1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
228 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
230 wxSize disp
= wxGetDisplaySize();
233 for (int y
=0; y
<disp
.y
; y
++)
235 // Reverse the order of the bottom 4 bits
236 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
238 region
.Union(0, y
, disp
.x
, 1);
240 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
244 class wxPseudoTransparentFrame
: public wxFrame
247 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
248 wxWindowID id
= wxID_ANY
,
249 const wxString
& title
= wxEmptyString
,
250 const wxPoint
& pos
= wxDefaultPosition
,
251 const wxSize
& size
= wxDefaultSize
,
252 long style
= wxDEFAULT_FRAME_STYLE
,
253 const wxString
&name
= wxT("frame"))
255 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
260 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
261 g_object_ref(m_widget
);
263 if (parent
) parent
->AddChild(this);
265 g_signal_connect( m_widget
, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
270 col
.green
= 192 * 256;
271 col
.blue
= 255 * 256;
272 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
275 bool SetTransparent(wxByte
WXUNUSED(alpha
))
281 virtual void DoSetSizeHints( int minW
, int minH
,
285 // the real wxFrame method doesn't work for us because we're not really
286 // a top level window so skip it
287 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
291 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
294 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
301 // -- static utility functions --
303 static wxBitmap
wxPaneCreateStippleBitmap()
305 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
306 wxImage
img(2,2,data
,true);
307 return wxBitmap(img
);
310 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
312 wxBitmap stipple
= wxPaneCreateStippleBitmap();
313 wxBrush
brush(stipple
);
316 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
317 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
319 dc
.SetPen(*wxTRANSPARENT_PEN
);
321 dc
.SetLogicalFunction(wxXOR
);
322 dc
.DrawRectangle(rect
);
328 // CopyDocksAndPanes() - this utility function creates copies of
329 // the dock and pane info. wxAuiDockInfo's usually contain pointers
330 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
331 // reconstruct that relationship in the new dock info and pane info arrays
333 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
334 wxAuiPaneInfoArray
& dest_panes
,
335 const wxAuiDockInfoArray
& src_docks
,
336 const wxAuiPaneInfoArray
& src_panes
)
338 dest_docks
= src_docks
;
339 dest_panes
= src_panes
;
340 int i
, j
, k
, dock_count
, pc1
, pc2
;
341 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
343 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
344 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
345 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
346 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
347 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
351 // GetMaxLayer() is an internal function which returns
352 // the highest layer inside the specified dock
353 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
356 int i
, dock_count
, max_layer
= 0;
357 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
359 wxAuiDockInfo
& dock
= docks
.Item(i
);
360 if (dock
.dock_direction
== dock_direction
&&
361 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
362 max_layer
= dock
.dock_layer
;
368 // GetMaxRow() is an internal function which returns
369 // the highest layer inside the specified dock
370 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
372 int i
, pane_count
, max_row
= 0;
373 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
375 wxAuiPaneInfo
& pane
= panes
.Item(i
);
376 if (pane
.dock_direction
== direction
&&
377 pane
.dock_layer
== layer
&&
378 pane
.dock_row
> max_row
)
379 max_row
= pane
.dock_row
;
386 // DoInsertDockLayer() is an internal function that inserts a new dock
387 // layer by incrementing all existing dock layer values by one
388 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
393 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
395 wxAuiPaneInfo
& pane
= panes
.Item(i
);
396 if (!pane
.IsFloating() &&
397 pane
.dock_direction
== dock_direction
&&
398 pane
.dock_layer
>= dock_layer
)
403 // DoInsertDockLayer() is an internal function that inserts a new dock
404 // row by incrementing all existing dock row values by one
405 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
411 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
413 wxAuiPaneInfo
& pane
= panes
.Item(i
);
414 if (!pane
.IsFloating() &&
415 pane
.dock_direction
== dock_direction
&&
416 pane
.dock_layer
== dock_layer
&&
417 pane
.dock_row
>= dock_row
)
422 // DoInsertDockLayer() is an internal function that inserts a space for
423 // another dock pane by incrementing all existing dock row values by one
424 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
431 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
433 wxAuiPaneInfo
& pane
= panes
.Item(i
);
434 if (!pane
.IsFloating() &&
435 pane
.dock_direction
== dock_direction
&&
436 pane
.dock_layer
== dock_layer
&&
437 pane
.dock_row
== dock_row
&&
438 pane
.dock_pos
>= dock_pos
)
443 // FindDocks() is an internal function that returns a list of docks which meet
444 // the specified conditions in the parameters and returns a sorted array
445 // (sorted by layer and then row)
446 static void FindDocks(wxAuiDockInfoArray
& docks
,
450 wxAuiDockInfoPtrArray
& arr
)
452 int begin_layer
= dock_layer
;
453 int end_layer
= dock_layer
;
454 int begin_row
= dock_row
;
455 int end_row
= dock_row
;
456 int dock_count
= docks
.GetCount();
457 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
459 // discover the maximum dock layer and the max row
460 for (i
= 0; i
< dock_count
; ++i
)
462 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
463 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
466 // if no dock layer was specified, search all dock layers
467 if (dock_layer
== -1)
470 end_layer
= max_layer
;
473 // if no dock row was specified, search all dock row
482 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
483 for (row
= begin_row
; row
<= end_row
; ++row
)
484 for (i
= 0; i
< dock_count
; ++i
)
486 wxAuiDockInfo
& d
= docks
.Item(i
);
487 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
489 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
495 // FindPaneInDock() looks up a specified window pointer inside a dock.
496 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
497 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
499 int i
, count
= dock
.panes
.GetCount();
500 for (i
= 0; i
< count
; ++i
)
502 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
503 if (p
->window
== window
)
509 // RemovePaneFromDocks() removes a pane window from all docks
510 // with a possible exception specified by parameter "ex_cept"
511 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
513 wxAuiDockInfo
* ex_cept
= NULL
)
516 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
518 wxAuiDockInfo
& d
= docks
.Item(i
);
521 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
528 // This function works fine, and may be used in the future
530 // RenumberDockRows() takes a dock and assigns sequential numbers
531 // to existing rows. Basically it takes out the gaps; so if a
532 // dock has rows with numbers 0,2,5, they will become 0,1,2
533 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
536 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
538 wxAuiDockInfo& dock = *docks.Item(i);
542 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
543 dock.panes.Item(j)->dock_row = i;
549 // SetActivePane() sets the active pane, as well as cycles through
550 // every other pane and makes sure that all others' active flags
552 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
555 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
557 wxAuiPaneInfo
& pane
= panes
.Item(i
);
558 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
559 if (pane
.window
== active_pane
)
560 pane
.state
|= wxAuiPaneInfo::optionActive
;
565 // this function is used to sort panes by dock position
566 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
568 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
574 // this utility class implements a proportional sizer
575 // as it existed in wxWidgets 2.8 and before.
577 class wxAuiProportionalBoxSizer
: public wxBoxSizer
580 wxAuiProportionalBoxSizer(int orientation
) : wxBoxSizer(orientation
) { }
584 if (m_children
.GetCount() == 0)
587 int fixed_height
= 0;
590 wxSizerItemList::compatibility_iterator node
;
592 // find fixed width and height, as well
593 // as the total stretchable proportions
594 node
= m_children
.GetFirst();
597 wxSizerItem
*item
= node
->GetData();
601 stretchable
+= item
->GetProportion();
603 wxSize
size(item
->GetMinSizeWithBorder());
604 if (item
->GetProportion() == 0)
606 if (m_orient
== wxVERTICAL
)
608 fixed_height
+= size
.y
;
609 fixed_width
= wxMax(fixed_width
, size
.x
);
613 fixed_width
+= size
.x
;
614 fixed_height
= wxMax(fixed_height
, size
.y
);
619 node
= node
->GetNext();
623 // delta specifies the total amount to be allocated to stretch spaces
627 if (m_orient
== wxHORIZONTAL
)
628 delta
= m_size
.x
- fixed_width
;
630 delta
= m_size
.y
- fixed_height
;
633 // go through each item and assign sizes
634 wxPoint
pt(m_position
);
635 node
= m_children
.GetFirst();
638 wxSizerItem
* item
= node
->GetData();
642 wxSize
size(item
->GetMinSizeWithBorder());
644 if (m_orient
== wxVERTICAL
)
646 wxCoord height
= size
.y
;
647 if (item
->GetProportion())
649 height
= (delta
* item
->GetProportion()) / stretchable
;
651 stretchable
-= item
->GetProportion();
654 wxPoint
child_pos(pt
);
655 wxSize
child_size(size
.x
, height
);
657 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
658 child_size
.x
= m_size
.x
;
659 else if (item
->GetFlag() & wxALIGN_RIGHT
)
660 child_pos
.x
+= m_size
.x
- size
.x
;
661 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_HORIZONTAL
))
662 child_pos
.x
+= (m_size
.x
- size
.x
) / 2;
664 item
->SetDimension(child_pos
, child_size
);
670 wxCoord width
= size
.x
;
671 if (item
->GetProportion())
673 width
= (delta
* item
->GetProportion()) / stretchable
;
675 stretchable
-= item
->GetProportion();
678 wxPoint
child_pos(pt
);
679 wxSize
child_size(width
, size
.y
);
681 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
682 child_size
.y
= m_size
.y
;
683 else if (item
->GetFlag() & wxALIGN_BOTTOM
)
684 child_pos
.y
+= m_size
.y
- size
.y
;
685 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_VERTICAL
))
686 child_pos
.y
+= (m_size
.y
- size
.y
) / 2;
688 item
->SetDimension(child_pos
, child_size
);
694 node
= node
->GetNext();
702 // -- wxAuiManager class implementation --
705 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
706 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
707 EVT_AUI_RENDER(wxAuiManager::OnRender
)
708 EVT_PAINT(wxAuiManager::OnPaint
)
709 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
710 EVT_SIZE(wxAuiManager::OnSize
)
711 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
712 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
713 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
714 EVT_MOTION(wxAuiManager::OnMotion
)
715 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
716 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
717 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
718 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
722 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
724 m_action
= actionNone
;
725 m_action_window
= NULL
;
726 m_last_mouse_move
= wxPoint();
727 m_hover_button
= NULL
;
728 m_art
= new wxAuiDefaultDockArt
;
732 m_has_maximized
= false;
734 m_dock_constraint_x
= 0.3;
735 m_dock_constraint_y
= 0.3;
737 m_currentDragItem
= -1;
741 SetManagedWindow(managed_wnd
);
745 wxAuiManager::~wxAuiManager()
747 // NOTE: It's possible that the windows have already been destroyed by the
748 // time this dtor is called, so this loop can result in memory access via
749 // invalid pointers, resulting in a crash. So it will be disabled while
750 // waiting for a better solution.
752 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
754 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
755 if (pinfo
.window
&& !pinfo
.window
->GetParent())
763 // creates a floating frame for the windows
764 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
765 const wxAuiPaneInfo
& pane_info
)
767 return new wxAuiFloatingFrame(parent
, this, pane_info
);
770 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
772 // if a key modifier is pressed while dragging the frame,
773 // don't dock the window
774 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
777 // GetPane() looks up a wxAuiPaneInfo structure based
778 // on the supplied window pointer. Upon failure, GetPane()
779 // returns an empty wxAuiPaneInfo, a condition which can be checked
780 // by calling wxAuiPaneInfo::IsOk().
782 // The pane info's structure may then be modified. Once a pane's
783 // info is modified, wxAuiManager::Update() must be called to
784 // realize the changes in the UI.
786 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
789 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
791 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
792 if (p
.window
== window
)
795 return wxAuiNullPaneInfo
;
798 // this version of GetPane() looks up a pane based on a
799 // 'pane name', see above comment for more info
800 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
803 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
805 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
809 return wxAuiNullPaneInfo
;
812 // GetAllPanes() returns a reference to all the pane info structures
813 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
818 // HitTest() is an internal function which determines
819 // which UI item the specified coordinates are over
820 // (x,y) specify a position in client coordinates
821 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
823 wxAuiDockUIPart
* result
= NULL
;
826 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
828 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
830 // we are not interested in typeDock, because this space
831 // isn't used to draw anything, just for measurements;
832 // besides, the entire dock area is covered with other
833 // rectangles, which we are interested in.
834 if (item
->type
== wxAuiDockUIPart::typeDock
)
837 // if we already have a hit on a more specific item, we are not
838 // interested in a pane hit. If, however, we don't already have
839 // a hit, returning a pane hit is necessary for some operations
840 if ((item
->type
== wxAuiDockUIPart::typePane
||
841 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
844 // if the point is inside the rectangle, we have a hit
845 if (item
->rect
.Contains(x
,y
))
853 // SetFlags() and GetFlags() allow the owner to set various
854 // options which are global to wxAuiManager
855 void wxAuiManager::SetFlags(unsigned int flags
)
857 // find out if we have to call UpdateHintWindowConfig()
858 bool update_hint_wnd
= false;
859 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
860 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
861 wxAUI_MGR_RECTANGLE_HINT
;
862 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
863 update_hint_wnd
= true;
871 UpdateHintWindowConfig();
875 unsigned int wxAuiManager::GetFlags() const
880 // Convenience function
881 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
883 // With Core Graphics on Mac, it's not possible to show sash feedback,
884 // so we'll always use live update instead.
885 #if defined(__WXMAC__)
886 wxUnusedVar(manager
);
889 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
893 // don't use these anymore as they are deprecated
894 // use Set/GetManagedFrame() instead
895 void wxAuiManager::SetFrame(wxFrame
* frame
)
897 SetManagedWindow((wxWindow
*)frame
);
900 wxFrame
* wxAuiManager::GetFrame() const
902 return (wxFrame
*)m_frame
;
906 // this function will return the aui manager for a given
907 // window. The |window| parameter should be any child window
908 // or grand-child window (and so on) of the frame/window
909 // managed by wxAuiManager. The |window| parameter does not
910 // need to be managed by the manager itself.
911 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
913 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
914 evt
.SetManager(NULL
);
915 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
916 if (!window
->GetEventHandler()->ProcessEvent(evt
))
919 return evt
.GetManager();
923 void wxAuiManager::UpdateHintWindowConfig()
925 // find out if the the system can do transparent frames
926 bool can_do_transparent
= false;
928 wxWindow
* w
= m_frame
;
931 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
933 wxFrame
* f
= static_cast<wxFrame
*>(w
);
934 can_do_transparent
= f
->CanSetTransparent();
942 // if there is an existing hint window, delete it
945 m_hint_wnd
->Destroy();
952 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
954 // Make a window to use for a transparent hint
955 #if defined(__WXMSW__) || defined(__WXGTK__)
956 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
957 wxDefaultPosition
, wxSize(1,1),
958 wxFRAME_TOOL_WINDOW
|
959 wxFRAME_FLOAT_ON_PARENT
|
963 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
964 #elif defined(__WXMAC__)
965 // Using a miniframe with float and tool styles keeps the parent
966 // frame activated and highlighted as such...
967 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
968 wxDefaultPosition
, wxSize(1,1),
969 wxFRAME_FLOAT_ON_PARENT
970 | wxFRAME_TOOL_WINDOW
);
971 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
972 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
974 // Can't set the bg colour of a Frame in wxMac
975 wxPanel
* p
= new wxPanel(m_hint_wnd
);
977 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
978 // color that is really hard to see, especially transparent.
979 // Until a better system color is decided upon we'll just use
981 p
->SetBackgroundColour(*wxBLUE
);
987 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
988 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
990 // system can't support transparent fade, or the venetian
991 // blinds effect was explicitly requested
992 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
997 wxFRAME_TOOL_WINDOW
|
998 wxFRAME_FLOAT_ON_PARENT
|
1001 m_hint_fademax
= 128;
1007 // SetManagedWindow() is usually called once when the frame
1008 // manager class is being initialized. "frame" specifies
1009 // the frame which should be managed by the frame mananger
1010 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
1012 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
1015 m_frame
->PushEventHandler(this);
1018 // if the owner is going to manage an MDI parent frame,
1019 // we need to add the MDI client window as the default
1022 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
1024 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
1025 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
1027 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1029 AddPane(client_window
,
1030 wxAuiPaneInfo().Name(wxT("mdiclient")).
1031 CenterPane().PaneBorder(false));
1033 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
1035 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
1036 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
1037 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1039 AddPane(client_window
,
1040 wxAuiPaneInfo().Name(wxT("mdiclient")).
1041 CenterPane().PaneBorder(false));
1046 UpdateHintWindowConfig();
1050 // UnInit() must be called, usually in the destructor
1051 // of the frame class. If it is not called, usually this
1052 // will result in a crash upon program exit
1053 void wxAuiManager::UnInit()
1057 m_frame
->RemoveEventHandler(this);
1061 // GetManagedWindow() returns the window pointer being managed
1062 wxWindow
* wxAuiManager::GetManagedWindow() const
1067 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
1072 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
1074 // first, give the owner frame a chance to override
1077 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
1081 ProcessEvent(event
);
1084 // SetArtProvider() instructs wxAuiManager to use the
1085 // specified art provider for all drawing calls. This allows
1086 // plugable look-and-feel features. The pointer that is
1087 // passed to this method subsequently belongs to wxAuiManager,
1088 // and is deleted in the frame manager destructor
1089 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
1091 // delete the last art provider, if any
1094 // assign the new art provider
1095 m_art
= art_provider
;
1099 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
1101 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1103 // check if the pane has a valid window
1107 // check if the window is already managed by us
1108 if (GetPane(pane_info
.window
).IsOk())
1111 // check if the pane name already exists, this could reveal a
1112 // bug in the library user's application
1113 bool already_exists
= false;
1114 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
1116 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1117 already_exists
= true;
1120 // if the new pane is docked then we should undo maximize
1121 if (pane_info
.IsDocked())
1122 RestoreMaximizedPane();
1124 m_panes
.Add(pane_info
);
1126 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1128 // set the pane window
1129 pinfo
.window
= window
;
1132 // if the pane's name identifier is blank, create a random string
1133 if (pinfo
.name
.empty() || already_exists
)
1135 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1136 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
1137 (unsigned int)time(NULL
),
1139 (unsigned int)GetTickCount(),
1141 (unsigned int)clock(),
1143 (unsigned long)m_panes
.GetCount());
1146 // set initial proportion (if not already set)
1147 if (pinfo
.dock_proportion
== 0)
1148 pinfo
.dock_proportion
= 100000;
1150 if (pinfo
.HasMaximizeButton())
1152 wxAuiPaneButton button
;
1153 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1154 pinfo
.buttons
.Add(button
);
1157 if (pinfo
.HasPinButton())
1159 wxAuiPaneButton button
;
1160 button
.button_id
= wxAUI_BUTTON_PIN
;
1161 pinfo
.buttons
.Add(button
);
1164 if (pinfo
.HasCloseButton())
1166 wxAuiPaneButton button
;
1167 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1168 pinfo
.buttons
.Add(button
);
1171 if (pinfo
.HasGripper())
1173 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1175 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1176 // have a gripper control. The toolbar's built-in gripper
1177 // meshes better with the look and feel of the control than ours,
1178 // so turn wxAuiManager's gripper off, and the toolbar's on.
1180 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1181 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1182 tb
->SetGripperVisible(true);
1187 if (pinfo
.best_size
== wxDefaultSize
&&
1190 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1193 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1195 // GetClientSize() doesn't get the best size for
1196 // a toolbar under some newer versions of wxWidgets,
1197 // so use GetBestSize()
1198 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1200 #endif // wxUSE_TOOLBAR
1202 if (pinfo
.min_size
!= wxDefaultSize
)
1204 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1205 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1206 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1207 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1216 bool wxAuiManager::AddPane(wxWindow
* window
,
1218 const wxString
& caption
)
1220 wxAuiPaneInfo pinfo
;
1221 pinfo
.Caption(caption
);
1224 case wxTOP
: pinfo
.Top(); break;
1225 case wxBOTTOM
: pinfo
.Bottom(); break;
1226 case wxLEFT
: pinfo
.Left(); break;
1227 case wxRIGHT
: pinfo
.Right(); break;
1228 case wxCENTER
: pinfo
.CenterPane(); break;
1230 return AddPane(window
, pinfo
);
1233 bool wxAuiManager::AddPane(wxWindow
* window
,
1234 const wxAuiPaneInfo
& pane_info
,
1235 const wxPoint
& drop_pos
)
1237 if (!AddPane(window
, pane_info
))
1240 wxAuiPaneInfo
& pane
= GetPane(window
);
1242 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1247 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1250 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1252 // shift the panes around, depending on the insert level
1253 switch (insert_level
)
1255 case wxAUI_INSERT_PANE
:
1256 DoInsertPane(m_panes
,
1257 pane_info
.dock_direction
,
1258 pane_info
.dock_layer
,
1260 pane_info
.dock_pos
);
1262 case wxAUI_INSERT_ROW
:
1263 DoInsertDockRow(m_panes
,
1264 pane_info
.dock_direction
,
1265 pane_info
.dock_layer
,
1266 pane_info
.dock_row
);
1268 case wxAUI_INSERT_DOCK
:
1269 DoInsertDockLayer(m_panes
,
1270 pane_info
.dock_direction
,
1271 pane_info
.dock_layer
);
1275 // if the window already exists, we are basically just moving/inserting the
1276 // existing window. If it doesn't exist, we need to add it and insert it
1277 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1278 if (!existing_pane
.IsOk())
1280 return AddPane(window
, pane_info
);
1284 if (pane_info
.IsFloating())
1286 existing_pane
.Float();
1287 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1288 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1289 if (pane_info
.floating_size
!= wxDefaultSize
)
1290 existing_pane
.FloatingSize(pane_info
.floating_size
);
1294 // if the new pane is docked then we should undo maximize
1295 RestoreMaximizedPane();
1297 existing_pane
.Direction(pane_info
.dock_direction
);
1298 existing_pane
.Layer(pane_info
.dock_layer
);
1299 existing_pane
.Row(pane_info
.dock_row
);
1300 existing_pane
.Position(pane_info
.dock_pos
);
1308 // DetachPane() removes a pane from the frame manager. This
1309 // method will not destroy the window that is removed.
1310 bool wxAuiManager::DetachPane(wxWindow
* window
)
1312 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1315 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1317 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1318 if (p
.window
== window
)
1322 // we have a floating frame which is being detached. We need to
1323 // reparent it to m_frame and destroy the floating frame
1326 p
.window
->SetSize(1,1);
1328 if (p
.frame
->IsShown())
1329 p
.frame
->Show(false);
1331 // reparent to m_frame and destroy the pane
1332 if (m_action_window
== p
.frame
)
1334 m_action_window
= NULL
;
1337 p
.window
->Reparent(m_frame
);
1338 p
.frame
->SetSizer(NULL
);
1343 // make sure there are no references to this pane in our uiparts,
1344 // just in case the caller doesn't call Update() immediately after
1345 // the DetachPane() call. This prevets obscure crashes which would
1346 // happen at window repaint if the caller forgets to call Update()
1348 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1350 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1351 if (part
.pane
== &p
)
1353 m_uiparts
.RemoveAt(pi
);
1360 m_panes
.RemoveAt(i
);
1367 // ClosePane() destroys or hides the pane depending on its flags
1368 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1370 // if we were maximized, restore
1371 if (pane_info
.IsMaximized())
1373 RestorePane(pane_info
);
1376 // first, hide the window
1377 if (pane_info
.window
&& pane_info
.window
->IsShown())
1379 pane_info
.window
->Show(false);
1382 // make sure that we are the parent of this window
1383 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1385 pane_info
.window
->Reparent(m_frame
);
1388 // if we have a frame, destroy it
1389 if (pane_info
.frame
)
1391 pane_info
.frame
->Destroy();
1392 pane_info
.frame
= NULL
;
1395 // now we need to either destroy or hide the pane
1396 if (pane_info
.IsDestroyOnClose())
1398 wxWindow
* window
= pane_info
.window
;
1411 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1415 // un-maximize and hide all other panes
1416 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1418 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1419 if (!p
.IsToolbar() && !p
.IsFloating())
1423 // save hidden state
1424 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1425 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1427 // hide the pane, because only the newly
1428 // maximized pane should show
1433 // mark ourselves maximized
1434 pane_info
.Maximize();
1436 m_has_maximized
= true;
1438 // last, show the window
1439 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1441 pane_info
.window
->Show(true);
1445 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1449 // restore all the panes
1450 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1452 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1455 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1456 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1460 // mark ourselves non-maximized
1461 pane_info
.Restore();
1462 m_has_maximized
= false;
1464 // last, show the window
1465 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1467 pane_info
.window
->Show(true);
1471 void wxAuiManager::RestoreMaximizedPane()
1475 // restore all the panes
1476 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1478 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1479 if (p
.IsMaximized())
1487 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1488 // in the input string. This is an internal functions which is
1489 // used for saving perspectives
1490 static wxString
EscapeDelimiters(const wxString
& s
)
1493 result
.Alloc(s
.length());
1494 const wxChar
* ch
= s
.c_str();
1497 if (*ch
== wxT(';') || *ch
== wxT('|'))
1498 result
+= wxT('\\');
1505 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1507 wxString result
= wxT("name=");
1508 result
+= EscapeDelimiters(pane
.name
);
1511 result
+= wxT("caption=");
1512 result
+= EscapeDelimiters(pane
.caption
);
1515 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1516 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1517 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1518 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1519 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1520 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1521 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1522 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1523 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1524 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1525 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1526 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1527 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1528 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1529 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1530 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1535 // Load a "pane" with the pane infor settings in pane_part
1536 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1538 // replace escaped characters so we can
1539 // split up the string easily
1540 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1541 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1545 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1546 pane_part
= pane_part
.AfterFirst(wxT(';'));
1547 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1548 wxString value
= val_part
.AfterFirst(wxT('='));
1549 val_name
.MakeLower();
1550 val_name
.Trim(true);
1551 val_name
.Trim(false);
1555 if (val_name
.empty())
1558 if (val_name
== wxT("name"))
1560 else if (val_name
== wxT("caption"))
1561 pane
.caption
= value
;
1562 else if (val_name
== wxT("state"))
1563 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1564 else if (val_name
== wxT("dir"))
1565 pane
.dock_direction
= wxAtoi(value
.c_str());
1566 else if (val_name
== wxT("layer"))
1567 pane
.dock_layer
= wxAtoi(value
.c_str());
1568 else if (val_name
== wxT("row"))
1569 pane
.dock_row
= wxAtoi(value
.c_str());
1570 else if (val_name
== wxT("pos"))
1571 pane
.dock_pos
= wxAtoi(value
.c_str());
1572 else if (val_name
== wxT("prop"))
1573 pane
.dock_proportion
= wxAtoi(value
.c_str());
1574 else if (val_name
== wxT("bestw"))
1575 pane
.best_size
.x
= wxAtoi(value
.c_str());
1576 else if (val_name
== wxT("besth"))
1577 pane
.best_size
.y
= wxAtoi(value
.c_str());
1578 else if (val_name
== wxT("minw"))
1579 pane
.min_size
.x
= wxAtoi(value
.c_str());
1580 else if (val_name
== wxT("minh"))
1581 pane
.min_size
.y
= wxAtoi(value
.c_str());
1582 else if (val_name
== wxT("maxw"))
1583 pane
.max_size
.x
= wxAtoi(value
.c_str());
1584 else if (val_name
== wxT("maxh"))
1585 pane
.max_size
.y
= wxAtoi(value
.c_str());
1586 else if (val_name
== wxT("floatx"))
1587 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1588 else if (val_name
== wxT("floaty"))
1589 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1590 else if (val_name
== wxT("floatw"))
1591 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1592 else if (val_name
== wxT("floath"))
1593 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1595 wxFAIL_MSG(wxT("Bad Perspective String"));
1599 // replace escaped characters so we can
1600 // split up the string easily
1601 pane
.name
.Replace(wxT("\a"), wxT("|"));
1602 pane
.name
.Replace(wxT("\b"), wxT(";"));
1603 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1604 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1605 pane_part
.Replace(wxT("\a"), wxT("|"));
1606 pane_part
.Replace(wxT("\b"), wxT(";"));
1612 // SavePerspective() saves all pane information as a single string.
1613 // This string may later be fed into LoadPerspective() to restore
1614 // all pane settings. This save and load mechanism allows an
1615 // exact pane configuration to be saved and restored at a later time
1617 wxString
wxAuiManager::SavePerspective()
1621 result
= wxT("layout2|");
1623 int pane_i
, pane_count
= m_panes
.GetCount();
1624 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1626 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1627 result
+= SavePaneInfo(pane
)+wxT("|");
1630 int dock_i
, dock_count
= m_docks
.GetCount();
1631 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1633 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1635 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1636 dock
.dock_direction
, dock
.dock_layer
,
1637 dock
.dock_row
, dock
.size
);
1643 // LoadPerspective() loads a layout which was saved with SavePerspective()
1644 // If the "update" flag parameter is true, the GUI will immediately be updated
1646 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1648 wxString input
= layout
;
1651 // check layout string version
1652 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1653 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1654 part
= input
.BeforeFirst(wxT('|'));
1655 input
= input
.AfterFirst(wxT('|'));
1658 if (part
!= wxT("layout2"))
1661 // mark all panes currently managed as docked and hidden
1662 int pane_i
, pane_count
= m_panes
.GetCount();
1663 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1664 m_panes
.Item(pane_i
).Dock().Hide();
1666 // clear out the dock array; this will be reconstructed
1669 // replace escaped characters so we can
1670 // split up the string easily
1671 input
.Replace(wxT("\\|"), wxT("\a"));
1672 input
.Replace(wxT("\\;"), wxT("\b"));
1678 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1679 input
= input
.AfterFirst(wxT('|'));
1680 pane_part
.Trim(true);
1682 // if the string is empty, we're done parsing
1683 if (pane_part
.empty())
1686 if (pane_part
.Left(9) == wxT("dock_size"))
1688 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1689 wxString value
= pane_part
.AfterFirst(wxT('='));
1691 long dir
, layer
, row
, size
;
1692 wxString piece
= val_name
.AfterFirst(wxT('('));
1693 piece
= piece
.BeforeLast(wxT(')'));
1694 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1695 piece
= piece
.AfterFirst(wxT(','));
1696 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1697 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1698 value
.ToLong(&size
);
1701 dock
.dock_direction
= dir
;
1702 dock
.dock_layer
= layer
;
1703 dock
.dock_row
= row
;
1709 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1710 // name so it can be called by external callers
1711 pane_part
.Replace(wxT("\a"), wxT("|"));
1712 pane_part
.Replace(wxT("\b"), wxT(";"));
1714 LoadPaneInfo(pane_part
, pane
);
1716 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1719 // the pane window couldn't be found
1720 // in the existing layout -- skip it
1733 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1734 wxArrayInt
& positions
,
1737 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1738 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1739 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1744 int offset
, action_pane
= -1;
1745 int pane_i
, pane_count
= dock
.panes
.GetCount();
1747 // find the pane marked as our action pane
1748 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1750 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1752 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1754 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1755 action_pane
= pane_i
;
1759 // set up each panes default position, and
1760 // determine the size (width or height, depending
1761 // on the dock's orientation) of each pane
1762 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1764 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1765 positions
.Add(pane
.dock_pos
);
1768 if (pane
.HasBorder())
1769 size
+= (pane_border_size
*2);
1771 if (dock
.IsHorizontal())
1773 if (pane
.HasGripper() && !pane
.HasGripperTop())
1774 size
+= gripper_size
;
1775 size
+= pane
.best_size
.x
;
1779 if (pane
.HasGripper() && pane
.HasGripperTop())
1780 size
+= gripper_size
;
1782 if (pane
.HasCaption())
1783 size
+= caption_size
;
1784 size
+= pane
.best_size
.y
;
1790 // if there is no action pane, just return the default
1791 // positions (as specified in pane.pane_pos)
1792 if (action_pane
== -1)
1796 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1798 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1803 positions
[pane_i
] -= -amount
;
1805 offset
+= sizes
[pane_i
];
1808 // if the dock mode is fixed, make sure none of the panes
1809 // overlap; we will bump panes that overlap
1811 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1813 int amount
= positions
[pane_i
] - offset
;
1817 positions
[pane_i
] += -amount
;
1819 offset
+= sizes
[pane_i
];
1824 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1825 wxAuiDockInfo
& dock
,
1826 wxAuiPaneInfo
& pane
,
1827 wxAuiDockUIPartArray
& uiparts
,
1830 wxAuiDockUIPart part
;
1831 wxSizerItem
* sizer_item
;
1833 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1834 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1835 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1836 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1838 // find out the orientation of the item (orientation for panes
1839 // is the same as the dock's orientation)
1841 if (dock
.IsHorizontal())
1842 orientation
= wxHORIZONTAL
;
1844 orientation
= wxVERTICAL
;
1846 // this variable will store the proportion
1847 // value that the pane will receive
1848 int pane_proportion
= pane
.dock_proportion
;
1850 wxAuiProportionalBoxSizer
* horz_pane_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1851 wxAuiProportionalBoxSizer
* vert_pane_sizer
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
1853 if (pane
.HasGripper())
1855 if (pane
.HasGripperTop())
1856 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1858 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1860 part
.type
= wxAuiDockUIPart::typeGripper
;
1864 part
.orientation
= orientation
;
1865 part
.cont_sizer
= horz_pane_sizer
;
1866 part
.sizer_item
= sizer_item
;
1870 if (pane
.HasCaption())
1872 // create the caption sizer
1873 wxAuiProportionalBoxSizer
* caption_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1875 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1877 part
.type
= wxAuiDockUIPart::typeCaption
;
1881 part
.orientation
= orientation
;
1882 part
.cont_sizer
= vert_pane_sizer
;
1883 part
.sizer_item
= sizer_item
;
1884 int caption_part_idx
= uiparts
.GetCount();
1887 // add pane buttons to the caption
1888 int i
, button_count
;
1889 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1890 i
< button_count
; ++i
)
1892 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1894 sizer_item
= caption_sizer
->Add(pane_button_size
,
1898 part
.type
= wxAuiDockUIPart::typePaneButton
;
1901 part
.button
= &button
;
1902 part
.orientation
= orientation
;
1903 part
.cont_sizer
= caption_sizer
;
1904 part
.sizer_item
= sizer_item
;
1908 // if we have buttons, add a little space to the right
1909 // of them to ease visual crowding
1910 if (button_count
>= 1)
1912 caption_sizer
->Add(3,1);
1915 // add the caption sizer
1916 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1918 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1921 // add the pane window itself
1924 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1928 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1929 // Don't do this because it breaks the pane size in floating windows
1930 // BIW: Right now commenting this out is causing problems with
1931 // an mdi client window as the center pane.
1932 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1935 part
.type
= wxAuiDockUIPart::typePane
;
1939 part
.orientation
= orientation
;
1940 part
.cont_sizer
= vert_pane_sizer
;
1941 part
.sizer_item
= sizer_item
;
1945 // determine if the pane should have a minimum size; if the pane is
1946 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1947 // if the pane.min_size is set, we must use that value as well
1949 wxSize min_size
= pane
.min_size
;
1952 if (min_size
== wxDefaultSize
)
1954 min_size
= pane
.best_size
;
1955 pane_proportion
= 0;
1959 if (min_size
!= wxDefaultSize
)
1961 vert_pane_sizer
->SetItemMinSize(
1962 vert_pane_sizer
->GetChildren().GetCount()-1,
1963 min_size
.x
, min_size
.y
);
1967 // add the verticle sizer (caption, pane window) to the
1968 // horizontal sizer (gripper, verticle sizer)
1969 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1971 // finally, add the pane sizer to the dock sizer
1973 if (pane
.HasBorder())
1975 // allowing space for the pane's border
1976 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1977 wxEXPAND
| wxALL
, pane_border_size
);
1979 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1983 part
.orientation
= orientation
;
1984 part
.cont_sizer
= cont
;
1985 part
.sizer_item
= sizer_item
;
1990 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1994 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1995 wxAuiDockInfo
& dock
,
1996 wxAuiDockUIPartArray
& uiparts
,
1999 wxSizerItem
* sizer_item
;
2000 wxAuiDockUIPart part
;
2002 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
2003 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
2005 // resizable bottom and right docks have a sash before them
2006 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
2007 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
2009 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2011 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2012 part
.orientation
= orientation
;
2016 part
.cont_sizer
= cont
;
2017 part
.sizer_item
= sizer_item
;
2021 // create the sizer for the dock
2022 wxSizer
* dock_sizer
= new wxAuiProportionalBoxSizer(orientation
);
2024 // add each pane to the dock
2025 bool has_maximized_pane
= false;
2026 int pane_i
, pane_count
= dock
.panes
.GetCount();
2030 wxArrayInt pane_positions
, pane_sizes
;
2032 // figure out the real pane positions we will
2033 // use, without modifying the each pane's pane_pos member
2034 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2037 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2039 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2040 int pane_pos
= pane_positions
.Item(pane_i
);
2042 if (pane
.IsMaximized())
2043 has_maximized_pane
= true;
2046 int amount
= pane_pos
- offset
;
2049 if (dock
.IsVertical())
2050 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
2052 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
2054 part
.type
= wxAuiDockUIPart::typeBackground
;
2058 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2059 part
.cont_sizer
= dock_sizer
;
2060 part
.sizer_item
= sizer_item
;
2066 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2068 offset
+= pane_sizes
.Item(pane_i
);
2071 // at the end add a very small stretchable background area
2072 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2074 part
.type
= wxAuiDockUIPart::typeBackground
;
2078 part
.orientation
= orientation
;
2079 part
.cont_sizer
= dock_sizer
;
2080 part
.sizer_item
= sizer_item
;
2085 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2087 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2089 if (pane
.IsMaximized())
2090 has_maximized_pane
= true;
2092 // if this is not the first pane being added,
2093 // we need to add a pane sizer
2094 if (!m_has_maximized
&& pane_i
> 0)
2096 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2098 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2100 part
.pane
= dock
.panes
.Item(pane_i
-1);
2102 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2103 part
.cont_sizer
= dock_sizer
;
2104 part
.sizer_item
= sizer_item
;
2108 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2112 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2113 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2115 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2117 part
.type
= wxAuiDockUIPart::typeDock
;
2121 part
.orientation
= orientation
;
2122 part
.cont_sizer
= cont
;
2123 part
.sizer_item
= sizer_item
;
2126 if (dock
.IsHorizontal())
2127 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2129 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2131 // top and left docks have a sash after them
2132 if (!m_has_maximized
&&
2134 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2135 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2137 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2139 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2143 part
.orientation
= orientation
;
2144 part
.cont_sizer
= cont
;
2145 part
.sizer_item
= sizer_item
;
2150 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2151 wxAuiDockInfoArray
& docks
,
2152 wxAuiDockUIPartArray
& uiparts
,
2155 wxAuiProportionalBoxSizer
* container
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2157 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2158 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2159 wxSize cli_size
= m_frame
->GetClientSize();
2160 int i
, dock_count
, pane_count
;
2163 // empty all docks out
2164 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2166 wxAuiDockInfo
& dock
= docks
.Item(i
);
2168 // empty out all panes, as they will be readded below
2173 // always reset fixed docks' sizes, because
2174 // the contained windows may have been resized
2180 // iterate through all known panes, filing each
2181 // of them into the appropriate dock. If the
2182 // pane does not exist in the dock, add it
2183 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2185 wxAuiPaneInfo
& p
= panes
.Item(i
);
2187 // find any docks with the same dock direction, dock layer, and
2188 // dock row as the pane we are working on
2189 wxAuiDockInfo
* dock
;
2190 wxAuiDockInfoPtrArray arr
;
2191 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2193 if (arr
.GetCount() > 0)
2195 // found the right dock
2200 // dock was not found, so we need to create a new one
2202 d
.dock_direction
= p
.dock_direction
;
2203 d
.dock_layer
= p
.dock_layer
;
2204 d
.dock_row
= p
.dock_row
;
2206 dock
= &docks
.Last();
2210 if (p
.IsDocked() && p
.IsShown())
2212 // remove the pane from any existing docks except this one
2213 RemovePaneFromDocks(docks
, p
, dock
);
2215 // pane needs to be added to the dock,
2216 // if it doesn't already exist
2217 if (!FindPaneInDock(*dock
, p
.window
))
2218 dock
->panes
.Add(&p
);
2222 // remove the pane from any existing docks
2223 RemovePaneFromDocks(docks
, p
);
2228 // remove any empty docks
2229 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2231 if (docks
.Item(i
).panes
.GetCount() == 0)
2235 // configure the docks further
2236 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2238 wxAuiDockInfo
& dock
= docks
.Item(i
);
2239 int j
, dock_pane_count
= dock
.panes
.GetCount();
2241 // sort the dock pane array by the pane's
2242 // dock position (dock_pos), in ascending order
2243 dock
.panes
.Sort(PaneSortFunc
);
2245 // for newly created docks, set up their initial size
2250 for (j
= 0; j
< dock_pane_count
; ++j
)
2252 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2253 wxSize pane_size
= pane
.best_size
;
2254 if (pane_size
== wxDefaultSize
)
2255 pane_size
= pane
.min_size
;
2256 if (pane_size
== wxDefaultSize
)
2257 pane_size
= pane
.window
->GetSize();
2259 if (dock
.IsHorizontal())
2260 size
= wxMax(pane_size
.y
, size
);
2262 size
= wxMax(pane_size
.x
, size
);
2265 // add space for the border (two times), but only
2266 // if at least one pane inside the dock has a pane border
2267 for (j
= 0; j
< dock_pane_count
; ++j
)
2269 if (dock
.panes
.Item(j
)->HasBorder())
2271 size
+= (pane_border_size
*2);
2276 // if pane is on the top or bottom, add the caption height,
2277 // but only if at least one pane inside the dock has a caption
2278 if (dock
.IsHorizontal())
2280 for (j
= 0; j
< dock_pane_count
; ++j
)
2282 if (dock
.panes
.Item(j
)->HasCaption())
2284 size
+= caption_size
;
2291 // new dock's size may not be more than the dock constraint
2292 // parameter specifies. See SetDockSizeConstraint()
2294 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2295 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2297 if (dock
.IsHorizontal())
2298 size
= wxMin(size
, max_dock_y_size
);
2300 size
= wxMin(size
, max_dock_x_size
);
2302 // absolute minimum size for a dock is 10 pixels
2310 // determine the dock's minimum size
2311 bool plus_border
= false;
2312 bool plus_caption
= false;
2313 int dock_min_size
= 0;
2314 for (j
= 0; j
< dock_pane_count
; ++j
)
2316 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2317 if (pane
.min_size
!= wxDefaultSize
)
2319 if (pane
.HasBorder())
2321 if (pane
.HasCaption())
2322 plus_caption
= true;
2323 if (dock
.IsHorizontal())
2325 if (pane
.min_size
.y
> dock_min_size
)
2326 dock_min_size
= pane
.min_size
.y
;
2330 if (pane
.min_size
.x
> dock_min_size
)
2331 dock_min_size
= pane
.min_size
.x
;
2337 dock_min_size
+= (pane_border_size
*2);
2338 if (plus_caption
&& dock
.IsHorizontal())
2339 dock_min_size
+= (caption_size
);
2341 dock
.min_size
= dock_min_size
;
2344 // if the pane's current size is less than it's
2345 // minimum, increase the dock's size to it's minimum
2346 if (dock
.size
< dock
.min_size
)
2347 dock
.size
= dock
.min_size
;
2350 // determine the dock's mode (fixed or proportional);
2351 // determine whether the dock has only toolbars
2352 bool action_pane_marked
= false;
2354 dock
.toolbar
= true;
2355 for (j
= 0; j
< dock_pane_count
; ++j
)
2357 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2358 if (!pane
.IsFixed())
2360 if (!pane
.IsToolbar())
2361 dock
.toolbar
= false;
2362 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2364 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2365 action_pane_marked
= true;
2369 // if the dock mode is proportional and not fixed-pixel,
2370 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2371 // e.g. remove gaps like 1, 2, 30, 500
2374 for (j
= 0; j
< dock_pane_count
; ++j
)
2376 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2381 // if the dock mode is fixed, and none of the panes
2382 // are being moved right now, make sure the panes
2383 // do not overlap each other. If they do, we will
2384 // adjust the positions of the panes
2385 if (dock
.fixed
&& !action_pane_marked
)
2387 wxArrayInt pane_positions
, pane_sizes
;
2388 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2391 for (j
= 0; j
< dock_pane_count
; ++j
)
2393 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2394 pane
.dock_pos
= pane_positions
[j
];
2396 int amount
= pane
.dock_pos
- offset
;
2400 pane
.dock_pos
+= -amount
;
2402 offset
+= pane_sizes
[j
];
2407 // discover the maximum dock layer
2409 for (i
= 0; i
< dock_count
; ++i
)
2410 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2413 // clear out uiparts
2416 // create a bunch of box sizers,
2417 // from the innermost level outwards.
2418 wxSizer
* cont
= NULL
;
2419 wxSizer
* middle
= NULL
;
2423 for (layer
= 0; layer
<= max_layer
; ++layer
)
2425 wxAuiDockInfoPtrArray arr
;
2427 // find any docks in this layer
2428 FindDocks(docks
, -1, layer
, -1, arr
);
2430 // if there aren't any, skip to the next layer
2434 wxSizer
* old_cont
= cont
;
2436 // create a container which will hold this layer's
2437 // docks (top, bottom, left, right)
2438 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2441 // find any top docks in this layer
2442 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2445 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2446 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2450 // fill out the middle layer (which consists
2451 // of left docks, content area and right docks)
2453 middle
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
2455 // find any left docks in this layer
2456 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2459 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2460 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2463 // add content dock (or previous layer's sizer
2467 // find any center docks
2468 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2471 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2472 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2474 else if (!m_has_maximized
)
2476 // there are no center docks, add a background area
2477 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2478 wxAuiDockUIPart part
;
2479 part
.type
= wxAuiDockUIPart::typeBackground
;
2483 part
.cont_sizer
= middle
;
2484 part
.sizer_item
= sizer_item
;
2490 middle
->Add(old_cont
, 1, wxEXPAND
);
2493 // find any right docks in this layer
2494 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2497 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2498 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2501 if (middle
->GetChildren().GetCount() > 0)
2502 cont
->Add(middle
, 1, wxEXPAND
);
2508 // find any bottom docks in this layer
2509 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2512 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2513 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2520 // no sizer available, because there are no docks,
2521 // therefore we will create a simple background area
2522 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2523 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2524 wxAuiDockUIPart part
;
2525 part
.type
= wxAuiDockUIPart::typeBackground
;
2529 part
.cont_sizer
= middle
;
2530 part
.sizer_item
= sizer_item
;
2534 container
->Add(cont
, 1, wxEXPAND
);
2539 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2540 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2541 // not be larger than half of the window's size
2543 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2545 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2546 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2549 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2552 *width_pct
= m_dock_constraint_x
;
2555 *height_pct
= m_dock_constraint_y
;
2560 // Update() updates the layout. Whenever changes are made to
2561 // one or more panes, this function should be called. It is the
2562 // external entry point for running the layout engine.
2564 void wxAuiManager::Update()
2566 m_hover_button
= NULL
;
2567 m_action_part
= NULL
;
2570 int i
, pane_count
= m_panes
.GetCount();
2573 // destroy floating panes which have been
2574 // redocked or are becoming non-floating
2575 for (i
= 0; i
< pane_count
; ++i
)
2577 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2579 if (!p
.IsFloating() && p
.frame
)
2581 // because the pane is no longer in a floating, we need to
2582 // reparent it to m_frame and destroy the floating frame
2585 p
.window
->SetSize(1,1);
2588 // the following block is a workaround for bug #1531361
2589 // (see wxWidgets sourceforge page). On wxGTK (only), when
2590 // a frame is shown/hidden, a move event unfortunately
2591 // also gets fired. Because we may be dragging around
2592 // a pane, we need to cancel that action here to prevent
2593 // a spurious crash.
2594 if (m_action_window
== p
.frame
)
2596 if (wxWindow::GetCapture() == m_frame
)
2597 m_frame
->ReleaseMouse();
2598 m_action
= actionNone
;
2599 m_action_window
= NULL
;
2603 if (p
.frame
->IsShown())
2604 p
.frame
->Show(false);
2606 // reparent to m_frame and destroy the pane
2607 if (m_action_window
== p
.frame
)
2609 m_action_window
= NULL
;
2612 p
.window
->Reparent(m_frame
);
2613 p
.frame
->SetSizer(NULL
);
2620 // delete old sizer first
2621 m_frame
->SetSizer(NULL
);
2623 // create a layout for all of the panes
2624 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2626 // hide or show panes as necessary,
2627 // and float panes as necessary
2628 for (i
= 0; i
< pane_count
; ++i
)
2630 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2634 if (p
.frame
== NULL
)
2636 // we need to create a frame for this
2637 // pane, which has recently been floated
2638 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2640 // on MSW and Mac, if the owner desires transparent dragging, and
2641 // the dragging is happening right now, then the floating
2642 // window should have this style by default
2643 if (m_action
== actionDragFloatingPane
&&
2644 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2645 frame
->SetTransparent(150);
2647 frame
->SetPaneWindow(p
);
2650 if (p
.IsShown() && !frame
->IsShown())
2655 // frame already exists, make sure it's position
2656 // and size reflect the information in wxAuiPaneInfo
2657 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2659 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2660 p
.floating_size
.x
, p
.floating_size
.y
,
2661 wxSIZE_USE_EXISTING
);
2663 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2664 wxDefaultCoord, wxDefaultCoord,
2665 wxSIZE_USE_EXISTING);
2666 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2670 if (p
.frame
->IsShown() != p
.IsShown())
2671 p
.frame
->Show(p
.IsShown());
2676 if (p
.window
->IsShown() != p
.IsShown())
2677 p
.window
->Show(p
.IsShown());
2680 // if "active panes" are no longer allowed, clear
2681 // any optionActive values from the pane states
2682 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2684 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2689 // keep track of the old window rectangles so we can
2690 // refresh those windows whose rect has changed
2691 wxAuiRectArray old_pane_rects
;
2692 for (i
= 0; i
< pane_count
; ++i
)
2695 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2697 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2700 old_pane_rects
.Add(r
);
2706 // apply the new sizer
2707 m_frame
->SetSizer(sizer
);
2708 m_frame
->SetAutoLayout(false);
2713 // now that the frame layout is done, we need to check
2714 // the new pane rectangles against the old rectangles that
2715 // we saved a few lines above here. If the rectangles have
2716 // changed, the corresponding panes must also be updated
2717 for (i
= 0; i
< pane_count
; ++i
)
2719 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2720 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2722 if (p
.rect
!= old_pane_rects
[i
])
2724 p
.window
->Refresh();
2733 // set frame's minimum size
2736 // N.B. More work needs to be done on frame minimum sizes;
2737 // this is some intresting code that imposes the minimum size,
2738 // but we may want to include a more flexible mechanism or
2739 // options for multiple minimum-size modes, e.g. strict or lax
2740 wxSize min_size = sizer->GetMinSize();
2741 wxSize frame_size = m_frame->GetSize();
2742 wxSize client_size = m_frame->GetClientSize();
2744 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2745 min_size.y+frame_size.y-client_size.y );
2747 m_frame->SetMinSize(minframe_size);
2749 if (frame_size.x < minframe_size.x ||
2750 frame_size.y < minframe_size.y)
2751 sizer->Fit(m_frame);
2756 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2757 // on the frame's main sizer, then measures all the various UI items
2758 // and updates their internal rectangles. This should always be called
2759 // instead of calling m_frame->Layout() directly
2761 void wxAuiManager::DoFrameLayout()
2766 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2768 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2770 // get the rectangle of the UI part
2771 // originally, this code looked like this:
2772 // part.rect = wxRect(part.sizer_item->GetPosition(),
2773 // part.sizer_item->GetSize());
2774 // this worked quite well, with one exception: the mdi
2775 // client window had a "deferred" size variable
2776 // that returned the wrong size. It looks like
2777 // a bug in wx, because the former size of the window
2778 // was being returned. So, we will retrieve the part's
2779 // rectangle via other means
2782 part
.rect
= part
.sizer_item
->GetRect();
2783 int flag
= part
.sizer_item
->GetFlag();
2784 int border
= part
.sizer_item
->GetBorder();
2787 part
.rect
.y
-= border
;
2788 part
.rect
.height
+= border
;
2792 part
.rect
.x
-= border
;
2793 part
.rect
.width
+= border
;
2795 if (flag
& wxBOTTOM
)
2796 part
.rect
.height
+= border
;
2798 part
.rect
.width
+= border
;
2801 if (part
.type
== wxAuiDockUIPart::typeDock
)
2802 part
.dock
->rect
= part
.rect
;
2803 if (part
.type
== wxAuiDockUIPart::typePane
)
2804 part
.pane
->rect
= part
.rect
;
2808 // GetPanePart() looks up the pane the pane border UI part (or the regular
2809 // pane part if there is no border). This allows the caller to get the exact
2810 // rectangle of the pane in question, including decorations like
2811 // caption and border (if any).
2813 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2816 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2818 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2819 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2820 part
.pane
&& part
.pane
->window
== wnd
)
2823 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2825 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2826 if (part
.type
== wxAuiDockUIPart::typePane
&&
2827 part
.pane
&& part
.pane
->window
== wnd
)
2835 // GetDockPixelOffset() is an internal function which returns
2836 // a dock's offset in pixels from the left side of the window
2837 // (for horizontal docks) or from the top of the window (for
2838 // vertical docks). This value is necessary for calculating
2839 // fixel-pane/toolbar offsets when they are dragged.
2841 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2843 // the only way to accurately calculate the dock's
2844 // offset is to actually run a theoretical layout
2846 int i
, part_count
, dock_count
;
2847 wxAuiDockInfoArray docks
;
2848 wxAuiPaneInfoArray panes
;
2849 wxAuiDockUIPartArray uiparts
;
2850 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2853 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2854 wxSize client_size
= m_frame
->GetClientSize();
2855 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2858 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2860 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2861 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2862 part
.sizer_item
->GetSize());
2863 if (part
.type
== wxAuiDockUIPart::typeDock
)
2864 part
.dock
->rect
= part
.rect
;
2869 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2871 wxAuiDockInfo
& dock
= docks
.Item(i
);
2872 if (test
.dock_direction
== dock
.dock_direction
&&
2873 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2875 if (dock
.IsVertical())
2887 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2888 // if a dock operation is allowed, the new dock position is copied into
2889 // the target info. If the operation was allowed, the function returns true.
2891 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2892 const wxAuiPaneInfo
& new_pos
)
2894 bool allowed
= false;
2895 switch (new_pos
.dock_direction
)
2897 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2898 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2899 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2900 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2910 // DoDrop() is an important function. It basically takes a mouse position,
2911 // and determines where the pane's new position would be. If the pane is to be
2912 // dropped, it performs the drop operation using the specified dock and pane
2913 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2914 // scenario can be performed, giving precise coordinates for drop hints.
2915 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2916 // as parameters, the changes will be made to the main state arrays
2918 const int auiInsertRowPixels
= 10;
2919 const int auiNewRowPixels
= 40;
2920 const int auiLayerInsertPixels
= 40;
2921 const int auiLayerInsertOffset
= 5;
2923 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2924 wxAuiPaneInfoArray
& panes
,
2925 wxAuiPaneInfo
& target
,
2927 const wxPoint
& offset
)
2929 wxSize cli_size
= m_frame
->GetClientSize();
2931 wxAuiPaneInfo drop
= target
;
2934 // The result should always be shown
2938 // Check to see if the pane has been dragged outside of the window
2939 // (or near to the outside of the window), if so, dock it along the edge
2942 int layer_insert_offset
= auiLayerInsertOffset
;
2943 if (drop
.IsToolbar())
2944 layer_insert_offset
= 0;
2947 if (pt
.x
< layer_insert_offset
&&
2948 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2950 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2951 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2952 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2954 if (drop
.IsToolbar())
2955 new_layer
= auiToolBarLayer
;
2960 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2961 return ProcessDockResult(target
, drop
);
2963 else if (pt
.y
< layer_insert_offset
&&
2964 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2966 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2967 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2968 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2970 if (drop
.IsToolbar())
2971 new_layer
= auiToolBarLayer
;
2976 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2977 return ProcessDockResult(target
, drop
);
2979 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2980 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2982 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2983 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2984 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2986 if (drop
.IsToolbar())
2987 new_layer
= auiToolBarLayer
;
2989 drop
.Dock().Right().
2992 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2993 return ProcessDockResult(target
, drop
);
2995 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2996 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2998 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2999 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3000 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
3002 if (drop
.IsToolbar())
3003 new_layer
= auiToolBarLayer
;
3005 drop
.Dock().Bottom().
3008 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3009 return ProcessDockResult(target
, drop
);
3013 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
3016 if (drop
.IsToolbar())
3018 if (!part
|| !part
->dock
)
3021 // calculate the offset from where the dock begins
3022 // to the point where the user dropped the pane
3023 int dock_drop_offset
= 0;
3024 if (part
->dock
->IsHorizontal())
3025 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
3027 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
3030 // toolbars may only be moved in and to fixed-pane docks,
3031 // otherwise we will try to float the pane. Also, the pane
3032 // should float if being dragged over center pane windows
3033 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
3034 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
3036 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
3042 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3049 return ProcessDockResult(target
, drop
);
3052 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3054 return ProcessDockResult(target
, drop
);
3059 m_last_rect
= part
->dock
->rect
;
3060 m_last_rect
.Inflate( 15, 15 );
3063 Direction(part
->dock
->dock_direction
).
3064 Layer(part
->dock
->dock_layer
).
3065 Row(part
->dock
->dock_row
).
3066 Position(dock_drop_offset
);
3069 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3070 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3071 ) && part
->dock
->panes
.GetCount() > 1)
3073 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3074 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3076 int row
= drop
.dock_row
;
3077 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3078 part
->dock
->dock_layer
,
3079 part
->dock
->dock_row
);
3080 drop
.dock_row
= row
;
3084 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3085 part
->dock
->dock_layer
,
3086 part
->dock
->dock_row
+1);
3087 drop
.dock_row
= part
->dock
->dock_row
+1;
3092 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3093 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3094 ) && part
->dock
->panes
.GetCount() > 1)
3096 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3097 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3099 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3100 part
->dock
->dock_layer
,
3101 part
->dock
->dock_row
+1);
3102 drop
.dock_row
= part
->dock
->dock_row
+1;
3106 int row
= drop
.dock_row
;
3107 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3108 part
->dock
->dock_layer
,
3109 part
->dock
->dock_row
);
3110 drop
.dock_row
= row
;
3114 return ProcessDockResult(target
, drop
);
3123 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3124 part
->type
== wxAuiDockUIPart::typeCaption
||
3125 part
->type
== wxAuiDockUIPart::typeGripper
||
3126 part
->type
== wxAuiDockUIPart::typePaneButton
||
3127 part
->type
== wxAuiDockUIPart::typePane
||
3128 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3129 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3130 part
->type
== wxAuiDockUIPart::typeBackground
)
3132 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3134 if (part
->dock
->panes
.GetCount() != 1)
3136 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3143 // If a normal frame is being dragged over a toolbar, insert it
3144 // along the edge under the toolbar, but over all other panes.
3145 // (this could be done much better, but somehow factoring this
3146 // calculation with the one at the beginning of this function)
3147 if (part
->dock
&& part
->dock
->toolbar
)
3151 switch (part
->dock
->dock_direction
)
3153 case wxAUI_DOCK_LEFT
:
3154 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3155 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3156 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3158 case wxAUI_DOCK_TOP
:
3159 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3160 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3161 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3163 case wxAUI_DOCK_RIGHT
:
3164 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3165 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3166 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3168 case wxAUI_DOCK_BOTTOM
:
3169 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3170 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3171 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3175 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3178 Direction(part
->dock
->dock_direction
).
3179 Layer(layer
).Row(0).Position(0);
3180 return ProcessDockResult(target
, drop
);
3187 part
= GetPanePart(part
->pane
->window
);
3191 bool insert_dock_row
= false;
3192 int insert_row
= part
->pane
->dock_row
;
3193 int insert_dir
= part
->pane
->dock_direction
;
3194 int insert_layer
= part
->pane
->dock_layer
;
3196 switch (part
->pane
->dock_direction
)
3198 case wxAUI_DOCK_TOP
:
3199 if (pt
.y
>= part
->rect
.y
&&
3200 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3201 insert_dock_row
= true;
3203 case wxAUI_DOCK_BOTTOM
:
3204 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3205 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3206 insert_dock_row
= true;
3208 case wxAUI_DOCK_LEFT
:
3209 if (pt
.x
>= part
->rect
.x
&&
3210 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3211 insert_dock_row
= true;
3213 case wxAUI_DOCK_RIGHT
:
3214 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3215 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3216 insert_dock_row
= true;
3218 case wxAUI_DOCK_CENTER
:
3220 // "new row pixels" will be set to the default, but
3221 // must never exceed 20% of the window size
3222 int new_row_pixels_x
= auiNewRowPixels
;
3223 int new_row_pixels_y
= auiNewRowPixels
;
3225 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3226 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3228 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3229 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3232 // determine if the mouse pointer is in a location that
3233 // will cause a new row to be inserted. The hot spot positions
3234 // are along the borders of the center pane
3237 insert_dock_row
= true;
3238 const wxRect
& pr
= part
->rect
;
3239 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3240 insert_dir
= wxAUI_DOCK_LEFT
;
3241 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3242 insert_dir
= wxAUI_DOCK_TOP
;
3243 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3244 pt
.x
< pr
.x
+ pr
.width
)
3245 insert_dir
= wxAUI_DOCK_RIGHT
;
3246 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3247 pt
.y
< pr
.y
+ pr
.height
)
3248 insert_dir
= wxAUI_DOCK_BOTTOM
;
3252 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3256 if (insert_dock_row
)
3258 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3259 drop
.Dock().Direction(insert_dir
).
3260 Layer(insert_layer
).
3263 return ProcessDockResult(target
, drop
);
3266 // determine the mouse offset and the pane size, both in the
3267 // direction of the dock itself, and perpendicular to the dock
3271 if (part
->orientation
== wxVERTICAL
)
3273 offset
= pt
.y
- part
->rect
.y
;
3274 size
= part
->rect
.GetHeight();
3278 offset
= pt
.x
- part
->rect
.x
;
3279 size
= part
->rect
.GetWidth();
3282 int drop_position
= part
->pane
->dock_pos
;
3284 // if we are in the top/left part of the pane,
3285 // insert the pane before the pane being hovered over
3286 if (offset
<= size
/2)
3288 drop_position
= part
->pane
->dock_pos
;
3290 part
->pane
->dock_direction
,
3291 part
->pane
->dock_layer
,
3292 part
->pane
->dock_row
,
3293 part
->pane
->dock_pos
);
3296 // if we are in the bottom/right part of the pane,
3297 // insert the pane before the pane being hovered over
3298 if (offset
> size
/2)
3300 drop_position
= part
->pane
->dock_pos
+1;
3302 part
->pane
->dock_direction
,
3303 part
->pane
->dock_layer
,
3304 part
->pane
->dock_row
,
3305 part
->pane
->dock_pos
+1);
3309 Direction(part
->dock
->dock_direction
).
3310 Layer(part
->dock
->dock_layer
).
3311 Row(part
->dock
->dock_row
).
3312 Position(drop_position
);
3313 return ProcessDockResult(target
, drop
);
3320 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3322 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3324 m_hint_fadetimer
.Stop();
3325 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3326 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3330 m_hint_fadeamt
+= 4;
3331 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3334 void wxAuiManager::ShowHint(const wxRect
& rect
)
3338 // if the hint rect is the same as last time, don't do anything
3339 if (m_last_hint
== rect
)
3343 m_hint_fadeamt
= m_hint_fademax
;
3345 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3346 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3347 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3351 m_hint_wnd
->SetSize(rect
);
3352 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3354 if (!m_hint_wnd
->IsShown())
3357 // if we are dragging a floating pane, set the focus
3358 // back to that floating pane (otherwise it becomes unfocused)
3359 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3360 m_action_window
->SetFocus();
3362 m_hint_wnd
->Raise();
3365 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3367 // start fade in timer
3368 m_hint_fadetimer
.SetOwner(this);
3369 m_hint_fadetimer
.Start(5);
3370 Connect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3371 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3374 else // Not using a transparent hint window...
3376 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3379 if (m_last_hint
!= rect
)
3381 // remove the last hint rectangle
3387 wxScreenDC screendc
;
3388 wxRegion
clip(1, 1, 10000, 10000);
3390 // clip all floating windows, so we don't draw over them
3392 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3394 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3396 if (pane
.IsFloating() &&
3397 pane
.frame
->IsShown())
3399 wxRect rect
= pane
.frame
->GetRect();
3401 // wxGTK returns the client size, not the whole frame size
3407 clip
.Subtract(rect
);
3411 // As we can only hide the hint by redrawing the managed window, we
3412 // need to clip the region to the managed window too or we get
3413 // nasty redrawn problems.
3414 clip
.Intersect(m_frame
->GetRect());
3416 screendc
.SetDeviceClippingRegion(clip
);
3418 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3419 wxBrush
brush(stipple
);
3420 screendc
.SetBrush(brush
);
3421 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3423 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3424 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3425 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3426 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3430 void wxAuiManager::HideHint()
3432 // hides a transparent window hint, if there is one
3435 if (m_hint_wnd
->IsShown())
3436 m_hint_wnd
->Show(false);
3437 m_hint_wnd
->SetTransparent(0);
3438 m_hint_fadetimer
.Stop();
3439 // In case this is called while a hint fade is going, we need to
3440 // disconnect the event handler.
3441 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3442 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3443 m_last_hint
= wxRect();
3447 // hides a painted hint by redrawing the frame window
3448 if (!m_last_hint
.IsEmpty())
3452 m_last_hint
= wxRect();
3456 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3458 // Do nothing so this event isn't handled in the base handlers.
3460 // Letting the hint window activate without this handler can lead to
3461 // weird behavior on Mac where the menu is switched out to the top
3462 // window's menu in MDI applications when it shouldn't be. So since
3463 // we don't want user interaction with the hint window anyway, we just
3464 // prevent it from activating here.
3469 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3470 const wxPoint
& offset
)
3472 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3476 if (pane
.IsToolbar())
3478 m_action
= actionDragToolbarPane
;
3482 m_action
= actionDragFloatingPane
;
3485 m_action_window
= pane_window
;
3486 m_action_offset
= offset
;
3487 m_frame
->CaptureMouse();
3491 // CalculateHintRect() calculates the drop hint rectangle. The method
3492 // first calls DoDrop() to determine the exact position the pane would
3493 // be at were if dropped. If the pane would indeed become docked at the
3494 // specified drop point, the the rectangle hint will be returned in
3495 // screen coordinates. Otherwise, an empty rectangle is returned.
3496 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3497 // the mouse position, in client coordinates. |offset| describes the offset
3498 // that the mouse is from the upper-left corner of the item being dragged
3500 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3502 const wxPoint
& offset
)
3506 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3507 // we will create a new temporary layout and then measure the resulting
3508 // rectangle; we will create a copy of the docking structures (m_dock)
3509 // so that we don't modify the real thing on screen
3511 int i
, pane_count
, part_count
;
3512 wxAuiDockInfoArray docks
;
3513 wxAuiPaneInfoArray panes
;
3514 wxAuiDockUIPartArray uiparts
;
3515 wxAuiPaneInfo hint
= GetPane(pane_window
);
3516 hint
.name
= wxT("__HINT__");
3517 hint
.PaneBorder(true);
3523 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3525 // remove any pane already there which bears the same window;
3526 // this happens when you are moving a pane around in a dock
3527 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3529 if (panes
.Item(i
).window
== pane_window
)
3531 RemovePaneFromDocks(docks
, panes
.Item(i
));
3537 // find out where the new pane would be
3538 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3545 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3546 wxSize client_size
= m_frame
->GetClientSize();
3547 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3550 for (i
= 0, part_count
= uiparts
.GetCount();
3551 i
< part_count
; ++i
)
3553 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3555 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3556 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3558 rect
= wxRect(part
.sizer_item
->GetPosition(),
3559 part
.sizer_item
->GetSize());
3571 // actually show the hint rectangle on the screen
3572 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3574 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3576 // Mirror rectangle in RTL mode
3577 rect
.x
-= rect
.GetWidth();
3583 // DrawHintRect() calculates the hint rectangle by calling
3584 // CalculateHintRect(). If there is a rectangle, it shows it
3585 // by calling ShowHint(), otherwise it hides any hint
3586 // rectangle currently shown
3587 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3589 const wxPoint
& offset
)
3591 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3603 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3605 // try to find the pane
3606 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3607 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3612 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3613 pane
.frame
->SetTransparent(150);
3616 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3618 // try to find the pane
3619 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3620 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3625 wxPoint pt
= ::wxGetMousePosition();
3628 // Adapt pt to direction
3631 // move to pane's upper border
3633 pos
= wnd
->ClientToScreen( pos
);
3635 // and some more pixels for the title bar
3638 else if (dir
== wxWEST
)
3640 // move to pane's left border
3642 pos
= wnd
->ClientToScreen( pos
);
3645 else if (dir
== wxEAST
)
3647 // move to pane's right border
3648 wxPoint
pos( wnd
->GetSize().x
, 0 );
3649 pos
= wnd
->ClientToScreen( pos
);
3652 else if (dir
== wxSOUTH
)
3654 // move to pane's bottom border
3655 wxPoint
pos( 0, wnd
->GetSize().y
);
3656 pos
= wnd
->ClientToScreen( pos
);
3663 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3665 // calculate the offset from the upper left-hand corner
3666 // of the frame to the mouse pointer
3667 wxPoint frame_pos
= pane
.frame
->GetPosition();
3668 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3670 // no hint for toolbar floating windows
3671 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3673 wxAuiDockInfoArray docks
;
3674 wxAuiPaneInfoArray panes
;
3675 wxAuiDockUIPartArray uiparts
;
3676 wxAuiPaneInfo hint
= pane
;
3678 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3680 // find out where the new pane would be
3681 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3683 if (hint
.IsFloating())
3687 m_action
= actionDragToolbarPane
;
3688 m_action_window
= pane
.window
;
3696 // if a key modifier is pressed while dragging the frame,
3697 // don't dock the window
3698 if (!CanDockPanel(pane
))
3705 DrawHintRect(wnd
, client_pt
, action_offset
);
3708 // this cleans up some screen artifacts that are caused on GTK because
3709 // we aren't getting the exact size of the window (see comment
3719 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3721 // try to find the pane
3722 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3723 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3728 wxPoint pt
= ::wxGetMousePosition();
3731 // Adapt pt to direction
3734 // move to pane's upper border
3736 pos
= wnd
->ClientToScreen( pos
);
3738 // and some more pixels for the title bar
3741 else if (dir
== wxWEST
)
3743 // move to pane's left border
3745 pos
= wnd
->ClientToScreen( pos
);
3748 else if (dir
== wxEAST
)
3750 // move to pane's right border
3751 wxPoint
pos( wnd
->GetSize().x
, 0 );
3752 pos
= wnd
->ClientToScreen( pos
);
3755 else if (dir
== wxSOUTH
)
3757 // move to pane's bottom border
3758 wxPoint
pos( 0, wnd
->GetSize().y
);
3759 pos
= wnd
->ClientToScreen( pos
);
3766 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3768 // calculate the offset from the upper left-hand corner
3769 // of the frame to the mouse pointer
3770 wxPoint frame_pos
= pane
.frame
->GetPosition();
3771 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3773 // if a key modifier is pressed while dragging the frame,
3774 // don't dock the window
3775 if (CanDockPanel(pane
))
3777 // do the drop calculation
3778 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3781 // if the pane is still floating, update it's floating
3782 // position (that we store)
3783 if (pane
.IsFloating())
3785 pane
.floating_pos
= pane
.frame
->GetPosition();
3787 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3788 pane
.frame
->SetTransparent(255);
3790 else if (m_has_maximized
)
3792 RestoreMaximizedPane();
3800 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3802 // try to find the pane
3803 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3804 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3806 pane
.floating_size
= size
;
3810 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3812 // try to find the pane
3813 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3814 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3817 // fire pane close event
3818 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3820 e
.SetCanVeto(evt
.CanVeto());
3830 // close the pane, but check that it
3831 // still exists in our pane array first
3832 // (the event handler above might have removed it)
3834 wxAuiPaneInfo
& check
= GetPane(wnd
);
3844 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3846 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3848 SetActivePane(m_panes
, wnd
);
3853 // OnRender() draws all of the pane captions, sashes,
3854 // backgrounds, captions, grippers, pane borders and buttons.
3855 // It renders the entire user interface.
3857 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3859 // if the frame is about to be deleted, don't bother
3860 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3863 wxDC
* dc
= evt
.GetDC();
3869 for (i
= 0, part_count
= m_uiparts
.GetCount();
3870 i
< part_count
; ++i
)
3872 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3874 // don't draw hidden pane items or items that aren't windows
3875 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3880 case wxAuiDockUIPart::typeDockSizer
:
3881 case wxAuiDockUIPart::typePaneSizer
:
3882 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3884 case wxAuiDockUIPart::typeBackground
:
3885 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3887 case wxAuiDockUIPart::typeCaption
:
3888 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3890 case wxAuiDockUIPart::typeGripper
:
3891 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3893 case wxAuiDockUIPart::typePaneBorder
:
3894 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3896 case wxAuiDockUIPart::typePaneButton
:
3897 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3898 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3905 // Render() fire a render event, which is normally handled by
3906 // wxAuiManager::OnRender(). This allows the render function to
3907 // be overridden via the render event. This can be useful for paintin
3908 // custom graphics in the main window. Default behavior can be
3909 // invoked in the overridden function by calling OnRender()
3911 void wxAuiManager::Render(wxDC
* dc
)
3913 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3919 void wxAuiManager::Repaint(wxDC
* dc
)
3924 m_frame
->Refresh() ;
3930 m_frame
->GetClientSize(&w
, &h
);
3932 // figure out which dc to use; if one
3933 // has been specified, use it, otherwise
3935 wxClientDC
* client_dc
= NULL
;
3938 client_dc
= new wxClientDC(m_frame
);
3942 // if the frame has a toolbar, the client area
3943 // origin will not be (0,0).
3944 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3945 if (pt
.x
!= 0 || pt
.y
!= 0)
3946 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3948 // render all the items
3951 // if we created a client_dc, delete it
3956 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3958 wxPaintDC
dc(m_frame
);
3962 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3971 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3979 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3981 // for MDI parent frames, this event must not
3982 // be "skipped". In other words, the parent frame
3983 // must not be allowed to resize the client window
3984 // after we are finished processing sizing changes
3992 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3994 // get the window we are managing, if none, return NULL
3995 wxWindow
* window
= GetManagedWindow();
3998 evt
.SetManager(NULL
);
4002 // if we are managing a child frame, get the 'real' manager
4003 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4005 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
4006 evt
.SetManager(float_frame
->GetOwnerManager());
4010 // return pointer to ourself
4011 evt
.SetManager(this);
4014 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
4017 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4018 wxCursor cursor
= wxNullCursor
;
4022 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4023 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4025 // a dock may not be resized if it has a single
4026 // pane which is not resizable
4027 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4028 part
->dock
->panes
.GetCount() == 1 &&
4029 part
->dock
->panes
.Item(0)->IsFixed())
4032 // panes that may not be resized do not get a sizing cursor
4033 if (part
->pane
&& part
->pane
->IsFixed())
4036 if (part
->orientation
== wxVERTICAL
)
4037 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4039 cursor
= wxCursor(wxCURSOR_SIZENS
);
4041 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4043 cursor
= wxCursor(wxCURSOR_SIZING
);
4047 event
.SetCursor(cursor
);
4052 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4053 const wxMouseEvent
& event
)
4055 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4056 if (!hit_test
|| !button_ui_part
)
4059 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4061 if (hit_test
== button_ui_part
)
4063 if (event
.LeftDown())
4064 state
= wxAUI_BUTTON_STATE_PRESSED
;
4066 state
= wxAUI_BUTTON_STATE_HOVER
;
4070 if (event
.LeftDown())
4071 state
= wxAUI_BUTTON_STATE_HOVER
;
4074 // now repaint the button with hover state
4075 wxClientDC
cdc(m_frame
);
4077 // if the frame has a toolbar, the client area
4078 // origin will not be (0,0).
4079 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4080 if (pt
.x
!= 0 || pt
.y
!= 0)
4081 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4085 m_art
->DrawPaneButton(cdc
, m_frame
,
4086 button_ui_part
->button
->button_id
,
4088 button_ui_part
->rect
,
4093 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4095 m_currentDragItem
= -1;
4097 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4100 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4101 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4103 // Removing this restriction so that a centre pane can be resized
4104 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4107 // a dock may not be resized if it has a single
4108 // pane which is not resizable
4109 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4110 part
->dock
->panes
.GetCount() == 1 &&
4111 part
->dock
->panes
.Item(0)->IsFixed())
4114 // panes that may not be resized should be ignored here
4115 if (part
->pane
&& part
->pane
->IsFixed())
4118 m_action
= actionResize
;
4119 m_action_part
= part
;
4120 m_action_hintrect
= wxRect();
4121 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4122 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4123 event
.m_y
- part
->rect
.y
);
4124 m_frame
->CaptureMouse();
4126 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4128 m_action
= actionClickButton
;
4129 m_action_part
= part
;
4130 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4131 m_frame
->CaptureMouse();
4133 UpdateButtonOnScreen(part
, event
);
4135 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4136 part
->type
== wxAuiDockUIPart::typeGripper
)
4138 // if we are managing a wxAuiFloatingFrame window, then
4139 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4140 // We want to initiate a toolbar drag in our owner manager
4141 wxWindow
* managed_wnd
= GetManagedWindow();
4144 part
->pane
->window
&&
4146 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4148 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4149 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4150 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4151 wxPoint(event
.m_x
- part
->rect
.x
,
4152 event
.m_y
- part
->rect
.y
));
4158 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4160 // set the caption as active
4161 SetActivePane(m_panes
, part
->pane
->window
);
4165 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4168 m_action
= actionClickCaption
;
4169 m_action_part
= part
;
4170 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4171 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4172 event
.m_y
- part
->rect
.y
);
4173 m_frame
->CaptureMouse();
4192 /// Ends a resize action, or for live update, resizes the sash
4193 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4195 // resize the dock or the pane
4196 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4198 // first, we must calculate the maximum size the dock may be
4199 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4201 int used_width
= 0, used_height
= 0;
4203 wxSize client_size
= m_frame
->GetClientSize();
4205 size_t dock_i
, dock_count
= m_docks
.GetCount();
4206 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4208 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4209 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4210 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4212 used_height
+= dock
.size
;
4214 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4215 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4217 used_width
+= dock
.size
;
4220 used_width
+= sash_size
;
4224 int available_width
= client_size
.GetWidth() - used_width
;
4225 int available_height
= client_size
.GetHeight() - used_height
;
4229 // if there's a status control, the available
4230 // height decreases accordingly
4231 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4233 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4234 wxStatusBar
* status
= frame
->GetStatusBar();
4237 wxSize status_client_size
= status
->GetClientSize();
4238 available_height
-= status_client_size
.GetHeight();
4243 wxRect
& rect
= m_action_part
->dock
->rect
;
4245 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4246 event
.m_y
- m_action_offset
.y
);
4247 int new_size
, old_size
= m_action_part
->dock
->size
;
4249 switch (m_action_part
->dock
->dock_direction
)
4251 case wxAUI_DOCK_LEFT
:
4252 new_size
= new_pos
.x
- rect
.x
;
4253 if (new_size
-old_size
> available_width
)
4254 new_size
= old_size
+available_width
;
4255 m_action_part
->dock
->size
= new_size
;
4257 case wxAUI_DOCK_TOP
:
4258 new_size
= new_pos
.y
- rect
.y
;
4259 if (new_size
-old_size
> available_height
)
4260 new_size
= old_size
+available_height
;
4261 m_action_part
->dock
->size
= new_size
;
4263 case wxAUI_DOCK_RIGHT
:
4264 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4265 m_action_part
->rect
.GetWidth();
4266 if (new_size
-old_size
> available_width
)
4267 new_size
= old_size
+available_width
;
4268 m_action_part
->dock
->size
= new_size
;
4270 case wxAUI_DOCK_BOTTOM
:
4271 new_size
= rect
.y
+ rect
.height
-
4272 new_pos
.y
- m_action_part
->rect
.GetHeight();
4273 if (new_size
-old_size
> available_height
)
4274 new_size
= old_size
+available_height
;
4275 m_action_part
->dock
->size
= new_size
;
4282 else if (m_action_part
&&
4283 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4285 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4286 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4288 int total_proportion
= 0;
4289 int dock_pixels
= 0;
4290 int new_pixsize
= 0;
4292 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4293 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4294 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4296 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4297 event
.m_y
- m_action_offset
.y
);
4299 // determine the pane rectangle by getting the pane part
4300 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4301 wxASSERT_MSG(pane_part
,
4302 wxT("Pane border part not found -- shouldn't happen"));
4304 // determine the new pixel size that the user wants;
4305 // this will help us recalculate the pane's proportion
4306 if (dock
.IsHorizontal())
4307 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4309 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4311 // determine the size of the dock, based on orientation
4312 if (dock
.IsHorizontal())
4313 dock_pixels
= dock
.rect
.GetWidth();
4315 dock_pixels
= dock
.rect
.GetHeight();
4317 // determine the total proportion of all resizable panes,
4318 // and the total size of the dock minus the size of all
4320 int i
, dock_pane_count
= dock
.panes
.GetCount();
4321 int pane_position
= -1;
4322 for (i
= 0; i
< dock_pane_count
; ++i
)
4324 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4325 if (p
.window
== pane
.window
)
4328 // while we're at it, subtract the pane sash
4329 // width from the dock width, because this would
4330 // skew our proportion calculations
4332 dock_pixels
-= sash_size
;
4334 // also, the whole size (including decorations) of
4335 // all fixed panes must also be subtracted, because they
4336 // are not part of the proportion calculation
4339 if (dock
.IsHorizontal())
4340 dock_pixels
-= p
.best_size
.x
;
4342 dock_pixels
-= p
.best_size
.y
;
4346 total_proportion
+= p
.dock_proportion
;
4350 // new size can never be more than the number of dock pixels
4351 if (new_pixsize
> dock_pixels
)
4352 new_pixsize
= dock_pixels
;
4355 // find a pane in our dock to 'steal' space from or to 'give'
4356 // space to -- this is essentially what is done when a pane is
4357 // resized; the pane should usually be the first non-fixed pane
4358 // to the right of the action pane
4359 int borrow_pane
= -1;
4360 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4362 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4371 // demand that the pane being resized is found in this dock
4372 // (this assert really never should be raised)
4373 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4375 // prevent division by zero
4376 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4378 m_action
= actionNone
;
4382 // calculate the new proportion of the pane
4383 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4385 // default minimum size
4388 // check against the pane's minimum size, if specified. please note
4389 // that this is not enough to ensure that the minimum size will
4390 // not be violated, because the whole frame might later be shrunk,
4391 // causing the size of the pane to violate it's minimum size
4392 if (pane
.min_size
.IsFullySpecified())
4396 if (pane
.HasBorder())
4397 min_size
+= (pane_border_size
*2);
4399 // calculate minimum size with decorations (border,caption)
4400 if (pane_part
->orientation
== wxVERTICAL
)
4402 min_size
+= pane
.min_size
.y
;
4403 if (pane
.HasCaption())
4404 min_size
+= caption_size
;
4408 min_size
+= pane
.min_size
.x
;
4413 // for some reason, an arithmatic error somewhere is causing
4414 // the proportion calculations to always be off by 1 pixel;
4415 // for now we will add the 1 pixel on, but we really should
4416 // determine what's causing this.
4419 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4421 if (new_proportion
< min_proportion
)
4422 new_proportion
= min_proportion
;
4426 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4428 // borrow the space from our neighbor pane to the
4429 // right or bottom (depending on orientation);
4430 // also make sure we don't make the neighbor too small
4431 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4433 if (prop_borrow
- prop_diff
< 0)
4435 // borrowing from other pane would make it too small,
4436 // so cancel the resize operation
4437 prop_borrow
= min_proportion
;
4441 prop_borrow
-= prop_diff
;
4445 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4446 pane
.dock_proportion
= new_proportion
;
4457 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4459 if (m_action
== actionResize
)
4461 m_frame
->ReleaseMouse();
4463 if (!wxAuiManager_HasLiveResize(*this))
4465 // get rid of the hint rectangle
4467 DrawResizeHint(dc
, m_action_hintrect
);
4469 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4470 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4472 DoEndResizeAction(event
);
4474 m_currentDragItem
= -1;
4477 else if (m_action
== actionClickButton
)
4479 m_hover_button
= NULL
;
4480 m_frame
->ReleaseMouse();
4484 UpdateButtonOnScreen(m_action_part
, event
);
4486 // make sure we're still over the item that was originally clicked
4487 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4489 // fire button-click event
4490 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4492 e
.SetPane(m_action_part
->pane
);
4493 e
.SetButton(m_action_part
->button
->button_id
);
4498 else if (m_action
== actionClickCaption
)
4500 m_frame
->ReleaseMouse();
4502 else if (m_action
== actionDragFloatingPane
)
4504 m_frame
->ReleaseMouse();
4506 else if (m_action
== actionDragToolbarPane
)
4508 m_frame
->ReleaseMouse();
4510 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4511 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4513 // save the new positions
4514 wxAuiDockInfoPtrArray docks
;
4515 FindDocks(m_docks
, pane
.dock_direction
,
4516 pane
.dock_layer
, pane
.dock_row
, docks
);
4517 if (docks
.GetCount() == 1)
4519 wxAuiDockInfo
& dock
= *docks
.Item(0);
4521 wxArrayInt pane_positions
, pane_sizes
;
4522 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4524 int i
, dock_pane_count
= dock
.panes
.GetCount();
4525 for (i
= 0; i
< dock_pane_count
; ++i
)
4526 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4529 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4537 m_action
= actionNone
;
4538 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4542 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4544 // sometimes when Update() is called from inside this method,
4545 // a spurious mouse move event is generated; this check will make
4546 // sure that only real mouse moves will get anywhere in this method;
4547 // this appears to be a bug somewhere, and I don't know where the
4548 // mouse move event is being generated. only verified on MSW
4550 wxPoint mouse_pos
= event
.GetPosition();
4551 if (m_last_mouse_move
== mouse_pos
)
4553 m_last_mouse_move
= mouse_pos
;
4556 if (m_action
== actionResize
)
4558 // It's necessary to reset m_action_part since it destroyed
4559 // by the Update within DoEndResizeAction.
4560 if (m_currentDragItem
!= -1)
4561 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4563 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4567 wxPoint pos
= m_action_part
->rect
.GetPosition();
4568 if (m_action_part
->orientation
== wxHORIZONTAL
)
4569 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4571 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4573 if (wxAuiManager_HasLiveResize(*this))
4575 m_frame
->ReleaseMouse();
4576 DoEndResizeAction(event
);
4577 m_frame
->CaptureMouse();
4581 wxRect
rect(m_frame
->ClientToScreen(pos
),
4582 m_action_part
->rect
.GetSize());
4585 if (!m_action_hintrect
.IsEmpty())
4587 // remove old resize hint
4588 DrawResizeHint(dc
, m_action_hintrect
);
4589 m_action_hintrect
= wxRect();
4592 // draw new resize hint, if it's inside the managed frame
4593 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4594 if (frame_screen_rect
.Contains(rect
))
4596 DrawResizeHint(dc
, rect
);
4597 m_action_hintrect
= rect
;
4602 else if (m_action
== actionClickCaption
)
4604 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4605 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4607 // caption has been clicked. we need to check if the mouse
4608 // is now being dragged. if it is, we need to change the
4609 // mouse action to 'drag'
4610 if (m_action_part
&&
4611 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4612 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4614 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4616 if (!pane_info
->IsToolbar())
4618 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4619 pane_info
->IsFloatable())
4621 m_action
= actionDragFloatingPane
;
4623 // set initial float position
4624 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4625 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4626 pt
.y
- m_action_offset
.y
);
4629 if (pane_info
->IsMaximized())
4630 RestorePane(*pane_info
);
4634 m_action_window
= pane_info
->frame
;
4636 // action offset is used here to make it feel "natural" to the user
4637 // to drag a docked pane and suddenly have it become a floating frame.
4638 // Sometimes, however, the offset where the user clicked on the docked
4639 // caption is bigger than the width of the floating frame itself, so
4640 // in that case we need to set the action offset to a sensible value
4641 wxSize frame_size
= m_action_window
->GetSize();
4642 if (frame_size
.x
<= m_action_offset
.x
)
4643 m_action_offset
.x
= 30;
4648 m_action
= actionDragToolbarPane
;
4649 m_action_window
= pane_info
->window
;
4653 else if (m_action
== actionDragFloatingPane
)
4655 if (m_action_window
)
4657 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4658 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4659 pt
.y
- m_action_offset
.y
);
4662 else if (m_action
== actionDragToolbarPane
)
4664 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4665 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4667 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4669 wxPoint pt
= event
.GetPosition();
4670 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4672 // if DoDrop() decided to float the pane, set up
4673 // the floating pane's initial position
4674 if (pane
.IsFloating())
4676 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4677 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4678 pt
.y
- m_action_offset
.y
);
4681 // this will do the actiual move operation;
4682 // in the case that the pane has been floated,
4683 // this call will create the floating pane
4684 // and do the reparenting
4687 // if the pane has been floated, change the mouse
4688 // action actionDragFloatingPane so that subsequent
4689 // EVT_MOTION() events will move the floating pane
4690 if (pane
.IsFloating())
4692 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4693 m_action
= actionDragFloatingPane
;
4694 m_action_window
= pane
.frame
;
4699 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4700 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4702 if (part
!= m_hover_button
)
4704 // make the old button normal
4707 UpdateButtonOnScreen(m_hover_button
, event
);
4711 // mouse is over a button, so repaint the
4712 // button in hover mode
4713 UpdateButtonOnScreen(part
, event
);
4714 m_hover_button
= part
;
4722 m_hover_button
= NULL
;
4733 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4737 m_hover_button
= NULL
;
4742 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4744 // cancel the operation in progress, if any
4745 if ( m_action
!= actionNone
)
4747 m_action
= actionNone
;
4752 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4754 // when a child pane has it's focus set, we should change the
4755 // pane's active state to reflect this. (this is only true if
4756 // active panes are allowed by the owner)
4757 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4759 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4760 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4762 SetActivePane(m_panes
, event
.GetWindow());
4771 // OnPaneButton() is an event handler that is called
4772 // when a pane button has been pressed.
4773 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4775 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4777 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4779 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4781 // fire pane close event
4782 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4784 e
.SetPane(evt
.pane
);
4789 // close the pane, but check that it
4790 // still exists in our pane array first
4791 // (the event handler above might have removed it)
4793 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4802 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4804 // fire pane close event
4805 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4807 e
.SetPane(evt
.pane
);
4816 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4818 // fire pane close event
4819 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4821 e
.SetPane(evt
.pane
);
4830 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4832 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&