPaintEvent& event )
104 {
105 // This is a dummy, to avoid an endless succession of paint messages.
106 // OnPaint handlers must always create a wxPaintDC.
107 wxPaintDC dc(this);
108
109 #ifndef __WXMOTIF__
110 if (!GetContext()) return;
111 #endif
112
113 SetCurrent();
114
115 /* init OpenGL once, but after SetCurrent */
116 if (!m_init)
117 {
118 InitGL();
119 m_init = TRUE;
120 }
121
122 /* clear color and depth buffers */
123 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
124
125 /* draw six faces of a cube */
126 glBegin(GL_QUADS);
127 glNormal3f( 0.0F, 0.0F, 1.0F);
128 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
129 glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
130
131 glNormal3f( 0.0F, 0.0F,-1.0F);
132 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
133 glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
134
135 glNormal3f( 0.0F, 1.0F, 0.0F);
136 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
137 glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
138
139 glNormal3f( 0.0F,-1.0F, 0.0F);
140 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
141 glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
142
143 glNormal3f( 1.0F, 0.0F, 0.0F);
144 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
145 glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
146
147 glNormal3f(-1.0F, 0.0F, 0.0F);
148 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
149 glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
150 glEnd();
151
152 SwapBuffers();
153 }
154
155 void TestGLCanvas::OnSize(wxSizeEvent& event)
156 {
157 int width, height;
158 GetClientSize(& width, & height);
159
160 #ifndef __WXMOTIF__
161 if (GetContext())
162 #endif
163 {
164 SetCurrent();
165 glViewport(0, 0, width, height);
166 }
167 }
168
169 void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
170 {
171 // Do nothing, to avoid flashing.
172 }
173
174 void TestGLCanvas::InitGL(void)
175 {
176 /* set viewing projection */
177 glMatrixMode(GL_PROJECTION);
178 glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
179
180 /* position viewer */
181 glMatrixMode(GL_MODELVIEW);
182 glTranslatef(0.0F, 0.0F, -2.0F);
183
184 /* position object */
185 glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
186 glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
187
188 glEnable(GL_DEPTH_TEST);
189 glEnable(GL_LIGHTING);
190 glEnable(GL_LIGHT0);
191 }
192