]> git.saurik.com Git - wxWidgets.git/blob - samples/console/console.dsp
made wx[Array]TreeItemId[s] more backwards compatible
[wxWidgets.git] / samples / console / console.dsp
1 # Microsoft Developer Studio Project File - Name="console" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
6
7 CFG=console - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "console.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "console.mak" CFG="console - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "console - Win32 Release Unicode DLL" (based on "Win32 (x86) Console Application")
21 !MESSAGE "console - Win32 Debug Unicode DLL" (based on "Win32 (x86) Console Application")
22 !MESSAGE "console - Win32 Debug Unicode" (based on "Win32 (x86) Console Application")
23 !MESSAGE "console - Win32 Release DLL" (based on "Win32 (x86) Console Application")
24 !MESSAGE "console - Win32 Debug DLL" (based on "Win32 (x86) Console Application")
25 !MESSAGE "console - Win32 Release" (based on "Win32 (x86) Console Application")
26 !MESSAGE "console - Win32 Debug" (based on "Win32 (x86) Console Application")
27 !MESSAGE
28
29 # Begin Project
30 # PROP Scc_ProjName ""
31 # PROP Scc_LocalPath ""
32 CPP=cl.exe
33 RSC=rc.exe
34
35 !IF "$(CFG)" == "console - Win32 Release Unicode DLL"
36
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47 # ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
48 # ADD CPP /nologo /W4 /O2 /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MD /D WXUSINGDLL /D _UNICODE /D UNICODE /I..\..\lib\basedllu
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71 # ADD CPP /nologo /W4 /Zi /Od /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /D _UNICODE /D UNICODE /I..\..\lib\basedllud
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81 !IF "$(CFG)" == "console - Win32 Release Unicode"
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94 # ADD CPP /nologo /W4 /O2 /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MD /D _UNICODE /D UNICODE /I..\..\lib\baseu
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101 # ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /machine:I386
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103
104 !IF "$(CFG)" == "console - Win32 Debug Unicode"
105
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127 !IF "$(CFG)" == "console - Win32 Release DLL"
128
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195
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218
219 !ENDIF
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221 # Begin Target
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225 # Name "console - Win32 Debug Unicode"
226 # Name "console - Win32 Release DLL"
227 # Name "console - Win32 Debug DLL"
228 # Name "console - Win32 Release"
229 # Name "console - Win32 Debug"
230 # Begin Source File
231
232 SOURCE=.\console.cpp
233 # End Source File
234 # End Target
235 # End Project