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Forgot about the drag source delegate, which is the perfect place to put GiveFeedback...
[wxWidgets.git] / src / osx / iphone / evtloop.mm
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/iphone/evtloop.mm
3 // Purpose: implementation of wxEventLoop for OS X
4 // Author: Vadim Zeitlin, Stefan Csomor
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/log.h"
34
35 #include "wx/osx/private.h"
36
37 // ============================================================================
38 // wxEventLoop implementation
39 // ============================================================================
40
41 /*
42 static int CalculateUIEventMaskFromEventCategory(wxEventCategory cat)
43 {
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57 #endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 UIApplicationDefinedMask = 1 << UIApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75 }
76 */
77
78 wxGUIEventLoop::wxGUIEventLoop()
79 {
80 m_sleepTime = 0.0;
81 }
82
83 void wxGUIEventLoop::WakeUp()
84 {
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88 }
89
90 CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
91 {
92 return CFRunLoopGetCurrent();
93 }
94
95 bool wxGUIEventLoop::Pending() const
96 {
97 wxMacAutoreleasePool autoreleasepool;
98 // a pointer to the event is returned if there is one, or nil if not
99 /*
100 return [[UIApplication sharedApplication]
101 nextEventMatchingMask: NSAnyEventMask
102 untilDate: nil
103 inMode: NSDefaultRunLoopMode
104 dequeue: NO];
105 */
106 return false;
107 }
108
109 bool wxGUIEventLoop::Dispatch()
110 {
111 if ( !wxTheApp )
112 return false;
113
114 wxMacAutoreleasePool autoreleasepool;
115
116 /*
117 if(UIEvent *event = [[UIApplication sharedApplication]
118 nextEventMatchingMask:NSAnyEventMask
119 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
120 inMode:NSDefaultRunLoopMode
121 dequeue: YES])
122 {
123 m_sleepTime = 0.0;
124 [[UIApplication sharedApplication] sendEvent: event];
125 }
126 else
127 */
128 {
129 if ( wxTheApp->ProcessIdle() )
130 m_sleepTime = 0.0 ;
131 else
132 {
133 m_sleepTime = 1.0;
134 #if wxUSE_THREADS
135 wxMutexGuiLeave();
136 wxMilliSleep(20);
137 wxMutexGuiEnter();
138 #endif
139 }
140 }
141
142 return true;
143 }
144
145 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
146 {
147 #if wxUSE_THREADS
148 // Yielding from a non-gui thread needs to bail out, otherwise we end up
149 // possibly sending events in the thread too.
150 if ( !wxThread::IsMain() )
151 {
152 return true;
153 }
154 #endif // wxUSE_THREADS
155
156 m_isInsideYield = true;
157 m_eventsToProcessInsideYield = eventsToProcess;
158
159 #if wxUSE_LOG
160 // disable log flushing from here because a call to wxYield() shouldn't
161 // normally result in message boxes popping up &c
162 wxLog::Suspend();
163 #endif // wxUSE_LOG
164
165 // process all pending events:
166 while ( Pending() )
167 Dispatch();
168
169 // it's necessary to call ProcessIdle() to update the frames sizes which
170 // might have been changed (it also will update other things set from
171 // OnUpdateUI() which is a nice (and desired) side effect)
172 while ( ProcessIdle() ) {}
173
174 #if wxUSE_LOG
175 wxLog::Resume();
176 #endif // wxUSE_LOG
177 m_isInsideYield = false;
178
179 return true;
180 }
181
182 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
183 {
184 wxMacAutoreleasePool autoreleasepool;
185 /*
186 UIEvent *event = [[UIApplication sharedApplication]
187 nextEventMatchingMask:NSAnyEventMask
188 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
189 inMode:NSDefaultRunLoopMode
190 dequeue: YES];
191 if ( !event )
192 return -1;
193
194 [NSApp sendEvent: event];
195 */
196 return true;
197 }