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Added documentation for wxPGEditor::SetControlAppearance()
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: editors.h
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11 @class wxPGEditor
12
13 Base class for custom wxPropertyGrid editors.
14
15 @remarks
16 - Names of built-in property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
18 editors include SpinCtrl and DatePickerCtrl, but using them requires
19 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
20
21 - Pointer to built-in editor is available as wxPGEditor_EditorName
22 (eg. wxPGEditor_TextCtrl).
23
24 - Before you start using new editor you just created, you need to register
25 it using static function
26 wxPropertyGrid::RegisterEditorClass(), with code like this:
27 @code
28 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
29 @endcode
30 After that, wxPropertyGrid will take ownership of the given object, but
31 you should still store editorPointer somewhere, so you can pass it to
32 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
33
34 @library{wxpropgrid}
35 @category{propgrid}
36 */
37 class wxPGEditor : public wxObject
38 {
39 public:
40
41 /** Constructor. */
42 wxPGEditor();
43
44 /** Destructor. */
45 virtual ~wxPGEditor();
46
47 /**
48 Returns pointer to the name of the editor. For example,
49 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
50 your custom editor by string name, then you do not need to implement
51 this function.
52 */
53 virtual wxString GetName() const;
54
55 /**
56 Instantiates editor controls.
57
58 @param propgrid
59 wxPropertyGrid to which the property belongs (use as parent for control).
60
61 @param property
62 Property for which this method is called.
63
64 @param pos
65 Position, inside wxPropertyGrid, to create control(s) to.
66
67 @param size
68 Initial size for control(s).
69
70 @remarks
71 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
72 shall use wxPG_SUBID2.
73 - Unlike in previous version of wxPropertyGrid, it is no longer
74 necessary to call wxEvtHandler::Connect() for interesting editor
75 events. Instead, all events from control are now automatically
76 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
77 */
78 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
79 wxPGProperty* property,
80 const wxPoint& pos,
81 const wxSize& size ) const = 0;
82
83 /** Loads value from property to the control. */
84 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
85
86 /**
87 Draws value for given property.
88 */
89 virtual void DrawValue( wxDC& dc, const wxRect& rect,
90 wxPGProperty* property, const wxString& text ) const;
91
92 /**
93 Handles events. Returns @true if value in control was modified
94 (see wxPGProperty::OnEvent() for more information).
95
96 @remarks wxPropertyGrid will automatically unfocus the editor when
97 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
98 property value being modified. This happens regardless of
99 editor type (ie. behavior is same for any wxTextCtrl and
100 wxComboBox based editor).
101 */
102 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
103 wxWindow* wnd_primary, wxEvent& event ) const = 0;
104
105 /**
106 Returns value from control, via parameter 'variant'.
107 Usually ends up calling property's StringToValue() or IntToValue().
108 Returns @true if value was different.
109 */
110 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
111 wxWindow* ctrl ) const;
112
113 /** Sets value in control to unspecified. */
114 virtual void SetValueToUnspecified( wxPGProperty* property,
115 wxWindow* ctrl ) const = 0;
116
117 /**
118 Called by property grid to set new appearance for the control.
119 Default implementation sets foreground colour, background colour,
120 font, plus text for wxTextCtrl and wxComboCtrl.
121
122 @param appearance
123 New appearance to be applied.
124
125 @param oldAppearance
126 Previously applied appearance. Used to detect which
127 control attributes need to be changed (e.g. so we only
128 change background colour if really needed).
129
130 @param unspecified
131 @true if the new appearance represents an unspecified
132 property value.
133 */
134 virtual void SetControlAppearance( wxPropertyGrid* pg,
135 wxPGProperty* property,
136 wxWindow* ctrl,
137 const wxPGCell& appearance,
138 const wxPGCell& oldAppearance,
139 bool unspecified ) const;
140
141 /** Sets control's value specifically from string. */
142 virtual void SetControlStringValue( wxPGProperty* property,
143 wxWindow* ctrl, const wxString& txt ) const;
144
145 /** Sets control's value specifically from int (applies to choice etc.). */
146 virtual void SetControlIntValue( wxPGProperty* property,
147 wxWindow* ctrl, int value ) const;
148
149 /**
150 Inserts item to existing control. Index -1 means end of list.
151 Default implementation does nothing. Returns index of item added.
152 */
153 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
154
155 /**
156 Deletes item from existing control.
157 Default implementation does nothing.
158 */
159 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
160
161 /**
162 Extra processing when control gains focus.
163 For example, wxTextCtrl based controls should select all text.
164 */
165 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
166
167 /**
168 Returns @true if control itself can contain the custom image.
169 Default implementation returns @false.
170 */
171 virtual bool CanContainCustomImage() const;
172 };
173
174
175
176 /**
177 @class wxPGMultiButton
178
179 This class can be used to have multiple buttons in a property editor.
180 You will need to create a new property editor class, override CreateControls,
181 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
182
183 For instance, here we add three buttons to a TextCtrl editor:
184
185 @code
186 #include <wx/propgrid/editors.h>
187
188 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
189 {
190 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
191 public:
192 wxSampleMultiButtonEditor() {}
193 virtual ~wxSampleMultiButtonEditor() {}
194
195 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
196
197 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
198 wxPGProperty* property,
199 const wxPoint& pos,
200 const wxSize& sz ) const;
201 virtual bool OnEvent( wxPropertyGrid* propGrid,
202 wxPGProperty* property,
203 wxWindow* ctrl,
204 wxEvent& event ) const;
205 };
206
207 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
208
209 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
210 wxPGProperty* property,
211 const wxPoint& pos,
212 const wxSize& sz ) const
213 {
214 // Create and populate buttons-subwindow
215 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
216
217 // Add two regular buttons
218 buttons->Add( "..." );
219 buttons->Add( "A" );
220 // Add a bitmap button
221 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
222
223 // Create the 'primary' editor control (textctrl in this case)
224 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
225 ( propGrid, property, pos,
226 buttons->GetPrimarySize() );
227
228 // Finally, move buttons-subwindow to correct position and make sure
229 // returned wxPGWindowList contains our custom button list.
230 buttons->Finalize(propGrid, pos);
231
232 wndList.SetSecondary( buttons );
233 return wndList;
234 }
235
236 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
237 wxPGProperty* property,
238 wxWindow* ctrl,
239 wxEvent& event ) const
240 {
241 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
242 {
243 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
244
245 if ( event.GetId() == buttons->GetButtonId(0) )
246 {
247 // Do something when the first button is pressed
248 // Return true if the action modified the value in editor.
249 ...
250 }
251 if ( event.GetId() == buttons->GetButtonId(1) )
252 {
253 // Do something when the second button is pressed
254 ...
255 }
256 if ( event.GetId() == buttons->GetButtonId(2) )
257 {
258 // Do something when the third button is pressed
259 ...
260 }
261 }
262 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
263 }
264 @endcode
265
266 Further to use this editor, code like this can be used:
267
268 @code
269 // Register editor class - needs only to be called once
270 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
271 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
272
273 // Insert the property that will have multiple buttons
274 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
275
276 // Change property to use editor created in the previous code segment
277 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
278 @endcode
279
280 @library{wxpropgrid}
281 @category{propgrid}
282 */
283 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
284 {
285 public:
286 /**
287 Constructor.
288 */
289 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
290
291 /**
292 Destructor.
293 */
294 virtual ~wxPGMultiButton() { }
295
296 /**
297 Adds new button, with given label.
298 */
299 void Add( const wxString& label, int id = -2 );
300
301 /**
302 Adds new bitmap button.
303 */
304 void Add( const wxBitmap& bitmap, int id = -2 );
305
306 /**
307 Call this in CreateControls() of your custom editor class
308 after all buttons have been added.
309
310 @param propGrid
311 wxPropertyGrid given in CreateControls().
312
313 @param pos
314 wxPoint given in CreateControls().
315 */
316 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
317
318 /**
319 Returns pointer to one of the buttons.
320 */
321 wxWindow* GetButton( unsigned int i );
322
323 /**
324 Returns Id of one of the buttons.
325 This is utility function to be used in event handlers.
326 */
327 int GetButtonId( unsigned int i ) const;
328
329 /**
330 Returns number of buttons.
331 */
332 unsigned int GetCount();
333
334 /**
335 Returns size of primary editor control, as appropriately
336 reduced by number of buttons present.
337 */
338 wxSize GetPrimarySize() const;
339 };
340