1 \section{\class{wxIcon
}}\label{wxicon
}
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
12 \wxheading{Derived from
}
14 \helpref{wxBitmap
}{wxbitmap
}\\
15 \helpref{wxGDIObject
}{wxgdiobject
}\\
16 \helpref{wxObject
}{wxobject
}
18 \wxheading{Include files
}
22 \wxheading{Predefined objects
}
30 It is usually desirable to associate a pertinent icon with a frame. Icons
31 can also be used for other purposes, for example with
\helpref{wxTreeCtrl
}{wxtreectrl
}
32 and
\helpref{wxListCtrl
}{wxlistctrl
}.
34 Icons have different formats on different platforms.
35 Therefore, separate icons will usually be created for the different
36 environments. Platform-specific methods for creating a
{\bf wxIcon
}\rtfsp
37 structure are catered for, and this is an occasion where conditional
38 compilation will probably be required.
40 Note that a new icon must be created for every time the icon is to be
41 used for a new window. In Windows, the icon will not be
42 reloaded if it has already been used. An icon allocated to a frame will
43 be deleted when the frame is deleted.
45 For more information please see
\helpref{Bitmap and icon overview
}{wxbitmapoverview
}.
49 \helpref{Bitmap and icon overview
}{wxbitmapoverview
},
\helpref{supported bitmap file formats
}{supportedbitmapformats
},
50 \helpref{wxDC::DrawIcon
}{wxdcdrawicon
},
\helpref{wxCursor
}{wxcursor
}
52 \latexignore{\rtfignore{\wxheading{Members
}}}
54 \membersection{wxIcon::wxIcon
}\label{wxiconconstr
}
56 \func{}{wxIcon
}{\void}
60 \func{}{wxIcon
}{\param{const wxIcon\&
}{icon
}}
64 \func{}{wxIcon
}{\param{void*
}{ data
},
\param{int
}{ type
},
\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
66 Creates an icon from the given data, which can be of arbitrary type.
68 \func{}{wxIcon
}{\param{const char
}{ bits
[]},
\param{int
}{ width
},
\param{int
}{ height
}\\
69 \param{int
}{ depth =
1}}
71 Creates an icon from an array of bits.
73 \func{}{wxIcon
}{\param{int
}{ width
},
\param{int
}{ height
},
\param{int
}{ depth = -
1}}
77 \func{}{wxIcon
}{\param{char**
}{ bits
}}
79 \func{}{wxIcon
}{\param{const char**
}{ bits
}}
81 Creates an icon from XPM data.
83 \func{}{wxIcon
}{\param{const wxString\&
}{name
},
\param{long
}{ type
},
84 \param{int
}{ desiredWidth = -
1},
\param{int
}{ desiredHeight = -
1}}
86 Loads an icon from a file or resource.
88 \func{}{wxIcon
}{\param{const wxIconLocation\&
}{loc
}}
90 Loads an icon from the specified
\helpref{location
}{wxiconlocation
}.
92 \wxheading{Parameters
}
94 \docparam{bits
}{Specifies an array of pixel values.
}
96 \docparam{width
}{Specifies the width of the icon.
}
98 \docparam{height
}{Specifies the height of the icon.
}
100 \docparam{desiredWidth
}{Specifies the desired width of the icon. This
101 parameter only has an effect in Windows (
32-bit) where icon resources can contain
102 several icons of different sizes.
}
104 \docparam{desiredWidth
}{Specifies the desired height of the icon. This
105 parameter only has an effect in Windows (
32-bit) where icon resources can contain
106 several icons of different sizes.
}
108 \docparam{depth
}{Specifies the depth of the icon. If this is omitted, the display depth of the
111 \docparam{name
}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
112 Its meaning is determined by the
{\it flags
} parameter.
}
114 \docparam{loc
}{The object describing the location of the native icon, see
115 \helpref{wxIconLocation
}{wxiconlocation
}.
}
117 \docparam{type
}{May be one of the following:
121 \twocolitem{\indexit{wxBITMAP
\_TYPE\_ICO}}{Load a Windows icon file.
}
122 \twocolitem{\indexit{wxBITMAP
\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.
}
123 \twocolitem{\indexit{wxBITMAP
\_TYPE\_GIF}}{Load a GIF bitmap file.
}
124 \twocolitem{\indexit{wxBITMAP
\_TYPE\_XBM}}{Load an X bitmap file.
}
125 \twocolitem{\indexit{wxBITMAP
\_TYPE\_XPM}}{Load an XPM bitmap file.
}
126 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
129 The validity of these flags depends on the platform and wxWindows configuration.
130 If all possible wxWindows settings are used, the Windows platform supports ICO file, ICO resource,
131 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
132 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
}
136 The first form constructs an icon object with no data; an assignment or another member function such as Create
137 or LoadFile must be called subsequently.
139 The second and third forms provide copy constructors. Note that these do not copy the
140 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
141 very efficient operations.
143 The fourth form constructs an icon from data whose type and value depends on
144 the value of the
{\it type
} argument.
146 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
149 The sixth form constructs a new icon.
151 The seventh form constructs an icon from pixmap (XPM) data, if wxWindows has been configured
152 to incorporate this feature.
154 To use this constructor, you must first include an XPM file. For
155 example, assuming that the file
{\tt mybitmap.xpm
} contains an XPM array
156 of character pointers called mybitmap:
159 #include "mybitmap.xpm"
163 wxIcon *icon = new wxIcon(mybitmap);
166 A macro, wxICON, is available which creates an icon using an XPM
167 on the appropriate platform, or an icon resource on Windows.
170 wxIcon icon(wxICON(mondrian));
174 #if defined(__WXGTK__) || defined(__WXMOTIF__)
175 wxIcon icon(mondrian_xpm);
178 #if defined(__WXMSW__)
179 wxIcon icon("mondrian");
183 The eighth form constructs an icon from a file or resource.
{\it name
} can refer
184 to a resource name under MS Windows, or a filename under MS Windows and X.
186 Under Windows,
{\it type
} defaults to wxBITMAP
\_TYPE\_ICO\_RESOURCE.
187 Under X,
{\it type
} defaults to wxBITMAP
\_TYPE\_XPM.
192 \membersection{wxIcon::CopyFromBitmap
}\label{wxiconcopyfrombitmap
}
194 \func{void
}{CopyFromBitmap
}{\param{const wxBitmap\&
}{ bmp
}}
196 Copies
{\it bmp
} bitmap to this icon. Under MS Windows the bitmap
197 must have mask colour set.
200 \helpref{wxIcon::LoadFile
}{wxiconloadfile
}
202 \perlnote{Constructors supported by wxPerl are:
\par
204 \item{Wx::Icon->new( width, height, depth = -
1 )
}
205 \item{Wx::Icon->new( name, type, desiredWidth = -
1, desiredHeight = -
1 )
}
206 \item{Wx::Icon->newFromBits( bits, width, height, depth =
1 )
}
207 \item{Wx::Icon->newFromXPM( data )
}
211 \membersection{wxIcon::
\destruct{wxIcon
}}
213 \func{}{\destruct{wxIcon
}}{\void}
215 Destroys the wxIcon object and possibly the underlying icon data.
216 Because reference counting is used, the icon may not actually be
217 destroyed at this point - only when the reference count is zero will the
220 If the application omits to delete the icon explicitly, the icon will be
221 destroyed automatically by wxWindows when the application exits.
223 Do not delete an icon that is selected into a memory device context.
225 \membersection{wxIcon::GetDepth
}
227 \constfunc{int
}{GetDepth
}{\void}
229 Gets the colour depth of the icon. A value of
1 indicates a
232 \membersection{wxIcon::GetHeight
}\label{wxicongetheight
}
234 \constfunc{int
}{GetHeight
}{\void}
236 Gets the height of the icon in pixels.
238 \membersection{wxIcon::GetWidth
}\label{wxicongetwidth
}
240 \constfunc{int
}{GetWidth
}{\void}
242 Gets the width of the icon in pixels.
246 \helpref{wxIcon::GetHeight
}{wxicongetheight
}
248 \membersection{wxIcon::LoadFile
}\label{wxiconloadfile
}
250 \func{bool
}{LoadFile
}{\param{const wxString\&
}{ name
},
\param{long
}{ type
}}
252 Loads an icon from a file or resource.
254 \wxheading{Parameters
}
256 \docparam{name
}{Either a filename or a Windows resource name.
257 The meaning of
{\it name
} is determined by the
{\it type
} parameter.
}
259 \docparam{type
}{One of the following values:
263 \twocolitem{{\bf wxBITMAP
\_TYPE\_ICO}}{Load a Windows icon file.
}
264 \twocolitem{{\bf wxBITMAP
\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.
}
265 \twocolitem{{\bf wxBITMAP
\_TYPE\_GIF}}{Load a GIF bitmap file.
}
266 \twocolitem{{\bf wxBITMAP
\_TYPE\_XBM}}{Load an X bitmap file.
}
267 \twocolitem{{\bf wxBITMAP
\_TYPE\_XPM}}{Load an XPM bitmap file.
}
270 The validity of these flags depends on the platform and wxWindows configuration.
}
272 \wxheading{Return value
}
274 true if the operation succeeded, false otherwise.
278 \helpref{wxIcon::wxIcon
}{wxiconconstr
}
280 \membersection{wxIcon::Ok
}\label{wxiconok
}
282 \constfunc{bool
}{Ok
}{\void}
284 Returns true if icon data is present.
287 \membersection{wxIcon::SaveFile
}\label{wxiconsavefile
}
289 \func{bool
}{SaveFile
}{\param{const wxString\&
}{name
},
\param{int
}{ type
},
\param{wxPalette*
}{palette = NULL
}}
291 Saves an icon in the named file.
293 \wxheading{Parameters
}
295 \docparam{name
}{A filename. The meaning of
{\it name
} is determined by the
{\it type
} parameter.
}
297 \docparam{type
}{One of the following values:
301 \twocolitem{{\bf wxBITMAP
\_TYPE\_ICO}}{Save a Windows icon file.
}
302 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
303 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
304 \twocolitem{{\bf wxBITMAP
\_TYPE\_XPM}}{Save an XPM bitmap file.
}
307 The validity of these flags depends on the platform and wxWindows configuration.
}
309 \docparam{palette
}{An optional palette used for saving the icon.
}
311 \wxheading{Return value
}
313 true if the operation succeeded, false otherwise.
317 Depending on how wxWindows has been configured, not all formats may be available.
321 \helpref{wxIcon::LoadFile
}{wxiconloadfile
}
324 \membersection{wxIcon::SetDepth
}\label{wxiconsetdepth
}
326 \func{void
}{SetDepth
}{\param{int
}{depth
}}
328 Sets the depth member (does not affect the icon data).
330 \wxheading{Parameters
}
332 \docparam{depth
}{Icon depth.
}
334 \membersection{wxIcon::SetHeight
}\label{wxiconsetheight
}
336 \func{void
}{SetHeight
}{\param{int
}{height
}}
338 Sets the height member (does not affect the icon data).
340 \wxheading{Parameters
}
342 \docparam{height
}{Icon height in pixels.
}
344 \membersection{wxIcon::SetOk
}
346 \func{void
}{SetOk
}{\param{int
}{isOk
}}
348 Sets the validity member (does not affect the icon data).
350 \wxheading{Parameters
}
352 \docparam{isOk
}{Validity flag.
}
354 \membersection{wxIcon::SetWidth
}
356 \func{void
}{SetWidth
}{\param{int
}{width
}}
358 Sets the width member (does not affect the icon data).
360 \wxheading{Parameters
}
362 \docparam{width
}{Icon width in pixels.
}
364 \membersection{wxIcon::operator $=$
}
366 \func{wxIcon\&
}{operator $=$
}{\param{const wxIcon\&
}{icon
}}
368 Assignment operator. This operator does not copy any data, but instead
369 passes a pointer to the data in
{\it icon
} and increments a reference
370 counter. It is a fast operation.
372 \wxheading{Parameters
}
374 \docparam{icon
}{Icon to assign.
}
376 \wxheading{Return value
}
378 Returns 'this' object.
380 \membersection{wxIcon::operator $==$
}
382 \func{bool
}{operator $==$
}{\param{const wxIcon\&
}{icon
}}
384 Equality operator. This operator tests whether the internal data pointers are
387 \wxheading{Parameters
}
389 \docparam{icon
}{Icon to compare with 'this'
}
391 \wxheading{Return value
}
393 Returns true if the icons were effectively equal, false otherwise.
395 \membersection{wxIcon::operator $!=$
}
397 \func{bool
}{operator $!=$
}{\param{const wxIcon\&
}{icon
}}
399 Inequality operator. This operator tests whether the internal data pointers are
400 unequal (a fast test).
402 \wxheading{Parameters
}
404 \docparam{icon
}{Icon to compare with 'this'
}
406 \wxheading{Return value
}
408 Returns true if the icons were unequal, false otherwise.