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workaround for bug #1531361
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/settings.h"
34 #include "wx/app.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
38 #include "wx/mdi.h"
39 #include "wx/image.h"
40 #endif
41
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
43
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray)
51
52 wxPaneInfo wxNullPaneInfo;
53 wxDockInfo wxNullDockInfo;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
57
58 #ifdef __WXMAC__
59 // a few defines to avoid nameclashes
60 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
61 #define __AIFF__
62 #include "wx/mac/private.h"
63 #endif
64
65 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
66
67 class wxPseudoTransparentFrame : public wxFrame
68 {
69 public:
70 wxPseudoTransparentFrame(wxWindow* parent = NULL,
71 wxWindowID id = wxID_ANY,
72 const wxString& title = wxEmptyString,
73 const wxPoint& pos = wxDefaultPosition,
74 const wxSize& size = wxDefaultSize,
75 long style = wxDEFAULT_FRAME_STYLE,
76 const wxString &name = wxT("frame"))
77 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
78 {
79 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
80 m_Amount=0;
81 m_MaxWidth=0;
82 m_MaxHeight=0;
83 #ifdef __WXGTK__
84 m_CanSetShape = false; // have to wait for window create event on GTK
85 #else
86 m_CanSetShape = true;
87 #endif
88 SetTransparent(0);
89 }
90
91 virtual bool SetTransparent(wxByte alpha)
92 {
93 if (m_CanSetShape)
94 {
95 int w=100; // some defaults
96 int h=100;
97 GetClientSize(&w, &h);
98 if ((alpha != m_Amount) || (m_MaxWidth<w) | (m_MaxHeight<h))
99 {
100 // Make the region at least double the height and width so we don't have
101 // to rebuild if the size changes.
102 m_MaxWidth=w*2;
103 m_MaxHeight=h*2;
104 m_Amount = alpha;
105 m_Region.Clear();
106 // m_Region.Union(0, 0, 1, m_MaxWidth);
107 if (m_Amount)
108 {
109 for (int y=0; y<m_MaxHeight; y++)
110 {
111 // Reverse the order of the bottom 4 bits
112 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
113 if ((j*16+8)<m_Amount)
114 m_Region.Union(0, y, m_MaxWidth, 1);
115 }
116 }
117 SetShape(m_Region);
118 Refresh();
119 }
120 }
121 return true;
122 }
123
124 void OnPaint(wxPaintEvent& WXUNUSED(event))
125 {
126 wxPaintDC dc(this);
127
128 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
129 dc.SetPen(*wxTRANSPARENT_PEN);
130
131 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
132
133 while (upd)
134 {
135 wxRect rect(upd.GetRect());
136 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
137
138 upd++;
139 }
140 }
141
142 #ifdef __WXGTK__
143 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) {m_CanSetShape=true; SetTransparent(0);}
144 #endif
145
146 private:
147 int m_Amount;
148 int m_MaxWidth;
149 int m_MaxHeight;
150 bool m_CanSetShape;
151
152 wxRegion m_Region;
153
154 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
155 DECLARE_EVENT_TABLE()
156 };
157
158
159 IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame, wxFrame )
160
161 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
162 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
163 #ifdef __WXGTK__
164 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
165 #endif
166 END_EVENT_TABLE()
167
168
169 // -- static utility functions --
170
171 static wxBitmap wxPaneCreateStippleBitmap()
172 {
173 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
174 wxImage img(2,2,data,true);
175 return wxBitmap(img);
176 }
177
178 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
179 {
180 wxBitmap stipple = wxPaneCreateStippleBitmap();
181 wxBrush brush(stipple);
182 dc.SetBrush(brush);
183 dc.SetPen(*wxTRANSPARENT_PEN);
184
185 dc.SetLogicalFunction(wxXOR);
186 dc.DrawRectangle(rect);
187 }
188
189
190
191 // CopyDocksAndPanes() - this utility function creates copies of
192 // the dock and pane info. wxDockInfo's usually contain pointers
193 // to wxPaneInfo classes, thus this function is necessary to reliably
194 // reconstruct that relationship in the new dock info and pane info arrays
195
196 static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
197 wxPaneInfoArray& dest_panes,
198 const wxDockInfoArray& src_docks,
199 const wxPaneInfoArray& src_panes)
200 {
201 dest_docks = src_docks;
202 dest_panes = src_panes;
203 int i, j, k, dock_count, pc1, pc2;
204 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
205 {
206 wxDockInfo& dock = dest_docks.Item(i);
207 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
208 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
209 if (dock.panes.Item(j) == &src_panes.Item(k))
210 dock.panes.Item(j) = &dest_panes.Item(k);
211 }
212 }
213
214 // GetMaxLayer() is an internal function which returns
215 // the highest layer inside the specified dock
216 static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
217 {
218 int i, dock_count, max_layer = 0;
219 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
220 {
221 wxDockInfo& dock = docks.Item(i);
222 if (dock.dock_direction == dock_direction &&
223 dock.dock_layer > max_layer && !dock.fixed)
224 max_layer = dock.dock_layer;
225 }
226 return max_layer;
227 }
228
229
230 // GetMaxRow() is an internal function which returns
231 // the highest layer inside the specified dock
232 static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
233 {
234 int i, pane_count, max_row = 0;
235 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
236 {
237 wxPaneInfo& pane = panes.Item(i);
238 if (pane.dock_direction == direction &&
239 pane.dock_layer == layer &&
240 pane.dock_row > max_row)
241 max_row = pane.dock_row;
242 }
243 return max_row;
244 }
245
246
247
248 // DoInsertDockLayer() is an internal function that inserts a new dock
249 // layer by incrementing all existing dock layer values by one
250 static void DoInsertDockLayer(wxPaneInfoArray& panes,
251 int dock_direction,
252 int dock_layer)
253 {
254 int i, pane_count;
255 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
256 {
257 wxPaneInfo& pane = panes.Item(i);
258 if (!pane.IsFloating() &&
259 pane.dock_direction == dock_direction &&
260 pane.dock_layer >= dock_layer)
261 pane.dock_layer++;
262 }
263 }
264
265 // DoInsertDockLayer() is an internal function that inserts a new dock
266 // row by incrementing all existing dock row values by one
267 static void DoInsertDockRow(wxPaneInfoArray& panes,
268 int dock_direction,
269 int dock_layer,
270 int dock_row)
271 {
272 int i, pane_count;
273 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
274 {
275 wxPaneInfo& pane = panes.Item(i);
276 if (!pane.IsFloating() &&
277 pane.dock_direction == dock_direction &&
278 pane.dock_layer == dock_layer &&
279 pane.dock_row >= dock_row)
280 pane.dock_row++;
281 }
282 }
283
284 // DoInsertDockLayer() is an internal function that inserts a space for
285 // another dock pane by incrementing all existing dock row values by one
286 static void DoInsertPane(wxPaneInfoArray& panes,
287 int dock_direction,
288 int dock_layer,
289 int dock_row,
290 int dock_pos)
291 {
292 int i, pane_count;
293 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
294 {
295 wxPaneInfo& pane = panes.Item(i);
296 if (!pane.IsFloating() &&
297 pane.dock_direction == dock_direction &&
298 pane.dock_layer == dock_layer &&
299 pane.dock_row == dock_row &&
300 pane.dock_pos >= dock_pos)
301 pane.dock_pos++;
302 }
303 }
304
305 // FindDocks() is an internal function that returns a list of docks which meet
306 // the specified conditions in the parameters and returns a sorted array
307 // (sorted by layer and then row)
308 static void FindDocks(wxDockInfoArray& docks,
309 int dock_direction,
310 int dock_layer,
311 int dock_row,
312 wxDockInfoPtrArray& arr)
313 {
314 int begin_layer = dock_layer;
315 int end_layer = dock_layer;
316 int begin_row = dock_row;
317 int end_row = dock_row;
318 int dock_count = docks.GetCount();
319 int layer, row, i, max_row = 0, max_layer = 0;
320
321 // discover the maximum dock layer and the max row
322 for (i = 0; i < dock_count; ++i)
323 {
324 max_row = wxMax(max_row, docks.Item(i).dock_row);
325 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
326 }
327
328 // if no dock layer was specified, search all dock layers
329 if (dock_layer == -1)
330 {
331 begin_layer = 0;
332 end_layer = max_layer;
333 }
334
335 // if no dock row was specified, search all dock row
336 if (dock_row == -1)
337 {
338 begin_row = 0;
339 end_row = max_row;
340 }
341
342 arr.Clear();
343
344 for (layer = begin_layer; layer <= end_layer; ++layer)
345 for (row = begin_row; row <= end_row; ++row)
346 for (i = 0; i < dock_count; ++i)
347 {
348 wxDockInfo& d = docks.Item(i);
349 if (dock_direction == -1 || dock_direction == d.dock_direction)
350 {
351 if (d.dock_layer == layer && d.dock_row == row)
352 arr.Add(&d);
353 }
354 }
355 }
356
357 // FindPaneInDock() looks up a specified window pointer inside a dock.
358 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
359 static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
360 {
361 int i, count = dock.panes.GetCount();
362 for (i = 0; i < count; ++i)
363 {
364 wxPaneInfo* p = dock.panes.Item(i);
365 if (p->window == window)
366 return p;
367 }
368 return NULL;
369 }
370
371 // RemovePaneFromDocks() removes a pane window from all docks
372 // with a possible exception specified by parameter "except"
373 static void RemovePaneFromDocks(wxDockInfoArray& docks,
374 wxPaneInfo& pane,
375 wxDockInfo* except = NULL)
376 {
377 int i, dock_count;
378 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
379 {
380 wxDockInfo& d = docks.Item(i);
381 if (&d == except)
382 continue;
383 wxPaneInfo* pi = FindPaneInDock(d, pane.window);
384 if (pi)
385 d.panes.Remove(pi);
386 }
387 }
388
389 // RenumberDockRows() takes a dock and assigns sequential numbers
390 // to existing rows. Basically it takes out the gaps; so if a
391 // dock has rows with numbers 0,2,5, they will become 0,1,2
392 static void RenumberDockRows(wxDockInfoPtrArray& docks)
393 {
394 int i, dock_count, j, pane_count;
395 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
396 {
397 wxDockInfo& dock = *docks.Item(i);
398 dock.dock_row = i;
399 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
400 dock.panes.Item(j)->dock_row = i;
401 }
402 }
403
404
405 // SetActivePane() sets the active pane, as well as cycles through
406 // every other pane and makes sure that all others' active flags
407 // are turned off
408 static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
409 {
410 int i, pane_count;
411 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
412 {
413 wxPaneInfo& pane = panes.Item(i);
414 pane.state &= ~wxPaneInfo::optionActive;
415 if (pane.window == active_pane)
416 pane.state |= wxPaneInfo::optionActive;
417 }
418 }
419
420
421 // this function is used to sort panes by dock position
422 static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
423 {
424 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
425 }
426
427
428 // -- wxFrameManager class implementation --
429
430
431 BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
432 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
433 EVT_AUI_RENDER(wxFrameManager::OnRender)
434 EVT_PAINT(wxFrameManager::OnPaint)
435 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
436 EVT_SIZE(wxFrameManager::OnSize)
437 EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
438 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
439 EVT_LEFT_UP(wxFrameManager::OnLeftUp)
440 EVT_MOTION(wxFrameManager::OnMotion)
441 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
442 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
443 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
444 END_EVENT_TABLE()
445
446
447 wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
448 {
449 m_action = actionNone;
450 m_last_mouse_move = wxPoint();
451 m_hover_button = NULL;
452 m_art = new wxDefaultDockArt;
453 m_hint_wnd = NULL;
454 m_flags = flags;
455
456 if (managed_wnd)
457 {
458 SetManagedWindow(managed_wnd);
459 }
460 }
461
462 wxFrameManager::~wxFrameManager()
463 {
464 delete m_art;
465 }
466
467 // GetPane() looks up a wxPaneInfo structure based
468 // on the supplied window pointer. Upon failure, GetPane()
469 // returns an empty wxPaneInfo, a condition which can be checked
470 // by calling wxPaneInfo::IsOk().
471 //
472 // The pane info's structure may then be modified. Once a pane's
473 // info is modified, wxFrameManager::Update() must be called to
474 // realize the changes in the UI.
475
476 wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
477 {
478 int i, pane_count;
479 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
480 {
481 wxPaneInfo& p = m_panes.Item(i);
482 if (p.window == window)
483 return p;
484 }
485 return wxNullPaneInfo;
486 }
487
488 // this version of GetPane() looks up a pane based on a
489 // 'pane name', see above comment for more info
490 wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
491 {
492 int i, pane_count;
493 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
494 {
495 wxPaneInfo& p = m_panes.Item(i);
496 if (p.name == name)
497 return p;
498 }
499 return wxNullPaneInfo;
500 }
501
502 // GetAllPanes() returns a reference to all the pane info structures
503 wxPaneInfoArray& wxFrameManager::GetAllPanes()
504 {
505 return m_panes;
506 }
507
508 // HitTest() is an internal function which determines
509 // which UI item the specified coordinates are over
510 // (x,y) specify a position in client coordinates
511 wxDockUIPart* wxFrameManager::HitTest(int x, int y)
512 {
513 wxDockUIPart* result = NULL;
514
515 int i, part_count;
516 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
517 {
518 wxDockUIPart* item = &m_uiparts.Item(i);
519
520 // we are not interested in typeDock, because this space
521 // isn't used to draw anything, just for measurements;
522 // besides, the entire dock area is covered with other
523 // rectangles, which we are interested in.
524 if (item->type == wxDockUIPart::typeDock)
525 continue;
526
527 // if we already have a hit on a more specific item, we are not
528 // interested in a pane hit. If, however, we don't already have
529 // a hit, returning a pane hit is necessary for some operations
530 if ((item->type == wxDockUIPart::typePane ||
531 item->type == wxDockUIPart::typePaneBorder) && result)
532 continue;
533
534 // if the point is inside the rectangle, we have a hit
535 if (item->rect.Inside(x,y))
536 result = item;
537 }
538
539 return result;
540 }
541
542
543 // SetFlags() and GetFlags() allow the owner to set various
544 // options which are global to wxFrameManager
545 void wxFrameManager::SetFlags(unsigned int flags)
546 {
547 m_flags = flags;
548 }
549
550 unsigned int wxFrameManager::GetFlags() const
551 {
552 return m_flags;
553 }
554
555
556 // don't use these anymore as they are deprecated
557 // use Set/GetManagedFrame() instead
558 void wxFrameManager::SetFrame(wxFrame* frame)
559 {
560 SetManagedWindow((wxWindow*)frame);
561 }
562
563 wxFrame* wxFrameManager::GetFrame() const
564 {
565 return (wxFrame*)m_frame;
566 }
567
568
569
570
571 // SetManagedWindow() is usually called once when the frame
572 // manager class is being initialized. "frame" specifies
573 // the frame which should be managed by the frame mananger
574 void wxFrameManager::SetManagedWindow(wxWindow* frame)
575 {
576 wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
577
578 m_frame = frame;
579 m_frame->PushEventHandler(this);
580
581 #if wxUSE_MDI
582 // if the owner is going to manage an MDI parent frame,
583 // we need to add the MDI client window as the default
584 // center pane
585
586 if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
587 {
588 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
589 wxWindow* client_window = mdi_frame->GetClientWindow();
590
591 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
592
593 AddPane(client_window,
594 wxPaneInfo().Name(wxT("mdiclient")).
595 CenterPane().PaneBorder(false));
596 }
597 #endif
598
599 // Make a window to use for a transparent hint
600 #if defined(__WXMSW__) || defined(__WXGTK__)
601 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
602 wxFRAME_TOOL_WINDOW |
603 wxFRAME_FLOAT_ON_PARENT |
604 wxFRAME_NO_TASKBAR |
605 wxNO_BORDER);
606
607 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
608
609 #elif defined(__WXMAC__)
610 // Using a miniframe with float and tool styles keeps the parent
611 // frame activated and highlighted as such...
612 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
613 wxFRAME_FLOAT_ON_PARENT
614 | wxFRAME_TOOL_WINDOW
615 | wxCAPTION );
616
617 // Can't set the bg colour of a Frame in wxMac
618 wxPanel* p = new wxPanel(m_hint_wnd);
619
620 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
621 // color that is really hard to see, especially transparent.
622 // Until a better system color is decided upon we'll just use
623 // blue.
624 p->SetBackgroundColour(*wxBLUE);
625 #endif
626
627 m_hint_fademax=50;
628
629 if (m_hint_wnd
630 // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
631 // in a backported environment, conditionally compile this in.
632 #if wxCHECK_VERSION(2,7,0)
633 && !m_hint_wnd->CanSetTransparent()
634 #endif
635 )
636 {
637
638 m_hint_wnd->Close();
639 m_hint_wnd->Destroy();
640 m_hint_wnd = NULL;
641
642 // If we can convert it to a PseudoTransparent window, do so
643 m_hint_wnd = new wxPseudoTransparentFrame (m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
644 wxFRAME_TOOL_WINDOW |
645 wxFRAME_FLOAT_ON_PARENT |
646 wxFRAME_NO_TASKBAR |
647 wxNO_BORDER);
648
649 m_hint_fademax = 128;
650 }
651 }
652
653
654 // UnInit() must be called, usually in the destructor
655 // of the frame class. If it is not called, usually this
656 // will result in a crash upon program exit
657 void wxFrameManager::UnInit()
658 {
659 m_frame->RemoveEventHandler(this);
660 }
661
662 // GetManagedWindow() returns the window pointer being managed
663 wxWindow* wxFrameManager::GetManagedWindow() const
664 {
665 return m_frame;
666 }
667
668 wxDockArt* wxFrameManager::GetArtProvider() const
669 {
670 return m_art;
671 }
672
673 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
674 {
675 // first, give the owner frame a chance to override
676 if (m_frame)
677 {
678 if (m_frame->ProcessEvent(event))
679 return;
680 }
681
682 ProcessEvent(event);
683 }
684
685 // SetArtProvider() instructs wxFrameManager to use the
686 // specified art provider for all drawing calls. This allows
687 // plugable look-and-feel features. The pointer that is
688 // passed to this method subsequently belongs to wxFrameManager,
689 // and is deleted in the frame manager destructor
690 void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
691 {
692 // delete the last art provider, if any
693 delete m_art;
694
695 // assign the new art provider
696 m_art = art_provider;
697 }
698
699
700 bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
701 {
702 // check if the pane has a valid window
703 if (!window)
704 return false;
705
706 // check if the pane already exists
707 if (GetPane(pane_info.window).IsOk())
708 return false;
709
710 m_panes.Add(pane_info);
711
712 wxPaneInfo& pinfo = m_panes.Last();
713
714 // set the pane window
715 pinfo.window = window;
716
717 // if the pane's name identifier is blank, create a random string
718 if (pinfo.name.empty())
719 {
720 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
721 ((unsigned long)pinfo.window) & 0xffffffff,
722 (unsigned int)time(NULL),
723 #ifdef __WXWINCE__
724 (unsigned int)GetTickCount(),
725 #else
726 (unsigned int)clock(),
727 #endif
728 (unsigned long)m_panes.GetCount());
729 }
730
731 // set initial proportion (if not already set)
732 if (pinfo.dock_proportion == 0)
733 pinfo.dock_proportion = 100000;
734
735 if (pinfo.HasCloseButton() &&
736 pinfo.buttons.size() == 0)
737 {
738 wxPaneButton button;
739 button.button_id = wxPaneInfo::buttonClose;
740 pinfo.buttons.Add(button);
741 }
742
743 if (pinfo.best_size == wxDefaultSize &&
744 pinfo.window)
745 {
746 pinfo.best_size = pinfo.window->GetClientSize();
747
748 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
749 {
750 // GetClientSize() doesn't get the best size for
751 // a toolbar under some newer versions of wxWidgets,
752 // so use GetBestSize()
753 pinfo.best_size = pinfo.window->GetBestSize();
754
755 // for some reason, wxToolBar::GetBestSize() is returning
756 // a size that is a pixel shy of the correct amount.
757 // I believe this to be the correct action, until
758 // wxToolBar::GetBestSize() is fixed. Is this assumption
759 // correct?
760 pinfo.best_size.y++;
761 }
762
763 if (pinfo.min_size != wxDefaultSize)
764 {
765 if (pinfo.best_size.x < pinfo.min_size.x)
766 pinfo.best_size.x = pinfo.min_size.x;
767 if (pinfo.best_size.y < pinfo.min_size.y)
768 pinfo.best_size.y = pinfo.min_size.y;
769 }
770 }
771
772 return true;
773 }
774
775 bool wxFrameManager::AddPane(wxWindow* window,
776 int direction,
777 const wxString& caption)
778 {
779 wxPaneInfo pinfo;
780 pinfo.Caption(caption);
781 switch (direction)
782 {
783 case wxTOP: pinfo.Top(); break;
784 case wxBOTTOM: pinfo.Bottom(); break;
785 case wxLEFT: pinfo.Left(); break;
786 case wxRIGHT: pinfo.Right(); break;
787 case wxCENTER: pinfo.CenterPane(); break;
788 }
789 return AddPane(window, pinfo);
790 }
791
792 bool wxFrameManager::AddPane(wxWindow* window,
793 const wxPaneInfo& pane_info,
794 const wxPoint& drop_pos)
795 {
796 if (!AddPane(window, pane_info))
797 return false;
798
799 wxPaneInfo& pane = GetPane(window);
800
801 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
802
803 return true;
804 }
805
806 bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
807 int insert_level)
808 {
809 // shift the panes around, depending on the insert level
810 switch (insert_level)
811 {
812 case wxAUI_INSERT_PANE:
813 DoInsertPane(m_panes,
814 pane_info.dock_direction,
815 pane_info.dock_layer,
816 pane_info.dock_row,
817 pane_info.dock_pos);
818 break;
819 case wxAUI_INSERT_ROW:
820 DoInsertDockRow(m_panes,
821 pane_info.dock_direction,
822 pane_info.dock_layer,
823 pane_info.dock_row);
824 break;
825 case wxAUI_INSERT_DOCK:
826 DoInsertDockLayer(m_panes,
827 pane_info.dock_direction,
828 pane_info.dock_layer);
829 break;
830 }
831
832 // if the window already exists, we are basically just moving/inserting the
833 // existing window. If it doesn't exist, we need to add it and insert it
834 wxPaneInfo& existing_pane = GetPane(window);
835 if (!existing_pane.IsOk())
836 {
837 return AddPane(window, pane_info);
838 }
839 else
840 {
841 if (pane_info.IsFloating())
842 {
843 existing_pane.Float();
844 if (pane_info.floating_pos != wxDefaultPosition)
845 existing_pane.FloatingPosition(pane_info.floating_pos);
846 if (pane_info.floating_size != wxDefaultSize)
847 existing_pane.FloatingSize(pane_info.floating_size);
848 }
849 else
850 {
851 existing_pane.Direction(pane_info.dock_direction);
852 existing_pane.Layer(pane_info.dock_layer);
853 existing_pane.Row(pane_info.dock_row);
854 existing_pane.Position(pane_info.dock_pos);
855 }
856 }
857
858 return true;
859 }
860
861
862 // DetachPane() removes a pane from the frame manager. This
863 // method will not destroy the window that is removed.
864 bool wxFrameManager::DetachPane(wxWindow* window)
865 {
866 int i, count;
867 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
868 {
869 wxPaneInfo& p = m_panes.Item(i);
870 if (p.window == window)
871 {
872 if (p.frame)
873 {
874 // we have a floating frame which is being detached. We need to
875 // reparent it to m_frame and destroy the floating frame
876
877 // reduce flicker
878 p.window->SetSize(1,1);
879 p.frame->Show(false);
880
881 // reparent to m_frame and destroy the pane
882 p.window->Reparent(m_frame);
883 p.frame->SetSizer(NULL);
884 p.frame->Destroy();
885 p.frame = NULL;
886 }
887
888 // make sure there are no references to this pane in our uiparts,
889 // just in case the caller doesn't call Update() immediately after
890 // the DetachPane() call. This prevets obscure crashes which would
891 // happen at window repaint if the caller forgets to call Update()
892 int pi, part_count;
893 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
894 {
895 wxDockUIPart& part = m_uiparts.Item(pi);
896 if (part.pane == &p)
897 {
898 m_uiparts.RemoveAt(pi);
899 part_count--;
900 pi--;
901 continue;
902 }
903 }
904
905 m_panes.RemoveAt(i);
906 return true;
907 }
908 }
909 return false;
910 }
911
912
913 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
914 // in the input string. This is an internal functions which is
915 // used for saving perspectives
916 static wxString EscapeDelimiters(const wxString& s)
917 {
918 wxString result;
919 result.Alloc(s.length());
920 const wxChar* ch = s.c_str();
921 while (*ch)
922 {
923 if (*ch == wxT(';') || *ch == wxT('|'))
924 result += wxT('\\');
925 result += *ch;
926 ++ch;
927 }
928 return result;
929 }
930
931 wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane)
932 {
933 wxString result = wxT("name=");
934 result += EscapeDelimiters(pane.name);
935 result += wxT(";");
936
937 result += wxT("caption=");
938 result += EscapeDelimiters(pane.caption);
939 result += wxT(";");
940
941 result += wxString::Format(wxT("state=%u;"), pane.state);
942 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
943 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
944 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
945 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
946 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
947 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
948 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
949 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
950 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
951 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
952 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
953 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
954 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
955 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
956 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
957
958 return result;
959 }
960
961 // Load a "pane" with the pane infor settings in pane_part
962 void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane)
963 {
964 // replace escaped characters so we can
965 // split up the string easily
966 pane_part.Replace(wxT("\\|"), wxT("\a"));
967 pane_part.Replace(wxT("\\;"), wxT("\b"));
968
969 while(1)
970 {
971 wxString val_part = pane_part.BeforeFirst(wxT(';'));
972 pane_part = pane_part.AfterFirst(wxT(';'));
973 wxString val_name = val_part.BeforeFirst(wxT('='));
974 wxString value = val_part.AfterFirst(wxT('='));
975 val_name.MakeLower();
976 val_name.Trim(true);
977 val_name.Trim(false);
978 value.Trim(true);
979 value.Trim(false);
980
981 if (val_name.empty())
982 break;
983
984 if (val_name == wxT("name"))
985 pane.name = value;
986 else if (val_name == wxT("caption"))
987 pane.caption = value;
988 else if (val_name == wxT("state"))
989 pane.state = (unsigned int)wxAtoi(value.c_str());
990 else if (val_name == wxT("dir"))
991 pane.dock_direction = wxAtoi(value.c_str());
992 else if (val_name == wxT("layer"))
993 pane.dock_layer = wxAtoi(value.c_str());
994 else if (val_name == wxT("row"))
995 pane.dock_row = wxAtoi(value.c_str());
996 else if (val_name == wxT("pos"))
997 pane.dock_pos = wxAtoi(value.c_str());
998 else if (val_name == wxT("prop"))
999 pane.dock_proportion = wxAtoi(value.c_str());
1000 else if (val_name == wxT("bestw"))
1001 pane.best_size.x = wxAtoi(value.c_str());
1002 else if (val_name == wxT("besth"))
1003 pane.best_size.y = wxAtoi(value.c_str());
1004 else if (val_name == wxT("minw"))
1005 pane.min_size.x = wxAtoi(value.c_str());
1006 else if (val_name == wxT("minh"))
1007 pane.min_size.y = wxAtoi(value.c_str());
1008 else if (val_name == wxT("maxw"))
1009 pane.max_size.x = wxAtoi(value.c_str());
1010 else if (val_name == wxT("maxh"))
1011 pane.max_size.y = wxAtoi(value.c_str());
1012 else if (val_name == wxT("floatx"))
1013 pane.floating_pos.x = wxAtoi(value.c_str());
1014 else if (val_name == wxT("floaty"))
1015 pane.floating_pos.y = wxAtoi(value.c_str());
1016 else if (val_name == wxT("floatw"))
1017 pane.floating_size.x = wxAtoi(value.c_str());
1018 else if (val_name == wxT("floath"))
1019 pane.floating_size.y = wxAtoi(value.c_str());
1020 else {
1021 wxFAIL_MSG(wxT("Bad Perspective String"));
1022 }
1023 }
1024
1025 // replace escaped characters so we can
1026 // split up the string easily
1027 pane.name.Replace(wxT("\a"), wxT("|"));
1028 pane.name.Replace(wxT("\b"), wxT(";"));
1029 pane.caption.Replace(wxT("\a"), wxT("|"));
1030 pane.caption.Replace(wxT("\b"), wxT(";"));
1031 pane_part.Replace(wxT("\a"), wxT("|"));
1032 pane_part.Replace(wxT("\b"), wxT(";"));
1033
1034 return;
1035 }
1036
1037
1038 // SavePerspective() saves all pane information as a single string.
1039 // This string may later be fed into LoadPerspective() to restore
1040 // all pane settings. This save and load mechanism allows an
1041 // exact pane configuration to be saved and restored at a later time
1042
1043 wxString wxFrameManager::SavePerspective()
1044 {
1045 wxString result;
1046 result.Alloc(500);
1047 result = wxT("layout1|");
1048
1049 int pane_i, pane_count = m_panes.GetCount();
1050 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1051 {
1052 wxPaneInfo& pane = m_panes.Item(pane_i);
1053 result += SavePaneInfo(pane)+wxT("|");
1054 }
1055
1056 int dock_i, dock_count = m_docks.GetCount();
1057 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1058 {
1059 wxDockInfo& dock = m_docks.Item(dock_i);
1060
1061 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1062 dock.dock_direction, dock.dock_layer,
1063 dock.dock_row, dock.size);
1064 }
1065
1066 return result;
1067 }
1068
1069 // LoadPerspective() loads a layout which was saved with SavePerspective()
1070 // If the "update" flag parameter is true, the GUI will immediately be updated
1071
1072 bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
1073 {
1074 wxString input = layout;
1075 wxString part;
1076
1077 // check layout string version
1078 part = input.BeforeFirst(wxT('|'));
1079 input = input.AfterFirst(wxT('|'));
1080 part.Trim(true);
1081 part.Trim(false);
1082 if (part != wxT("layout1"))
1083 return false;
1084
1085 // mark all panes currently managed as docked and hidden
1086 int pane_i, pane_count = m_panes.GetCount();
1087 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1088 m_panes.Item(pane_i).Dock().Hide();
1089
1090 // clear out the dock array; this will be reconstructed
1091 m_docks.Clear();
1092
1093 // replace escaped characters so we can
1094 // split up the string easily
1095 input.Replace(wxT("\\|"), wxT("\a"));
1096 input.Replace(wxT("\\;"), wxT("\b"));
1097
1098 while (1)
1099 {
1100 wxPaneInfo pane;
1101
1102 wxString pane_part = input.BeforeFirst(wxT('|'));
1103 input = input.AfterFirst(wxT('|'));
1104 pane_part.Trim(true);
1105
1106 // if the string is empty, we're done parsing
1107 if (pane_part.empty())
1108 break;
1109
1110 if (pane_part.Left(9) == wxT("dock_size"))
1111 {
1112 wxString val_name = pane_part.BeforeFirst(wxT('='));
1113 wxString value = pane_part.AfterFirst(wxT('='));
1114
1115 long dir, layer, row, size;
1116 wxString piece = val_name.AfterFirst(wxT('('));
1117 piece = piece.BeforeLast(wxT(')'));
1118 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1119 piece = piece.AfterFirst(wxT(','));
1120 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1121 piece.AfterFirst(wxT(',')).ToLong(&row);
1122 value.ToLong(&size);
1123
1124 wxDockInfo dock;
1125 dock.dock_direction = dir;
1126 dock.dock_layer = layer;
1127 dock.dock_row = row;
1128 dock.size = size;
1129 m_docks.Add(dock);
1130 continue;
1131 }
1132
1133 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1134 // name so it can be called by external callers
1135 pane_part.Replace(wxT("\a"), wxT("|"));
1136 pane_part.Replace(wxT("\b"), wxT(";"));
1137
1138 LoadPaneInfo(pane_part, pane);
1139
1140 wxPaneInfo& p = GetPane(pane.name);
1141 if (!p.IsOk())
1142 {
1143 // the pane window couldn't be found
1144 // in the existing layout
1145 return false;
1146 }
1147
1148 p.SafeSet(pane);
1149
1150 }
1151
1152 if (update)
1153 Update();
1154
1155 return true;
1156 }
1157
1158 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
1159 wxArrayInt& positions,
1160 wxArrayInt& sizes)
1161 {
1162 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1163 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1164 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1165
1166 positions.Empty();
1167 sizes.Empty();
1168
1169 int offset, action_pane = -1;
1170 int pane_i, pane_count = dock.panes.GetCount();
1171
1172 // find the pane marked as our action pane
1173 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1174 {
1175 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1176
1177 if (pane.state & wxPaneInfo::actionPane)
1178 {
1179 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1180 action_pane = pane_i;
1181 }
1182 }
1183
1184 // set up each panes default position, and
1185 // determine the size (width or height, depending
1186 // on the dock's orientation) of each pane
1187 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1188 {
1189 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1190 positions.Add(pane.dock_pos);
1191 int size = 0;
1192
1193 if (pane.HasBorder())
1194 size += (pane_border_size*2);
1195
1196 if (dock.IsHorizontal())
1197 {
1198 if (pane.HasGripper() && !pane.HasGripperTop())
1199 size += gripper_size;
1200 size += pane.best_size.x;
1201 }
1202 else
1203 {
1204 if (pane.HasGripper() && pane.HasGripperTop())
1205 size += gripper_size;
1206
1207 if (pane.HasCaption())
1208 size += caption_size;
1209 size += pane.best_size.y;
1210 }
1211
1212 sizes.Add(size);
1213 }
1214
1215 // if there is no action pane, just return the default
1216 // positions (as specified in pane.pane_pos)
1217 if (action_pane == -1)
1218 return;
1219
1220 offset = 0;
1221 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1222 {
1223 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1224
1225 if (amount >= 0)
1226 offset += amount;
1227 else
1228 positions[pane_i] -= -amount;
1229
1230 offset += sizes[pane_i];
1231 }
1232
1233 // if the dock mode is fixed, make sure none of the panes
1234 // overlap; we will bump panes that overlap
1235 offset = 0;
1236 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1237 {
1238 int amount = positions[pane_i] - offset;
1239 if (amount >= 0)
1240 offset += amount;
1241 else
1242 positions[pane_i] += -amount;
1243
1244 offset += sizes[pane_i];
1245 }
1246 }
1247
1248
1249 void wxFrameManager::LayoutAddPane(wxSizer* cont,
1250 wxDockInfo& dock,
1251 wxPaneInfo& pane,
1252 wxDockUIPartArray& uiparts,
1253 bool spacer_only)
1254 {
1255 wxDockUIPart part;
1256 wxSizerItem* sizer_item;
1257
1258 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1259 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1260 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1261 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1262
1263 // find out the orientation of the item (orientation for panes
1264 // is the same as the dock's orientation)
1265 int orientation;
1266 if (dock.IsHorizontal())
1267 orientation = wxHORIZONTAL;
1268 else
1269 orientation = wxVERTICAL;
1270
1271 // this variable will store the proportion
1272 // value that the pane will receive
1273 int pane_proportion = pane.dock_proportion;
1274
1275 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1276 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1277
1278 if (pane.HasGripper())
1279 {
1280 if (pane.HasGripperTop())
1281 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1282 else
1283 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1284
1285 part.type = wxDockUIPart::typeGripper;
1286 part.dock = &dock;
1287 part.pane = &pane;
1288 part.button = NULL;
1289 part.orientation = orientation;
1290 part.cont_sizer = horz_pane_sizer;
1291 part.sizer_item = sizer_item;
1292 uiparts.Add(part);
1293 }
1294
1295 if (pane.HasCaption())
1296 {
1297 // create the caption sizer
1298 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1299
1300 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1301
1302 part.type = wxDockUIPart::typeCaption;
1303 part.dock = &dock;
1304 part.pane = &pane;
1305 part.button = NULL;
1306 part.orientation = orientation;
1307 part.cont_sizer = vert_pane_sizer;
1308 part.sizer_item = sizer_item;
1309 int caption_part_idx = uiparts.GetCount();
1310 uiparts.Add(part);
1311
1312 // add pane buttons to the caption
1313 int i, button_count;
1314 for (i = 0, button_count = pane.buttons.GetCount();
1315 i < button_count; ++i)
1316 {
1317 wxPaneButton& button = pane.buttons.Item(i);
1318
1319 sizer_item = caption_sizer->Add(pane_button_size,
1320 caption_size,
1321 0, wxEXPAND);
1322
1323 part.type = wxDockUIPart::typePaneButton;
1324 part.dock = &dock;
1325 part.pane = &pane;
1326 part.button = &button;
1327 part.orientation = orientation;
1328 part.cont_sizer = caption_sizer;
1329 part.sizer_item = sizer_item;
1330 uiparts.Add(part);
1331 }
1332
1333 // add the caption sizer
1334 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1335
1336 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1337 }
1338
1339 // add the pane window itself
1340 if (spacer_only)
1341 {
1342 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1343 }
1344 else
1345 {
1346 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1347 // Don't do this because it breaks the pane size in floating windows
1348 // BIW: Right now commenting this out is causing problems with
1349 // an mdi client window as the center pane.
1350 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1351 }
1352
1353 part.type = wxDockUIPart::typePane;
1354 part.dock = &dock;
1355 part.pane = &pane;
1356 part.button = NULL;
1357 part.orientation = orientation;
1358 part.cont_sizer = vert_pane_sizer;
1359 part.sizer_item = sizer_item;
1360 uiparts.Add(part);
1361
1362
1363 // determine if the pane should have a minimum size; if the pane is
1364 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1365 // if the pane.min_size is set, we must use that value as well
1366
1367 wxSize min_size = pane.min_size;
1368 if (pane.IsFixed())
1369 {
1370 if (min_size == wxDefaultSize)
1371 {
1372 min_size = pane.best_size;
1373 pane_proportion = 0;
1374 }
1375 }
1376
1377 if (min_size != wxDefaultSize)
1378 {
1379 vert_pane_sizer->SetItemMinSize(
1380 vert_pane_sizer->GetChildren().GetCount()-1,
1381 min_size.x, min_size.y);
1382 }
1383
1384
1385 // add the verticle sizer (caption, pane window) to the
1386 // horizontal sizer (gripper, verticle sizer)
1387 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1388
1389 // finally, add the pane sizer to the dock sizer
1390
1391 if (pane.HasBorder())
1392 {
1393 // allowing space for the pane's border
1394 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1395 wxEXPAND | wxALL, pane_border_size);
1396
1397 part.type = wxDockUIPart::typePaneBorder;
1398 part.dock = &dock;
1399 part.pane = &pane;
1400 part.button = NULL;
1401 part.orientation = orientation;
1402 part.cont_sizer = cont;
1403 part.sizer_item = sizer_item;
1404 uiparts.Add(part);
1405 }
1406 else
1407 {
1408 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1409 }
1410 }
1411
1412 void wxFrameManager::LayoutAddDock(wxSizer* cont,
1413 wxDockInfo& dock,
1414 wxDockUIPartArray& uiparts,
1415 bool spacer_only)
1416 {
1417 wxSizerItem* sizer_item;
1418 wxDockUIPart part;
1419
1420 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1421 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1422
1423 // resizable bottom and right docks have a sash before them
1424 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1425 dock.dock_direction == wxAUI_DOCK_RIGHT))
1426 {
1427 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1428
1429 part.type = wxDockUIPart::typeDockSizer;
1430 part.orientation = orientation;
1431 part.dock = &dock;
1432 part.pane = NULL;
1433 part.button = NULL;
1434 part.cont_sizer = cont;
1435 part.sizer_item = sizer_item;
1436 uiparts.Add(part);
1437 }
1438
1439 // create the sizer for the dock
1440 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1441
1442 // add each pane to the dock
1443 int pane_i, pane_count = dock.panes.GetCount();
1444
1445 if (dock.fixed)
1446 {
1447 wxArrayInt pane_positions, pane_sizes;
1448
1449 // figure out the real pane positions we will
1450 // use, without modifying the each pane's pane_pos member
1451 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1452
1453 int offset = 0;
1454 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1455 {
1456 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1457 int pane_pos = pane_positions.Item(pane_i);
1458
1459 int amount = pane_pos - offset;
1460 if (amount > 0)
1461 {
1462 if (dock.IsVertical())
1463 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1464 else
1465 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1466
1467 part.type = wxDockUIPart::typeBackground;
1468 part.dock = &dock;
1469 part.pane = NULL;
1470 part.button = NULL;
1471 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1472 part.cont_sizer = dock_sizer;
1473 part.sizer_item = sizer_item;
1474 uiparts.Add(part);
1475
1476 offset += amount;
1477 }
1478
1479 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1480
1481 offset += pane_sizes.Item(pane_i);
1482 }
1483
1484 // at the end add a very small stretchable background area
1485 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1486
1487 part.type = wxDockUIPart::typeBackground;
1488 part.dock = &dock;
1489 part.pane = NULL;
1490 part.button = NULL;
1491 part.orientation = orientation;
1492 part.cont_sizer = dock_sizer;
1493 part.sizer_item = sizer_item;
1494 uiparts.Add(part);
1495 }
1496 else
1497 {
1498 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1499 {
1500 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1501
1502 // if this is not the first pane being added,
1503 // we need to add a pane sizer
1504 if (pane_i > 0)
1505 {
1506 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1507
1508 part.type = wxDockUIPart::typePaneSizer;
1509 part.dock = &dock;
1510 part.pane = dock.panes.Item(pane_i-1);
1511 part.button = NULL;
1512 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1513 part.cont_sizer = dock_sizer;
1514 part.sizer_item = sizer_item;
1515 uiparts.Add(part);
1516 }
1517
1518 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1519 }
1520 }
1521
1522 if (dock.dock_direction == wxAUI_DOCK_CENTER)
1523 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1524 else
1525 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1526
1527 part.type = wxDockUIPart::typeDock;
1528 part.dock = &dock;
1529 part.pane = NULL;
1530 part.button = NULL;
1531 part.orientation = orientation;
1532 part.cont_sizer = cont;
1533 part.sizer_item = sizer_item;
1534 uiparts.Add(part);
1535
1536 if (dock.IsHorizontal())
1537 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1538 else
1539 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1540
1541 // top and left docks have a sash after them
1542 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1543 dock.dock_direction == wxAUI_DOCK_LEFT))
1544 {
1545 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1546
1547 part.type = wxDockUIPart::typeDockSizer;
1548 part.dock = &dock;
1549 part.pane = NULL;
1550 part.button = NULL;
1551 part.orientation = orientation;
1552 part.cont_sizer = cont;
1553 part.sizer_item = sizer_item;
1554 uiparts.Add(part);
1555 }
1556 }
1557
1558 wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
1559 wxDockInfoArray& docks,
1560 wxDockUIPartArray& uiparts,
1561 bool spacer_only)
1562 {
1563 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1564
1565 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1566 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1567 wxSize cli_size = m_frame->GetClientSize();
1568 int i, dock_count, pane_count;
1569
1570
1571 // empty all docks out
1572 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1573 docks.Item(i).panes.Empty();
1574
1575 // iterate through all known panes, filing each
1576 // of them into the appropriate dock. If the
1577 // pane does not exist in the dock, add it
1578 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1579 {
1580 wxPaneInfo& p = panes.Item(i);
1581
1582 // find any docks in this layer
1583 wxDockInfo* dock;
1584 wxDockInfoPtrArray arr;
1585 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1586
1587 if (arr.GetCount() > 0)
1588 {
1589 dock = arr.Item(0);
1590 }
1591 else
1592 {
1593 // dock was not found, so we need to create a new one
1594 wxDockInfo d;
1595 d.dock_direction = p.dock_direction;
1596 d.dock_layer = p.dock_layer;
1597 d.dock_row = p.dock_row;
1598 docks.Add(d);
1599 dock = &docks.Last();
1600 }
1601
1602
1603 if (p.IsDocked() && p.IsShown())
1604 {
1605 // remove the pane from any existing docks except this one
1606 RemovePaneFromDocks(docks, p, dock);
1607
1608 // pane needs to be added to the dock,
1609 // if it doesn't already exist
1610 if (!FindPaneInDock(*dock, p.window))
1611 dock->panes.Add(&p);
1612 }
1613 else
1614 {
1615 // remove the pane from any existing docks
1616 RemovePaneFromDocks(docks, p);
1617 }
1618
1619 }
1620
1621 // remove any empty docks
1622 for (i = docks.GetCount()-1; i >= 0; --i)
1623 {
1624 if (docks.Item(i).panes.GetCount() == 0)
1625 docks.RemoveAt(i);
1626 }
1627
1628 // configure the docks further
1629 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1630 {
1631 wxDockInfo& dock = docks.Item(i);
1632 int j, dock_pane_count = dock.panes.GetCount();
1633
1634 // sort the dock pane array by the pane's
1635 // dock position (dock_pos), in ascending order
1636 dock.panes.Sort(PaneSortFunc);
1637
1638 // for newly created docks, set up their initial size
1639 if (dock.size == 0)
1640 {
1641 int size = 0;
1642
1643 for (j = 0; j < dock_pane_count; ++j)
1644 {
1645 wxPaneInfo& pane = *dock.panes.Item(j);
1646 wxSize pane_size = pane.best_size;
1647 if (pane_size == wxDefaultSize)
1648 pane_size = pane.min_size;
1649 if (pane_size == wxDefaultSize)
1650 pane_size = pane.window->GetSize();
1651
1652 if (dock.IsHorizontal())
1653 size = wxMax(pane_size.y, size);
1654 else
1655 size = wxMax(pane_size.x, size);
1656 }
1657
1658 // add space for the border (two times), but only
1659 // if at least one pane inside the dock has a pane border
1660 for (j = 0; j < dock_pane_count; ++j)
1661 {
1662 if (dock.panes.Item(j)->HasBorder())
1663 {
1664 size += (pane_border_size*2);
1665 break;
1666 }
1667 }
1668
1669 // if pane is on the top or bottom, add the caption height,
1670 // but only if at least one pane inside the dock has a caption
1671 if (dock.IsHorizontal())
1672 {
1673 for (j = 0; j < dock_pane_count; ++j)
1674 {
1675 if (dock.panes.Item(j)->HasCaption())
1676 {
1677 size += caption_size;
1678 break;
1679 }
1680 }
1681 }
1682
1683 // new dock's size may not be more than 1/3 of the frame size
1684 if (dock.IsHorizontal())
1685 size = wxMin(size, cli_size.y/3);
1686 else
1687 size = wxMin(size, cli_size.x/3);
1688
1689 if (size < 10)
1690 size = 10;
1691 dock.size = size;
1692 }
1693
1694
1695 // determine the dock's minimum size
1696 bool plus_border = false;
1697 bool plus_caption = false;
1698 int dock_min_size = 0;
1699 for (j = 0; j < dock_pane_count; ++j)
1700 {
1701 wxPaneInfo& pane = *dock.panes.Item(j);
1702 if (pane.min_size != wxDefaultSize)
1703 {
1704 if (pane.HasBorder())
1705 plus_border = true;
1706 if (pane.HasCaption())
1707 plus_caption = true;
1708 if (dock.IsHorizontal())
1709 {
1710 if (pane.min_size.y > dock_min_size)
1711 dock_min_size = pane.min_size.y;
1712 }
1713 else
1714 {
1715 if (pane.min_size.x > dock_min_size)
1716 dock_min_size = pane.min_size.x;
1717 }
1718 }
1719 }
1720
1721 if (plus_border)
1722 dock_min_size += (pane_border_size*2);
1723 if (plus_caption && dock.IsHorizontal())
1724 dock_min_size += (caption_size);
1725
1726 dock.min_size = dock_min_size;
1727
1728
1729 // if the pane's current size is less than it's
1730 // minimum, increase the dock's size to it's minimum
1731 if (dock.size < dock.min_size)
1732 dock.size = dock.min_size;
1733
1734
1735 // determine the dock's mode (fixed or proportional);
1736 // determine whether the dock has only toolbars
1737 bool action_pane_marked = false;
1738 dock.fixed = true;
1739 dock.toolbar = true;
1740 for (j = 0; j < dock_pane_count; ++j)
1741 {
1742 wxPaneInfo& pane = *dock.panes.Item(j);
1743 if (!pane.IsFixed())
1744 dock.fixed = false;
1745 if (!pane.IsToolbar())
1746 dock.toolbar = false;
1747 if (pane.state & wxPaneInfo::actionPane)
1748 action_pane_marked = true;
1749 }
1750
1751
1752 // if the dock mode is proportional and not fixed-pixel,
1753 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1754 // e.g. remove gaps like 1, 2, 30, 500
1755 if (!dock.fixed)
1756 {
1757 for (j = 0; j < dock_pane_count; ++j)
1758 {
1759 wxPaneInfo& pane = *dock.panes.Item(j);
1760 pane.dock_pos = j;
1761 }
1762 }
1763
1764 // if the dock mode is fixed, and none of the panes
1765 // are being moved right now, make sure the panes
1766 // do not overlap each other. If they do, we will
1767 // adjust the panes' positions
1768 if (dock.fixed && !action_pane_marked)
1769 {
1770 wxArrayInt pane_positions, pane_sizes;
1771 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1772
1773 int offset = 0;
1774 for (j = 0; j < dock_pane_count; ++j)
1775 {
1776 wxPaneInfo& pane = *(dock.panes.Item(j));
1777 pane.dock_pos = pane_positions[j];
1778
1779 int amount = pane.dock_pos - offset;
1780 if (amount >= 0)
1781 offset += amount;
1782 else
1783 pane.dock_pos += -amount;
1784
1785 offset += pane_sizes[j];
1786 }
1787 }
1788 }
1789
1790 // discover the maximum dock layer
1791 int max_layer = 0;
1792 for (i = 0; i < dock_count; ++i)
1793 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
1794
1795
1796 // clear out uiparts
1797 uiparts.Empty();
1798
1799 // create a bunch of box sizers,
1800 // from the innermost level outwards.
1801 wxSizer* cont = NULL;
1802 wxSizer* middle = NULL;
1803 int layer = 0;
1804 int row, row_count;
1805
1806 for (layer = 0; layer <= max_layer; ++layer)
1807 {
1808 wxDockInfoPtrArray arr;
1809
1810 // find any docks in this layer
1811 FindDocks(docks, -1, layer, -1, arr);
1812
1813 // if there aren't any, skip to the next layer
1814 if (arr.IsEmpty())
1815 continue;
1816
1817 wxSizer* old_cont = cont;
1818
1819 // create a container which will hold this layer's
1820 // docks (top, bottom, left, right)
1821 cont = new wxBoxSizer(wxVERTICAL);
1822
1823
1824 // find any top docks in this layer
1825 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
1826 RenumberDockRows(arr);
1827 if (!arr.IsEmpty())
1828 {
1829 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1830 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1831 }
1832
1833
1834 // fill out the middle layer (which consists
1835 // of left docks, content area and right docks)
1836
1837 middle = new wxBoxSizer(wxHORIZONTAL);
1838
1839 // find any left docks in this layer
1840 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
1841 RenumberDockRows(arr);
1842 if (!arr.IsEmpty())
1843 {
1844 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1845 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1846 }
1847
1848 // add content dock (or previous layer's sizer
1849 // to the middle
1850 if (!old_cont)
1851 {
1852 // find any center docks
1853 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
1854 if (!arr.IsEmpty())
1855 {
1856 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
1857 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1858 }
1859 else
1860 {
1861 // there are no center docks, add a background area
1862 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
1863 wxDockUIPart part;
1864 part.type = wxDockUIPart::typeBackground;
1865 part.pane = NULL;
1866 part.dock = NULL;
1867 part.button = NULL;
1868 part.cont_sizer = middle;
1869 part.sizer_item = sizer_item;
1870 uiparts.Add(part);
1871 }
1872 }
1873 else
1874 {
1875 middle->Add(old_cont, 1, wxEXPAND);
1876 }
1877
1878 // find any right docks in this layer
1879 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
1880 RenumberDockRows(arr);
1881 if (!arr.IsEmpty())
1882 {
1883 for (row = arr.GetCount()-1; row >= 0; --row)
1884 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1885 }
1886
1887 cont->Add(middle, 1, wxEXPAND);
1888
1889
1890
1891 // find any bottom docks in this layer
1892 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
1893 RenumberDockRows(arr);
1894 if (!arr.IsEmpty())
1895 {
1896 for (row = arr.GetCount()-1; row >= 0; --row)
1897 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1898 }
1899
1900 }
1901
1902 if (!cont)
1903 {
1904 // no sizer available, because there are no docks,
1905 // therefore we will create a simple background area
1906 cont = new wxBoxSizer(wxVERTICAL);
1907 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
1908 wxDockUIPart part;
1909 part.type = wxDockUIPart::typeBackground;
1910 part.pane = NULL;
1911 part.dock = NULL;
1912 part.button = NULL;
1913 part.cont_sizer = middle;
1914 part.sizer_item = sizer_item;
1915 uiparts.Add(part);
1916 }
1917
1918 container->Add(cont, 1, wxEXPAND);
1919 return container;
1920 }
1921
1922
1923 // Update() updates the layout. Whenever changes are made to
1924 // one or more panes, this function should be called. It is the
1925 // external entry point for running the layout engine.
1926
1927 void wxFrameManager::Update()
1928 {
1929 wxSizer* sizer;
1930 int i, pane_count = m_panes.GetCount();
1931
1932 // delete old sizer first
1933 m_frame->SetSizer(NULL);
1934
1935 // destroy floating panes which have been
1936 // redocked or are becoming non-floating
1937 for (i = 0; i < pane_count; ++i)
1938 {
1939 wxPaneInfo& p = m_panes.Item(i);
1940
1941 if (!p.IsFloating() && p.frame)
1942 {
1943 // because the pane is no longer in a floating, we need to
1944 // reparent it to m_frame and destroy the floating frame
1945
1946 // reduce flicker
1947 p.window->SetSize(1,1);
1948 p.frame->Show(false);
1949
1950 // reparent to m_frame and destroy the pane
1951 p.window->Reparent(m_frame);
1952 p.frame->SetSizer(NULL);
1953 p.frame->Destroy();
1954 p.frame = NULL;
1955 }
1956 }
1957
1958
1959 // create a layout for all of the panes
1960 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
1961
1962 // hide or show panes as necessary,
1963 // and float panes as necessary
1964 for (i = 0; i < pane_count; ++i)
1965 {
1966 wxPaneInfo& p = m_panes.Item(i);
1967
1968 if (p.IsFloating())
1969 {
1970 if (p.frame == NULL)
1971 {
1972 // we need to create a frame for this
1973 // pane, which has recently been floated
1974 wxFloatingPane* frame = new wxFloatingPane(m_frame,
1975 this,
1976 p);
1977
1978 #if wxCHECK_VERSION(2,7,0)
1979 // on MSW and Mac, if the owner desires transparent dragging, and
1980 // the dragging is happening right now, then the floating
1981 // window should have this style by default
1982 if (m_action == actionDragFloatingPane &&
1983 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
1984 frame->SetTransparent(150);
1985 #endif
1986
1987 frame->SetPaneWindow(p);
1988 p.frame = frame;
1989
1990 if (p.IsShown())
1991 {
1992 frame->Show();
1993 }
1994 }
1995 else
1996 {
1997 // frame already exists, make sure it's position
1998 // and size reflect the information in wxPaneInfo
1999 if (p.frame->GetPosition() != p.floating_pos)
2000 {
2001 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2002 wxDefaultCoord, wxDefaultCoord,
2003 wxSIZE_USE_EXISTING);
2004 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2005 }
2006
2007 if (p.frame->IsShown() != p.IsShown())
2008 p.frame->Show(p.IsShown());
2009 }
2010 }
2011 else
2012 {
2013 p.window->Show(p.IsShown());
2014 }
2015
2016 // if "active panes" are no longer allowed, clear
2017 // any optionActive values from the pane states
2018 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2019 {
2020 p.state &= ~wxPaneInfo::optionActive;
2021 }
2022 }
2023
2024
2025 // keep track of the old window rectangles so we can
2026 // refresh those windows whose rect has changed
2027 wxAuiRectArray old_pane_rects;
2028 for (i = 0; i < pane_count; ++i)
2029 {
2030 wxRect r;
2031 wxPaneInfo& p = m_panes.Item(i);
2032
2033 if (p.window && p.IsShown() && p.IsDocked())
2034 r = p.rect;
2035
2036 old_pane_rects.Add(r);
2037 }
2038
2039
2040
2041
2042 // apply the new sizer
2043 m_frame->SetSizer(sizer);
2044 m_frame->SetAutoLayout(false);
2045 DoFrameLayout();
2046
2047
2048
2049 // now that the frame layout is done, we need to check
2050 // the new pane rectangles against the old rectangles that
2051 // we saved a few lines above here. If the rectangles have
2052 // changed, the corresponding panes must also be updated
2053 for (i = 0; i < pane_count; ++i)
2054 {
2055 wxPaneInfo& p = m_panes.Item(i);
2056 if (p.window && p.window->IsShown() && p.IsDocked())
2057 {
2058 if (p.rect != old_pane_rects[i])
2059 {
2060 p.window->Refresh();
2061 p.window->Update();
2062 }
2063 }
2064 }
2065
2066
2067 Repaint();
2068
2069 // set frame's minimum size
2070
2071 /*
2072 // N.B. More work needs to be done on frame minimum sizes;
2073 // this is some intresting code that imposes the minimum size,
2074 // but we may want to include a more flexible mechanism or
2075 // options for multiple minimum-size modes, e.g. strict or lax
2076 wxSize min_size = sizer->GetMinSize();
2077 wxSize frame_size = m_frame->GetSize();
2078 wxSize client_size = m_frame->GetClientSize();
2079
2080 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2081 min_size.y+frame_size.y-client_size.y );
2082
2083 m_frame->SetMinSize(minframe_size);
2084
2085 if (frame_size.x < minframe_size.x ||
2086 frame_size.y < minframe_size.y)
2087 sizer->Fit(m_frame);
2088 */
2089 }
2090
2091
2092 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2093 // on the frame's main sizer, then measures all the various UI items
2094 // and updates their internal rectangles. This should always be called
2095 // instead of calling m_frame->Layout() directly
2096
2097 void wxFrameManager::DoFrameLayout()
2098 {
2099 m_frame->Layout();
2100
2101 int i, part_count;
2102 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2103 {
2104 wxDockUIPart& part = m_uiparts.Item(i);
2105
2106 // get the rectangle of the UI part
2107 // originally, this code looked like this:
2108 // part.rect = wxRect(part.sizer_item->GetPosition(),
2109 // part.sizer_item->GetSize());
2110 // this worked quite well, with one exception: the mdi
2111 // client window had a "deferred" size variable
2112 // that returned the wrong size. It looks like
2113 // a bug in wx, because the former size of the window
2114 // was being returned. So, we will retrieve the part's
2115 // rectangle via other means
2116
2117
2118 part.rect = part.sizer_item->GetRect();
2119 int flag = part.sizer_item->GetFlag();
2120 int border = part.sizer_item->GetBorder();
2121 if (flag & wxTOP)
2122 {
2123 part.rect.y -= border;
2124 part.rect.height += border;
2125 }
2126 if (flag & wxLEFT)
2127 {
2128 part.rect.x -= border;
2129 part.rect.width += border;
2130 }
2131 if (flag & wxBOTTOM)
2132 part.rect.height += border;
2133 if (flag & wxRIGHT)
2134 part.rect.width += border;
2135
2136
2137 if (part.type == wxDockUIPart::typeDock)
2138 part.dock->rect = part.rect;
2139 if (part.type == wxDockUIPart::typePane)
2140 part.pane->rect = part.rect;
2141 }
2142 }
2143
2144 // GetPanePart() looks up the pane the pane border UI part (or the regular
2145 // pane part if there is no border). This allows the caller to get the exact
2146 // rectangle of the pane in question, including decorations like
2147 // caption and border (if any).
2148
2149 wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
2150 {
2151 int i, part_count;
2152 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2153 {
2154 wxDockUIPart& part = m_uiparts.Item(i);
2155 if (part.type == wxDockUIPart::typePaneBorder &&
2156 part.pane && part.pane->window == wnd)
2157 return &part;
2158 }
2159 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2160 {
2161 wxDockUIPart& part = m_uiparts.Item(i);
2162 if (part.type == wxDockUIPart::typePane &&
2163 part.pane && part.pane->window == wnd)
2164 return &part;
2165 }
2166 return NULL;
2167 }
2168
2169
2170
2171 // GetDockPixelOffset() is an internal function which returns
2172 // a dock's offset in pixels from the left side of the window
2173 // (for horizontal docks) or from the top of the window (for
2174 // vertical docks). This value is necessary for calculating
2175 // fixel-pane/toolbar offsets when they are dragged.
2176
2177 int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
2178 {
2179 // the only way to accurately calculate the dock's
2180 // offset is to actually run a theoretical layout
2181
2182 int i, part_count, dock_count;
2183 wxDockInfoArray docks;
2184 wxPaneInfoArray panes;
2185 wxDockUIPartArray uiparts;
2186 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2187 panes.Add(test);
2188
2189 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2190 wxSize client_size = m_frame->GetClientSize();
2191 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2192 sizer->Layout();
2193
2194 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2195 {
2196 wxDockUIPart& part = uiparts.Item(i);
2197 part.rect = wxRect(part.sizer_item->GetPosition(),
2198 part.sizer_item->GetSize());
2199 if (part.type == wxDockUIPart::typeDock)
2200 part.dock->rect = part.rect;
2201 }
2202
2203 delete sizer;
2204
2205 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2206 {
2207 wxDockInfo& dock = docks.Item(i);
2208 if (test.dock_direction == dock.dock_direction &&
2209 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2210 {
2211 if (dock.IsVertical())
2212 return dock.rect.y;
2213 else
2214 return dock.rect.x;
2215 }
2216 }
2217
2218 return 0;
2219 }
2220
2221
2222
2223 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2224 // if a dock operation is allowed, the new dock position is copied into
2225 // the target info. If the operation was allowed, the function returns true.
2226
2227 bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
2228 const wxPaneInfo& new_pos)
2229 {
2230 bool allowed = false;
2231 switch (new_pos.dock_direction)
2232 {
2233 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2234 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2235 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2236 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2237 }
2238
2239 if (allowed)
2240 target = new_pos;
2241
2242 return allowed;
2243 }
2244
2245
2246 // DoDrop() is an important function. It basically takes a mouse position,
2247 // and determines where the pane's new position would be. If the pane is to be
2248 // dropped, it performs the drop operation using the specified dock and pane
2249 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2250 // scenario can be performed, giving precise coordinates for drop hints.
2251 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2252 // as parameters, the changes will be made to the main state arrays
2253
2254 const int auiInsertRowPixels = 10;
2255 const int auiNewRowPixels = 40;
2256 const int auiLayerInsertPixels = 40;
2257 const int auiLayerInsertOffset = 5;
2258
2259 bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
2260 wxPaneInfoArray& panes,
2261 wxPaneInfo& target,
2262 const wxPoint& pt,
2263 const wxPoint& offset)
2264 {
2265 wxSize cli_size = m_frame->GetClientSize();
2266
2267 wxPaneInfo drop = target;
2268
2269
2270 // The result should always be shown
2271 drop.Show();
2272
2273
2274 // Check to see if the pane has been dragged outside of the window
2275 // (or near to the outside of the window), if so, dock it along the edge
2276
2277
2278 int layer_insert_offset = auiLayerInsertOffset;
2279 if (target.IsToolbar())
2280 layer_insert_offset = 0;
2281
2282 if (pt.x < layer_insert_offset &&
2283 pt.x > layer_insert_offset-auiLayerInsertPixels)
2284 {
2285 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2286 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2287 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2288 drop.Dock().Left().
2289 Layer(new_layer).
2290 Row(0).
2291 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2292 return ProcessDockResult(target, drop);
2293 }
2294 else if (pt.y < layer_insert_offset &&
2295 pt.y > layer_insert_offset-auiLayerInsertPixels)
2296 {
2297 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2298 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2299 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2300 drop.Dock().Top().
2301 Layer(new_layer).
2302 Row(0).
2303 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2304 return ProcessDockResult(target, drop);
2305 }
2306 else if (pt.x >= cli_size.x - layer_insert_offset &&
2307 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2308 {
2309 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2310 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2311 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2312 drop.Dock().Right().
2313 Layer(new_layer).
2314 Row(0).
2315 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2316 return ProcessDockResult(target, drop);
2317 }
2318 else if (pt.y >= cli_size.y - layer_insert_offset &&
2319 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2320 {
2321 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2322 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2323 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2324 drop.Dock().Bottom().
2325 Layer(new_layer).
2326 Row(0).
2327 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2328 return ProcessDockResult(target, drop);
2329 }
2330
2331
2332 wxDockUIPart* part = HitTest(pt.x, pt.y);
2333
2334
2335 if (drop.IsToolbar())
2336 {
2337 if (!part || !part->dock)
2338 return false;
2339
2340
2341 // calculate the offset from where the dock begins
2342 // to the point where the user dropped the pane
2343 int dock_drop_offset = 0;
2344 if (part->dock->IsHorizontal())
2345 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2346 else
2347 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2348
2349
2350 // toolbars may only be moved in and to fixed-pane docks,
2351 // otherwise we will try to float the pane. Also, the pane
2352 // should float if being dragged over center pane windows
2353 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2354 {
2355 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2356 (drop.IsFloatable() ||
2357 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2358 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2359 {
2360 drop.Float();
2361 }
2362
2363 return ProcessDockResult(target, drop);
2364 }
2365
2366 drop.Dock().
2367 Direction(part->dock->dock_direction).
2368 Layer(part->dock->dock_layer).
2369 Row(part->dock->dock_row).
2370 Position(dock_drop_offset);
2371
2372 if ((
2373 ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
2374 ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
2375 ) && part->dock->panes.GetCount() > 1)
2376 {
2377 int row = drop.dock_row;
2378 DoInsertDockRow(panes, part->dock->dock_direction,
2379 part->dock->dock_layer,
2380 part->dock->dock_row);
2381 drop.dock_row = row;
2382 }
2383
2384 if ((
2385 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2386 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2387 ) && part->dock->panes.GetCount() > 1)
2388 {
2389 DoInsertDockRow(panes, part->dock->dock_direction,
2390 part->dock->dock_layer,
2391 part->dock->dock_row+1);
2392 drop.dock_row = part->dock->dock_row+1;
2393 }
2394
2395 return ProcessDockResult(target, drop);
2396 }
2397
2398
2399
2400
2401 if (!part)
2402 return false;
2403
2404 if (part->type == wxDockUIPart::typePaneBorder ||
2405 part->type == wxDockUIPart::typeCaption ||
2406 part->type == wxDockUIPart::typeGripper ||
2407 part->type == wxDockUIPart::typePaneButton ||
2408 part->type == wxDockUIPart::typePane ||
2409 part->type == wxDockUIPart::typePaneSizer ||
2410 part->type == wxDockUIPart::typeDockSizer ||
2411 part->type == wxDockUIPart::typeBackground)
2412 {
2413 if (part->type == wxDockUIPart::typeDockSizer)
2414 {
2415 if (part->dock->panes.GetCount() != 1)
2416 return false;
2417 part = GetPanePart(part->dock->panes.Item(0)->window);
2418 if (!part)
2419 return false;
2420 }
2421
2422
2423
2424 // If a normal frame is being dragged over a toolbar, insert it
2425 // along the edge under the toolbar, but over all other panes.
2426 // (this could be done much better, but somehow factoring this
2427 // calculation with the one at the beginning of this function)
2428 if (part->dock && part->dock->toolbar)
2429 {
2430 int layer = 0;
2431
2432 switch (part->dock->dock_direction)
2433 {
2434 case wxAUI_DOCK_LEFT:
2435 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2436 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2437 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2438 break;
2439 case wxAUI_DOCK_TOP:
2440 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2441 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2442 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2443 break;
2444 case wxAUI_DOCK_RIGHT:
2445 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2446 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2447 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2448 break;
2449 case wxAUI_DOCK_BOTTOM:
2450 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2451 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2452 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2453 break;
2454 }
2455
2456 DoInsertDockRow(panes, part->dock->dock_direction,
2457 layer, 0);
2458 drop.Dock().
2459 Direction(part->dock->dock_direction).
2460 Layer(layer).Row(0).Position(0);
2461 return ProcessDockResult(target, drop);
2462 }
2463
2464
2465 if (!part->pane)
2466 return false;
2467
2468 part = GetPanePart(part->pane->window);
2469 if (!part)
2470 return false;
2471
2472 bool insert_dock_row = false;
2473 int insert_row = part->pane->dock_row;
2474 int insert_dir = part->pane->dock_direction;
2475 int insert_layer = part->pane->dock_layer;
2476
2477 switch (part->pane->dock_direction)
2478 {
2479 case wxAUI_DOCK_TOP:
2480 if (pt.y >= part->rect.y &&
2481 pt.y < part->rect.y+auiInsertRowPixels)
2482 insert_dock_row = true;
2483 break;
2484 case wxAUI_DOCK_BOTTOM:
2485 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2486 pt.y <= part->rect.y + part->rect.height)
2487 insert_dock_row = true;
2488 break;
2489 case wxAUI_DOCK_LEFT:
2490 if (pt.x >= part->rect.x &&
2491 pt.x < part->rect.x+auiInsertRowPixels)
2492 insert_dock_row = true;
2493 break;
2494 case wxAUI_DOCK_RIGHT:
2495 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2496 pt.x <= part->rect.x+part->rect.width)
2497 insert_dock_row = true;
2498 break;
2499 case wxAUI_DOCK_CENTER:
2500 {
2501 // "new row pixels" will be set to the default, but
2502 // must never exceed 20% of the window size
2503 int new_row_pixels_x = auiNewRowPixels;
2504 int new_row_pixels_y = auiNewRowPixels;
2505
2506 if (new_row_pixels_x > (part->rect.width*20)/100)
2507 new_row_pixels_x = (part->rect.width*20)/100;
2508
2509 if (new_row_pixels_y > (part->rect.height*20)/100)
2510 new_row_pixels_y = (part->rect.height*20)/100;
2511
2512
2513 // determine if the mouse pointer is in a location that
2514 // will cause a new row to be inserted. The hot spot positions
2515 // are along the borders of the center pane
2516
2517 insert_layer = 0;
2518 insert_dock_row = true;
2519 if (pt.x >= part->rect.x &&
2520 pt.x < part->rect.x+new_row_pixels_x)
2521 insert_dir = wxAUI_DOCK_LEFT;
2522 else
2523 if (pt.y >= part->rect.y &&
2524 pt.y < part->rect.y+new_row_pixels_y)
2525 insert_dir = wxAUI_DOCK_TOP;
2526 else
2527 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2528 pt.x < part->rect.x + part->rect.width)
2529 insert_dir = wxAUI_DOCK_RIGHT;
2530 else
2531 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2532 pt.y < part->rect.y + part->rect.height)
2533 insert_dir = wxAUI_DOCK_BOTTOM;
2534 else
2535 return false;
2536
2537 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2538 }
2539 }
2540
2541 if (insert_dock_row)
2542 {
2543 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2544 drop.Dock().Direction(insert_dir).
2545 Layer(insert_layer).
2546 Row(insert_row).
2547 Position(0);
2548 return ProcessDockResult(target, drop);
2549 }
2550
2551 // determine the mouse offset and the pane size, both in the
2552 // direction of the dock itself, and perpendicular to the dock
2553
2554 int offset, size;
2555
2556 if (part->orientation == wxVERTICAL)
2557 {
2558 offset = pt.y - part->rect.y;
2559 size = part->rect.GetHeight();
2560 }
2561 else
2562 {
2563 offset = pt.x - part->rect.x;
2564 size = part->rect.GetWidth();
2565 }
2566
2567 int drop_position = part->pane->dock_pos;
2568
2569 // if we are in the top/left part of the pane,
2570 // insert the pane before the pane being hovered over
2571 if (offset <= size/2)
2572 {
2573 drop_position = part->pane->dock_pos;
2574 DoInsertPane(panes,
2575 part->pane->dock_direction,
2576 part->pane->dock_layer,
2577 part->pane->dock_row,
2578 part->pane->dock_pos);
2579 }
2580
2581 // if we are in the bottom/right part of the pane,
2582 // insert the pane before the pane being hovered over
2583 if (offset > size/2)
2584 {
2585 drop_position = part->pane->dock_pos+1;
2586 DoInsertPane(panes,
2587 part->pane->dock_direction,
2588 part->pane->dock_layer,
2589 part->pane->dock_row,
2590 part->pane->dock_pos+1);
2591 }
2592
2593 drop.Dock().
2594 Direction(part->dock->dock_direction).
2595 Layer(part->dock->dock_layer).
2596 Row(part->dock->dock_row).
2597 Position(drop_position);
2598 return ProcessDockResult(target, drop);
2599 }
2600
2601 return false;
2602 }
2603
2604
2605 void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2606 {
2607 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
2608 {
2609 m_hint_fadetimer.Stop();
2610 return;
2611 }
2612
2613 m_hint_fadeamt += 4;
2614 #if wxCHECK_VERSION(2,7,0)
2615 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2616 #else
2617 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2618 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2619 #endif
2620 }
2621
2622 void wxFrameManager::ShowHint(const wxRect& rect)
2623 {
2624 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0
2625 && m_hint_wnd
2626 // Finally, don't use a venetian blind effect if it's been specifically disabled
2627 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2628 (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS))
2629 )
2630 {
2631 if (m_last_hint == rect)
2632 return;
2633 m_last_hint = rect;
2634
2635 m_hint_fadeamt = m_hint_fademax;
2636 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2637 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2638 (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE))
2639 )
2640 m_hint_fadeamt = 0;
2641
2642 if (! m_hint_wnd->IsShown())
2643 m_hint_wnd->Show();
2644
2645 // if we are dragging a floating pane, set the focus
2646 // back to that floating pane (otherwise it becomes unfocused)
2647 if (m_action == actionDragFloatingPane && m_action_window)
2648 m_action_window->SetFocus();
2649
2650 #if wxCHECK_VERSION(2,7,0)
2651 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2652 #else
2653 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2654 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2655 #endif
2656 m_hint_wnd->SetSize(rect);
2657 m_hint_wnd->Raise();
2658
2659
2660 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
2661 {
2662 // start fade in timer
2663 m_hint_fadetimer.SetOwner(this, 101);
2664 m_hint_fadetimer.Start(5);
2665 }
2666 }
2667
2668 else // Not using a transparent hint window...
2669 {
2670
2671 if (m_last_hint != rect)
2672 {
2673 // remove the last hint rectangle
2674 m_last_hint = rect;
2675 m_frame->Refresh();
2676 m_frame->Update();
2677 }
2678
2679 wxScreenDC screendc;
2680 wxRegion clip(1, 1, 10000, 10000);
2681
2682 // clip all floating windows, so we don't draw over them
2683 int i, pane_count;
2684 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2685 {
2686 wxPaneInfo& pane = m_panes.Item(i);
2687
2688 if (pane.IsFloating() &&
2689 pane.frame->IsShown())
2690 {
2691 wxRect rect = pane.frame->GetRect();
2692 #ifdef __WXGTK__
2693 // wxGTK returns the client size, not the whole frame size
2694 rect.width += 15;
2695 rect.height += 35;
2696 rect.Inflate(5);
2697 #endif
2698
2699 clip.Subtract(rect);
2700 }
2701 }
2702
2703 // As we can only hide the hint by redrawing the managed window, we
2704 // need to clip the region to the managed window too or we get
2705 // nasty redrawn problems.
2706 clip.Intersect(m_frame->GetRect());
2707
2708 screendc.SetClippingRegion(clip);
2709
2710 wxBitmap stipple = wxPaneCreateStippleBitmap();
2711 wxBrush brush(stipple);
2712 screendc.SetBrush(brush);
2713 screendc.SetPen(*wxTRANSPARENT_PEN);
2714
2715 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
2716 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
2717 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
2718 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
2719 }
2720 }
2721
2722 void wxFrameManager::HideHint()
2723 {
2724 // hides a transparent window hint, if there is one
2725 if (m_hint_wnd)
2726 {
2727 m_hint_wnd->Show(false);
2728 #if wxCHECK_VERSION(2,7,0)
2729 m_hint_wnd->SetTransparent(0);
2730 #else
2731 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2732 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
2733 #endif
2734 m_hint_fadetimer.Stop();
2735 m_last_hint = wxRect();
2736 return;
2737 }
2738
2739 // hides a painted hint by redrawing the frame window
2740 if (!m_last_hint.IsEmpty())
2741 {
2742 m_frame->Refresh();
2743 m_frame->Update();
2744 m_last_hint = wxRect();
2745 }
2746 }
2747
2748
2749
2750 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2751 // determine the exact position the pane would be at were if dropped. If
2752 // the pame would indeed become docked at the specified drop point,
2753 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2754 // "pane_window" is the window pointer of the pane being dragged, pt is
2755 // the mouse position, in client coordinates
2756 void wxFrameManager::DrawHintRect(wxWindow* pane_window,
2757 const wxPoint& pt,
2758 const wxPoint& offset)
2759 {
2760 wxRect rect;
2761
2762 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2763 // we will create a new temporary layout and then measure the resulting
2764 // rectangle; we will create a copy of the docking structures (m_dock)
2765 // so that we don't modify the real thing on screen
2766
2767 int i, pane_count, part_count;
2768 wxDockInfoArray docks;
2769 wxPaneInfoArray panes;
2770 wxDockUIPartArray uiparts;
2771 wxPaneInfo hint = GetPane(pane_window);
2772 hint.name = wxT("__HINT__");
2773 hint.Show();
2774
2775 if (!hint.IsOk())
2776 return;
2777
2778 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2779
2780 // remove any pane already there which bears the same window;
2781 // this happens when you are moving a pane around in a dock
2782 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2783 {
2784 if (panes.Item(i).window == pane_window)
2785 {
2786 RemovePaneFromDocks(docks, panes.Item(i));
2787 panes.RemoveAt(i);
2788 break;
2789 }
2790 }
2791
2792 // find out where the new pane would be
2793 if (!DoDrop(docks, panes, hint, pt, offset))
2794 {
2795 HideHint();
2796 return;
2797 }
2798
2799 panes.Add(hint);
2800
2801 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2802 wxSize client_size = m_frame->GetClientSize();
2803 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2804 sizer->Layout();
2805
2806 for (i = 0, part_count = uiparts.GetCount();
2807 i < part_count; ++i)
2808 {
2809 wxDockUIPart& part = uiparts.Item(i);
2810
2811 if (part.type == wxDockUIPart::typePaneBorder &&
2812 part.pane && part.pane->name == wxT("__HINT__"))
2813 {
2814 rect = wxRect(part.sizer_item->GetPosition(),
2815 part.sizer_item->GetSize());
2816 break;
2817 }
2818 }
2819
2820 delete sizer;
2821
2822 if (rect.IsEmpty())
2823 {
2824 HideHint();
2825 return;
2826 }
2827
2828 // actually show the hint rectangle on the screen
2829 m_frame->ClientToScreen(&rect.x, &rect.y);
2830 ShowHint(rect);
2831 }
2832
2833 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
2834 {
2835 // try to find the pane
2836 wxPaneInfo& pane = GetPane(wnd);
2837 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2838
2839 #if wxCHECK_VERSION(2,7,0)
2840 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2841 pane.frame->SetTransparent(150);
2842 #endif
2843 }
2844
2845 void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
2846 {
2847 // try to find the pane
2848 wxPaneInfo& pane = GetPane(wnd);
2849 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2850
2851 wxPoint pt = ::wxGetMousePosition();
2852 wxPoint client_pt = m_frame->ScreenToClient(pt);
2853
2854 // calculate the offset from the upper left-hand corner
2855 // of the frame to the mouse pointer
2856 wxPoint frame_pos = pane.frame->GetPosition();
2857 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2858
2859 // no hint for toolbar floating windows
2860 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
2861 {
2862 if (m_action == actionDragFloatingPane)
2863 {
2864 wxDockInfoArray docks;
2865 wxPaneInfoArray panes;
2866 wxDockUIPartArray uiparts;
2867 wxPaneInfo hint = pane;
2868
2869 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2870
2871 // find out where the new pane would be
2872 if (!DoDrop(docks, panes, hint, client_pt))
2873 return;
2874 if (hint.IsFloating())
2875 return;
2876
2877 pane = hint;
2878 m_action = actionDragToolbarPane;
2879 m_action_window = pane.window;
2880
2881 Update();
2882 }
2883
2884 return;
2885 }
2886
2887
2888 // if a key modifier is pressed while dragging the frame,
2889 // don't dock the window
2890 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2891 {
2892 HideHint();
2893 return;
2894 }
2895
2896
2897 DrawHintRect(wnd, client_pt, action_offset);
2898
2899 #ifdef __WXGTK__
2900 // this cleans up some screen artifacts that are caused on GTK because
2901 // we aren't getting the exact size of the window (see comment
2902 // in DrawHintRect)
2903 //Refresh();
2904 #endif
2905
2906
2907 // reduces flicker
2908 m_frame->Update();
2909 }
2910
2911 void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
2912 {
2913 // try to find the pane
2914 wxPaneInfo& pane = GetPane(wnd);
2915 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2916
2917 wxPoint pt = ::wxGetMousePosition();
2918 wxPoint client_pt = m_frame->ScreenToClient(pt);
2919
2920 // calculate the offset from the upper left-hand corner
2921 // of the frame to the mouse pointer
2922 wxPoint frame_pos = pane.frame->GetPosition();
2923 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2924
2925
2926 // if a key modifier is pressed while dragging the frame,
2927 // don't dock the window
2928 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
2929 {
2930 // do the drop calculation
2931 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
2932 }
2933
2934 // if the pane is still floating, update it's floating
2935 // position (that we store)
2936 if (pane.IsFloating())
2937 {
2938 pane.floating_pos = pane.frame->GetPosition();
2939
2940 #if wxCHECK_VERSION(2,7,0)
2941 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2942 pane.frame->SetTransparent(255);
2943 #endif
2944 }
2945
2946 Update();
2947
2948 HideHint();
2949 }
2950
2951 void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
2952 {
2953 // try to find the pane
2954 wxPaneInfo& pane = GetPane(wnd);
2955 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2956
2957 pane.floating_size = size;
2958 }
2959
2960
2961 void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
2962 {
2963 // try to find the pane
2964 wxPaneInfo& pane = GetPane(wnd);
2965 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2966
2967
2968 // fire pane close event
2969 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
2970 e.SetPane(&pane);
2971 e.SetCanVeto(evt.CanVeto());
2972 ProcessMgrEvent(e);
2973
2974 if (e.GetVeto())
2975 {
2976 evt.Veto();
2977 return;
2978 }
2979 else
2980 {
2981 // reparent the pane window back to us and
2982 // prepare the frame window for destruction
2983 pane.window->Show(false);
2984 pane.window->Reparent(m_frame);
2985 pane.frame = NULL;
2986 pane.Hide();
2987 }
2988 }
2989
2990
2991
2992 void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
2993 {
2994 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
2995 {
2996 // try to find the pane
2997 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
2998
2999 SetActivePane(m_panes, wnd);
3000 Repaint();
3001 }
3002 }
3003
3004 // OnRender() draws all of the pane captions, sashes,
3005 // backgrounds, captions, grippers, pane borders and buttons.
3006 // It renders the entire user interface.
3007
3008 void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
3009 {
3010 wxDC* dc = evt.GetDC();
3011
3012 #ifdef __WXMAC__
3013 dc->Clear() ;
3014 #endif
3015 int i, part_count;
3016 for (i = 0, part_count = m_uiparts.GetCount();
3017 i < part_count; ++i)
3018 {
3019 wxDockUIPart& part = m_uiparts.Item(i);
3020
3021 // don't draw hidden pane items
3022 if (part.sizer_item && !part.sizer_item->IsShown())
3023 continue;
3024
3025 switch (part.type)
3026 {
3027 case wxDockUIPart::typeDockSizer:
3028 case wxDockUIPart::typePaneSizer:
3029 m_art->DrawSash(*dc, part.orientation, part.rect);
3030 break;
3031 case wxDockUIPart::typeBackground:
3032 m_art->DrawBackground(*dc, part.orientation, part.rect);
3033 break;
3034 case wxDockUIPart::typeCaption:
3035 m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
3036 break;
3037 case wxDockUIPart::typeGripper:
3038 m_art->DrawGripper(*dc, part.rect, *part.pane);
3039 break;
3040 case wxDockUIPart::typePaneBorder:
3041 m_art->DrawBorder(*dc, part.rect, *part.pane);
3042 break;
3043 case wxDockUIPart::typePaneButton:
3044 m_art->DrawPaneButton(*dc, part.button->button_id,
3045 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3046 break;
3047 }
3048 }
3049 }
3050
3051
3052 // Render() fire a render event, which is normally handled by
3053 // wxFrameManager::OnRender(). This allows the render function to
3054 // be overridden via the render event. This can be useful for paintin
3055 // custom graphics in the main window. Default behavior can be
3056 // invoked in the overridden function by calling OnRender()
3057
3058 void wxFrameManager::Render(wxDC* dc)
3059 {
3060 wxFrameManagerEvent e(wxEVT_AUI_RENDER);
3061 e.SetDC(dc);
3062 ProcessMgrEvent(e);
3063 }
3064
3065 void wxFrameManager::Repaint(wxDC* dc)
3066 {
3067 #ifdef __WXMAC__
3068 if ( dc == NULL )
3069 {
3070 m_frame->Refresh() ;
3071 m_frame->Update() ;
3072 return ;
3073 }
3074 #endif
3075 int w, h;
3076 m_frame->GetClientSize(&w, &h);
3077
3078 // figure out which dc to use; if one
3079 // has been specified, use it, otherwise
3080 // make a client dc
3081 wxClientDC* client_dc = NULL;
3082 if (!dc)
3083 {
3084 client_dc = new wxClientDC(m_frame);
3085 dc = client_dc;
3086 }
3087
3088 // if the frame has a toolbar, the client area
3089 // origin will not be (0,0).
3090 wxPoint pt = m_frame->GetClientAreaOrigin();
3091 if (pt.x != 0 || pt.y != 0)
3092 dc->SetDeviceOrigin(pt.x, pt.y);
3093
3094 // render all the items
3095 Render(dc);
3096
3097 // if we created a client_dc, delete it
3098 if (client_dc)
3099 delete client_dc;
3100 }
3101
3102 void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3103 {
3104 wxPaintDC dc(m_frame);
3105 Repaint(&dc);
3106 }
3107
3108 void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
3109 {
3110 #ifdef __WXMAC__
3111 event.Skip() ;
3112 #else
3113 wxUnusedVar(event);
3114 #endif
3115 }
3116
3117 void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
3118 {
3119 if (m_frame)
3120 {
3121 DoFrameLayout();
3122 Repaint();
3123 }
3124 }
3125
3126
3127 void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
3128 {
3129 // determine cursor
3130 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3131 wxCursor cursor = wxNullCursor;
3132
3133 if (part)
3134 {
3135 if (part->type == wxDockUIPart::typeDockSizer ||
3136 part->type == wxDockUIPart::typePaneSizer)
3137 {
3138 // a dock may not be resized if it has a single
3139 // pane which is not resizable
3140 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3141 part->dock->panes.GetCount() == 1 &&
3142 part->dock->panes.Item(0)->IsFixed())
3143 return;
3144
3145 // panes that may not be resized do not get a sizing cursor
3146 if (part->pane && part->pane->IsFixed())
3147 return;
3148
3149 if (part->orientation == wxVERTICAL)
3150 cursor = wxCursor(wxCURSOR_SIZEWE);
3151 else
3152 cursor = wxCursor(wxCURSOR_SIZENS);
3153 }
3154 else if (part->type == wxDockUIPart::typeGripper)
3155 {
3156 cursor = wxCursor(wxCURSOR_SIZING);
3157 }
3158 }
3159
3160 event.SetCursor(cursor);
3161 }
3162
3163
3164
3165 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
3166 const wxMouseEvent& event)
3167 {
3168 wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3169
3170 int state = wxAUI_BUTTON_STATE_NORMAL;
3171
3172 if (hit_test == button_ui_part)
3173 {
3174 if (event.LeftDown())
3175 state = wxAUI_BUTTON_STATE_PRESSED;
3176 else
3177 state = wxAUI_BUTTON_STATE_HOVER;
3178 }
3179 else
3180 {
3181 if (event.LeftDown())
3182 state = wxAUI_BUTTON_STATE_HOVER;
3183 }
3184
3185 // now repaint the button with hover state
3186 wxClientDC cdc(m_frame);
3187
3188 // if the frame has a toolbar, the client area
3189 // origin will not be (0,0).
3190 wxPoint pt = m_frame->GetClientAreaOrigin();
3191 if (pt.x != 0 || pt.y != 0)
3192 cdc.SetDeviceOrigin(pt.x, pt.y);
3193
3194 m_art->DrawPaneButton(cdc,
3195 button_ui_part->button->button_id,
3196 state,
3197 button_ui_part->rect,
3198 *hit_test->pane);
3199 }
3200
3201 void wxFrameManager::OnLeftDown(wxMouseEvent& event)
3202 {
3203 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3204 if (part)
3205 {
3206 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3207 return;
3208
3209 if (part->type == wxDockUIPart::typeDockSizer ||
3210 part->type == wxDockUIPart::typePaneSizer)
3211 {
3212 // a dock may not be resized if it has a single
3213 // pane which is not resizable
3214 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3215 part->dock->panes.GetCount() == 1 &&
3216 part->dock->panes.Item(0)->IsFixed())
3217 return;
3218
3219 // panes that may not be resized should be ignored here
3220 if (part->pane && part->pane->IsFixed())
3221 return;
3222
3223 m_action = actionResize;
3224 m_action_part = part;
3225 m_action_hintrect = wxRect();
3226 m_action_start = wxPoint(event.m_x, event.m_y);
3227 m_action_offset = wxPoint(event.m_x - part->rect.x,
3228 event.m_y - part->rect.y);
3229 m_frame->CaptureMouse();
3230 }
3231 else if (part->type == wxDockUIPart::typePaneButton)
3232 {
3233 m_action = actionClickButton;
3234 m_action_part = part;
3235 m_action_start = wxPoint(event.m_x, event.m_y);
3236 m_frame->CaptureMouse();
3237
3238 UpdateButtonOnScreen(part, event);
3239 }
3240 else if (part->type == wxDockUIPart::typeCaption ||
3241 part->type == wxDockUIPart::typeGripper)
3242 {
3243 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3244 {
3245 // set the caption as active
3246 SetActivePane(m_panes, part->pane->window);
3247 Repaint();
3248 }
3249
3250 m_action = actionClickCaption;
3251 m_action_part = part;
3252 m_action_start = wxPoint(event.m_x, event.m_y);
3253 m_action_offset = wxPoint(event.m_x - part->rect.x,
3254 event.m_y - part->rect.y);
3255 m_frame->CaptureMouse();
3256 }
3257 #ifdef __WXMAC__
3258 else
3259 {
3260 event.Skip();
3261 }
3262 #endif
3263 }
3264 #ifdef __WXMAC__
3265 else
3266 {
3267 event.Skip();
3268 }
3269 #else
3270 event.Skip();
3271 #endif
3272 }
3273
3274
3275 void wxFrameManager::OnLeftUp(wxMouseEvent& event)
3276 {
3277 if (m_action == actionResize)
3278 {
3279 m_frame->ReleaseMouse();
3280
3281 // get rid of the hint rectangle
3282 wxScreenDC dc;
3283 DrawResizeHint(dc, m_action_hintrect);
3284
3285 // resize the dock or the pane
3286 if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
3287 {
3288 wxRect& rect = m_action_part->dock->rect;
3289
3290 wxPoint new_pos(event.m_x - m_action_offset.x,
3291 event.m_y - m_action_offset.y);
3292
3293 switch (m_action_part->dock->dock_direction)
3294 {
3295 case wxAUI_DOCK_LEFT:
3296 m_action_part->dock->size = new_pos.x - rect.x;
3297 break;
3298 case wxAUI_DOCK_TOP:
3299 m_action_part->dock->size = new_pos.y - rect.y;
3300 break;
3301 case wxAUI_DOCK_RIGHT:
3302 m_action_part->dock->size = rect.x + rect.width -
3303 new_pos.x - m_action_part->rect.GetWidth();
3304 break;
3305 case wxAUI_DOCK_BOTTOM:
3306 m_action_part->dock->size = rect.y + rect.height -
3307 new_pos.y - m_action_part->rect.GetHeight();
3308 break;
3309 }
3310
3311 Update();
3312 Repaint(NULL);
3313 }
3314 else if (m_action_part &&
3315 m_action_part->type == wxDockUIPart::typePaneSizer)
3316 {
3317 wxDockInfo& dock = *m_action_part->dock;
3318 wxPaneInfo& pane = *m_action_part->pane;
3319
3320 int total_proportion = 0;
3321 int dock_pixels = 0;
3322 int new_pixsize = 0;
3323
3324 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3325 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3326 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3327
3328 wxPoint new_pos(event.m_x - m_action_offset.x,
3329 event.m_y - m_action_offset.y);
3330
3331 // determine the pane rectangle by getting the pane part
3332 wxDockUIPart* pane_part = GetPanePart(pane.window);
3333 wxASSERT_MSG(pane_part,
3334 wxT("Pane border part not found -- shouldn't happen"));
3335
3336 // determine the new pixel size that the user wants;
3337 // this will help us recalculate the pane's proportion
3338 if (dock.IsHorizontal())
3339 new_pixsize = new_pos.x - pane_part->rect.x;
3340 else
3341 new_pixsize = new_pos.y - pane_part->rect.y;
3342
3343 // determine the size of the dock, based on orientation
3344 if (dock.IsHorizontal())
3345 dock_pixels = dock.rect.GetWidth();
3346 else
3347 dock_pixels = dock.rect.GetHeight();
3348
3349 // determine the total proportion of all resizable panes,
3350 // and the total size of the dock minus the size of all
3351 // the fixed panes
3352 int i, dock_pane_count = dock.panes.GetCount();
3353 int pane_position = -1;
3354 for (i = 0; i < dock_pane_count; ++i)
3355 {
3356 wxPaneInfo& p = *dock.panes.Item(i);
3357 if (p.window == pane.window)
3358 pane_position = i;
3359
3360 // while we're at it, subtract the pane sash
3361 // width from the dock width, because this would
3362 // skew our proportion calculations
3363 if (i > 0)
3364 dock_pixels -= sash_size;
3365
3366 // also, the whole size (including decorations) of
3367 // all fixed panes must also be subtracted, because they
3368 // are not part of the proportion calculation
3369 if (p.IsFixed())
3370 {
3371 if (dock.IsHorizontal())
3372 dock_pixels -= p.best_size.x;
3373 else
3374 dock_pixels -= p.best_size.y;
3375 }
3376 else
3377 {
3378 total_proportion += p.dock_proportion;
3379 }
3380 }
3381
3382 // find a pane in our dock to 'steal' space from or to 'give'
3383 // space to -- this is essentially what is done when a pane is
3384 // resized; the pane should usually be the first non-fixed pane
3385 // to the right of the action pane
3386 int borrow_pane = -1;
3387 for (i = pane_position+1; i < dock_pane_count; ++i)
3388 {
3389 wxPaneInfo& p = *dock.panes.Item(i);
3390 if (!p.IsFixed())
3391 {
3392 borrow_pane = i;
3393 break;
3394 }
3395 }
3396
3397
3398 // demand that the pane being resized is found in this dock
3399 // (this assert really never should be raised)
3400 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3401
3402 // prevent division by zero
3403 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3404 {
3405 m_action = actionNone;
3406 return;
3407 }
3408
3409 // calculate the new proportion of the pane
3410 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3411
3412 // default minimum size
3413 int min_size = 0;
3414
3415 // check against the pane's minimum size, if specified. please note
3416 // that this is not enough to ensure that the minimum size will
3417 // not be violated, because the whole frame might later be shrunk,
3418 // causing the size of the pane to violate it's minimum size
3419 if (pane.min_size.IsFullySpecified())
3420 {
3421 min_size = 0;
3422
3423 if (pane.HasBorder())
3424 min_size += (pane_border_size*2);
3425
3426 // calculate minimum size with decorations (border,caption)
3427 if (pane_part->orientation == wxVERTICAL)
3428 {
3429 min_size += pane.min_size.y;
3430 if (pane.HasCaption())
3431 min_size += caption_size;
3432 }
3433 else
3434 {
3435 min_size += pane.min_size.x;
3436 }
3437 }
3438
3439
3440 // for some reason, an arithmatic error somewhere is causing
3441 // the proportion calculations to always be off by 1 pixel;
3442 // for now we will add the 1 pixel on, but we really should
3443 // determine what's causing this.
3444 min_size++;
3445
3446 int min_proportion = (min_size*total_proportion)/dock_pixels;
3447
3448 if (new_proportion < min_proportion)
3449 new_proportion = min_proportion;
3450
3451
3452
3453 int prop_diff = new_proportion - pane.dock_proportion;
3454
3455 // borrow the space from our neighbor pane to the
3456 // right or bottom (depending on orientation)
3457 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3458 pane.dock_proportion = new_proportion;
3459
3460 // repaint
3461 Update();
3462 Repaint(NULL);
3463 }
3464 }
3465 else if (m_action == actionClickButton)
3466 {
3467 m_hover_button = NULL;
3468 m_frame->ReleaseMouse();
3469 UpdateButtonOnScreen(m_action_part, event);
3470
3471 // make sure we're still over the item that was originally clicked
3472 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3473 {
3474 // fire button-click event
3475 wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
3476 e.SetPane(m_action_part->pane);
3477 e.SetButton(m_action_part->button->button_id);
3478 ProcessMgrEvent(e);
3479 }
3480 }
3481 else if (m_action == actionClickCaption)
3482 {
3483 m_frame->ReleaseMouse();
3484 }
3485 else if (m_action == actionDragFloatingPane)
3486 {
3487 m_frame->ReleaseMouse();
3488 }
3489 else if (m_action == actionDragToolbarPane)
3490 {
3491 m_frame->ReleaseMouse();
3492
3493 wxPaneInfo& pane = GetPane(m_action_window);
3494 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3495
3496 // save the new positions
3497 wxDockInfoPtrArray docks;
3498 FindDocks(m_docks, pane.dock_direction,
3499 pane.dock_layer, pane.dock_row, docks);
3500 if (docks.GetCount() == 1)
3501 {
3502 wxDockInfo& dock = *docks.Item(0);
3503
3504 wxArrayInt pane_positions, pane_sizes;
3505 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3506
3507 int i, dock_pane_count = dock.panes.GetCount();
3508 for (i = 0; i < dock_pane_count; ++i)
3509 dock.panes.Item(i)->dock_pos = pane_positions[i];
3510 }
3511
3512 pane.state &= ~wxPaneInfo::actionPane;
3513 Update();
3514 }
3515 else
3516 {
3517 event.Skip();
3518 }
3519
3520 m_action = actionNone;
3521 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3522 }
3523
3524
3525 void wxFrameManager::OnMotion(wxMouseEvent& event)
3526 {
3527 // sometimes when Update() is called from inside this method,
3528 // a spurious mouse move event is generated; this check will make
3529 // sure that only real mouse moves will get anywhere in this method;
3530 // this appears to be a bug somewhere, and I don't know where the
3531 // mouse move event is being generated. only verified on MSW
3532
3533 wxPoint mouse_pos = event.GetPosition();
3534 if (m_last_mouse_move == mouse_pos)
3535 return;
3536 m_last_mouse_move = mouse_pos;
3537
3538
3539 if (m_action == actionResize)
3540 {
3541 wxPoint pos = m_action_part->rect.GetPosition();
3542 if (m_action_part->orientation == wxHORIZONTAL)
3543 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3544 else
3545 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3546
3547 wxRect rect(m_frame->ClientToScreen(pos),
3548 m_action_part->rect.GetSize());
3549
3550 wxScreenDC dc;
3551 if (!m_action_hintrect.IsEmpty())
3552 DrawResizeHint(dc, m_action_hintrect);
3553 DrawResizeHint(dc, rect);
3554 m_action_hintrect = rect;
3555 }
3556 else if (m_action == actionClickCaption)
3557 {
3558 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3559 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3560
3561 // caption has been clicked. we need to check if the mouse
3562 // is now being dragged. if it is, we need to change the
3563 // mouse action to 'drag'
3564 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3565 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3566 {
3567 wxPaneInfo* pane_info = m_action_part->pane;
3568
3569 if (!pane_info->IsToolbar())
3570 {
3571 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3572 pane_info->IsFloatable())
3573 {
3574 m_action = actionDragFloatingPane;
3575
3576 // set initial float position
3577 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3578 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3579 pt.y - m_action_offset.y);
3580 // float the window
3581 pane_info->Float();
3582 Update();
3583
3584 m_action_window = pane_info->frame;
3585
3586 // action offset is used here to make it feel "natural" to the user
3587 // to drag a docked pane and suddenly have it become a floating frame.
3588 // Sometimes, however, the offset where the user clicked on the docked
3589 // caption is bigger than the width of the floating frame itself, so
3590 // in that case we need to set the action offset to a sensible value
3591 wxSize frame_size = m_action_window->GetSize();
3592 if (frame_size.x <= m_action_offset.x)
3593 m_action_offset.x = 30;
3594 }
3595 }
3596 else
3597 {
3598 m_action = actionDragToolbarPane;
3599 m_action_window = pane_info->window;
3600 }
3601 }
3602 }
3603 else if (m_action == actionDragFloatingPane)
3604 {
3605 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3606 m_action_window->Move(pt.x - m_action_offset.x,
3607 pt.y - m_action_offset.y);
3608 }
3609 else if (m_action == actionDragToolbarPane)
3610 {
3611 wxPaneInfo& pane = GetPane(m_action_window);
3612 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3613
3614 pane.state |= wxPaneInfo::actionPane;
3615
3616 wxPoint pt = event.GetPosition();
3617 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
3618
3619 // if DoDrop() decided to float the pane, set up
3620 // the floating pane's initial position
3621 if (pane.IsFloating())
3622 {
3623 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3624 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
3625 pt.y - m_action_offset.y);
3626 }
3627
3628 // this will do the actiual move operation;
3629 // in the case that the pane has been floated,
3630 // this call will create the floating pane
3631 // and do the reparenting
3632 Update();
3633
3634 // if the pane has been floated, change the mouse
3635 // action actionDragFloatingPane so that subsequent
3636 // EVT_MOTION() events will move the floating pane
3637 if (pane.IsFloating())
3638 {
3639 pane.state &= ~wxPaneInfo::actionPane;
3640 m_action = actionDragFloatingPane;
3641 m_action_window = pane.frame;
3642 }
3643 }
3644 else
3645 {
3646 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3647 if (part && part->type == wxDockUIPart::typePaneButton)
3648 {
3649 if (part != m_hover_button)
3650 {
3651 // make the old button normal
3652 if (m_hover_button)
3653 UpdateButtonOnScreen(m_hover_button, event);
3654
3655 // mouse is over a button, so repaint the
3656 // button in hover mode
3657 UpdateButtonOnScreen(part, event);
3658 m_hover_button = part;
3659 }
3660 }
3661 else
3662 {
3663 if (m_hover_button)
3664 {
3665 m_hover_button = NULL;
3666 Repaint();
3667 }
3668 else
3669 {
3670 event.Skip();
3671 }
3672 }
3673 }
3674 }
3675
3676 void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
3677 {
3678 if (m_hover_button)
3679 {
3680 m_hover_button = NULL;
3681 Repaint();
3682 }
3683 }
3684
3685 void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
3686 {
3687 // when a child pane has it's focus set, we should change the
3688 // pane's active state to reflect this. (this is only true if
3689 // active panes are allowed by the owner)
3690 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3691 {
3692 if (GetPane(event.GetWindow()).IsOk())
3693 {
3694 SetActivePane(m_panes, event.GetWindow());
3695 m_frame->Refresh();
3696 }
3697 }
3698
3699 event.Skip();
3700 }
3701
3702
3703 // OnPaneButton() is an event handler that is called
3704 // when a pane button has been pressed.
3705 void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
3706 {
3707 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3708
3709 wxPaneInfo& pane = *(evt.pane);
3710
3711 if (evt.button == wxPaneInfo::buttonClose)
3712 {
3713 // fire pane close event
3714 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3715 e.SetPane(evt.pane);
3716 ProcessMgrEvent(e);
3717
3718 if (!e.GetVeto())
3719 {
3720 pane.Hide();
3721 Update();
3722 }
3723 }
3724 else if (evt.button == wxPaneInfo::buttonPin)
3725 {
3726 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3727 pane.IsFloatable())
3728 pane.Float();
3729 Update();
3730 }
3731 }
3732
3733 #endif // wxUSE_AUI