]> git.saurik.com Git - wxWidgets.git/blob - src/univ/winuniv.cpp
added wxSystemSettings::HasFrameDecorations (anybody knows a better name?)
[wxWidgets.git] / src / univ / winuniv.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/window.cpp
3 // Purpose: implementation of extra wxWindow methods for wxUniv port
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 06.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "univwindow.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/window.h"
34 #include "wx/dcclient.h"
35 #include "wx/dcmemory.h"
36 #include "wx/event.h"
37 #include "wx/scrolbar.h"
38 #include "wx/menu.h"
39 #include "wx/frame.h"
40 #endif // WX_PRECOMP
41
42 #include "wx/univ/colschem.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/theme.h"
45
46 #if wxUSE_CARET
47 #include "wx/caret.h"
48 #endif // wxUSE_CARET
49
50 // turn Refresh() debugging on/off
51 #define WXDEBUG_REFRESH
52
53 #ifndef __WXDEBUG__
54 #undef WXDEBUG_REFRESH
55 #endif
56
57 #if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
58 #include "wx/msw/private.h"
59 #endif
60
61 // ============================================================================
62 // implementation
63 // ============================================================================
64
65 // ----------------------------------------------------------------------------
66 // event tables
67 // ----------------------------------------------------------------------------
68
69 // we can't use wxWindowNative here as it won't be expanded inside the macro
70 #if defined(__WXMSW__)
71 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
72 #elif defined(__WXGTK__)
73 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
74 #elif defined(__WXMGL__)
75 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
76 #endif
77
78 BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
79 EVT_SIZE(wxWindow::OnSize)
80
81 #if wxUSE_ACCEL || wxUSE_MENUS
82 EVT_KEY_DOWN(wxWindow::OnKeyDown)
83 #endif // wxUSE_ACCEL
84
85 #if wxUSE_MENUS
86 EVT_CHAR(wxWindow::OnChar)
87 EVT_KEY_UP(wxWindow::OnKeyUp)
88 #endif // wxUSE_MENUS
89
90 EVT_PAINT(wxWindow::OnPaint)
91 EVT_NC_PAINT(wxWindow::OnNcPaint)
92 EVT_ERASE_BACKGROUND(wxWindow::OnErase)
93 END_EVENT_TABLE()
94
95 // ----------------------------------------------------------------------------
96 // creation
97 // ----------------------------------------------------------------------------
98
99 void wxWindow::Init()
100 {
101 m_scrollbarVert =
102 m_scrollbarHorz = (wxScrollBar *)NULL;
103
104 m_isCurrent = FALSE;
105
106 m_renderer = wxTheme::Get()->GetRenderer();
107 }
108
109 bool wxWindow::Create(wxWindow *parent,
110 wxWindowID id,
111 const wxPoint& pos,
112 const wxSize& size,
113 long style,
114 const wxString& name)
115 {
116 // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
117 // as under the other platforms
118 if ( !wxWindowNative::Create(parent, id, pos, size,
119 style | wxCLIP_CHILDREN,
120 name) )
121 {
122 return FALSE;
123 }
124
125 // if we should always have the scrollbar, do show it
126 if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
127 {
128 m_scrollbarVert = new wxScrollBar(this, -1,
129 wxDefaultPosition, wxDefaultSize,
130 wxSB_VERTICAL);
131
132 // and position it
133 PositionScrollbars();
134 }
135
136 // the colours/fonts are default
137 m_hasBgCol =
138 m_hasFgCol =
139 m_hasFont = FALSE;
140
141 return TRUE;
142 }
143
144 // ----------------------------------------------------------------------------
145 // background pixmap
146 // ----------------------------------------------------------------------------
147
148 void wxWindow::SetBackground(const wxBitmap& bitmap,
149 int alignment,
150 wxStretch stretch)
151 {
152 m_bitmapBg = bitmap;
153 m_alignBgBitmap = alignment;
154 m_stretchBgBitmap = stretch;
155 }
156
157 const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
158 wxStretch *stretch) const
159 {
160 if ( m_bitmapBg.Ok() )
161 {
162 if ( alignment )
163 *alignment = m_alignBgBitmap;
164 if ( stretch )
165 *stretch = m_stretchBgBitmap;
166 }
167
168 return m_bitmapBg;
169 }
170
171 // ----------------------------------------------------------------------------
172 // painting
173 // ----------------------------------------------------------------------------
174
175 // the event handler executed when the window background must be painted
176 void wxWindow::OnErase(wxEraseEvent& event)
177 {
178 if ( !m_renderer )
179 {
180 event.Skip();
181
182 return;
183 }
184
185 DoDrawBackground(*event.GetDC());
186
187 // if we have both scrollbars, we also have a square in the corner between
188 // them which we must paint
189 if ( m_scrollbarVert && m_scrollbarHorz )
190 {
191 wxSize size = GetSize();
192 wxRect rectClient = GetClientRect(),
193 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
194
195 wxRect rectCorner;
196 rectCorner.x = rectClient.GetRight() + 1;
197 rectCorner.y = rectClient.GetBottom() + 1;
198 rectCorner.SetRight(size.x - rectBorder.width);
199 rectCorner.SetBottom(size.y - rectBorder.height);
200
201 if ( GetUpdateRegion().Contains(rectCorner) )
202 {
203 m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
204 }
205 }
206 }
207
208 // the event handlers executed when the window must be repainted
209 void wxWindow::OnNcPaint(wxPaintEvent& event)
210 {
211 if ( m_renderer )
212 {
213 // get the window rect
214 wxRect rect;
215 wxSize size = GetSize();
216 rect.x =
217 rect.y = 0;
218 rect.width = size.x;
219 rect.height = size.y;
220
221 // if the scrollbars are outside the border, we must adjust the rect to
222 // exclude them
223 if ( !m_renderer->AreScrollbarsInsideBorder() )
224 {
225 wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
226 if ( scrollbar )
227 rect.width -= scrollbar->GetSize().x;
228
229 scrollbar = GetScrollbar(wxHORIZONTAL);
230 if ( scrollbar )
231 rect.height -= scrollbar->GetSize().y;
232 }
233
234 // get the DC and draw the border on it
235 wxWindowDC dc(this);
236 DoDrawBorder(dc, rect);
237 }
238 }
239
240 void wxWindow::OnPaint(wxPaintEvent& event)
241 {
242 if ( !m_renderer )
243 {
244 // it is a native control which paints itself
245 event.Skip();
246 }
247 else
248 {
249 // get the DC to use and create renderer on it
250 wxPaintDC dc(this);
251 wxControlRenderer renderer(this, dc, m_renderer);
252
253 // draw the control
254 DoDraw(&renderer);
255 }
256 }
257
258 bool wxWindow::DoDrawBackground(wxDC& dc)
259 {
260 // FIXME: leaving this code in leads to partial bg redraws sometimes under
261 // MSW
262 wxRect rect;
263 #ifndef __WXMSW__
264 rect = GetUpdateRegion().GetBox();
265 if ( !rect.width && !rect.height )
266 #endif
267 {
268 wxSize size = GetSize();
269 rect.width = size.x;
270 rect.height = size.y;
271 }
272
273 if ( GetBackgroundBitmap().Ok() )
274 {
275 // get the bitmap and the flags
276 int alignment;
277 wxStretch stretch;
278 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
279 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
280 }
281 else // just fill it with bg colour if no bitmap
282 {
283 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
284 rect, GetStateFlags());
285 }
286
287 return TRUE;
288 }
289
290 void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
291 {
292 // TODO: handle bg bitmaps here!
293
294 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
295 }
296
297 void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
298 {
299 // draw outline unless the update region is enitrely inside it in which
300 // case we don't need to do it
301 #if 0 // doesn't seem to work, why?
302 if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
303 #endif
304 {
305 m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags());
306 }
307 }
308
309 void wxWindow::DoDraw(wxControlRenderer *renderer)
310 {
311 }
312
313 void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
314 {
315 wxRect rectWin;
316 wxPoint pt = GetClientAreaOrigin();
317
318 wxSize size = GetClientSize();
319
320 if ( rectClient )
321 {
322 rectWin = *rectClient;
323
324 // don't refresh anything beyond the client area (scrollbars for
325 // example)
326 if ( rectWin.GetRight() > size.x )
327 rectWin.SetRight(size.x);
328 if ( rectWin.GetBottom() > size.y )
329 rectWin.SetBottom(size.y);
330
331 rectWin.Offset(pt);
332 }
333 else // refresh the entire client area
334 {
335 rectWin.x = pt.x;
336 rectWin.y = pt.y;
337 rectWin.width = size.x;
338 rectWin.height = size.y;
339 }
340
341 // debugging helper
342 #ifdef WXDEBUG_REFRESH
343 static bool s_refreshDebug = FALSE;
344 if ( s_refreshDebug )
345 {
346 wxWindowDC dc(this);
347 dc.SetBrush(*wxCYAN_BRUSH);
348 dc.SetPen(*wxTRANSPARENT_PEN);
349 dc.DrawRectangle(rectWin);
350
351 // under Unix we use "--sync" X option for this
352 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
353 ::GdiFlush();
354 ::Sleep(200);
355 #endif // __WXMSW__
356 }
357 #endif // WXDEBUG_REFRESH
358
359 wxWindowNative::Refresh(eraseBackground, &rectWin);
360 }
361
362 // ----------------------------------------------------------------------------
363 // state flags
364 // ----------------------------------------------------------------------------
365
366 bool wxWindow::Enable(bool enable)
367 {
368 if ( !wxWindowNative::Enable(enable) )
369 return FALSE;
370
371 // disabled window can't keep focus
372 if ( FindFocus() == this )
373 {
374 GetParent()->SetFocus();
375 }
376
377 if ( m_renderer )
378 {
379 // a window with renderer is drawn by ourselves and it has to be
380 // refreshed to reflect its new status
381 Refresh();
382 }
383
384 return TRUE;
385 }
386
387 bool wxWindow::IsFocused() const
388 {
389 wxWindow *self = wxConstCast(this, wxWindow);
390 return self->FindFocus() == self;
391 }
392
393 bool wxWindow::IsPressed() const
394 {
395 return FALSE;
396 }
397
398 bool wxWindow::IsDefault() const
399 {
400 return FALSE;
401 }
402
403 bool wxWindow::IsCurrent() const
404 {
405 return m_isCurrent;
406 }
407
408 bool wxWindow::SetCurrent(bool doit)
409 {
410 if ( doit == m_isCurrent )
411 return FALSE;
412
413 m_isCurrent = doit;
414
415 if ( CanBeHighlighted() )
416 Refresh();
417
418 return TRUE;
419 }
420
421 int wxWindow::GetStateFlags() const
422 {
423 int flags = 0;
424 if ( !IsEnabled() )
425 flags |= wxCONTROL_DISABLED;
426
427 // the following states are only possible if our application is active - if
428 // it is not, even our default/focused controls shouldn't appear as such
429 if ( wxTheApp->IsActive() )
430 {
431 if ( IsCurrent() )
432 flags |= wxCONTROL_CURRENT;
433 if ( IsFocused() )
434 flags |= wxCONTROL_FOCUSED;
435 if ( IsPressed() )
436 flags |= wxCONTROL_PRESSED;
437 if ( IsDefault() )
438 flags |= wxCONTROL_ISDEFAULT;
439 }
440
441 return flags;
442 }
443
444 // ----------------------------------------------------------------------------
445 // size
446 // ----------------------------------------------------------------------------
447
448 void wxWindow::OnSize(wxSizeEvent& event)
449 {
450 if ( m_scrollbarVert || m_scrollbarHorz )
451 {
452 PositionScrollbars();
453 }
454
455 event.Skip();
456 }
457
458 wxSize wxWindow::DoGetBestSize() const
459 {
460 return AdjustSize(DoGetBestClientSize());
461 }
462
463 wxSize wxWindow::DoGetBestClientSize() const
464 {
465 return wxWindowNative::DoGetBestSize();
466 }
467
468 wxSize wxWindow::AdjustSize(const wxSize& size) const
469 {
470 wxSize sz = size;
471 if ( m_renderer )
472 m_renderer->AdjustSize(&sz, this);
473 return sz;
474 }
475
476 wxPoint wxWindow::GetClientAreaOrigin() const
477 {
478 wxPoint pt = wxWindowBase::GetClientAreaOrigin();
479
480 if ( m_renderer )
481 pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
482
483 return pt;
484 }
485
486 void wxWindow::DoGetClientSize(int *width, int *height) const
487 {
488 // if it is a native window, we assume it handles the scrollbars itself
489 // too - and if it doesn't, there is not much we can do
490 if ( !m_renderer )
491 {
492 wxWindowNative::DoGetClientSize(width, height);
493
494 return;
495 }
496
497 int w, h;
498 wxWindowNative::DoGetClientSize(&w, &h);
499
500 // we assume that the scrollbars are positioned correctly (by a previous
501 // call to PositionScrollbars()) here
502
503 wxRect rectBorder;
504 if ( m_renderer )
505 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
506
507 bool inside = m_renderer->AreScrollbarsInsideBorder();
508
509 if ( width )
510 {
511 // in any case, take account of the scrollbar
512 if ( m_scrollbarVert )
513 w -= m_scrollbarVert->GetSize().x;
514
515 // if we don't have scrollbar or if it is outside the border (and not
516 // blended into it), take account of the right border as well
517 if ( !m_scrollbarVert || inside )
518 w -= rectBorder.width;
519
520 // and always account for the left border
521 *width = w - rectBorder.x;
522
523 // we shouldn't return invalid width
524 if ( *width < 0 )
525 *width = 0;
526 }
527
528 if ( height )
529 {
530 if ( m_scrollbarHorz )
531 h -= m_scrollbarHorz->GetSize().y;
532
533 if ( !m_scrollbarHorz || inside )
534 h -= rectBorder.height;
535
536 *height = h - rectBorder.y;
537
538 // we shouldn't return invalid height
539 if ( *height < 0 )
540 *height = 0;
541 }
542 }
543
544 void wxWindow::DoSetClientSize(int width, int height)
545 {
546 // take into account the borders
547 wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
548 width += rectBorder.x;
549 height += rectBorder.y;
550
551 // and the scrollbars (as they may be offset into the border, use the
552 // scrollbar position, not size - this supposes that PositionScrollbars()
553 // had been called before)
554 bool inside = m_renderer->AreScrollbarsInsideBorder();
555 wxSize size = GetSize();
556 if ( m_scrollbarVert )
557 width += size.x - m_scrollbarVert->GetPosition().x;
558 if ( !m_scrollbarVert || inside )
559 width += rectBorder.width;
560
561 if ( m_scrollbarHorz )
562 height += size.y - m_scrollbarHorz->GetPosition().y;
563 if ( !m_scrollbarHorz || inside )
564 height += rectBorder.height;
565
566 wxWindowNative::DoSetClientSize(width, height);
567 }
568
569 wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
570 {
571 wxHitTest ht = wxWindowNative::DoHitTest(x, y);
572 if ( ht == wxHT_WINDOW_INSIDE )
573 {
574 if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
575 {
576 // it can still be changed below because it may also be the corner
577 ht = wxHT_WINDOW_VERT_SCROLLBAR;
578 }
579
580 if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y )
581 {
582 ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER
583 : wxHT_WINDOW_HORZ_SCROLLBAR;
584 }
585 }
586
587 return ht;
588 }
589
590 // ----------------------------------------------------------------------------
591 // scrolling: we implement it entirely ourselves except for ScrollWindow()
592 // function which is supposed to be (efficiently) implemented by the native
593 // window class
594 // ----------------------------------------------------------------------------
595
596 void wxWindow::RefreshScrollbars()
597 {
598 if ( m_scrollbarHorz )
599 m_scrollbarHorz->Refresh();
600
601 if ( m_scrollbarVert )
602 m_scrollbarVert->Refresh();
603 }
604
605 void wxWindow::PositionScrollbars()
606 {
607 // do not use GetClientSize/Rect as it relies on the scrollbars being
608 // correctly positioned
609
610 wxSize size = GetSize();
611 wxBorder border = GetBorder();
612 wxRect rectBorder = m_renderer->GetBorderDimensions(border);
613 bool inside = m_renderer->AreScrollbarsInsideBorder();
614
615 int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
616 int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
617
618 wxRect rectBar;
619 if ( m_scrollbarVert )
620 {
621 rectBar.x = size.x - width;
622 if ( inside )
623 rectBar.x -= rectBorder.width;
624 rectBar.width = width;
625 rectBar.y = 0;
626 if ( inside )
627 rectBar.y += rectBorder.y;
628 rectBar.height = size.y - height;
629 if ( inside )
630 rectBar.height -= rectBorder.y + rectBorder.height;
631
632 m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
633 }
634
635 if ( m_scrollbarHorz )
636 {
637 rectBar.y = size.y - height;
638 if ( inside )
639 rectBar.y -= rectBorder.height;
640 rectBar.height = height;
641 rectBar.x = 0;
642 if ( inside )
643 rectBar.x += rectBorder.x;
644 rectBar.width = size.x - width;
645 if ( inside )
646 rectBar.width -= rectBorder.x + rectBorder.width;
647
648 m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
649 }
650
651 RefreshScrollbars();
652 }
653
654 void wxWindow::SetScrollbar(int orient,
655 int pos,
656 int pageSize,
657 int range,
658 bool refresh)
659 {
660 bool hasClientSizeChanged = FALSE;
661 wxScrollBar *scrollbar = GetScrollbar(orient);
662 if ( range )
663 {
664 if ( !scrollbar )
665 {
666 // create it
667 scrollbar = new wxScrollBar(this, -1,
668 wxDefaultPosition, wxDefaultSize,
669 orient & wxVERTICAL ? wxSB_VERTICAL
670 : wxSB_HORIZONTAL);
671 if ( orient & wxVERTICAL )
672 m_scrollbarVert = scrollbar;
673 else
674 m_scrollbarHorz = scrollbar;
675
676 // the client area diminished as we created a scrollbar
677 hasClientSizeChanged = TRUE;
678
679 PositionScrollbars();
680 }
681 else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
682 {
683 // we might have disabled it before
684 scrollbar->Enable();
685 }
686
687 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
688 }
689 else // no range means no scrollbar
690 {
691 if ( scrollbar )
692 {
693 // wxALWAYS_SHOW_SB only applies to the vertical scrollbar
694 if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) )
695 {
696 // just disable the scrollbar
697 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
698 scrollbar->Disable();
699 }
700 else // really remove the scrollbar
701 {
702 delete scrollbar;
703
704 if ( orient & wxVERTICAL )
705 m_scrollbarVert = NULL;
706 else
707 m_scrollbarHorz = NULL;
708
709 // the client area increased as we removed a scrollbar
710 hasClientSizeChanged = TRUE;
711
712 // the size of the remaining scrollbar must be adjusted
713 if ( m_scrollbarHorz || m_scrollbarVert )
714 {
715 PositionScrollbars();
716 }
717 }
718 }
719 }
720
721 // give the window a chance to relayout
722 if ( hasClientSizeChanged )
723 {
724 wxSizeEvent event(GetSize());
725 (void)GetEventHandler()->ProcessEvent(event);
726 }
727 }
728
729 void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
730 {
731 wxScrollBar *scrollbar = GetScrollbar(orient);
732 wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
733
734 scrollbar->SetThumbPosition(pos);
735
736 // VZ: I think we can safely ignore this as we always refresh it
737 // automatically whenever the value chanegs
738 #if 0
739 if ( refresh )
740 Refresh();
741 #endif
742 }
743
744 int wxWindow::GetScrollPos(int orient) const
745 {
746 wxScrollBar *scrollbar = GetScrollbar(orient);
747 return scrollbar ? scrollbar->GetThumbPosition() : 0;
748 }
749
750 int wxWindow::GetScrollThumb(int orient) const
751 {
752 wxScrollBar *scrollbar = GetScrollbar(orient);
753 return scrollbar ? scrollbar->GetThumbSize() : 0;
754 }
755
756 int wxWindow::GetScrollRange(int orient) const
757 {
758 wxScrollBar *scrollbar = GetScrollbar(orient);
759 return scrollbar ? scrollbar->GetRange() : 0;
760 }
761
762 void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
763 {
764 // before scrolling it, ensure that we don't have any unpainted areas
765 Update();
766
767 wxRect r;
768
769 if ( dx )
770 {
771 r = ScrollNoRefresh(dx, 0, rect);
772 Refresh(TRUE /* erase bkgnd */, &r);
773 }
774
775 if ( dy )
776 {
777 r = ScrollNoRefresh(0, dy, rect);
778 Refresh(TRUE /* erase bkgnd */, &r);
779 }
780 }
781
782 wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
783 {
784 wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
785
786 // the rect to refresh (which we will calculate)
787 wxRect rect;
788
789 if ( !dx && !dy )
790 {
791 // nothing to do
792 return rect;
793 }
794
795 // calculate the part of the window which we can just redraw in the new
796 // location
797 wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
798
799 wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
800 sizeTotal.x, sizeTotal.y, dx, dy);
801
802 // the initial and end point of the region we move in client coords
803 wxPoint ptSource, ptDest;
804 if ( rectTotal )
805 {
806 ptSource = rectTotal->GetPosition();
807 ptDest = rectTotal->GetPosition();
808 }
809
810 // the size of this region
811 wxSize size;
812 size.x = sizeTotal.x - abs(dx);
813 size.y = sizeTotal.y - abs(dy);
814 if ( size.x <= 0 || size.y <= 0 )
815 {
816 // just redraw everything as nothing of the displayed image will stay
817 wxLogTrace(_T("scroll"), _T("refreshing everything"));
818
819 rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
820 }
821 else // move the part which doesn't change to the new location
822 {
823 // note that when we scroll the canvas in some direction we move the
824 // block which doesn't need to be refreshed in the opposite direction
825
826 if ( dx < 0 )
827 {
828 // scroll to the right, move to the left
829 ptSource.x -= dx;
830 }
831 else
832 {
833 // scroll to the left, move to the right
834 ptDest.x += dx;
835 }
836
837 if ( dy < 0 )
838 {
839 // scroll down, move up
840 ptSource.y -= dy;
841 }
842 else
843 {
844 // scroll up, move down
845 ptDest.y += dy;
846 }
847
848 #if wxUSE_CARET
849 // we need to hide the caret before moving or it will erase itself at
850 // the wrong (old) location
851 wxCaret *caret = GetCaret();
852 if ( caret )
853 caret->Hide();
854 #endif // wxUSE_CARET
855
856 // do move
857 wxClientDC dc(this);
858 wxBitmap bmp(size.x, size.y);
859 wxMemoryDC dcMem;
860 dcMem.SelectObject(bmp);
861
862 dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
863 #if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
864 + GetClientAreaOrigin()
865 #endif // broken wxGTK wxDC::Blit
866 );
867 dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
868
869 wxLogTrace(_T("scroll"),
870 _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
871 ptSource.x, ptSource.y,
872 size.x, size.y,
873 ptDest.x, ptDest.y);
874
875 // and now repaint the uncovered area
876
877 // FIXME: We repaint the intersection of these rectangles twice - is
878 // it bad? I don't think so as it is rare to scroll the window
879 // diagonally anyhow and so adding extra logic to compute
880 // rectangle intersection is probably not worth the effort
881
882 rect.x = ptSource.x;
883 rect.y = ptSource.y;
884
885 if ( dx )
886 {
887 if ( dx < 0 )
888 {
889 // refresh the area along the right border
890 rect.x += size.x + dx;
891 rect.width = -dx;
892 }
893 else
894 {
895 // refresh the area along the left border
896 rect.width = dx;
897 }
898
899 rect.height = sizeTotal.y;
900
901 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
902 rect.x, rect.y,
903 rect.GetRight() + 1, rect.GetBottom() + 1);
904 }
905
906 if ( dy )
907 {
908 if ( dy < 0 )
909 {
910 // refresh the area along the bottom border
911 rect.y += size.y + dy;
912 rect.height = -dy;
913 }
914 else
915 {
916 // refresh the area along the top border
917 rect.height = dy;
918 }
919
920 rect.width = sizeTotal.x;
921
922 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
923 rect.x, rect.y,
924 rect.GetRight() + 1, rect.GetBottom() + 1);
925 }
926
927 #if wxUSE_CARET
928 if ( caret )
929 caret->Show();
930 #endif // wxUSE_CARET
931 }
932
933 return rect;
934 }
935
936 // ----------------------------------------------------------------------------
937 // colours/fonts
938 // ----------------------------------------------------------------------------
939
940 bool wxWindow::SetBackgroundColour(const wxColour& colour)
941 {
942 if ( !wxWindowNative::SetBackgroundColour(colour) )
943 return FALSE;
944
945 m_hasBgCol = TRUE;
946
947 return TRUE;
948 }
949
950 bool wxWindow::SetForegroundColour(const wxColour& colour)
951 {
952 if ( !wxWindowNative::SetForegroundColour(colour) )
953 return FALSE;
954
955 m_hasFgCol = TRUE;
956
957 return TRUE;
958 }
959
960 bool wxWindow::SetFont(const wxFont& font)
961 {
962 if ( !wxWindowNative::SetFont(font) )
963 return FALSE;
964
965 m_hasFont = TRUE;
966
967 return TRUE;
968 }
969
970 // ----------------------------------------------------------------------------
971 // mouse capture
972 // ----------------------------------------------------------------------------
973
974 struct WXDLLEXPORT wxWindowNext
975 {
976 wxWindow *win;
977 wxWindowNext *next;
978 } *wxWindow::ms_winCaptureNext = NULL;
979
980 void wxWindow::CaptureMouse()
981 {
982 wxLogTrace(_T("mousecapture"), _T("CaptureMouse(0x%08x)"), this);
983
984 wxWindow *winOld = GetCapture();
985 if ( winOld )
986 {
987 // save it on stack
988 wxWindowNext *item = new wxWindowNext;
989 item->win = winOld;
990 item->next = ms_winCaptureNext;
991 ms_winCaptureNext = item;
992 }
993 //else: no mouse capture to save
994
995 wxWindowNative::CaptureMouse();
996 }
997
998 void wxWindow::ReleaseMouse()
999 {
1000 wxWindowNative::ReleaseMouse();
1001
1002 if ( ms_winCaptureNext )
1003 {
1004 ms_winCaptureNext->win->CaptureMouse();
1005
1006 wxWindowNext *item = ms_winCaptureNext;
1007 ms_winCaptureNext = item->next;
1008 delete item;
1009 }
1010 //else: stack is empty, no previous capture
1011
1012 wxLogTrace(_T("mousecapture"),
1013 _T("After ReleaseMouse() mouse is captured by 0x%08x"),
1014 GetCapture());
1015 }
1016
1017 // ----------------------------------------------------------------------------
1018 // accelerators and menu hot keys
1019 // ----------------------------------------------------------------------------
1020
1021 #if wxUSE_MENUS
1022 // the last window over which Alt was pressed (used by OnKeyUp)
1023 wxWindow *wxWindow::ms_winLastAltPress = NULL;
1024 #endif // wxUSE_MENUS
1025
1026 #if wxUSE_ACCEL || wxUSE_MENUS
1027
1028 void wxWindow::OnKeyDown(wxKeyEvent& event)
1029 {
1030 #if wxUSE_MENUS
1031 int key = event.GetKeyCode();
1032 if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) )
1033 {
1034 ms_winLastAltPress = this;
1035
1036 // it can't be an accel anyhow
1037 return;
1038 }
1039
1040 ms_winLastAltPress = NULL;
1041 #endif // wxUSE_MENUS
1042
1043 #if wxUSE_ACCEL
1044 for ( wxWindow *win = this; win; win = win->GetParent() )
1045 {
1046 int command = win->GetAcceleratorTable()->GetCommand(event);
1047 if ( command != -1 )
1048 {
1049 wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command);
1050 if ( win->GetEventHandler()->ProcessEvent(eventCmd) )
1051 {
1052 // skip "event.Skip()" below
1053 return;
1054 }
1055 }
1056
1057 if ( win->IsTopLevel() )
1058 {
1059 // try the frame menu bar
1060 #if wxUSE_MENUS
1061 wxFrame *frame = wxDynamicCast(win, wxFrame);
1062 if ( frame )
1063 {
1064 wxMenuBar *menubar = frame->GetMenuBar();
1065 if ( menubar && menubar->ProcessAccelEvent(event) )
1066 {
1067 // skip "event.Skip()" below
1068 return;
1069 }
1070 }
1071 #endif // wxUSE_MENUS
1072
1073 // don't propagate accels from the child frame to the parent one
1074 break;
1075 }
1076 }
1077 #endif // wxUSE_ACCEL
1078
1079 event.Skip();
1080 }
1081
1082 #endif // wxUSE_ACCEL
1083
1084 #if wxUSE_MENUS
1085
1086 wxMenuBar *wxWindow::GetParentFrameMenuBar() const
1087 {
1088 for ( const wxWindow *win = this; win; win = win->GetParent() )
1089 {
1090 if ( win->IsTopLevel() )
1091 {
1092 wxFrame *frame = wxDynamicCast(win, wxFrame);
1093 if ( frame )
1094 {
1095 return frame->GetMenuBar();
1096 }
1097
1098 // don't look further - we don't want to return the menubar of the
1099 // parent frame
1100 break;
1101 }
1102 }
1103
1104 return NULL;
1105 }
1106
1107 void wxWindow::OnChar(wxKeyEvent& event)
1108 {
1109 if ( event.AltDown() && !event.ControlDown() )
1110 {
1111 int key = event.GetKeyCode();
1112
1113 wxMenuBar *menubar = GetParentFrameMenuBar();
1114 if ( menubar )
1115 {
1116 int item = menubar->FindNextItemForAccel(-1, key);
1117 if ( item != -1 )
1118 {
1119 menubar->PopupMenu((size_t)item);
1120
1121 // skip "event.Skip()" below
1122 return;
1123 }
1124 }
1125 }
1126
1127 event.Skip();
1128 }
1129
1130 void wxWindow::OnKeyUp(wxKeyEvent& event)
1131 {
1132 int key = event.GetKeyCode();
1133 if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) )
1134 {
1135 // only process Alt release specially if there were no other key
1136 // presses since Alt had been pressed and if both events happened in
1137 // the same window
1138 if ( ms_winLastAltPress == this )
1139 {
1140 wxMenuBar *menubar = GetParentFrameMenuBar();
1141 if ( menubar && this != menubar )
1142 {
1143 menubar->SelectMenu(0);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 event.Skip();
1150 }
1151
1152 // in any case reset it
1153 ms_winLastAltPress = NULL;
1154 }
1155
1156 #endif // wxUSE_MENUS
1157