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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.h
3 // Purpose: wxWave class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 25/10/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WAVE_H_
13 #define _WX_WAVE_H_
14
15 #if wxUSE_WAVE
16
17 #ifdef __GNUG__
18 #pragma interface "wave.h"
19 #endif
20
21 #include "wx/object.h"
22
23 #ifndef AUDIODEV
24 #define AUDIODEV "/dev/dsp" // Default path for audio device
25 #endif
26
27 class wxWave : public wxObject
28 {
29 public:
30 wxWave();
31 wxWave(const wxString& fileName, bool isResource = FALSE);
32 wxWave(int size, const wxByte* data);
33 ~wxWave();
34
35 public:
36 // Create from resource or file
37 bool Create(const wxString& fileName, bool isResource = FALSE);
38 // Create from data
39 bool Create(int size, const wxByte* data);
40
41 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
42 bool Play(bool async = TRUE, bool looped = FALSE);
43
44 protected:
45 bool Free();
46
47 private:
48 wxByte* m_waveData;
49 int m_waveLength;
50 bool m_isResource;
51
52
53 int OpenDSP(void);
54 bool InitDSP(int dev, int iDataBits, int iChannel,unsigned long ulSamplingRate);
55 int m_DSPblkSize; // Size of the DSP buffer
56 char *m_data;
57 int m_sizeData;
58 };
59
60 #endif
61
62 #endif
63