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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.cpp
3 // Purpose: wxWave class implementation: optional
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "wave.h"
14 #endif
15
16 #include "wx/object.h"
17 #include "wx/string.h"
18 #include "wx/wave.h"
19
20 wxWave::wxWave()
21 : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
22 {
23 }
24
25 wxWave::wxWave(const wxString& sFileName, bool isResource)
26 : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
27 {
28 Create(sFileName, isResource);
29 }
30
31
32 wxWave::~wxWave()
33 {
34 Free();
35 }
36
37
38 bool wxWave::Create(const wxString& fileName, bool isResource)
39 {
40 bool ret = false;
41 m_sndname = fileName;
42 m_isResource = isResource;
43
44 if (m_isResource)
45 ret = true;
46 else
47 { /*
48 if (sndChan)
49 { // we're playing
50 FSClose(SndRefNum);
51 SndRefNum = 0;
52 SndDisposeChannel(sndChan, TRUE);
53 free(sndChan);
54 sndChan = 0;
55 KillTimer(0,timerID);
56 }
57
58 if (!lpSnd)
59 return true;
60
61 if (_access(lpSnd,0)) // no file, no service
62 return false;
63
64 // Allocate SndChannel
65 sndChan = (SndChannelPtr) malloc (sizeof(SndChannel));
66
67 if (!sndChan)
68 return false;
69
70 sndChan->qLength = 128;
71
72 if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0))
73 {
74 free(sndChan);
75 sndChan = 0;
76 return false;
77 }
78
79 if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd)))
80 {
81 SndDisposeChannel(sndChan, TRUE);
82 free(sndChan);
83 sndChan = 0;
84
85 return false;
86 }
87
88 bool async = false;
89
90 if (fdwSound & SND_ASYNC)
91 async = true;
92
93 if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr)
94 {
95 FSClose (SndRefNum);
96 SndRefNum = 0;
97 SndDisposeChannel (sndChan, TRUE);
98 free (sndChan);
99 sndChan = 0;
100 return false;
101 }
102
103 if (async)
104 { // haven't finish yet
105 timerID = SetTimer(0, 0, 250, TimerCallBack);
106 }
107 else
108 {
109 FSClose (SndRefNum);
110 SndRefNum = 0;
111 SndDisposeChannel (sndChan, TRUE);
112 free (sndChan);
113 sndChan = 0;
114 }*/
115 }
116
117 return ret;
118 }
119
120
121 //don't know what to do with looped, wth
122 bool wxWave::Play(bool async, bool looped) const
123 {
124 char lpSnd[32];
125 bool ret = false;
126
127 if (m_isResource)
128 {
129 strcpy(lpSnd, m_sndname);
130 c2pstr((char *) lpSnd);
131 SndListHandle hSnd;
132
133 hSnd = (SndListHandle) GetNamedResource('snd ',(const unsigned char *) lpSnd);
134
135 if ((hSnd != NULL) && (SndPlay(m_sndChan, hSnd, async) == noErr))
136 ret = true;
137 }
138
139 return ret;
140 }
141
142
143 bool wxWave::Free()
144 {
145 bool ret = false;
146
147 if (m_isResource)
148 {
149 m_sndname.Empty();
150 ret = true;
151 }
152 else
153 {
154 //TODO,
155 }
156
157 return ret;
158 }
159
160
161 //code below is from an old implementation used for telinfo with MSVC crossplatform support
162 //technology proceeds, so it would be the wisest to drop this code, but it's left here just
163 //for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3
164
165 /*static short MacOpenSndFile (char * path)
166 {
167 VolumeParam vp;
168 FSSpec fspec;
169 Str255 name;
170 char *c;
171
172 // first, get the volume reference number for the file. Start by
173 // making a Pstring with just the volume name
174 strcpy ((char *) name, path);
175 if (c = strchr ((char *) name, ':'))
176 {
177 c++;
178 *c = '\0';
179 }
180
181 c2pstr ((char *) name);
182 vp.ioCompletion = 0;
183 vp.ioVolIndex = -1;
184 vp.ioNamePtr = name;
185 vp.ioVRefNum = 0;
186
187 if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr)
188 return 0;
189
190 // next, buld an FSSpec for the file
191 strcpy ((char *) name, path);
192 c2pstr ((char *) name);
193 if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr)
194 return 0;
195
196 short frefnum;
197 // now open the file, and return it's reference number
198 if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr)
199 return 0;
200
201 return frefnum;
202 }
203
204
205 void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime)
206 {
207 if(!sndChan)
208 {
209 KillTimer(0,timerID);
210 return;
211 }
212
213 SCStatus scstat;
214
215 if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) {
216 if (scstat.scChannelPaused || scstat.scChannelBusy)
217 return; // not done yet
218 }
219
220 // either error or done.
221 FSClose (SndRefNum);
222 SndRefNum = 0;
223 SndDisposeChannel (sndChan, TRUE);
224 free (sndChan);
225 sndChan = 0;
226 KillTimer(0,timerID);
227 }*/
228
229