No changes, just use "@since 3.0" consistently in the documentation.
[wxWidgets.git] / interface / wx / dcscreen.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dcscreen.h
3 // Purpose: interface of wxScreenDC
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9 @class wxScreenDC
10
11 A wxScreenDC can be used to paint on the screen. This should normally be
12 constructed as a temporary stack object; don't store a wxScreenDC object.
13
14 @library{wxcore}
15 @category{dc}
16
17 @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxWindowDC
18 */
19 class wxScreenDC : public wxDC
20 {
21 public:
22 /**
23 Constructor.
24 */
25 wxScreenDC();
26
27 /**
28 Use this in conjunction with StartDrawingOnTop().
29
30 This function destroys the temporary window created to implement on-top
31 drawing (X only).
32 */
33 static bool EndDrawingOnTop();
34
35 /**
36 Use this in conjunction with EndDrawingOnTop() to ensure that drawing
37 to the screen occurs on top of existing windows. Without this, some
38 window systems (such as X) only allow drawing to take place underneath
39 other windows.
40
41 This version of StartDrawingOnTop() is used to specify that the area
42 that will be drawn on coincides with the given window. It is
43 recommended that an area of the screen is specified with
44 StartDrawingOnTop(wxRect*) because with large regions, flickering
45 effects are noticeable when destroying the temporary transparent window
46 used to implement this feature.
47
48 You might use this function when implementing a drag feature, for
49 example as in the wxSplitterWindow implementation.
50
51 @remarks This function is probably obsolete since the X implementations
52 allow drawing directly on the screen now. However, the fact
53 that this function allows the screen to be refreshed
54 afterwards, may be useful to some applications.
55 */
56 static bool StartDrawingOnTop(wxWindow* window);
57 /**
58 Use this in conjunction with EndDrawingOnTop() to ensure that drawing
59 to the screen occurs on top of existing windows. Without this, some
60 window systems (such as X) only allow drawing to take place underneath
61 other windows.
62
63 This version of StartDrawingOnTop() is used to specify an area of the
64 screen which is to be drawn on. If @NULL is passed, the whole screen is
65 available. It is recommended that an area of the screen is specified
66 with this function rather than with StartDrawingOnTop(wxWindow*),
67 because with large regions, flickering effects are noticeable when
68 destroying the temporary transparent window used to implement this
69 feature.
70
71 You might use this function when implementing a drag feature, for
72 example as in the wxSplitterWindow implementation.
73
74 @remarks This function is probably obsolete since the X implementations
75 allow drawing directly on the screen now. However, the fact
76 that this function allows the screen to be refreshed
77 afterwards, may be useful to some applications.
78 */
79 static bool StartDrawingOnTop(wxRect* rect = NULL);
80 };
81