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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/palette.h"
37 #endif // wxUSE_PALETTE
38
39 #if wxUSE_ACCEL
40 #include "wx/accel.h"
41 #endif // wxUSE_ACCEL
42
43 #if wxUSE_ACCESSIBILITY
44 #include "wx/access.h"
45 #endif
46
47 // when building wxUniv/Foo we don't want the code for native menu use to be
48 // compiled in - it should only be used when building real wxFoo
49 #ifdef __WXUNIVERSAL__
50 #define wxUSE_MENUS_NATIVE 0
51 #else // __WXMSW__
52 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
53 #endif // __WXUNIVERSAL__/__WXMSW__
54
55 // ----------------------------------------------------------------------------
56 // forward declarations
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxCaret;
60 class WXDLLEXPORT wxControl;
61 class WXDLLEXPORT wxCursor;
62 class WXDLLEXPORT wxDC;
63 class WXDLLEXPORT wxDropTarget;
64 class WXDLLEXPORT wxItemResource;
65 class WXDLLEXPORT wxLayoutConstraints;
66 class WXDLLEXPORT wxResourceTable;
67 class WXDLLEXPORT wxSizer;
68 class WXDLLEXPORT wxToolTip;
69 class WXDLLEXPORT wxWindowBase;
70 class WXDLLEXPORT wxWindow;
71
72 #if wxUSE_ACCESSIBILITY
73 class WXDLLEXPORT wxAccessible;
74 #endif
75
76 // ----------------------------------------------------------------------------
77 // helper stuff used by wxWindow
78 // ----------------------------------------------------------------------------
79
80 // struct containing all the visual attributes of a control
81 struct WXDLLEXPORT wxVisualAttributes
82 {
83 // the font used for control label/text inside it
84 wxFont font;
85
86 // the foreground colour
87 wxColour colFg;
88
89 // the background colour, may be wxNullColour if the controls background
90 // colour is not solid
91 wxColour colBg;
92 };
93
94 // different window variants, on platforms like eg mac uses different
95 // rendering sizes
96 enum wxWindowVariant
97 {
98 wxWINDOW_VARIANT_NORMAL, // Normal size
99 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
100 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
101 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
102 wxWINDOW_VARIANT_MAX
103 };
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 // NB: in future versions of wxWindows Set/GetTitle() will only work
172 // with the top level windows (such as dialogs and frames) and
173 // Set/GetLabel() only with the other ones (i.e. all controls).
174
175 // the title (or label, see below) of the window: the text which the
176 // window shows
177 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
178 virtual wxString GetTitle() const { return wxEmptyString; }
179
180 // label is just the same as the title (but for, e.g., buttons it
181 // makes more sense to speak about labels)
182 virtual void SetLabel(const wxString& label) { SetTitle(label); }
183 virtual wxString GetLabel() const { return GetTitle(); }
184
185 // the window name is used for ressource setting in X, it is not the
186 // same as the window title/label
187 virtual void SetName( const wxString &name ) { m_windowName = name; }
188 virtual wxString GetName() const { return m_windowName; }
189
190 // sets the window variant, calls internally DoSetVariant if variant has changed
191 void SetWindowVariant( wxWindowVariant variant ) ;
192 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
193
194
195 // window id uniquely identifies the window among its siblings unless
196 // it is -1 which means "don't care"
197 void SetId( wxWindowID winid ) { m_windowId = winid; }
198 wxWindowID GetId() const { return m_windowId; }
199
200 // generate a control id for the controls which were not given one by
201 // user
202 static int NewControlId() { return --ms_lastControlId; }
203 // get the id of the control following the one with the given
204 // (autogenerated) id
205 static int NextControlId(int winid) { return winid - 1; }
206 // get the id of the control preceding the one with the given
207 // (autogenerated) id
208 static int PrevControlId(int winid) { return winid + 1; }
209
210 // moving/resizing
211 // ---------------
212
213 // set the window size and/or position
214 void SetSize( int x, int y, int width, int height,
215 int sizeFlags = wxSIZE_AUTO )
216 { DoSetSize(x, y, width, height, sizeFlags); }
217
218 void SetSize( int width, int height )
219 { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
220
221 void SetSize( const wxSize& size )
222 { SetSize( size.x, size.y); }
223
224 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
225 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
226
227 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
228 { DoSetSize(x, y, -1, -1, flags); }
229
230 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
231 { Move(pt.x, pt.y, flags); }
232
233 // Z-order
234 virtual void Raise() = 0;
235 virtual void Lower() = 0;
236
237 // client size is the size of area available for subwindows
238 void SetClientSize( int width, int height )
239 { DoSetClientSize(width, height); }
240
241 void SetClientSize( const wxSize& size )
242 { DoSetClientSize(size.x, size.y); }
243
244 void SetClientSize(const wxRect& rect)
245 { SetClientSize( rect.width, rect.height ); }
246
247 // get the window position and/or size (pointers may be NULL)
248 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
249 wxPoint GetPosition() const
250 {
251 int w, h;
252 DoGetPosition(&w, &h);
253
254 return wxPoint(w, h);
255 }
256
257 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
258
259 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
260 wxSize GetSize() const
261 {
262 int w, h;
263 DoGetSize(& w, & h);
264 return wxSize(w, h);
265 }
266
267 wxRect GetRect() const
268 {
269 int x, y, w, h;
270 GetPosition(& x, & y);
271 GetSize(& w, & h);
272
273 return wxRect(x, y, w, h);
274 }
275
276 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
277 wxSize GetClientSize() const
278 {
279 int w, h;
280 DoGetClientSize(& w, & h);
281
282 return wxSize(w, h);
283 }
284
285 // get the origin of the client area of the window relative to the
286 // window top left corner (the client area may be shifted because of
287 // the borders, scrollbars, other decorations...)
288 virtual wxPoint GetClientAreaOrigin() const;
289
290 // get the client rectangle in window (i.e. client) coordinates
291 wxRect GetClientRect() const
292 {
293 return wxRect(GetClientAreaOrigin(), GetClientSize());
294 }
295
296 // get the size best suited for the window (in fact, minimal
297 // acceptable size using which it will still look "nice")
298 wxSize GetBestSize() const { return DoGetBestSize(); }
299 void GetBestSize(int *w, int *h) const
300 {
301 wxSize s = DoGetBestSize();
302 if ( w )
303 *w = s.x;
304 if ( h )
305 *h = s.y;
306 }
307
308 // There are times (and windows) where 'Best' size and 'Min' size
309 // are vastly out of sync. This should be remedied somehow, but in
310 // the meantime, this method will return the larger of BestSize
311 // (the window's smallest legible size), and any user specified
312 // MinSize hint.
313 wxSize GetAdjustedBestSize() const
314 {
315 wxSize s( DoGetBestSize() );
316 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
317 }
318
319 // the generic centre function - centers the window on parent by`
320 // default or on screen if it doesn't have parent or
321 // wxCENTER_ON_SCREEN flag is given
322 void Centre( int direction = wxBOTH );
323 void Center( int direction = wxBOTH ) { Centre(direction); }
324
325 // centre on screen (only works for top level windows)
326 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
327 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
328
329 // centre with respect to the the parent window
330 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
331 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
332
333 // set window size to wrap around its children
334 virtual void Fit();
335
336 // set virtual size to satisfy children
337 virtual void FitInside();
338
339 // set min/max size of the window
340 virtual void SetSizeHints( int minW, int minH,
341 int maxW = -1, int maxH = -1,
342 int incW = -1, int incH = -1 );
343 void SetSizeHints( const wxSize& minSize,
344 const wxSize& maxSize=wxDefaultSize,
345 const wxSize& incSize=wxDefaultSize)
346 {
347 SetSizeHints(minSize.x, minSize.y,
348 maxSize.x, maxSize.y,
349 incSize.x, incSize.y);
350 }
351
352 virtual void SetVirtualSizeHints( int minW, int minH,
353 int maxW = -1, int maxH = -1 );
354 void SetVirtualSizeHints( const wxSize& minSize,
355 const wxSize& maxSize=wxDefaultSize)
356 {
357 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
358 }
359
360 virtual int GetMinWidth() const { return m_minWidth; }
361 virtual int GetMinHeight() const { return m_minHeight; }
362 int GetMaxWidth() const { return m_maxWidth; }
363 int GetMaxHeight() const { return m_maxHeight; }
364
365 // Override this method to control the values given to Sizers etc.
366 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
367 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
368
369 // Methods for accessing the virtual size of a window. For most
370 // windows this is just the client area of the window, but for
371 // some like scrolled windows it is more or less independent of
372 // the screen window size. You may override the DoXXXVirtual
373 // methods below for classes where that is is the case.
374
375 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
376 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
377
378 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
379 void GetVirtualSize( int *x, int *y ) const
380 {
381 wxSize s( DoGetVirtualSize() );
382
383 if( x )
384 *x = s.GetWidth();
385 if( y )
386 *y = s.GetHeight();
387 }
388
389 // Override these methods for windows that have a virtual size
390 // independent of their client size. eg. the virtual area of a
391 // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
392
393 virtual void DoSetVirtualSize( int x, int y );
394 virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
395
396 // Return the largest of ClientSize and BestSize (as determined
397 // by a sizer, interior children, or other means)
398
399 virtual wxSize GetBestVirtualSize() const
400 {
401 wxSize client( GetClientSize() );
402 wxSize best( GetBestSize() );
403
404 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
405 }
406
407 // window state
408 // ------------
409
410 // returns true if window was shown/hidden, false if the nothing was
411 // done (window was already shown/hidden)
412 virtual bool Show( bool show = true );
413 bool Hide() { return Show(false); }
414
415 // returns true if window was enabled/disabled, false if nothing done
416 virtual bool Enable( bool enable = true );
417 bool Disable() { return Enable(false); }
418
419 bool IsShown() const { return m_isShown; }
420 bool IsEnabled() const { return m_isEnabled; }
421
422 // get/set window style (setting style won't update the window and so
423 // is only useful for internal usage)
424 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
425 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
426
427 // just some (somewhat shorter) synonims
428 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
429 long GetWindowStyle() const { return GetWindowStyleFlag(); }
430
431 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
432 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
433
434 // extra style: the less often used style bits which can't be set with
435 // SetWindowStyleFlag()
436 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
437 long GetExtraStyle() const { return m_exStyle; }
438
439 // make the window modal (all other windows unresponsive)
440 virtual void MakeModal(bool modal = true);
441
442
443 // (primitive) theming support
444 // ---------------------------
445
446 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
447 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
448
449 // Returns true if this class should have the background colour
450 // changed to match the parent window's theme. For example when a
451 // page is added to a notebook it and it's children may need to have
452 // the colours adjusted depending on the current theme settings, but
453 // not all windows/controls can do this without looking wrong.
454 virtual void ApplyParentThemeBackground(const wxColour& WXUNUSED(bg))
455 { /* do nothing */ }
456
457
458 // focus and keyboard handling
459 // ---------------------------
460
461 // set focus to this window
462 virtual void SetFocus() = 0;
463
464 // set focus to this window as the result of a keyboard action
465 virtual void SetFocusFromKbd() { SetFocus(); }
466
467 // return the window which currently has the focus or NULL
468 static wxWindow *FindFocus() /* = 0: implement in derived classes */;
469
470 // can this window have focus?
471 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
472
473 // can this window be given focus by keyboard navigation? if not, the
474 // only way to give it focus (provided it accepts it at all) is to
475 // click it
476 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
477
478 // NB: these methods really don't belong here but with the current
479 // class hierarchy there is no other place for them :-(
480
481 // get the default child of this parent, i.e. the one which is
482 // activated by pressing <Enter>
483 virtual wxWindow *GetDefaultItem() const { return NULL; }
484
485 // set this child as default, return the old default
486 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
487 { return NULL; }
488
489 // set this child as temporary default
490 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
491
492 // parent/children relations
493 // -------------------------
494
495 // get the list of children
496 const wxWindowList& GetChildren() const { return m_children; }
497 wxWindowList& GetChildren() { return m_children; }
498
499 // needed just for extended runtime
500 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
501
502 // get the parent or the parent of the parent
503 wxWindow *GetParent() const { return m_parent; }
504 inline wxWindow *GetGrandParent() const;
505
506 // is this window a top level one?
507 virtual bool IsTopLevel() const;
508
509 // it doesn't really change parent, use ReParent() instead
510 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
511 // change the real parent of this window, return true if the parent
512 // was changed, false otherwise (error or newParent == oldParent)
513 virtual bool Reparent( wxWindowBase *newParent );
514
515 // implementation mostly
516 virtual void AddChild( wxWindowBase *child );
517 virtual void RemoveChild( wxWindowBase *child );
518
519 // looking for windows
520 // -------------------
521
522 // find window among the descendants of this one either by id or by
523 // name (return NULL if not found)
524 wxWindow *FindWindow( long winid );
525 wxWindow *FindWindow( const wxString& name );
526
527 // Find a window among any window (all return NULL if not found)
528 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
529 static wxWindow *FindWindowByName( const wxString& name,
530 const wxWindow *parent = NULL );
531 static wxWindow *FindWindowByLabel( const wxString& label,
532 const wxWindow *parent = NULL );
533
534 // event handler stuff
535 // -------------------
536
537 // get the current event handler
538 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
539
540 // replace the event handler (allows to completely subclass the
541 // window)
542 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
543
544 // push/pop event handler: allows to chain a custom event handler to
545 // alreasy existing ones
546 void PushEventHandler( wxEvtHandler *handler );
547 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
548
549 // find the given handler in the event handler chain and remove (but
550 // not delete) it from the event handler chain, return true if it was
551 // found and false otherwise (this also results in an assert failure so
552 // this function should only be called when the handler is supposed to
553 // be there)
554 bool RemoveEventHandler(wxEvtHandler *handler);
555
556 // validators
557 // ----------
558
559 #if wxUSE_VALIDATORS
560 // a window may have an associated validator which is used to control
561 // user input
562 virtual void SetValidator( const wxValidator &validator );
563 virtual wxValidator *GetValidator() { return m_windowValidator; }
564 #endif // wxUSE_VALIDATORS
565
566
567 // dialog oriented functions
568 // -------------------------
569
570 // validate the correctness of input, return true if ok
571 virtual bool Validate();
572
573 // transfer data between internal and GUI representations
574 virtual bool TransferDataToWindow();
575 virtual bool TransferDataFromWindow();
576
577 virtual void InitDialog();
578
579 #if wxUSE_ACCEL
580 // accelerators
581 // ------------
582 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
583 { m_acceleratorTable = accel; }
584 wxAcceleratorTable *GetAcceleratorTable()
585 { return &m_acceleratorTable; }
586
587 #endif // wxUSE_ACCEL
588
589 #if wxUSE_HOTKEY
590 // hot keys (system wide accelerators)
591 // -----------------------------------
592
593 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
594 virtual bool UnregisterHotKey(int hotkeyId);
595 #endif // wxUSE_HOTKEY
596
597
598 // dialog units translations
599 // -------------------------
600
601 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
602 wxPoint ConvertDialogToPixels( const wxPoint& pt );
603 wxSize ConvertPixelsToDialog( const wxSize& sz )
604 {
605 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
606
607 return wxSize(pt.x, pt.y);
608 }
609
610 wxSize ConvertDialogToPixels( const wxSize& sz )
611 {
612 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
613
614 return wxSize(pt.x, pt.y);
615 }
616
617 // mouse functions
618 // ---------------
619
620 // move the mouse to the specified position
621 virtual void WarpPointer(int x, int y) = 0;
622
623 // start or end mouse capture, these functions maintain the stack of
624 // windows having captured the mouse and after calling ReleaseMouse()
625 // the mouse is not released but returns to the window which had had
626 // captured it previously (if any)
627 void CaptureMouse();
628 void ReleaseMouse();
629
630 // get the window which currently captures the mouse or NULL
631 static wxWindow *GetCapture();
632
633 // does this window have the capture?
634 virtual bool HasCapture() const
635 { return (wxWindow *)this == GetCapture(); }
636
637 // painting the window
638 // -------------------
639
640 // mark the specified rectangle (or the whole window) as "dirty" so it
641 // will be repainted
642 virtual void Refresh( bool eraseBackground = true,
643 const wxRect *rect = (const wxRect *) NULL ) = 0;
644
645 // a less awkward wrapper for Refresh
646 void RefreshRect(const wxRect& rect) { Refresh(true, &rect); }
647
648 // repaint all invalid areas of the window immediately
649 virtual void Update() { }
650
651 // clear the window background
652 virtual void ClearBackground();
653
654 // freeze the window: don't redraw it until it is thawed
655 virtual void Freeze() { }
656
657 // thaw the window: redraw it after it had been frozen
658 virtual void Thaw() { }
659
660 // adjust DC for drawing on this window
661 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
662
663 // the update region of the window contains the areas which must be
664 // repainted by the program
665 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
666 wxRegion& GetUpdateRegion() { return m_updateRegion; }
667
668 // get the update rectangleregion bounding box in client coords
669 wxRect GetUpdateClientRect() const;
670
671 // these functions verify whether the given point/rectangle belongs to
672 // (or at least intersects with) the update region
673 bool IsExposed( int x, int y ) const;
674 bool IsExposed( int x, int y, int w, int h ) const;
675
676 bool IsExposed( const wxPoint& pt ) const
677 { return IsExposed(pt.x, pt.y); }
678 bool IsExposed( const wxRect& rect ) const
679 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
680
681 // colours, fonts and cursors
682 // --------------------------
683
684 // get the default attributes for the controls of this class: we
685 // provide a virtual function which can be used to query the default
686 // attributes of an existing control and a static function which can
687 // be used even when no existing object of the given class is
688 // available, but which won't return any styles specific to this
689 // particular control, of course (e.g. "Ok" button might have
690 // different -- bold for example -- font)
691 virtual wxVisualAttributes GetDefaultAttributes() const
692 {
693 return GetClassDefaultAttributes(GetWindowVariant());
694 }
695
696 static wxVisualAttributes
697 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
698
699 // set/retrieve the window colours (system defaults are used by
700 // default): SetXXX() functions return true if colour was changed,
701 // SetDefaultXXX() reset the "m_hasXXX" flag after setting the value
702 // to prevent it from being inherited by our children
703 virtual bool SetBackgroundColour(const wxColour& colour);
704 void SetDefaultBackgroundColour(const wxColour& colour)
705 {
706 if ( SetBackgroundColour(colour) )
707 m_hasBgCol = false;
708 }
709 wxColour GetBackgroundColour() const;
710
711 virtual bool SetForegroundColour(const wxColour& colour);
712 void SetDefaultForegroundColour(const wxColour& colour)
713 {
714 if ( SetForegroundColour(colour) )
715 m_hasFgCol = false;
716 }
717 wxColour GetForegroundColour() const;
718
719 // set/retrieve the font for the window (SetFont() returns true if the
720 // font really changed)
721 virtual bool SetFont(const wxFont& font) = 0;
722 void SetDefaultFont(const wxFont& font)
723 {
724 if ( SetFont(font) )
725 m_hasFont = false;
726 }
727 const wxFont& GetFont() const { return DoGetFont(); }
728 wxFont& GetFont() { return DoGetFont(); }
729
730 // set/retrieve the cursor for this window (SetCursor() returns true
731 // if the cursor was really changed)
732 virtual bool SetCursor( const wxCursor &cursor );
733 const wxCursor& GetCursor() const { return m_cursor; }
734 wxCursor& GetCursor() { return m_cursor; }
735
736 #if wxUSE_CARET
737 // associate a caret with the window
738 void SetCaret(wxCaret *caret);
739 // get the current caret (may be NULL)
740 wxCaret *GetCaret() const { return m_caret; }
741 #endif // wxUSE_CARET
742
743 // get the (average) character size for the current font
744 virtual int GetCharHeight() const = 0;
745 virtual int GetCharWidth() const = 0;
746
747 // get the width/height/... of the text using current or specified
748 // font
749 virtual void GetTextExtent(const wxString& string,
750 int *x, int *y,
751 int *descent = (int *) NULL,
752 int *externalLeading = (int *) NULL,
753 const wxFont *theFont = (const wxFont *) NULL)
754 const = 0;
755
756 // client <-> screen coords
757 // ------------------------
758
759 // translate to/from screen/client coordinates (pointers may be NULL)
760 void ClientToScreen( int *x, int *y ) const
761 { DoClientToScreen(x, y); }
762 void ScreenToClient( int *x, int *y ) const
763 { DoScreenToClient(x, y); }
764
765 // wxPoint interface to do the same thing
766 wxPoint ClientToScreen(const wxPoint& pt) const
767 {
768 int x = pt.x, y = pt.y;
769 DoClientToScreen(&x, &y);
770
771 return wxPoint(x, y);
772 }
773
774 wxPoint ScreenToClient(const wxPoint& pt) const
775 {
776 int x = pt.x, y = pt.y;
777 DoScreenToClient(&x, &y);
778
779 return wxPoint(x, y);
780 }
781
782 // test where the given (in client coords) point lies
783 wxHitTest HitTest(wxCoord x, wxCoord y) const
784 { return DoHitTest(x, y); }
785
786 wxHitTest HitTest(const wxPoint& pt) const
787 { return DoHitTest(pt.x, pt.y); }
788
789 // misc
790 // ----
791
792 // get the window border style from the given flags: this is different from
793 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
794 // translate wxBORDER_DEFAULT to something reasonable
795 wxBorder GetBorder(long flags) const;
796
797 // get border for the flags of this window
798 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
799
800 // send wxUpdateUIEvents to this window, and children if recurse is true
801 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
802
803 // do the window-specific processing after processing the update event
804 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
805
806 #if wxUSE_MENUS
807 bool PopupMenu( wxMenu *menu, const wxPoint& pos )
808 { return DoPopupMenu(menu, pos.x, pos.y); }
809 bool PopupMenu( wxMenu *menu, int x, int y )
810 { return DoPopupMenu(menu, x, y); }
811 #endif // wxUSE_MENUS
812
813 // scrollbars
814 // ----------
815
816 // does the window have the scrollbar for this orientation?
817 bool HasScrollbar(int orient) const
818 {
819 return (m_windowStyle &
820 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
821 }
822
823 // configure the window scrollbars
824 virtual void SetScrollbar( int orient,
825 int pos,
826 int thumbvisible,
827 int range,
828 bool refresh = true ) = 0;
829 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
830 virtual int GetScrollPos( int orient ) const = 0;
831 virtual int GetScrollThumb( int orient ) const = 0;
832 virtual int GetScrollRange( int orient ) const = 0;
833
834 // scroll window to the specified position
835 virtual void ScrollWindow( int dx, int dy,
836 const wxRect* rect = (wxRect *) NULL ) = 0;
837
838 // scrolls window by line/page: note that not all controls support this
839 //
840 // return true if the position changed, false otherwise
841 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
842 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
843
844 // convenient wrappers for ScrollLines/Pages
845 bool LineUp() { return ScrollLines(-1); }
846 bool LineDown() { return ScrollLines(1); }
847 bool PageUp() { return ScrollPages(-1); }
848 bool PageDown() { return ScrollPages(1); }
849
850 // context-sensitive help
851 // ----------------------
852
853 // these are the convenience functions wrapping wxHelpProvider methods
854
855 #if wxUSE_HELP
856 // associate this help text with this window
857 void SetHelpText(const wxString& text);
858 // associate this help text with all windows with the same id as this
859 // one
860 void SetHelpTextForId(const wxString& text);
861 // get the help string associated with this window (may be empty)
862 wxString GetHelpText() const;
863 #endif // wxUSE_HELP
864
865 // tooltips
866 // --------
867
868 #if wxUSE_TOOLTIPS
869 // the easiest way to set a tooltip for a window is to use this method
870 void SetToolTip( const wxString &tip );
871 // attach a tooltip to the window
872 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
873 // get the associated tooltip or NULL if none
874 wxToolTip* GetToolTip() const { return m_tooltip; }
875 wxString GetToolTipText() const ;
876 #endif // wxUSE_TOOLTIPS
877
878 // drag and drop
879 // -------------
880 #if wxUSE_DRAG_AND_DROP
881 // set/retrieve the drop target associated with this window (may be
882 // NULL; it's owned by the window and will be deleted by it)
883 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
884 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
885 #endif // wxUSE_DRAG_AND_DROP
886
887 // constraints and sizers
888 // ----------------------
889 #if wxUSE_CONSTRAINTS
890 // set the constraints for this window or retrieve them (may be NULL)
891 void SetConstraints( wxLayoutConstraints *constraints );
892 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
893
894 // implementation only
895 void UnsetConstraints(wxLayoutConstraints *c);
896 wxWindowList *GetConstraintsInvolvedIn() const
897 { return m_constraintsInvolvedIn; }
898 void AddConstraintReference(wxWindowBase *otherWin);
899 void RemoveConstraintReference(wxWindowBase *otherWin);
900 void DeleteRelatedConstraints();
901 void ResetConstraints();
902
903 // these methods may be overriden for special layout algorithms
904 virtual void SetConstraintSizes(bool recurse = true);
905 virtual bool LayoutPhase1(int *noChanges);
906 virtual bool LayoutPhase2(int *noChanges);
907 virtual bool DoPhase(int phase);
908
909 // these methods are virtual but normally won't be overridden
910 virtual void SetSizeConstraint(int x, int y, int w, int h);
911 virtual void MoveConstraint(int x, int y);
912 virtual void GetSizeConstraint(int *w, int *h) const ;
913 virtual void GetClientSizeConstraint(int *w, int *h) const ;
914 virtual void GetPositionConstraint(int *x, int *y) const ;
915
916 #endif // wxUSE_CONSTRAINTS
917
918 // when using constraints or sizers, it makes sense to update
919 // children positions automatically whenever the window is resized
920 // - this is done if autoLayout is on
921 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
922 bool GetAutoLayout() const { return m_autoLayout; }
923
924 // lay out the window and its children
925 virtual bool Layout();
926
927 // sizers
928 void SetSizer(wxSizer *sizer, bool deleteOld = true );
929 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
930
931 wxSizer *GetSizer() const { return m_windowSizer; }
932
933 // Track if this window is a member of a sizer
934 void SetContainingSizer(wxSizer* sizer)
935 {
936 // adding a window to a sizer twice is going to result in fatal and
937 // hard to debug problems later because when deleting the second
938 // associated wxSizerItem we're going to dereference a dangling
939 // pointer; so try to detect this as early as possible
940 wxASSERT_MSG( !sizer || m_containingSizer != sizer,
941 _T("Adding a window to the same sizer twice?") );
942
943 m_containingSizer = sizer;
944 }
945 wxSizer *GetContainingSizer() const { return m_containingSizer; }
946
947 // accessibility
948 // ----------------------
949 #if wxUSE_ACCESSIBILITY
950 // Override to create a specific accessible object.
951 virtual wxAccessible* CreateAccessible();
952
953 // Sets the accessible object.
954 void SetAccessible(wxAccessible* accessible) ;
955
956 // Returns the accessible object.
957 wxAccessible* GetAccessible() { return m_accessible; };
958
959 // Returns the accessible object, creating if necessary.
960 wxAccessible* GetOrCreateAccessible() ;
961 #endif
962
963 // implementation
964 // --------------
965
966 // event handlers
967 void OnSysColourChanged( wxSysColourChangedEvent& event );
968 void OnInitDialog( wxInitDialogEvent &event );
969 void OnMiddleClick( wxMouseEvent& event );
970 #if wxUSE_HELP
971 void OnHelp(wxHelpEvent& event);
972 #endif // wxUSE_HELP
973
974 // virtual function for implementing internal idle
975 // behaviour
976 virtual void OnInternalIdle() {}
977
978 // call internal idle recursively
979 // void ProcessInternalIdle() ;
980
981 // get the handle of the window for the underlying window system: this
982 // is only used for wxWin itself or for user code which wants to call
983 // platform-specific APIs
984 virtual WXWidget GetHandle() const = 0;
985
986 #if wxUSE_PALETTE
987 // Store the palette used by DCs in wxWindow so that the dcs can share
988 // a palette. And we can respond to palette messages.
989 wxPalette GetPalette() const { return m_palette; }
990
991 // When palette is changed tell the DC to set the system palette to the
992 // new one.
993 void SetPalette(const wxPalette& pal);
994
995 // return true if we have a specific palette
996 bool HasCustomPalette() const { return m_hasCustomPalette; }
997
998 // return the first parent window with a custom palette or NULL
999 wxWindow *GetAncestorWithCustomPalette() const;
1000 #endif // wxUSE_PALETTE
1001
1002 protected:
1003 // event handling specific to wxWindow
1004 virtual bool TryValidator(wxEvent& event);
1005 virtual bool TryParent(wxEvent& event);
1006
1007 // inherit the parents visual attributes if they had been explicitly set
1008 // by the user (i.e. we don't inherit default attributes) and if we don't
1009 // have our own explicitly set
1010 virtual void InheritAttributes();
1011
1012 // returns false from here if this window doesn't want to inherit the
1013 // parents colours even if InheritAttributes() would normally do it
1014 //
1015 // this just provides a simple way to customize InheritAttributes()
1016 // behaviour in the most common case
1017 virtual bool ShouldInheritColours() const { return false; }
1018
1019
1020 #if wxUSE_CONSTRAINTS
1021 // satisfy the constraints for the windows but don't set the window sizes
1022 void SatisfyConstraints();
1023 #endif // wxUSE_CONSTRAINTS
1024
1025 // Send the wxWindowDestroyEvent
1026 void SendDestroyEvent();
1027
1028 // the window id - a number which uniquely identifies a window among
1029 // its siblings unless it is -1
1030 wxWindowID m_windowId;
1031
1032 // the parent window of this window (or NULL) and the list of the children
1033 // of this window
1034 wxWindow *m_parent;
1035 wxWindowList m_children;
1036
1037 // the minimal allowed size for the window (no minimal size if variable(s)
1038 // contain(s) -1)
1039 int m_minWidth,
1040 m_minHeight,
1041 m_maxWidth,
1042 m_maxHeight;
1043
1044 // event handler for this window: usually is just 'this' but may be
1045 // changed with SetEventHandler()
1046 wxEvtHandler *m_eventHandler;
1047
1048 #if wxUSE_VALIDATORS
1049 // associated validator or NULL if none
1050 wxValidator *m_windowValidator;
1051 #endif // wxUSE_VALIDATORS
1052
1053 #if wxUSE_DRAG_AND_DROP
1054 wxDropTarget *m_dropTarget;
1055 #endif // wxUSE_DRAG_AND_DROP
1056
1057 // visual window attributes
1058 wxCursor m_cursor;
1059 wxFont m_font; // see m_hasFont
1060 wxColour m_backgroundColour, // m_hasBgCol
1061 m_foregroundColour; // m_hasFgCol
1062
1063 #if wxUSE_CARET
1064 wxCaret *m_caret;
1065 #endif // wxUSE_CARET
1066
1067 // the region which should be repainted in response to paint event
1068 wxRegion m_updateRegion;
1069
1070 #if wxUSE_ACCEL
1071 // the accelerator table for the window which translates key strokes into
1072 // command events
1073 wxAcceleratorTable m_acceleratorTable;
1074 #endif // wxUSE_ACCEL
1075
1076 // the tooltip for this window (may be NULL)
1077 #if wxUSE_TOOLTIPS
1078 wxToolTip *m_tooltip;
1079 #endif // wxUSE_TOOLTIPS
1080
1081 // constraints and sizers
1082 #if wxUSE_CONSTRAINTS
1083 // the constraints for this window or NULL
1084 wxLayoutConstraints *m_constraints;
1085
1086 // constraints this window is involved in
1087 wxWindowList *m_constraintsInvolvedIn;
1088 #endif // wxUSE_CONSTRAINTS
1089
1090 // this window's sizer
1091 wxSizer *m_windowSizer;
1092
1093 // The sizer this window is a member of, if any
1094 wxSizer *m_containingSizer;
1095
1096 // Layout() window automatically when its size changes?
1097 bool m_autoLayout:1;
1098
1099 // window state
1100 bool m_isShown:1;
1101 bool m_isEnabled:1;
1102 bool m_isBeingDeleted:1;
1103
1104 // was the window colours/font explicitly changed by user?
1105 bool m_hasBgCol:1;
1106 bool m_hasFgCol:1;
1107 bool m_hasFont:1;
1108
1109 // window attributes
1110 long m_windowStyle,
1111 m_exStyle;
1112 wxString m_windowName;
1113 bool m_themeEnabled;
1114
1115 #if wxUSE_PALETTE
1116 wxPalette m_palette;
1117 bool m_hasCustomPalette;
1118 #endif // wxUSE_PALETTE
1119
1120 #if wxUSE_ACCESSIBILITY
1121 wxAccessible* m_accessible;
1122 #endif
1123 // Best size for controls which fail to implement DoGetBestSize()
1124 wxSize m_bestSize;
1125
1126 // Virtual size (scrolling)
1127 wxSize m_virtualSize;
1128
1129 int m_minVirtualWidth; // VirtualSizeHints
1130 int m_minVirtualHeight;
1131 int m_maxVirtualWidth;
1132 int m_maxVirtualHeight;
1133
1134 wxWindowVariant m_windowVariant ;
1135
1136 // override this to change the default (i.e. used when no style is
1137 // specified) border for the window class
1138 virtual wxBorder GetDefaultBorder() const;
1139
1140 // Get the default size for the new window if no explicit size given. TLWs
1141 // have their own default size so this is just for non top-level windows.
1142 static int WidthDefault(int w) { return w == -1 ? 20 : w; }
1143 static int HeightDefault(int h) { return h == -1 ? 20 : h; }
1144
1145 // set the best size for the control if the default size was given:
1146 // replaces the fields of size == -1 with the best values for them and
1147 // calls SetSize() if needed
1148 //
1149 // This function is rather unfortunately named.. it's really just a
1150 // smarter SetSize / convenience function for expanding wxDefaultSize.
1151 // Note that it does not influence the value returned by GetBestSize
1152 // at all.
1153 void SetBestSize(const wxSize& size)
1154 {
1155 // the size only needs to be changed if the current size is incomplete,
1156 // i.e. one of the components was specified as default -- so if both
1157 // were given, simply don't do anything
1158 if ( size.x == -1 || size.y == -1 )
1159 {
1160 wxSize sizeBest = DoGetBestSize();
1161 if ( size.x != -1 )
1162 sizeBest.x = size.x;
1163 if ( size.y != -1 )
1164 sizeBest.y = size.y;
1165
1166 SetSize(sizeBest);
1167 }
1168 }
1169
1170 // more pure virtual functions
1171 // ---------------------------
1172
1173 // NB: we must have DoSomething() function when Something() is an overloaded
1174 // method: indeed, we can't just have "virtual Something()" in case when
1175 // the function is overloaded because then we'd have to make virtual all
1176 // the variants (otherwise only the virtual function may be called on a
1177 // pointer to derived class according to C++ rules) which is, in
1178 // general, absolutely not needed. So instead we implement all
1179 // overloaded Something()s in terms of DoSomething() which will be the
1180 // only one to be virtual.
1181
1182 // coordinates translation
1183 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1184 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1185
1186 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1187
1188 // capture/release the mouse, used by Capture/ReleaseMouse()
1189 virtual void DoCaptureMouse() = 0;
1190 virtual void DoReleaseMouse() = 0;
1191
1192 // retrieve the position/size of the window
1193 virtual void DoGetPosition( int *x, int *y ) const = 0;
1194 virtual void DoGetSize( int *width, int *height ) const = 0;
1195 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1196
1197 // get the size which best suits the window: for a control, it would be
1198 // the minimal size which doesn't truncate the control, for a panel - the
1199 // same size as it would have after a call to Fit()
1200 virtual wxSize DoGetBestSize() const;
1201
1202 // this is the virtual function to be overriden in any derived class which
1203 // wants to change how SetSize() or Move() works - it is called by all
1204 // versions of these functions in the base class
1205 virtual void DoSetSize(int x, int y,
1206 int width, int height,
1207 int sizeFlags = wxSIZE_AUTO) = 0;
1208
1209 // same as DoSetSize() for the client size
1210 virtual void DoSetClientSize(int width, int height) = 0;
1211
1212 // move the window to the specified location and resize it: this is called
1213 // from both DoSetSize() and DoSetClientSize() and would usually just
1214 // reposition this window except for composite controls which will want to
1215 // arrange themselves inside the given rectangle
1216 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1217
1218 #if wxUSE_TOOLTIPS
1219 virtual void DoSetToolTip( wxToolTip *tip );
1220 #endif // wxUSE_TOOLTIPS
1221
1222 #if wxUSE_MENUS
1223 virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
1224 #endif // wxUSE_MENUS
1225
1226 // Makes an adjustment to the window position to make it relative to the
1227 // parents client area, e.g. if the parent is a frame with a toolbar, its
1228 // (0, 0) is just below the toolbar
1229 virtual void AdjustForParentClientOrigin(int& x, int& y,
1230 int sizeFlags = 0) const;
1231
1232 // implements the window variants
1233 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1234
1235 private:
1236 // contains the last id generated by NewControlId
1237 static int ms_lastControlId;
1238
1239 // the stack of windows which have captured the mouse
1240 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1241
1242 // implementation of both const and non-const versions of GetFont()
1243 wxFont& DoGetFont() const;
1244
1245
1246 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1247 DECLARE_NO_COPY_CLASS(wxWindowBase)
1248 DECLARE_EVENT_TABLE()
1249 };
1250
1251 // ----------------------------------------------------------------------------
1252 // now include the declaration of wxWindow class
1253 // ----------------------------------------------------------------------------
1254
1255 // include the declaration of the platform-specific class
1256 #if defined(__WXMSW__)
1257 #ifdef __WXUNIVERSAL__
1258 #define wxWindowNative wxWindowMSW
1259 #else // !wxUniv
1260 #define wxWindowMSW wxWindow
1261 #endif // wxUniv/!wxUniv
1262 #include "wx/msw/window.h"
1263 #elif defined(__WXMOTIF__)
1264 #include "wx/motif/window.h"
1265 #elif defined(__WXGTK__)
1266 #ifdef __WXUNIVERSAL__
1267 #define wxWindowNative wxWindowGTK
1268 #else // !wxUniv
1269 #define wxWindowGTK wxWindow
1270 #endif // wxUniv
1271 #include "wx/gtk/window.h"
1272 #elif defined(__WXX11__)
1273 #ifdef __WXUNIVERSAL__
1274 #define wxWindowNative wxWindowX11
1275 #else // !wxUniv
1276 #define wxWindowX11 wxWindow
1277 #endif // wxUniv
1278 #include "wx/x11/window.h"
1279 #elif defined(__WXMGL__)
1280 #ifdef __WXUNIVERSAL__
1281 #define wxWindowNative wxWindowMGL
1282 #else // !wxUniv
1283 #define wxWindowMGL wxWindow
1284 #endif // wxUniv
1285 #include "wx/mgl/window.h"
1286 #elif defined(__WXMAC__)
1287 #ifdef __WXUNIVERSAL__
1288 #define wxWindowNative wxWindowMac
1289 #else // !wxUniv
1290 #define wxWindowMac wxWindow
1291 #endif // wxUniv
1292 #include "wx/mac/window.h"
1293 #elif defined(__WXCOCOA__)
1294 #ifdef __WXUNIVERSAL__
1295 #define wxWindowNative wxWindowCocoa
1296 #else // !wxUniv
1297 #define wxWindowCocoa wxWindow
1298 #endif // wxUniv
1299 #include "wx/cocoa/window.h"
1300 #elif defined(__WXPM__)
1301 #ifdef __WXUNIVERSAL__
1302 #define wxWindowNative wxWindowOS2
1303 #else // !wxUniv
1304 #define wxWindowOS2 wxWindow
1305 #endif // wxUniv/!wxUniv
1306 #include "wx/os2/window.h"
1307 #endif
1308
1309 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1310 // for the native ports we already have defined it above
1311 #if defined(__WXUNIVERSAL__)
1312 #ifndef wxWindowNative
1313 #error "wxWindowNative must be defined above!"
1314 #endif
1315
1316 #include "wx/univ/window.h"
1317 #endif // wxUniv
1318
1319 // ----------------------------------------------------------------------------
1320 // inline functions which couldn't be declared in the class body because of
1321 // forward dependencies
1322 // ----------------------------------------------------------------------------
1323
1324 inline wxWindow *wxWindowBase::GetGrandParent() const
1325 {
1326 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1327 }
1328
1329 // ----------------------------------------------------------------------------
1330 // global functions
1331 // ----------------------------------------------------------------------------
1332
1333 // Find the wxWindow at the current mouse position, also returning the mouse
1334 // position.
1335 WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1336
1337 // Get the current mouse position.
1338 WXDLLEXPORT extern wxPoint wxGetMousePosition();
1339
1340 // get the currently active window of this application or NULL
1341 WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
1342
1343 // get the (first) top level parent window
1344 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1345
1346 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1347 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1348
1349 #if wxUSE_ACCESSIBILITY
1350 // ----------------------------------------------------------------------------
1351 // accessible object for windows
1352 // ----------------------------------------------------------------------------
1353
1354 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1355 {
1356 public:
1357 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1358 virtual ~wxWindowAccessible() {};
1359
1360 // Overridables
1361
1362 // Can return either a child object, or an integer
1363 // representing the child element, starting from 1.
1364 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1365
1366 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1367 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1368
1369 // Navigates from fromId to toId/toObject.
1370 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1371 int* toId, wxAccessible** toObject);
1372
1373 // Gets the name of the specified object.
1374 virtual wxAccStatus GetName(int childId, wxString* name);
1375
1376 // Gets the number of children.
1377 virtual wxAccStatus GetChildCount(int* childCount);
1378
1379 // Gets the specified child (starting from 1).
1380 // If *child is NULL and return value is wxACC_OK,
1381 // this means that the child is a simple element and
1382 // not an accessible object.
1383 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1384
1385 // Gets the parent, or NULL.
1386 virtual wxAccStatus GetParent(wxAccessible** parent);
1387
1388 // Performs the default action. childId is 0 (the action for this object)
1389 // or > 0 (the action for a child).
1390 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1391 // window (e.g. an edit control).
1392 virtual wxAccStatus DoDefaultAction(int childId);
1393
1394 // Gets the default action for this object (0) or > 0 (the action for a child).
1395 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1396 // string if there is no action.
1397 // The retrieved string describes the action that is performed on an object,
1398 // not what the object does as a result. For example, a toolbar button that prints
1399 // a document has a default action of "Press" rather than "Prints the current document."
1400 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1401
1402 // Returns the description for this object or a child.
1403 virtual wxAccStatus GetDescription(int childId, wxString* description);
1404
1405 // Returns help text for this object or a child, similar to tooltip text.
1406 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1407
1408 // Returns the keyboard shortcut for this object or child.
1409 // Return e.g. ALT+K
1410 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1411
1412 // Returns a role constant.
1413 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1414
1415 // Returns a state constant.
1416 virtual wxAccStatus GetState(int childId, long* state);
1417
1418 // Returns a localized string representing the value for the object
1419 // or child.
1420 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1421
1422 // Selects the object or child.
1423 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1424
1425 // Gets the window with the keyboard focus.
1426 // If childId is 0 and child is NULL, no object in
1427 // this subhierarchy has the focus.
1428 // If this object has the focus, child should be 'this'.
1429 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1430
1431 // Gets a variant representing the selected children
1432 // of this object.
1433 // Acceptable values:
1434 // - a null variant (IsNull() returns true)
1435 // - a list variant (GetType() == wxT("list")
1436 // - an integer representing the selected child element,
1437 // or 0 if this object is selected (GetType() == wxT("long")
1438 // - a "void*" pointer to a wxAccessible child object
1439 virtual wxAccStatus GetSelections(wxVariant* selections);
1440 };
1441
1442 #endif // wxUSE_ACCESSIBILITY
1443
1444
1445 #endif
1446 // _WX_WINDOW_H_BASE_
1447